History VideoGame / Glider

19th Jun '16 10:43:06 AM DavidCowie
Is there an issue? Send a Message


* AbsurdlySpaciousSewer

to:

* %%* AbsurdlySpaciousSewer



* AttractMode

to:

* %%* AttractMode



* BigLabyrinthineBuilding
* BlackoutBasement

to:

* %%* BigLabyrinthineBuilding
* %%* BlackoutBasement



* CatsAreMean
* CobwebJungle
* CollisionDamage

to:

* %%* CatsAreMean
* %%* CobwebJungle
* %%* CollisionDamage



* CoOpMultiplayer
* CycleOfHurting

to:

* %%* CoOpMultiplayer
* %%* CycleOfHurting



* DepthPerplexion

to:

* %%* DepthPerplexion



* EverythingsBetterWithSparkles

to:

* %%* EverythingsBetterWithSparkles



* FlipScreenScrolling

to:

* %%* FlipScreenScrolling



* InvisibleWall

to:

* %%* InvisibleWall



* MacroZone

to:

* %%* MacroZone



* TheManyDeathsOfYou

to:

* %%* TheManyDeathsOfYou



* MisbegottenMultiplayerMode

to:

* %%* MisbegottenMultiplayerMode



* NintendoHard

to:

* %%* NintendoHard



* OneBulletAtATime
* OneHitPointWonder

to:

* %%* OneBulletAtATime
* %%* OneHitPointWonder



* PathOfMostResistance

to:

* %%* PathOfMostResistance



* ProjectileToast

to:

* %%* ProjectileToast



* RespawningEnemies

to:

* %%* RespawningEnemies



* SpringJump

to:

* %%* SpringJump



* VentPhysics

to:

* %%* VentPhysics



* WhenAllElseFailsGoRight

to:

* %%* WhenAllElseFailsGoRight
16th Feb '16 10:20:40 AM eroock
Is there an issue? Send a Message


'''Glider''' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.

'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).

'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.

to:

'''Glider''' ''Glider'' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.

'''Glider ''Glider 4.0''' 0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

'''Glider PRO''' ''Glider PRO'' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).

'''Glider Classic''' ''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
8th Feb '16 2:50:55 PM thatother1dude
Is there an issue? Send a Message

Added DiffLines:

* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
30th May '15 10:57:08 AM TheOneWhoTropes
Is there an issue? Send a Message


* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, [[LetsMakeADeal Monty Hall]]...

to:

* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
24th May '15 5:46:28 PM ShinyTsukkomi
Is there an issue? Send a Message


'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

to:

'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
15th May '15 9:15:40 PM Angeldeb82
Is there an issue? Send a Message


* TheManyDeathsOfYou



* OddlyNamedSequel -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.

to:

* OddlyNamedSequel OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.



* TheManyDeathsOfYou
23rd Jun '14 3:25:24 PM SpiderRider3
Is there an issue? Send a Message


'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and {{iOS|Games}}.

to:

'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
17th Feb '14 8:25:45 AM Thexder
Is there an issue? Send a Message


'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]

to:

'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
8th Nov '13 6:29:26 PM Thexder
Is there an issue? Send a Message


'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].

to:

'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].
{{iOS|Games}}.



* GameMod



* LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].

to:

* LevelInReverse: LevelInReverse -- The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].



* PromotedFanboy -- Three of the community's best level designers were recruited to work on ''PRO''. Each has a DevelopersRoom displaying his portrait.



* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next release.)

to:

* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next a subsequent release.)
2nd Jun '13 10:47:37 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
This list shows the last 10 events of 13. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Glider