History VideoGame / GoldenEye1997

10th Jun '18 6:54:37 AM nombretomado
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[[TheOneWith The one with]] [[NoProblemWithLicensedGames a legacy of being a good licensed game.]]

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[[TheOneWith The one with]] [[NoProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames a legacy of being a good licensed game.]]
16th May '18 11:15:30 AM Mikeyfan93
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** The micro-camera carried by Bond in some levels emblazoned with "007" on the lens is a direct nod to the camera from ''Film/Moonraker''.

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** The micro-camera carried by Bond in some levels emblazoned with "007" on the lens is a direct nod to the camera from ''Film/Moonraker''.''Film/{{Moonraker}}''.
18th Apr '18 10:27:16 AM TheGoodWario
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[[TheOneWith The one with]][[NoProblemWithLicensedGames out the stigma of being bad licensed game.]]

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[[TheOneWith The one with]][[NoProblemWithLicensedGames out the stigma with]] [[NoProblemWithLicensedGames a legacy of being bad a good licensed game.]]
18th Apr '18 10:26:01 AM TheGoodWario
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TheOneWith[[NoProblemWithLicensedGames out being known as a bad licensed game.]]

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TheOneWith[[NoProblemWithLicensedGames [[TheOneWith The one with]][[NoProblemWithLicensedGames out the stigma of being known as a bad licensed game.]]
18th Apr '18 10:24:57 AM TheGoodWario
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Added DiffLines:

TheOneWith[[NoProblemWithLicensedGames out being known as a bad licensed game.]]
17th Apr '18 2:32:29 PM Arima
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Added DiffLines:

* ArtisticLicensePhysics: The explosions in ''Goldeneye'', which are obviously unrealistic, are called "rolling explosions" because they last for three seconds. Real explosions only last for several milliseconds.
18th Mar '18 10:25:27 AM AndyLA
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* OutrunTheFireball: The ending of the Train; except, instead of six minutes as in the movie, [[spoiler:"the same six minutes you gave me", i.e. ''three'' minutes]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).

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* OutrunTheFireball: The ending of the Train; except, instead of six minutes as in the movie, [[spoiler:"the same six minutes you gave me", i.e. ''three'' minutes]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).Ourumov, which will retard the arming of the bombs and give you more time to laser cut the bolts restraining the escape hatch).
18th Mar '18 9:10:54 AM AndyLA
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* AKA47: None of the weapons have real names. For example, the Norinco Type 56-1 (a rifle that resembles an AK gun and was modified to resemble an AKS-74) is called the "[=KF7=]" (with an appropriate "Soviet" appended), and the RC-P90 is in reality the FN Herstal P90. The actual weapon names can be seen in a few beta screenshots.

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* AKA47: None of the weapons have real names. For example, Bond's trademark Walther PPK is renamed "[=PP7=]", the Norinco Type 56-1 (a rifle that resembles an AK gun and was modified to resemble an AKS-74) is called the "[=KF7=]" (with an appropriate "Soviet" appended), and the RC-P90 is in reality the FN Herstal P90. The actual weapon names can be seen in a few beta screenshots.



** The DD44 Dostovei is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.
** The KF7 Soviet. While it's not as powerful as the AR33 rifle, its shots don't penetrate enemies (allowing you to make sure you don't kill plot-important {{Non Player Character}}s nearby), fires quickly, and floors enemies in just a few shots. It's easily the most widespread gun in the game, being used by a large majority of the Russian soldiers encountered.

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** The DD44 [=DD44=] Dostovei is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.
** The KF7 [=KF7=] Soviet. While it's not as powerful as the AR33 [=AR33=] rifle, its shots don't penetrate enemies (allowing you to make sure you don't kill plot-important {{Non Player Character}}s nearby), fires quickly, and floors enemies in just a few shots. It's easily the most widespread gun in the game, being used by a large majority of the Russian soldiers encountered.



** The Facility begins in the vent above a bathroom, and you can easily kill the first enemy by shooting him in the head as he sits on the toilet.

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** The Facility begins in the vent above a bathroom, and you can easily kill the first enemy by shooting him in the head as he sits on the toilet. There is another soldier in a different stall there, and one at the open area of the bathroom who, judging by his initial position, probably was using one of the urinals.
2nd Mar '18 12:26:13 AM TheTrailblazerCritic
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** The micro-camera carried by Bond in some levels emblazoned with "007" on the lens is a direct nod to the camera from ''Film/Moonraker''.
29th Jan '18 5:42:18 PM TheRoguePenguin
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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. Though some plot changes were made as well. Namely that fact that Bond never visits Severnaya in the movie, and he never chases Janus through a cavern en route to the giant satellite dish.

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* AdaptationExpansion: Several levels in the game take place in the 9 nine years between the movie's gun-barrel opening and proper start. Though some plot changes were made as well. Namely that fact that Bond never visits Severnaya in the movie, and he never chases Janus through a cavern en route to the giant satellite dish.



* ArtisticLicenseShips: The ''La Fayette'' looks nothing like a ''La Fayette''-class frigate and rather more like an American ''Kidd''-Class destroyer. The DummiedOut multiplayer version of the map is even called "Destroyer."
* AttackDrone: Drone guns are extremely deadly if you don't take them out first.

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* ArtisticLicenseShips: The ''La Fayette'' looks nothing like a ''La Fayette''-class frigate and rather more like an American ''Kidd''-Class ''Kidd''-class destroyer. The DummiedOut multiplayer version of the map is even called "Destroyer."
* AttackDrone: Drone guns are extremely deadly if you don't take them out first.Various levels have ceiling-mounted autoguns which will shred the player given the chance.



** Two of the energy weapons (the Moonraker Laser and Taser) have unlimited ammo. The Watch Laser however, does not.

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** Two of the energy weapons (the Moonraker Laser and Taser) have unlimited ammo. The Watch Laser Laser, however, does not.not, though it is more than sufficient for the task.



* DeadpanSnarker: Q Branch and Moneypenny in the mission briefing screens.

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* DeadpanSnarker: DeadpanSnarker:
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Q Branch and Moneypenny in the mission briefing screens.



** Also, the [[ShotgunsAreJustBetter Shotgun weapons]] have a shell holder that gradually empties as you reload if you have five shells or less in reserve.
** The episode ''Depot'' ends with a cutscene of Bond entering a train and killing two Mooks. The gun he uses is the same one you had out when you ended the mission with, with the exception of explosive ones or being unarmed/combat knives. In fact if fast enough you can kill one, and then the cutscene only shows Bond killing one.

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** Also, the [[ShotgunsAreJustBetter Shotgun shotgun weapons]] have a shell holder that gradually empties as you reload if you have five shells or less in reserve.
** The episode ''Depot'' ends with a cutscene of Bond entering a train and killing two Mooks. The gun he uses is the same one you had out when you ended the mission with, with the exception of explosive ones or being unarmed/combat knives. In fact fact, if fast enough you can kill one, and then the cutscene only shows Bond killing one.



* DummiedOut: This game code and assets contain All Bonds mode, the Citadel map, and the inaccessible guard tower in the Dam level.

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* DummiedOut: This DummiedOut:
** The
game code and assets contain All Bonds mode, the Citadel map, and the inaccessible guard tower in the Dam level.



* ImplacableMan: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you.
** They're actually coded to have a very high HP value and not flinch from getting shot. After this surplus HP is gone, they'll return to behaving like a normal enemy soldier (flinch from getting shot).
* ImprobableAimingSkills: this trope comes to light several times in-game.

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* ImplacableMan: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you.
**
you. They're actually coded to have a very high HP value and not flinch from getting shot. After this surplus HP is gone, they'll return to behaving like a normal enemy soldier (flinch from getting shot).
* ImprobableAimingSkills: this This trope comes to light several times in-game.



* InstantWinCondition: While you can riddle Trevelyan with bullets as you pursue him throughout the Cradle (assuming you catch up with him), the final battle is only fought at the base of the dish - a very small platform, where you can either keep riddling him with bullets, or... just push him off. [[spoiler:However, you are not immune to being pushed off either...]]

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* InstantWinCondition: While you can riddle Trevelyan with bullets as you pursue him throughout the Cradle (assuming you catch up with him), the final battle is only fought at the base of the dish - -- a very small platform, where you can either keep riddling him with bullets, or... just push him off. [[spoiler:However, you are not immune to being pushed off either...]]



--> 007, remember to treat the timed explosives with respect - you know what happened to 004 in Beirut.

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--> 007, remember to treat the timed explosives with respect - -- you know what happened to 004 in Beirut.



* RespawningEnemies: Usually caused by noise or alarms being set off; stealth is the best way to avoid them.

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* RespawningEnemies: RespawningEnemies:
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Usually caused by noise or alarms being set off; stealth is the best way to avoid them.



* StuffBlowingUp: The end cutscenes of the Silo[[note]]optional in Agent, which doesn't require you to plant the explosives[[/note]] and Train.

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* StuffBlowingUp: StuffBlowingUp:
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The end cutscenes of the Silo[[note]]optional in Agent, which doesn't require you to plant the explosives[[/note]] and Train.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997