History VideoGame / Freespace

10th Jul '17 8:28:00 PM justanid
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[[TheWikiRule Has]] [[http://www.hard-light.net/wiki/index.php/Main_Page its own wiki]].

[[folder:Notable Fan Projects]]
[[index]]
* ''VideoGame/AncientShivanWar'': A three act prequel to the ''[=FreeSpace=]'' games. The first two acts depict the first half of the conflict between the [[AbusivePrecursors Ancients]] and the [[OmnicidalManiac Shivans]]. Sadly the last act, which would've depicted the Ancients' last stand, was cancelled.
* ''VideoGame/TheBabylonProject'': A ''Series/BabylonFive'' game built using the same engine.
* ''VideoGame/BluePlanet''
* ''VideoGame/{{Derelict}}''
* ''VideoGame/DimensionalEclipse''
* ''Homesick''
* ''VideoGame/{{Inferno}}''
* ''VideoGame/JustAnotherDay''
* ''VideoGame/SilentThreatReborn''
* ''VideoGame/WingsOfDawn''
[[/index]]
* ''Diaspora'': A ''Series/{{Battlestar Galactica|2003}}'' game built using the same engine.
* ''Wing Commander Saga'': A ''VideoGame/WingCommander'' game [[RuleOfThree built using the same engine.]]
* [[http://www.hard-light.net/forums/index.php?topic=70582.msg1395781#msg1395781 And many more...]]
[[/folder]]

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[[TheWikiRule Has]] [[http://www.hard-light.net/wiki/index.php/Main_Page its own wiki]]. \n\n[[folder:Notable Fan Projects]]\n[[index]]\n* ''VideoGame/AncientShivanWar'': A three act prequel to the ''[=FreeSpace=]'' games. The first two acts depict the first half of the conflict between the [[AbusivePrecursors Ancients]] and the [[OmnicidalManiac Shivans]]. Sadly the last act, which would've depicted the Ancients' last stand, was cancelled.\n* ''VideoGame/TheBabylonProject'': A ''Series/BabylonFive'' game built using the same engine.\n* ''VideoGame/BluePlanet''\n* ''VideoGame/{{Derelict}}''\n* ''VideoGame/DimensionalEclipse''\n* ''Homesick''\n* ''VideoGame/{{Inferno}}''\n* ''VideoGame/JustAnotherDay''\n* ''VideoGame/SilentThreatReborn''\n* ''VideoGame/WingsOfDawn''\n[[/index]]\n* ''Diaspora'': A ''Series/{{Battlestar Galactica|2003}}'' game built using the same engine.\n* ''Wing Commander Saga'': A ''VideoGame/WingCommander'' game [[RuleOfThree built using the same engine.]]\n* [[http://www.hard-light.net/forums/index.php?topic=70582.msg1395781#msg1395781 And many more...]]\n[[/folder]]\n For fan-games, see FanWorks.FreeSpace.



!!This game includes examples of:

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!!This game includes video-game provides examples of:
17th Jun '17 3:31:27 PM LordInsane
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* HappyEndingOverride: ''[[InvertedTrope Inverted]]'' by ''Silent Threat'' -- the tone of Freespace's ending cinematic is heavy on assuming the Shivans will overrun everything and that what has been won is a reprieve for Sol (now isolated from the subspace network). Come ''silent Threat'' and... the Shivan invasion force turns out to have suffered a massive loss of coherence and strategic efficiency after the destruction of the Lucifer to the point that the remaining Terran-Vasudan forces in the colonies are '''winning'' the war against them.
17th Jun '17 3:02:36 PM LordInsane
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** When you first encounter the Shivans, it is extremely difficult to hurt them because their shields are extremely resistant to the crappy standard-issue equipment you have. Plus, their weapons are superior to those of the Terrans and Vasudans. Actually managing to kill one results in a different debriefing, where Command congratulates you on proving that the new enemies are not invincible.

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** When you first encounter the Shivans, it is extremely difficult to hurt them because their shields are extremely resistant to the crappy standard-issue equipment you have.have and the fact that you can't get a target lock on them at that time[[note]]meaning you have to do without the target lead indicator and can't use tracking missiles[[/note]]. Plus, their weapons are superior to those of the Terrans and Vasudans. Actually managing to kill one results in a different debriefing, where Command congratulates you on proving that the new enemies are not invincible.
31st May '17 7:09:23 PM Hobbie
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* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his 99th Skulls in to assist with taking out reinforcements, then blames the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron into the deepest most dangerous part of the nebula to lead them out.]] Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
* {{Roboteching}}: The Hornet swarm missile. Its more advanced descendent, the Tornado, actually ''corkscrews'' all the way to the target.

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* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his [[BadassCrew 99th Skulls Skulls]] in to assist with taking out reinforcements, then blames pins the blame for the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs [=VIPs=] stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron Take the 99th Skulls into the deepest most dangerous part of the nebula to lead them out.]] out]]. Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
* {{Roboteching}}: The Hornet swarm missile. Its more advanced descendent, descendant, the Tornado, actually ''corkscrews'' all the way to the target.



** They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the PortalNetwork at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri ''is'' connected to the PortalNetwork, and it's close enough that ordinary radio signals could have travelled back and forth to Earth in that amount of time. It'd be really ''slow'' communication, but still...

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** They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the PortalNetwork at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri ''is'' connected to the PortalNetwork, and it's close enough that ordinary radio signals could have travelled traveled back and forth to Earth in that amount of time. It'd be really ''slow'' communication, but still...
31st May '17 7:06:30 PM Hobbie
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Added DiffLines:

* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his 99th Skulls in to assist with taking out reinforcements, then blames the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron into the deepest most dangerous part of the nebula to lead them out.]] Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
17th May '17 8:14:26 AM brianify
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* YouKeepUsingThatWord: Allied Command will often (likely for propaganda purposes) claim that particular jump nodes are "blockaded", even if the blockade consists of a single ship or is completely ineffective.
2nd Apr '17 7:25:43 AM Gosicrystal
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* TheDevTeamThinksOfEverything: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.
20th Mar '17 7:29:54 AM MaulMachine
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Added DiffLines:

* TheDevTeamThinksOfEverything: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.
9th Jan '17 1:19:56 AM Daefaroth
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* TheDevTeamThinksOfEverything: In the mission builder, FRED. It names newly placed ships ''<class of ship> 1'', ''<class of ship> 2'', ''<class of ship> 3'', etc. Attempting to crash it by naming any ship, for example, ''Ulysses 2'', when the next Ulysses would be auto-named that, results in the new ship being called ''[[TakeThatAudience URA Moron 1]]''. If you try to be extra clever and also include a ship called ''URA Moron 1'', the next ship will be named ''URA Moron 2'', and so on.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the mission builder, FRED. It names newly placed ships ''<class of ship> 1'', ''<class of ship> 2'', ''<class of ship> 3'', etc. Attempting to crash it by naming any ship, for example, ''Ulysses 2'', when the next Ulysses would be auto-named that, results in the new ship being called ''[[TakeThatAudience URA Moron 1]]''. If you try to be extra clever and also include a ship called ''URA Moron 1'', the next ship will be named ''URA Moron 2'', and so on.
8th Jan '17 12:44:34 PM DustSnitch
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* {{Badass}}: Lieutenant-Commander Snipes, Alpha 1's superior for the optional SOC missions, being one of the only "named" story characters. An expert at infiltration, sabotage, and piloting, he's arguably the most dangerous man in the series. His achievements include hijacking a rebel transport after rigging its escort fighters with explosives, surviving a Shivan infested Nebula, and completing a self described suicide mission to recon the Shivan armada. Even in such a life-threatening situations, he can ''still'' remain calm:
--> ''"Yeah, but I classified that on a need-to-know basis. And until you get us outta here, you don't need to know."''



* SpaceMarine: A squad of Terran marines [[http://www.youtube.com/watch?v=KpAcztB2F-Y board a disabled Shivan transport]]. For Space Marines, they aren't all that {{Badass}}, since they [[spoiler:[[RedShirt predictably end up slaughtered]] by the Shivans]].

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* SpaceMarine: A squad of Terran marines [[http://www.youtube.com/watch?v=KpAcztB2F-Y board a disabled Shivan transport]]. For Space Marines, they aren't all that {{Badass}}, badass, since they [[spoiler:[[RedShirt predictably end up slaughtered]] by the Shivans]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Freespace