History VideoGame / GoldenEye1997

18th Feb '17 5:39:28 AM The_Glorious_SOB
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** The bomb in "Train" on 00 Agent always leaves you with about four seconds to escape, unless you wound Xenia after killing Ourumov. If you do it, you will get around 18 seconds to scape.

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** The bomb in "Train" on 00 Agent always leaves you with about four seconds to escape, unless you wound Xenia after killing Ourumov. If you do it, you will get around 18 seconds to scape.escape.
16th Jan '17 11:22:36 AM tryrar
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* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher in an open area. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.

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* TheDevTeamThinksOfEverything: Look DevelopersForesight:
**Look
straight up and fire a rocket launcher in an open area. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.
16th Jan '17 12:46:41 AM steam66
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* AKA47: None of the weapons have real names. For example, the Norinco Type 56-1 (a rifle that resembles an AK gun and was modified to resemble an AKS-74) is called the "[=KF7=]" (with an appropriate "Soviet" appended sometimes), and the RC-P90 is in reality the FN Herstal P90. Interestingly, the actual weapon names can be seen in a few beta screenshots.

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* AKA47: None of the weapons have real names. For example, the Norinco Type 56-1 (a rifle that resembles an AK gun and was modified to resemble an AKS-74) is called the "[=KF7=]" (with an appropriate "Soviet" appended sometimes), appended), and the RC-P90 is in reality the FN Herstal P90. Interestingly, the actual weapon names can be seen in a few beta screenshots.



** A brilliant part of the enemy AI, making up for their intelligence shortcomings by giving them a Hollywood mook feel. Enemies react to being shot in various areas, and have a ''massive'' variety of deaths, some of which are quite morbidly entertaining. When they're not fighting you, they'll stand around, scratch their bums, or patrol if set to do so. They are overall quite believable if you repeat the MST3KMantra to yourself and try to think you're playing a Bond movie with movie mooks instead of fighting actual human soldiers.



** Enemy soldiers, while certainly atmospheric and realistically-reacting to injuries, are quite poor in other intelligence departments. Soldiers make no effort to take cover or even protect themselves against your fire, save if they execute a combat roll and end up rolling behind a wall. Their battle strategy tends to boil down to "get into line of sight with Bond and fire in full-auto". Depending on the difficulty, enemy soldiers also tend to have poor situational awareness, often not seeing Bond shooting their comrades a good 30 feet away ''in front of them''. They tend to cluster into large groups and go through doors one by one, leading to easy kills. This is not necessarily a bad trope however; soldiers rarely display obviously broken behavior, and their actions and atmospheric reactions paint the game with a very strong Hollywood feel, with enemies rushing into battle against Bond and blazing away in full-auto around him.



* BoringButPractical: The Dostoveii is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.

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* BoringButPractical: The Dostoveii DD44 Dostovei is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.automatics.
** The KF7 Soviet. While it's not as powerful as the AR33 rifle, its shots don't penetrate enemies (allowing you to make sure you don't kill plot-important NPCs nearby), fires quickly, and floors enemies in just a few shots. It's easily the most widespread gun in the game, being used by a large majority of the Russian soldiers encountered.



* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.

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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) (Spetsnaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.



* DirtyCommunists

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* DirtyCommunistsDirtyCommunists: The main enemies of the campaign. Come in many varieties, from basic soldiers to officers to Spetsnaz.



* DoNotDropYourWeapon: Enemies will continue clutching their guns until their very last hitpoint is taken away. BlastingItOutOfTheirHands will make them recoil as though shot, but they'll still hold onto their weapon.

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* DoNotDropYourWeapon: Enemies will continue clutching their guns until their very last hitpoint is taken away. BlastingItOutOfTheirHands will make them recoil as though shot, but they'll still hold onto their weapon. Given that enemies often dramatically keel over, seeing the weapon drop is the best way to be sure they're dead.



** In both versions of the Surface level, setting off alarms will result in blue-uniformed soldiers wearing red berets and sunglasses being sent after you. These are tougher than even the elite Janus troops.

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** In both versions of the Surface level, setting off alarms will result in blue-uniformed soldiers wearing red berets and sunglasses being sent after you. These are tougher than even the elite Janus troops. Justified, though, since they're apparently supposed to be Spetsnaz.



* FanRemake: [[http://www.goldeneyesource.net GoldenEye: Source]]

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* FanRemake: [[http://www.goldeneyesource.net GoldenEye: Source]]Source]]. Only the multiplayer, though.
** [[http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045 Here]] is a pre-setup version of the "1964" emulator, designed to allow the original game to be played with mouse and keyboard like a modern FPS, instead of having to buy a USB controller or something similar.
12th Dec '16 1:59:52 PM Arima
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* SelfImposedChallenge: Jaws has the largest hitbox due to being the tallest character in the game so picking him in multiplayer is an optional handicap for the player that wants to make things a bit more difficult for themselves.

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* SelfImposedChallenge: Jaws has the largest hitbox due to being the tallest character in the game so picking him in multiplayer is an optional handicap for the player that wants to make things a bit more difficult for themselves. The inversion to this is Oddjob as he has the smallest hitbox due to being the shortest and, thus, picking him in multiplayer is considered an unfair advantage.
12th Dec '16 1:55:09 PM Arima
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* SelfImposedChallenge: Jaws has the largest hitbox due to being the tallest character in the game so picking him in multiplayer is an optional handicap for the player that wants to make things a bit more difficult for themselves.
25th Nov '16 11:41:12 PM poi99
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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.

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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), movie, and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.
28th Oct '16 2:51:13 PM Miracle@StOlaf
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* DifficultySpike: The second bunker level marks the point where the challenge starts to ramp up for each difficulty: stronger enemies begin showing up more frequently and in greater numbers and you first meet up with [[EscortMission Natalya]].



* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well not until you've killed that one enemy who can actually do that.

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* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well Well, not until you've killed that one enemy who can actually do that.that.
* MenuTimeLockout: Only applies while the menu is fully accessed. Time keeps moving while Bond is raising and lowering his wristwatch, and he's a sitting duck for those few seconds.
10th Oct '16 2:35:48 PM Alceister
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* CruelAndUnusualDeath: Most of the time when Bond offs a Mook, [[InstantBulletDeath they crumple to the floor, or leap into the air like typical action movie bad guys do,]] but sometimes they don't go down well. Some of the death animations are downright gruesome if you use your imagination; shoot a guy in the neck, and he'll clutch his throat like blood is gushing out uncontrollably, hit them in the stomach or groin and they slowly sink to the ground as they 'bleed' out, sometimes rocking back and forth in agony.

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* CruelAndUnusualDeath: Most of the time when Bond offs a Mook, [[InstantBulletDeath [[InstantDeathBullet they crumple to the floor, or leap into the air like typical action movie bad guys do,]] but sometimes they don't go down well. Some of the death animations are downright gruesome if you use your imagination; shoot a guy in the neck, and he'll clutch his throat like blood is gushing out uncontrollably, hit them in the stomach or groin and they slowly sink to the ground as they 'bleed' out, sometimes rocking back and forth in agony.
28th Jul '16 10:06:58 AM Ngamer01
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* TheJoysOfTorturingMooks: By enabling certain cheats (god mode, all weapons, and infinite ammo), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in.
28th Jun '16 5:24:16 AM jayharrison
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* DiegeticInterface: Bond's wristwatch for the pause menu.



** The taser. It never appears in any of the missions, and it never appears in any of the multiplayer weapon sets. The only way to access this is to unlock and activate the All Weapons cheat.



* RecurringRiff: A brief snippet from the James Bond theme shows up in every level.

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* RecurringRiff: A brief snippet from the James Bond theme shows up in every level. (In fact, the 007 riff is used in nearly '''fifty''' pieces of music.)



* TheReveal: Janus is [[spoiler: Alec Trevelyan]].

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* TheReveal: Janus is [[spoiler: Alec [[spoiler:Alec Trevelyan]].


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** It's also possible to off Trevelyan without having to make it to the base of the antenna. One well-placed grenade, and the rest of the objectives can be completed without having chase him down.


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** Or you can wait for one of the guards to pull a grenade, close a door in front of him, and have the explosion happen right in front of them.


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** [[MadeOfExplodium Not to mention the computers, the monitors, the filing cabinets, the chairs, the boxes...]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenEye1997