History VideoGame / GoldenEye1997

27th Mar '16 8:39:20 AM billybobfred
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* OutrunTheFireball: The ending of the Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).

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* OutrunTheFireball: The ending of the Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], as in the movie, [[spoiler:"the same six minutes you gave me", i.e. ''three'' minutes]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).
8th Feb '16 5:13:37 PM BeeKirbysNewComputer
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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.

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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" SECRET"]] in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.
8th Feb '16 5:13:14 PM BeeKirbysNewComputer
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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.
13th Jan '16 7:11:21 AM TheNerfGuy
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* PurelyAestheticGender
* PurposefullyOverpowered: The Golden Gun.

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* %%* PurelyAestheticGender
* PurposefullyOverpowered: %%* PurposelyOverpowered: The Golden Gun.
11th Jan '16 10:55:51 PM Neselas
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* FakeDifficulty: Cranking up the difficulty from Agent to 00 Agent will do little to the AI, but will make everyone against you IncrediblyDurableEnemies and give them ImprobableAimingSkills to the point of TheComputerIsACheatingBastard when under the heavy pressure of finishing a TimedMission or attempting to unlock a specific cheat code.

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* FakeDifficulty: Cranking up the difficulty from Agent to 00 Agent will do little to the AI, but will make everyone against you IncrediblyDurableEnemies [[IncrediblyDurableEnemies extremely tough to bullets (even on head-shots)]] and give them ImprobableAimingSkills [[ImprobableAimingSkills dangerously better aim and damage]] to the point of TheComputerIsACheatingBastard when under the heavy pressure of finishing a TimedMission or attempting to unlock a specific any of the time-based cheat code.codes.



* HarderThanHard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants. (1000% damage? Yes.)

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* HarderThanHard: Beating the game on 00 Agent unlocks 007 "007" difficulty modes, which can be customized to be as hard as the player wants. (1000% ([[ChallengeGamer 1000% damage? Yes.)]])



** All enemies during Agent 00 who previously [[ImperialStormtrooperMarksmanshipAcademy gave Stormtroopers a run for their money]] will suddenly drain your health in a matter of seconds at point-blank range.

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** All enemies during Agent 00 who previously on lower difficulties [[ImperialStormtrooperMarksmanshipAcademy gave Stormtroopers a run for their money]] will suddenly drain your health in a matter of seconds at point-blank range.range during 00 Agent difficulty.
11th Jan '16 10:31:16 PM Neselas
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* ImprobableAimingSkills: this trope comes to light several times in-game.
** Natalya on the on the aforementioned Jungle level.
** The scientists (on any level they appear) will make short work of players who provoke them by flashing out a previously concealed [[AKA47 DD44 Dostovei]] which they wield with frighteningly high accuracy.
** All enemies during Agent 00 who previously [[ImperialStormtrooperMarksmanshipAcademy gave Stormtroopers a run for their money]] will suddenly drain your health in a matter of seconds at point-blank range.
11th Jan '16 9:55:22 PM Neselas
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* BareYourMidriff: Xena Onatopp.

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* BareYourMidriff: Xena Xenia Onatopp.


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* FakeDifficulty: Cranking up the difficulty from Agent to 00 Agent will do little to the AI, but will make everyone against you IncrediblyDurableEnemies and give them ImprobableAimingSkills to the point of TheComputerIsACheatingBastard when under the heavy pressure of finishing a TimedMission or attempting to unlock a specific cheat code.
28th Dec '15 9:59:17 AM aye_amber
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[[caption-width-right:350:One of the best reasons to have an N64.[[labelnote:*]]Also, [[BrainBleach wow, Pierce Brosnan's mouth is huge!]][[/labelnote]]]]

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[[caption-width-right:350:One of the best reasons to have an N64. [[labelnote:*]]Also, [[BrainBleach wow, Pierce Brosnan's mouth is huge!]][[/labelnote]]]]
26th Dec '15 7:06:17 AM Cintari
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The majority of the game's missions are directly lifted from the film, with [[PragmaticAdaptation some slight alterations and omissions]]. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules, such as "You Only Live Twice" (two lives, last man standing), and "License to Kill" (one hit kills, no matter the gun, except the [[JokeWeapon Klobb]] sometimes).

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The majority of the game's missions are directly lifted from the film, with [[PragmaticAdaptation some slight alterations and omissions]]. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four three Bonds), and featured many different gameplay combinations based on weapon selection and game rules, such as "You Only Live Twice" (two lives, last man standing), and "License to Kill" (one hit kills, no matter the gun, except the [[JokeWeapon Klobb]] sometimes).
10th Dec '15 3:02:15 PM Steven
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* ExclusiveEnemyEquipment: Some enemies may be dual wielding guns, which you can use for yourself once you kill the mook and take their guns. This also includes Xenia's [[MoreDakka RC-P90]] and [[StuffBlowingUp Grenade Launcher]] DualWielding combo and Jaws's double AR-33 assault rifles.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997