History VideoGame / GranTurismo

26th Apr '18 12:34:07 AM Naveek
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** ''Sport'' also introduces the Audi Vision GT in both hybrid and full electric variants, as while as the 2016 Audi R18, Toyota [=TS050=] and Porsche 919, which are all hybrid Le Mans Prototypes.
15th Apr '18 10:35:02 AM Gosicrystal
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* MutuallyExclusivePowerups: Cars that are even capable of this are rare, but if you can find one, the game will not let you equip NA Tune and Turbine Kits on a car at the same time; trying to will unequip the one you already had. Later games add Superchargers to the equation. Examples include the Toyota Sprinter Trueno in the first game and the Mercedes CLK-GTR in ''4''. The Lancia Delta S4 Rally Car, which has been present since ''2'', actually ''[[RealityIsUnrealistic did]]'' have simultaneous super and turbo charging; it's called twincharging. The Nissan March Super Turbo from ''2'' is also twincharged, but can only accept turbo upgrades as ''2'' lacks superchargers.
15th Apr '18 10:28:28 AM Gosicrystal
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* TheAllegedCar: A few cars throughout the series that should be great, or have real life pedigree, have major flaws that make them borderline undriveable and using them a SelfImposedChallenge; the Honda NSX-R special model in the first game with lowrider-esque suspension that starts jumping and nearly flips over when you approach a corner, the TVR Speed 12 in the second that just spins all the time if you're not careful, the Suzuki Escudo in 3 as mentioned further up. Alternatively, cars can be this for just being plain uncompetitive. The Daihatsu Midget in the second game takes some beating, ''even the in game spiel openly mocks it''.



* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]]: One of the biggest selling points, arguably.

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* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]]: LoadsAndLoadsOfCharacters: One of the biggest selling points, arguably.arguably, is the sheer amount of cars.



* MarathonLevel: Endurance races. Taken UpToEleven in the fourth game, which added THREE 24 hour races to the event list, along with a couple 4 hour races, an 8 hour race and a 9 hour race. Fans rejoiced when they were removed in 6, with the 24 hour races being replaced with 24 minute ones.

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* MarathonLevel: MarathonLevel:
**
Endurance races. Taken UpToEleven in the fourth game, which added THREE 24 hour races to the event list, along with a couple 4 hour races, an 8 hour race and a 9 hour race. Fans rejoiced when they were removed in 6, with the 24 hour races being replaced with 24 minute ones.



* TheRival:
** In the first game, if your competitors are driving race modified cars, one of them ''will always'' be driving a Subaru Impreza Rally Edition with a couple of exceptions; the US vs UK championship (where it's not allowed to enter) and the UK vs Japan championship (Mazda, Toyota and Honda always enter this one, while Subaru, Mitsubishi and Nissan always have the US vs Japan championship). And he is always the one who will give you the most trouble. After all, that car (based on the 1997 WRC spec Impreza) was driven by Colin [=McRae=]...
** In ''2'', there will be the [=GT40=] in the Historic Car Cup, [=591HP=] Mid Engine Challenge and Apricot Hill [=200KM=]; the Peugeot 306 Rally in the [=NA=] Tuned Cup and the [=240SX=] Drag Car in the Test Course race in the Turbo Tuned Cup.



* SerialEscalation:
** As the series has gone on, the best cars have gotten progressively more insanely fast and maneuverable, while the worst cars have been setting new standards in rubbishness.
** The most expensive car price has gotten higher and higher each series. In ''1'', the car price topped at 500.000, while in ''4'' it reached 4.500.000. As for ''6'', it is ''20.000.000''.



* TrollingCreator: The song that plays when you fail a license in ''4''. It's [[https://youtu.be/6jJkdRaa04g "Oh Yeah" by Yello]]. After you fail the damn test for the 246th time, having the game play an "oooooooooooh, yeeeeeeeeaaaaaaah" at you can certainly feel a lot like this.
21st Mar '18 12:57:55 AM Paoayo
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** The latest release of [=GT5=] Prologue had a fictional concept version of the GT by Citroën, which was powered by Fuel Cells (whereas the real car had a V8 petrol engine).

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** The latest release of [=GT5=] Prologue had a fictional concept version of the GT by Citroën, which was powered by Fuel Cells fuel cells (whereas the real car had a V8 petrol engine).


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** ''Sport'' includes the BMW i3 and the fictional Hyundai N 2025 Vision GT race car (which uses hydrogen fuel cells).
13th Mar '18 1:03:22 AM 4444jdm
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** A milder example is the Honda NSX-R Prototype LM Road Car, a fictional concept that is much faster than any real production NSX of the day but can still compete fairly with other supercars.

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** A milder example is the Honda NSX-R Prototype LM Road Car, a [[PimpedOutCar fictional concept widebody-tuned concept]] that is much faster than any real production NSX of the day but can still compete fairly with other supercars.
7th Mar '18 1:27:19 PM nombretomado
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** [[TokyoXtremeRacer Kaido Battle]] series is also a rival to Gran Turismo series due to similarities, such as the vehicle rosters. Except you're on mountain roads instead of race tracks.

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** [[TokyoXtremeRacer [[VideoGame/TokyoXtremeRacer Kaido Battle]] series is also a rival to Gran Turismo series due to similarities, such as the vehicle rosters. Except you're on mountain roads instead of race tracks.
5th Mar '18 3:48:40 AM Shamrock95
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* {{Defictionalization}}: The [[https://en.wikipedia.org/wiki/GT_by_Citro%C3%ABn GT by Citroën]], a concept car created by Polyphony Digital and French automaker Citroën for ''[=GT5=] Prologue'', was eventually built for real, with a limited run of six vehicles and a price of $2.1 million.

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* {{Defictionalization}}: The [[https://en.wikipedia.org/wiki/GT_by_Citro%C3%ABn org/wiki/GT_by_Citroen GT by Citroën]], a concept car created by Polyphony Digital and French automaker Citroën for ''[=GT5=] Prologue'', was eventually built for real, with a limited run of six vehicles and a price of $2.1 million.
1st Mar '18 5:57:47 PM 4444jdm
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** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal.

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** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal. Quite plausible, since Japanese carmakers don't have ''any'' involvement in large-capacity muscle cars like Western carmakers did.
26th Jan '18 11:37:01 PM TheRedRedKroovy
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* {{Defictionalization}}: The [[https://en.wikipedia.org/wiki/GT_by_Citro%C3%ABn GT by Citroën]], a concept car created by Polyphony Digital and French automaker Citroën for ''[=GT5=] Prologue'', was eventually built for real, with a limited run of six vehicles and a price of $2.1 million.

to:

* {{Defictionalization}}: The [[https://en.wikipedia.org/wiki/GT_by_Citro%C3%ABn GT by Citroën]], a concept car created by Polyphony Digital and French automaker Citroën for ''[=GT5=] Prologue'', was eventually built for real, with a limited run of six vehicles and a price of $2.1 million.



** To pad their vehicle counts, ''5'' and especially ''6'' on the [=PS3=] ported over many vehicle models from ''3'' and ''4'' on the [=PS2=]. While the vehicles were upscaled with high-resolution textures, it's still very easy to tell which cars were modeled specifically for the [=PS3=] games and which were last-gen imports, particularly with the blacked-out windows and lack of interior views on the older cars.



** From 1 to 2: Transferring save data from ''[=GT1=]'' to ''[=GT2=]'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 to 4: Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable or Prologue to 5: Any cars earned in either of those games are unlocked in the Arcade mode of [=GT5=].
** Played with in Gran Turismo Concept ([[NoExportForYou a PAL and NTSC-J only release]]) - after passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.

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** From 1 ''1'' to 2: ''2'': Transferring save data from ''[=GT1=]'' to ''[=GT2=]'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 ''3'' to 4: ''4'': Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable ''Portable'' or Prologue ''Prologue'' to 5: Any cars earned in either of those games are unlocked in the Arcade mode of [=GT5=].
** Played with in Gran ''Gran Turismo Concept Concept'' ([[NoExportForYou a PAL and NTSC-J only release]]) - after passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
26th Jan '18 10:47:03 PM TheRedRedKroovy
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* {{Defictionalization}}: The [[https://en.wikipedia.org/wiki/GT_by_Citro%C3%ABn GT by Citroën]], a concept car created by Polyphony Digital and French automaker Citroën for ''[=GT5=] Prologue'', was eventually built for real, with a limited run of six vehicles and a price of $2.1 million.



** Exaggerated, enforced, and deconstructed with the Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, thereby defying and downplaying this trope, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its [[CursedWithAwesome ludicrously phenomenal performance can actually make it very easy to go off course and crash]]. Indeed, it is almost impossible to drive with a wheel because it vibrates so much. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.

to:

** Exaggerated, enforced, and deconstructed with the Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 ''5'', and for a good reason: it has '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, thereby defying and downplaying this trope, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its [[CursedWithAwesome ludicrously phenomenal performance can actually make it very easy to go off course and crash]]. Indeed, it is almost impossible to drive with a wheel because it vibrates so much. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
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