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* EMP: A satellite hacking tool in Duality, which simply damages a target's firewall and integrity.

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* EMP: {{EMP}}: A satellite hacking tool in Duality, ''Duality'', which simply damages a target's firewall and integrity.integrity. It has a minigame which requires the satellite to point in the right direction.



* TimedMission: Only the first two missions in ''Duality'' are explicitly timed (including the tutorial). There are also rival hackers that attempt to attack the player, providing a flexible time limit as well.

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* TimedMission: Only the first two missions in ''Duality'' are explicitly timed (including the tutorial). There are also rival AI hackers that attempt to attack the player, providing a flexible time limit as well.

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* PiecemealFundsTransfer: Despite the second game using this method of funds transfer, the player needs to transfer everything (also note that the player needs an exact amount of funds gets mucked up by this system.)

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* PiecemealFundsTransfer: Despite the second PiecemealFundsTransfer:
** Money transfers in this
game using this method are done in single blocks. However, larger amounts of funds transfer, the player needs money take longer to transfer everything (also note that as if the trope was in effect, and therefore puts a limit on how much can be transferred at once.
** In ''Untold'', the car-chase level involves hacking the ATM for money. The tutorial instructs
the player needs an exact to transfer $1000 in consecutive transfers rather than doing it all at once.
** ''Duality'' has the money transferred in a normal piecemeal fashion, although the entire
amount of funds gets mucked up by this system.)must be transferred.



* TimedMission: Only the first two missions in ''Duality'' are timed (including the tutorial).

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* TimedMission: Only the first two missions in ''Duality'' are explicitly timed (including the tutorial).tutorial). There are also rival hackers that attempt to attack the player, providing a flexible time limit as well.



** In case of ''Duality'', the tutorial (or firewall hacking instruction) incorrectly states clicking "logout" prevents being traced. Instead, the player should select localhost or press space.

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** In case of ''Duality'', the tutorial (or firewall hacking instruction) window incorrectly states clicking "logout" prevents being traced. Instead, the player should select localhost or press space. The tutorial message shown beforehand gives the correct instruction.



* UnwinnableByDesign: While there's more than enough money available, it's possible to enter a state where you don't have enough money to proceed with the next objective. The developers intended unsolvability to remain within just one mission, by requiring a trace level below a given threshold at certain chapters.

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* UnwinnableByDesign: While there's more than enough money available, it's possible to enter a state where you don't have enough money to proceed with the next objective. The developers intended unsolvability the unwinnable state to remain within just one mission, by requiring a trace level below a given threshold at certain chapters.
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* EMP: A sattelite hacking tool in Duality, which simply damages a target's firewall and intregity.

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* EMP: A sattelite satellite hacking tool in Duality, which simply damages a target's firewall and intregity.integrity.
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* PiecemealFundsTransfer: Despite the second game using this method of funds transfer, the player needs to transfer everything (also note that the player needs an exact amount of funds gets mucked up by this system.)
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* EMP: A sattelite hacking tool in Duality, which simply damages a target's firewall and intregity.


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* HackingMinigame: ''Duality'' requires clicking on a set of numbers, from 63 down to 0 - but highlights the number if you take some time.
* HollywoodHacking: The first games have the user type in commands for automated cracking. ''Duality'' seems to prefer visual hacking display.


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** In case of ''Duality'', the trace timer counts down while you have a given server selected rather than just cracking it. However, the trace level only goes up gradually rather than a large penalty at once.


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* TimedMission: Only the first two missions in ''Duality'' are timed (including the tutorial).


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** In case of ''Duality'', the tutorial (or firewall hacking instruction) incorrectly states clicking "logout" prevents being traced. Instead, the player should select localhost or press space.
* SequenceBreaking: Knowing the name of a server allows you to access them out of order.

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''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios, released in 2007 and 2008. They are a SpiritualSuccessor to ''VideoGame/{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.

A third, RTS-esque game, ''Hacker Evolution: Duality'' has recently been released.

to:

''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios, released in 2007 and 2008.2008 for [[UsefulNotes/IBMPersonalComputer PC]]. They are a SpiritualSuccessor to ''VideoGame/{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.

A third, RTS-esque [[RealTimeStrategy RTS]]-esque game, ''Hacker Evolution: Duality'' has recently been released.
was released on 15th August, 2011.




* AIIsACrapshoot: The main plot of both games

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\n* AIIsACrapshoot: The main plot of both gamesgames.
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This game series provides examples of the following tropes:

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!!
This game series provides examples of the following tropes:

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Added image.


''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios. They are a SpiritualSuccessor to ''VideoGame/{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.

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[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/hacker_evolution_8.png]]
''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios.studios, released in 2007 and 2008. They are a SpiritualSuccessor to ''VideoGame/{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.
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''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios. They are a SpiritualSuccessor to ''{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.

to:

''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios. They are a SpiritualSuccessor to ''{{Uplink}}'' ''VideoGame/{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.
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* DroughtLevelOfDoom: ''Operation Electrosphere'', included with the Steam version of ''Hacker Evolution'', gives a large cash sum of $50000. The following three final levels have no money, and a minimum of one third of the lump sum needs to be spent for removing your trace.

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* DynamicDifficulty: There is a dynamic difficulty factor and option. One manual incldued with the game says it's not clear what it does.

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* DynamicDifficulty: There is a An option enables the dynamic difficulty factor and option. One in the game. Although one manual incldued included with the game says it's not clear what it does.does, it multiplies the bit-length of decryption keys. The dynamic difficulty is calculated based on upgraded hardware, which has a flaw when you upgrade your stock system to have a class 2 firewall (increasing dynamic difficulty), then upgrade by adding a 1 Ghz CPU (reducing dynamic difficulty to default).



* GoneHorriblyRight: In ''Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing

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* GoneHorriblyRight: In ''Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketingmarketing.
* InstantWinCondition: Completing all objectives advances you to the next level after a 15 second delay, even if you still have tasks you want to perform (e.g. transfer money from remote servers.) The sequel instead allows you to continue the hacking session for 10 minutes, which is more than enough time to finalize other tasks.



* TutorialFailure: The tutorial does a good job at explaining game mechanics, but has to be done more than once: it guides you towards a 50% trace penalty for being detected, which is a serious penalty that gets carried to non-tutorial levels. (It can be corrected by $2500, better used elsewhere.)
* UnwinnableByDesign: While there's more than enough money available, it's possible to enter a state where you don't have enough money to proceed with the next objective. The developers intend unsolvability to remain within just one mission, by requiting a trace level below a given threshold at certain chapters.

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* TutorialFailure: The tutorial does a good job at explaining game mechanics, but has to be done more than once: it guides you towards a 50% trace penalty for being detected, which is a serious penalty that gets carried to non-tutorial levels. (It It can be corrected by spending $2500, but it's better used elsewhere.)
to exploit prior knowledge to optimize the result.
* UnwinnableByDesign: While there's more than enough money available, it's possible to enter a state where you don't have enough money to proceed with the next objective. The developers intend intended unsolvability to remain within just one mission, by requiting requiring a trace level below a given threshold at certain chapters.
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* DynamicDifficulty: There is a dynamic difficulty factor and option. One manual incldued with the game says it's not clear what it does.


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* PasswordSlotMachine: While the decoding process is not shown on-screen, it behaves as if characters/bits are decoded one at a time.
* PhoneTraceRace: Computer hacker variant. While attempting to crack passwords, decrypt keys or obtain money, the task needs to be done within a time. You can extend the time using server bounces or getting a firewall. Failing the trace gives a major penalty to the trace meter, although success still causes a slight increase.


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* TutorialFailure: The tutorial does a good job at explaining game mechanics, but has to be done more than once: it guides you towards a 50% trace penalty for being detected, which is a serious penalty that gets carried to non-tutorial levels. (It can be corrected by $2500, better used elsewhere.)
* UnwinnableByDesign: While there's more than enough money available, it's possible to enter a state where you don't have enough money to proceed with the next objective. The developers intend unsolvability to remain within just one mission, by requiting a trace level below a given threshold at certain chapters.
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YMMV sinkhole


A third, RTS-esque game, ''Hacker Evolution: Duality'' has recently been released. YourMileageMayVary as to whether or not the shift from puzzle-orientation to large-scale strategy works in the series' favour.

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A third, RTS-esque game, ''Hacker Evolution: Duality'' has recently been released. YourMileageMayVary as to whether or not the shift from puzzle-orientation to large-scale strategy works in the series' favour.

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Moving spoilers off the trope name, moving italics off the extra word, migrating Iron Woobie to YMMV


* [[spoiler:DisproportionateRetribution: In ''Hacker Evolution: Untold'', John kills Brian's family just because of a bit of hacking!]]
* [[spoiler:FightingAShadow: John Davis in the first game is actually a decoy for Xenti's AI]]
* GoneHorriblyRight: ''In Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing
* IronWoobie: In the second game, Brian's family is killed by John! Despite this, Brian continues to try to solve the mystery, and keeps on working for Xenti in the expansion pack ''Flight Zero''.

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* [[spoiler:DisproportionateRetribution: In DisproportionateRetribution: [[spoiler:In ''Hacker Evolution: Untold'', John kills Brian's family just because of a bit of hacking!]]
* [[spoiler:FightingAShadow: John FightingAShadow: [[spoiler:John Davis in the first game is actually a decoy for Xenti's AI]]
* GoneHorriblyRight: ''In Hacker In ''Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing
* IronWoobie: In the second game, Brian's family is killed by John! Despite this, Brian continues to try to solve the mystery, and keeps on working for Xenti in the expansion pack ''Flight Zero''.
marketing
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Colons


* AIIsACrapshoot — The main plot of both games
* [[spoiler:DisproportionateRetribution — In ''Hacker Evolution: Untold'', John kills Brian's family just because of a bit of hacking!]]
* [[spoiler:FightingAShadow — John Davis in the first game is actually a decoy for Xenti's AI]]
* GoneHorriblyRight — ''In Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing
* IronWoobie — In the second game, Brian's family is killed by John! Despite this, Brian continues to try to solve the mystery, and keeps on working for Xenti in the expansion pack ''Flight Zero''.
* ItsPersonal — John in the second game
* KickTheDog — John in the second game
* TheSingularity — The plot of the second game.
* TemporalParadox — The first game involves informational time travel. [[spoiler:The player character, Brian, is supporting Xenti's AI from the future, basically fighting himself.]]

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* AIIsACrapshoot — AIIsACrapshoot: The main plot of both games
* [[spoiler:DisproportionateRetribution — [[spoiler:DisproportionateRetribution: In ''Hacker Evolution: Untold'', John kills Brian's family just because of a bit of hacking!]]
* [[spoiler:FightingAShadow — [[spoiler:FightingAShadow: John Davis in the first game is actually a decoy for Xenti's AI]]
* GoneHorriblyRight — GoneHorriblyRight: ''In Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing
* IronWoobie — IronWoobie: In the second game, Brian's family is killed by John! Despite this, Brian continues to try to solve the mystery, and keeps on working for Xenti in the expansion pack ''Flight Zero''.
* ItsPersonal — ItsPersonal: John in the second game
* KickTheDog — KickTheDog: John in the second game
* TheSingularity — TheSingularity: The plot of the second game.
* TemporalParadox — TemporalParadox: The first game involves informational time travel. [[spoiler:The player character, Brian, is supporting Xenti's AI from the future, basically fighting himself.]]
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Added DiffLines:

''Hacker Evolution'' and its sequel, ''Hacker Evolution: Untold'', are hacking games by exosyphen studios. They are a SpiritualSuccessor to ''{{Uplink}}'' except with less of a WideOpenSandbox and more of a tighter focus on storytelling. The second game is notable for having customizable map pictures for each mission, so that the game can simulate hacking individual devices in a single building and what not.

A third, RTS-esque game, ''Hacker Evolution: Duality'' has recently been released. YourMileageMayVary as to whether or not the shift from puzzle-orientation to large-scale strategy works in the series' favour.
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This game series provides examples of the following tropes:

* AIIsACrapshoot — The main plot of both games
* [[spoiler:DisproportionateRetribution — In ''Hacker Evolution: Untold'', John kills Brian's family just because of a bit of hacking!]]
* [[spoiler:FightingAShadow — John Davis in the first game is actually a decoy for Xenti's AI]]
* GoneHorriblyRight — ''In Hacker Evolution: Untold'', Xenti's AI was originally supposed to be an automatic marketing tool. It starts killing people who are resistant to marketing
* IronWoobie — In the second game, Brian's family is killed by John! Despite this, Brian continues to try to solve the mystery, and keeps on working for Xenti in the expansion pack ''Flight Zero''.
* ItsPersonal — John in the second game
* KickTheDog — John in the second game
* TheSingularity — The plot of the second game.
* TemporalParadox — The first game involves informational time travel. [[spoiler:The player character, Brian, is supporting Xenti's AI from the future, basically fighting himself.]]
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