History VideoGame / Geneforge

25th Sep '16 11:44:55 AM NineTailedCat
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* FriendlyFireproof

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* FriendlyFireproofFriendlyFireproof: Downplayed; multiple-target and area attacks never hit allies by accident, but you can harm friendly creatures (including your own party members) by targeting them deliberately.



* NumericalHard

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* NumericalHardNumericalHard: Increasing the difficulty gives enemies more health and damage, but not much else, making strategy more reliant on proper use of debuffs than straight-out hacking and slashing.



* ScratchDamage

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* ScratchDamageScratchDamage: Averted; it's possible to resist every single point of damage from an attack, particularly when you take an overleveled character to an area full of weak monsters like fyoras.
5th Aug '16 1:55:21 AM Ramidel
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** If you pull omnicidal neutral in the 2nd with a minimum canister run, you can have the only ending where the council respects you in any of the games. Best option for you or the pragmatic choice, depending on viewpoints.

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** In the second, Unaligned isn't really "neutral" - while you're staying out of the intrigues in the valley and avoiding the temptations of the various factions, that in turn means that [[spoiler: you're ''doing your job'' and remaining loyal to the Shaper Council. If you pull omnicidal neutral in the 2nd with a minimum canister run, you can have avoid using canisters, this leads to one of the only ending where the council respects you endings in any of the games. Best option for games where you or actually get the pragmatic choice, depending on viewpoints.respect of the Shaper Council]].
5th Aug '16 12:37:49 AM Ramidel
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* HeroicWillpower: [[spoiler:Trajkov]] in ''Geneforge One'' and [[spoiler:Litalia]] in ''Four'' and ''Five'' manage to avert WithGreatPowerComesGreatInsanity.

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* HeroicWillpower: [[spoiler:Trajkov]] in ''Geneforge One'' and [[spoiler:Litalia]] in ''Four'' and ''Five'' manage to avert WithGreatPowerComesGreatInsanity. The PC in the first game can keep themselves together under massive canister overuse, but [[spoiler: the Geneforge is too much for them]].
5th Aug '16 12:27:23 AM Ramidel
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* BigBad: [[spoiler:Trajkov in ''1''. Ghaldring in 5: he's the FinalBoss for 4 of the 5 factions, and even in his own faction the player character and allies wind up overthrowing him in the ending.]] Otherwise averted, since the player can side with many different factions, meaning the BigBad of one run can be the BigGood of another, and vice versa.

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* BigBad: [[spoiler:Trajkov in ''1''.''1'', unless you side with him. Ghaldring in 5: he's the FinalBoss for 4 of the 5 factions, and even in his own faction the player character and allies wind up overthrowing him in the ending.]] Otherwise averted, since the player can side with many different factions, meaning the BigBad of one run can be the BigGood of another, and vice versa.
4th Mar '16 9:12:57 PM PaladinOne
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* CriticalEncumbranceFailure: Played straight until you reach encumbrance weight, though the AP deduction depends on how much you're carrying above your normal limit.

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* CriticalEncumbranceFailure: Played straight until when not in combat, subverted when in combat; if you reach encumbrance weight, though the AP deduction depends on how much you're carrying above exceed your normal weight limit, you start losing AP in combat based on how far over-weight you are, but you aren't affected outside of combat until you hit your actual maximum limit.
24th Jan '16 8:37:42 PM dmboogie
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* ShootTheShaggyDog: The ultimate ending in ''Geneforge 5'' explains that the trials and triumphs of everyone in all 5 games, including every single decision the PC made, were all just [[spoiler:the forgotten records of times long past]].
24th Jan '16 8:27:09 PM dmboogie
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* CerebusSyndrome: In the sense of an already darkly comic series becoming bleak enough to suggest a {{Creator Breakdown}}, ultimately culminating in [[spoiler:the ''entire series'' being nothing but the final memoirs of a long dead era.]]
20th Dec '15 11:03:19 PM Fnord
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* BigBad: [[spoiler:Trajkov]] in ''1''.

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* BigBad: [[spoiler:Trajkov]] [[spoiler:Trajkov in ''1''.''1''. Ghaldring in 5: he's the FinalBoss for 4 of the 5 factions, and even in his own faction the player character and allies wind up overthrowing him in the ending.]] Otherwise averted, since the player can side with many different factions, meaning the BigBad of one run can be the BigGood of another, and vice versa.
24th Nov '15 12:00:43 AM NineTailedCat
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Added DiffLines:

* AmbidextrousSprite: Averted by the player character and any [=NPCs=] who use the same models; each class has sprites for every possible facing and is always right-handed. NPC-exclusive models, however, are mirrored instead of having full facings, leading to them switching hands depending on which way they face.
6th Oct '15 8:21:49 AM Ramidel
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Added DiffLines:

* ProperlyParanoid: Shapers know that stuff can and will [[GoneHorriblyWrong Go Horribly Wrong]], and their laboratories are set up with lab protocols that allow for instantaneous lockdowns, along with plenty of backup plans for dealing with out-of-control situations.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Geneforge