History VideoGame / GoldenSunDarkDawn

10th Jun '17 9:55:28 AM Ferot_Dreadnaught
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* GenreSavvy: When the party [[spoiler: ask Tret about alternate ways to get into Belinsk]], he remarks that "You assume a castle built on ancient ruins MUST have a secret entrance infested with traps and monsters? Well, you're right... THIS time." Considering his age, he's probably picked this up at some point after [[VideoGame/GoldenSun Isaac and friends cleaned him out]].
** [[spoiler: Tret also lets it slip that Amiti is related to Mia somehow]] and follows up with "I hope I haven't just given away any family secrets..."
** [[spoiler: Obaba]] comments on the RagtagBunchOfMisfits [[spoiler: her great-grandson has fallen in with.]]
** The Sand Prince Gem all but name-checks DefeatMeansFriendship in challenging the heroes to [[StrengthEqualsWorthiness prove their worth]] to him/it.
** Amiti's reason for joining your party? Seeing the world so he can become [[TheWisePrince a wiser prince]]. It works.



** [[spoiler: Later, upon meeting Laurel and Tret, Tret specifically indicates that Amiti is somehow related to Mia. Piers is completely unrelated, but Alex is Mia's cousin. [[GenreSavvy Tret]] lampshades the possibility of "dark family secrets" at this point.]]

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** [[spoiler: Later, upon meeting Laurel and Tret, Tret specifically indicates that Amiti is somehow related to Mia. Piers is completely unrelated, but Alex is Mia's cousin. [[GenreSavvy Tret]] Tret lampshades the possibility of "dark family secrets" at this point.]]



** [[spoiler: During the Grave Eclipse, [[GenreSavvy Obaba figures a "ragtag group of scrappy heroes" has the best chance of stopping the Eclipse]], and gives her blessing.]]

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** [[spoiler: During the Grave Eclipse, [[GenreSavvy Obaba figures a "ragtag group of scrappy heroes" has the best chance of stopping the Eclipse]], Eclipse, and gives her blessing.]]



* ShelteredAristocrat: Pretty much Amiti's defining trait, though he is GenreSavvy enough to realize it, and decides to travel with Matthew and friends in hopes of [[CharacterDevelopment overcoming it]].

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* ShelteredAristocrat: Pretty much Amiti's defining trait, though he is GenreSavvy enough to realize realizes it, and decides to travel with Matthew and friends in hopes of [[CharacterDevelopment overcoming it]].
7th May '17 4:33:03 PM MayIncon
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Added DiffLines:

* DivergentCharacterEvolution: Djinn of the same element used to have the exact same designs in the GBA titles. Here they are differentiated further to incorporate motifs tied to their Japanese names while four djinn retained their original designs.
25th Mar '17 11:30:39 AM nombretomado
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''Golden Sun: Dark Dawn'' is a 2010 EasternRPG developed by Camelot Software Planning for the NintendoDS, a sequel to the ''VideoGame/GoldenSun'' duology that was released for the GameBoyAdvance in 2001 and 2003. It was [[http://www.youtube.com/watch?v=VK3PiBJvElE announced]] at Nintendo's E3 2009 conference as ''Golden Sun DS'', then promptly disappeared off the radar for a year before [[http://www.youtube.com/watch?v=th_DDyyxKNg resurfacing]] at next year's E3 as with the ''Dark Dawn'' subtitle and was confirmed for a release near the end of 2010.

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''Golden Sun: Dark Dawn'' is a 2010 EasternRPG developed by Camelot Software Planning for the NintendoDS, UsefulNotes/NintendoDS, a sequel to the ''VideoGame/GoldenSun'' duology that was released for the GameBoyAdvance in 2001 and 2003. It was [[http://www.youtube.com/watch?v=VK3PiBJvElE announced]] at Nintendo's E3 2009 conference as ''Golden Sun DS'', then promptly disappeared off the radar for a year before [[http://www.youtube.com/watch?v=th_DDyyxKNg resurfacing]] at next year's E3 as with the ''Dark Dawn'' subtitle and was confirmed for a release near the end of 2010.
16th Jan '17 12:15:36 PM Gosicrystal
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* TheDevTeamThinksOfEverything: Just as in the first two games, Camelot prepares for every possible contingency and every possible action that the player will take, and accounts for it in one way or another.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Just as in the first two games, Camelot prepares for every possible contingency and every possible action that the player will take, and accounts for it in one way or another.



** Another appliance of Slap is banging a gong to signal a nonexistant attack on a peaceful town, sending everyone around into a panic. And place all the blame on the guard that already did it a couple times for fun. [[TheDevTeamThinksOfEverything Yeah, Slap can be a pretty cruel Psynergy if used creatively]].

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** Another appliance of Slap is banging a gong to signal a nonexistant attack on a peaceful town, sending everyone around into a panic. And place all the blame on the guard that already did it a couple times for fun. [[TheDevTeamThinksOfEverything [[DevelopersForesight Yeah, Slap can be a pretty cruel Psynergy if used creatively]].
31st Dec '16 12:21:57 AM ADrago
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* FantasyKeepsake: A GuideDangIt moment where a town with strict border control is only accessible via a dream of when it was still open, allowing you to pick up an otherwise LostForever Djinn.

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* FantasyKeepsake: A GuideDangIt moment where a town with strict border control is only accessible via a dream of when it was still open, allowing you to pick up an otherwise LostForever {{Permanently Missable|Content}} Djinn.



* GuideDangIt: In addition to some things capable of being LostForever, there's ''no'' way of knowing [[spoiler:to get the very well-hidden Venus Djinni Brick in Harapa before leaving on the cloud (all the more annoying as it is the only thing lost forever at this point, so it gets left out of lists of PointOfNoReturn), how to get the Venus Djinni at Passaj after the Grave Eclipse, or how to navigate the maze at Otka]] without consulting a guide first.

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* GuideDangIt: In addition to some things capable of being LostForever, {{Permanently Missable|Content}}, there's ''no'' way of knowing [[spoiler:to get the very well-hidden Venus Djinni Brick in Harapa before leaving on the cloud (all the more annoying as it is the only thing lost forever at this point, so it gets left out of lists of PointOfNoReturn), how to get the Venus Djinni at Passaj after the Grave Eclipse, or how to navigate the maze at Otka]] without consulting a guide first.



* LostForever: In a major change from the first two games, about a third of the Djinn and six summon tablets can end up as this if you're not careful, due to a great majority of the locations becoming unreachable after the turning point of the plot. Make sure you have explored everything you can before [[spoiler:activating Blados's trap at the end of Konpa Ruins]], [[spoiler: battling Blados and Chalis in the Belinsk ruins]], and [[spoiler:leaving Belinsk after the Grave Eclipse activates]]. Note that two of these come in almost immediate succession. Special mention to the Djinni Brick, who is the only thing missed at [[spoiler:leaving on the cloud climb]]--in fact, there's a sidequest left outstanding at this point that actually ''requires'' you to return to this area after [[spoiler:the Grave Eclipse has already activated]].


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* PermanentlyMissableContent: In a major change from the first two games, about a third of the Djinn and six summon tablets can end up as this if you're not careful, due to a great majority of the locations becoming unreachable after the turning point of the plot. Make sure you have explored everything you can before [[spoiler:activating Blados's trap at the end of Konpa Ruins]], [[spoiler: battling Blados and Chalis in the Belinsk ruins]], and [[spoiler:leaving Belinsk after the Grave Eclipse activates]]. Note that two of these come in almost immediate succession. Special mention to the Djinni Brick, who is the only thing missed at [[spoiler:leaving on the cloud climb]]--in fact, there's a sidequest left outstanding at this point that actually ''requires'' you to return to this area after [[spoiler:the Grave Eclipse has already activated]].
25th Nov '16 11:15:35 PM infernape612
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* IDontLikeTheSoundOfThatPlace: InUnverse with Kraden, who reveals that the old name of Luna Tower is Eclipse Tower... and its other name, "the hungering place".

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* IDontLikeTheSoundOfThatPlace: InUnverse InUniverse with Kraden, who reveals that the old name of Luna Tower is Eclipse Tower... and its other name, "the hungering place".



* InfantImmortality: Subverted after [[spoiler:the Grave Eclipse]] starts up, one of the (offscreen) victims is the kid in Harapa who tried to use Psynergy, and one NPC in Belinsk can't find her kids... Played straight in Kaocho, where... conversing... with NPCs reveals they managed to get the kids inside the palace before shutting the door.

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* InfantImmortality: Subverted after [[spoiler:the Grave Eclipse]] starts up, one of the (offscreen) victims is the kid in Harapa who tried to use Psynergy, and one NPC in Belinsk can't find her kids... Played straight in Kaocho, where... conversing... with NPCs [=NPCs=] reveals they managed to get the kids inside the palace before shutting the door.
23rd Oct '16 12:32:22 PM dlchen145
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* [[{{Badass}} Badass Furry]]: Sveta, especially when she transforms into a werewolf in battle.



* CursedWithAwesome: Sveta's a mind-reading Adept who feels AMindIsATerribleThingToRead. She's a beastman who laments being the subject of FantasticRacism, never mind the [[OurWerewolvesAreDifferent turning into]] a wolf and [[{{Badass}} punching the shit out of just about everything]]. And she's [[spoiler: the princess of Morgal, and thus involved in the [[ThePlan manipulations of Tuaparang to bring about the Grave Eclipse]], for which she feels responsible.]]

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* CursedWithAwesome: Sveta's a mind-reading Adept who feels AMindIsATerribleThingToRead. She's a beastman who laments being the subject of FantasticRacism, never mind the [[OurWerewolvesAreDifferent turning into]] a wolf and [[{{Badass}} punching the shit out of just about everything]].everything. And she's [[spoiler: the princess of Morgal, and thus involved in the [[ThePlan manipulations of Tuaparang to bring about the Grave Eclipse]], for which she feels responsible.]]
14th Oct '16 2:02:37 AM Phantom707
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** The above is actually incorrect as the story in Garoh is very explicitly set at night.
16th Jul '16 1:41:35 PM Chabal2
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* DemonicPossession: The Ancient Devil boss' gimmick is that it can possess the fastest team member and make it fight on its side (including summons, and including Djinn not set on them). Fortunately, it's relatively easy to AttackAttackAttack the boss and not the possessee, who tends to waste turns by using healing items or spells that heal nowhere near the damage you're doing.


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* InfantImmortality: Subverted after [[spoiler:the Grave Eclipse]] starts up, one of the (offscreen) victims is the kid in Harapa who tried to use Psynergy, and one NPC in Belinsk can't find her kids... Played straight in Kaocho, where... conversing... with NPCs reveals they managed to get the kids inside the palace before shutting the door.


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* RedHerring: When first arriving in Tonfon, ''everybody'' mentions Piers visiting. Are you finally going to meet one of the other original PCs? Of course not.
12th Jul '16 9:33:30 AM Chabal2
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* BonusBoss: It wouldn't be ''Golden Sun'' without these. Just as in ''The Lost Age'', bosses guard the more powerful summon tablets. [[spoiler:And Star Magician and Dullahan make a return, guarding Azul and Iris, just like in ''The Lost Age''. OhCrap indeed.]]

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* BonusBoss: It wouldn't be ''Golden Sun'' without these. Just as in ''The Lost Age'', bosses guard the more powerful summon tablets. [[spoiler:And Star Magician and Dullahan make a return, guarding Azul and Iris, just like in ''The Lost Age''. They're more powerful than in ''The Lost Age''. OhCrap indeed.]]



* CommonplaceRare: [[spoiler:Blados and Chalis']] first bossfight yields a Spark Shuriken and Illusion Perfume, which are standard consumable items... but those are the only ones you'll ever see in the game.



* {{Expy}}: Matthew, Karis, Tyrell, and Rief are pretty much Isaac, Ivan, Garet, and Mia respectively, in terms of character design and stats.

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* {{Expy}}: {{Expy}}:
**
Matthew, Karis, Tyrell, and Rief are pretty much Isaac, Ivan, Garet, and Mia respectively, in terms of character design and stats.



* FantasyCounterpartCulture: Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [[http://en.wikipedia.org/wiki/Ayutthaya_Kingdom Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the RealLife Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the architecture, clothing influences, Sanan imperial occupation, and Volechek being based on [[http://en.wikipedia.org/wiki/Altan_Tobchi Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Russia, Tibet and Mongolia.

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* FantasyCounterpartCulture: FantasyCounterpartCulture:
**
Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), China, to the point where the China Dress from the first game is now named Sanan Dress), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [[http://en.wikipedia.org/wiki/Ayutthaya_Kingdom Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the RealLife Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the architecture, clothing influences, Sanan imperial occupation, and Volechek being based on [[http://en.wikipedia.org/wiki/Altan_Tobchi Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Russia, Tibet and Mongolia.Mongolia.
** Port Rago appears to be an exception... but only in English, the Japanese name is a take on (the Japanese name for) Vladivostok.



** And played with again when Sveta loses control of her Pysnergy. Kraden screams her name out to snap her out of it while Matthew just screams "!!" at her.

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** And played with again when Sveta loses control of her Pysnergy.Psynergy. Kraden screams her name out to snap her out of it while Matthew just screams "!!" at her.



* InnocentInnuendo: Mundane items no longer have their names capitalized. Fandom had already jumped on "(x) got a Hard Nut! (x) gave a Hard Nut to (y)" in previous games, so removing the capital letters made such innuendos even more hilarious.

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* IDontLikeTheSoundOfThatPlace: InUnverse with Kraden, who reveals that the old name of Luna Tower is Eclipse Tower... and its other name, "the hungering place".
* InnocentInnuendo: Mundane items no longer have their names capitalized. Fandom had already jumped on "(x) got a Hard Nut! (x) gave a Hard Nut to (y)" in previous games, so removing the capital letters made such innuendos even more hilarious.hilarious ((x) got 2 nuts).



* MrFanservice: Prince Amiti is mentioned in-universe to be ''very'' popular with the girls of his homeland. Considering he's a {{s|poiledSweet}}weet, polite, occasionally [[{{Moe}} vulnerable]], [[WalkingShirtlessScene frequently-shirtless]] {{Bishonen}} WarriorPrince (with the body that implies)? They're not the only ones.

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* MrFanservice: Prince Amiti is mentioned in-universe to be ''very'' popular with the girls of his homeland. Considering he's a {{s|poiledSweet}}weet, polite, occasionally [[{{Moe}} vulnerable]], [[WalkingShirtlessScene frequently-shirtless]] {{Bishonen}} WarriorPrince (with the body that implies)? implies) who's also the heir to the kingdom? They're not the only ones.



* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sic the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.

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* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], Kiss]] and Blados' Punish, certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sic the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.



* ShipSinking: Inevitable due to the premise and unlikely to end well due to the series extensive {{Shipping}}. Sorry, Mudshippers [[ShipMates and]] Flameshippers: Isaac picked Jenna. The scene in which this is off-handidly revealed even takes place in a shipyard.

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* ShipSinking: Inevitable due to the premise and unlikely to end well due to the series extensive {{Shipping}}. Sorry, Mudshippers [[ShipMates and]] Flameshippers: Isaac picked Jenna. The scene in which this is off-handidly off-handedly revealed even takes place in a shipyard.



* TechnologyMarchesOn: InUniverse: The ship Briggs stole thirty years prior (and was noted as being incredibly advanced for its time, what with [[MundaneObjectAmazement having a sail and all]]) now has a dozen cannon (when putting one on Piers' ship was an achievement).



* TheThemeParkVersion: Literally, the Psynergy training grounds are a loosely adapted version of the plot from the first two games. The Kraken and Poseidon are much more important, the villains have nothing redeeming about them, Lemuria and Felix aren't mentioned, and the final boss is a mechanical wooden three-headed dragon. Instead of, y'know, the transformed parents of half the protagonists.

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* TheThemeParkVersion: TheThemeParkVersion:
**
Literally, the Psynergy training grounds are a loosely adapted version of the plot from the first two games. The Kraken and Poseidon are much more important, the villains have nothing redeeming about them, Lemuria and Felix aren't mentioned, and the final boss is a mechanical wooden three-headed dragon. Instead of, y'know, the transformed parents of half the protagonists. protagonists.
** The Sun Saga books are a little better, though they leave out a lot (everything from Venus Lighthouse to the reunion takes up one book out of five).
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