History VideoGame / GoldenEye1997

28th Jun '16 5:24:16 AM jayharrison
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* DiegeticInterface: Bond's wristwatch for the pause menu.



** The taser. It never appears in any of the missions, and it never appears in any of the multiplayer weapon sets. The only way to access this is to unlock and activate the All Weapons cheat.



* RecurringRiff: A brief snippet from the James Bond theme shows up in every level.

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* RecurringRiff: A brief snippet from the James Bond theme shows up in every level. (In fact, the 007 riff is used in nearly '''fifty''' pieces of music.)



* TheReveal: Janus is [[spoiler: Alec Trevelyan]].

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* TheReveal: Janus is [[spoiler: Alec [[spoiler:Alec Trevelyan]].


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** It's also possible to off Trevelyan without having to make it to the base of the antenna. One well-placed grenade, and the rest of the objectives can be completed without having chase him down.


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** Or you can wait for one of the guards to pull a grenade, close a door in front of him, and have the explosion happen right in front of them.


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** [[MadeOfExplodium Not to mention the computers, the monitors, the filing cabinets, the chairs, the boxes...]]
24th Jun '16 9:49:17 PM Alceister
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* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.

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* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher.launcher in an open area. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.
23rd Jun '16 2:39:06 AM Alceister
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* BigDamnFireExit: The Silo is a TimedMission in which you must get to the elevator before the SelfDestructMechanism goes off.

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* BigDamnFireExit: The Silo is a TimedMission in which you must get to the elevator before either the SelfDestructMechanism goes or your own bombs go off.
23rd Jun '16 2:33:30 AM Alceister
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** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened reaction speeds and powerful weapons.

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** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened enhanced reaction speeds times and accuracy, as well as their powerful weapons.
23rd Jun '16 2:32:29 AM Alceister
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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones.

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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones.ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.


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** In both versions of the Surface level, setting off alarms will result in blue-uniformed soldiers wearing red berets and sunglasses being sent after you. These are tougher than even the elite Janus troops.
** The soldiers in Jungle are also difficult to deal with, being armed with powerful weapons, wearing helmets, and supplemented by sentry guns.
** Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their heightened reaction speeds and powerful weapons.
22nd Jun '16 10:05:37 PM Alceister
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* BulletProofHumanShield: The [=KF7=] and most guns that use 9 mm doesn't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.

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* BulletProofHumanShield: The [=KF7=] and most guns that use 9 mm doesn't don't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.



** Their AI is about the same regardless, it's the weapons they pack and their level of armor that makes them more or less dangerous.



** ItsAWonderfulFailure: Cradle ends with Bond falling off the antenna if you lose the final duel.

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** ItsAWonderfulFailure: Cradle ends with Bond falling off the antenna if you lose fall during the final duel.
22nd Jun '16 9:58:35 PM Alceister
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* CriticalExistenceFailure

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* CriticalExistenceFailureCriticalExistenceFailure: Played with. On one hand, people will often react to getting shot. Weaker enemies on most difficulty levels will respond to locational damage: if they get shot in the arm or leg, they may stop what they are doing and clutch at the affected area for a bit. After a few seconds however, they would return to normal, without any indication that they were ever injured other than a bloodstain. This is almost completely played straight with EliteMooks and other characters with absurdly high hitpoints, who can take up to ''several dozen bullets'' while barely flinching. In addition, because of how explosions work in the game,[[note]]essentially a localized fireball emitting pulses of damage over a few seconds[[/note]] a sufficiently-durable enemy standing at the edge of a fireball may show no signs of taking any damage -- until their HP count hits 0, at which point their corpse may go flying.
27th Mar '16 8:39:20 AM billybobfred
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* OutrunTheFireball: The ending of the Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).

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* OutrunTheFireball: The ending of the Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], as in the movie, [[spoiler:"the same six minutes you gave me", i.e. ''three'' minutes]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).
8th Feb '16 5:13:37 PM BeeKirbysNewComputer
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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.

to:

The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" SECRET"]] in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.
8th Feb '16 5:13:14 PM BeeKirbysNewComputer
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Added DiffLines:

The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros'' and its first sequel[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET" in ''Melee'', it's still clearly the same bomb[[/note]], making ''[=GoldenEye=]'' the only licensed game to get any form of representation in the series.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997