History VideoGame / GuildWars2

27th Sep '16 3:29:34 AM Rognik
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* BadassGay: Both Kasmeer and Marjory fit this category. While there were hints of it sooner, the climax of Living World Season 1 included a BigDamnKiss between the two human females. While Kasmeer may be a LipstickLesbian and Marjory a ButchLesbian, they never really fall into the stereotypical trap. In fact, their homosexuality is treated more like a footnote than a major character trait.



* BrickJoke: Wozmack the Wonderful, a magician who appears at the very beginning for Human nobles and disappears in an explosion from a trick gone awry, appears in a similarly comedic manner at the very last minute in fort trinity when you've completed the final quest and waited a while past the final ovations. He will, if spoken to, be completely out of sorts and confused, but he recovers quickly and will even perform 'tricks' for you, read: Turn purple, summon birds that then attack him, and then, for a final 'trick', he summons transparent, multi-colored Moas and '''everyone''', including Destiny's Edge ''and the Moas'', will begin dancing.
* BritishAccents: The sylvari characters speak in a posh English accents. This also fall into the MisplacedAccent lines as well because their names and culture is loosely based out of Celtic, Irish, and Welsh folklore.
* BrotherSisterIncest: Since they're all children of the Pale Tree, every sylvari couple is technically this. But since sylvari can't reproduce anyway, it really doesn't mean anything.

to:

* BrickJoke: Wozmack BrickJoke:
**Wozmack
the Wonderful, a magician who appears at the very beginning for Human nobles and disappears in an explosion from a trick gone awry, appears in a similarly comedic manner at the very last minute in fort trinity Fort Trinity when you've completed the final quest and waited a while past the final ovations. He will, if spoken to, be completely out of sorts and confused, but he recovers quickly and will even perform 'tricks' for you, read: you: Turn purple, summon birds that then attack him, and then, for a final 'trick', he summons transparent, multi-colored Moas and '''everyone''', including Destiny's Edge ''and the Moas'', will begin dancing.
**Less involved than the above, during "Taimi's Game", Taimi will offhandedly mention she needed Moto's help to get the combat simulator working. The third wave in the simulator is actually an 8-bit monkey, just like the ones you'd find in Super Adventure Box. [[DeadlyJokeCharacter Don't underestimate him, though.]]
* BritishAccents: The sylvari characters speak in a posh English British accents. This also fall into the has shades of MisplacedAccent lines as well because their names and culture is loosely based out of Celtic, Irish, and Welsh folklore.
* BrotherSisterIncest: Since they're all children of the Pale Tree, every sylvari couple is technically this. But since sylvari can't reproduce anyway, by themselves, it really doesn't mean anything.



** The early updates and Living Story segments introduced characters who would go on to play a role in future events, like Braham, Rox, and a regular Lionguard named Ellen Kiel.

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** The early updates and Living Story segments introduced characters who would go on to play a role in future events, like Braham, Rox, and a regular Lionguard named Ellen Kiel.



* ConfusionFu: The mesmer likes this one. A nice example is the ability Clone: the mesmer will shimmer and two identical clones will spawn in the same area as the mesmer, while the original might've moved a bit. Now SpotTheImpostor.

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** Mastery points have a bar to indicate how close training is to being unlockable with mastery points.
* ConfusionFu: The mesmer likes embodies this one. A nice example is the ability Clone: the mesmer will shimmer and two identical clones will spawn in the same area as the mesmer, while the original might've moved a bit. Now SpotTheImpostor.



** The airships are pretty nice, part zeppelin and part magical ride.



* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task, but then the player must earn a certain amount of experience, then spend a certain amount of mastery points (either Core or Maguuma, depending on the path) to be able to actually use the skill.

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* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task, but then the player must earn a certain amount of experience, then ''then'' spend a certain amount of mastery points (either Core or Maguuma, depending on the path) to be able to actually use the skill.



* HeroicSacrifice: Various people you meet throughout your personal story will die like this, most notably [[spoiler:your Order mentor at the Battle of Claw Island]]
* HeroOfAnotherStory: All the Destiny's Edge members are this and are implicitly doing their own thing parellel to your character's personal story. Your path meets with theirs in the dungeons.

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* HeroicSacrifice: Various people you meet throughout your personal story will die like this, most notably [[spoiler:your Order mentor at the Battle of Claw Island]]
Island]].
** One of the most tragic parts of the Heart of Thorns main story is when [[spoiler:Scruffy sacrifices himself to connect the power cables to open the lab doors. Rarely do you get so emotional about a robotic death,]] Taimi was especially sad about this tragic but necessary act.
* HeroOfAnotherStory: All the Destiny's Edge members are this and are implicitly doing their own thing parellel parallel to your character's personal story. Your path meets with theirs in the dungeons.



* KillItWithFire: Elementalists in fire attunement, naturally. Engineers have a flamethrower as well.

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** Sometimes the grawl will unleash a bunny. While the rabbit itself isn't deadly, if you don't kill it, a frost wyrm will spawn, killing it and then attacking you.
* KillItWithFire: Elementalists in fire attunement, naturally. Engineers have a flamethrower as well. Guardians have a virtue that grants them regular burning damage.



* KonamiCode: In the second [[GameWithinAGame Super Adventure Box]] update the third world was briefly accessible, allowing the player to speak with a genie who orders you to destroy the "true enemy's" box. Displayed beneath the genie is the Konami code which allows you access to the lab of the Super Adventure Box's creator so you can sabotage them.

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* KonamiCode: In the second [[GameWithinAGame Super Adventure Box]] update update, the third world was briefly accessible, allowing the player to speak with a genie who orders you to destroy the "true enemy's" box. Displayed beneath the genie is the Konami code which allows you access to the lab of the Super Adventure Box's creator so you can sabotage them.



** The Ring of Fire has plenty of lava pools. Standing in one of them adds '''10''' stacks of burning on you, adding more if you don't get out of there quickly enough.



** There's also a lot of "limited time only" items available in the gem store on a regular basis. Fortunately they're usually cosmetic, although those unlimited-use gathering tools can be pretty handy... A few of these have cycled back around into the shop.

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** There's also a lot of "limited time only" items available in the gem store on a regular basis. Fortunately they're usually cosmetic, although those unlimited-use gathering tools can be pretty handy...handy. A few of these have cycled back around into the shop.



** The human story choice "missing sister" leads to a similar choice, where the player can decide to be of Tyrian, Canthan or Elonian descent. Notably absent is Orrian (which, admittedly, was mostly wiped out 250 years ago).

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** The human story choice "missing sister" leads to a similar choice, where the player can decide to be of Tyrian, Ascalonian, Krytan, Canthan or Elonian descent. Notably absent is Orrian (which, admittedly, was mostly wiped out 250 years ago).



* MyGreatestFailure[=/=]ParentalAbandonment: Two of the possible background choices human characters as to what their biggest regret is, are not knowing the parents that left them at an orphanage and not recovering the corpse of their sister when centaurs killed her. For players who feel this smells too much of {{Wangst}}, not [[CircusBrat joining the circus]] is the other choice.
* MySpeciesDothProtestTooMuch: Most of the hostile races have one small friendly sect somewhere in the world. Currently, only the krait remain AlwaysChaoticEvil.

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* MyGreatestFailure[=/=]ParentalAbandonment: MyGreatestFailure: Two of the possible background choices human characters as to what their biggest regret is, are not knowing the parents that left them at an orphanage and not recovering the corpse of their sister when centaurs killed her. For players who feel this smells too much of {{Wangst}}, not [[CircusBrat joining the circus]] is the other choice.
** Norn have a similar choice. During a recent alemoot, they either lost a valuable heirloom, got defeated by a rival, or blacked out (and went on a drunken romp).
** All characters will be asked by the Pale Tree what their greatest fear is. Whatever you choose will happen in Chapter 7, and be a personal failure for your character.
* MySpeciesDothProtestTooMuch: Most of the hostile races have at least one small friendly sect somewhere in the world. Currently, only the krait remain AlwaysChaoticEvil.



* NeverASelfMadeWoman: She may be queen of Kryta, but Jennah is Logan Tackeray's love interest first and foremost to the point where a major hinderance to Destiny's edge is their resentment over his choice to save her over Snaff - the fact that Kryta's future depended on her safety never even comes up.

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* NeverASelfMadeWoman: She may be queen of Kryta, but Jennah is Logan Tackeray's Thackeray's love interest first and foremost to the point where a major hinderance to Destiny's edge Edge is their resentment over his choice to save her over Snaff - the fact that Kryta's future depended on her safety never even comes up.



*** Explained tho with Krait being a race with heavy active Metamorphosis and malleable genetic structure, easily adapting to environments; in the end, both male and female krait can come with and without mammaries (e.g. most toxic krait still have pronounced ribcage, but no [[http://i.imgur.com/H6xsjDe.jpg boobs]])

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*** Explained tho with Krait being a race with heavy active Metamorphosis and malleable genetic structure, easily adapting to environments; in the end, both male and female krait can come with and without mammaries (e.g. most toxic krait still have pronounced ribcage, but no [[http://i.imgur.com/H6xsjDe.jpg boobs]])



** Returning to Glint's Lair in Season 2, Chapter 5 was a blast from the past, although it looks remarkably different now than it did then. Going through an Ascension-like ritual in Chapter 8 was similarly nostalgic of the Crystal Desert.



* OneStatToRuleThemAll: Magic Find is starting to become this, to the point that plans have been announced to remove it as a stat on gear and instead have it be unlocked as an account-wide bonus (though there will still be Magic Find consumables).

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* OneStatToRuleThemAll: Magic Find is starting to become became this, to the point that plans have been announced to remove it as a became an account stat on gear increased by consuming orbs of luck. Other methods of gaining magic find, such as potions and instead have it be unlocked as an account-wide bonus (though there will food, can still be Magic Find consumables).increase this.



** OurCentaursAreDifferent: Pretty much the same as the original ''GuildWars'', of interesting note(and this applied in the first as well), their upper bodies more closely resemble charr than humans. One of them is also responsible for the creation of the sylvari and their philosophical beliefs.

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** OurCentaursAreDifferent: Pretty much the same as the original ''GuildWars'', of interesting note(and note (and this applied in the first as well), their upper bodies more closely resemble charr than humans. One of them is also responsible for the creation of the sylvari and their philosophical beliefs.



** OurGoblinsAreDifferent: Asura bear a strong physical resemblance to goblins, even thought they are (mostly) on the side of good. They are small, scientifically curious, and extremely dangerous in their inventions.

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** OurGoblinsAreDifferent: Asura bear a strong physical resemblance to goblins, even thought though they are (mostly) on the side of good. They are small, scientifically curious, and extremely dangerous in their inventions.



** The White Mantle were a religious order following the will of the Unseen Ones, supposedly benevolent deities that defended humanity against the Charr invasion and controlled the human kingdom of Kryta during the era of Guild Wars 1. The Unseen Ones turned out to be the Mursaat, a deeply amoral race of spellcasters who used the White Mantle to collect human sacrifices for use in various works of magic. The Mursaat were eventually discovered, defeated and [[spoiler:(mostly)]] destroyed, but the fanatics of the White Mantle managed to hang on in the shadows. [[spoiler:And as of the Living Story update "Out of The Shadows", they're back in the spotlight.]]

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** The White Mantle were are a religious order following the will of the Unseen Ones, supposedly benevolent deities that defended humanity against the Charr invasion and controlled the human kingdom of Kryta during the era of Guild Wars 1. The Unseen Ones turned out to be the Mursaat, a deeply amoral race of spellcasters who used the White Mantle to collect human sacrifices for use in various works of magic. The Mursaat were eventually discovered, defeated and [[spoiler:(mostly)]] destroyed, but the fanatics of the White Mantle managed to hang on in the shadows. [[spoiler:And as of the Living Story update "Out of The Shadows", they're back in the spotlight.]]



**In a step backwards, [=ArenaNet=] has taken a step backwards and said that every map is now effectively locked into the time zone in which it was created. So while it may seem like the charr-human peace treaty is taking a while, it's merely timelocked. This was done to allow major characters to appear in open-world maps, such as Laranthir appearing in Verdant Brink



** Every norn in existence. Charr play with this, depending on their Legion. As a whole, they fall into the proud soldier race variant, but Charr of the Ash legion focus more on stealth and subterfuge, and Charr of the Iron Legion focus more on their [[{{Steampunk}} technological]] [[{{BFG}} advances]].
** Charr of the Blood Legion, however, play this trope very, very straight. The Hyleks also profess to be a proud warrior race, and they back it up, even if the effect is somewhat lost as they're a race of tribal frogs.

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** Every norn in existence. Charr
**Charr
play with this, depending on their Legion. As a whole, they fall into the proud soldier race variant, but Charr of the Ash legion focus more on stealth and subterfuge, and Charr of the Iron Legion focus more on their [[{{Steampunk}} technological]] [[{{BFG}} advances]]. \n** Charr of the Blood Legion, however, play this trope very, very straight. The Hyleks also profess to be a proud warrior race, and they back it up, even if the effect is somewhat lost as they're a race of tribal frogs.



** This also happens to be the case for the Sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races.

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** This also happens to be the case for the Sylvari sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races.



* RaisingTheSteaks: If it breathes, chances are you'll find an undead version of it. There are [[EverythingsDeaderWithZombies Risen]] versions of all the sentient races (which include PettingZooPeople), grubs, [[ThreateningShark sharks]] and even ''[[ActionBomb chickens]]''.
** NOT Sylvari, however, and this is actually specifically noted several times. Rumors abound as to why they are immune to being corrupted by Zhaitan.

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** Some of the end bosses in Living World chapters are this. For instance, slaying the Shadow of the Dragon in Episode 8 requires forming a circle of flames before the boss can even be attacked.
* RaisingTheSteaks: If it breathes, chances are you'll find an undead version of it. There are [[EverythingsDeaderWithZombies Risen]] versions of all the sentient races (which include PettingZooPeople), grubs, [[ThreateningShark sharks]] and even ''[[ActionBomb chickens]]''.
**
chickens]]''. NOT Sylvari, however, and this is actually specifically noted several times. Rumors abound as to why they are immune to being corrupted by Zhaitan.Zhaitan, although the most prominent theory related to them being [[spoiler:minions of the dragon Mordremoth]].



* RealMenEatMeat: The charr can't ''stop'' talking about how much they love meat when you wander around their cities, and even have a town that has Meatoberfest. [[JustifiedTrope But since they're based on big cats, meat's the only thing they can eat that gives them nutrition.]]

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* RealMenEatMeat: The charr can't ''stop'' talking about how much they love meat when you wander around their cities, and even have a town that has Meatoberfest. [[JustifiedTrope But since they're based on big cats, meat's the only thing they can eat that gives them enough nutrition.]]



** The Separatists, Minister Caduceus' guards and Bandits [[spoiler:who all seem to have secretly been White Mantle memeber]] to Humans.

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** The Separatists, Minister Caduceus' Caudecus' guards and Bandits [[spoiler:who all seem to have secretly been White Mantle memeber]] members]] and the Separatists to Humans.



** The Inquest and the Sons of Svanir aren't exactly ''renegade'', though. They have their representatives in Rata Sum and Hoelbrak, respectively.
* ReptilesAreAbhorrent: The krait, a sea-dwelling race of lizardmen that seem to be AlwaysChaoticEvil, and have quickly gotten most of the fanbase [[KickTheSonOfABitch howling for their extinction]].
** Given how they are (they're especially fond of being mean to player-favorite quaggans), and just how often a player dies when fighting them [[ZergRush underwater]], this is understandable.
*** On the other hand, the krait are one of the most common requests to be added as a playable race.

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** The Inquest and the Sons of Svanir aren't exactly ''renegade'', though. They have their representatives in Rata Sum and Hoelbrak, respectively.
respectively, but are almost never found friendly outside of the towns.
* ReptilesAreAbhorrent: The krait, a sea-dwelling race of lizardmen that seem to be AlwaysChaoticEvil, and have quickly gotten most of the fanbase [[KickTheSonOfABitch howling for their extinction]].
**
extinction]]. Given how they are (they're especially fond of being mean to player-favorite quaggans), and just how often a player dies when fighting them [[ZergRush underwater]], this is understandable.
***
understandable.
**
On the other hand, the krait are one of the most common requests to be added as a playable race.



* SceneryPorn: The sylvari homeland.
** And everywhere else. Just look at the videos of the six big cities: [[http://www.youtube.com/watch?v=uNuS3igfc4o Human]], [[http://www.youtube.com/watch?v=3Q4V-ZpRbTk Norn]], [[http://www.youtube.com/watch?v=RTO5xDzgJtA Charr]], [[http://www.youtube.com/watch?v=_bpcsxIYTXw Sylvari]], [[http://www.youtube.com/watch?v=3Zl8Q3jI4Ao Asura]] and [[http://www.youtube.com/watch?v=v0MzZyZ-ty8 Lion's Arch]]

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* SceneryPorn: The sylvari homeland.
** And everywhere else.
Just look at the videos of the six big cities: [[http://www.youtube.com/watch?v=uNuS3igfc4o Human]], [[http://www.youtube.com/watch?v=3Q4V-ZpRbTk Norn]], [[http://www.youtube.com/watch?v=RTO5xDzgJtA Charr]], [[http://www.youtube.com/watch?v=_bpcsxIYTXw Sylvari]], [[http://www.youtube.com/watch?v=3Zl8Q3jI4Ao Asura]] and [[http://www.youtube.com/watch?v=v0MzZyZ-ty8 Lion's Arch]]



** During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck.

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** During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck.wreck, until its long-awaited rebuilding.



* SeriousBusiness: Taunting and posturing between servers that share a World Vs World group is this on some forums, with a distinct heirarchy being set that can cause quite a stir when a normally bad server starts overtaking the others in points. An example would be the Denova's Rest/Fergeson's Crossing/Kaineg server group, with Fergeson's usually being the dominant force over Denova's and Kaineg, though this is begining to change.

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* SeriousBusiness: Taunting and posturing between servers that share a World Vs World group is this on some forums, with a distinct heirarchy hierarchy being set that can cause quite a stir when a normally bad server starts overtaking the others in points. An example would be the Denova's Devona's Rest/Fergeson's Crossing/Kaineg server group, with Fergeson's usually being the dominant force over Denova's Devona's and Kaineg, though this is begining beginning to change.



* ShiftingSandLand: The Dry Top and the Silverwastes (known collectively as the Maguuma Wastes) are a subversion of this trope. There is shifting sand and lots of sand, but the Arabic elements are nowhere to be seen (the Tyrian counterparts to the Middle East are Elona, which is not present in the game, and Orr, which is a [[{{Mordor}} different]] trope and was showcased before) and the main threat in the region is the Elder Dragon [[GreenThumb Mordremoth]] and his PlantMooks, who wish to convert the desert into a GardenOfEvil.

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* ShiftingSandLand: The Dry Top and the Silverwastes (known collectively as the Maguuma Wastes) are a subversion of this trope. There is shifting sand and lots of sand, it, but the Arabic elements are nowhere to be seen (the Tyrian counterparts to the Middle East are Elona, which is not present in the game, and Orr, which is a [[{{Mordor}} different]] trope and was showcased before) and the main threat in the region is the Elder Dragon [[GreenThumb Mordremoth]] and his PlantMooks, who wish to convert the desert into a GardenOfEvil.



** If you even come across Mordrem Menders, kill them first or they could heal their allies back to full.



** [[http://wiki.guildwars2.com/wiki/Crippling_Shot Ranger's Crippling Shot skill]] will shatter a foe's dreams of becoming an adventurer.



* SoftWater: Death by falling is very much a thing in the game, especially in cities where floors are layered (Rata Sum and the Grove come to mind). However, dropping from an equally great height into water lets your character get away perfectly unscathed. There's even a small set of diving achievements where dressed in nothing but a pair of goggles and your race's default underwear you leap off a high point; the achievement is awarded when you successfully hit the water. [[https://www.youtube.com/watch?v=VHnX-fbsQzE A Verdant Brink diving achievement]] takes this UpToEleven: you have to dive through forest right into a small pool of water that can be easily missed because you can't see where you're falling.
* SpikesOfVillainy: Primordus and Kralkatorrik, while not appearing in the core game, are ''covered'' in spines in the original ''VideoGame/GuildWars''.

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* SoftWater: Death by falling is very much a thing in the game, especially in cities where floors are layered (Rata Sum and the Grove come to mind). However, dropping from an equally great height into water lets your character get away perfectly unscathed. There's even a small set of diving achievements where where, dressed in nothing but a pair of goggles and your race's default underwear underwear, you leap off a high point; the achievement is awarded when you successfully hit the water. [[https://www.youtube.com/watch?v=VHnX-fbsQzE A Verdant Brink diving achievement]] takes this UpToEleven: you have to dive through forest right into a small pool of water that can be easily missed because you can't see where you're falling.
* SpikesOfVillainy: Primordus and Kralkatorrik, while not yet appearing in the core game, are ''covered'' in spines in the original ''VideoGame/GuildWars''.



** The Revenant is also a successor to the Ritualist in theme, calling back long dead spirits. It also has an energy bar as its unique mechanic, similar to how mana worked in the first game.



** Marcello DiGiacomo is a musician who appeared fairly regularly throughout Season 1, always for comedic effect.



** SimonSaysMiniGame: When the [[LargeHam King Thorn]] appears at Halloween, he plays ''Your Mad King Says'' with [[SlashCommand SlashCommands]]. If you don't follow the order or follow the order, when he doesn't use this specific phrase, you die.

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** SimonSaysMiniGame: When the [[LargeHam King Thorn]] appears at Halloween, he plays ''Your Mad King Says'' with [[SlashCommand SlashCommands]]. {{Slash Command}]s. If you don't follow the order order, or follow the order, order when he doesn't use this specific phrase, you die.



*** Playing as a sylvari gives some insight to Trahearne, but otherwise the other races are left blinded on who he is.

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*** ** Playing as a sylvari gives some insight to Trahearne, but otherwise the other races are left blinded on who he is.is.
** As the Commander and second in command during Heart of Thorns, and Trahearne and most of Destiny's Edge gone missing, you assume command of the Pact [[spoiler:until you kill Trahearne. You are offered the leadership in Season 3, Episode 1, but turn it down as it would largely be a desk job]].



* TakeYourTime: Regardless of how urgent matters may seem in your personal story, you're still free to gallivant around the world doing your own thing. The instance holding your next quest will patiently wait.
** This is especially noticeable from some personal story missions having a level recommendation of up to three levels in difference from the one you just leveled up to do.
** Which doesn't stop some missions giving you a SadisticChoice to pick your next mission, because you just don't have enough time to save everyone. And then you have to spend an hour leveling up for the only mission you had time for.

to:

* TakeYourTime: Regardless of how urgent matters may seem in your personal story, you're still free to gallivant around the world doing your own thing. The instance holding your next quest will patiently wait.
**
wait. This is was especially noticeable from some personal story missions having a level recommendation of up to three levels in difference from the one you just leveled up to do.
** Which doesn't stop some missions giving you a SadisticChoice to pick your next mission, because you just don't have enough time to save everyone. And then you have to spend an hour leveling up for the only mission you had time for.
do.



** Destroyers, being minions of the fire dragon, all exhibit this trait.



** The last chapter of Act 1 of Heart of Thorns has you finding a bunch of prisoners in cages, including Eir and Faolain. [[spoiler:While trying to escape, Eir stops to help Faolain up and is rewarded with a thorn in her back. Eir throws the thorn into Faolain's back as she runs away. Neither one of them manages to escape.]]



*** [[spoiler: Minister Caudecus Beetlestone, who's been suspected of working with the White Mantle for a while? He's actually ''Confessor'' Caudecus. He is the leader of the White Mantle. Or at least he was...]]
*** [[spoiler: Lazarus the Dire returns, proclaims that human squabbles for the throne of Kryta are irrelevant to his goals and absconds again after incinerating a number of White Mantle who doubted his divinity.]]
*** [[spoiler: And finally, Taimi drops the WhamLine: [[OhCrap "Primordus is active."]] ]]

to:

*** [[spoiler: Minister Caudecus Beetlestone, who's been suspected of working with the White Mantle for a while? He's actually ''Confessor'' Caudecus. He is the leader of the White Mantle. Or at least he was... until Lazarus the Dire returns, proclaiming that human squabbles for the throne of Kryta are irrelevant to his goals and absconds again after incinerating a number of White Mantle who doubted his divinity.]]
*** [[spoiler: Lazarus the Dire returns, proclaims that human squabbles for the throne of Kryta are irrelevant to his goals and absconds again after incinerating a number of White Mantle who doubted his divinity.]]
*** [[spoiler:
And finally, Taimi drops the WhamLine: [[OhCrap [[spoiler: "Primordus is active."]] ]]"]]



** Or the rat-like Skritt's city, Skrittsburgh.
* TheWildHunt: It's actually a sylvari concept, [[TheFairFolk fittingly]]. Certain members of the race are called to a mission for the Pale Tree (the GeniusLoci "mother" of the race), and by extension the sylvari as a whole. This quest is called the Wyld Hunt, and it presumably often involves destroying threats to the race as a whole.

to:

** Or the rat-like Skritt's city, skritt city of Skrittsburgh.
* TheWildHunt: It's actually a sylvari concept, [[TheFairFolk fittingly]]. Certain members of the race are called to a mission for the Pale Tree (the GeniusLoci "mother" of the race), and by extension the sylvari as a whole. This quest is called the Wyld Hunt, and it presumably often involves destroying threats to the race as a whole. We later learn that sylvari can have more than one wyld hunt if the first one is completed.



*** Charr: The Flame Legion believe that true power comes from the worship of divine beings, since this is what gave the humans the advantage to dominate known Tyria 200 years ago, and keeping the ancient tradition of their people. Still those traditions proved to be their downfall and refuse to change after all these years. The Renegades are a lesser, distinct faction that defected from the Legions to keep fighting the humans.

to:

*** Charr: The Flame Legion believe that true power comes from the worship of divine beings, since this is what gave the humans the advantage to dominate known Tyria over 200 years ago, and keeping the ancient tradition of their people. Still those traditions proved to be their downfall and refuse to change after all these years. The Renegades are a lesser, distinct faction that defected from the Legions to keep fighting the humans.



*** Norn: The Sons of Svanir believe that Jormag is a valid Spirit of the Wild, as the most powerfull predator, as such they want to expand his influence.

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*** Norn: The Sons of Svanir believe that Jormag is a valid Spirit of the Wild, as the most powerfull powerful predator, as such they want to expand his influence.



* WingedHumanoid: Harpies are back.

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* WingedHumanoid: Harpies are back. [[spoiler:So are the mursaat.]]



* YouBastard: A conversation between a Sylvari and a Norn Mist Warrior in Lion's Arch sums up the typical player attitude in World versus World.

to:

* YouBastard: A conversation between a Sylvari sylvari and a Norn norn Mist Warrior in Lion's Arch sums up the typical player attitude in World versus World.



* ZipMode: As in the first GuildWars, players have the ability to travel instantly, at will, to any "waypoint" that they have discovered in their exploration of the world. Unlike in the first game, however, such "map travel" now costs a fee, which is generally quite small but varies according to the distance the player would like to travel, and also scales with the player's level. There are also "Asura Gates" available in the major cities which can be used to travel between said cities (Lion's Arch is the central node of this network, so in order to travel, say, from the Black Citadel to Hoelbrak, you will need to go through Lion's Arch, much as air travelers often have to go through a "hub city" and change planes in order to reach their destinations).

to:

* ZipMode: As in the first GuildWars, players have the ability to travel instantly, at will, to any "waypoint" that they have discovered in their exploration of the world.world that isn't contested. Unlike in the first game, however, such "map travel" now costs a fee, which is generally quite small but varies according to the distance the player would like to travel, and also scales with the player's level. There are also "Asura Gates" available in the major cities which can be used to travel between said cities (Lion's Arch is the central node of this network, so in order to travel, say, from the Black Citadel to Hoelbrak, you will need to go through Lion's Arch, much as air travelers often have to go through a "hub city" and change planes in order to reach their destinations).
26th Sep '16 7:10:23 AM Rognik
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* AdvancedAncientAcropolis: Rata Novus is this, essentially. An asura krewe that fractured off during their ascent to the surface, still staying somewhat underground, they developed technology both ancient and advanced compared to the Rata Sum asura. Most significant about them is that they have a dedicated dragon research lab. [[spoiler: They also all died long before the Five Races could find them again.]]

to:

* AdvancedAncientAcropolis: Rata Novus is this, essentially. An asura krewe that fractured off during their ascent to the surface, still staying somewhat underground, they developed technology both ancient and advanced compared to the Rata Sum asura. Most significant about them is that they have a dedicated dragon research lab. [[spoiler: They also all died disappeared long before the Five Races could find them again.]]



** The "Ruins of the Unseen" location in Caledon Forest is the same location near the old Asura outpost of Vlox's Falls; Caledon Forest itself occupies much of what was Arbor Bay, plus several coastal zones to the north. The Grove, the Sylvari home city, is built on the site of the centaur Ventari's old settlement in Arbor Bay.

to:

** The "Ruins of the Unseen" location in Caledon Forest is the same location near the old Asura asura outpost of Vlox's Falls; Caledon Forest itself occupies much of what was Arbor Bay, plus several coastal zones to the north. The Grove, the Sylvari home city, is built on the site of the centaur Ventari's old settlement in Arbor Bay.



** Shaemoor, the village/suburb outside Divinity's Reach where human characters kick off their adventures, was the site of a mission location in ''Guild Wars: Prophecies''. Divinity's Reach itself, the human players' home city and the capital of the kingdom of Kryta, is built on the site of the old village of Divinity's Coast (the objective the players were supposed to reach in the aforementioned mission), and the area to its immediate west, a heavily overgrown jungle with only minimal paths in the time of Guild Wars 1, is now thoroughly cultivated and occupied by numerous farms.

to:

** Shaemoor, the village/suburb outside Divinity's Reach where human characters kick off their adventures, was the site of a mission location in ''Guild Wars: Prophecies''. Divinity's Reach itself, the human players' player's home city and the capital of the kingdom of Kryta, is built on the site of the old village of Divinity's Coast (the objective the players were supposed to reach in the aforementioned mission), and the area to its immediate west, a heavily overgrown jungle with only minimal paths in the time of Guild Wars 1, is now thoroughly cultivated and occupied by numerous farms.



** The description after getting a shark pet hilariously [[LampshadeHanging lampshades]] this is:

to:

** The description after getting a shark pet hilariously [[LampshadeHanging lampshades]] this is:{{Lampshade|Hanging}}s this:



** Several new pets were added with Heart of Thorns, including wyverns, bristlebacks (large armadillo creatures that can shoot its scales), smokescales (who emit a cloud of smoke to hide in) and... a tiger.



** After the death of two dragons, other dragons are starting to mix their corruption method with those of the dead dragons...



** Some new enemies have attacks that will put a small crosshair symbol of the player's head. That means a mobile attack will follow the character.



* DeadlyDecadentCourt: There's quite a bit of this among the ruling class of Divinty's Reach. And the sylvari Nightmare Court, with an extra helping of Deadly. Asuran academia also leans towards this.

to:

* DeadlyDecadentCourt: DeadlyDecadentCourt:
**
There's quite a bit of this among the ruling class of Divinty's Reach. And Reach, particularly the ministers. Minister Caudecus is the most prominent opponent.
** The
sylvari Nightmare Court, with an extra helping Court strongly resemble old school elven courts. Nightmare Courtiers of Deadly. Asuran note tend to have NamesToRunAwayFrom.
**Asuran
academia also leans towards this.this, although deaths are usually due to malfunctioning devices rather than the competition killing each other.



** Karka hatchlings will make suicidal runs at players, then add a condition that reflects them attaching themselves to the player.



* DeliberatelyCuteChild: All the races (''except,'' rather pointedly, [[BornAsAnAdult the Sylvari]]) have child [=NPCs=]. While Human and Norn children are pretty much what you'd expect (if a bit taller for the Norn), Charr cubs are rather endearing, but even they have ''nothing'' on the absurdly tiny and adorably cute Asuran [[http://i.imgur.com/NPlAnEm.jpg progeny]].
** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an Asuran progeny and a tiny young Skritt (the only other race as small as the Asura) team up to steal apples from a vendor.

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* DeliberatelyCuteChild: All the races (''except,'' rather pointedly, [[BornAsAnAdult the Sylvari]]) sylvari]]) have child [=NPCs=]. While Human human and Norn norn children are pretty much what you'd expect (if a bit taller larger for the Norn), Charr norn), charr cubs are rather endearing, but even they have ''nothing'' on the absurdly tiny and adorably cute Asuran asura [[http://i.imgur.com/NPlAnEm.jpg progeny]].
** In the reconstructed Lion's Arch (which integrates refugees from the minor races into its population) there's an adorable mini-event where an Asuran asura progeny and a tiny young Skritt skritt (the only other race as small as the Asura) asura) team up to steal apples from a vendor.



** Hostile [=NPCs=] are prefaced with their rank of difficulty (Veteran being slightly above normal difficulty and Champion being a boss), which in at least one case has lead to an npc named Champion Badazar's Champion.
** Same with items, who get prefixes according to their stats and the built-in runes/jewels - leading to things like a "Berserker's ring of the Berserker".
* DidYouJustPunchOutCthulhu: The Elder Dragons are effectively living forces of nature that corrupt the living and alter the face of the land with their presence. And in the personal story, you take part in killing one of them.
* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. Thus being said, this involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]] For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. Thus being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.

to:

** Hostile [=NPCs=] are prefaced with their rank of difficulty (Veteran being slightly above normal difficulty and difficulty, Champion being a boss), boss, and Elite being somewhere in-between), which in at least one case has lead to an npc NPC named Champion Badazar's Champion.
** Same with items, who get prefixes and suffixes according to their stats and the built-in runes/jewels - leading to things like a "Berserker's ring of the Berserker".
* DidYouJustPunchOutCthulhu: The Elder Dragons are effectively living forces of nature that corrupt the living and alter the face of the land with their presence. And in the personal story, Each major release (the base game and Heart of Thorns) ends with you take part in killing one of them.
* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. Thus being said, this This involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]] For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. Thus being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.



** Living World, Season 2 focused on uniting the 5 races, after much of the Pact died in the assault on Zhaitan.



* DoubleUnlock: Essentially the Mastery system. They first get unlocked by exploring an area in Magus Falls, but then the player must earn a certain amount of experience and spend a certain amount of mastery points to be able to actually use the skill.
* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. A few appear ingame as fightable bosses, including (but not limited to) The Shatterer, champion of Kralkatorrik, Tequatl the Sunless, champion of Zhaitan, and the Claw of Jormag. Others are mentioned in the novels, and three appear in the original ''VideoGame/GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]

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* DoubleUnlock: Essentially the Mastery system. They A mastery path first get gets unlocked by exploring an area in Magus Falls, achieving a specific task, but then the player must earn a certain amount of experience and experience, then spend a certain amount of mastery points (either Core or Maguuma, depending on the path) to be able to actually use the skill.
* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. A few appear ingame as fightable bosses, including (but not limited to) The Shatterer, champion of Kralkatorrik, Kralkatorrik; Tequatl the Sunless, champion of Zhaitan, Zhaitan; and the Claw of Jormag. Others are mentioned in the novels, and three appear in the original ''VideoGame/GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]



** One of the Norn personal story options is something shameful that happened at a recent moot, either blacking out, losing a fight to your rival, or losing an heirloom.

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** One of the Norn norn personal story options is something shameful that happened at a recent moot, either blacking out, losing a fight to your rival, or losing an heirloom.



* DropTheHammer: A two-handed weapon for the Warrior and [[MagicKnight Guardian]], providing some [[PunchedAcrossTheRoom flashy attacks]] for both professions.
** Also a skill on the Revenant with the Hammer weapon, Summons a large etheral hammer to smash an area.
** As of Heart of Thorns, unlocking the new engineer specialization allows them to equip hammers.

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* DropTheHammer: A two-handed weapon for the Warrior and [[MagicKnight Guardian]], Soldier professions, providing some [[PunchedAcrossTheRoom flashy attacks]] for both all three professions.
** Also a skill on the Revenant with the Hammer weapon, Summons a large etheral hammer to smash an area.
** As of Heart of Thorns, unlocking the new engineer specialization specialization, Scrapper, allows them to equip hammers.



** The Thief class has a special version; not only can they wield two weapons at once, but one of their skills depends on which two weapons those are. So Pistol+Pistol will get you a different skill than Sword+Pistol, which is different from Sword+Dagger, and so on.
* DudeWheresOurCar: Selecting the "Blacked Out" origin for the Norn results in finding out that you and a Charr had lost a war vehicle and need to get it back.

to:

** The Thief class has a special version; version: not only can they wield two weapons at once, but one of their skills depends on which two weapons those are. So Pistol+Pistol will get you a different skill than Sword+Pistol, which is different from Sword+Dagger, Pistol+Sword, and so on.
* DudeWheresOurCar: Selecting the "Blacked Out" origin for the Norn norn results in finding out that you and a Charr charr had lost a war vehicle and need to get it back.



** The Mesmer skill Portal can be just as good for those who have trouble with jumping puzzles. So long as the Mesmer can navigate the puzzle on his own, he can ferry dozens of friends to the end to collect the reward through the Portal.
* DyingRace: Humanity is at risk of becoming this relatively speaking, at least on the continent of Tyria. Of the five human kingdoms from the first ''GuildWars'', Orr was destroyed outright; Ascalon has fallen but for the fortress city of Ebonhawke, which until recently was engaged in a never-ending war with the Charr; Kryta is functional, but destabilized by scheming ministers and a war with centaurs; and Elona is enslaved by the Lich Palawa Joko, but presumably there are still people living there. Cantha is possibly the strongest remaining human civilization... but at last mention is being run by a ruthless, xenophobic government. Humans are still above many of the tribal races of Tyria, but they've suffered more losses and setbacks than the other four playable races.
** The Asura and Norn both lost their homeland and rebuilt elsewhere. (The subterranean asura founded Rata Sum during Eye of the North, while the norn were simply chased farther south.) The sylvari are new (under 25 years) and did not have a homeland to lose. Only the charr are better off then they were in Guild Wars 1, having reclaimed most of Ascalon and thrown off the oppressive yoke of the Flame Legion.
** Although, from GW to GW 2 (for the human), only Elona and Kryta is worse than they were. Kryta was enslaved by the [[CorruptChurch White Mantle]], Elona by Palawa Joko. Plus, the charr were the first inhabitants of Ascalon before they were "exiled" by humankind. Orr was destroyed abput 2 years before [[GuildWars GW1]] so it doesn't count.

to:

** The Mesmer skill Portal can be just as good for those who have trouble with jumping puzzles. So long as the Mesmer can navigate the puzzle on his own, he can ferry dozens of friends to the end to collect the reward through the Portal.
Portal. Later jumping puzzles integrate a flag method to ensure people actually do the puzzle instead of getting warped to the end.
* DyingRace: Humanity is at risk of becoming this this, relatively speaking, at least on the continent of Tyria. Of the five human kingdoms from the first ''GuildWars'', Orr was destroyed outright; Ascalon has fallen but for the fortress city of Ebonhawke, which until recently was engaged in a never-ending war with the Charr; Kryta is functional, but destabilized by scheming ministers and a war with centaurs; and Elona is enslaved by the Lich Palawa Joko, but presumably there are still people living there. Cantha is possibly the strongest remaining human civilization... but at last mention is being run by a ruthless, xenophobic government. Humans are still above many of the tribal races of Tyria, but they've suffered more losses and setbacks than the other four playable races.
** The Asura asura and Norn norn both lost their homeland and rebuilt elsewhere. (The subterranean asura founded Rata Sum during Eye of the North, while the norn were simply chased farther south.) The sylvari are new (under 25 years) and did not have a homeland to lose. Only the charr are better off then than they were in Guild Wars 1, having reclaimed most of Ascalon and thrown off the oppressive yoke of the Flame Legion.
** Although, from GW to GW 2 (for the human), only Elona and Kryta is worse than they were. Kryta was enslaved by the [[CorruptChurch White Mantle]], Elona by Palawa Joko. Plus, the charr were the first inhabitants of Ascalon before they were "exiled" by humankind. Orr was destroyed abput about 2 years before [[GuildWars GW1]] the first game, so it doesn't count.



* ElementalPowers: The [[GlassCannon elementalist's]] back. And this time, they can change which elemental spells they use in mid-battle, which should help a bit with the practice of seeing 95% of the player using fire exclusively in the previous game.

to:

* ElementalPowers: The [[GlassCannon elementalist's]] elementalist]] is back. And this time, they can change which elemental spells they use in mid-battle, which should help a bit with the practice of seeing 95% of the player players using fire exclusively in the previous game.



** To a lesser degree, Sylvari versus Asura. The sylvari are very flighty and curious, while the asura are highly industrial. It doesn't help that [[spoiler:asura did experiments on some of the early sylvari]].



* EveryoneCallsHimBarkeep[=/=]OnlyKnownByTheirNickname: The player character. Obviously they can't call you by your name, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir(or just Slayer, for short) for their part in the Great Hunt. Asura are called Savant in recognition of winning the Snaff Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.

to:

* EveryoneCallsHimBarkeep[=/=]OnlyKnownByTheirNickname: The player character. Obviously they can't call you by your name, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir(or Issormir (or just Slayer, for short) for their part in the Great Hunt. Asura are called Savant in recognition of winning the Snaff Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.



* ExplainExplainOhCrap: When an Ettin is given a sudden boost in intelligence (and [[SesquipedalianLoquaciousness verbosity]]) by an Asura researcher's experiment, he first starts by critizising her "clumsy" technique, then suddenly realizes the ''real'' flaw...which is that he is about to turn into a giant rage-filled monster.

to:

* ExplainExplainOhCrap: When an Ettin ettin is given a sudden boost in intelligence (and [[SesquipedalianLoquaciousness verbosity]]) by an Asura asura researcher's experiment, he first starts by critizising criticizing her "clumsy" technique, then suddenly realizes the ''real'' flaw...flaw... which is that he is about to turn into a giant rage-filled monster.



* FaceMonsterTurn: At least one open PlayerVersusPlayer event involves some players being corrupted by Krakatorrik and being turned to his side.

to:

* FaceMonsterTurn: At least one open PlayerVersusPlayer event from a beta weekend event involves some players being corrupted by Krakatorrik and being turned to his side.



* FantasticSlurs: Pop up most often between the openly antagonistic races, but also present between mildly friendly races. Carried over from the first game are "mouse" (Charr to human), "two-legs" (Centaur to everything bipedal), and "bookah" (Asura to everyone else).

to:

* FantasticSlurs: Pop up most often between the openly antagonistic races, but also present between mildly friendly races. Carried over from the first game are "mouse" (Charr (charr to human), "two-legs" (Centaur (centaur to everything bipedal), and "bookah" (Asura (asura to everyone else).



** It's important to note that, for the Nightmare Court at least, they are not necessarily evil - they're just a group of individuals that disagree with the viewpoint presented by the player character's faction. The Nightmare Court in particular has a very understandable and morally grey objective, but unfortunately, this probably won't be communicated very well in-game.
** The reverse is also true of the separatists, thanks to actions by the Ebon Vanguard and their leader Gwen Thackeray, [[NamesToRunAwayFromReallyFast the Goremonger]].
*** Keep in mind that the Charr don't hand out names like that unless they're ''earned.'' Says a lot about how much they respected and feared her.

to:

** It's important to note that, for the Nightmare Court at least, they are not necessarily evil - they're just a group of individuals that disagree with the viewpoint presented by the player character's faction. The Nightmare Court in particular has a very understandable and morally grey objective, but unfortunately, this probably won't be isn't communicated very well in-game.
** The reverse is also true of the separatists, thanks to actions by the Ebon Vanguard and their leader Gwen Thackeray, [[NamesToRunAwayFromReallyFast the Goremonger]].
***
Goremonger]]. Keep in mind that the Charr don't hand out names like that unless they're ''earned.'' Says a lot about how much they respected and feared her.



*** [[AnIcePerson The Icebrood]] are a mixture of Fallen and Crafty. Again, like the Branded, they are not as monstrous, and their dragon master wields power over the mind and relies on sweet-talking and manipulation to gather his followers.
*** With [[PlantMooks the Mordrem]], it largely depends on their type. The normal beast-like Mordrem are Savage, being largely mindless, the [[EliteMooks Mordrem Guard]] as former sylvari are definitely Fallen, while overall their systematic approach and great numbers put them right into the Crafty category. of Mordremoth, the Mordrem Guard in particular.
* FantasyGunControl: [[AvertedTrope Aversion]], as firearms of all sorts, ranging from pistols to machine guns, along with other modern military hardware such as rapid-firing cannon, mortars and remote-controlled land mines, have been developed in the 250 years since ''VideoGame/GuildWars''. The Asura even have a humongous laser, which they deploy on the southern shores of Sparkfly Fen against Tequatl the Sunless. [[spoiler:And again against Zhaitan in the final personal story.]]

to:

*** [[AnIcePerson The Icebrood]] are a mixture of Fallen and Crafty. Again, like the Branded, they are not as monstrous, and their dragon master wields power over the mind and relies on sweet-talking and manipulation to gather his followers.
followers. Some of the Sons of Svanir even volunteer to become Icebrood.
*** With [[PlantMooks the Mordrem]], it largely depends on their type. The normal beast-like Mordrem are Savage, being largely mindless, the [[EliteMooks Mordrem Guard]] as former sylvari are definitely Fallen, while overall their systematic approach and great numbers put them right into the Crafty category. category of Mordremoth, the Mordrem Guard in particular.
* FantasyGunControl: [[AvertedTrope Aversion]], {{Aver|tedTrope}}sion, as firearms of all sorts, ranging from pistols to machine guns, along with other modern military hardware such as rapid-firing cannon, mortars and remote-controlled land mines, landmines, have been developed in the 250 years since ''VideoGame/GuildWars''. The Asura asura even have a humongous laser, which they deploy on the southern shores of Sparkfly Fen against Tequatl the Sunless. [[spoiler:And again against Zhaitan in the final personal story.]]



** Stout: Charr / Norn

to:

** Stout: Charr / Norn



** The Guardian has three skills, that teleports him in melee-range of the enemy.

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** The Guardian has three skills, skills that teleports him in melee-range of the enemy.



* FurryReminder: In case you forget that the Charr are basically huge bipedal cats, they [[RunningOnAllFours run on all fours]] when out of combat.

to:

* FurryReminder: In case you forget that the Charr charr are basically huge bipedal cats, they [[RunningOnAllFours run on all fours]] when out of combat.



* GameplayAndStorySegregation: In all related works, the Asura are not very athletic, and generally have to ride golems to keep up with the other races, or jog to match their walking pace. On the other end of the spectrum, only a Charr is really big and strong enough to pick a fight with a Norn, and most of the more powerful Norn can match a Charr warband on their own. Weapons and magic level the playing field quite a bit, but by all accounts, the Asura and the Sylvari are downright frail compared to the Charr or the Norn. In game, all races are exactly the same, except for a handful of racial spells that can't be used in PvP.

to:

* GameplayAndStorySegregation: In all related works, the Asura asura are not very athletic, and generally have to ride golems to keep up with the other races, or jog to match their walking pace. On the other end of the spectrum, only a Charr charr is really big and strong enough to pick a fight with a Norn, norn, and most of the more powerful Norn can match a Charr warband on their own. Weapons and magic level the playing field quite a bit, but by all accounts, the Asura asura and the Sylvari sylvari are downright frail compared to the Charr or the Norn. In game, all races are exactly the same, except for a handful of racial spells that can't be used in PvP.



** There is also a vendor by the mystic forge who accepts skill points for certain items.
** The laurel currency offers special rewards for doing the daily or monthly achievement as of January 2013. Laurel traders are available in every major city.

to:

** There is also a vendor by the mystic forge who accepts skill points spirit shards for certain items.
** The laurel currency offers special rewards for doing the daily or monthly achievement as of January 2013. Laurel traders are available in every major city. Laurels have since been moved into the daily log-in rewards.



** Every map added past the core game has at least one unique currency used with the vendors in the area.



* GiantEnemyCrab: The Karka from the Lost Shores event are rather crab-like

to:

* GiantEnemyCrab: The Karka from the Lost Shores event are rather crab-likecrab-like. Some destroyers also have a crab-like structure.



* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] with the Thieves Guild elite skill that summons a guy with [[GunsAkimbo dual pistols]] and a girl with [[DualWielding dual]] [[KnifeNut daggers]].

to:

* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] {{Inverted|Trope}} with the Thieves Guild elite skill that summons a guy with [[GunsAkimbo dual pistols]] and a girl with [[DualWielding dual]] [[KnifeNut daggers]].



* InformedDeformity: Eir Stegalkin, the Norn member of Destiny's Edge, is constantly referred to as old - [[http://wiki.guildwars2.com/wiki/File:Eir_02_concept_art.jpg this is how she looks for overall design]].

to:

* InformedDeformity: InflationNegation: A meta example. In VideoGame/GuildWars, money was only measured in gold and platinum (100 gold). In this game, 250 years later or so, money comes in copper, silver and gold coins. Platinum coins aren't found outside of doubloons.
* InformedDeformity:
**
Eir Stegalkin, the Norn member of Destiny's Edge, is constantly referred to as old - [[http://wiki.guildwars2.com/wiki/File:Eir_02_concept_art.jpg this is how she looks for overall design]]. Of course, according to the lore, norn seem to be rather longlived, so Eir might be "old" only when compared to humans.



** And of course, according to the lore, Norn seem to be rather longlived, so Eir might be "old" only when compared to humans.
** Dialogue between a hunter in Hoelbrak and a shaman suggests that "age", as the Norn view it, is not measured in years but by the capacity to complete deeds. A hunter who has accomplished many things in life, but who has sustained great injury that limits his ability to live up to his youth, is said to have progressed in "seasons", and is encouraged to devote their time training others or passing on wisdom as a transition from that youth. Because Eir had accomplished things which most Norn could not hope to match, but has since refused to pursue that goal, she may be considered "old" by society (and indeed likely considers herself to be old) and thus passes her experience and wisdom to the Slayer as a result.

to:

** And of course, according to the lore, Norn seem to be rather longlived, so Eir might be "old" only when compared to humans.
** Dialogue between a hunter in Hoelbrak and a shaman suggests that "age", as the Norn norn view it, is not measured in years but by the capacity to complete deeds. A hunter who has accomplished many things in life, but who has sustained great injury that limits his ability to live up to his youth, is said to have progressed in "seasons", and is encouraged to devote their time training others or passing on wisdom as a transition from that youth. Because Eir had accomplished things which most Norn norn could not hope to match, but has since refused to pursue that goal, she may be considered "old" by society (and indeed likely considers herself to be old) and thus passes her experience and wisdom to the Slayer as a result.



* InterserviceRivalry: The three Orders of Tyria - the Vigil, the Durmand Priory, and the Order of Whispers - are multi-racial organizations dedicated to combating the awoken Elder Dragons. Each of the orders have their own philosophies about what tactics will ultimately defeat the dragons. While they are rivals at times, they recognize that protecting Tyria is the most important goal which they each share.

to:

* InterserviceRivalry: The three Orders of Tyria - the Vigil, the Durmand Priory, and the Order of Whispers - are multi-racial multiracial organizations dedicated to combating the awoken Elder Dragons. Each of the orders have their own philosophies about what tactics will ultimately defeat the dragons. While they are rivals at times, they recognize that protecting Tyria is the most important goal which they each share.



* {{Jerkass}}: Pretty much the Asura's [[PlanetOfHats hat]]- it's extremely rare of to find one who isn't self-centered, arrogant, outright rude, or at least a bit snarky (although they do exist, such as Tonn the Demolitionist and his wife Ceera the Medic). The question is usually whether they're a JerkWithAHeartOfGold or a JerkWithAHeartOfJerk

to:

* {{Jerkass}}: Pretty much the Asura's asura's [[PlanetOfHats hat]]- it's extremely rare of to find one who isn't self-centered, arrogant, outright rude, or at least a bit snarky (although they do exist, such as Tonn the Demolitionist and his wife Ceera the Medic). The question is usually whether they're a JerkWithAHeartOfGold or a JerkWithAHeartOfJerk



* RatMen: The Skritt are generally regarded as pests by the more advanced races of Tyria due to their attraction to anything shiny and tendency to run off with said shinies. Skritt are individually weak and not particularly bright, but they share a pseudo-hivemind of sorts thanks to their constant ultrasonic chittering which makes large groups of them capable of surprising feats of intellect (such as repeatedly outsmarting the Asura, the resident InsufferableGenius race).

to:

* RatMen: The Skritt skritt are generally regarded as pests by the more advanced races of Tyria due to their attraction to anything shiny and tendency to run off with said shinies. Skritt are individually weak and not particularly bright, but they share a pseudo-hivemind of sorts thanks to their constant ultrasonic chittering which makes large groups of them capable of surprising feats of intellect (such as repeatedly outsmarting the Asura, asura, the resident InsufferableGenius race).



** Bandits and other criminals, the Separatists and Minister Caduceus' guards to Humans.

to:

** Bandits and other criminals, the Separatists and The Separatists, Minister Caduceus' guards and Bandits [[spoiler:who all seem to have secretly been White Mantle memeber]] to Humans.



** Also an integral part to a specific Vista found in Lions Arch, [[spoiler:where you literally have to jump from the shore onto a small rock outcropping. Unfortunately said outcropping is well outside of the normal range of a characters jump distance. So leave it to an intrepid Asura NPC to come up with a Rocket Booster Rifle that will get you onto the platform.]]

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** Also an integral part to a specific Vista found in Lions Arch, [[spoiler:where where you literally have to jump from the shore onto a small rock outcropping. Unfortunately said outcropping is well outside of the normal range of a characters character's jump distance. So leave it to an intrepid Asura asura NPC to come up with a Rocket Booster Rifle that will get you onto the platform.]]platform. With gliding added to core Tyria, this is less necessary.



*** Also from the Super Adventure Box event, other than the many references to older video games, the Asura in charge of the whole event is named Moto, and the princess you must rescue within the game is called Mia. [[Creator/ShigeruMiyamoto Mia and Moto.]]

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*** Also from the Super Adventure Box event, other than the many references to older video games, the Asura asura in charge of the whole event is named Moto, and the princess you must rescue within the game is called Mia. [[Creator/ShigeruMiyamoto Mia and Moto.]]



** Conversation between Asura and Sylvari gate attendants in the Sylvari city. The Asura's golem freaked because the Sylvari wanted to know [[Literature/DoAndroidsDreamOfElectricSheep if golems dreamed,]] [[Film/BladeRunner and asked it questions about turtles in the desert and about its mother.]]

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** Conversation between Asura asura and Sylvari sylvari gate attendants in the Sylvari sylvari city. The Asura's asura's golem freaked because the Sylvari sylvari wanted to know [[Literature/DoAndroidsDreamOfElectricSheep if golems dreamed,]] [[Film/BladeRunner and asked it questions about turtles in the desert and about its mother.]]



** In "Snaff Would Be Proud", the first quest for Asuran characters who chose the 'College of Statics' background, your krewe hatches a baby raptor from a giant egg you find, prompting your krewemate Kozzak to start gushing over it.

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** In "Snaff Would Be Proud", the first quest for Asuran asura characters who chose the 'College of Statics' background, your krewe hatches a baby raptor from a giant egg you find, prompting your krewemate Kozzak to start gushing over it.



* StarterVillain: If you create a Sylvari and choose to dream about the Knight in Green Armor, Bercilak of the Nightmare Court is this - the early stages of the main story have you looking for a way to defeat him and circumvent his magical armor, and by level 10, he's dead and you're moving on to bigger things.
** In the asura prologue, the hero meets a certain member of the Inquest. This Inquest member appears in all the initial stories for asura, and she is killed by the end of the 1-10 storyline.
** Several personal stories have characters that qualify, such as Legionnaire Urvan Steelbane for Blood Legion Charr, and Teyo of the Inquest for the Asura.
* StatuesqueStunner: Pretty much all of the female Norn.

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* StarterVillain: If you create a Sylvari sylvari and choose to dream about the Knight in Green Armor, Bercilak of the Nightmare Court is this - the early stages of the main story have you looking for a way to defeat him and circumvent his magical armor, and by level 10, he's dead and you're moving on to bigger things.
** In the asura prologue, the hero meets a certain member of the Inquest. This Inquest member appears in all the initial stories for asura, and she is killed by the end of the 1-10 storyline.
**
Several personal stories have characters that qualify, such as Legionnaire Urvan Steelbane for Blood Legion Charr, charr, and Teyo of the Inquest for the Asura.
all asura.
* StatuesqueStunner: Pretty much all of the female Norn.norn.
24th Sep '16 10:04:33 PM ArcaneAzmadi
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Added DiffLines:

** Apparently WordOfGod on one of the devstreams is that they're actually JustFriends, which would make this a pretty major RelationshipWritingFumble.
22nd Sep '16 1:00:23 AM Rognik
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** hints of ShipTease between Braham the Norn and Rox the Charr in Season 1 of the Living World.
** both Speelunk and Dawkurra develop rather adorable crushes on Sages in the Auric Basin, despite them being Skritt (rat-people) and the Sages being Exalted (essentially living armor). Dawkurra is especially forward about it, calling Volaar her "shiny king". They both get let down gently by the Sages.
** the fact that NPCs will flirt with or have crushes on the PC no matter the races involved.
* ItsAlwaysMardiGrasInNewOrleans: In Diessa Plateau, a charr festival called "Meatoberfest" is held in the area known as Butcher's block, what's implied in dialogue to only be an annual celebration goes on every day of the year.

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** hints Hints of a ShipTease between Braham the Norn and Rox the Charr in Season 1 of the Living World.
** both Both Speelunk and Dawkurra develop rather adorable crushes on Sages in the Auric Basin, despite them being Skritt (rat-people) and the Sages being Exalted (essentially living armor). Dawkurra is especially forward about it, calling Volaar her "shiny king". They both get let down gently by the Sages.
** the fact that NPCs [=NPCs=] will flirt with or have crushes on the PC no matter the races involved.
* ItsAlwaysMardiGrasInNewOrleans: ItsAlwaysMardiGrasInNewOrleans:
**
In Diessa Plateau, a charr festival called "Meatoberfest" is held in the area known as Butcher's block, what's Block. What is implied in dialogue to only be an annual celebration goes on every day of the year.year.
** In Divinity's Reach, Caudecus has been hosting a festival for the people for years.



* TheNicknamer: The skritt will often exemplify this trope, in part because of their intellectual limitations. All skritt are obsessed with "shinies", and will use descriptive terms to refer to any item that grabs their attention.



** There's another one in the human story where the player, during an undercover mission, has discovered that the bandits are plotting to attack both an orphanage and a hospital at the same time. Logan gives the player the choice between defending one or the other. Regardless of your choice, Logan will tag along with you and leave behind a lower-ranking Seraph to handle the location you didn't choose. You and Logan successfully rescue the civilians at location of your choice, [[spoiler:then you get to watch the other location get blown to smithereens with the civilians inside before you and Logan can do anything about it]].
** It´s also what ultimately broke up [[FiveManBand Destiny's Edge]],[[spoiler: Logan had to chose between staying with his friends, who were about to face one of the Elder Dragons or going back to protect the queen from the minionns of the same Elder Dragon. No matter his choice, someone was going to die.]]
** In the Synergetics storyline for asura characters, you learn that the reason the Inquest were able to run off with your Snaff Prize entry is because [[spoiler: the leader of your krewe betrayed you in attempts to snag a seat on the Arcane Council. Your other krewemate is kidnapped and you're given the choice to either go after your leader for what he did or go break your krewemate out from the Inquest. Based on your decision either the traitor gets away without any consequences or your krewemate is unceremoniously murdered.]] Really neither choice is pleasant.

to:

** There's another one in the human commoner story where the player, during an undercover mission, has discovered that the bandits are plotting to attack both an orphanage and a hospital at the same time. Logan gives the player the choice between defending one or the other. Regardless of your choice, Logan will tag along with you and leave behind a lower-ranking Seraph to handle the location you didn't choose. You and Logan successfully rescue the civilians at the location of your choice, [[spoiler:then you get to watch the other location get blown to smithereens with the civilians inside before you and Logan can do anything about it]].
** It´s It's also what ultimately broke up [[FiveManBand Destiny's Edge]],[[spoiler: Logan had to chose choose between staying with his friends, who were about to face one of the Elder Dragons or going back to protect the queen from the minionns of the same Elder Dragon. No matter his choice, someone was going to die.]]
** In the Synergetics storyline for asura characters, you learn that the reason the Inquest were able to run off with your Snaff Prize entry is because [[spoiler: the [[spoiler:the leader of your krewe betrayed you in attempts to snag a seat on the Arcane Council. Your other krewemate is kidnapped and you're given the choice to either go after your leader for what he did or go break your krewemate out from the Inquest. Based on your decision decision, either the traitor gets away without any consequences or your krewemate is unceremoniously murdered.]] Really neither choice is pleasant.



** In the Orr chapters, you're given the option of joining attacks on Zhaitan from land or sea, or going after a missing Priory expedition that was looking for an artifact important to a later mission. [[spoiler: no matter which you choose, someone's going to die, and all of them are people you've probably met before in your personal story depending on your race and choices. If you pick Land, Tegwen and Sam Beirne die, if you pick Sea, Agent Zott dies, and if you go after the expedition, Ferghen and Kekt die.]]

to:

** In the Orr chapters, you're given the option of joining attacks on Zhaitan from land or sea, or going after a missing Priory expedition that was looking for an artifact important to a later mission. [[spoiler: no [[spoiler:No matter which you choose, someone's going to die, and all of them are people you've probably you might have met before in your personal story depending on your race and choices. If you pick Land, Tegwen and Sam Beirne die, die; if you pick Sea, Agent Zott dies, dies; and if you go after the expedition, Ferghen and Kekt die.]]



** SceneryGorn: Most of Orr is a desolate wasteland littered with ruins and bizarre coral growths. During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck.
* SchizoTech: Justified, sort of. The primary innovators are the asura and charr, who are (respectively) [[InsufferableGenius too arrogant]] and too belligerent to share their technology. Though the asura do trade bits and pieces of it in return for labour and good will in order to insinuate themselves with the other nations, while assiduously maintaining the advantage for themselves.[[note]]for example, installing networks of impressive magical gateways to connect various nations in commerce, meanwhile retaining exclusive proprietorship of the powerful {{Magitek}} governing their own [[CrystalSpiresAndTogas breathtaking levitating city]][[/note]]

to:

* SceneryGorn:
** SceneryGorn: Most of Orr is a desolate wasteland littered with ruins and bizarre coral growths. growths.
**
During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck.
** The town of Prosperity after Season 2, Chapter 2. After players were able to visit this small but thriving town in Dry Top, it gets savagely attacked by Mordremoth's vines. Several of the [=NPCs=] met during that initial 2 week period are seen caught in a stranglehold by the vines, including fan-favourite Droobert.
** While the Fire Islands were never inhabited, the landscape there is bleak with many dangerous lava pools and rivers scattered about Ember Bay.
* SchizoTech: Justified, sort of. The primary innovators are the asura and charr, who are (respectively) [[InsufferableGenius too arrogant]] and too belligerent to share their technology. Though the asura do trade bits and pieces of it in return for labour and good will in order to insinuate themselves with the other nations, while assiduously maintaining the advantage for themselves.[[note]]for [[note]]For example, installing networks of impressive magical gateways to connect various nations in commerce, meanwhile retaining exclusive proprietorship of the powerful {{Magitek}} governing their own [[CrystalSpiresAndTogas breathtaking levitating city]][[/note]]



** Starting in the "Nightmare Within" patch, there are large structures called Mysterious Probes scattered all around Tyria. Whenever the player character approaches it, the player can press the action button to Touch it despite having a '''DO NOT TOUCH''' label on it. Touching a Mysterious Probe would knock the player back along with a message telling them not to do it again. Doing it repeatedly will cause the player to die along with the a message saying that they shouldn't have done that.

to:

** Starting in From the "Nightmare Within" patch, patch until their ultimate destruction, there are were large structures called Mysterious Probes scattered all around Tyria. Whenever the player character approaches it, the player can press the action button to Touch it despite having a '''DO NOT TOUCH''' label on it. Touching a Mysterious Probe would knock the player back along with a message telling them not to do it again. Doing it repeatedly will cause the player to die along with the a message saying that they shouldn't have done that.that.
*** In the same vein, a reward for watching the Season 1 review is a Gift from Scarlett. Interacting with it will instantly put the character into the downed state.
21st Sep '16 11:18:06 PM PuffPuff
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Added DiffLines:

** In the Orr chapters, you're given the option of joining attacks on Zhaitan from land or sea, or going after a missing Priory expedition that was looking for an artifact important to a later mission. [[spoiler: no matter which you choose, someone's going to die, and all of them are people you've probably met before in your personal story depending on your race and choices. If you pick Land, Tegwen and Sam Beirne die, if you pick Sea, Agent Zott dies, and if you go after the expedition, Ferghen and Kekt die.]]
21st Sep '16 10:46:51 PM PuffPuff
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* InterspeciesRomance: Mostly [[AvertedTrope averted]], surprisingly, as WordOfGod says that none of the races can interbreed with each other, not even Humans and Norn (which are, physically at least, basically just large humans). However there ''were'' hints of ShipTease between Braham the Norn and Rox the Charr in Season 1 of the Living World. There's also a Skritt (rat-person) NPC in Auric Basin who develops an adorably obvious crush on a Sage (a floating animated golden armour) [[LoveAtFirstSight the instant he sees her]]:
-->'''Speelunkk:''' Something shiny down tunnel!\\
'''Sage Essher:''' Oh, there you are. I feared I might spend eternity here.\\
'''Speelunkk:''' What would trap such shiny, pretty person?\\
'''Sage Essher:''' An ooze ambushed me. I may not survive another of its attacks. I wonder if you might have better luck?\\
'''Speelunkk:''' No worries! Will smash ooze and free pretty, floaty thing.\\
''(after the battle)''\\
'''Speelunkk:''' No fear. Nasty ooze is all gone now.\\
'''Sage Essher:''' Thank you, little one. I'm in your debt.\\
'''Speelunkk:''' You can come live with me, now.\\
'''Sage Essher:''' Oh... I'm grateful to you, but I have an important mission. I've lost too much time. I need to reach the pylon. I must summon the enchanted armor to help protect Tarir.\\
'''Speelunkk:''' ''(sigh)'' Such an important floaty person.

to:

* InterspeciesRomance: Mostly ''Mostly'' [[AvertedTrope averted]], surprisingly, as WordOfGod says that none of the races can interbreed with each other, not even Humans and Norn (which are, physically at least, basically just large humans). However there ''were'' ''are'' a few noticeable exceptions:
**
hints of ShipTease between Braham the Norn and Rox the Charr in Season 1 of the Living World. There's also a World.
** both Speelunk and Dawkurra develop rather adorable crushes on Sages in the Auric Basin, despite them being
Skritt (rat-person) NPC in Auric Basin who develops an adorably obvious crush on a Sage (a floating animated golden armour) [[LoveAtFirstSight (rat-people) and the instant he sees her]]:
-->'''Speelunkk:''' Something shiny
Sages being Exalted (essentially living armor). Dawkurra is especially forward about it, calling Volaar her "shiny king". They both get let down tunnel!\\
'''Sage Essher:''' Oh, there you are. I feared I might spend eternity here.\\
'''Speelunkk:''' What would trap such shiny, pretty person?\\
'''Sage Essher:''' An ooze ambushed me. I may not survive another of its attacks. I wonder if you might
gently by the Sages.
** the fact that NPCs will flirt with or
have better luck?\\
'''Speelunkk:''' No worries! Will smash ooze and free pretty, floaty thing.\\
''(after
crushes on the battle)''\\
'''Speelunkk:''' No fear. Nasty ooze is all gone now.\\
'''Sage Essher:''' Thank you, little one. I'm in your debt.\\
'''Speelunkk:''' You can come live with me, now.\\
'''Sage Essher:''' Oh... I'm grateful to you, but I have an important mission. I've lost too much time. I need to reach
PC no matter the pylon. I must summon the enchanted armor to help protect Tarir.\\
'''Speelunkk:''' ''(sigh)'' Such an important floaty person.
races involved.
21st Sep '16 9:02:13 PM Rognik
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** The Silverwastes, the latest area added to the map (November 2014), while now arid desert, was once the lush jungle/forest known as the Silverwood in ''Guild Wars: Prophecies''. Artifacts found at the old forts in the area indicate that those facilities may have at one time been occupied by the White Mantle, whether during their period of power in Kryta or while fleeing their defeat in that kingdom's civil war. The fortress known as Indigo Cave, in the center of the area, occupies more or less the same position as the old Shining Blade outpost known as Quarrel Falls. The Silverwastes are directly to the north of Dry Top, an area whose name and character hasn't changed in 250 years - except that the centaurs inhabiting the area are much friendlier to humans than in the old days.

to:

** The Silverwastes, the latest area added to the map (November 2014), November 2014, while now arid desert, was once the lush jungle/forest known as the Silverwood in ''Guild Wars: Prophecies''. Artifacts found at the old forts in the area indicate that those facilities may have at one time been occupied by the White Mantle, whether during their period of power in Kryta or while fleeing their defeat in that kingdom's civil war. The fortress known as Indigo Cave, in the center of the area, occupies more or less the same position as the old Shining Blade outpost known as Quarrel Falls. The Silverwastes are directly to the north of Dry Top, an area whose name and character hasn't changed in 250 years - except that the centaurs inhabiting the area are much friendlier to humans than in the old days.


Added DiffLines:

** Living World Season 3, Chapter 2 takes us back to the Fire Islands, where we see an old mursaat base, and [[spoiler:a dwarf, reduced to little more than a head and a thumb]]. The map name, Ember Bay, calls back to the Ember Light Camp.
13th Sep '16 9:30:51 AM ArcaneAzmadi
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'''Braham:''' Why? Because it'll make you special? You're already special. At least, to me.\\

to:

'''Braham:''' Why? Because it'll make you special? [[{{Adorkable}} You're already special. At least, to me.\\]]\\
22nd Aug '16 9:42:30 PM thoby123
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* {{Elemental|Powers}}ist - A scholar profession focusing on, not surprisingly, magic based on the standard FourElementEnsemble. Unlike most other classes, instead of swapping weapons, the elementalist can swap "attunements", which change all five weapon skills. This allows him to serve multiple functions at once, having a variety of different skills at hand, also having effectively 20 instead of 10 possible weapon skills per weapon set. This makes him very versatile while in battle.

to:

* {{Elemental|Powers}}ist - A scholar profession focusing on, not surprisingly, magic based on the standard FourElementEnsemble. Unlike most other classes, instead of swapping weapons, the elementalist Elementalist can swap "attunements", which change all five weapon skills. This allows him to serve multiple functions at once, having a variety of different skills at hand, also having effectively to a new element; fire focuses on damage-dealing, water on healing, air on crowd control, and earth on defense. With their slew of 20 instead of 10 possible weapon skills per weapon set. This makes him very combined with a wide variety of utility skills, they are highly versatile while in battle. combat.



* [[MasterOfIllusion Mesmer]] - A scholar profession focused on illusion magic. Their fighting style is based around the creation of doppelgangers, that can be shattered to hurt enemies and/or buff themselves. They are divided into phantasms (easy to spot, additional effects) and clones (identical but powerless). These illusions can be furthermore used as a distraction. His trademark condition is Confusion, that penaltizes skill usage.

to:

* [[MasterOfIllusion Mesmer]] - A scholar profession focused on illusion magic. Their fighting style is based around the creation of doppelgangers, that can be shattered to hurt enemies and/or buff themselves. They are divided into phantasms (easy to spot, additional effects) and clones (identical but powerless). These illusions can be furthermore used as a distraction. His trademark The Mesmer also applies Confusion with many of their attacks, a negative condition is Confusion, that penaltizes skill usage.inflicts damage on the victim whenever they use any sort of ability.



** The '''Scrapper''' is their elite-specialization, using drones to manipulate the battlefield and provide various forms of utility autonomously. They wield a gigantic screw-wrench (like a hammer) in battle, specializing in area of effect damage and crowd control and some defensive capability.

to:

** The '''Scrapper''' is their elite-specialization, using drones to manipulate the battlefield and provide various forms of utility autonomously. They wield a gigantic screw-wrench (like a hammer) hammer in battle, specializing in area of effect damage and damage, crowd control and some defensive capability.



** The elite-specialization '''Dragonhunter''' grants the ability to use a longbow and trap skills. Virtues also become more physical, manifesting as a spear of immobilising light, wings that convey the Dragonhunter to a target destination, or a wall-shield to block enemy attacks.

to:

** The elite-specialization '''Dragonhunter''' grants the ability to use a longbow and trap skills. Virtues also become more physical, physical when activated, manifesting as a spear of immobilising light, wings that convey the Dragonhunter to a target destination, or a wall-shield to block enemy attacks.



** Their elite specialization, the Herald, allows them to wield shields and channel Glint. Invoking Glint provides access to "facet" auras, buffing themselves and nearby allies.

to:

** Their elite specialization, the Herald, '''Herald''', allows them to wield channel Glint, the benevolent dragon that rebelled against her masters and sought to protect Tyria instead. Heralds can equip shields to protect and channel Glint. heal allies. Invoking Glint provides access to "facet" auras, buffing themselves skills which provide auras and nearby allies.
buffs when first activated, and can be consumed/re-activated to unleash powerful area-of-effect blasts.
22nd Aug '16 8:07:09 PM thoby123
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** With the Chronomancer, the Mesmer gains an elite-specialization that revolves around time. They can equip shields for increased defensive and supportive capability, and gain abilities to alter their allies' skill cooldowns with an effect called "alacrity".

to:

** With the Chronomancer, '''Chronomancer''', the Mesmer gains an elite-specialization that revolves around time. They can equip shields for increased defensive and supportive capability, and gain abilities to alter their allies' skill cooldowns with an effect called "alacrity".



* [[KarmicThief Thief]] - An adventurer profession that makes use of his vast mobility to surpriseattack single enemies. Instead of having weapon timers, he consumes "Initiative" instead. Thus he can spam a strong attack multiple times before running out of initiative. His set of skills revolve around evasion, stealth and stealing from his enemy. What is stolen (i.e. what skill can be used temporarily) is ultimately dependable from the enemy.
** The '''Daredevil''' - the elite-specialization - takes the concept of the duellist further and vastly improves their ability to dodge, improving his battle skills or mobility. Their trademark weapon is a staff which they uniquely wield in melee combat.
* [[TheEngineer Engineer]] - An adventurer profession that uses guns, GunsAkimbo and rifles, as well as a number of technological gadgets for offense, healing, and control. Like the Elementalist, he's only able to carry one weaponset, but makes up for that with "kits", that replace the weapon skills for different purposes. At the same time he gains five extra skills for every non-weaponskill equipped. Thematically he's able to set up little gadgets and turrets to fight with, including comically inspired skills like a battering ram on a spring, rocket boots or spilling slicky oil.
** The '''Scrapper''' is the elite-specialization, using drones to manipulate things from afar and a gigantic screw-wrench (like a hammer) in battle, and specialize massive crowd control and evasion.

to:

* [[KarmicThief Thief]] - An adventurer profession that makes use of his their vast mobility to surpriseattack surprise attack single enemies. Instead of having cooldown timers on their weapon timers, he skills, the Thief consumes "Initiative" instead. Thus he can spam a strong attack multiple times before running out of initiative. His Their set of skills revolve around evasion, stealth and stealing from his enemy. What is stolen (i.e. what skill can be used temporarily) is ultimately dependable from 'stealing' to gain a unique, one-use attack that differs depending on the enemy.
target enemy.
** The '''Daredevil''' - the elite-specialization - takes the concept of the duellist further further, granting a third endurance bar for more dodges and vastly improves their ability to dodge, improving his battle an array of physical utility skills or mobility. that interrupt and disable enemies. Their trademark weapon is a staff which they uniquely wield in staff, but used as a melee combat.
striking weapon rather than a magical implement.
* [[TheEngineer Engineer]] - An adventurer profession that uses guns, GunsAkimbo and rifles, as well as a number of technological gadgets for offense, healing, and control. Like the Elementalist, he's they are only able to carry one weaponset, but makes up for that with "kits", that replace the weapon skills for different purposes. At Additionally the same time he gains five extra skills Engineer has 'toolbelt' skills, gaining one each for every non-weaponskill utility skill equipped. Thematically he's able to set up little gadgets and turrets to fight with, including comically inspired skills like a battering ram on a spring, rocket boots or spilling slicky oil.
** The '''Scrapper''' is the their elite-specialization, using drones to manipulate things from afar the battlefield and provide various forms of utility autonomously. They wield a gigantic screw-wrench (like a hammer) in battle, specializing in area of effect damage and specialize massive crowd control and evasion.some defensive capability.
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