History VideoGame / GrimFandango

7th Aug '17 10:06:07 AM Someoneman
Is there an issue? Send a Message


* GrievousBottleyHarm[=/=]PercussivePrevention: In Year 2, [[spoiler:Meche]] ruins Manny's chance of getting on board the ship she is leaving on by throwing a bottle at him. When the two are reunited a year later, Manny can't resist commenting on that:

to:

* GrievousBottleyHarm[=/=]PercussivePrevention: GrievousBottleyHarm: In Year 2, [[spoiler:Meche]] ruins Manny's chance of getting on board the ship she is leaving on by throwing a bottle at him. When the two are reunited a year later, Manny can't resist commenting on that:



* [[ItsAlwaysMardiGrasInNewOrleans It's Always The Day Of The Dead In Mexico]]: The game is based on Central/South American mythology, and all the gameplay takes place during four consecutive annual Dia de los Muertos.

to:

* [[ItsAlwaysMardiGrasInNewOrleans It's Always The Day Of The Dead In Mexico]]: ItsAlwaysMardiGrasInNewOrleans: The game is based on Central/South American mythology, and all the gameplay takes place during four consecutive annual Dia de los Muertos.



* PoirotSpeak: Manny, being from Central/South America, occasionally dips into Spanish mid conversation for every other word. In Year 4, Manny even exclaims ''[[AsLongAsItSoundsForeign "¡Ay chihuahua!"]]'' twice in one scene.

to:

* PercussivePrevention: [[spoiler:Meche]] throwing a champagne bottle at Manny to stop him from
boarding the ship.
* PoirotSpeak: Manny, being from Central/South America, occasionally dips di0ps into Spanish mid conversation for every other word. In Year 4, Manny even exclaims ''[[AsLongAsItSoundsForeign "¡Ay chihuahua!"]]'' twice in one scene.
31st Jul '17 12:21:54 PM LemonsDoki
Is there an issue? Send a Message


* AcidTripDimension: The World of the Living(!)

to:

* AcidTripDimension: The World of the Living(!)Living is animated in a paper-cut out style rather than 3D, to illustrate how alien it is to Manny now that he's dead.
2nd Jul '17 9:37:56 AM rjd1922
Is there an issue? Send a Message


* FriendlyEnemies: Manny gets along quite well with Maximino in Year 2, considering they're in competition for Rubacava's gambling business and Max is heavily implied to be an associate of the BigBad. Max even lets Glottis drive the Bone Wagon around his racetrack once a week, [[spoiler:which, considering what happens in Year 4, actually saved his life.]]

to:

* FriendlyEnemies: Manny gets along quite well with Maximino in Year 2, considering they're in competition for Rubacava's gambling business and Max is heavily implied to be an associate underling of the BigBad.[[BigBad Hector LeMans]]. Max even lets Glottis drive the Bone Wagon around his racetrack once a week, [[spoiler:which, considering what happens in Year 4, actually saved his life.]]
12th Jun '17 5:58:43 AM Piterpicher
Is there an issue? Send a Message


* DVDCommentary: The Remastered version contains "commentary nodes" similar to games by ValveSoftware, where the player can hear Tim Schafer and company discussing the history and inspirations for the game.

to:

* DVDCommentary: The Remastered version contains "commentary nodes" similar to games by ValveSoftware, Creator/ValveSoftware, where the player can hear Tim Schafer and company discussing the history and inspirations for the game.
2nd Apr '17 3:50:24 PM DustSnitch
Is there an issue? Send a Message


** "Calavera" means skull, and refers to sugar treats made for the Day of the Dead as well as other associated art. Also, Manuel is a variant of [[{{Jesus}} Emmanuel]], and while [[LovableRogue Manny]] isn't exactly a MessianicArchetype, he does eventually save [[spoiler:countless souls from an eternity away from heaven]].

to:

** "Calavera" means skull, and refers to sugar treats made for the Day of the Dead as well as other associated art. Also, Manuel is a variant of [[{{Jesus}} [[UsefulNotes/{{Jesus}} Emmanuel]], and while [[LovableRogue Manny]] isn't exactly a MessianicArchetype, he does eventually save [[spoiler:countless souls from an eternity away from heaven]].
16th Feb '17 9:39:11 AM ActualScientist
Is there an issue? Send a Message


* SuspiciouslySpecificDenial: When Manny first asks Glottis if ''he'' could be his chauffeur, Glottis lights up exclaiming "Oh!", then immediately stamps down his enthusiasm, quickly denying, "No! No no no no no no no..."
17th Jan '17 5:05:15 AM Gosicrystal
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: Taken to the extreme; trying to use, give, examine or pick up pretty much any person/object/item leads to Manny making a humorous comment:

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: Taken to the extreme; trying to use, give, examine or pick up pretty much any person/object/item leads to Manny making a humorous comment:



* TryEverything: There's one puzzle in Year Two which maddeningly requires you figure out what to do with a slip of paper reading "Rusty Anchor". The only solution is to show it to everyone in the city to figure out what it means - and [[TheDevTeamThinksOfEverything this being a Tim Schafer game]], ''everyone'' has a unique answer, up to and including a catchy little piano ballad (see below).

to:

* TryEverything: There's one puzzle in Year Two which maddeningly requires you figure out what to do with a slip of paper reading "Rusty Anchor". The only solution is to show it to everyone in the city to figure out what it means - and [[TheDevTeamThinksOfEverything [[DevelopersForesight this being a Tim Schafer game]], ''everyone'' has a unique answer, up to and including a catchy little piano ballad (see below).
14th Jan '17 2:39:39 PM Xtifr
Is there an issue? Send a Message


This 1998 AdventureGame for the PC from TimSchafer is a heady blend of [[FilmNoir noir]], Mexican mythology and Schafer's own warped sensibilities. As with all adventure games by Creator/LucasArts, it contained no real action or danger, and no possibility of dying, focusing instead on solving the often tricky puzzles strewn throughout the game, as well as just wandering through the place talking to people. It differed from adventure games of the time in its simple interface; Manny could move in three dimensions in a stationary environment, and interacted with it through three keys -- an Examine key, a Use key and a Get key, which could be used when Manny turned his head to look at something or someone. Sometimes all three keys could be used on the same item to different effect; stand near the giant pit of kitty litter and hit Examine, then Use, then Get, and you will get an increasingly funny series of reactions from Manny. Also, except for one arm-in-a-coffee-grinder moment, the adventure game standard of combining items was absent.

to:

This 1998 AdventureGame for the PC from TimSchafer Creator/TimSchafer is a heady blend of [[FilmNoir noir]], Mexican mythology and Schafer's own warped sensibilities. As with all adventure games by Creator/LucasArts, it contained no real action or danger, and no possibility of dying, focusing instead on solving the often tricky puzzles strewn throughout the game, as well as just wandering through the place talking to people. It differed from adventure games of the time in its simple interface; Manny could move in three dimensions in a stationary environment, and interacted with it through three keys -- an Examine key, a Use key and a Get key, which could be used when Manny turned his head to look at something or someone. Sometimes all three keys could be used on the same item to different effect; stand near the giant pit of kitty litter and hit Examine, then Use, then Get, and you will get an increasingly funny series of reactions from Manny. Also, except for one arm-in-a-coffee-grinder moment, the adventure game standard of combining items was absent.
26th Dec '16 11:37:13 AM Kan
Is there an issue? Send a Message


* AnalogyBackfire: [[spoiler:Domino's]] final moments were spent giving Manny a ReasonYouSuckSpeech, culminating in him telling him "If you just adopt the proper attitude, just look what can happen to you!" He was referring to all the success he'd been basking in due to being savvy, but the effect is lost because he says this [[spoiler:just as he's about to be ground to pieces by a pair of crushers he hadn't been paying attention to]].

to:

* AnalogyBackfire: [[spoiler:Domino's]] final moments were spent giving Manny a ReasonYouSuckSpeech, culminating in him telling him "If you you'd just adopt the proper attitude, attitude... just look what can could happen to you!" He was referring to all the success he'd been basking in due to being savvy, but the effect is lost because he says this [[spoiler:just as he's about to be ground to pieces by a pair of crushers he hadn't been paying attention to]].
11th Nov '16 3:08:57 PM Racso
Is there an issue? Send a Message

Added DiffLines:

** In Year 3, Domino briefly mentions his distaste for "hotrods" and references coming across the Bone Wagon during a visit to Rubacava. [[spoiler: [[PostMortemComeback Turns out he set some booby traps while he was there]].]]
** When Manny first meet Glottis, Glottis explains that if a demon doesn't fulfill their purpose (i.e. driving fast cars) for too long, they could become fatally ill. [[spoiler: Sure enough...]]
** In Year 1, Manny can look at a picture of a ship and wonder if he'd be happier working on the sea... before admitting that "I'd never be able to relax until I was the captain". Its the first sign of how ambitious Manny can be.[[spoiler: In two [[TimeSkip time skips]], he easily climbs the business ladder, improves said businesses, and even becomes a Captain like he said.]]
** Lola notes that she has horrible taste in men [[spoiler: which lead to her getting killed]]. She asks Manny to tell Olivia to improve her taste before she gets sprouted. [[spoiler: Sure enough, Olivia's relationship with Hector gets her sprouted by Salvador]].
This list shows the last 10 events of 255. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GrimFandango