History VideoGame / GuildWars2

25th Mar '17 1:14:01 PM Gosicrystal
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* ChekhovsGunman

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* ChekhovsGunmanChekhovsGunman:



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* PermanentlyMissableContent

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* PermanentlyMissableContentPermanentlyMissableContent:


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25th Mar '17 12:57:27 PM Gosicrystal
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** Less involved than the above, during "Taimi's Game", Taimi will offhandedly mention she needed Moto's help to get the combat simulator working. The third wave in the simulator is actually an 8-bit monkey, just like the ones you'd find in Super Adventure Box. [[DeadlyJokeCharacter Don't underestimate him, though.]]

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** Less involved than the above, during "Taimi's Game", Taimi will offhandedly mention she needed Moto's help to get the combat simulator working. The third wave in the simulator is actually an 8-bit monkey, just like the ones you'd find in Super Adventure Box. [[DeadlyJokeCharacter [[LethalJokeCharacter Don't underestimate him, though.]]
25th Mar '17 12:55:45 PM Gosicrystal
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Since January 2013, the developers have released regular "Living Story" updates. These updates provide episodic story chapters that last roughly a month before being made unavailable. Since these updates are all building towards a bigger story, for people who want to catch up, a summary of the story so far can be found [[http://wiki.guildwars2.com/wiki/Living_World_Summary on the game's official wiki]], and some kind Youtubers have [[http://www.youtube.com/playlist?list=PLWlcIGXrHRQxugVaQPiGh4tvUSeCcRuQA thoroughly recorded all of the story update content.]] As of July 2014, the Living World has become more episodic, with a storyline unlocked for level 80 characters if they log in during the 2 week span and then able to play through the story whenever they want on all characters. Players who do miss this window will be able to buy the chapters for gems.

to:

Since January 2013, the developers have released regular "Living Story" updates. These updates provide episodic story chapters that last roughly a month before being made unavailable. Since these updates are all building towards a bigger story, for people who want to catch up, a summary of the story so far can be found [[http://wiki.guildwars2.com/wiki/Living_World_Summary on the game's official wiki]], and some kind Youtubers have [[http://www.youtube.com/playlist?list=PLWlcIGXrHRQxugVaQPiGh4tvUSeCcRuQA thoroughly recorded all of the story update content.]] As of July 2014, the Living World has become more episodic, with a storyline unlocked for level 80 characters if they log in during the 2 week 2-week span and then able to play through the story whenever they want on all characters. Players who do miss this window will be able to buy the chapters for gems.



* BroadStrokes: Considering the nature of the game (choose your own path for the story, different starting stories for different races, total freedom that you aren't forced to do stories, etc.), and that Season 1 is LostForever, the game's narrative starting Living Story Season 2 onwards puts the player in a sense that they did something that they technically never did.

to:

* BroadStrokes: Considering the nature of the game (choose your own path for the story, different starting stories for different races, total freedom that you aren't forced to do stories, etc.), and that Season 1 is LostForever, [[TemporaryOnlineContent unavailable]], the game's narrative starting Living Story Season 2 onwards puts the player in a sense that they did something that they technically never did.



** Similarly, Living Story Season 3 begins after Mordremoth has been defeated, including starting with a spoiler from Heart of Thorns, Act 1.

to:

** Similarly, Living Story Season 3 begins after Mordremoth has been defeated, including starting with a spoiler from Heart of Thorns, Act 1.
12th Mar '17 9:03:25 PM ProgenyExMachina
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* ShipSinking: "Head of the Snake" confirms that Logan's feelings for Jennah are one-sided, and he seems to be moving on.
5th Mar '17 8:45:50 PM newms34
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* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. This involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]]For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. This being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.

to:

* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. This involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]]For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. This being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.
1st Mar '17 7:56:21 AM Rognik
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* AndIMustScream: [[spoiler: Kept alive (see TheAlcatraz) for centuries, the Mursaat try to break Saul D'Alessio NineteenEightyFour style, to make him their puppet. Until the arrival of the player's squad he can't do anything about it, even if they succeeded, since the Mursaat have been killed of ever since.]]

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* AndIMustScream: [[spoiler: Kept alive (see TheAlcatraz) for centuries, the Mursaat try to break Saul D'Alessio NineteenEightyFour style, to make him their puppet. Until the arrival of the player's squad he can't do anything about it, even if they succeeded, since the Mursaat have been killed of ever since.off long ago.]]



* BadassBaritone: Most Charr have this going for them naturally, but the voices of Rytlock and the PlayerCharacter are especially impressive.
** Bonus points, the voice of Rytlock is brought to you no other than SteveBlum.
* BadassBoast: [[spoiler: '[[YouShallNotPass I will not let you pass!]]' and variations of it when your Order mentor faces certain death to buy you time during the Battle of Claw Island.]]

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* BadassBaritone: Most Charr have this going for them naturally, but the voices of Rytlock and the male PlayerCharacter are especially impressive.
**
impressive. Bonus points, the voice of Rytlock is brought to you no other than SteveBlum.
* BadassBoast: [[spoiler: '[[YouShallNotPass I will not let you pass!]]' and variations of it when your [[spoiler:your Order mentor faces certain death to buy you time during the Battle of Claw Island.]]



* BeastMan: Norn can transform into a Bear, Wolf, Raven, or Snow Leopard form. The kodan look very much like permanently-transformed Polar Bear men.

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* BeastMan: Norn can transform into a Bear, Wolf, Raven, or Snow Leopard form. The kodan look very much like permanently-transformed Polar Bear men. Dialogue in Bitterfrost Frontier suggest that this might be inverted for the norn, originally being kodan.



* BecauseDestinySaysSo: Played with in the sylvari's Wyld Hunts, which are one part prophecy and one part mission given to Sylvari in the [[HiveMind Dream]] before they awaken. It instills an instinctual drive to complete their given Wyld Hunt, which can range from defeating a threat to the Pale Tree to simply solving a problem. Additionally, at times, Dreamers can receive visions of important events or people in their future in the form of symbols, such as the eary parts of the Sylvari Personal Story. However, it should be noted that it is entirely possible for Sylvari to fail their Wyld Hunt, as Riannoc did when he was killed by the lich he was sent to defeat.

to:

* BecauseDestinySaysSo: Played with in the sylvari's Wyld Hunts, which are one part prophecy and one part mission given to Sylvari sylvari in the [[HiveMind Dream]] before they awaken. It instills an instinctual drive to complete their given Wyld Hunt, which can range from defeating a threat to the Pale Tree to simply solving a problem. Additionally, at times, Dreamers can receive visions of important events or people in their future in the form of symbols, such as the eary parts first chapter of the Sylvari Personal Story. However, it should be noted that it is entirely possible for Sylvari to fail their Wyld Hunt, as Riannoc did when he was killed by the lich he was sent to defeat.



-->'''Mender Serimon''': Sapling? Iím here to help you acclimate. To help you understand your place in this world and identify the purpose Pale Mother has given you.
-->'''Ceara''': Iíll find my own place, thank you very much. And itís hardly ''my'' purpose if someone else gives it to me.
-->'''Mender Serimon''': Youíve awakened with a wealth of confidence. But donít presume too much. We all make choices in life, but sometimes choices are made for us. Especially we children of the Pale Tree. It is the way of things.
-->'''Ceara''': The way of things? Thank you for attending my awakening, mender. But where my life is concerned, I will be the one who chooses.
* BewareTheNiceOnes: Quaggan, a race of roly-poly anthropomorphic manatees. When they get mad, they double in size, turn sharp and craggy, and gain MoreTeethThanTheOsmondFamily.

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-->'''Mender Serimon''': Sapling? Iím here to help you acclimate. To help you understand your place in this world and identify the purpose Pale Mother has given you.
-->'''Ceara''':
you.\\
'''Ceara''':
Iíll find my own place, thank you very much. And itís hardly ''my'' purpose if someone else gives it to me.
-->'''Mender
me.\\
'''Mender
Serimon''': Youíve awakened with a wealth of confidence. But donít presume too much. We all make choices in life, but sometimes choices are made for us. Especially we children of the Pale Tree. It is the way of things.
-->'''Ceara''':
things.\\
'''Ceara''':
The way of things? Thank you for attending my awakening, mender. But where my life is concerned, I will be the one who chooses.
* BewareTheNiceOnes: Quaggan, a race of roly-poly anthropomorphic manatees. When they get mad, they double increase in size, turn sharp and craggy, and gain MoreTeethThanTheOsmondFamily.



* TheBigDamnKiss: The Kiss between Marjory and Kasmeer in the last chapter of the Scarlet Briar-living story. It also confirms all (pretty obvious) hints of their homosexuality.

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* TheBigDamnKiss: The Kiss kiss between Marjory and Kasmeer in the last chapter of the Scarlet Briar-living Briar living story. It also confirms all (pretty obvious) hints of their homosexuality.



* BottomlessMagazines: Despite their single-shot appearances, rifles and pistols have a high rate of fire. A thief wielding GunsAkimbo can [[MoreDakka practically shoot at full auto]]. AcceptableBreaksFromReality and RuleOfCool apply here.
* BowAndSwordInAccord: Rangers, Warriors, and Thieves, plus Guardians in the expansion. Elementalists can also conjure both weapon types, making them (and anyone who picks up their conjured weapons) pseudo examples.

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* BottomlessMagazines: Despite their single-shot appearances, rifles and pistols have a high rate of fire. A thief wielding GunsAkimbo can [[MoreDakka practically shoot at full auto]]. AcceptableBreaksFromReality and RuleOfCool apply here.
here. Bows also have bottomless quivers.
* BowAndSwordInAccord: Rangers, Warriors, warriors, and Thieves, plus thieves. Guardians gain the option in the expansion. Elementalists can also conjure both weapon types, making them (and anyone who picks up their conjured weapons) pseudo examples.



** Increased inventory space, bank space, and resource gathering tools (which save time, inventory space, and money) are the most notable bonuses.

to:

** Increased inventory space, bank space, and unbreakable resource gathering tools (which save time, inventory space, and money) are the most notable bonuses.



* BroadStrokes: Considering the nature of the game (choose your own path for the story, different starting stories for different races, total freedom that you aren't forced to do stories, etc.), the game's narrative starting Living Story Season 2 onwards puts the player in a sense that they did something that they technically never did.
** Living Story 2 makes it a point that you have done every personal story instances up to defeating Zhaitan, regardless whether you've finished the base game's personal story or not. And you'll see that ALL of the story events from the personal story happened regardless if you participated in them or not.
** Similarly, Living Story 3 assumes you have also finished Heart of Thorns and have defeated Mordremoth.
** Lord Faren acts like he has known you for quite a while even though you could technically not be even introduced at him at all.
** In the Summit chapter of Living Story 2, the racial leaders act like they have only met you for the first time even if you started with them (i.e. Queen Jennah not knowing you despite talking a lot with her in the human Personal Story).
** Demmi Beetlestone joined the Order of Whispers even though you never joined it and somehow Tybalt became his mentor. Now this would normally be fine if you didn't join the Whispers and thus she fulfilled your role as Tybalt's emotional crutch, but even then they never recognize that you were part of the Order if you happen to do the story instance.

to:

* BroadStrokes: Considering the nature of the game (choose your own path for the story, different starting stories for different races, total freedom that you aren't forced to do stories, etc.), and that Season 1 is LostForever, the game's narrative starting Living Story Season 2 onwards puts the player in a sense that they did something that they technically never did.
** Living Story Season 2 makes it a point that assumes you have done every completed the personal story instances up to defeating story, including the death of Zhaitan, regardless whether you've finished the base game's personal story or not. And you'll see not.[[note]]There is some dialogue with Belinda Delaqua for characters who haven't become the Pact Commander, or are the Commander but have yet to kill Zhaitan, but chronologically, it's assumed Zhaitan is dead.[[/note]] The most recent release indicates that ALL of the story events from the personal story happened regardless events happened, even if you participated in them or not.
they aren't part of your own background.
** Similarly, Living Story Season 3 assumes you have also finished begins after Mordremoth has been defeated, including starting with a spoiler from Heart of Thorns and have defeated Mordremoth.
Thorns, Act 1.
** Lord Faren acts like he has known you for quite a while even though you could technically not be even introduced at him at all.
all.[[note]]He was featured heavily in Season 1.[[/note]]
** In the World Summit chapter of Living Story 2, chapter, the racial leaders act like they have only met you for the first time even if you started with them (i.e. Queen Jennah not knowing you despite talking a lot with her in the human Personal Story).
** Demmi Beetlestone joined leaving Caudecus Manor and joining the Order of Whispers Whispers, even though if you never joined it and somehow Tybalt became his mentor. Now this would normally be fine a different Order. Even if you didn't did join the Whispers and thus she fulfilled your role as Tybalt's emotional crutch, but even then they never recognize that you were part of the Order if you happen to do the story instance.of Whispers, your character doesn't react when she cites Tybalt as her mentor.



* CameraScrew: One of the most prevalent complaints about the Jumping Puzzles and PvP Arenas.

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* CameraScrew: One of the most prevalent complaints about the Jumping Puzzles and PvP Arenas. Attempts have been made to remedy this.



* CircusEpisode: Human characters can opt for their biggest regret to be that they turned down a chance to perform in the circus. They get a second chance in an early story arc that involves joining and infiltrating a circus that's actually a front for criminal activities.

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* CircusEpisode: Human characters can opt for their biggest regret to be that they turned down a chance to perform in the circus. They get a second chance in an early story arc that involves joining and infiltrating a circus that's actually a front for criminal activities. [[spoiler:Head of the Snake confirms that most of the carnival workers were former Ascalon soldiers, organized under Caudecus's direction.]]



* CompletionMeter: The character select screen has a "badge" that shows how much of the map you've explored on a single character.

to:

* CompletionMeter: CompletionMeter:
**
The character select screen has originally had a "badge" that shows how much of the map you've explored on a any single character.character. Checking the world map on a character has a bar that tells you how much of the world and your current zone you have unlocked.



** In-game continuity: The levitating grizwhirl of the human circus storyline is mentioned offhandedly as an Inquest invention in the asura Synergetics storyline.

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** In-game continuity: The levitating floating grizwhirl of the human circus storyline is mentioned offhandedly as an Inquest invention in the asura Synergetics storyline.



** North of Timberline Falls, Lornar's Pass, which still retains its Prophecies-era name, is still the main highway to the southern Shiverpeaks, though nowadays it's much more heavily settled, mostly by Norn in their southward migrations, and is also the home of the Durmand Priory. The out-of-the-way shrine to Grenth, which could be visited by players in Prophecies days, is still there.

to:

** North of Timberline Falls, Lornar's Pass, which still retains its Prophecies-era name, is still the main highway to the southern Shiverpeaks, though nowadays it's much more heavily settled, mostly by Norn norn in their southward migrations, and is also the home of the Durmand Priory. The out-of-the-way shrine to Grenth, which could be visited by players in Prophecies days, is still there.



** The "Ruins of the Unseen" location in Caledon Forest is the same location near the old asura outpost of Vlox's Falls; Caledon Forest itself occupies much of what was Arbor Bay, plus several coastal zones to the north. The Grove, the Sylvari home city, is built on the site of the centaur Ventari's old settlement in Arbor Bay.

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** The "Ruins of the Unseen" location in Caledon Forest is the same location near the old asura outpost of Vlox's Falls; Caledon Forest itself occupies much of what was Arbor Bay, plus several coastal zones to the north. The Grove, the Sylvari sylvari home city, is built on the site of the centaur Ventari's old settlement in Arbor Bay.



** The map continuity is strong enough that players have overlaid the Guild Wars Tyrian map on Guild Wars 2's, and while a couple of things have shifted or moved, they more or less line up.

to:

** The map continuity is strong enough that players have overlaid the Guild Wars 1 Tyrian map on Guild Wars 2's, and while a couple of things have shifted or moved, they more or less line up.



* CrystalLandscape: The Dragonbrand has many landscape features (plants, rocks, and even animals) turned to crystal. The Brand is a menacing, {{Mordor}}-like area, primarily due to the crystals, the scar of the crystal dragon Krakatorik's arrival.

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* CrystalLandscape: The Dragonbrand has many landscape features (plants, rocks, and even animals) turned to crystal. The Brand is a menacing, {{Mordor}}-like area, primarily due to the crystals, the scar of the crystal dragon Krakatorik's arrival.Krakatorrik's arrival.
** There are a handful of crystals left over from the Searing in Ascalon, but they are unrelated to Kralkatorriks' corruption.



* DamselInDistress[=/=]DesignatedVictim: Queen Jennah. Whether it's assassination attempts, kidnap attempts or attempts to overthrow her (and thus killing or imprisoning her afterwards), human players will, during their story quest, have to deal with 3 separate plots against her, and at mid-level, players of all races get to join in on the fun. And that's not mentioning Logan running off to rescue her in the prequel novel was what blew his friends' chance to kill of one of the Elder Dragons, and got Snaff and Glint killed.

to:

* DamselInDistress[=/=]DesignatedVictim: Queen Jennah. Whether it's assassination attempts, kidnap attempts or attempts to overthrow her (and thus killing or imprisoning her afterwards), human players will, during their story quest, have to deal with 3 separate plots against her, and at mid-level, players of all races get to join in on the fun. And that's not mentioning Logan running off to rescue her in the prequel novel was what blew his friends' chance to kill of one of the Elder Dragons, and which got Snaff and Glint killed.



** Karka hatchlings will make suicidal runs at players, then add a condition that reflects them attaching themselves to the player.

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** Karka hatchlings will make suicidal runs at players, then add a condition that reflects them attaching themselves to the player. This condition cannot be removed through skills.



** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an asura progeny and a tiny young skritt (the only other race as small as the asura) team up to steal apples from a vendor. This is also quite heartwarming, as asura and skritt had a relationship similar to the charr and humans.

to:

** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an asura progeny and a tiny young skritt kit (the only other race as small as the asura) team up to steal apples from a vendor. This is also quite heartwarming, as asura and skritt had a relationship similar to the charr and humans.



* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. This involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]] For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. Thus being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.

to:

* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. This involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]] For [[note]]For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. Thus This being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.



* DrinkingContest: An Order of Whispers mission involves a drinking contest to distract some pirates, then rescuing a hostage while drunk. It doesn't affect your combat skills, fortunately.

to:

* DrinkingContest: An DrinkingContest:
**An
Order of Whispers mission involves a drinking contest to distract some pirates, then rescuing a hostage while drunk. It doesn't affect your combat skills, fortunately.fortunately.
*** The Belcher's Bluff minigame added during the Zephyr Sanctum update. One can even challenge other players with a consumable item. This mechanic is near identical to the one from the Order of Whispers mission.



** The Belcher's Bluff minigame added during the Zephyr Sanctum update. One can even challenge other players with a consumable item. This mechanic is near identical to the one from the Order of Whispers mission.
* DropTheHammer: A two-handed weapon for Soldier professions, providing some [[PunchedAcrossTheRoom flashy attacks]] for all three professions.
** As of Heart of Thorns, unlocking the new engineer specialization, Scrapper, allows them to equip hammers.

to:

** The Belcher's Bluff minigame added during the Zephyr Sanctum update. One can even challenge other players with a consumable item. This mechanic is near identical to the one from the Order of Whispers mission.
* DropTheHammer: A two-handed weapon for Soldier professions, providing some [[PunchedAcrossTheRoom flashy attacks]] for all three professions.
**
professions. As of Heart of Thorns, unlocking the new engineer specialization, Scrapper, allows them to equip hammers.



* DyingRace: Humanity is at risk of becoming this, relatively speaking, at least on the continent of Tyria. Of the five human kingdoms from the first ''VideoGame/GuildWars'', Orr was destroyed outright; Ascalon has fallen but for the fortress city of Ebonhawke, which until recently was engaged in a never-ending war with the Charr; Kryta is functional, but destabilized by scheming ministers and a war with centaurs; and Elona is enslaved by the Lich Palawa Joko, but presumably there are still people living there. Cantha is possibly the strongest remaining human civilization... but at last mention is being run by a ruthless, xenophobic government. Humans are still above many of the tribal races of Tyria, but they've suffered more losses and setbacks than the other four playable races.

to:

* DyingRace: Humanity is at risk of becoming this, relatively speaking, at least on the continent of Tyria. Of the five human kingdoms from the first ''VideoGame/GuildWars'', Orr was destroyed outright; Ascalon has fallen but for the fortress city of Ebonhawke, which until recently was engaged in a never-ending war with the Charr; charr; Kryta is functional, but destabilized by scheming ministers and a war with centaurs; and Elona is enslaved by the Lich Palawa Joko, but presumably there are still people living there. Cantha is possibly the strongest remaining human civilization... but at last mention is being run by a ruthless, xenophobic government. Humans are still above many of the tribal races of Tyria, but they've suffered more losses and setbacks than the other four playable races.



** One of the NPC commanders in the final assault against Mordremoth's physical body is a duchess of the Nightmare Court, working together with Pact and local Hylek forces because in their own twisted way, the Court are about ''freedom'' (from things like laws or morality...), and Mordremoth's psychic domination is an intolerable affront to them.
* EveryoneCallsHimBarkeep[=/=]OnlyKnownByTheirNickname: The player character. Obviously they can't call you by your name, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir (or just Slayer, for short) for their part in the Great Hunt. Asura are called Savant in recognition of winning the Snaff Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.
** The living story main characters, being outside of the orders and of different races, just call you "Boss".

to:

** One of the NPC commanders in the final assault against Mordremoth's physical body is a duchess of the Nightmare Court, working together with Pact and local Hylek forces because in their own twisted way, the Court are about ''freedom'' (from things like laws or morality...), morality), and Mordremoth's psychic domination is an intolerable affront to them.
* EveryoneCallsHimBarkeep[=/=]OnlyKnownByTheirNickname: The player character. Obviously they can't call you by your name, name in recorded dialogue, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir (or just Slayer, for short) for their part in the Great Hunt. Asura are called Savant in recognition of winning the Snaff Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.
** The living story main characters, being outside of the orders and of different races, just call you "Boss"."Boss" until Heart of Thorns.



-->'''Ettin:''' Administration through injection would have likely proved cleaner and more effective.
-->'''Researcher Jonga:''' What are you on about? My device worked perfectly.
-->'''Ettin:''' She doesn't see it. Surprising. I wonder, should I even bother attempting to explain? I suppose it seems only charitable to elaborate. You see, had you administered by serum, you could have compensated for my plasma osmolality...oh.
-->'''Researcher Jonga:''' What? What is it?
-->'''Ettin:''' I would appear to be on the verge of demonstrating the flaw in your procedure.

to:

-->'''Ettin:''' Administration through injection would have likely proved cleaner and more effective.
-->'''Researcher
effective.\\
'''Researcher
Jonga:''' What are you on about? My device worked perfectly.
-->'''Ettin:'''
perfectly.\\
'''Ettin:'''
She doesn't see it. Surprising. I wonder, should I even bother attempting to explain? I suppose it seems only charitable to elaborate. You see, had you administered by serum, you could have compensated for my plasma osmolality...oh.
-->'''Researcher
oh.\\
'''Researcher
Jonga:''' What? What is it?
-->'''Ettin:'''
it?\\
'''Ettin:'''
I would appear to be on the verge of demonstrating the flaw in your procedure.



-->'''Lab Chief Arpi:''' I'm pretty sure that doesn't go there.
-->'''Lab Worker Flinka:''' Well, I didn't put it there.
-->'''Lab Chief Arpi:''' So it just magically reattached itself?
-->'''Lab Chief Arpi:''' ...Exactly like this leg is doing right now.
-->'''Lab Worker Flinka:''' Uh-oh.
* ExtremeDoormat: [[http://wiki.guildwars2.com/wiki/The_Mostly_Harmless_Quaggan The quaggan]], who embody this trope so much that they are known to agree to an aggressor's terms simply because they don't want any trouble. Subverted in that if you [[BewareTheNiceOnes hurt/anger them too much]], [[WoobieDestroyerOfWorlds they...]] [[UnstoppableRage undergo quite a]] [[AttackAttackAttack transformation]]. To quote from that exact source:

to:

-->'''Lab Chief Arpi:''' I'm pretty sure that doesn't go there.
-->'''Lab
there.\\
'''Lab
Worker Flinka:''' Well, I didn't put it there.
-->'''Lab
there.\\
'''Lab
Chief Arpi:''' So it just magically reattached itself?
-->'''Lab
itself?\\
'''Lab
Chief Arpi:''' ...Exactly like this leg is doing right now.
-->'''Lab
now.\\
'''Lab
Worker Flinka:''' Uh-oh.
* ExtremeDoormat: [[http://wiki.guildwars2.com/wiki/The_Mostly_Harmless_Quaggan The quaggan]], who embody this trope so much that they are known to agree to an aggressor's terms simply because they don't want any trouble. Subverted in that if you [[BewareTheNiceOnes hurt/anger them too much]], [[WoobieDestroyerOfWorlds they...]] they]] [[UnstoppableRage undergo quite a]] [[AttackAttackAttack transformation]]. To quote from that exact source:



** Similarly, some races tend to be actually friendly if not tolerable to one another. Charr and norn tend to respect each other due to their ways of viewing one's worth being similar, and the Iron Legion side of the charr like to trade technology with the asura (which is even praised by the asura themselves).

to:

** Similarly, some races tend to be actually friendly if not tolerable to one another. Charr and norn tend to respect each other due to their ways of viewing one's worth being similar, and the Iron Legion side of the charr like to trade technology with the asura (which is even praised by the asura themselves).asura, who have been heard praising their work.



** As of ''Heart of Thorns'', characters of all races consider sylvari to be untrustworthy at best. Almost justified because [[spoiler:the sylvari are constantly in danger of falling to Mordremoth's corruption, but there are plenty who don't, and they're treated with suspicion regardless of their contribution. Even high-ranking officials (including you, if you're playing a sylvari) face open disrespect from their subordinates.]]

to:

** As of ''Heart of Thorns'', characters of all races consider sylvari to be untrustworthy at best. Almost justified because [[spoiler:the sylvari are constantly in danger of falling to Mordremoth's corruption, corruption]], but there are plenty who don't, and they're treated with suspicion regardless of their contribution. Even high-ranking officials (including you, if you're playing a sylvari) face open disrespect from their subordinates.]]



** Also becomes an almost-literal Axis of Evil in one area, where three of these factions (Nightmare Court, Inquest and bandits) team up.

to:

** Also becomes an almost-literal Axis of Evil in one area, Brisban Wildlands, where three of these factions (Nightmare Court, Inquest and bandits) team up.



* FinishingMove: Mandatory for PvP due to the fight for survival mechanic. For most races, the characters lift their arms into the air, yell in triumph, then [[ImpaledWithExtremePrejudice runs them through with a victory banner.]]

to:

* FinishingMove: Mandatory for PvP due to the fight "Fight for survival Survival" mechanic. For most races, the characters lift their arms into the air, yell in triumph, then [[ImpaledWithExtremePrejudice runs them through with a victory banner.]]



* FluffyTamer: One of the possible Guild Bounty targets is the Skritt Brekkabek. He's wanted for keeping ''bears'' as pets. During the fight to subdue him, he ''throws bears at people''.

to:

* FluffyTamer: One FluffyTamer:
**One
of the possible Guild Bounty targets is the Skritt Brekkabek. He's wanted for keeping ''bears'' as pets. During the fight to subdue him, he ''throws bears at people''.people''.
**During the instance Confessor's End, rangers have the option to tame a Hunting Hound its abusive tamer has been starving.



-->" What could goó You know what, it feels like I shouldn't say that. I bet a ton of stuff can go wrong."



* GrimUpNorth: The Elder Dragon, Jormag, inhabits the northern areas of the Shiverpeak Mountains, where he drove the Norn originally living there to the south.

to:

* GrimUpNorth: The Elder Dragon, Jormag, inhabits the northern areas of the Shiverpeak Mountains, where he drove the Norn norn originally living there to the south.



** The sylvari have an entirely different kind of hive mind. Their memories and experiences are automatically added to the Pale Tree, from which all of them are born, and the unborn can see those experiences in their dreams while they are still unborn and also gives them a telepathic empathy with the other sylvari. Sylvari who have abandoned the hive mind due to a desire for individuality or sociopathy because of Nightmare Court influence are called soundless, and are noted to be either shy, emotionless, or outright unpleasant.

to:

** The sylvari have an entirely different kind of hive mind. Their memories and experiences are automatically added to the Pale Tree, from which all of them are born, and the unborn can see those experiences in their dreams while they are still unborn and also gives them a telepathic empathy with the other sylvari. Sylvari who have abandoned the hive mind due to a desire for individuality or sociopathy because of Nightmare Court influence are called soundless, Soundless, and are noted to be either shy, emotionless, or outright unpleasant.



* HumansAreTheRealMonsters: The Charr view humanity as this, not that they're exactly innocent victims either.
* HungryJungle: Magus Falls was already full of decidedly nasty wildlife, frequently hostile natives of the poisoned-arrows-from-the-trees variety, assorted killer plants, a species of insectoid horrors and other entertaining features of that general type. Then [[EldritchAbomination Mordremoth]] woke up, and it got worse. ''Much'' worse. [[spoiler:Mordremoth IS the jungle. The Dragon's roots and tendrils reach everywhere within it, effectively turning the whole region into a giant and extremely hostile organism.]]

to:

* HumansAreTheRealMonsters: The Charr charr view humanity as this, not that they're exactly innocent victims either.
* HungryJungle: Magus Falls The Maguuma Depths was already full of decidedly nasty wildlife, frequently hostile natives of the poisoned-arrows-from-the-trees variety, assorted killer plants, a species of insectoid horrors and other entertaining features of that general type. Then [[EldritchAbomination Mordremoth]] woke up, and it got worse. ''Much'' worse. [[spoiler:Mordremoth IS the jungle. The Dragon's roots and tendrils reach everywhere within it, effectively turning the whole region into a giant and extremely hostile organism.]]



* ItsAlwaysMardiGrasInNewOrleans:

to:

* ItsAlwaysMardiGrasInNewOrleans: The team has decided that all maps are frozen in time based on their initial release, so this was sort of inevitable.



* IWillFightNoMoreForever: In the BadFuture the Pale Tree shows the player and Traherne, four of the Destiny's Edge companions are still bitterly fighting among themselves. As a result, Caithe declares she's sick of trying to stop the others from bickering, and accepts her ex's offer to joining TheDarkSide instead.

to:

* IWillFightNoMoreForever: In the BadFuture the Pale Tree shows the player and Traherne, four of the Destiny's Edge companions are still bitterly fighting among themselves. As a result, Caithe declares she's sick of trying to stop the others from bickering, and accepts her ex's Faolain's offer to joining TheDarkSide instead.



* MagicKnight: Guardians are the most obvious example. Thieves have some magical elements as well (stealth and shadow steps). The revealed casters also have weapons sets that are oriented towards up close fighting, but the effect is more "tough/close up caster" than "combination of weapons and magic".

to:

* MagicKnight: Guardians are the most obvious example. Thieves have some magical elements as well (stealth and shadow steps). The revealed casters also have weapons sets that are oriented towards up close fighting, Revenants to a degree, but the effect is more "tough/close up caster" through spirits than "combination of weapons and magic".classic magic.



* NaiveNewcomer: Most other races, especially the asura, view the sylvari as this, the entire race having been born only twenty-five years before the time of the game.

to:

* NaiveNewcomer: Most other races, especially the asura, view the sylvari as this, the entire race having been born only twenty-five years before the time release of the game.



** One of the skill sets of rangers is to summon various spirits that give bonuses to friendly allies.



** [[spoiler:One of the Story Paths for the Norn has you fighting Nollar for his VERY NiceHat.]]

to:

** [[spoiler:One One of the Story Paths background options for the Norn norn has you fighting Nollar for his VERY NiceHat.]]



* NoPronunciationGuide: There were [[https://forum-en.guildwars2.com/forum/game/audio/A-plea-from-a-Welsh-speaker-re-the-Sylvari some complaints from Welsh speakers]] about the proper pronunciation of many Welsh words from the Sylvari as well as the proper usage of them in many Sylvari locations.

to:

* NoPronunciationGuide: There were [[https://forum-en.guildwars2.com/forum/game/audio/A-plea-from-a-Welsh-speaker-re-the-Sylvari some complaints from Welsh speakers]] about the proper pronunciation of many Welsh words from the Sylvari sylvari as well as the proper usage of them in many Sylvari sylvari locations.



** Somewhat more recent but still has the spirit of this trope. The final story instance of ''Head of the Snake'' chapter of the Living Story Season 3 is [[spoiler:returning to Caudecus Manor]]. Basically you play the dungeon in reverse, with various shout-outs to events of the dungeon both Explorable and Story mode. With that said the game always assumes you have played the dungeon even if you're a new player who never entered the dungeon at all. You are also joined by Countess Anise and [[spoiler:Demi Beetlestone]], and the latter has so much callbacks to a certain Order's personal story.

to:

** Somewhat more recent but still has the spirit of this trope. The final story instance of ''Head "Head of the Snake'' Snake" chapter of the Living Story Season 3 is [[spoiler:returning to Caudecus Manor]]. Basically you Manor. You play the dungeon in reverse, with various shout-outs references back to events of the dungeon both Explorable and Story mode. With that said the game always assumes you have played the dungeon even if you're a new player who never entered the dungeon at all. mode]]. You are also joined by Countess Anise and [[spoiler:Demi [[spoiler:Demmi Beetlestone]], and the latter has so much callbacks to a certain Order's personal story.



* OneHitKill: Crucible of Eternity's Second-to-last boss Kudu has an ability called "Killing Shot", guess what it does to you.

to:

* OneHitKill: OneHitKill:
**
Crucible of Eternity's Second-to-last boss Kudu has an ability called "Killing Shot", guess what it does to you.



** OurGhostsAreDifferent: Ascalon has become a ghost town. Not to say it's an empty city. King Adelburn killed all of his citizens in a final attempt to keep the city from the charr. As a result, all the citizens were killed, but came back as ghosts. They eternally haunt their homeland, attacking any living creature, thinking them to be invading charr.

to:

** OurGhostsAreDifferent: All of Ascalon has become a ghost town. Not to say it's an empty city. King Adelburn killed all of his citizens in a final attempt to keep the city from the charr. As a result, all the citizens were killed, but came back as ghosts. They eternally haunt their homeland, attacking any living creature, thinking them to be invading charr.



** OurOrcsAreDifferent: Grawls are roughly neanderthals and seem to be extremely prone to worshiping any powerful creature as a god.

to:

** OurOrcsAreDifferent: Grawls are roughly neanderthals and seem to be extremely prone to worshiping any powerful creature as a god. Or tall structures, like giant crystals or old statues.



* PistolWhipping: Depending on what other weapon you wield alongside your pistol, you can do this as a thief.

to:

* PistolWhipping: Depending on what other weapon you wield alongside your pistol, you can do this as a thief. Warrior rifles have a similar skill, along with many of the environmental long guns.



** This also happens to be the case for the sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races.
* PuttingTheBandBackTogether: Strongly implied to be a major part of the plot with Destiny's Edge.

to:

** This also happens to be the case is even more true for the sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races.
* PuttingTheBandBackTogether: Strongly implied to be a major part of The story modes for all the plot with dungeons put together involve Destiny's Edge.Edge putting aside their own hang-ups and reuniting to kill Zhaitan once and for all.



* SadisticChoice: Human street rat characters get one early on in the story. Your old buddy Quinn gets in over his head and ends up procuring supplies for a gang leader who wants to poison the city well, and needs to hide after going to the authorities. However, the guards are outnumbered, and if left on their own against the bandits, they won't be able to stop the poisoning in time to save everyone. The player has to choose between getting Quinn to safety or saving innocent townspeople, and it really [[PlayerPunch hits home]] no matter what you do, especially since [[spoiler: the latter choice leads to Quinn being gruesomely murdered]].

to:

* SadisticChoice: SadisticChoice:
**
Human street rat characters get one early on in the story. Your old buddy Quinn gets in over his head and ends up procuring supplies for a gang leader who wants to poison the city well, and needs to hide after going to the authorities. However, the guards are outnumbered, and if left on their own against the bandits, they won't be able to stop the poisoning in time to save everyone. The player has to choose between getting Quinn to safety or saving innocent townspeople, and it really [[PlayerPunch hits home]] no matter what you do, especially since [[spoiler: the latter choice leads to Quinn being gruesomely murdered]].



** Marcello DiGiacomo is a musician who appeared fairly regularly throughout Season 1, always for comedic effect.

to:

** Marcello DiGiacomo [=DiGiacomo=] is a musician who appeared fairly regularly throughout Season 1, always for comedic effect.



* SuspiciouslySpecificDenial: (Captain Rendar) "Pira- oh! You're Captain Thackeray's friend, aren't you? No, no pirates here. Good day to you, move along."

to:

* SuspiciouslySpecificDenial: (Captain Rendar) "Pira- SuspiciouslySpecificDenial:
--> '''Captain Rendar:''' Pira-
oh! You're Captain Thackeray's friend, aren't you? No, no pirates here. Good day to you, move along."



* TheUsualAdversaries: Because of the Dynamic Event System, you'll constantly be defending towns, capturing and holding bases from enemies such as the Dredges, Centaurs, Flame Legion, Separatists, Ascalon Ghosts, etc.

to:

* TheUsualAdversaries: Because of the Dynamic Event System, you'll constantly be defending towns, capturing and holding bases from enemies such as the Dredges, Centaurs, dredges, centaurs, Flame Legion, Separatists, Ascalon Ghosts, ghosts, etc.



* TurnsRed: Why you don't anger the peaceful quaggan.

to:

* TurnsRed: Why you don't Do not anger the peaceful quaggan.quaggan, for they will rage and get quite violent.



** Season 2, Episode 8 also ends with a bit of a shock: [[spoiler:the sylvari were meant to be dragon minions, created to serve Mordremoth, the jungle dragon]].



** With the addition of guild halls, players can be instantly transported there at any point they are not dead. One of the guild hall upgrades is creating a teleporter that opens a portal to other areas of Tyria quickly, mostly revolving around Guild Quests although there is a teleporter to Lion's Arch.

to:

** With the addition of guild halls, players can be instantly transported there at any point time they are not dead. One of the guild hall upgrades is creating a teleporter that opens a portal to other areas of Tyria quickly, mostly revolving around Guild Quests although there is a teleporter to Lion's Arch.
1st Mar '17 1:20:09 AM Ookamikun
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Added DiffLines:

* BroadStrokes: Considering the nature of the game (choose your own path for the story, different starting stories for different races, total freedom that you aren't forced to do stories, etc.), the game's narrative starting Living Story Season 2 onwards puts the player in a sense that they did something that they technically never did.
** Living Story 2 makes it a point that you have done every personal story instances up to defeating Zhaitan, regardless whether you've finished the base game's personal story or not. And you'll see that ALL of the story events from the personal story happened regardless if you participated in them or not.
** Similarly, Living Story 3 assumes you have also finished Heart of Thorns and have defeated Mordremoth.
** Lord Faren acts like he has known you for quite a while even though you could technically not be even introduced at him at all.
** In the Summit chapter of Living Story 2, the racial leaders act like they have only met you for the first time even if you started with them (i.e. Queen Jennah not knowing you despite talking a lot with her in the human Personal Story).
** Demmi Beetlestone joined the Order of Whispers even though you never joined it and somehow Tybalt became his mentor. Now this would normally be fine if you didn't join the Whispers and thus she fulfilled your role as Tybalt's emotional crutch, but even then they never recognize that you were part of the Order if you happen to do the story instance.
1st Mar '17 1:01:53 AM Ookamikun
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Added DiffLines:

** Somewhat more recent but still has the spirit of this trope. The final story instance of ''Head of the Snake'' chapter of the Living Story Season 3 is [[spoiler:returning to Caudecus Manor]]. Basically you play the dungeon in reverse, with various shout-outs to events of the dungeon both Explorable and Story mode. With that said the game always assumes you have played the dungeon even if you're a new player who never entered the dungeon at all. You are also joined by Countess Anise and [[spoiler:Demi Beetlestone]], and the latter has so much callbacks to a certain Order's personal story.
19th Feb '17 3:22:56 AM Rognik
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* AxCrazy: In the [[{{Retraux}} Super Adventure Box]] platforming game, your foes are mostly either [[SugarBowl cheerful and smiling]], or "mean" in a non-threatening way like most mooks from classic games. Great care was taken to make the Tribulation Cloud, an invulnerable DemonicSpider only encountered in [[PlatformHell Tribulation Mode]], look as crazed and bloodthirsty as possible without breaking the cartoony art style.

to:

* AxCrazy: In AxCrazy:
**In
the [[{{Retraux}} Super Adventure Box]] platforming game, your foes are mostly either [[SugarBowl cheerful and smiling]], or "mean" in a non-threatening way like most mooks from classic games. Great care was taken to make the Tribulation Cloud, an invulnerable DemonicSpider only encountered in [[PlatformHell Tribulation Mode]], look as crazed and bloodthirsty as possible without breaking the cartoony art style.style.
**Anyone who consumes too much bloodstone dust seems to end up in this category.
* BackForTheDead: During "Head of the Snake" chapter (season 3, episode 4), [[spoiler:Demmi Beetlestone]] returns after no mention since the initial Personal Story. She dies in the final instance of this chapter [[spoiler:by her father's hand, who we then subsequently kill]].



** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an asura progeny and a tiny young skritt (the only other race as small as the asura) team up to steal apples from a vendor.

to:

** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an asura progeny and a tiny young skritt (the only other race as small as the asura) team up to steal apples from a vendor. This is also quite heartwarming, as asura and skritt had a relationship similar to the charr and humans.



** Same with items, who get prefixes and suffixes according to their stats and the built-in runes/jewels - leading to things like a "Berserker's ring of the Berserker".

to:

** Same with items, who get prefixes and suffixes according to their stats and the built-in runes/jewels - leading to things like a "Berserker's ring Ring of the Berserker".



* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task (usually reaching a specific area), but then the player must earn a certain amount of experience, ''then'' spend a certain amount of mastery points (either Core or Maguuma, depending on the path) to be able to actually use the skill.

to:

* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task (usually reaching a specific area), but then the player must earn a certain amount of experience, ''then'' spend a certain amount of mastery points (either Core or Maguuma, depending on the path) mastery) to be able to actually use the skill.
12th Feb '17 9:52:04 PM Jesthor
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Added DiffLines:

* TheAlcatraz: As revealed with [[spoiler: the ''Head of the Snake'' update The Bastion Of the Penitent raid acts as one for the Mursaat towareds their main captive Saul D'Alessio, who was kept alive for over 250 years through the mystical Eye of Janthir.]]


Added DiffLines:

* AndIMustScream: [[spoiler: Kept alive (see TheAlcatraz) for centuries, the Mursaat try to break Saul D'Alessio NineteenEightyFour style, to make him their puppet. Until the arrival of the player's squad he can't do anything about it, even if they succeeded, since the Mursaat have been killed of ever since.]]
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