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* DualBoss: World 3 boss and one of the world 5 bosses are Vis sisters. Stage 1 boss is a triple boss, consisting 3 honey buckets.
to:
* DualBoss: World 3 boss and one of the world 5 bosses are Vis sisters. Stage 1 boss is a triple boss, consisting of 3 honey buckets.
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* TheGoomba: Nibblers are the most basic enemy. They move around, occasionally jump and bite when being close to protagonist.
to:
* TheGoomba: Nibblers are the most basic enemy. They move around, occasionally jump and bite when being close to the protagonist.
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* ShoutOut: To many video games. There are also a secret ''[[Franchise/SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''VideoGame/PacMan'' levels.
to:
* ShoutOut: To many video games. There are also a secret ''[[Franchise/SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''VideoGame/PacMan'' levels.
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* VisibleSilence: Gish responds "..." to every boss. Only times when he says something else is when he says [[spoiler: "Calm down ho" to Hera]] or when he manages to reach [[spoiler: Satan]]. In mobile phone port, he is much more talkative though.
to:
* VisibleSilence: Gish responds "..." to every boss. Only times when he says something else is when he says [[spoiler: "Calm down ho" to Hera]] or when he manages to reach [[spoiler: Satan]]. In the mobile phone port, he is much more talkative though.
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Spelling/grammar fix(es)
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* PuzzleBoss: Aside from the first boss, all of them have a trick to defeating them. For an example, world 2 boss can be defeated exposing him to the light.
to:
* PuzzleBoss: Aside from the first boss, all of them have a trick to defeating them. For an example, the world 2 boss can be defeated by exposing him to the light.
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* WreakingHavok: One of the first 2D examples.
to:
* WreakingHavok: One of the first main selling points of Gish was its 2D examples.physics engine. Aside from the protagonist, there are objects that move and fall in accordance to physics, and ropes that break under too much stress.
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* CrateExpectations: Crates are common in World 2. Although they're not breakable.
to:
* CrateExpectations: Crates are common in World 2.2, sometimes being used as a puzzle element. Although they're not breakable.
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* SmashingHallwayTrapsOfDoom: They're here-there.
to:
* SmashingHallwayTrapsOfDoom: They're here-there.Hallways with crushers are here-there. For an example, in 2-2.
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* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is acually equivalent to number of spike tiles Gish touches.
to:
* SpikesOfDoom: These Spikes chip your health away constantly and it's hard to jump off of them. Sometimes it's possible to glitch through them though. them. The damage caused by spikes is acually equivalent to number of spike tiles Gish touches.
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* TempleOfDoom: Egypt-themed World 4.
to:
* TempleOfDoom: World 4 takes place inside Egypt-themed World 4.area.
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* UnwinnableByDesign: Fourth boss. Falls into tough category. When all the blocks fail to crush it, it's time to restart the level. Also, some of the normal levels with lava pits can cause that. Third boss would also be Unwinnable, but fortunately you can still use some brute force to defeat them should the original plan fail.
to:
* UnwinnableByDesign: Fourth boss. Falls into tough category. When all the blocks fail to crush it, it's time to restart the level. Also, some of the normal levels with lava pits can cause that. Third boss would also be Unwinnable, but fortunately you can it it still possible to use some brute force to defeat them should the original plan fail.
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Adding context.
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* OneUp: Rare item.
to:
* OneUp: Rare item.item that gives Gish an extra life. In Revamped version, 1-ups do not do anything.
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* BlackoutBasement: World 2-6.
* BlobMonster: Gish and [[spoiler: Hera]]
* BonusLevelOfHell: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Although they're not breakable. Seen in World 2.
* DamselInDistress: Brea.
* DualBoss: World 3 boss and one of the world 5 bosses. Stage 1 boss is a triple boss.
* FlashOfPain: You when getting damaged.
* FlunkyBoss: World 1 boss, world 3 boss and first world 5 boss.
* GlowingEyesOfDoom: Gish himself.
* TheGoomba: Nibblers which move around, occasionally jump and bite when being close to protagonist.
* BlobMonster: Gish and [[spoiler: Hera]]
* BonusLevelOfHell: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Although they're not breakable. Seen in World 2.
* DamselInDistress: Brea.
* DualBoss: World 3 boss and one of the world 5 bosses. Stage 1 boss is a triple boss.
* FlashOfPain: You when getting damaged.
* FlunkyBoss: World 1 boss, world 3 boss and first world 5 boss.
* GlowingEyesOfDoom: Gish himself.
* TheGoomba: Nibblers which move around, occasionally jump and bite when being close to protagonist.
to:
* BlackoutBasement: World 2-6.
2-6 takes place in a dark environment with limited visibility. Gish himself is the main light source.
* BlobMonster: Gish and [[spoiler:Hera]]
Hera]] resemble typical blobs. Also, Honey Bucket boss is also a blob monster.
*BonusLevelOfHell: BrutalBonusLevel: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Crates are common in World 2. Although they're notbreakable. Seen in World 2.
breakable.
* DamselInDistress:Brea.
Brea is captured in the beginning of the game and needs to be rescued.
* DualBoss: World 3 boss and one of the world 5bosses. bosses are Vis sisters. Stage 1 boss is a triple boss.
boss, consisting 3 honey buckets.
* FlashOfPain:You when getting damaged.
Gish flashes red upon taking damage.
* FlunkyBoss: World 1 boss, world 3 boss and first world 5boss.
boss. All these bosses spawn nibblers.
*GlowingEyesOfDoom: GlowingEyes: Gish himself.
himself has glowing yellow eyes.
* TheGoomba: Nibblerswhich are the most basic enemy. They move around, occasionally jump and bite when being close to protagonist.
* BlobMonster: Gish and [[spoiler:
*
* CrateExpectations: Crates are common in World 2. Although they're not
* DamselInDistress:
* DualBoss: World 3 boss and one of the world 5
* FlashOfPain:
* FlunkyBoss: World 1 boss, world 3 boss and first world 5
*
* TheGoomba: Nibblers
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* IndyEscape: World 3-7. Although you can abuse physics engine a bit and let the boulder roll over you.
* InterspeciesRomance: Gish and Brea. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
* LavaIsBoilingKoolAid
* InterspeciesRomance: Gish and Brea. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
* LavaIsBoilingKoolAid
to:
* IndyEscape: World 3-7.3-7 features a giant boulder chasing after Gish. Although you can abuse physics engine a bit and let the boulder roll over you.
* InterspeciesRomance: Gish is a blob andBrea.Brea is a human. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
*LavaIsBoilingKoolAidLavaIsBoilingKoolAid: Lava does look very red and is not very viscous.
* InterspeciesRomance: Gish is a blob and
*
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* LethalLavaLand: World 3.
to:
* LethalLavaLand: World 3.3 is fire themed, featuring lava predominately.
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* MinecartMadness: World 1-7. Although you can just skip riding on it.
* MultipleEndings: Either you save Brea or not.
* NothingButSkulls: [[spoiler: Death Island]].
* MultipleEndings: Either you save Brea or not.
* NothingButSkulls: [[spoiler: Death Island]].
to:
* MinecartMadness: World 1-7.1-7 has a minecart Gish can ride on. Although you can just skip riding on it.
* MultipleEndings:Either The ending depends on whether you save Brea or not.
* NothingButSkulls: The walls of [[spoiler: DeathIsland]].Island]] are made of skulls.
* MultipleEndings:
* NothingButSkulls: The walls of [[spoiler: Death
Changed line(s) 47,49 (click to see context) from:
* PressurePlate: Some of the small puzzles.
* PuzzleBoss: All of them except the first boss.
* RedEyesTakeWarning: [[spoiler: Hera]].
* PuzzleBoss: All of them except the first boss.
* RedEyesTakeWarning: [[spoiler: Hera]].
to:
* PressurePlate: Some Pressure plates are featured in some of the small puzzles.
puzzles. Often there are crates nearby.
* PuzzleBoss:All of them except Aside from the first boss.
boss, all of them have a trick to defeating them. For an example, world 2 boss can be defeated exposing him to the light.
* RedEyesTakeWarning: [[spoiler:Hera]].Hera is a villain. She has red eyes.]].
* PuzzleBoss:
* RedEyesTakeWarning: [[spoiler:
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* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is aqtually equivalent to number of spike tiles Gish touches.
* StationaryBoss: World 1 boss.
* SuperNotDrowningSkills: You play as a tarball after all.
* StationaryBoss: World 1 boss.
* SuperNotDrowningSkills: You play as a tarball after all.
to:
* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is aqtually acually equivalent to number of spike tiles Gish touches.
* StationaryBoss:World Honey buckets at the end of world 1 boss.
do not move.
* SuperNotDrowningSkills:You play as a tarball after all.Gish can swim freely without drowning.
* StationaryBoss:
* SuperNotDrowningSkills:
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* UndergroundLevel: First 4 of them. Especially world 2 which has your average cave setting.
to:
* UndergroundLevel: First 4 of them.the worlds take place deep under ground. Especially world 2 which has your average cave setting.
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* WarpZone: The game has quite a few of them.
* WeakenedByTheLight: Second boss.
* WeakenedByTheLight: Second boss.
to:
* WarpZone: The game has quite a few of them.
them. Example include at the beginning of 1-4 that takes the player to the fourth world.
* WeakenedByTheLight: Secondboss.boss can be killed by exposing him to light.
* WeakenedByTheLight: Second
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* {{Yandere}}: [[spoiler:Hera]]
to:
* {{Yandere}}: [[spoiler:Hera]][[spoiler:Hera does not like that her childhood crush is hanging out with Brea.]]
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* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''VideoGame/PacMan'' levels.
to:
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros ''[[Franchise/SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''VideoGame/PacMan'' levels.
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* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''PacMan'' levels.
to:
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''PacMan'' ''VideoGame/PacMan'' levels.
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Added DiffLines:
Gish has shown up in other Creator/EdmundMcMillen games: He is a playable character in ''VideoGame/SuperMeatBoy'', and a boss fight in ''VideoGame/TheBindingOfIsaac''.
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Deleted line(s) 27 (click to see context) :
* DevelopmentHell: Gish 2. Designer of the game teamed up with Chroniclogic but he left there to join Cryptic Sea .Then the rights for Gish were aquired by Cryptic Sea but the designer of the game also eventually left there.
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Added image.
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[[quoteright:191:http://static.tvtropes.org/pmwiki/pub/images/gish_cover__7212.jpg]]
[[caption-width-right:191: Meet the protagonist.]]
[[caption-width-right:191: Meet the protagonist.]]
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* DamselInDistress: Brea.
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* DistressedDamsel: Brea
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Not to be confused with the ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by Music/SmashingPumpkins.
to:
Not to be confused with the ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by Music/SmashingPumpkins.Music/TheSmashingPumpkins.
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* SuspiciouslySimilarSong: A secret ''SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
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--> -- Game description
to:
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Not to be confused with the ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]
to:
Not to be confused with the ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]Music/SmashingPumpkins.
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----
<<|PlatformGame|>>
<<|PlatformGame|>>
to:
<<|PlatformGame|>>
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Not to be confused with the ''[[DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]
to:
Not to be confused with the ''[[DungeonsAndDragons ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]
* OneUp: Rare item.
Deleted line(s) 28 (click to see context) :
* GoddamnedBoss: [[spoiler: Hera]] who attempts to prevent you from throwing blocks where they need to be.
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* OneUp: Rare item.
Deleted line(s) 47 (click to see context) :
* ScrappyMechanic: Some of the switches since they tend to get stuck when pulled the wrong way.
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* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''{{Pitfall}}'' and ''PacMan'' levels.
to:
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''{{Pitfall}}'' ''VideoGame/{{Pitfall}}'' and ''PacMan'' levels.
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Added DiffLines:
* OffWithHisHead: Bigheads can be defeated that way which is rather simple considering their fragile necks.
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* FlunkyBoss: World 1 boss, world 3 boss and first world 6 boss.
to:
* FlunkyBoss: World 1 boss, world 3 boss and first world 6 5 boss.
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* JimmyHartVersion: A secret ''SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
Added DiffLines:
* SuspiciouslySimilarSong: A secret ''SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
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The game has 5 worlds. First 4 of them have 5 normal levels followed by a boss level followed by a level where transportation is a key. Last world is a bit different. The game also features a level editor so people can make levels ranging from [[NintendoHard challenging]] to [[PlatformHell downright sadistic]].
to:
The game has 5 worlds. First The first 4 of them have 5 normal levels followed by a boss level followed by a level where transportation is a key. Last The last world is a bit different. The game also features a level editor so people can make levels ranging from [[NintendoHard challenging]] to [[PlatformHell downright sadistic]].
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Added DiffLines:
->''"Life isn't easy when you're a 12-pound ball of tar."''
--> -- Game description
''Gish'' is a 2D platforming game released in 2004 for the PC. You control an amorphous tar ball character called Gish. Gish doesn't have limbs, so he has to navigate the environment in a different way.
Gish has four abilities: sticky, slick, heavy and expand. Becoming sticky allows Gish to stick onto most surfaces and grab objects, becoming slick helps him to squeeze through tight spaces and become frictionless, becoming heavy allows him to break things from above and fall down faster, and expanding helps him to jump and avoid falling damage. Gish can use those abilities as long as he wants, and he can use several abilities at once.
The game has 5 worlds. First 4 of them have 5 normal levels followed by a boss level followed by a level where transportation is a key. Last world is a bit different. The game also features a level editor so people can make levels ranging from [[NintendoHard challenging]] to [[PlatformHell downright sadistic]].
Gish also got a mobile phone port where the storyline continues from the ending of the PC game. It also features co-op mode.
Not to be confused with the ''[[DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]
----
!!Gish contains examples of
* AbsurdlySpaciousSewer: Although smaller than most of the sewers, it has large rooms, too. Canonically, Gish isn't a large creature though so sewers are quite cramped in some places. Partly justified for being an abandoned city.
* ArcNumber: 1300 which is the amount of points gotten from most of the secret areas in game.
* BlackoutBasement: World 2-6.
* BlobMonster: Gish and [[spoiler: Hera]]
* BonusLevelOfHell: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Although they're not breakable. Seen in World 2.
* DevelopmentHell: Gish 2. Designer of the game teamed up with Chroniclogic but he left there to join Cryptic Sea .Then the rights for Gish were aquired by Cryptic Sea but the designer of the game also eventually left there.
* DistressedDamsel: Brea
* DualBoss: World 3 boss and one of the world 5 bosses. Stage 1 boss is a triple boss.
* FlashOfPain: You when getting damaged.
* FlunkyBoss: World 1 boss, world 3 boss and first world 6 boss.
* GlowingEyesOfDoom: Gish himself.
* GoddamnedBoss: [[spoiler: Hera]] who attempts to prevent you from throwing blocks where they need to be.
* TheGoomba: Nibblers which move around, occasionally jump and bite when being close to protagonist.
* GoombaStomp: Basic way to attack enemies. However, since it's a physics-based game, there are more creative ways of killing them like throwing them into the air, rolling over them, sometimes even making more obscure strategies.
* TheGrimReaper: Although looking nothing like your usual personification of death. Seen in the teaser trailer of ''Gish 2''.
* "IfICantHaveYou: [[spoiler: no one can!" as said by final boss, Hera]].
* IndyEscape: World 3-7. Although you can abuse physics engine a bit and let the boulder roll over you.
* InterspeciesRomance: Gish and Brea. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
* JimmyHartVersion: A secret ''SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
* LavaIsBoilingKoolAid
* LavaPit: Starting from world 2-7. [[spoiler: In the bad ending, they're [[LampshadeHanging Lampshaded]] by Gish joining a group about danger awareness of lava pits.]]
* LethalLavaLand: World 3.
* MadeOfPlasticine: Big heads who have rather fragile necks. Sometimes they even die when jumping from moderate height or hit a sharper corner.
* MinecartMadness: World 1-7. Although you can just skip riding on it.
* MultipleEndings: Either you save Brea or not.
* NothingButSkulls: [[spoiler: Death Island]].
* OneUp: Rare item.
* PressurePlate: Some of the small puzzles.
* PuzzleBoss: All of them except the first boss.
* RedEyesTakeWarning: [[spoiler: Hera]].
* ScrappyMechanic: Some of the switches since they tend to get stuck when pulled the wrong way.
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''{{Pitfall}}'' and ''PacMan'' levels.
* SmashingHallwayTrapsOfDoom: They're here-there.
* SomeDexterityRequired: First few hours of gameplay until you get a hold of controls. Jumping feels very awkward, navigating environments feels difficult, and so on and so on. Some time later, though, when abilities and their combinations are put to good use, it's much easier to do so.
* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is aqtually equivalent to number of spike tiles Gish touches.
* StationaryBoss: World 1 boss.
* SuperNotDrowningSkills: You play as a tarball after all.
* TrademarkFavoriteFood: Gish likes to eat amber.
* TempleOfDoom: Egypt-themed World 4.
* UndergroundLevel: First 4 of them. Especially world 2 which has your average cave setting.
* UnwinnableByDesign: Fourth boss. Falls into tough category. When all the blocks fail to crush it, it's time to restart the level. Also, some of the normal levels with lava pits can cause that. Third boss would also be Unwinnable, but fortunately you can still use some brute force to defeat them should the original plan fail.
* VapourWare: ''Gish 2''
* VisibleSilence: Gish responds "..." to every boss. Only times when he says something else is when he says [[spoiler: "Calm down ho" to Hera]] or when he manages to reach [[spoiler: Satan]]. In mobile phone port, he is much more talkative though.
* WarpZone: The game has quite a few of them.
* WeakenedByTheLight: Second boss.
* WhoForgotTheLights: Third area sometimes suffers from this when playing during daylight.
* WreakingHavok: One of the first 2D examples.
* {{Yandere}}: [[spoiler:Hera]]
----
<<|PlatformGame|>>
--> -- Game description
''Gish'' is a 2D platforming game released in 2004 for the PC. You control an amorphous tar ball character called Gish. Gish doesn't have limbs, so he has to navigate the environment in a different way.
Gish has four abilities: sticky, slick, heavy and expand. Becoming sticky allows Gish to stick onto most surfaces and grab objects, becoming slick helps him to squeeze through tight spaces and become frictionless, becoming heavy allows him to break things from above and fall down faster, and expanding helps him to jump and avoid falling damage. Gish can use those abilities as long as he wants, and he can use several abilities at once.
The game has 5 worlds. First 4 of them have 5 normal levels followed by a boss level followed by a level where transportation is a key. Last world is a bit different. The game also features a level editor so people can make levels ranging from [[NintendoHard challenging]] to [[PlatformHell downright sadistic]].
Gish also got a mobile phone port where the storyline continues from the ending of the PC game. It also features co-op mode.
Not to be confused with the ''[[DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by [[TheSmashingPumpkins Smashing Pumpkins.]]
----
!!Gish contains examples of
* AbsurdlySpaciousSewer: Although smaller than most of the sewers, it has large rooms, too. Canonically, Gish isn't a large creature though so sewers are quite cramped in some places. Partly justified for being an abandoned city.
* ArcNumber: 1300 which is the amount of points gotten from most of the secret areas in game.
* BlackoutBasement: World 2-6.
* BlobMonster: Gish and [[spoiler: Hera]]
* BonusLevelOfHell: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Although they're not breakable. Seen in World 2.
* DevelopmentHell: Gish 2. Designer of the game teamed up with Chroniclogic but he left there to join Cryptic Sea .Then the rights for Gish were aquired by Cryptic Sea but the designer of the game also eventually left there.
* DistressedDamsel: Brea
* DualBoss: World 3 boss and one of the world 5 bosses. Stage 1 boss is a triple boss.
* FlashOfPain: You when getting damaged.
* FlunkyBoss: World 1 boss, world 3 boss and first world 6 boss.
* GlowingEyesOfDoom: Gish himself.
* GoddamnedBoss: [[spoiler: Hera]] who attempts to prevent you from throwing blocks where they need to be.
* TheGoomba: Nibblers which move around, occasionally jump and bite when being close to protagonist.
* GoombaStomp: Basic way to attack enemies. However, since it's a physics-based game, there are more creative ways of killing them like throwing them into the air, rolling over them, sometimes even making more obscure strategies.
* TheGrimReaper: Although looking nothing like your usual personification of death. Seen in the teaser trailer of ''Gish 2''.
* "IfICantHaveYou: [[spoiler: no one can!" as said by final boss, Hera]].
* IndyEscape: World 3-7. Although you can abuse physics engine a bit and let the boulder roll over you.
* InterspeciesRomance: Gish and Brea. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
* JimmyHartVersion: A secret ''SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
* LavaIsBoilingKoolAid
* LavaPit: Starting from world 2-7. [[spoiler: In the bad ending, they're [[LampshadeHanging Lampshaded]] by Gish joining a group about danger awareness of lava pits.]]
* LethalLavaLand: World 3.
* MadeOfPlasticine: Big heads who have rather fragile necks. Sometimes they even die when jumping from moderate height or hit a sharper corner.
* MinecartMadness: World 1-7. Although you can just skip riding on it.
* MultipleEndings: Either you save Brea or not.
* NothingButSkulls: [[spoiler: Death Island]].
* OneUp: Rare item.
* PressurePlate: Some of the small puzzles.
* PuzzleBoss: All of them except the first boss.
* RedEyesTakeWarning: [[spoiler: Hera]].
* ScrappyMechanic: Some of the switches since they tend to get stuck when pulled the wrong way.
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''{{Pitfall}}'' and ''PacMan'' levels.
* SmashingHallwayTrapsOfDoom: They're here-there.
* SomeDexterityRequired: First few hours of gameplay until you get a hold of controls. Jumping feels very awkward, navigating environments feels difficult, and so on and so on. Some time later, though, when abilities and their combinations are put to good use, it's much easier to do so.
* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is aqtually equivalent to number of spike tiles Gish touches.
* StationaryBoss: World 1 boss.
* SuperNotDrowningSkills: You play as a tarball after all.
* TrademarkFavoriteFood: Gish likes to eat amber.
* TempleOfDoom: Egypt-themed World 4.
* UndergroundLevel: First 4 of them. Especially world 2 which has your average cave setting.
* UnwinnableByDesign: Fourth boss. Falls into tough category. When all the blocks fail to crush it, it's time to restart the level. Also, some of the normal levels with lava pits can cause that. Third boss would also be Unwinnable, but fortunately you can still use some brute force to defeat them should the original plan fail.
* VapourWare: ''Gish 2''
* VisibleSilence: Gish responds "..." to every boss. Only times when he says something else is when he says [[spoiler: "Calm down ho" to Hera]] or when he manages to reach [[spoiler: Satan]]. In mobile phone port, he is much more talkative though.
* WarpZone: The game has quite a few of them.
* WeakenedByTheLight: Second boss.
* WhoForgotTheLights: Third area sometimes suffers from this when playing during daylight.
* WreakingHavok: One of the first 2D examples.
* {{Yandere}}: [[spoiler:Hera]]
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