History VideoGame / GameGenie

5th Feb '16 3:57:01 AM GrammarNavi
Is there an issue? Send a Message


The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (lawsuits hated the sales of the SNES version on the grounds that they were piracy tools, and they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and SuperNintendo (and possibly some other systems). Some of these allowed five "wishes" instead of three.

to:

The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (lawsuits hated the sales of the SNES version on the grounds that they were piracy tools, and they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and SuperNintendo [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three.
5th Feb '16 3:55:32 AM GrammarNavi
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online mulitplayer games. However, someone did buy the Game Genie name, to use for a save game editor program, and of course this is still very possible in PC games, through software like Cheat Engine.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the PlayStation2 UsefulNotes/PlayStation2 and XBox, UsefulNotes/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], or {{XBox 360}} UsefulNotes/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online mulitplayer multiplayer games. However, someone did buy the Game Genie name, to use for a save game editor program, and of course this is still very possible in PC games, through software like Cheat Engine.
29th Nov '15 6:56:44 PM nombretomado
Is there an issue? Send a Message


The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (lawsuits hated the sales of the SNES version on the grounds that they were piracy tools, and they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the GameBoy, GameGear, SegaGenesis, and SuperNintendo (and possibly some other systems). Some of these allowed five "wishes" instead of three.

to:

The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (lawsuits hated the sales of the SNES version on the grounds that they were piracy tools, and they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the GameBoy, GameGear, SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and SuperNintendo (and possibly some other systems). Some of these allowed five "wishes" instead of three.
16th Sep '15 9:34:09 AM ham-peas
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program. Keep in mind that this is still very possible in PC games, through software like Cheat Engine.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with newer consoles running like using modern operating systems hardware which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially one another's memory, a capability which if misused could result in internet connected devices, this would allow arbitrary code to be executed and possibly break things. all manner of cheating tools for online mulitplayer games. However, someone did buy the Game Genie label name, to use for a save game editor program. Keep in mind that program, and of course this is still very possible in PC games, through software like Cheat Engine.
13th Mar '15 7:04:00 PM nombretomado
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program. Keep in mind that this is still very possible in PC games, through software like Cheat Engine.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, UsefulNotes/ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program. Keep in mind that this is still very possible in PC games, through software like Cheat Engine.
31st Jan '15 11:26:58 AM MarkLungo
Is there an issue? Send a Message


Peripheral device developed by Codemasters and released by Galoob Toys which allows the user to effectively hack video games for a variety of effects, from such practical things as giving yourself infinite lives or ammo or making you immune to damage to stranger things like [[MindScrew turning Mario into an indistinguishable purple thing that swims through air]]. This is accomplished by entering a series of six-to-eight digit codes onto the startup screen, which will modify the game's data or programming.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1a15c4097bda03068a0675daceb70c73.jpg]]

Peripheral device developed by Codemasters and released by Galoob Creator/{{Galoob}} Toys which allows the user to effectively hack video games for a variety of effects, from such practical things as giving yourself infinite lives or ammo or making you immune to damage to stranger things like [[MindScrew turning Mario into an indistinguishable purple thing that swims through air]]. This is accomplished by entering a series of six-to-eight digit codes onto the startup screen, which will modify the game's data or programming.



<<|VideoGameTropes|>>
9th Nov '14 5:35:17 PM flarn2006
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program.
program. Keep in mind that this is still very possible in PC games, through software like Cheat Engine.
10th Mar '14 6:10:51 AM don
Is there an issue? Send a Message


The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the GameBoy, GameGear, SegaGenesis, and SuperNintendo (and possibly some other systems). Some of these allowed five "wishes" instead of three.

to:

The original Game Genie was for the NintendoEntertainmentSystem and allowed you to enter up to [[RuleOfThree three]] codes (sometimes jokingly referred to as [[RuleOfThree three "wishes"]], hence the name "Game Genie"). The peripheral proved popular despite Nintendo's disapproval (they (lawsuits hated the sales of the SNES version on the grounds that they were piracy tools, and they even built a feature into the top-loading NES that prevented Game Genies from working) and versions of the Game Genie appeared for the GameBoy, GameGear, SegaGenesis, and SuperNintendo (and possibly some other systems). Some of these allowed five "wishes" instead of three.
15th Jan '14 3:16:36 PM xenol
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco.
DeaderThanDisco. Much of this has to do with consoles running like modern operating systems which can restrict programs from accessing memory arbitrarily. In the wrong hands, especially in internet connected devices, this would allow arbitrary code to be executed and possibly break things. However, someone did buy the Game Genie label to a save game editor program.
19th Nov '13 4:33:05 PM WarioBarker
Is there an issue? Send a Message


The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of ConsoleWars, dominated by the PlayStation2 and XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the Wii, PS3, or {{XBox360}} {{XBox 360}} at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back and may end up being DeaderThanDisco.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GameGenie