History VideoGame / GHOSTSquad

13th Jun '18 12:30:27 PM Meyers07TheTroper
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Now has a sequel, ''[[http://www.youtube.com/watch?feature=endscreen&NR=1&v=DCBdX5pYzCg Operation G.H.O.S.T]]''. However, Sega has mentioned that there are no plans to port it to any console.

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Now has a sequel, ''[[http://www.youtube.com/watch?feature=endscreen&NR=1&v=DCBdX5pYzCg Operation G.H.O.S.T]]''. T]]'' However, Sega has mentioned that there are no plans to port it to any console.



* MacroGame: Playing the game earns you EXP, and leveling up allows you to use new weapons and costumes on subsequent playthroughs. Additionally, completing a mission successfully (as in, defeating its endboss; failing that part is a failure for the whole mission) at the highest level you can play it at unlocks the next lowest level for the next time you play.
* MissileLockOn: The boss fight against the helicopter in the Mansion mission equips the player with rocket launchers. Each player has a crosshair that will slowly converge on the target the longer it's aimed at, together with the usual rising beeps and lock-on prompt.

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* MacroGame: Playing the game earns you EXP, and leveling up allows you to use new weapons and costumes on subsequent playthroughs. Additionally, completing a mission successfully (as in, defeating its endboss; failing that part is a failure for the whole mission) at the highest level you can play it at unlocks the next lowest level for the next time you play.
play. This feature is exempt on its sequel OPERATION GHOST.
* MissileLockOn: The boss fight against the helicopter in the Mansion mission equips the player with rocket launchers. Each player has a crosshair that will slowly converge on the target the longer it's aimed at, together with the usual rising beeps and lock-on prompt.prompt.
* NoPlotNoProblem: Even though the GHOST unit is introduced by name in OPERATION GHOST the sequel game, the game has essentially no story with no clear motivation of what the terrorist did.
25th Apr '18 9:02:56 PM Angeldeb82
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* AnachronismStew: The [=ABG1=] crossbow. Yes, a crossbow, in a game featuring pistols, assault rifles, sniper rifles, shotguns, and even machine guns. It's also a JokeWeapon because [[CaptainObvious arrows don't travel fast like bullets do]].
* ArmorPiercingAttack: Weapons with a "Penetration" property can shoot through objects to hit enemies. Some weapons have stronger penetration than others; the two best weapons at this can hit through ''trees'' and ''mainframes''.



* AnachronismStew: The [=ABG1=] crossbow. Yes, a crossbow, in a game featuring pistols, assault rifles, sniper rifles, shotguns, and even machine guns. It's also a JokeWeapon because [[CaptainObvious arrows don't travel fast like bullets do]].
* ArmorPiercingAttack: Weapons with a "Penetration" property can shoot through objects to hit enemies. Some weapons have stronger penetration than others; the two best weapons at this can hit through ''trees'' and ''mainframes''.



* GroinAttack: Completing Mission 3's cottage hand-to-hand scene, [[LuckBasedMission if you can get to it in the first place]], has a cutscene where, among other things, your PlayerCharacter punches one of the {{Mook}}s in the crotch.

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* GroinAttack: Completing Mission 3's cottage hand-to-hand scene, [[LuckBasedMission if you can get to it in the first place]], has a cutscene where, among other things, your PlayerCharacter punches one of the {{Mook}}s {{Mooks}} in the crotch.



* HostageSpiritLink - You lose one life. Kill too many, and you fail the segment.

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* HostageSpiritLink - HostageSpiritLink: You lose one life. Kill too many, and you fail the segment.



* OneHitPolykill: Some weapons--specifically shotguns and weapons with [[ArmorPiercingAttack piercing]] properties--can hit more than one enemy with a single hit; doing so results in a Double Down bonus. Unfortunately, you can do this to [[HostageSpiritLink hostages]] by accident as well.
* QuickTimeEvent - Knife fights, the first boss battle.

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* OneHitPolykill: Some weapons--specifically shotguns and weapons with [[ArmorPiercingAttack piercing]] properties--can hit more than one enemy with a single hit; doing so results in a Double Down bonus. Unfortunately, you can do this to [[HostageSpiritLink hostages]] {{hostage|SpiritLink}}s by accident as well.
* QuickTimeEvent - PressXToNotDie: Knife fights, the first boss battle.



* SnipingMission: Missions 1 and 3 have sniping segments...[[ScrappyMechanic with a crappy sniper rifle that must be reloaded after every shot]]. Mission 2 requires you to headshot the boss without [[strike:missing]] ''reloading'' (which means each player gets ONE shot in multiplayer) to complete it.

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* SnipingMission: Missions 1 and 3 have sniping segments...[[ScrappyMechanic with a crappy sniper rifle that must be reloaded after every shot]]. Mission 2 requires you to headshot the boss without [[strike:missing]] ''reloading'' (which means each player gets ONE shot in multiplayer) to complete it.



* UpdatedRerelease: The Evolution machines and the Wii port. The evolution machines have all the content available from the start, as well as having a hidden ending where [[spoiler: the events of the game were orchestrated by the kingpin responsible for organizing the Indigo Wolves.]] The Wii port is basically the carded machine [[InSpace for the]] [[CaptainObvious home]], except with online leaderboards and even more difficulty levels.

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* UpdatedRerelease: The Evolution machines and the Wii port. The evolution machines have all the content available from the start, as well as having a hidden ending where [[spoiler: the events of the game were orchestrated by the kingpin responsible for organizing the Indigo Wolves.]] The Wii port is basically the carded machine [[InSpace [[RecycledINSPACE for the]] [[CaptainObvious home]], except with online leaderboards and even more difficulty levels.
30th Dec '17 3:53:32 AM LucaEarlgrey
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Added DiffLines:

* MacroGame: Playing the game earns you EXP, and leveling up allows you to use new weapons and costumes on subsequent playthroughs. Additionally, completing a mission successfully (as in, defeating its endboss; failing that part is a failure for the whole mission) at the highest level you can play it at unlocks the next lowest level for the next time you play.
9th Jun '17 2:30:12 PM LucaEarlgrey
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Added DiffLines:

* GroinAttack: Completing Mission 3's cottage hand-to-hand scene, [[LuckBasedMission if you can get to it in the first place]], has a cutscene where, among other things, your PlayerCharacter punches one of the {{Mook}}s in the crotch.
9th Jun '17 2:24:51 PM LucaEarlgrey
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* LuckBasedMission: In Mission 3, you come across three cottages: One holds [=McCoy=] and allows you to move to the next section without resistance, another holds a few mooks and hostages, and another has a Hand-to-Hand Combat scene. You get the most points for doing hand-to-hand, but the three cottages are randomized on every play. (Hint: The cottage with white smoke is the one holding [=McCoy=].)

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* LuckBasedMission: In Mission 3, you come across three cottages: One holds [=McCoy=] and allows you to move to the next section without resistance, another holds a few mooks and hostages, and another has a Hand-to-Hand Combat scene. You get the most points for doing hand-to-hand, but the three cottages are randomized on every play. (Hint: The cottage with white smoke is the one holding [=McCoy=].)[=McCoy=], but that simply means you still have a 50% chance of getting the hand-to-hand segment.
9th Jun '17 2:23:38 PM LucaEarlgrey
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* HardModePerks: Many paths are only available if you turn the mission level up.
27th Nov '16 2:11:25 AM HyperEmerson
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* TrialAndErrorGameplay: Stage 4 in ''Operation Ghost'' has sections where you have to shoot down groups of 2 or 3 high-HP cars in a row. The thing is that they're supposed to be shot on a specific order, but you don't find out what it is until you're halfway done with destroying the wrong vehicle. Then there's the three or so points the game gets outright [[FakeDifficulty unfair]] and jump scares you with a knife-wielding enemy a point blank range with no warning and only an instant to shoot him down.

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* TrialAndErrorGameplay: Stage 4 in ''Operation Ghost'' has sections where you have to shoot down groups of 2 or 3 high-HP cars in a row. The thing is that they're supposed to be shot on a specific order, but you don't find out what it is until you're halfway done with destroying the wrong vehicle. Then there's the three or so points the game gets outright [[FakeDifficulty unfair]] and jump scares you with a knife-wielding enemy a at point blank range with no warning and only an instant to shoot him down.
27th Nov '16 2:06:23 AM HyperEmerson
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Added DiffLines:

** ''Operation Ghost'' has several scenes that ask you to quickly perform some order like having a teammate throwing a granade or shooting a rope that's holding a large container. You can sometimes ignore those requests with no penalty other than having to deal with more enemies.


Added DiffLines:

* TrialAndErrorGameplay: Stage 4 in ''Operation Ghost'' has sections where you have to shoot down groups of 2 or 3 high-HP cars in a row. The thing is that they're supposed to be shot on a specific order, but you don't find out what it is until you're halfway done with destroying the wrong vehicle. Then there's the three or so points the game gets outright [[FakeDifficulty unfair]] and jump scares you with a knife-wielding enemy a point blank range with no warning and only an instant to shoot him down.
15th Nov '16 1:59:06 AM LucaEarlgrey
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* OneHitPointWonder: Most enemies are downed in one hit, unless you're playing with the mission difficulty set to 9 or higher, in which case enemies take at least two hits to die.
14th Nov '16 6:17:33 AM jerenze
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**Target Bravo: Operation GHOST. It's Operation GHOST played in a reskinned Let's Go Jungle Cabinet with new gameplay modes and mechanics.
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