History VideoGame / GhostsNGoblins

26th Sep '17 11:18:02 PM Amagicalbadger
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* BladderOfSteel: Simply putting a Save option on the SNES version would have made it a ''lot'' less frustrating.

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* BladderOfSteel: Simply putting a Save option on the SNES version would have made it a ''lot'' less frustrating. Fortunately the digital download ports on the later Nintendo systems have pausing in the form of the home functions.
16th Sep '17 10:37:05 AM nombretomado
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** The GameboyAdvance port of ''Super Ghouls n' Ghosts'' could also count as this. It includes an all-new "arranged mode" with branching paths and new levels.

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** The GameboyAdvance UsefulNotes/GameboyAdvance port of ''Super Ghouls n' Ghosts'' could also count as this. It includes an all-new "arranged mode" with branching paths and new levels.
27th Aug '17 10:59:43 PM OnoderaTearer
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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'' and its sequel, ''VideoGame/ProjectXZone'', (playable in the former, AssistCharacter in the latter) as well as the ''VideoGame/MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (Firebrand From Gargoyle's quest) was added in the UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3'', where he has special dialogue with Arthur.

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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'' and its sequel, ''VideoGame/ProjectXZone'', (playable in the former, AssistCharacter in the latter) as well as the ''VideoGame/MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) third]] and [[VideoGame/MarvelVsCapcomInfinite fourth]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (Firebrand From Gargoyle's quest) (Specifically Firebrand from ''Gargoyle's Quest'') was added in the UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3'', where he has special dialogue with Arthur.
28th Jul '17 10:17:29 AM Eksekk
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''Ghosts 'n Goblins'' (known in Japan as ''Makaimura'', "Demon World Village") is Creator/{{Capcom}}'s infamously NintendoHard {{action|Game}} {{platform|Game}}er from the 8-bit era. It pits intrepid [[KnightInShiningArmor Knight in (and occasionally out of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the UsefulNotes/ZXSpectrum, UsefulNotes/{{Commodore 64}}, UsefulNotes/{{Amiga}}, and UsefulNotes/{{NES}}. Later on, it appeared in updated form on the UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, and UsefulNotes/PlayStation, and in 2007 was released on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.

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''Ghosts 'n Goblins'' (known in Japan as ''Makaimura'', "Demon World Village") is Creator/{{Capcom}}'s infamously NintendoHard {{action|Game}} {{platform|Game}}er from the 8-bit era. It pits intrepid [[KnightInShiningArmor Knight in (and occasionally out of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a many great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the UsefulNotes/ZXSpectrum, UsefulNotes/{{Commodore 64}}, UsefulNotes/{{Amiga}}, and UsefulNotes/{{NES}}. Later on, it appeared in updated form on the UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, and UsefulNotes/PlayStation, and in 2007 was released on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.
8th Jul '17 10:19:12 AM Rarefoil
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[[caption-width-right:249: [[Music/TheAdventuresOfDuaneAndBrando Man, it's cold outside]] [[https://www.youtube.com/watch?v=cpsuypjnM1k on the fucking lawn!]]]]

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[[caption-width-right:249: [[caption-width-right:256: [[Music/TheAdventuresOfDuaneAndBrando Man, it's cold outside]] [[https://www.youtube.com/watch?v=cpsuypjnM1k on the fucking lawn!]]]]
8th May '17 7:26:41 PM starofjusticev21
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* SpiritualSuccessor: ''Maximo: Ghosts To Glory'' is technically not part of the series, but was very obviously inspired by it. ''VideoGame/MediEvil'' too.

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* SpiritualSuccessor: ''Maximo: Ghosts To Glory'' is technically not part of the series, but was very obviously inspired by it. ''VideoGame/MediEvil'' too.too, to say nothing of ''VideoGame/MalditaCastilla''.
23rd Mar '17 5:21:14 PM bt8257
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-->-- '''The text that appears when you beat the game for the first time'''

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-->-- '''The text that appears when you beat the game for the first time'''
8th Feb '17 7:20:06 AM HyperEmerson
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Added DiffLines:

** On the other hand, due to some mistake your hitbox in the Sega Genesis version of ''Ghouls 'n Ghosts'' [[https://twitter.com/t_tomono/status/829128028747821056 noticeably leaks out of Arthur]] in comparison to the other versions.
15th Nov '16 4:10:37 PM Blackjack413
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* FakeLongevity: You'll have to play through the game twice to see the true ending. This applies to every installment of the series.

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* FakeLongevity: You'll have to play through the game twice to see the true ending. This applies to every installment of the series.series(Save for the Arrange mode on the Game Boy Advance Port of ''Super Ghouls n' Ghosts'').
11th Sep '16 2:50:23 PM mlsmithca
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* BossRemix: The boss themes in ''Ghosts 'n Goblins'' and ''Super Ghouls 'n Ghosts'' are remixes of the themes of the levels leading up to them (although the boss remixes for Stages 3 and 5 of ''Super Ghouls 'n Ghosts'' use the level musics from Stages 5 and 3, respectively).

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* BossRemix: The boss themes in ''Ghosts 'n Goblins'' and ''Super Ghouls 'n Ghosts'' are remixes of the themes of the levels leading up to them (although the boss remixes for Stages 3 and 5 of ''Super Ghouls 'n Ghosts'' use the level musics music from Stages 5 and 3, respectively).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GhostsNGoblins