History VideoGame / Glider

9th Jan '17 6:26:03 PM nombretomado
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%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...

to:

%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal [[Series/LetsMakeADeal Monty Hall]]...
24th Nov '16 2:55:46 AM Morgenthaler
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%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* OneUp: Paper.

to:

* %%* OneUp: Paper.



* AirVentPassageway: Ducts.

to:

* %%* AirVentPassageway: Ducts.



* BenevolentArchitecture: Floor vents.

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* %%* BenevolentArchitecture: Floor vents.



* BleakLevel: Slumberland's graveyard.
* BodyArmorAsHitPoints: Aluminum foil.

to:

* %%* BleakLevel: Slumberland's graveyard.
* %%* BodyArmorAsHitPoints: Aluminum foil.



* ConsoleCameo: The Macintosh Plus and Classic.

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* %%* ConsoleCameo: The Macintosh Plus and Classic.



* ControlRoomPuzzle: The "[=SpacePods=]" house.
* CoolGate: Mailboxes.

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* %%* ControlRoomPuzzle: The "[=SpacePods=]" house.
* %%* CoolGate: Mailboxes.



* ExpansionPack: ''More Glider''.

to:

* %%* ExpansionPack: ''More Glider''.



* GottaCatchThemAll: Magic stars.

to:

* %%* GottaCatchThemAll: Magic stars.



* ImprobableWeaponUser: Rubber bands.
* InstantArmor: Foil.

to:

* %%* ImprobableWeaponUser: Rubber bands.
* %%* InstantArmor: Foil.



* MagicalMysteryDoors: Ducts.

to:

* %%* MagicalMysteryDoors: Ducts.



* MarathonLevel: Slumberland's sewers.

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* %%* MarathonLevel: Slumberland's sewers.



* MutuallyExclusivePowerups: Batteries and helium.

to:

* %%* MutuallyExclusivePowerups: Batteries and helium.



* NitroBoost: Batteries.
* NoticeThis: Sparkles.

to:

* %%* NitroBoost: Batteries.
* %%* NoticeThis: Sparkles.



* OminousFloatingCastle: "Castle o' the Air".

to:

* %%* OminousFloatingCastle: "Castle o' the Air".



* StarShapedCoupon: Magic stars.

to:

* %%* StarShapedCoupon: Magic stars.



* UpdatedRerelease: ''Glider PRO CD'' and ''Glider PRO X''.

to:

* %%* UpdatedRerelease: ''Glider PRO CD'' and ''Glider PRO X''.



* VideoGameFlight: Helium.
* WaterIsAir: Underwater scenarios.

to:

* %%* VideoGameFlight: Helium.
* %%* WaterIsAir: Underwater scenarios.
23rd Nov '16 1:16:11 PM Gosicrystal
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* OneUp: Paper.



* AirVentPassageway -- Ducts.

to:

* AirVentPassageway -- AirVentPassageway: Ducts.



* AutomaticLevel -- "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
* BenevolentArchitecture -- Floor vents.

to:

* AutomaticLevel -- AutomaticLevel: "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
* BenevolentArchitecture -- BenevolentArchitecture: Floor vents.



* BleakLevel -- Slumberland's graveyard.
* BodyArmorAsHitPoints -- Aluminum foil.

to:

* BleakLevel -- BleakLevel: Slumberland's graveyard.
* BodyArmorAsHitPoints -- BodyArmorAsHitPoints: Aluminum foil.



* ConsoleCameo -- The Macintosh Plus and Classic.
* ControllableHelplessness -- Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- The "[=SpacePods=]" house.
* CoolGate -- Mailboxes.

to:

* ConsoleCameo -- ConsoleCameo: The Macintosh Plus and Classic.
* ControllableHelplessness -- ControllableHelplessness: Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- ControlRoomPuzzle: The "[=SpacePods=]" house.
* CoolGate -- CoolGate: Mailboxes.



* DarkerAndEdgier -- ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].

to:

* DarkerAndEdgier -- DarkerAndEdgier: ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].



* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 19 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
* DownloadableContent -- The first NES game to support it, thanks to a flashable cartridge.

to:

* DisneyOwnsThisTrope -- DisneyOwnsThisTrope: Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 19 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
* DownloadableContent -- DownloadableContent: The first NES game to support it, thanks to a flashable cartridge.



* ExpansionPack -- ''More Glider''.

to:

* ExpansionPack -- ExpansionPack: ''More Glider''.



* GottaCatchThemAll -- Magic stars.
* GustyGlade -- In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- Rubber bands.
* InstantArmor -- Foil.

to:

* GottaCatchThemAll -- GottaCatchThemAll: Magic stars.
* GustyGlade -- GustyGlade: In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- ImprobableWeaponUser: Rubber bands.
* InstantArmor -- InstantArmor: Foil.



* LeftTheBackgroundMusicOn -- You can silence it by turning off a stereo.
* LevelInReverse -- The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
* LighterAndSofter -- ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].

to:

* LeftTheBackgroundMusicOn -- LeftTheBackgroundMusicOn: You can silence it by turning off a stereo.
* LevelInReverse -- LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
* LighterAndSofter -- LighterAndSofter: ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
environment.



* MagicalMysteryDoors -- Ducts.

to:

* MagicalMysteryDoors -- MagicalMysteryDoors: Ducts.



* MarathonLevel -- Slumberland's sewers.

to:

* MarathonLevel -- MarathonLevel: Slumberland's sewers.



* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups -- Batteries and helium.

to:

* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups --
MutuallyExclusivePowerups: Batteries and helium.



* NitroBoost -- Batteries.
* NoticeThis -- Sparkles.
* NotTheFallThatKillsYou -- Touching the floor is ''always'' fatal.
* OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- "Castle o' the Air".

to:

* NitroBoost -- NitroBoost: Batteries.
* NoticeThis -- NoticeThis: Sparkles.
* NotTheFallThatKillsYou -- NotTheFallThatKillsYou: Touching the floor is ''always'' fatal.
* OddlyNamedSequel2ElectricBoogaloo -- OddlyNamedSequel2ElectricBoogaloo: ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- OminousFloatingCastle: "Castle o' the Air".



* OneUp -- Paper.



* PinballScoring -- Some houses have copious quantities of clocks.

to:

* PinballScoring -- PinballScoring: Some houses have copious quantities of clocks.



* PromotedFanboy -- Three of the community's best level designers were recruited to work on ''PRO''. Each has a DevelopersRoom displaying his portrait.
* PuzzleBoss -- The cat.
* RatchetScrolling -- Only in the shareware versions.
* RecoilBoost -- Shoot bands backwards to get a slight boost.

to:

* PromotedFanboy -- Three of the community's best level designers were recruited to work on ''PRO''. Each has a DevelopersRoom displaying his portrait.
* PuzzleBoss --
%%* PuzzleBoss: The cat.
* RatchetScrolling -- RatchetScrolling: Only in the shareware versions.
* RecoilBoost -- RecoilBoost: Shoot bands backwards to get a slight boost.



* RespawnOnTheSpot -- You reappear on the same screen.
* SaveGameLimits -- Resumed games are ineligible for high scores.
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.)
* SequelEscalation

to:

* RespawnOnTheSpot -- RespawnOnTheSpot: You reappear on the same screen.
* SaveGameLimits -- SaveGameLimits: Resumed games are ineligible for high scores.
* ScoreMilking -- ScoreMilking: Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.)
* SequelEscalationSequelEscalation:



* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
* SlidingScaleOfLinearityVsOpenness -- Level 2.
* SlipperySkid -- Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.

to:

* [[ShoutOutVideoGames Shout Out]] -- %%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
* SlidingScaleOfLinearityVsOpenness -- %%* SlidingScaleOfLinearityVsOpenness: Level 2.
* SlipperySkid -- SlipperySkid: Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.



* StarShapedCoupon -- Magic stars.
* SuspiciouslySpecificDenial -- From "Demo House":
--> THERE'S NOT A SECRET ROOM DOWN HERE!
* UnwinnableByMistake -- It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- Rubber bands can flip switches.
* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")

to:

* StarShapedCoupon -- StarShapedCoupon: Magic stars.
* SuspiciouslySpecificDenial -- SuspiciouslySpecificDenial: From "Demo House":
--> THERE'S
House": "THERE'S NOT A SECRET ROOM DOWN HERE!
HERE!".
* UnwinnableByMistake -- UnwinnableByMistake: It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- UpdatedRerelease: ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- UtilityWeapon: Rubber bands can flip switches.
* UntitledTitle: UntitledTitle:
**
The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")



* VariableMix -- ''Glider PRO's'' music slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.

to:

* VariableMix -- VariableMix: ''Glider PRO's'' music slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.



* VideoGameFlight -- Helium.
* WaterIsAir -- Underwater scenarios.

to:

* VideoGameFlight -- VideoGameFlight: Helium.
* WaterIsAir -- WaterIsAir: Underwater scenarios.
6th Oct '16 10:59:44 AM Vilui
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Added DiffLines:

** Slumberland contains a room called "This Room Has No Name".
19th Jun '16 10:43:06 AM DavidCowie
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* AbsurdlySpaciousSewer

to:

* %%* AbsurdlySpaciousSewer



* AttractMode

to:

* %%* AttractMode



* BigLabyrinthineBuilding
* BlackoutBasement

to:

* %%* BigLabyrinthineBuilding
* %%* BlackoutBasement



* CatsAreMean
* CobwebJungle
* CollisionDamage

to:

* %%* CatsAreMean
* %%* CobwebJungle
* %%* CollisionDamage



* CoOpMultiplayer
* CycleOfHurting

to:

* %%* CoOpMultiplayer
* %%* CycleOfHurting



* DepthPerplexion

to:

* %%* DepthPerplexion



* EverythingsBetterWithSparkles

to:

* %%* EverythingsBetterWithSparkles



* FlipScreenScrolling

to:

* %%* FlipScreenScrolling



* InvisibleWall

to:

* %%* InvisibleWall



* MacroZone

to:

* %%* MacroZone



* TheManyDeathsOfYou

to:

* %%* TheManyDeathsOfYou



* MisbegottenMultiplayerMode

to:

* %%* MisbegottenMultiplayerMode



* NintendoHard

to:

* %%* NintendoHard



* OneBulletAtATime
* OneHitPointWonder

to:

* %%* OneBulletAtATime
* %%* OneHitPointWonder



* PathOfMostResistance

to:

* %%* PathOfMostResistance



* ProjectileToast

to:

* %%* ProjectileToast



* RespawningEnemies

to:

* %%* RespawningEnemies



* SpringJump

to:

* %%* SpringJump



* VentPhysics

to:

* %%* VentPhysics



* WhenAllElseFailsGoRight

to:

* %%* WhenAllElseFailsGoRight
16th Feb '16 10:20:40 AM eroock
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'''Glider''' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.

'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).

'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.

to:

'''Glider''' ''Glider'' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.

'''Glider ''Glider 4.0''' 0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

'''Glider PRO''' ''Glider PRO'' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).

'''Glider Classic''' ''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
8th Feb '16 2:50:55 PM thatother1dude
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Added DiffLines:

* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
30th May '15 10:57:08 AM TheOneWhoTropes
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* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, [[LetsMakeADeal Monty Hall]]...

to:

* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
24th May '15 5:46:28 PM ShinyTsukkomi
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'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

to:

'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
15th May '15 9:15:40 PM Angeldeb82
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* TheManyDeathsOfYou



* OddlyNamedSequel -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.

to:

* OddlyNamedSequel OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.



* TheManyDeathsOfYou
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Glider