History VideoGame / GuildWars2

5th Feb '16 5:00:38 PM SparksOfTheTempest
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** Also, while the asura consider everyone beneath them, they hate the skritt. Before Primordus drove them to the surface, the asura attempted genocide on the skritt, though they prefer the term "extermination". This is motivated by several factors, including concerns over their explosive population growth, irritation over their theft of asuran technology, anger over their ability to only recreate or modify existing technology, and a secret rage over large groups of skritt being smarter than asura.
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** Also, while the asura consider everyone beneath them, they hate the skritt. Before Primordus drove them to the surface, the asura attempted genocide on the skritt, though they prefer the term "extermination". This is motivated by several factors, including concerns over their explosive population growth, irritation over their theft of asuran technology, anger over their ability to only recreate or modify existing technology, and a secret rage over large groups of skritt being smarter than asura. Though it should be noted that in game this hatred for skritt is far from universal. Many asura are content to simply study or exploit the presence of skritt, and a few even use them as assistants for menial tasks.
23rd Jan '16 7:27:41 AM Eldrake
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* SuperMode: The Necromancer Death Shroud, which burns LifeForce to give them access to some... ok spells and one pretty powerful (although it also makes you nearly invulnerable while the pool lasts), but then there is always [[OhCrap LICH FORM!]]
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* SuperMode: The Necromancer Death Shroud, which burns LifeForce to give them access to some... ok spells and one pretty powerful (although it also makes you nearly invulnerable while the pool lasts), but then there is always [[OhCrap LICH FORM!]]FORM!]] The Necromancer's elite specialization grants access to Reaper Shroud as a replacement to Death Shroud, which is effectively an upgrade to it (and especially so with the right gear and traits).
18th Jan '16 5:42:16 AM MattStriker
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Indentation. Again.
* NayTheist: After [[PathOfInspiration how they were]] [[IncrediblyLamePun burned]] in the last game, the charr have gone in the opposite direction and now actively resent religion, to the point that their intro explicitly states "We created great machines of war, and with them, [[RageAgainstTheHeavens we killed our gods]]." ** Charr [=NPCs=] have different stock sound clips depending on their legion, and all three have variants on the same creed: "Rely on iron, not on false gods," for the Iron Legion for example, and "Rely on strength, not false gods," for Blood Legion.
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* NayTheist: NayTheist: ** After [[PathOfInspiration how they were]] [[IncrediblyLamePun burned]] in the last game, the charr have gone in the opposite direction and now actively resent religion, to the point that their intro explicitly states "We created great machines of war, and with them, [[RageAgainstTheHeavens we killed our gods]]." ** " Charr [=NPCs=] have different stock sound clips depending on their legion, and all three have variants on the same creed: "Rely on iron, not on false gods," for the Iron Legion for example, and "Rely on strength, not false gods," for Blood Legion.
17th Jan '16 7:59:25 PM SparksOfTheTempest
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Added DiffLines:
** Asura as well, to a lesser extent. They acknowledge the existence of the human gods, but see them as merely playing their own roles in the Eternal Alchemy.
16th Jan '16 5:33:17 AM MattStriker
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* NamesToRunAwayFromReallyFast: The Nightmare Court, and the titles of its members (Count of Decay, Knight of Lies). This is on purpose. They want you to run away really fast and tell others about how scary it is. See ForTheEvulz. Also, [[{{Dracolich}} Tequatl the Sunless]].
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* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast: ** The Nightmare Court, and the titles of its members (Count of Decay, Knight of Lies). This is on purpose. They want you to run away really fast and tell others about how scary it is. See ForTheEvulz. Also, ** [[{{Dracolich}} Tequatl the Sunless]].Sunless]]. It more or less translates (from faux-nahuatl) to "venomous serpent removed from all that is good".
16th Jan '16 12:18:40 AM ArcaneAzmadi
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Added DiffLines:
* FurryReminder: In case you forget that the Charr are basically huge bipedal cats, they [[RunningOnAllFours run on all fours]] when out of combat.

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* RunningOnAllFours: Charr do when out of combat.
15th Jan '16 8:44:13 PM SparksOfTheTempest
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Added DiffLines:
** Also Zhaitan, which is one stressed consonant away from Shaitan, another name for ''Satan''.
13th Jan '16 8:14:57 PM GalahadPC
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The sequel to ''VideoGame/GuildWars'', ''Guild Wars 2'' is an {{MMORPG}} developed by [=ArenaNet=] and published by Creator/NCSoft. Like the original, there are no monthly fees once you purchase the game itself, which has both instanced and persistent zones.
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The sequel to ''VideoGame/GuildWars'', ''Guild Wars 2'' is an {{MMORPG}} developed by [=ArenaNet=] and published by Creator/NCSoft. Like the original, there are no monthly fees once you purchase fees. In addition, with the release of the first expansion, the core content has become free to play, with a few relatively minor restrictions. Purchasing the game itself, which has gives full access to both instanced the core and expansion content with no additional cost. Unlike the original, much of the PvE content takes place in persistent zones. zones, while instanced ones are still used in the form of dungeons and story missions.
13th Jan '16 10:41:53 AM Rognik
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* [[WillingChanneler Revenant]] - A soldier profession exclusively to ''Heart of Thorns''. They can use their connection to the mists to invoke the power of legendary figures and channel attacks from/through the mists. Their access to legends give them access to different playstyles, as support, pure damage, condition damage or healing. The Revenant has the fewest choices for abilities, being limited to one ability for each slot for each legend they can invoke. Their concept is loosely based on the Ritualist from Guild Wars: Factions, which could summon spirits and channel powers from the mists.
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* [[WillingChanneler Revenant]] - A soldier profession exclusively to ''Heart of Thorns''. They can use their connection to the mists to invoke the power of legendary figures and channel attacks from/through the mists. Their access to legends give them access to different playstyles, as support, pure damage, condition damage or healing. The Revenant has the fewest choices for abilities, being limited to one ability for each slot for each legend they can invoke. Their concept is loosely based on the Ritualist from Guild Wars: VideoGame/GuildWars: Factions, which could summon spirits and channel powers from the mists.
13th Jan '16 8:27:22 AM greatorder
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Made the Revenant class information a bit clearer
* [[WillingChanneler Revenant]] - A soldier profession exclusively to ''Heart of Thorns''. He uses his connection to the mists to invoke the power of legendary figures and channeling attacks from/through the mists. The access to legends give him access to different playstyles and define his skills for healing and utility. Out of all classes he are the most static in choosing his abilities and reintroduce the concept of mana to some extend (in exchange for shorter cooldowns). This concept is loosely based on the Ritualist from GuildWars, which summoned spirits and channeled powers from the mists.
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* [[WillingChanneler Revenant]] - A soldier profession exclusively to ''Heart of Thorns''. He uses his They can use their connection to the mists to invoke the power of legendary figures and channeling channel attacks from/through the mists. The Their access to legends give him them access to different playstyles and define his skills playstyles, as support, pure damage, condition damage or healing. The Revenant has the fewest choices for healing and utility. Out of all classes he are the most static in choosing his abilities and reintroduce the concept of mana abilities, being limited to some extend (in exchange one ability for shorter cooldowns). This each slot for each legend they can invoke. Their concept is loosely based on the Ritualist from GuildWars, Guild Wars: Factions, which summoned could summon spirits and channeled channel powers from the mists.
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