History VideoGame / Geist

9th Feb '18 1:13:38 PM SolidSonicTH
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A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigadte a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

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A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigadte investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
1st Feb '18 10:08:08 AM alnair20aug93
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A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

to:

A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate investigadte a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...



* ChefOfIron: The multiplayer Chef can kill you with an empty plate. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.

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* ChefOfIron: The multiplayer Chef can kill you with an empty plate. In [[strike:In single player you merely have a DisgruntledChef, who is only so because you're possessing him.]]
18th Nov '17 9:54:53 AM IndirectActiveTransport
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* ChefOfIron: The multiplayer Chef. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.

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* ChefOfIron: The multiplayer Chef.Chef can kill you with an empty plate. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.
18th Nov '17 9:52:48 AM IndirectActiveTransport
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Added DiffLines:

* ChefOfIron: The multiplayer Chef. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.
18th Nov '17 9:29:04 AM IndirectActiveTransport
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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.

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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.with, but it needs to shed them to attack Raimi.
18th Nov '17 9:28:17 AM IndirectActiveTransport
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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer.

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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.



* EyeBeams: There are statues that can uses these on Raimi, blocking his way to Volks.



* FlunkyBoss: Volks can summons spec ops to harass you. He will do this every time you successfully redirect one of his rockets back at him, because the only logical conclusion is that you left your body unattended.



* GrenadeHotPotato: Variation, in that Cord is competent enough not to won't throw a grenade until it's about to explode, but if you shoot him in the arm when he pulls one out, you can possess it and cause it to explode near him prematurely.



* LuckilyMyShieldWillProtectMe: Cord uses a shield to block your shots while throwing grenades in the first boss battle. Ironically, the next fight where he doesn't use these is harder.



* RecurringBoss: The first boss will be the one you see the most.

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* RecurringBoss: The first boss will be the one you see the most. Cord and the boss from the fourth chapter are fought twice.



* RollingAttack: The boss of chapter four can roll up to regenerate its health and to roll over you. Luckily there is a hole in its shell, unluckily your bullets won't do anything even if it is shot there, you need to use grenades and time your throws carefully.(You can shoot its face when exposed but it will be shooting at you too when it is and will likely regenerate faster than you can do damage that way). The second time you fight it, it is always rolling, but it hasn't fully recovered from the first fight and you have the prototype weapons, which make a mockery of its ImprovisedArmor.



* SecretCharacter: Rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that have to be unlocked for multiplayer mode in the single player mode.

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* SecretCharacter: Rabbits, Extra multiplayer hosts are rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that Anna. They have to be unlocked for multiplayer mode in the single player mode.mode.
* ShockWaveStomp: The living statue bosses sometimes create shock waves, and there is nothing to be done about them except moving far away.
18th Nov '17 8:33:58 AM IndirectActiveTransport
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* LightningBruiser: Raimi, Volks and Anna in multiplayer, particularly heavy insistence on the ''lightning'' in the case of Volks. Raimi is notable though because unlike the other two his multiplayer incarnation doesn't have a spring command, he's just that fast.
18th Nov '17 3:06:17 AM IndirectActiveTransport
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* UnusableEnemyContent: The player can only possess imps in multiplayer mode.

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* UnusableEnemyContent: UnusableEnemyEquipment: The player can only possess imps in multiplayer mode.
18th Nov '17 3:04:30 AM IndirectActiveTransport
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** For [[ObviousRulesPatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.

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** For [[ObviousRulesPatch [[ObviousRulePatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
18th Nov '17 3:04:00 AM IndirectActiveTransport
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%%* BigBad: Alexander Volks.
* BodySurf: The central concept of the game.

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%%* * BigBad: Alexander Volks.
Volks. Although most details of the main EvilPlan were not what he had initially intended.
* BodySurf: The central concept of the game. The hijack power up in multiplayer lets you take hosts other ghosts are already "surfing", unless they have the "anti hijack" power up.



* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect.

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* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect. Ghosts don't get bullet time in multiplayer though, for {{competitive balance}}.
* CaptureTheFlag: Two multiplayer modes are "capture the host", where ghosts compete to possess a body and move it to a designated location ''or'' ghosts compete to get a body that can make use of InterchangeableAntimatterKeys to open up specific areas.



%%* CreepyChild: Gigi.

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%%* * CreatorProvincialism: Despite being set in France, several UsefulNotes/AmericanAccents, such as Dixie, Military Basic, Midwestern and Tidewater seem to appear.
*
CreepyChild: Gigi.Gigi, mainly as a side affect of being one of the few ghosts who both speaks and can maintain a lasting existence without possessing anything.



* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

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* DeathIsASlapOnTheWrist: DeathIsASlapOnTheWrist
**
If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.Over.
** For [[ObviousRulesPatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer.



* ExtraLives: Only in multiplayer's "Hunt" mode.



* FogOfWar: Ghosts can't be viewed by hosts in multiplayer, excepting hunt mode. And even then, only if the ghost is moving. Additionally, you can choose whether or not to allow radar and whether or not players can immediately identify possessed hosts in the multiplayer settings.



%%* HospitalHottie: Anna.

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%%* * HospitalHottie: Anna.Anna, more , or perhaps less, so when Raimi is possessing her and rolls up most of the hospital uniform getting in the way of his escapade.



* ImmuneToBullets: Ghosts

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* ImmuneToBullets: GhostsGhosts. In the multiplayer death match this means that ghosts that don't take a host are almost invincible, but they can't score any points until they take possession of someone susceptible to bullets.



* InASingleBound: Yellow arrow power ups in multiplayer allow hosts to jump higher.
* JokeCharacter: Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts.



* LivingStatue: ''Two'' serve as the last boss before the fights with Volks [[spoiler: and the Demon Lord.]]

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* LivingStatue: ''Two'' ''[[DualBoss Two]]'' serve as the last boss before the fights with Volks [[spoiler: and the Demon Lord.]]


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* QuadDamage: Purple power ups increase the damage done by weapons and host attacks in multiplayer


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* SecretCharacter: Rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that have to be unlocked for multiplayer mode in the single player mode.


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* UnusableEnemyContent: The player can only possess imps in multiplayer mode.


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* WhoYouGonnaCall: Multiplayer's "Hunt" mode has one team take the role of ghost hunters, and the other as the ghosts trying to make the hunters commit suicide through possession.
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