History VideoGame / Geneforge

9th Jan '17 1:43:04 AM Daefaroth
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* DevelopersForesight: In ''5'', the [[spoiler: Dark Golem]] is activated by [[spoiler: Makar]] via dialogue, but you can just attack the latter, and if you manage to slay him without triggering the dialogue, then the former can be defeated without any reaction. Also, if you do little damage to the former after it is activated, it will aid you at the same time the latter attacks you.



* TheDevTeamThinksofEverything: In ''5'', the [[spoiler: Dark Golem]] is activated by [[spoiler: Makar]] via dialogue, but you can just attack the latter, and if you manage to slay him without triggering the dialogue, then the former can be defeated without any reaction. Also, if you do little damage to the former after it is activated, it will aid you at the same time the latter attacks you.
31st Dec '16 9:13:51 PM nombretomado
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* TeamSwitzerland: Astoria's faction in the fifth game is a variant, trying to end the war (by [[IDidWhatIHadToDo any means necessary]]) rather than to impose their philosophy. Spiderweb itself can be considered this in due to its dedicated maintenance of GreyAndGrayMorality in {{Geneforge}}--even [[ANaziByAnyOtherName Taygen]] is NecessarilyEvil, and there's a small but dedicated group of fans who choose his faction in the fifth game because they support his philosophy.

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* TeamSwitzerland: Astoria's faction in the fifth game is a variant, trying to end the war (by [[IDidWhatIHadToDo any means necessary]]) rather than to impose their philosophy. Spiderweb itself can be considered this in due to its dedicated maintenance of GreyAndGrayMorality in {{Geneforge}}--even Geneforge--even [[ANaziByAnyOtherName Taygen]] is NecessarilyEvil, and there's a small but dedicated group of fans who choose his faction in the fifth game because they support his philosophy.
11th Nov '16 10:57:55 PM Ramidel
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* BittersweetEnding: The first game's canonical ending. [[spoiler:You defeat Trajkov and destroy the Geneforge, and are hailed as a hero, but your excessive use of canisters (which occurs regardless if you used any at all) causes your body to mutate into something not fully human, and while you're still considered a hero, you're forced to remain out of public eye. Also, the Shapers forcibly [[StatusQuoIsGod bring the Awakened, Obeyers and Takers back under their control]], and the future BigBadDuumvirate secretly steals the plans for the Geneforge, setting up the events of the future games.]]

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* BittersweetEnding: The first game's canonical ending. [[spoiler:You defeat Trajkov and destroy the Geneforge, and are hailed as a hero, but your excessive use of canisters (which occurs regardless if you used any at all) causes your body to mutate into something not fully human, and while you're still considered a hero, you're forced to remain out of public eye. Also, the Shapers forcibly [[StatusQuoIsGod bring the Awakened, Obeyers and Takers back under their control]], and the future BigBadDuumvirate two Shapers secretly steals steal the plans for the Geneforge, setting up the events of the future games.]]
11th Nov '16 9:48:18 PM Ramidel
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* ComesGreatResponsibility: Easily the shaper sect's most admirable quality, for [[FantasticRacism all its faults]], is its intimate understanding of this and [[CrazyPrepared the insane lengths they go to to make sure that the powers of shaping are never abused in dangerous ways]]. The flavor text of the various abandoned buildings in Geneforge 1 make it clear that the shapers have about as many containment protocols and backup plans as the CDC, [[ProperlyParanoid and for good reason]]. They also forbid the use of canisters explicitly because of this trope, as it gives total amateurs extreme skill without any of the discipline usually gained by learning those skills naturally, and Barzahl's group of canister junkies in Geneforge 2 makes it clear they're right.

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* ComesGreatResponsibility: Easily the shaper Shaper sect's most admirable quality, for [[FantasticRacism all its faults]], is its intimate understanding of this and [[CrazyPrepared the insane lengths they go to to make sure that the powers of shaping are never abused in dangerous ways]]. The flavor text of the various abandoned buildings in Geneforge 1 make it clear that the shapers have about as many containment protocols and backup plans as the CDC, [[ProperlyParanoid and for good reason]]. They also forbid the use of canisters explicitly because of this trope, as it gives total amateurs extreme skill without any of the discipline usually gained by learning those skills naturally, and Barzahl's group of canister junkies in Geneforge 2 makes make it clear that they're right.


Added DiffLines:

** The Obeyers will not automatically accept you into their faction, despite their entire factional ideology being based around obedience to the Shapers, and you ''clearly'' being one. You've got to [[KarmaMeter act the part]] and even do a quest for them first; pulling rank won't cut it.
25th Sep '16 11:44:55 AM NineTailedCat
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* FriendlyFireproof

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* FriendlyFireproofFriendlyFireproof: Downplayed; multiple-target and area attacks never hit allies by accident, but you can harm friendly creatures (including your own party members) by targeting them deliberately.



* NumericalHard

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* NumericalHardNumericalHard: Increasing the difficulty gives enemies more health and damage, but not much else, making strategy more reliant on proper use of debuffs than straight-out hacking and slashing.



* ScratchDamage

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* ScratchDamageScratchDamage: Averted; it's possible to resist every single point of damage from an attack, particularly when you take an overleveled character to an area full of weak monsters like fyoras.
5th Aug '16 1:55:21 AM Ramidel
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** If you pull omnicidal neutral in the 2nd with a minimum canister run, you can have the only ending where the council respects you in any of the games. Best option for you or the pragmatic choice, depending on viewpoints.

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** In the second, Unaligned isn't really "neutral" - while you're staying out of the intrigues in the valley and avoiding the temptations of the various factions, that in turn means that [[spoiler: you're ''doing your job'' and remaining loyal to the Shaper Council. If you pull omnicidal neutral in the 2nd with a minimum canister run, you can have avoid using canisters, this leads to one of the only ending where the council respects you endings in any of the games. Best option for games where you or actually get the pragmatic choice, depending on viewpoints.respect of the Shaper Council]].
5th Aug '16 12:37:49 AM Ramidel
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* HeroicWillpower: [[spoiler:Trajkov]] in ''Geneforge One'' and [[spoiler:Litalia]] in ''Four'' and ''Five'' manage to avert WithGreatPowerComesGreatInsanity.

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* HeroicWillpower: [[spoiler:Trajkov]] in ''Geneforge One'' and [[spoiler:Litalia]] in ''Four'' and ''Five'' manage to avert WithGreatPowerComesGreatInsanity. The PC in the first game can keep themselves together under massive canister overuse, but [[spoiler: the Geneforge is too much for them]].
5th Aug '16 12:27:23 AM Ramidel
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* BigBad: [[spoiler:Trajkov in ''1''. Ghaldring in 5: he's the FinalBoss for 4 of the 5 factions, and even in his own faction the player character and allies wind up overthrowing him in the ending.]] Otherwise averted, since the player can side with many different factions, meaning the BigBad of one run can be the BigGood of another, and vice versa.

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* BigBad: [[spoiler:Trajkov in ''1''.''1'', unless you side with him. Ghaldring in 5: he's the FinalBoss for 4 of the 5 factions, and even in his own faction the player character and allies wind up overthrowing him in the ending.]] Otherwise averted, since the player can side with many different factions, meaning the BigBad of one run can be the BigGood of another, and vice versa.
4th Mar '16 9:12:57 PM PaladinOne
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* CriticalEncumbranceFailure: Played straight until you reach encumbrance weight, though the AP deduction depends on how much you're carrying above your normal limit.

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* CriticalEncumbranceFailure: Played straight until when not in combat, subverted when in combat; if you reach encumbrance weight, though the AP deduction depends on how much you're carrying above exceed your normal weight limit, you start losing AP in combat based on how far over-weight you are, but you aren't affected outside of combat until you hit your actual maximum limit.
24th Jan '16 8:37:42 PM dmboogie
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* ShootTheShaggyDog: The ultimate ending in ''Geneforge 5'' explains that the trials and triumphs of everyone in all 5 games, including every single decision the PC made, were all just [[spoiler:the forgotten records of times long past]].
This list shows the last 10 events of 68. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Geneforge