History VideoGame / GranTurismo

15th Oct '17 1:45:46 AM Nick98
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Added DiffLines:

** ''Sport'' drastically dropped to 177 cars at launch, although PD have said they are intending to raise the number to around 500 with free updates.
12th Oct '17 11:18:57 AM xcountryguy
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* AdamSmithHatesYourGuts: The economy of ''5'' can feel like this. You will win a lot of useless and/or undervalued prize cars (which are mostly unsellable and can only be won once), the prize money gained even in Endurance races is... underwhelming to say the least, the fact that the cost of cars is far increased and the thoroughly ridiculous Premium/Standard car system, which, in summary, has over 700 of the cars in game (mostly ones imported from ''4'') only available to be brought from the Used Car Dealership at random in-game days leads to head-banging frustration.

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* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts:
**
The economy of ''5'' can feel like this. You will win a lot of useless and/or undervalued prize cars (which are mostly unsellable and can only be won once), the prize money gained even in Endurance races is... underwhelming to say the least, the fact that the cost of cars is far increased and the thoroughly ridiculous Premium/Standard car system, which, in summary, has over 700 of the cars in game (mostly ones imported from ''4'') only available to be brought from the Used Car Dealership at random in-game days leads to head-banging frustration.



* AwesomeButImpractical: The TVR Speed 12 in ''2''. 807BHP, 900 kg weight (nearly as good as a Le Mans Prototype), rear wheel drive - and no traction control; the handling on it is quite sloppy, lacking an effective down-force system upgrade to put that V12 engine to good use and lacking available properly-sized rear tires.

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* AwesomeButImpractical: AwesomeButImpractical:
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The TVR Speed 12 in ''2''. 807BHP, 900 kg weight (nearly as good as a Le Mans Prototype), rear wheel drive - and no traction control; the handling on it is quite sloppy, lacking an effective down-force system upgrade to put that V12 engine to good use and lacking available properly-sized rear tires.



* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the [[MoneyForNothing online-only seasonal events]].

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* AndYourRewardIsClothes: AndYourRewardIsClothes:
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In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the [[MoneyForNothing online-only seasonal events]].



* ArtificialStupidity: B-spec mode in ''[=GT4=]'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.

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* ArtificialStupidity: ArtificialStupidity:
**
B-spec mode in ''[=GT4=]'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.



* BraggingRightsReward: A-spec Points in ''[=GT4=]'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.

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* BraggingRightsReward: BraggingRightsReward:
**
A-spec Points in ''[=GT4=]'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.



* BribingYourWayToVictory: The tedium involved in starting out and getting money in ''5'' can be easily avoided by buying the DLC Touring Cars, using the power limiter to get the right PP level, and racing in the [[MoneyForNothing Supercar Festival seasonal event]], which don't even require a license. Because, [[SarcasmMode as we all know]], you can easily enter a Le Mans-spec Nissan GT-R in a road car event.

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* BribingYourWayToVictory: BribingYourWayToVictory:
**
The tedium involved in starting out and getting money in ''5'' can be easily avoided by buying the DLC Touring Cars, using the power limiter to get the right PP level, and racing in the [[MoneyForNothing Supercar Festival seasonal event]], which don't even require a license. Because, [[SarcasmMode as we all know]], you can easily enter a Le Mans-spec Nissan GT-R in a road car event.



* CoversAlwaysLie: The cover of ''2'' features the [=McLaren=] F1's dashboard. Not only is the F1 not actually in the game, it would only arrive ''ten years later'' with ''5''.

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* CoversAlwaysLie: CoversAlwaysLie:
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The cover of ''2'' features the [=McLaren=] F1's dashboard. Not only is the F1 not actually in the game, it would only arrive ''ten years later'' with ''5''.



* CreatorProvincialism: The vehicle rosters are heavily dominated by Japanese cars and usually favor Japan-market names. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure), [[Film/{{Goldfinger}} 1965 Aston Martin DB5]] and the [[Series/KnightRider 80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.

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* CreatorProvincialism: CreatorProvincialism:
**
The vehicle rosters are heavily dominated by Japanese cars and usually favor Japan-market names. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure), [[Film/{{Goldfinger}} 1965 Aston Martin DB5]] and the [[Series/KnightRider 80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.



* DifficultyByRegion: Quite often, licence times in the PAL version will be much faster than those on the NTSC versions. An example is the final licence in ''3'', a lap of Monaco in the Toyota GT-One - the Gold standard on the NTSC version is 1:31.000, while PAL brings it down to 1:27.800. Over three seconds faster.

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* DifficultyByRegion: DifficultyByRegion:
**
Quite often, licence times in the PAL version will be much faster than those on the NTSC versions. An example is the final licence in ''3'', a lap of Monaco in the Toyota GT-One - the Gold standard on the NTSC version is 1:31.000, while PAL brings it down to 1:27.800. Over three seconds faster.



* DifficultySpike: In ''4'', there's the Gran Turismo World Championship that's only available after beating the Beginner and the rest of Professional Hall. You go from racing with tuned cars and touring racing cars to Le Mans Prototypes. That costs over 4 million credits.

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* DifficultySpike: DifficultySpike:
**
In ''4'', there's the Gran Turismo World Championship that's only available after beating the Beginner and the rest of Professional Hall. You go from racing with tuned cars and touring racing cars to Le Mans Prototypes. That costs over 4 million credits.



* DiscOneNuke: If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.

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* DiscOneNuke: DiscOneNuke:
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If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.



* DynamicDifficulty

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* %%* DynamicDifficulty



* EliteTweak

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* %%* EliteTweak



* GameBreakingBug: The Japanese and the early American copies of ''2'' has some bugs in it, but the most notorious one was that, if you filled the Maximum Speed Attack leaderboards (maximum is 8) and finished a ninth maximum speed trial, it would destroy some garage information. US players could contact [=SCEA=] for a replacement copy, while the [=PAL=] version fixed it from start.

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* GameBreakingBug: GameBreakingBug:
**
The Japanese and the early American copies of ''2'' has some bugs in it, but the most notorious one was that, if you filled the Maximum Speed Attack leaderboards (maximum is 8) and finished a ninth maximum speed trial, it would destroy some garage information. US players could contact [=SCEA=] for a replacement copy, while the [=PAL=] version fixed it from start.



*** Somewhat justified, as the legendary car is a priceless museum piece and national symbol for Brazil, and to try and censor out the logos would be sacrilegious at best.

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*** %%*** Somewhat justified, as the legendary car is a priceless museum piece and national symbol for Brazil, and to try and censor out the logos would be sacrilegious at best.



* GreenAesop: [=GT=]'s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.

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* GreenAesop: GreenAesop:
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[=GT=]'s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.



* ImpairmentShot

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* %%* ImpairmentShot



* JackOfAllStats: Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[Manga/InitialD AE86]].

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* JackOfAllStats: JackOfAllStats:
**
Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[Manga/InitialD AE86]].



** Same car can now be purchased from the Used Car Dealership in ''[=GT5=]''. [[spoiler: It also can be won as a prize car in the A-Spec American Championship.]]

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** Same car can now be purchased from the Used Car Dealership in ''[=GT5=]''. [[spoiler: It [[spoiler:It also can be won as a prize car in the A-Spec American Championship.]]



* JokeCharacter: ''[=GT4=]'' allows you to unlock Karl Benz's 1886 Motorwagen -- the first car in history, which is more like a carriage with an engine, and a power of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...

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* JokeCharacter: JokeCharacter:
**
''[=GT4=]'' allows you to unlock Karl Benz's 1886 Motorwagen -- the first car in history, which is more like a carriage with an engine, and a power of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...



* LethalJokeCharacter: The Renault Espace F1 in ''2'' -- a ''racing minivan'' which is ''actually'' a SuperPrototype, except this thing is no joke: It [[http://www.youtube.com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. Justified on SuperPrototype part, it has only been driven once. In the game, it is competitive with the highest tier of racing cars.

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* LethalJokeCharacter: LethalJokeCharacter:
**
The Renault Espace F1 in ''2'' -- a ''racing minivan'' which is ''actually'' a SuperPrototype, except this thing is no joke: It [[http://www.youtube.com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. Justified on SuperPrototype part, it has only been driven once. In the game, it is competitive with the highest tier of racing cars.



* TheNineties: Pumping techno music and the use of pastel colors in menus is very clear when looking at the original today.

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* TheNineties: TheNineties:
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Pumping techno music and the use of pastel colors in menus is very clear when looking at the original today.



* NitroBoost: The NOS booster was available as an optional upgrade in ''4,'' [[CoolButInefficient but all it does was boosting your acceleration while draining your fuel.]]

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* NitroBoost: NitroBoost:
**
The NOS booster was available as an optional upgrade in ''4,'' [[CoolButInefficient but all it does was boosting your acceleration while draining your fuel.]]



*** At least it does not drain the fuel of the car.

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*** %%*** At least it does not drain the fuel of the car.



* OffModel: The Citroen Xsara Rally Car in ''2'' is a blatant example. Whilst the car in the next games (and real life) has a red body with white roofs, said car in ''2'' was, for some reason, ''completely black'' (although the stickers are all there) and the rear wing is located on ''the roof'' instead of the regular place. [[ArsonMurderAndJaywalking Plus they got the drivetrain wrong]] (four-wheel drive instead of front-wheel drive, but the Xsara WRC raced from 2000 is indeed [=4WD=]).

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* OffModel: OffModel:
**
The Citroen Xsara Rally Car in ''2'' is a blatant example. Whilst the car in the next games (and real life) has a red body with white roofs, said car in ''2'' was, for some reason, ''completely black'' (although the stickers are all there) and the rear wing is located on ''the roof'' instead of the regular place. [[ArsonMurderAndJaywalking Plus they got the drivetrain wrong]] (four-wheel drive instead of front-wheel drive, but the Xsara WRC raced from 2000 is indeed [=4WD=]).



* [[OneManArmy One Driver Army]]

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* %%* [[OneManArmy One Driver Army]]



* RPGElements: GT is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain [[strike:experience]] money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new [[strike:party members]] cars. And quite often you'll be LevelGrinding the races for more money and selling off the [[VendorTrash cars you win]].

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* RPGElements: RPGElements:
**
GT is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain [[strike:experience]] money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new [[strike:party members]] cars. And quite often you'll be LevelGrinding the races for more money and selling off the [[VendorTrash cars you win]].



* RealityIsUnrealistic: Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires. Brake upgrades do return for the next game...

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* RealityIsUnrealistic: RealityIsUnrealistic:
**
Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires. Brake upgrades do return for the next game...



* SelfImposedChallenge: Going for all-gold licences.

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* SelfImposedChallenge: SelfImposedChallenge:
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Going for all-gold licences.



* SuperPrototype: Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''986 hp'' and it can be upgraded to well over 1000hp -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison (with the exception of the Pikes Peak Suzukis) -- at least until you get to max ''[[GameBreaker those]]'' out.

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* SuperPrototype: SuperPrototype:
**
Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''986 hp'' and it can be upgraded to well over 1000hp -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison (with the exception of the Pikes Peak Suzukis) -- at least until you get to max ''[[GameBreaker those]]'' out.



* ThoseWackyNazis: The Auto Union Type C Streamline, Volkswagen Kübelwagen and Schwimmwagen were made in [[UsefulNotes/NaziGermany Nazi-era Germany]].

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* ThoseWackyNazis: ThoseWackyNazis:
**
The Auto Union Type C Streamline, Volkswagen Kübelwagen and Schwimmwagen were made in [[UsefulNotes/NaziGermany Nazi-era Germany]].



** NoSwastikas: The Nazi references for these cars were not used nor stated in the games.

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** %%** NoSwastikas: The Nazi references for these cars were not used nor stated in the games.



* TrueFinalBoss: 100% in ''3'' requires gold trophies in every race, and 1st on each of the ten time trials. The hardest event in the game is not the [[SerialNumbersFiledOff Formula GT World Championship]], but instead the final time trial at Complex String. But some players have inverted this; since the Formula GT requires Super License in order to unlock, while the Complex String time trial doesn't, you can finish the time trial first if you want. This makes the Formula GT this trope by default.

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* TrueFinalBoss: TrueFinalBoss:
**
100% in ''3'' requires gold trophies in every race, and 1st on each of the ten time trials. The hardest event in the game is not the [[SerialNumbersFiledOff Formula GT World Championship]], but instead the final time trial at Complex String. But some players have inverted this; since the Formula GT requires Super License in order to unlock, while the Complex String time trial doesn't, you can finish the time trial first if you want. This makes the Formula GT this trope by default.



* UndesirablePrize: Congratulations, ''4'' player! You have completed the S-Licence with all golds - the hardest SelfImposedChallenge in the game. Your reward is... [[spoiler: A Ford Model T that can't even be entered in a legitimate race.]]
* [[UnwinnableByMistake Unwinnable By Bad Luck]]: The All-American Championship in ''4'' was often this, due to the not uncommon occurrence of the Chaparral 2J, Panoz Esperante, or both competing, and starting in first place. You have to either quit and re-enter until neither are there, or do the Capri Rally until you have enough for your own 2J.

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* UndesirablePrize: Congratulations, ''4'' player! You have completed the S-Licence with all golds - the hardest SelfImposedChallenge in the game. Your reward is... [[spoiler: A [[spoiler:A Ford Model T that can't even be entered in a legitimate race.]]
* [[UnwinnableByMistake Unwinnable By Bad Luck]]: Luck]]:
**
The All-American Championship in ''4'' was often this, due to the not uncommon occurrence of the Chaparral 2J, Panoz Esperante, or both competing, and starting in first place. You have to either quit and re-enter until neither are there, or do the Capri Rally until you have enough for your own 2J.



* VendorTrash: You'll be selling cars that practically don't fare well in most races, especially the [[JokeCharacter Joke Cars]].

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* VendorTrash: VendorTrash:
**
You'll be selling cars that practically don't fare well in most races, especially the [[JokeCharacter Joke Cars]].



* WhatAPieceOfJunk: The Buick Special is [[NotYourDaddysX not your grandma's Buick]]. It is actually a [[CoolCar pretty nice muscle car]]; only it is rather bulky, not very aerodynamic, and happens to have been manufactured in 1962. However, it has well over 500 horsepower and can be tuned to insane lengths. As such it may look out of place but can easily compete head-to-head with many of the game's super-cars.

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* WhatAPieceOfJunk: WhatAPieceOfJunk:
**
The Buick Special is [[NotYourDaddysX not your grandma's Buick]]. It is actually a [[CoolCar pretty nice muscle car]]; only it is rather bulky, not very aerodynamic, and happens to have been manufactured in 1962. However, it has well over 500 horsepower and can be tuned to insane lengths. As such it may look out of place but can easily compete head-to-head with many of the game's super-cars.
6th Oct '17 1:19:20 AM Wuz
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A long running driving game franchise on the Sony consoles, starting on the UsefulNotes/PlayStation in 1997.

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A long running driving game franchise by Creator/PolyphonyDigital on the Sony consoles, starting on the UsefulNotes/PlayStation in 1997.
21st Aug '17 9:20:07 PM finalsurvivor1
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* MarathonLevel: Endurance races. Taken UpToEleven in the fourth game, which added THREE 24 hour races to the event list, along with a couple 4 hour races, an 8 hour race and a 9 hour race. Fan rejoiced when they were removed in 6, with the 24 hour races being replaced with 24 minute ones.

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* MarathonLevel: Endurance races. Taken UpToEleven in the fourth game, which added THREE 24 hour races to the event list, along with a couple 4 hour races, an 8 hour race and a 9 hour race. Fan Fans rejoiced when they were removed in 6, with the 24 hour races being replaced with 24 minute ones.


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** Formula GT in ''3'' is also incredibly long, if not to the extent as its ''4'' counterpart. It's ten races long, most of the courses are long and/or difficult, and each race has a minimum 25 laps. The final race reaches the level that would be reached in the next game, as it is 78 laps around Cote d'Azur, which is identical to the endurance race there.


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* TheVeryDefinitelyFinalDungeon:
** Each game has one final event at the very end. These events generally last a long time in some of the most difficult courses of the game.
** Certain games have long, complicated tracks saved as the very last track introduced. Examples include Special Stage Route 11 in the first and Cote d'Azur (Monaco) in the third, both of which are also the final race in their game's final tournament.
21st Aug '17 7:32:34 AM JamieBGood
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Added DiffLines:

* AnachronismStew: It's possible to have cars from vastly different eras competing against each other. Some leagues invoke this deliberately, having older cars racing on modern circuits.
11th Aug '17 11:10:38 PM Naveek
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Added DiffLines:

*** Additionally, you can do the time trials in Arcade Mode to win a Panoz Esperante, a racing car capable of beating nearly any event it can enter.
29th Jul '17 5:36:38 PM nombretomado
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* XMeetsY: ''VideoGame/SuperSmashBros'' as a racing game [[CreatorProvincialism with Japanese carmakers and tuners]] [[JapanTakesOverTheWorld joining the fray]].
11th Jun '17 10:06:57 AM HashiriyaR32
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* ShoutOut: The [[Manga/InitialD 2000 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own [=AE86=].

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* ShoutOut: The [[Manga/InitialD 2000 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own [=AE86=].
23rd May '17 5:00:05 PM 4444jdm
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** In ''6'', the Fisker Karma and the Tesla Roadster and Model S. Yes, they're electric cars but their single greatest advantage compared to combustion engine powered cars is their single-gear transmission, which doesn't tax the engine and the car's speed. In straightaways, they lose their effectiveness because they can only go so fast as their motor allows them to and electric motors do not have a customizable transmission; however, in the corners, because of their single-gear transmission, they can actually outrun even sports cars (provided that they are not of supercar level), and these electric wheelers make surprising contenders for first place because of that advantage.

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** In ''6'', the Fisker Karma and the Tesla Roadster and Model S. Yes, they're electric cars but their single greatest advantage compared to combustion engine powered cars is their single-gear transmission, which doesn't tax the engine and the car's speed. In straightaways, they lose their effectiveness because they can only go so fast as their motor allows them to and electric motors do not have a customizable transmission; however, in the corners, because of their single-gear transmission, they can actually outrun even sports cars (provided that they are not of supercar level), and these electric wheelers make surprising contenders for first place because of that advantage. In RealLife, they're {{Lightning Bruiser}}s in their own right.
30th Apr '17 11:05:34 AM nombretomado
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* [[TheTonightShow Jay Leno]]: He's a ''brand of car'' in ''4,'' as his unique hot rod with a Sherman tank engine is a bonus vehicle.

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* [[TheTonightShow [[Series/TheTonightShow Jay Leno]]: He's a ''brand of car'' in ''4,'' as his unique hot rod with a Sherman tank engine is a bonus vehicle.
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