History VideoGame / GuildWars2

10th Aug '17 9:30:50 AM CosmicFerret
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** In the Harathi Hinterlands area, a minor random event involves the player escorting an NPC guard on his patrol. At the end you're ambushed by a large spider, and [[JurassicPark Guard Muldoon's]] reaction is a simple, "Clever girl."

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** In the Harathi Hinterlands area, a minor random event involves the player escorting an NPC guard on his patrol. At the end you're ambushed by a large spider, and [[JurassicPark [[Film/JurassicPark Guard Muldoon's]] reaction is a simple, "Clever girl."
2nd Aug '17 2:37:29 PM Rognik
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On October 29th, 2015, [=ArenaNet=] released their first expansion, "Heart of Thorns". This expanded the game by adding explorable areas to the west, adding a new class, and giving each class ways to expand. Unlike many modern [=MMOs=], the level cap has not be raised, and there is no new gear tier. November 17th added in other elements promised in the expansions, such as raiding, the new squad interface allowing for a party of 10 players, and new legendary weapons that can be unlocked. After a major leak of information, Anet officially confirmed that they were working on a second expansion intended for release some time in the second half of 2017.

to:

On October 29th, 2015, [=ArenaNet=] released their first expansion, "Heart of Thorns". This expanded the game by adding explorable areas to the west, adding a new class, and giving each class ways to expand. Unlike many modern [=MMOs=], the level cap has not be raised, and there is no new gear tier. November 17th added in other elements promised in the expansions, such as raiding, the new squad interface allowing for a party of 10 players, and new legendary weapons that can be unlocked. After a major leak of information, Anet officially confirmed that they were working on a second expansion intended for release some time in the second half of 2017.
2017. On August 1, 2017, the second expansion, "Path of Fire", was officially revealed, with the expansion taking place in the Crystal Desert and onward into Elona.
11th Jul '17 7:04:45 AM ArcaneAzmadi
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** Some of the jumping puzzles in the game are their own form of PlatformHell, as ''Guild Wars 2'' is still fundamentally an MMORPG and its controls honestly aren't that well-optimised for precision platforming. The Skip Up The Volcano jumping puzzle from Ember Bay is known to be particularly frustrating.
10th Jul '17 10:36:31 PM ArcaneAzmadi
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* ArtificialStupidity: NPC AI in a lot of the personal story missions is simply ''broken;'' the [=NPCs=] simply don't have an aggro range at all, so even ones specifically accompanying you for your protection, or your Order mentor, will stand around cleaning their nails while [[ItsUpToYou you fight an entire mission's worth of enemies single-handedly]]. They'll only fight if they themselves take any damage from an enemy, but enemies are [[GangUpOnTheHuman coded to exclusively attack you]] and will ignore the [=NPCs=] completely, leading to ridiculous circumstances where an entire Pact squad can be standing literally nose-to-nose with a small horde of Risen without flinching while the Risen beat their commander to death. The only way to get them to fight is to bait them into an enemy AOE attack.
19th Jun '17 6:24:48 AM ArcaneAzmadi
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* ItsUpToYou: [=NPCs=] in story missions are usually capable of absorbing ''much'' more punishment than any player character (often simply being tagged as invincible) but do almost ''no'' damage to enemies, meaning you're going to have to do about 99% of the killing. A lot of the time, supposed "allies" accompanying you in a mission won't react to enemies attacking you at all and [[ArtificialStupidity will stand around gormlessly picking their noses while you get assaulted by waves of monsters]] while shouting desperate warnings (the enemy will ignore them too to focus on you).

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* ItsUpToYou: [=NPCs=] in story missions are usually capable of absorbing ''much'' more punishment than any player character (often simply being tagged as invincible) but do almost ''no'' damage to enemies, meaning you're going to have to do about 99% of the killing. A lot of the time, supposed "allies" accompanying you in a mission won't react to enemies attacking you at all and [[ArtificialStupidity will stand around gormlessly picking their noses while you get assaulted by waves of monsters]] while shouting desperate warnings (the enemy will ignore them too to focus on you). In missions which are ''balanced'' around you having NPC assistance to deal with your attackers you sometimes have to bait the enemy into hitting your erstwhile ally with an AOE attack before they'll finally decide to pitch in.


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* RidiculousFutureInflation: A drastic [[InvertedTrope inversion]]; back in ''VideoGame/GuildWars'' the primary currency was gold coins and the secondary one was platinum bars (worth 1000 gold). In the sequel (set 250 years later) the basic unit of currency is the ''copper'' coin. 100 copper coins equals 1 silver coin, and 100 silver coins (or 10,000 copper coins) is a ''single'' gold coin (and there is no higher currency, unless you count [[BribingYourWayToVictory gems]], which have an in-game exchange rate for the free currency as well as being purchasable with real money). Ironically, platinum is now just a middle-tier crafting material, despite the fact that a bar of platinum from [=GW1=] would technically be worth ''10 million copper coins.'' There's no in-story justification for it; they just changed the currencies between games and [[BellisariosMaxim didn't make a fuss about the details]].
26th May '17 9:38:05 AM ArcaneAzmadi
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** SimonSaysMiniGame: When [[LargeHam King Thorn]] appears at Halloween, he plays ''Your Mad King Says'' with {{Slash Command}]s. If you don't follow the order, or follow the order when he doesn't use this specific phrase, you die.

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** SimonSaysMiniGame: When [[LargeHam King Thorn]] appears at Halloween, he plays ''Your Mad King Says'' with {{Slash Command}]s.Command}}s. If you don't follow the order, or follow the order when he doesn't use this specific phrase, you die.



** As the Commander and second in command during Heart of Thorns, and Trahearne and most of Destiny's Edge gone missing, you assume command of the Pact [[spoiler:until you kill Trahearne. You are offered the leadership in Season 3, Episode 1, but turn it down as it would largely be a desk job]].

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** As the Commander and second in command during Heart of Thorns, and Trahearne and most of Destiny's Edge gone missing, you assume command of the Pact [[spoiler:until you kill MercyKill Trahearne. You are offered the leadership in Season 3, Episode 1, but turn it down as it would largely be a desk job]].
22nd May '17 9:27:02 AM ArcaneAzmadi
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* ItsUpToYou: [=NPCs=] in story missions are usually capable of absorbing ''much'' more punishment than any player character (often simply being tagged as invincible]] but do almost ''no'' damage to enemies, meaning you're going to have to do about 99% of the killing. A lot of the time, supposed "allies" in a mission won't react to enemies attacking you at all and [[ArtificialStupidity will stand around gormlessly picking their noses while you get assaulted by waves of enemies]].

to:

* ItsUpToYou: [=NPCs=] in story missions are usually capable of absorbing ''much'' more punishment than any player character (often simply being tagged as invincible]] invincible) but do almost ''no'' damage to enemies, meaning you're going to have to do about 99% of the killing. A lot of the time, supposed "allies" accompanying you in a mission won't react to enemies attacking you at all and [[ArtificialStupidity will stand around gormlessly picking their noses while you get assaulted by waves of enemies]].monsters]] while shouting desperate warnings (the enemy will ignore them too to focus on you).
22nd May '17 9:25:04 AM ArcaneAzmadi
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* ItsUpToYou: [=NPCs=] in story missions are usually capable of absorbing ''much'' more punishment than any player character (often simply being tagged as invincible]] but do almost ''no'' damage to enemies, meaning you're going to have to do about 99% of the killing. A lot of the time, supposed "allies" in a mission won't react to enemies attacking you at all and [[ArtificialStupidity will stand around gormlessly picking their noses while you get assaulted by waves of enemies]].



* WeAREStrugglingTogether: All races have a faction that opposes the rest and serve as NPC fodder. The human faction is the most deserving of the TooDumbToLive label. While the political dominance of the humans in the first VideoGame/GuildWars has been reduced to one main city that's under constant siege, the DeadlyDecadentCourt continuously plots murders of civilians and the best Seraph soldiers just to make the queen look bad.
** Every faction opposing the players have at least a few points in their favor:
*** Humans: The DeadlyDecadentCourt thinks the queen is too young and many don't agree with the truce she managed to create with the Charr, since this means relinquishing one of the oldest human kingdoms to an ancient enemy. However, they are not above using bandits to terrorize the countryside in order to make the queen and the Seraph look like incompetents.
*** Charr: The Flame Legion believe that true power comes from the worship of divine beings, since this is what gave the humans the advantage to dominate known Tyria over 200 years ago, and keeping the ancient tradition of their people. Still those traditions proved to be their downfall and refuse to change after all these years. The Renegades are a lesser, distinct faction that defected from the Legions to keep fighting the humans.
*** Asura: The Inquest believe that their research [[TheUnfettered goes beyond ethics and morals]]. To their credit, they've created pretty impressive technology, but at what cost?
*** Norn: The Sons of Svanir believe that Jormag is a valid Spirit of the Wild, as the most powerful predator, as such they want to expand his influence.
*** Sylvari: The Nightmare Court believes that the teachings of Ventari's Tablet are too idealistic, and therefore want turn the Pale Tree into a cynic by using their connection to the Dream to show the Tree how dark and cruel the world can be.



* WeAREStrugglingTogether: All races have a faction that opposes the rest and serve as NPC fodder. The human faction is the most deserving of the TooDumbToLive label. While the political dominance of the humans in the first VideoGame/GuildWars has been reduced to one main city that's under constant siege, the DeadlyDecadentCourt continuously plots murders of civilians and the best Seraph soldiers just to make the queen look bad.
** Every faction opposing the players have at least a few points in their favor:
*** Humans: The DeadlyDecadentCourt thinks the queen is too young and many don't agree with the truce she managed to create with the Charr, since this means relinquishing one of the oldest human kingdoms to an ancient enemy. However, they are not above using bandits to terrorize the countryside in order to make the queen and the Seraph look like incompetents.
*** Charr: The Flame Legion believe that true power comes from the worship of divine beings, since this is what gave the humans the advantage to dominate known Tyria over 200 years ago, and keeping the ancient tradition of their people. Still those traditions proved to be their downfall and refuse to change after all these years. The Renegades are a lesser, distinct faction that defected from the Legions to keep fighting the humans.
*** Asura: The Inquest believe that their research [[TheUnfettered goes beyond ethics and morals]]. To their credit, they've created pretty impressive technology, but at what cost?
*** Norn: The Sons of Svanir believe that Jormag is a valid Spirit of the Wild, as the most powerful predator, as such they want to expand his influence.
*** Sylvari: The Nightmare Court believes that the teachings of Ventari's Tablet are too idealistic, and therefore want turn the Pale Tree into a cynic by using their connection to the Dream to show the Tree how dark and cruel the world can be.



* WorthlessYellowRocks: A [[DownplayedTrope downplayed]] example because currency is still made out of gold and silver coins, but or the various ores that can be mined for crafting in the game, gold and silver are generally considered the least-useful, as the only crafting discipline that makes extensive use of it is Jewelcrafting, generally considered the most underdeveloped and least-useful of the main crafting disciplines (it caps at 400 rather than 500). Platinum at least is capable of being forged into Darksteel for use in upper-middle tier weapons and armour.

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* WorthlessYellowRocks: A [[DownplayedTrope downplayed]] example because currency is still made out of gold and silver coins, but or of the various ores that can be mined for crafting in the game, gold and silver are generally considered the least-useful, as the only crafting discipline that makes extensive use of it is Jewelcrafting, generally considered the most underdeveloped and least-useful of the main crafting disciplines (it caps at 400 rather than 500). Platinum at least is capable of being forged into Darksteel for use in upper-middle tier weapons and armour.
21st May '17 9:48:17 AM ProgenyExMachina
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-->'''Taimi:''' Paradigm: shifted.
17th May '17 9:44:44 AM ArcaneAzmadi
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On October 29th, 2015, [=ArenaNet=] released their first expansion, "Heart of Thorns". This expanded the game by adding explorable areas to the west, adding a new class, and giving each class ways to expand. Unlike many modern [=MMOs=], the level cap has not be raised, and there is no new gear tier. November 17th added in other elements promised in the expansions, such as raiding, the new squad interface allowing for a party of 10 players, and new legendary weapons that can be unlocked.

to:

On October 29th, 2015, [=ArenaNet=] released their first expansion, "Heart of Thorns". This expanded the game by adding explorable areas to the west, adding a new class, and giving each class ways to expand. Unlike many modern [=MMOs=], the level cap has not be raised, and there is no new gear tier. November 17th added in other elements promised in the expansions, such as raiding, the new squad interface allowing for a party of 10 players, and new legendary weapons that can be unlocked.
unlocked. After a major leak of information, Anet officially confirmed that they were working on a second expansion intended for release some time in the second half of 2017.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GuildWars2