History VideoGame / GoldenSunDarkDawn

13th Jun '16 6:33:28 AM MayIncon
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** LostForever: Sveta will get a vision when the time comes to pick Crystallux up [[spoiler:shortly after the Grave Eclipse goes down]]. You won't get another chance.



* EarlyInstallmentDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.

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* EarlyInstallmentDesignDifference: EarlyInstallmentCharacterDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.
13th Jun '16 6:31:37 AM MayIncon
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* EarlyInstallmentWeirdness: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.
17th Feb '16 12:26:37 PM morenohijazo
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* OurAncestorsAreSuperheroes: It makes a recurring plot point out of the ancestral Adepts known as Jenei, whereas earlier games in the series pretty much hand-waved Adept-hood as the result of [[GreenRocks Psynergy Stones]]. How this affects the Adepts who emerged from non-Adept communities in said previous games isn't shown.
4th Jan '16 8:26:02 PM RegalStar
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* VideoGameCrueltyPotential: One of the Mars Djinn you can get is first seen hanging happily on a tree. So how do you get it down? Use "Slap" Psynergy on the poor critter.

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* VideoGameCrueltyPotential: One of the Mars Djinn you can get is first seen hanging happily on a tree. So how do you get it down? Use "Slap" Psynergy on the poor critter. And until you actually go around to get it (there's a bit of walking involved), it looks like it's actually crying.
21st Nov '15 7:01:51 PM Cakeman
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** The final boss also counts, due to the fact that it has very powerful attacks and can haunt your party, though it's generally tame compared to other final bosses.
29th Sep '15 7:02:53 PM RainbowPhoenix
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*** Rief figures it out too.

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*** ** Rief figures it out too.too. [[spoiler:His own relationship to Alex (first cousins once removed) is used as a RedHerring for Amiti's relationship to them.]]
22nd Sep '15 4:05:09 PM spiritsunami
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** Harapa, too. After getting the item you need, it's suddenly nighttime and you're [[InnSecurity forced to stay overnight]] because the city has a barrier that automatically goes up when it's dark out. [[spoiler:Which is quite useful when half the world is covered in a supernatural eclipse within which deadly shadow monsters roam freely.]]



* NoobCave: The Goma Plateau, Tanglewood, and Abandoned Mineshaft. Most of the monsters you fight are easily defeated in one strike with Karis' area of effect wind Pysnergy and the first boss fight is easily won due to its weakness to fire and the fact that Isaac and Garet's Djinn is shared with yours, allowing you to use high tier summons. Things start to kick up in difficulty a bit once you head out to the overworld map.

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* NoobCave: The Goma Plateau, Tanglewood, and Abandoned Mineshaft. Most of the monsters you fight are easily defeated in one strike with Karis' area of effect wind Pysnergy Psynergy and the first boss fight is easily won due to its weakness to fire and the fact that Isaac and Garet's Djinn is shared with yours, allowing you to use high tier summons. Things start to kick up in difficulty a bit once you head out to the overworld map.



* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sicc the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.

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* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sicc sic the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.
22nd Sep '15 3:47:19 PM spiritsunami
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** Averted in Port Rago. Using the Endless Wall glitch or a walk through walls code to return to Port Rago after [[spoiler:triggering the Grave Eclipse]] reveals [[spoiler:Briggs]] alive and well in spite of his HeroicSacrifice in Belinsk, since you're not supposed to be able to return there after his death.
22nd Sep '15 3:21:09 PM spiritsunami
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* {{Foreshadowing}}: Through two-plus games, the only time it's ever been "nighttime" is in the first game's prologue and in one particular town in each game (Lunpa in the first and [[spoiler:Lemuria]] in the second; both are somewhat justified as the former is a town of thieves and you're essentially trying to break someone out of a prison and the latter because it's [[spoiler:hidden inside a giant fog bank and essentially exists outside of the realm of time]]), so night falling while you're battling the Ice Queen in Harapa seems a bit random, especially since nothing happens when you're forced to stay the night due to Harapa's defense system walling off the city when it's dark out. [[spoiler:Harapa is located within the radius of the Grave Eclipse. That defense system itself is the significant event--you can't get into the city when you return there (though there's an item outside the walls that you can't get until after returning during the Grave Eclipse), but presumably the city's residents were spared the fate of most other cities within the Grave Eclipse's radius.]]



* InnSecurity: Subverted at one point, where you're trapped in a city because of a barrier that automatically comes up at night. Anybody who has ever been in this situation KNOWS that something bad is going to happen. It doesn't, and the stay at the inn lowers the barrier the next morning, wherein you can leave without incident.

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* InnSecurity: Subverted at one point, where you're trapped in a city because of a barrier that automatically comes up at night. Anybody who has ever been in this situation KNOWS that something bad is going to happen. It doesn't, and the stay at the inn lowers the barrier the next morning, wherein you can leave without incident. [[spoiler:It's actually foreshadowing the Grave Eclipse; you can return to the city while it's active and the barrier will be keeping you out.]]
8th Sep '15 9:29:21 AM Morgenthaler
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** An NPC describes Piers as having aged only ten years out of thirty. So Ivan would probably appear to be in his early twenties; still older than Karis but [[AbsurdlyYouthfulMother young enough to look more like her brother than her father]]. Kraden, on the other hand, is [[RunningGag repeatedly stated]] to have stopped aging completely.

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** An NPC describes Piers as having aged only ten years out of thirty. So Ivan would probably appear to be in his early twenties; still older than Karis but [[AbsurdlyYouthfulMother [[MumLooksLikeASister young enough to look more like her brother than her father]]. Kraden, on the other hand, is [[RunningGag repeatedly stated]] to have stopped aging completely.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSunDarkDawn