History VideoGame / Glitch

11th Jun '16 6:40:57 AM Prfnoff
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'''''Glitch''''' was a browser-based MMO game billed as a [[{{Tagline}} "Game of Giant Imagination."]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.

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'''''Glitch''''' ''Glitch'' was a browser-based MMO game billed as a [[{{Tagline}} "Game of Giant Imagination."]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.
21st Mar '16 7:22:48 PM lalalei2001
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Glitch shut down on December 9, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, retaining many of the original's gameplay features and mechanics.

to:

Glitch shut down on December 9, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, [[http://elevengiants.com/ Eleven Giants]], retaining many of the original's gameplay features and mechanics.
30th Jun '15 6:18:50 PM stuffedninja
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''Glitch'' was a browser-based MMO game, sometimes called a "Game of Giant Imagination." It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.

to:

''Glitch'' [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/63b47fa9fe7bb3c69ae14cc8bdfe8088.jpg]]

'''''Glitch'''''
was a browser-based MMO game, sometimes called game billed as a [[{{Tagline}} "Game of Giant Imagination." "]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.



Glitch shut down on December 9, 2012, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]].


to:

Glitch shut down on December 9, 2012, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]].

here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, retaining many of the original's gameplay features and mechanics.
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* WhatCouldHaveBeen: On November 15th, after the game was revealed to be on its last legs, the dev team began releasing unfinished and unreleased material. It remains to be seen what could have become of the game has the funding and circumstances been enough to keep it going.
** [[http://www.kukubee.com/Glitch/Actual_World_Map.jpg This]] map on the artist's website shows that the game could have been about ten times larger than it was at shutdown. Who knows what interesting things lurked beyond the borders of the game map.



22nd Feb '15 1:54:14 PM JasonJD48
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** There's a region named [[Literature/{{Dune}} Ix, containing spice plants]].

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** There's a region named [[Literature/{{Dune}} [[Franchise/{{Dune}} Ix, containing spice plants]].
17th Sep '14 10:47:49 PM MikeRosoft
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* DrugsAreBad: Mostly averted. Alcoholic beverages, which included home-distilled Hooch, mixed drinks like Cosma-politans, and beer, were universally more helpful than harmful. Herbal mind-altering substances in their natural forms provide gentle benefits - purple flowers, for example, give you small imagination boosts and blur the screen a little. Glitches who had learned about alchemy could concentrate herbs into more potent forms, such as Essence of Purple, which provides an experience sort of like a brief acid trip, and boosts all stats. The riskiest substance in game, "no-no powder," behaved vaguely like a very safe, reliable, and useful equivalent to methamphetamine or cocaine. A packet of no-no provides infinite energy and mood for several minutes, a crash where you feel normal for several minutes, and then death.

to:

* DrugsAreBad: Mostly averted. Alcoholic beverages, which included home-distilled Hooch, mixed drinks like Cosma-politans, and beer, were universally more helpful than harmful. Herbal mind-altering substances in their natural forms provide gentle benefits - purple flowers, for example, give you small imagination boosts and blur the screen a little. Glitches who had learned about alchemy could concentrate herbs into more potent forms, such as Essence of Purple, which provides an experience sort of like a brief acid trip, and boosts all stats. The riskiest substance in game, "no-no powder," behaved vaguely like a very safe, reliable, and useful equivalent to methamphetamine or cocaine. A packet of no-no provides infinite energy and mood for several minutes, a crash where you feel normal for several minutes, and then death.death - unless you take another dose.
18th Jul '14 11:45:06 AM allium
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* SpiritualSuccessor: Although gameplay is different, many ex-Glitchen have recreated their avatars and in-game communities in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.

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* SpiritualSuccessor: Although gameplay is different, many ex-Glitchen have recreated their avatars and in-game communities as "Folk" in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.
18th Jul '14 11:43:33 AM allium
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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.

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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.
18th Jul '14 11:42:56 AM allium
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* SpiritualSuccessor: Although gameplay is considerably different, the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.

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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.Monsters]]''.
18th Jul '14 11:42:09 AM allium
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Added DiffLines:

* SpiritualSuccessor: Although gameplay is considerably different, the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.
30th Apr '14 4:07:11 AM SciFiMs
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* CreepyCrows: [[spoiler: The Rook]].



** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood. Unplanned death can be very inconvenient, but since all energy and mood refills at the start of the new day and hell contains valuable resources, many Glitches died on purpose at useful times.

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** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood. Unplanned death can be very inconvenient, but since all energy and mood refills at the start of the new day and hell contains valuable resources, many Glitches died on purpose at useful times.



* RavensAndCrows: [[spoiler: The Rook]].
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