History VideoGame / GoldenEye1997

14th Aug '17 5:57:58 AM Sleeping_Beauty
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* DummiedOut: This game contains some of the most well-known examples of this trope, such as All Bonds mode, the Citadel map, and the castle in the Dam level.

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* DummiedOut: This game contains some of the most well-known examples of this trope, such as All Bonds mode, the Citadel map, and the castle inaccessible guard tower in the Dam level.
11th Aug '17 12:07:15 AM jameygamer
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* GravityBarrier

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* %%* GravityBarrier



* InsurmountableWaistHighFence

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* %%* InsurmountableWaistHighFence



* ScriptBreaking

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* ShootOutTheLock
* ShortRangeLongRangeWeapon

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* %%* ShootOutTheLock
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* SniperScopeSway

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* %%* SniperScopeSway



* TrialAndErrorGameplay

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* %%* TrialAndErrorGameplay
3rd Jul '17 6:08:38 PM WillKeaton
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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET"]] in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.

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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The sequel,[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET"]] in ''Melee'', it's still clearly the same bomb[[/note]], bomb.[[/note]] making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.
25th Jun '17 11:54:12 AM AgentSkyblueM7
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* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will (which could have also been the case in the film, [[IFightForTheStrongestSide he just decided to roll with it]]). [[DirtyCoward Even if he's just saying it to save his own skin]], [[PluckyComicRelief he's never been much of a threat by himself]], which is probably why [[WhatTheHellPlayer the game doesn't see the point in killing him]].

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* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will (which could have also been the case in the film, [[IFightForTheStrongestSide he just decided to roll with it]]). [[DirtyCoward Even if he's just saying it to save his own skin]], [[PluckyComicRelief he's never been much of a threat by himself]], [[ButThouMust which is probably why letting him live is a requirement]]. [[WhatTheHellPlayer the The game just doesn't see the point in killing him]].
25th Jun '17 4:33:52 AM AgentSkyblueM7
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* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will. [[DirtyCoward At least, that's he says]], [[PluckyComicRelief but he was never much of a threat by himself]], which is probably why [[WhatTheHellPlayer Natalya and the game don't see the point in killing him]].

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* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will. will (which could have also been the case in the film, [[IFightForTheStrongestSide he just decided to roll with it]]). [[DirtyCoward At least, that's he says]], Even if he's just saying it to save his own skin]], [[PluckyComicRelief but he was he's never been much of a threat by himself]], which is probably why [[WhatTheHellPlayer Natalya and the game don't doesn't see the point in killing him]].
19th Jun '17 1:40:21 PM Linda58
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Added DiffLines:

** Lower difficulties in ''The Runway'' don't require you to destroy the Gatling Guns on the runway, if you don't the cutscene will show them shooting at you when you fly away. More impressively, the game will actually adjust to have one gun firing if you destroyed one but not the other. Also if you left the tank past the plane, you can see it on the runway during the cutscene.
15th Jun '17 8:15:56 PM AgentSkyblueM7
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* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will.

to:

* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will. [[DirtyCoward At least, that's he says]], [[PluckyComicRelief but he was never much of a threat by himself]], which is probably why [[WhatTheHellPlayer Natalya and the game don't see the point in killing him]].
10th Jun '17 10:01:00 AM Ferot_Dreadnaught
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* WoundedGazelleGambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he's too GenreSavvy to fall for that. Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of GameplayAndStorySegregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).

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* WoundedGazelleGambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he's too GenreSavvy to he doesn't fall for that. Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of GameplayAndStorySegregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).
11th May '17 10:59:48 AM Miracle@StOlaf
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* WeakTurretGun: Drone guns.

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* WeakTurretGun: Drone guns. [[GlassCannon They can put a lot of hurt on you in a short amount of time, but are fairly easy to destroy.]]
2nd May '17 4:25:41 PM MugenKagemaru
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* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them. [[DevilYouKnow MI6 in this case favors Zukovsky.]]

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* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them. [[DevilYouKnow [[BetterTheDevilYouKnow MI6 in this case favors Zukovsky.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997