History VideoGame / Fuel

20th Sep '16 7:26:02 AM Morgenthaler
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AlGore was right, and GlobalWarming hit the Earth. The massive climate shift leaves most of the world desolated, with mankind holed up in small pockets of habitable land. So, what do we do with a [[DeathWorld completely deserted continent]]? Let's race!

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AlGore UsefulNotes/AlGore was right, and GlobalWarming hit the Earth. The massive climate shift leaves most of the world desolated, with mankind holed up in small pockets of habitable land. So, what do we do with a [[DeathWorld completely deserted continent]]? Let's race!
19th Mar '16 12:05:05 PM nombretomado
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** As for random opponents' names, there's [[VideoGame/AlexKidd Alec Skid]], as well as [[Main/TheBigBangTheory Sheldon Hofstadter]].

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** As for random opponents' names, there's [[VideoGame/AlexKidd Alec Skid]], as well as [[Main/TheBigBangTheory [[Series/TheBigBangTheory Sheldon Hofstadter]].
8th Nov '15 6:35:08 AM TMetaklangV
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** As for random opponents' names, there's [[VideoGame/AlexKidd Alec Skid]].

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** As for random opponents' names, there's [[VideoGame/AlexKidd Alec Skid]].Skid]], as well as [[Main/TheBigBangTheory Sheldon Hofstadter]].
** And a trophy/achievement called [[VideoGame/TheLegendofZeldaCDiGames "Squadala, We're off!"]].
** There's also a Vista Point with the name of [[Franchise/SonictheHedgehog "Blue Hedgehog's Hill"]].
7th Nov '15 12:04:39 AM Wuz
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* ArtisticLicensePhysics: A '''14,000 square km''' map (which means 118 kilometers per side, that's a lot), featuring Mount Rainier... ''life sized'' and fully driveable.


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* WideOpenSandbox: A '''14,000 square km''' map (which means 118 kilometers per side, that's a lot), featuring Mount Rainier... ''life sized'' and fully driveable.
16th May '15 10:41:25 AM Snipertoaster
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** Another named [[MadMax The Enforcer]]
** Yet another named [[TheDukesOfHazzard General Custer]]
** A F1-like Buggy named [[VideoGame/Trackmania Trackmaniac]]
** A most epic big rig called [[Music/ACDC Thundertruck]]
** A big, military looking mashup SUV called [[Franchise/Transformers Devastator]]
** As for random opponents' names, there's [[AlexKidd Alec Skid]].

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** Another named [[MadMax [[Film/MadMax The Enforcer]]
** Yet another named [[TheDukesOfHazzard [[Series/TheDukesOfHazzard General Custer]]
** A F1-like Buggy named [[VideoGame/Trackmania [[VideoGame/{{Trackmania}} Trackmaniac]]
** A most epic big rig called [[Music/ACDC [[Music/{{ACDC}} Thundertruck]]
** A big, military looking mashup SUV called [[Franchise/Transformers [[Franchise/{{Transformers}} Devastator]]
** As for random opponents' names, there's [[AlexKidd [[VideoGame/AlexKidd Alec Skid]].
24th Apr '14 9:05:29 AM RisefromYourGrave
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%%The game was not well received due to some dubious handling models for the road cars in particular, as well as the fact that the giant map is [[ProceduralGeneration procedurally generated]] except for some key spots, meaning there is nothing but generic terrain and roads that look like one another as far as the eye can see.

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%%The The game was not well received well-received due to some dubious handling models for the road cars in particular, as well as the fact that the giant map is [[ProceduralGeneration procedurally generated]] procedurally-generated]] except for some key spots, meaning there is nothing but generic terrain and roads that look like one another as far as the eye can see.
24th Apr '14 9:04:38 AM RisefromYourGrave
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* AllOrNothing - You have to get 1st Place to gain anything.
* AndYourRewardIsClothes - Winning some races gives you new clothes to dress yourself in.

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* AllOrNothing - AllOrNothing: You have to get 1st Place to gain anything.
* AndYourRewardIsClothes - AndYourRewardIsClothes: Winning some races gives you new clothes to dress yourself in.



* ArtisticLicenseGeography - what's with all the "rest area" signs on back roads?
* ArtisticLicensePhysics
** A '''14,000 square km''' map (which means 118 kilometers per side, that's a lot), featuring Mount Rainier... ''life sized'' and fully driveable.
* CharacterCustomization - Not too extensive, but your clothing can be changed.
* CheckPoint - Obviously
* DifficultyLevels - Which give you differing levels of FUEL for winning.
* DoNotTouchTheFunnelCloud - Literally.
* FakeDifficulty - Vehicles with terrible steering response, invincible bushes, obstacles placed in the worst possible places...

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* ArtisticLicenseGeography - ArtisticLicenseGeography: what's with all the "rest area" signs on back roads?
* ArtisticLicensePhysics
**
ArtisticLicensePhysics: A '''14,000 square km''' map (which means 118 kilometers per side, that's a lot), featuring Mount Rainier... ''life sized'' and fully driveable.
* CharacterCustomization - CharacterCustomization: Not too extensive, but your clothing can be changed.
* CheckPoint - Obviously
{{Checkpoint}}: Obviously.
* DifficultyLevels - DifficultyLevels: Which give you differing levels of FUEL for winning.
* DoNotTouchTheFunnelCloud - DoNotTouchTheFunnelCloud: Literally.
* FakeDifficulty - FakeDifficulty: Vehicles with terrible steering response, invincible bushes, obstacles placed in the worst possible places...



* IdiotProgramming - other than brightness, the sun and moon are virtually identical. To the point that the moon traverses the sky backwards!
* InUniverseGameClock - Racing or free roaming, you have a day/night cycle.
* LoadingScreen - Appears when you crash due to the procedurally generated world; the game has to go back and recalculate the road behind you. Oddly, the loading screen appears the instant you crash or roll over; you do not get to see your car actually wreck.
* MarathonLevel - The last Challenge in the game, an Endurance Race on Mt. Rainier, takes ''one hour and ten minutes to complete'', and that's with taking massive shortcuts!

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* IdiotProgramming - other IdiotProgramming: Other than brightness, the sun and moon are virtually identical. To the point that the moon traverses the sky backwards!
* InUniverseGameClock - InUniverseGameClock: Racing or free roaming, you have a day/night cycle.
* LoadingScreen - LoadingScreen: Appears when you crash due to the procedurally generated procedurally-generated world; the game has to go back and recalculate the road behind you. Oddly, the loading screen appears the instant you crash or roll over; you do not get to see your car actually wreck.
* MarathonLevel - MarathonLevel: The last Challenge in the game, an Endurance Race on Mt. Rainier, takes ''one hour and ten minutes to complete'', and that's with taking massive shortcuts!



* PostProcessingVideoEffects - Bloom Lighting.

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* PostProcessingVideoEffects - PostProcessingVideoEffects: Bloom Lighting.



* SchizophrenicDifficulty - Some levels are super easy and the AI never understand the easiest path, causing you to win by literally a mile, whereas other times the AI seem to take shortcuts that are impossible or drive at absurd speeds that are also not possible.

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* SchizophrenicDifficulty - SchizophrenicDifficulty: Some levels are super easy and the AI never understand the easiest path, causing you to win by literally a mile, whereas other times the AI seem to take shortcuts that are impossible or drive at absurd speeds that are also not possible.



* SceneryPorn - this was probably what the developers were going for with that huge map. It usually just results in generic hill upon generic burning forest, but the developers sought out the places where the random number generator did create an awesome view, and marked them with a "lookout point" sign on the map.
* ScriptedEvent - Riders of the Storm, Tornado Warning, Twisted Minds, Dark Dust, pretty much any "severe weather" race will have weather knocking obstacles onto the road for you to crash into.
* ShoutOut - A lot of the cars have names and designs designed to remind you of something...
** A muscle car named [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Bullitt The Bullet]]

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* SceneryPorn - this SceneryPorn: This was probably what the developers were going for with that huge map. It usually just results in generic hill upon generic burning forest, but the developers sought out the places where the random number generator did create an awesome view, and marked them with a "lookout point" sign on the map.
* ScriptedEvent - ScriptedEvent: Riders of the Storm, Tornado Warning, Twisted Minds, Dark Dust, pretty much any "severe weather" race will have weather knocking obstacles onto the road for you to crash into.
* ShoutOut - ShoutOut: A lot of the cars have names and designs designed to remind you of something...
** A muscle car named [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Bullitt [[Film/{{Bullitt}} The Bullet]]



** A F1-like Buggy named [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Trackmania Trackmaniac]]
** A most epic big rig called [[http://tvtropes.org/pmwiki/pmwiki.php/Main/ACDC Thundertruck]]
** A big, military looking mashup SUV called [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Transformers Devastator]]

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** A F1-like Buggy named [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Trackmania [[VideoGame/Trackmania Trackmaniac]]
** A most epic big rig called [[http://tvtropes.org/pmwiki/pmwiki.php/Main/ACDC [[Music/ACDC Thundertruck]]
** A big, military looking mashup SUV called [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Transformers [[Franchise/Transformers Devastator]]



* TimeTrial - And these can be downright sadistic

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* TimeTrial - TimeTrial: And these can be downright sadisticsadistic.



* TheComputerIsACheatingBastard - Sometimes, the AI will fly past you like you are standing still, even though they have ''the same car as you'' and you are going top speed! And to make it one better, they seem to bypass the game's own convoluted physics, causing situations where an AI in a road car (which has little offroad grip and can't go faster than 30 MPH offroad) is bumped off a cliff and ends up ''flying'' back onto the road up the hill and ''gaining'' a position. If you try that in the same car as the AI, you only manage to fall down the entire mountain for ten minutes because it is too steep and you slide down.
* VariableMix - Each game song has a beginning part, differing middle parts, and ending part, which play depending on your progress in the race.
* ViolationOfCommonSense - Racing during a Tornado Warning, dodging funnel clouds and debris on a narrow dirt path on a hill. You have to be titanium nuts to try this! And to go one better, you are dropped off at the start of the race from a [[RealLife/CoolPlane Chinook Helicopter]]. Mere yards from the tornadoes!

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* TheComputerIsACheatingBastard - TheComputerIsACheatingBastard: Sometimes, the AI will fly past you like you are standing still, even though they have ''the same car as you'' and you are going top speed! And to make it one better, they seem to bypass the game's own convoluted physics, causing situations where an AI in a road car (which has little offroad grip and can't go faster than 30 MPH offroad) is bumped off a cliff and ends up ''flying'' back onto the road up the hill and ''gaining'' a position. If you try that in the same car as the AI, you only manage to fall down the entire mountain for ten minutes because it is too steep and you slide down.
* VariableMix - VariableMix: Each game song has a beginning part, differing middle parts, and ending part, which play depending on your progress in the race.
* ViolationOfCommonSense - ViolationOfCommonSense: Racing during a Tornado Warning, dodging funnel clouds and debris on a narrow dirt path on a hill. You have to be titanium nuts to try this! And to go one better, you are dropped off at the start of the race from a [[RealLife/CoolPlane Chinook Helicopter]]. Mere yards from the tornadoes!
17th Mar '14 11:16:45 AM Skywatcher
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17th Mar '14 11:16:41 AM Skywatcher
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* ArtisticLicense - what's with all the "rest area" signs on back roads?

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* ArtisticLicense ArtisticLicenseGeography - what's with all the "rest area" signs on back roads?
17th Mar '14 11:15:14 AM Skywatcher
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Added DiffLines:

* ArtisticLicense - what's with all the "rest area" signs on back roads?


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* IdiotProgramming - other than brightness, the sun and moon are virtually identical. To the point that the moon traverses the sky backwards!
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