History VideoGame / GoldenEye1997

25th Nov '16 11:41:12 PM poi99
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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.

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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), movie, and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.
28th Oct '16 2:51:13 PM Miracle@StOlaf
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* DifficultySpike: The second bunker level marks the point where the challenge starts to ramp up for each difficulty: stronger enemies begin showing up more frequently and in greater numbers and you first meet up with [[EscortMission Natalya]].



* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well not until you've killed that one enemy who can actually do that.

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* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well Well, not until you've killed that one enemy who can actually do that.that.
* MenuTimeLockout: Only applies while the menu is fully accessed. Time keeps moving while Bond is raising and lowering his wristwatch, and he's a sitting duck for those few seconds.
10th Oct '16 2:35:48 PM Alceister
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* CruelAndUnusualDeath: Most of the time when Bond offs a Mook, [[InstantBulletDeath they crumple to the floor, or leap into the air like typical action movie bad guys do,]] but sometimes they don't go down well. Some of the death animations are downright gruesome if you use your imagination; shoot a guy in the neck, and he'll clutch his throat like blood is gushing out uncontrollably, hit them in the stomach or groin and they slowly sink to the ground as they 'bleed' out, sometimes rocking back and forth in agony.

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* CruelAndUnusualDeath: Most of the time when Bond offs a Mook, [[InstantBulletDeath [[InstantDeathBullet they crumple to the floor, or leap into the air like typical action movie bad guys do,]] but sometimes they don't go down well. Some of the death animations are downright gruesome if you use your imagination; shoot a guy in the neck, and he'll clutch his throat like blood is gushing out uncontrollably, hit them in the stomach or groin and they slowly sink to the ground as they 'bleed' out, sometimes rocking back and forth in agony.
28th Jul '16 10:06:58 AM Ngamer01
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* TheJoysOfTorturingMooks: By enabling certain cheats (god mode, all weapons, and infinite ammo), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in.
28th Jun '16 5:24:16 AM jayharrison
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* DiegeticInterface: Bond's wristwatch for the pause menu.



** The taser. It never appears in any of the missions, and it never appears in any of the multiplayer weapon sets. The only way to access this is to unlock and activate the All Weapons cheat.



* RecurringRiff: A brief snippet from the James Bond theme shows up in every level.

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* RecurringRiff: A brief snippet from the James Bond theme shows up in every level. (In fact, the 007 riff is used in nearly '''fifty''' pieces of music.)



* TheReveal: Janus is [[spoiler: Alec Trevelyan]].

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* TheReveal: Janus is [[spoiler: Alec [[spoiler:Alec Trevelyan]].


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** It's also possible to off Trevelyan without having to make it to the base of the antenna. One well-placed grenade, and the rest of the objectives can be completed without having chase him down.


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** Or you can wait for one of the guards to pull a grenade, close a door in front of him, and have the explosion happen right in front of them.


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** [[MadeOfExplodium Not to mention the computers, the monitors, the filing cabinets, the chairs, the boxes...]]
24th Jun '16 9:49:17 PM Alceister
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* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.

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* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher.launcher in an open area. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.
23rd Jun '16 2:39:06 AM Alceister
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* BigDamnFireExit: The Silo is a TimedMission in which you must get to the elevator before the SelfDestructMechanism goes off.

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* BigDamnFireExit: The Silo is a TimedMission in which you must get to the elevator before either the SelfDestructMechanism goes or your own bombs go off.
23rd Jun '16 2:33:30 AM Alceister
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** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened reaction speeds and powerful weapons.

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** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened enhanced reaction speeds times and accuracy, as well as their powerful weapons.
23rd Jun '16 2:32:29 AM Alceister
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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones.

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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones.ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.


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** In both versions of the Surface level, setting off alarms will result in blue-uniformed soldiers wearing red berets and sunglasses being sent after you. These are tougher than even the elite Janus troops.
** The soldiers in Jungle are also difficult to deal with, being armed with powerful weapons, wearing helmets, and supplemented by sentry guns.
** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened reaction speeds and powerful weapons.
22nd Jun '16 10:05:37 PM Alceister
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* BulletProofHumanShield: The [=KF7=] and most guns that use 9 mm doesn't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.

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* BulletProofHumanShield: The [=KF7=] and most guns that use 9 mm doesn't don't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.



** Their AI is about the same regardless, it's the weapons they pack and their level of armor that makes them more or less dangerous.



** ItsAWonderfulFailure: Cradle ends with Bond falling off the antenna if you lose the final duel.

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** ItsAWonderfulFailure: Cradle ends with Bond falling off the antenna if you lose fall during the final duel.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997