History VideoGame / Geist

26th Oct '15 12:06:46 PM MyFinalEdits
Is there an issue? Send a Message


->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''

to:

->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''
->''Raaaaaaaimiiiiiiii...''
16th Aug '15 9:07:51 PM MyFinalEdits
Is there an issue? Send a Message


* UsefulNotes/AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.
16th Aug '15 3:23:57 PM nombretomado
Is there an issue? Send a Message


* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.

to:

* AmericanAccents: UsefulNotes/AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.
26th Jun '15 2:31:56 PM MyFinalEdits
Is there an issue? Send a Message


* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.

to:

* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.
26th Jun '15 1:18:03 PM Willbyr
Is there an issue? Send a Message


Not to be confused with MDGeist, which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.

to:

Not to be confused with MDGeist, ''Anime/MDGeist'', which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.
24th Mar '15 4:36:01 PM DarkLordJadow
Is there an issue? Send a Message


* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

to:

* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.
10th Mar '15 9:29:21 PM MyFinalEdits
Is there an issue? Send a Message


This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A playthrough can be found [[http://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].

to:

This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like.
management. A playthrough can be found [[http://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].



** [[spoiler:TheManBehindTheMan: Volks' Demon]].



* DeadToBeginWith: Well, after one level...

to:

* DeadToBeginWith: Well, after one level...the first level.



* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him. For that matter, so are all the other ghosts made at Volks except for Gigi. So this might be a JustifiedTrope as a side-effect of being separated from the body. Also, might be an unintentional DownerEnding in that even after [[spoiler: Raimi recovers his body he doesn't speak, so he might not be able to do so again]].
** Although for that matter, he says nothing in the beginning, and he speaks twice late in the game, as a parrot and an animal trainer. The separation process rendering ghosts mute makes a lot more sense, all things considered.

to:

* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him. For that matter, so are all the other ghosts made at Volks except for Gigi. So this might be a JustifiedTrope as a side-effect of being separated from the body. Also, might be an unintentional DownerEnding in that even after [[spoiler: Raimi recovers his body he doesn't speak, so he might not be able to do so again]].\n** Although for that matter, he says nothing in the beginning, and he speaks twice late in the game, as a parrot and an animal trainer. The separation process rendering ghosts mute makes a lot more sense, all things considered.



** Likewise, Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]

to:

** Likewise, Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]



* TheManBehindTheMan: [[spoiler:Volks' Demon]].



* MiniGame: Among other examples, one area can only be passed after a literally riveting action sequence.
** Or one could just [[VideoGameCrueltyPotential kill all the workers in the area]].

to:

* MiniGame: Among other examples, one area can only be passed after a literally riveting action sequence.
**
sequence. Or one could just [[VideoGameCrueltyPotential kill all the workers in the area]].



* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually.
** [[MoreDakka Or you could just pump him full of bullets until he dies.]]
* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
** Generally if you find an item or person that you can possess, the game is designed so that you ''have'' to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
* RecurringBoss: The first one, will be the one you see the most.

to:

* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually.
** [[MoreDakka Or you could just pump him full of bullets until he dies.]]
manually, but this is optional.
* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
**
Generally if you find an item or person that you can possess, the game is designed so that you ''have'' to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
* RecurringBoss: The first one, boss will be the one you see the most.



* ShoutOut: John ''Raimi''.
* SpiritAdvisor: Gigi.

to:

* ShoutOut: The surname of John ''Raimi''.
''Raimi'' is borrowed from that of famed director, writer and actor Creator/SamRaimi.
* SpiritAdvisor: Gigi.Gigi during the first six chapters of the game. Afterwards, when Raimi approaches the darker corners of Volks Corp, she's unable to go any further with him.



* VeryHighVelocityRounds: {{Averted| Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.

to:

* VeryHighVelocityRounds: {{Averted| Trope}} {{Averted|Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.
28th Nov '14 11:53:38 AM Abodos
Is there an issue? Send a Message


* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is Samus Aran's helmet.

to:

* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran's Aran]]'s helmet.
14th Nov '14 7:59:26 PM MyFinalEdits
Is there an issue? Send a Message


* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]

to:

* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, Justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]
13th Nov '14 5:42:01 PM DarkLordJadow
Is there an issue? Send a Message

Added DiffLines:

* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]
This list shows the last 10 events of 34. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Geist