History VideoGame / GoldenEye1997

11th May '17 10:59:48 AM Miracle@StOlaf
Is there an issue? Send a Message


* WeakTurretGun: Drone guns.

to:

* WeakTurretGun: Drone guns. [[GlassCannon They can put a lot of hurt on you in a short amount of time, but are fairly easy to destroy.]]
2nd May '17 4:25:41 PM MugenKagemaru
Is there an issue? Send a Message


* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them. [[DevilYouKnow MI6 in this case favors Zukovsky.]]

to:

* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them. [[DevilYouKnow [[BetterTheDevilYouKnow MI6 in this case favors Zukovsky.]]
2nd May '17 4:23:49 PM MugenKagemaru
Is there an issue? Send a Message


* KillSat: The eponymous satellite. [[spoiler:(Oh, excuse me, [[ThereIsAnother satellite'''s''']].)]]

to:

* KillSat: The eponymous satellite. [[spoiler:(Oh, excuse me, [[ThereIsAnother satellite'''s''']].'''[[ThereIsAnother satellites]]'''.)]]
2nd May '17 4:23:17 PM MugenKagemaru
Is there an issue? Send a Message


* KillSat: The eponymous satellite. [[spoiler:(Oh, excuse me, satellite'''s'''.)]]

to:

* KillSat: The eponymous satellite. [[spoiler:(Oh, excuse me, satellite'''s'''.[[ThereIsAnother satellite'''s''']].)]]
2nd May '17 4:20:28 PM MugenKagemaru
Is there an issue? Send a Message


* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie, and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.

to:

* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie, and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.dish.



* AlienSky: The sky often has odd colours. Particulary in Surface II where it's crimson for some reason.

to:

* AlienSky: The sky often has odd colours. Particulary colors. Particularly in Surface II where it's the night sky is crimson for some reason. reason.



* {{Cloudcuckoolander}}: Natalya will shoot someone, then comment on a nice plant.
* ColdSniper: [[JustForPun Literally.]] Bond gets a sniper rifle in the Surface level.

to:

* {{Cloudcuckoolander}}: Natalya will shoot someone, then comment on a nice plant.
plant. [[JustifiedTrope Justified]], as her AI chooses her lines at random, and only when it randomly decides to say something.
* ColdSniper: [[JustForPun Literally.]] Bond gets a sniper rifle in the first Surface level.



* CoupDeGraceCutscene: More than a few, eg. the ending of the Depot and Cradle.

to:

* CoupDeGraceCutscene: More than a few, eg. like the ending endings of the Depot and the Cradle.



* CriticalExistenceFailure: Played with. On one hand, people will often react to getting shot. Weaker enemies on most difficulty levels will respond to locational damage: if they get shot in the arm or leg, they may stop what they are doing and clutch at the affected area for a bit. After a few seconds however, they would return to normal, without any indication that they were ever injured other than a bloodstain. This is almost completely played straight with EliteMooks and other characters with absurdly high hitpoints, who can take up to ''several dozen bullets'' while barely flinching. In addition, because of how explosions work in the game,[[note]]essentially a localized fireball emitting pulses of damage over a few seconds[[/note]] a sufficiently-durable enemy standing at the edge of a fireball may show no signs of taking any damage -- until their HP count hits 0, at which point their corpse may go flying.

to:

* CriticalExistenceFailure: Played with. On one hand, people will often react to getting shot. Weaker enemies on most difficulty levels will respond to locational damage: if they get shot in the arm or leg, they may stop what they are doing and clutch at the affected area for a bit. After a few seconds however, they would return to normal, without any indication that they were ever injured other than a bloodstain. This is almost completely played straight with EliteMooks and other characters with absurdly high hitpoints, who can take up to ''several dozen bullets'' while barely flinching. In addition, because of how explosions work in the game,[[note]]essentially game,[[note]](Essentially a localized fireball emitting pulses of damage over a few seconds[[/note]] seconds.)[[/note]] a sufficiently-durable enemy standing at the edge of a fireball may show no signs of taking any damage -- until their HP count hits 0, at which point their corpse may go flying.



* CutsceneIncompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight.
* DamselInDistress: Natalya gets captured how many times in this game? Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. ''[[OverlyLongGag Then]]'' Ourumov gets ahold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she [[TookALevelInBadass takes a level in badass]]. Moneypenny even lampshades this to a degree in the Train briefing: "That girl again, James?"

to:

* CutsceneIncompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight.
fight. [[note]]Made all the more hilarious if you utilize timed explosions to off the soldiers.[[/note]]
* DamselInDistress: Natalya gets captured how many times in this game? Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. ''[[OverlyLongGag Then]]'' Ourumov gets ahold a hold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she [[TookALevelInBadass takes a level in badass]]. Moneypenny even lampshades this to a degree in the Train briefing: "That girl again, James?"



** Natalya gets a few snarks of her own in.

to:

** Natalya gets a few snarks of her own in. However, [[ArtificialStupidity they're chosen at random]] so they might be, for example, about how nice a plant looks.



** The slides of all the semi-auto pistols lock back when out of ammo. Similarly, the grenade launcher's cylinder and the Cougar Magnum's cylinder and hammer work every time the trigger is pulled, detail rarely seen in games of the era.
** Also, the [[ShotgunsAreJustBetter Auto Shotgun]] has a shell holder that gradually empties as you reload if you have five shells or less in reserve.

to:

** The slides of all the semi-auto pistols lock back when out of ammo. Similarly, the grenade launcher's cylinder and the Cougar Magnum's cylinder and hammer work every time the trigger is pulled, detail rarely seen in games of the era.
** Also, the [[ShotgunsAreJustBetter Auto Shotgun]] has Shotgun weapons]] have a shell holder that gradually empties as you reload if you have five shells or less in reserve.



** During "Statue Park", Alec contemptuously tells Bond to put his gun away, just like in the movie. Unless, of course, the player has put their gun away already prior to that cutscene, in which case he makes a quip about how bad MI6 budget cuts must have gotten, to send Bond out with no gun.

to:

** During "Statue Park", Alec before you unmask him, the leader of Janus contemptuously tells Bond to put his gun away, just like in the movie. Unless, of course, the player has put their gun away already prior to that cutscene, in which case he makes a quip about how bad MI6 budget cuts must have gotten, to send Bond out with no gun. Clearly [[spoiler:Trevelyan]] thought Bond would kill him on sight, and never thought that the agent would be polite enough to holster his weapon.



* DieChairDie: Everything can be destroyed, [[MadeOfExplodium and explode after]]. This actually comes in handy in the Runway level, as chucking a grenade at the guards by the desk in the side building will blow up the desk up, the filing cabinets ''and'' the guards.

to:

* DieChairDie: Everything Nearly everything can be destroyed, [[MadeOfExplodium and some even explode after]]. after]], but there are exceptions, regrettably. This actually comes in handy in the Runway level, as chucking a grenade at the guards by the desk in the side building will blow up the desk up, the filing cabinets ''and'' the guards.guards, but not the key.



* DirtyCommunists: The main enemies of the campaign. Come in many varieties, from basic soldiers to officers to Spetsnaz.
* DisneyVillainDeath: Trevelyan simply falls off the Cradle and dies, unlike in the movie ([[DeathByLookingUp where the entire thing collapsed and fell on him]]). Then again, the cradle level appeared to be in the clouds in the game, so perhaps the fall would kill him.

to:

* DirtyCommunists: The main enemies of the campaign. Come in many varieties, from basic soldiers to officers to Spetsnaz.
Spetsnaz to [[spoiler:a Lienz Cossack]], though Janus isn't interested in Mother Russia.
* DisneyVillainDeath: Trevelyan simply falls off the Cradle and dies, unlike in the movie ([[DeathByLookingUp where the entire thing collapsed and fell on him]]). Then again, the cradle level appeared to be in the clouds in the game, so perhaps the fall would kill him. [[http://www.youtube.com/watch?v=gwb4K3iX6Hw There is a fan patch that fixes this.]]



* HarderThanHard: Beating the game on 00 Agent unlocks "007" difficulty modes, which can be customized to be as hard as the player wants. ([[ChallengeGamer 1000% damage? Yes.]])

to:

* HarderThanHard: Beating the game on 00 Agent unlocks "007" difficulty modes, which is basically 00 Agent in terms of objectives, but it can be customized to be as hard as the player wants. ([[ChallengeGamer 1000% damage? Yes.]])



* HollywoodHacking: Apparently, Natalya can hack into an advanced, secure network and disable a multi-million dollar piece of military equipment in about three minutes.

to:

* HollywoodHacking: Apparently, Natalya can hack into an advanced, secure network and disable a multi-million dollar piece of military equipment in about three minutes. Justified, as who in their right mind would want set a survival mission's timer to the time it would actually take to hack the [=GoldenEye=] satellite?



*** They still count as strikes against your "minimize scientist casualties" objective, though. [[ParanoiaFuel Except on fan levels where it doesn't.]]



* InsecurityCamera: Several missions involve destroying these. [[MadeOfExplodium They promptly explode.]]

to:

* InsecurityCamera: Several missions involve destroying these. [[MadeOfExplodium They promptly explode.]] [[AttackItsWeakPoint Instantly if you shoot them through the lens.]]



* KillSat: The eponymous satellite.

to:

* KillSat: The eponymous satellite. [[spoiler:(Oh, excuse me, satellite'''s'''.)]]



* LongSongShortScene: Nearly every single stage had two sound themes but the second and more [[SongsInTheKeyOfPanic urgent]] themes are almost never heard in full.

to:

* LongSongShortScene: Nearly every single stage had two sound themes but the second and more [[SongsInTheKeyOfPanic urgent]] themes are almost never heard in full. full, if at all.



** "Control" is partially a LuckBasedMission as well, since a lot depends on which side the guards come from, whether they breach the bulletproof glass and if they shoot at you or Natalya.

to:

** "Control" is partially a LuckBasedMission as well, since a lot depends on which side the guards come from, whether they breach the bulletproof glass and if they shoot at you or Natalya.[[note]]Though, as some speed runs have shown, if you figured out the spawning points for the guards, it becomes ridiculously easy to complete the objective.[[/note]]



** Miniature toy helicopters explode with the same force as regular helicopters. This is quite a (fatal) surprise the first time it happens.

to:

*** That said, not '''everything''' explodes, and some that do don't always have a fireball.
** Miniature toy helicopters explode with the same force and sized fireball as regular helicopters. an explosive weapon. [[note]]Mines, grenades, rockets, etc.[[/note]] This is quite a (fatal) surprise the first time it happens.



* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them.

to:

* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them. [[DevilYouKnow MI6 in this case favors Zukovsky.]]



* MeaningfulName: Janus (Roman god with two faces) and Xenia (Greek for "foreign" or "strange", even though she's Georgian, as we know from the film).
* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well, not until you've killed that one enemy who can actually do that.

to:

* MeaningfulName: Janus (Roman god with two faces) faces)[[note]][[FridgeLogic as his domain is thresholds or doorways]][[/note]] and Xenia (Greek for "foreign" or "strange", even though she's Georgian, as we know from the film).
* MegaManning: PowerCopying: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well, not until you've killed that one enemy who can actually do that.



* MissionControl: Your mission briefing from M and Q.

to:

* MissionControl: Your mission briefing from M and Q.Q, as well as a remark from Moneypenny.



%%^ If these two don't belong here, please relocate or remove. As I don't know why they're hidden, I will leave them be. -'''Tropers/MugenKagemaru'''



* TankGoodness: The third level, and again later in the game where you reenact the tank chase from the movie.

to:

* TankGoodness: The third level, and again later in the game where you reenact the tank chase from the movie. [[TooDumbToLive Just be careful with the cars and mines, you can still die.]]



* UnwinnableByDesign: Goldeneye was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. As early as the second level it was possible to get yourself unavoidably killed (damaging the tanks in the bottling room locked the doors until the gas killed you) or just plain stuck (destroying the computer that operated the remote door left the player completely stuck until they figured out for themselves they had to restart).

to:

* UnwinnableByDesign: Goldeneye [=GoldenEye=] was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. As early as the second level it was possible to get yourself unavoidably killed (damaging the tanks in the bottling room locked the doors until the gas killed you) or just plain stuck (destroying the computer that operated the remote door left the player completely stuck until they figured out for themselves they had to restart).
25th Apr '17 5:04:42 PM Jgorgon
Is there an issue? Send a Message

Added DiffLines:

** During "Statue Park", Alec contemptuously tells Bond to put his gun away, just like in the movie. Unless, of course, the player has put their gun away already prior to that cutscene, in which case he makes a quip about how bad MI6 budget cuts must have gotten, to send Bond out with no gun.
8th Apr '17 8:07:28 PM Prinzenick
Is there an issue? Send a Message


* SelfImposedChallenge: Jaws has the largest hitbox due to being the tallest character in the game so picking him in multiplayer is an optional handicap for the player that wants to make things a bit more difficult for themselves. The inversion to this is Oddjob as he has the smallest hitbox due to being the shortest and, thus, picking him in multiplayer is considered an unfair advantage.

to:

* SelfImposedChallenge: SelfImposedChallenge:
** Beating the game with the [[JokeWeapon Klobb]] as your sole weapon.
**
Jaws has the largest hitbox due to being the tallest character in the game so picking him in multiplayer is an optional handicap for the player that wants to make things a bit more difficult for themselves. The inversion to this is Oddjob as he has the smallest hitbox due to being the shortest and, thus, picking him in multiplayer is considered an unfair advantage.
22nd Mar '17 5:05:55 PM GrammarNavi
Is there an issue? Send a Message


''[=GoldenEye=]'' is a [[FirstPersonShooter FPS]] video game adaptation of the ''Film/JamesBond'' [[Film/GoldenEye movie of the same name]], made by Rare for the {{Nintendo 64}} (known by some as ''[=GoldenEye=] 007'', after the box art).

to:

''[=GoldenEye=]'' is a [[FirstPersonShooter FPS]] video game adaptation of the ''Film/JamesBond'' [[Film/GoldenEye movie of the same name]], made by Rare for the {{Nintendo 64}} UsefulNotes/Nintendo64 (known by some as ''[=GoldenEye=] 007'', after the box art).



* OnlySixFaces: The generic {{Mooks}} are pretty much identical, leading to Deja Vu after you mow down the same set of machine-gun toting minions three times in a row. The game actually has over 40 random faces, but only a handful are used per load due to Nintendo 64's notioriously limited texture capabilities.

to:

* OnlySixFaces: The generic {{Mooks}} are pretty much identical, leading to Deja Vu after you mow down the same set of machine-gun toting minions three times in a row. The game actually has over 40 random faces, but only a handful are used per load due to Nintendo 64's notioriously notoriously limited texture capabilities.



* VideoGameRemake: [[VideoGame/GoldenEyeWii In 2010, for the Wii]]. Another was made for the [[NintendoDS DS]].

to:

* VideoGameRemake: [[VideoGame/GoldenEyeWii In 2010, for the Wii]]. Another was made for the [[NintendoDS [[UsefulNotes/NintendoDS DS]].
27th Feb '17 10:52:29 PM Alceister
Is there an issue? Send a Message

Added DiffLines:

** The labeling of crates with "banana" in Cyrillic is probably a reference to Rare's work on the ''VideoGame/DonkeyKongCountry'' series.
24th Feb '17 9:23:08 AM jsanchez2338
Is there an issue? Send a Message


* GettingCrapPastTheRadar: The cutscene that plays over the ending credits is [[GladToBeAliveSex Bond and Natalya making out.]]
** Several mission briefings contain double entendres by Q or Moneypenny.

to:

* GettingCrapPastTheRadar: The cutscene that plays over the ending credits is [[GladToBeAliveSex Bond and Natalya making out.]]
**
Several mission briefings contain double entendres by Q or Moneypenny.
This list shows the last 10 events of 230. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997