History VideoGame / GRiD

24th Apr '17 5:48:01 AM Nick98
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* ArtisticLicense:

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* ArtisticLicense: ArtisticLicenseGeography:
24th Apr '17 5:34:13 AM Nick98
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* {{Engrish}}: The announcer in Japan drift events, despite speaking mostly in Japanese, is prone to it. DORIFTU BLASTER! However, this is normal, and sort of expected from announcers for [=D1GP=] events (the guy voicing the announcer is, in fact, a [=D1GP=] announcer). It was also intentional, as that Japanese speaking announcer is American voice actor Creator/YuriLowenthal.

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* {{Engrish}}: The announcer in Japan drift events, despite speaking mostly in Japanese, is prone to it. DORIFTU BLASTER! DORIFUTO MASUTAAAAA! However, this is normal, and sort of expected from announcers for [=D1GP=] events (the guy voicing the announcer is, in fact, a [=D1GP=] announcer). It was also intentional, as that Japanese speaking announcer is American voice actor Creator/YuriLowenthal.



* InfinityPlusOneSword: The Audi [=R10=] is this in GRID 1. By far, it is the most expensive car at a whopping 20 million US dollars in-game, but it's also incredibly fast, handles almost like a dream, and is eligible for both the Le Mans 24 Hours race and the Global-level Prototype event.
* InfinityMinusOneSword: The Mazda 787B in GRID 1 is this; it's nowhere near as expensive, is slightly slower, and it does suffer from very heavy steering at high speeds, but it's still easier (relatively speaking) to drive.

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* InfinityPlusOneSword: The Audi [=R10=] is this in GRID 1. By far, it is the most expensive car at a whopping 20 million US dollars in-game, but it's also incredibly fast, handles almost like a dream, and is eligible for both the Le Mans 24 Hours race and the Global-level Prototype event.
event. Funnily enough, Ravenwest does ''not'' drive this car, partly to avoid overt frustration, preferring instead the next best car, the Mazda [=787B=] (see below).
* InfinityMinusOneSword: The Mazda 787B [=787B=] in GRID 1 is this; it's nowhere near as expensive, expensive as the [=R10=], is slightly slower, and it does suffer from very heavy steering at high speeds, but it's still easier (relatively speaking) to drive.
24th Apr '17 5:23:26 AM Nick98
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Added DiffLines:

* SaveScumming: As there are no qualifying sessions in ''GRID 1'', your starting position in a career mode race is always randomized. However, if you're dissatisfied with your starting position you can quit back to the main menu and retry in hopes of starting in a better position, or hell, have Ravenwest start behind you.
24th Apr '17 5:09:24 AM Nick98
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* NintendoHard: Many examples.
** The Advan Drift International event is definitely one of the hardest of the Drift events in the game; even in the cheap and easy to drive Toyota Corolla, going sideways at speed on a tight street circuit cleanly is not an easy task.
** Shibuya in general is a very tough track in GRID 1; tight chicanes and hairpins, no run-offs, and roads only a few cars wide.
** Okutama's short circuit in GRID 1 and Autosport is definitely not hard, but the Grand Circuit is quite a car-killer. To elaborate: The Grand Circuit goes up a narrow mountain road, with a nasty mix of fast blind corners, sudden and somewhat steep inclines, and bus stop chicanes that do nothing more than destroy cars if their line is poor.
** The one-on-one duels versus Ravenwest. Any one of them.
** Midnight Touge events are much harder than the already challenging Pro Touge as it happens at night... with traffic to make things more difficult.
21st Feb '17 7:38:25 AM HashiriyaR32
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* ATasteOfPower: The ''very'' first race of the game puts you in a Dodge Viper SRT-10 provided by Ravenwest (as featured on the cover), who have kindly lent you this car for your licensing race at San Francisco. This also applies to some of the driver invites, which put you in cars from race classes that you otherwise may not be able to enter with your current reputation level (eg. Being invited to drive a Porsche 911 [=GT3=] RSR in a [=GT2=]-class event while the actual [=GT2=]-class events are still locked).

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* ATasteOfPower: The ''very'' first race of the game puts you in a Dodge Viper SRT-10 provided by Ravenwest (as featured on the cover), who have kindly lent you this car for your licensing race at San Francisco. This also applies to some of the driver invites, which put you in cars from race classes that you otherwise may not be able to enter with your current reputation level (eg. Being invited to drive a Porsche 911 [=GT3=] RSR Lamborghini Murcielago [=R-GT=] in a [=GT2=]-class [=GT1=]-class event while the actual [=GT2=]-class [=GT1=]-class events are still locked).locked, while you're still raising funds to restore your starter car).
12th Feb '17 2:22:56 PM HashiriyaR32
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** In GRID 2, the display was greatly simplified to an exclamation mark that represents overall damage your car.

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** In GRID 2, the display was greatly simplified to an exclamation mark that represents overall damage to your car.
12th Feb '17 2:22:44 PM HashiriyaR32
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** In GRID 2, the display was greatly simplified; now an exclamation mark shows if your engine is damaged.

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** In GRID 2, the display was greatly simplified; now simplified to an exclamation mark shows if that represents overall damage your engine is damaged.car.
16th Jan '17 4:12:01 PM Gosicrystal
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* TheDevTeamThinksOfEverything: In ''GRID Autosport'', if you haven't played the game in a while, the menu announcer will suggest that you do a practice cup to get back into the swing of things.

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* TheDevTeamThinksOfEverything: DevelopersForesight:
**
In ''GRID Autosport'', if you haven't played the game in a while, the menu announcer will suggest that you do a practice cup to get back into the swing of things.
25th Nov '15 2:06:37 PM Prfnoff
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Codemasters' '''''Race Driver: [=GRiD=]''''' is the SpiritualSuccessor to their ''{{TOCA}} Race Driver'' series. It is most notable for one feature - the ability to rewind time. Although this mechanic had been used in games before, this is the first time it has appeared in a pure racing game, and the ability to do a short section of the track over instead of starting the race again after 5 minutes of driving made it hugely popular with critics and the public. The mechanic was later ported to Codemasters' other main series, ''VideoGame/{{DiRT}}''.

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Codemasters' '''''Race Creator/{{Codemasters}}' ''Race Driver: [=GRiD=]''''' [=GRiD=]'' is the SpiritualSuccessor to their ''{{TOCA}} ''TOCA Race Driver'' series. It is most notable for one feature - the ability to rewind time. Although this mechanic had been used in games before, this is the first time it has appeared in a pure racing game, and the ability to do a short section of the track over instead of starting the race again after 5 minutes of driving made it hugely popular with critics and the public. The mechanic was later ported to Codemasters' other main series, ''VideoGame/{{DiRT}}''.
2nd Nov '15 6:36:44 PM Siggu
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Any vehicle in the open wheel class in Autosport counts as this. Even the slightest bump could cause terminal damage and leave you out of the race. Contact is avoided at all costs in this discipline.

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** Any vehicle in the open wheel class in Autosport counts as this. Even the slightest bump could cause terminal damage and leave you out of the race. Contact is avoided at all costs in this discipline.



** Midnight Touge events are much harder than the already challenging Pro Touge as it happens at night... with traffic to make things more difficult.



** [[VideoGameCrueltyPotential You]], on the otherhand can drive as aggressive as you can (even against your team-mate nonetheless) and suffer no penalties as a result (unless you're in Pro Touge).

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** [[VideoGameCrueltyPotential You]], on the otherhand can drive as aggressive as you can (even against your team-mate nonetheless) and suffer no penalties as a result (unless you're in Pro Touge). This (Or at least cutting corners) is practically necessary in the 24 Hours of Le Mans outside of [=LMP1=] because the opposing cars catch up really quickly around the five chicanes.


Added DiffLines:

* SchizophrenicDifficulty: In the first game, the 24 Hours of Le Mans's difficulty fluctuates greatly depending on your class. [=GT2=] races are moderately difficult due to low acceleration and mediocre handling. [=GT1=] is considerably easier due to very fast cars with good cornering, especially the Chevrolet Corvette C5.R. Later, you get to [[NintendoHard LMP2]], which is basically hell as you have faster cars than in [=GT1=], with very powerful brakes but really bad cornering. The final class is [[EasierThanEasy LMP1, with the Audi R10 TDI in it]] - it's practically impossible to lose with said car, not even in difficulty settings that disable flashbacks or restarts.
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