History VideoGame / GoldenSunDarkDawn

16th Jul '16 1:41:35 PM Chabal2
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* DemonicPossession: The Ancient Devil boss' gimmick is that it can possess the fastest team member and make it fight on its side (including summons, and including Djinn not set on them). Fortunately, it's relatively easy to AttackAttackAttack the boss and not the possessee, who tends to waste turns by using healing items or spells that heal nowhere near the damage you're doing.


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* InfantImmortality: Subverted after [[spoiler:the Grave Eclipse]] starts up, one of the (offscreen) victims is the kid in Harapa who tried to use Psynergy, and one NPC in Belinsk can't find her kids... Played straight in Kaocho, where... conversing... with NPCs reveals they managed to get the kids inside the palace before shutting the door.


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* RedHerring: When first arriving in Tonfon, ''everybody'' mentions Piers visiting. Are you finally going to meet one of the other original PCs? Of course not.
12th Jul '16 9:33:30 AM Chabal2
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* BonusBoss: It wouldn't be ''Golden Sun'' without these. Just as in ''The Lost Age'', bosses guard the more powerful summon tablets. [[spoiler:And Star Magician and Dullahan make a return, guarding Azul and Iris, just like in ''The Lost Age''. OhCrap indeed.]]

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* BonusBoss: It wouldn't be ''Golden Sun'' without these. Just as in ''The Lost Age'', bosses guard the more powerful summon tablets. [[spoiler:And Star Magician and Dullahan make a return, guarding Azul and Iris, just like in ''The Lost Age''. They're more powerful than in ''The Lost Age''. OhCrap indeed.]]



* CommonplaceRare: [[spoiler:Blados and Chalis']] first bossfight yields a Spark Shuriken and Illusion Perfume, which are standard consumable items... but those are the only ones you'll ever see in the game.



* {{Expy}}: Matthew, Karis, Tyrell, and Rief are pretty much Isaac, Ivan, Garet, and Mia respectively, in terms of character design and stats.

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* {{Expy}}: {{Expy}}:
**
Matthew, Karis, Tyrell, and Rief are pretty much Isaac, Ivan, Garet, and Mia respectively, in terms of character design and stats.



* FantasyCounterpartCulture: Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [[http://en.wikipedia.org/wiki/Ayutthaya_Kingdom Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the RealLife Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the architecture, clothing influences, Sanan imperial occupation, and Volechek being based on [[http://en.wikipedia.org/wiki/Altan_Tobchi Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Russia, Tibet and Mongolia.

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* FantasyCounterpartCulture: FantasyCounterpartCulture:
**
Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), China, to the point where the China Dress from the first game is now named Sanan Dress), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [[http://en.wikipedia.org/wiki/Ayutthaya_Kingdom Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the RealLife Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the architecture, clothing influences, Sanan imperial occupation, and Volechek being based on [[http://en.wikipedia.org/wiki/Altan_Tobchi Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Russia, Tibet and Mongolia.Mongolia.
** Port Rago appears to be an exception... but only in English, the Japanese name is a take on (the Japanese name for) Vladivostok.



** And played with again when Sveta loses control of her Pysnergy. Kraden screams her name out to snap her out of it while Matthew just screams "!!" at her.

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** And played with again when Sveta loses control of her Pysnergy.Psynergy. Kraden screams her name out to snap her out of it while Matthew just screams "!!" at her.



* InnocentInnuendo: Mundane items no longer have their names capitalized. Fandom had already jumped on "(x) got a Hard Nut! (x) gave a Hard Nut to (y)" in previous games, so removing the capital letters made such innuendos even more hilarious.

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* IDontLikeTheSoundOfThatPlace: InUnverse with Kraden, who reveals that the old name of Luna Tower is Eclipse Tower... and its other name, "the hungering place".
* InnocentInnuendo: Mundane items no longer have their names capitalized. Fandom had already jumped on "(x) got a Hard Nut! (x) gave a Hard Nut to (y)" in previous games, so removing the capital letters made such innuendos even more hilarious.hilarious ((x) got 2 nuts).



* MrFanservice: Prince Amiti is mentioned in-universe to be ''very'' popular with the girls of his homeland. Considering he's a {{s|poiledSweet}}weet, polite, occasionally [[{{Moe}} vulnerable]], [[WalkingShirtlessScene frequently-shirtless]] {{Bishonen}} WarriorPrince (with the body that implies)? They're not the only ones.

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* MrFanservice: Prince Amiti is mentioned in-universe to be ''very'' popular with the girls of his homeland. Considering he's a {{s|poiledSweet}}weet, polite, occasionally [[{{Moe}} vulnerable]], [[WalkingShirtlessScene frequently-shirtless]] {{Bishonen}} WarriorPrince (with the body that implies)? implies) who's also the heir to the kingdom? They're not the only ones.



* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sic the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.

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* OneHitKill: The Ice Queen's [[KissOfDeath Icy Kiss]], Kiss]] and Blados' Punish, certain weapon unleash techniques and Djinn, the Charon summon, and [[spoiler: Skorpna enemies' "Drag Down" attack]] all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sic the Grim Reaper on someone, return, but they're still {{Useless Useful Spell}}s in your hands.



* ShipSinking: Inevitable due to the premise and unlikely to end well due to the series extensive {{Shipping}}. Sorry, Mudshippers [[ShipMates and]] Flameshippers: Isaac picked Jenna. The scene in which this is off-handidly revealed even takes place in a shipyard.

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* ShipSinking: Inevitable due to the premise and unlikely to end well due to the series extensive {{Shipping}}. Sorry, Mudshippers [[ShipMates and]] Flameshippers: Isaac picked Jenna. The scene in which this is off-handidly off-handedly revealed even takes place in a shipyard.



* TechnologyMarchesOn: InUniverse: The ship Briggs stole thirty years prior (and was noted as being incredibly advanced for its time, what with [[MundaneObjectAmazement having a sail and all]]) now has a dozen cannon (when putting one on Piers' ship was an achievement).



* TheThemeParkVersion: Literally, the Psynergy training grounds are a loosely adapted version of the plot from the first two games. The Kraken and Poseidon are much more important, the villains have nothing redeeming about them, Lemuria and Felix aren't mentioned, and the final boss is a mechanical wooden three-headed dragon. Instead of, y'know, the transformed parents of half the protagonists.

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* TheThemeParkVersion: TheThemeParkVersion:
**
Literally, the Psynergy training grounds are a loosely adapted version of the plot from the first two games. The Kraken and Poseidon are much more important, the villains have nothing redeeming about them, Lemuria and Felix aren't mentioned, and the final boss is a mechanical wooden three-headed dragon. Instead of, y'know, the transformed parents of half the protagonists. protagonists.
** The Sun Saga books are a little better, though they leave out a lot (everything from Venus Lighthouse to the reunion takes up one book out of five).
9th Jul '16 8:48:55 AM Chabal2
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* DamnYouMuscleMemory: Among other changes, the settings and saving are now part of the same menu as all other menus, you no longer need to hold down B to run, and the menus went from the A to the X button. Especially annoying if you were used to playing the first two on a DS.



* PersecutionFlip: In TLA, Garoh's werewolves hid themselves to avoid the prejudice of outsiders. Morgal's beastmen now cherrfuly boil outsiders alive.



* SoLongAndThanksForAllTheGear: Sveta pulls this after your initial meeting, but thankfully she comes back

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* SoLongAndThanksForAllTheGear: Sveta pulls this after your initial meeting, but thankfully she comes backback.
7th Jul '16 9:01:07 PM Discar
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* OutsideContextVillain: Tuaparang easily fits the bill. They're outright stated not to be from any of Weyard's known nations or peoples, and [[spoiler: have access to [[SchizoTech extremely advanced technology]] and ''[[MagicAIsMagicA Psynergy that doesn't follow the four classical elements!]]'']]

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* OutsideContextVillain: OutsideContextProblem: Tuaparang easily fits the bill. They're outright stated not to be from any of Weyard's known nations or peoples, and [[spoiler: have access to [[SchizoTech extremely advanced technology]] and ''[[MagicAIsMagicA Psynergy that doesn't follow the four classical elements!]]'']]elements]]''.]]
13th Jun '16 6:33:28 AM MayIncon
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** LostForever: Sveta will get a vision when the time comes to pick Crystallux up [[spoiler:shortly after the Grave Eclipse goes down]]. You won't get another chance.



* EarlyInstallmentDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.

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* EarlyInstallmentDesignDifference: EarlyInstallmentCharacterDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.
13th Jun '16 6:31:37 AM MayIncon
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* EarlyInstallmentWeirdness: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.

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* EarlyInstallmentWeirdness: EarlyInstallmentDesignDifference: If the first promotional art (the page image) is of any indication. Matthew looks a little bit younger, Karis has blue hair and looks like Mia while Tyrell looks too old. The designers are probably still working on the designs, and this shows later on with the updated concept art for those three.
17th Feb '16 12:26:37 PM morenohijazo
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* OurAncestorsAreSuperheroes: It makes a recurring plot point out of the ancestral Adepts known as Jenei, whereas earlier games in the series pretty much hand-waved Adept-hood as the result of [[GreenRocks Psynergy Stones]]. How this affects the Adepts who emerged from non-Adept communities in said previous games isn't shown.
4th Jan '16 8:26:02 PM RegalStar
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* VideoGameCrueltyPotential: One of the Mars Djinn you can get is first seen hanging happily on a tree. So how do you get it down? Use "Slap" Psynergy on the poor critter.

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* VideoGameCrueltyPotential: One of the Mars Djinn you can get is first seen hanging happily on a tree. So how do you get it down? Use "Slap" Psynergy on the poor critter. And until you actually go around to get it (there's a bit of walking involved), it looks like it's actually crying.
21st Nov '15 7:01:51 PM Cakeman
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** The final boss also counts, due to the fact that it has very powerful attacks and can haunt your party, though it's generally tame compared to other final bosses.
29th Sep '15 7:02:53 PM RainbowPhoenix
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*** Rief figures it out too.

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*** ** Rief figures it out too.too. [[spoiler:His own relationship to Alex (first cousins once removed) is used as a RedHerring for Amiti's relationship to them.]]
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