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Best described as "''VideoGame/{{Burnout}}'' with guns", this Pseudo Interactive (the makers of ''VideoGame/CelDamage'') and Creator/{{Sega}} joint, released for the UsefulNotes/Xbox360 in early 2006, challenged players to compete in races using cars mounted with machine guns, rockets, missile launchers and all manners of fun toys. Unlike many other racing games with combat elements where weapons are often ''VideoGame/MarioKart''-esque one-use items, the weapons in ''Full Auto'' are permanently mounted on the competitor's cars, have unlimited ammo and can be used at any time (barring overheating and a cooldown period at the beginning of each races), allowing for much more carnage. ''Full Auto'' was also notable for its "Unwreck" mechanic, which allowed solo players to go back in time by a few seconds and undo their mistakes, predating the adoption of similar time-rewinding mechanics in more traditional racers such as ''VideoGame/GriD'' and ''VideoGame/ForzaMotorsport''.

A sequel, titled ''Full Auto 2: Battlelines'', was released later that year as a launch title for the UsefulNotes/{{PlayStation 3}} . More of a remake than a true follow-up, ''Battlelines'' introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent [[MasterComputer guardian AI]] of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. ''Battlelines'' put a greater focus on the VehicularCombat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.

A UsefulNotes/PlaystationPortable version of ''Battlelines'' was also released, which featured a more extensive customization feature and a different plot about foiling the dark designs of the Master/Slave Organization.

to:

Best described as "''VideoGame/{{Burnout}}'' with guns", this Pseudo Interactive (the makers of ''VideoGame/CelDamage'') and Creator/{{Sega}} joint, released for the UsefulNotes/Xbox360 Platform/Xbox360 in early 2006, challenged players to compete in races using cars mounted with machine guns, rockets, missile launchers and all manners of fun toys. Unlike many other racing games with combat elements where weapons are often ''VideoGame/MarioKart''-esque one-use items, the weapons in ''Full Auto'' are permanently mounted on the competitor's cars, have unlimited ammo and can be used at any time (barring overheating and a cooldown period at the beginning of each races), allowing for much more carnage. ''Full Auto'' was also notable for its "Unwreck" mechanic, which allowed solo players to go back in time by a few seconds and undo their mistakes, predating the adoption of similar time-rewinding mechanics in more traditional racers such as ''VideoGame/GriD'' and ''VideoGame/ForzaMotorsport''.

A sequel, titled ''Full Auto 2: Battlelines'', was released later that year as a launch title for the UsefulNotes/{{PlayStation 3}} .Platform/PlayStation3. More of a remake than a true follow-up, ''Battlelines'' introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent [[MasterComputer guardian AI]] of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. ''Battlelines'' put a greater focus on the VehicularCombat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.

A UsefulNotes/PlaystationPortable Platform/PlaystationPortable version of ''Battlelines'' was also released, which featured a more extensive customization feature and a different plot about foiling the dark designs of the Master/Slave Organization.

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* TheComputerIsACheatingBastard: Beside the expected RubberBandAI, computer opponents in the first game's career mdoe have much more health than they would normally have and can change their path when the player uses unwreck.

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* TheComputerIsACheatingBastard: Beside the expected RubberBandAI, computer opponents in the first game's career mdoe mode have much more health than they would normally have and can change their path when the player uses unwreck. unwreck.
** [[spoiler:SAGE's car possesses dual-mounted tank guns that fire as fast as the default assault rifles, and homing rockets loaded with napalm. Naturally, none of these weapons are available to the player.]]
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A sequel, titled ''Full Auto 2: Battlelines'' was released as a launch title for the UsefulNotes/{{PlayStation 3}} later that year. More of a remake than a true sequel, ''Battlelines'' introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent [[MasterComputer guardian AI]] of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. ''Battlelines'' put a greater focus on the VehicularCombat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.

to:

A sequel, titled ''Full Auto 2: Battlelines'' Battlelines'', was released later that year as a launch title for the UsefulNotes/{{PlayStation 3}} later that year. 3}} . More of a remake than a true sequel, follow-up, ''Battlelines'' introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent [[MasterComputer guardian AI]] of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. ''Battlelines'' put a greater focus on the VehicularCombat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.



* NiceJobBreakingItHero: [[spoiler :Turns out SAGE was switched off for a good reason.]]

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* NiceJobBreakingItHero: [[spoiler :Turns [[spoiler: Turns out SAGE was switched off for a good reason.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/full_auto_cover_9.PNG]]

Best described as "''VideoGame/{{Burnout}}'' with guns", this Pseudo Interactive (the makers of ''VideoGame/CelDamage'') and Creator/{{Sega}} joint, released for the UsefulNotes/Xbox360 in early 2006, challenged players to compete in races using cars mounted with machine guns, rockets, missile launchers and all manners of fun toys. Unlike many other racing games with combat elements where weapons are often ''VideoGame/MarioKart''-esque one-use items, the weapons in ''Full Auto'' are permanently mounted on the competitor's cars, have unlimited ammo and can be used at any time (barring overheating and a cooldown period at the beginning of each races), allowing for much more carnage. ''Full Auto'' was also notable for its "Unwreck" mechanic, which allowed solo players to go back in time by a few seconds and undo their mistakes, predating the adoption of similar time-rewinding mechanics in more traditional racers such as ''VideoGame/GriD'' and ''VideoGame/ForzaMotorsport''.

A sequel, titled ''Full Auto 2: Battlelines'' was released as a launch title for the UsefulNotes/{{PlayStation 3}} later that year. More of a remake than a true sequel, ''Battlelines'' introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent [[MasterComputer guardian AI]] of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. ''Battlelines'' put a greater focus on the VehicularCombat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.

A UsefulNotes/PlaystationPortable version of ''Battlelines'' was also released, which featured a more extensive customization feature and a different plot about foiling the dark designs of the Master/Slave Organization.

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!!This series provides examples of:

* AiIsACrapshoot: [[spoiler: After restoring all of SAGE's components and turning off her safeguard, she decides the proper course of action to protect humanity is to destroy it by nuking Meridian City. The last stretch of the campaign has the player stop her from doing exactly that.]]
* AntiFrustrationFeatures: Unwreck, which allows players to go back in time by a maximum of 4 seconds. In the first game, players need to first max out the Unwreck meter by blowing things up while the sequel makes it easier to use by tying it to the Boost Bar instead.
* AWinnerIsYou: ''Battlelines'' ends with a short RepeatCut of [[spoiler: SAGE]] blowing up, followed by the credits.
* TheComputerIsACheatingBastard: Beside the expected RubberBandAI, computer opponents in the first game's career mdoe have much more health than they would normally have and can change their path when the player uses unwreck.
*{{Fauxrrari}} : Most of the car roster is based on real vehicles with the serial numbers filled off. For instance, the Guardian is blatantly a Chrysler 300.
* GameplayGrading: The first game featured a three-tier medal system for events, where getting a bronze usually means simply completing the events while getting Gold requires being in first place and accomplishing another objective (for example: placing first and getting X amount of Wreck Points). ''Battlelines'' scrapped this in favor of giving the player three secondary objectives by events.
* MissionPackSequel: ''Full Auto 2'' is one (it even reuses all of the tracks of the original, albeit with some tweaks), as one could guess from the fact it was released ''the same year'' as the first game.
* NiceJobBreakingItHero: [[spoiler :Turns out SAGE was switched off for a good reason.]]
* NitroBoost: It is filled by doing powerslides and jumps. In the first game, the player could only engage the boost when it was fully charged; ''Battlelines'' made boost use more flexible and energy easier to acquire.
* NoPlotNoProblem: The original ''Full Auto'' has no plot to speak of. [[WhatCouldHaveBeen Early press releases]] told of a cab driver being blackmailed into participating in illegal street races by a terrorist group, but none of this is apparent in the final game.
* RewardingVandalism: Wreck Points in the first games can be obtained by destroying innocent bystanders, objects and buildings. Getting them is necessary to use Unwreck and [[GameplayGrading get many of the Gold medals]].
** The plot of ''Battlelines'' is ostensibly about saving Meridian City, but many of the secondary objectives require the player to destroy landmarks or public infrastructure, for no clear reason.

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