History VideoGame / Freespace

1st Sep '16 2:34:49 PM Gen
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** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of]]the Sathanas Juggernaut[[spoiler:s]].

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** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of]]the of]] the Sathanas Juggernaut[[spoiler:s]].
1st Sep '16 2:34:13 PM Gen
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** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of the]] Sathanas Juggernaut[[spoiler:s]].

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** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of the]] of]]the Sathanas Juggernaut[[spoiler:s]].
4th Aug '16 3:40:08 PM DarkHunter
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** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).
*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.
*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.

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** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and occasionally be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).\n*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.\n*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.
14th Jul '16 10:57:05 AM morenohijazo
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* SpecialEffectBranding: The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.

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* SpecialEffectBranding: Apart from the fact they all use engines, lasers and subspace drives, It's hard to tell that Terran, Vasudan and Shivan ships are even from the same universe. The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.colors.
** Terran vessels are [[ISOStandardHumanSpaceship boxy, grey and decidedly 'military']] in aspect to reflect their 'utilitarian' attitude. In ''VideoGame/FreeSpace2'' they become more streamlined due to tech-sharing and Vasudan influence, although this process [[PunyEarthlings doesn't seem to work in reverse]].
*** The early Vasudan ships, especially freighters such as the ''Bast'' and ''Ma'at'' classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship BishonenLine much faster than the Terrans. Even the [[StarfishAliens Shivans]] are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.
** Vasudan ships look vaguely like alien creatures, particularly beetles. According to the [[AllThereInTheManual Tech Room]], they are based off creatures that live [[spoiler:or used to live]] on the planet Vasuda, supposedly because [[ScaryDogmaticAliens of their highly philosophical culture]].
** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).
*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.
*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.
6th Jul '16 10:44:49 PM Discar
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* OutsideContextVillain: Neither the Terrans nor the Vasudans were expecting the Shivans. [[spoiler: Neither were the Ancients.]]

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* OutsideContextVillain: OutsideContextProblem: Neither the Terrans nor the Vasudans were expecting the Shivans. [[spoiler: Neither were the Ancients.]]
7th Jun '16 6:17:29 PM jackyb
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In ''[=FreeSpace=]'', the Galactic Terran Alliance is at war with an alien race called the Vasudans. The player character is an ensign recruited to fight the Vasudans. However, partway through the campaign, a new alien race called the Shivans suddenly appears and begins attacking both sides. The Shivans possess technology far superior to the Terrans or Vasudans, and threaten to annihilate both sides. Both races team up in an attempt to prevent the Shivans from locating Vasuda Prime and Earth.

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In ''[=FreeSpace=]'', the Galactic Terran Alliance is at war with an alien race called the Vasudans. The player character is an ensign recruited to fight the Vasudans. However, partway through the campaign, Vasudans over a tragic miscommunication during first contact. Several missions in however, a new alien race called the Shivans suddenly appears and begins attacking annihilating both sides. The Shivans possess technology far superior to either the Terrans or Vasudans, Vasudans. They cannot be reasoned with, they cannot be bargained with, they exist only to destroy. Facing extinction, the GTA and threaten to annihilate both sides. Both races team up PVE join forces in an attempt to prevent the Shivans from locating Vasuda Prime and Earth.
Earth. They are not entirely successful...



''[=FreeSpace=] 2'' takes place 32 years later. The Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. Then the Shivans return in force, effortlessly sweeping aside all opposition. The battle is on to find a way to contain them before they overrun known space once more.

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''[=FreeSpace=] 2'' takes place 32 years later. The Cut off from Earth after the destruction of the Shivan's flagship Lucifer, and with Vasuda Prime a pile of burning glass, the Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. Then the Shivans return in force, effortlessly sweeping aside all opposition. The Against a truly unstoppable armada, and a rogue admiral with a mysterious agenda, a desperate battle is on begins to find a way to contain them before they overrun known space once more.
seal the Shivan invasion in the Capella system.



** The Shivans themselves are physically the [[OverlyNarrowSuperlative largest of all three]] races, measuring about 10-15 feet long, with spidery limbs, multiple eyes, [[MechaMook metal skin]], [[HotBlade energy-molten knives]], [[FrickinLaserBeams built-in beam weapons]], and are ImmuneToBullets. Not to mention [[ArsonMurderAndJaywalking the fact that they]] [[PowerGlows glow]] [[GoodColorsEvilColors red]].

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** The Shivans themselves are physically the [[OverlyNarrowSuperlative largest of all three]] races, measuring about 10-15 feet long, with spidery limbs, multiple eyes, [[MechaMook metal skin]], [[HotBlade energy-molten knives]], [[FrickinLaserBeams built-in beam weapons]], and are ImmuneToBullets.nearly immune to bullets. Not to mention [[ArsonMurderAndJaywalking the fact that they]] [[PowerGlows glow]] [[GoodColorsEvilColors red]].



* InscrutableAliens: Very little is known about the Shivans other than their talent for blowing things up ''en masse''. In fact, as the series goes on, they actually get ''more'' mysterious the more that gets revealed about them.

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* InscrutableAliens: Very little is known about the Shivans other than their talent for blowing things up ''en masse''. In fact, as the series goes on, they actually get ''more'' mysterious the more that gets revealed about them. The best that can be theorized is that they operate smaller scouting fleets and destroy societies at a certain point of advancement and military aggression, then a demolition fleet arrives to destroy their very stars. Perhaps to create new subspace portals back to their home systems, perhaps for resources, or to use the energy to return to their own dimension. But none of these are confirmed motives, further adding to their menace.



** ''Freespace 2'' gives us the ''Sathanas'', which is actually called a Juggernaut in-game since its size and firepower surpass Destroyer classification. The ''Sathanas'' is so powerful, only a large fleet of Destroyers or the ''Colossus'' can defeat it.

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** ''Freespace 2'' gives us the ''Sathanas'', which is actually called a Juggernaut in-game since its size and firepower surpass Destroyer classification. The ''Sathanas'' is so powerful, only a large fleet of flanking Destroyers or the ''Colossus'' can defeat it.



** The TAG Missiles (TAG being short for Target Aquisition and Guiding). When it hits an enemy, the missile activates a beacon that marks it as a target for capital ships.

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** The TAG Missiles (TAG being short for Target Aquisition Acquisition and Guiding). When it hits an enemy, the missile activates a beacon that marks it as a target for capital ships.
7th Jun '16 5:57:54 PM jackyb
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The franchise ended there despite the [[LeftHanging incomplete story]] of the second game, due to a split between the publisher and the developer. However, in 2002, Volition released the source code for the game. The result of the fandom getting their hands on it is the [[http://www.hard-light.net [=FreeSpace=] 2 Source Code Project]] (known by the fandom as the SCP. No, not [[Wiki/SCPFoundation that]].). It is a single umbrella project dedicated to improving the original source code; the [=FS2_Open=] engine is the result of the project, and is much more powerful and flexible than the original game engine, with [[http://www.youtube.com/watch?v=xhAR8rWPluQ greatly improved graphics]] as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. A large number of fan-made campaigns are available as well, thanks to the game coming bundled with a mission editor, the same one that Volition used to create the original game.

to:

The franchise ended there despite the [[LeftHanging incomplete story]] of the second game, due to a split between the publisher and the developer. However, in 2002, Volition released the source code for the game. The result of the fandom getting their hands on it is the [[http://www.hard-light.net [=FreeSpace=] 2 Source Code Project]] (known by the fandom as the SCP. No, not [[Wiki/SCPFoundation that]].). It is a single umbrella project dedicated to improving the original source code; the [=FS2_Open=] engine is the result of the project, and is much more powerful and flexible than the original game engine, with [[http://www.youtube.com/watch?v=xhAR8rWPluQ greatly improved graphics]] as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. A large number This let to a renaissance of fan-made campaigns are available as well, thanks to the game coming bundled campaigns, new content including ships, weapons, and missions of incredible complexity with a the FRED mission editor, the same one that Volition used to create the original game.



* AcePilot: The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame.
** Although the games strive to present a "cog in the war machine" feel, that you are just one good pilot among many the Alliance possesses, your character is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade... the same mission that ultimately turns the tide of the entire war.

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* AcePilot: The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame.
** Although
shame. This is balanced by the games strive to present a "cog in the war machine" feel, feel; that you are just one good pilot among many the Alliance possesses, your character possesses. "Alpha 1" is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade... the same mission that ultimately turns the tide of the entire war.



** As the second game ended with the Shivan threat sealed away for the moment, interviews with designers explained the third game would have involved an eventual counter-strike against the Shivans, with an even bigger scope than FS2.



* ArmorPiercingAttack: Beam cannons ignore a fighter's shields. Whether this still holds true for capital ship shields (which are rare enough that the issue doesn't come up in canon) is debated among fans.

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* ArmorPiercingAttack: Beam cannons ignore a fighter's shields. This applies to friendly and enemy ships. Whether this still holds true for capital ship shields (which are rare enough that the issue doesn't come up in canon) is debated among fans.



* ArtificialStupidity: Mid-space collisions between AI-controlled ships are common.

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* ArtificialStupidity: Mid-space collisions between AI-controlled ships are common. Also deadly depending on the ship's mass.



* {{Badass}}: Lieutenant-Commander Snipes, your superior for the optional SOC missions. He's an awesome pilot, he got the commander of an NTF ship executed without him doing anything wrong, and apparently survived for quite a while in a transport in a nebula, and even in such a life-threatening situation, he can ''still'' remain calm:

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* {{Badass}}: Lieutenant-Commander Snipes, your Alpha 1's superior for the optional SOC missions. He's an awesome pilot, he got missions, being one of the commander of an NTF ship executed without him doing anything wrong, only "named" story characters. An expert at infiltration, sabotage, and apparently survived for quite a while piloting, he's arguably the most dangerous man in the series. His achievements include hijacking a rebel transport in after rigging its escort fighters with explosives, surviving a nebula, Shivan infested Nebula, and even completing a self described suicide mission to recon the Shivan armada. Even in such a life-threatening situation, situations, he can ''still'' remain calm:
26th May '16 12:07:00 PM mspears
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** And you get to be on the receiving end in one of the optional undercover missions, when you're cover's blown. You have to survive alone against two wings of [=NTF=] fighters and a cruiser for a couple minutes, but if you can manage it, you'll be treated to a wing of the elite 99th Skulls squadron and their top-secret ''Erinyes'' fighters appearing from nowhere, killing the shit out of your pursuers, and vanishing again without a word.

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** And you get to be on the receiving end in one of the optional undercover missions, when you're your cover's blown. You have to survive alone against two wings of [=NTF=] fighters and a cruiser for a couple minutes, but if you can manage it, you'll be treated to a wing of the elite 99th Skulls squadron and their top-secret ''Erinyes'' fighters appearing from nowhere, killing the shit out of your pursuers, and vanishing again without a word.



** In the first game, if you look at the ship database and look up the weakest ship, the PVF Anubis, you will read that some factions have resorted to packing their ships with high explosives and ram them into capital ships which then reports that this tactic worked in destroying a major capital ship before the events of the game. Sure enough, in "Tenderizer". the Hammer of Light ships proceed to attempt just that on the Galatea.

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** In the first game, if you look at the ship database and look up the weakest ship, the PVF Anubis, you will read that some factions have resorted to packing their ships with high explosives and ram ramming them into capital ships which ships. The document then reports that this tactic worked in destroying a major capital ship before the events of the game. Sure enough, in "Tenderizer". the Hammer of Light ships proceed to attempt just that on the Galatea.



* CosmicHorrorStory: Ancient, mysterious StarfishAliens from beyond intend [[OmnicidalManiac annihilate all life in the galaxy]] for unknown reasons. Their technology is ultimately far superior to anything the GTVA possesses, their numbers are practically limitless and every victory against them comes at a great cost, and only for them to bring out a much greater superweapon into the fray [[spoiler:'''[[OhCrap or hundreds of them!]]''']]

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* CosmicHorrorStory: Ancient, mysterious StarfishAliens from beyond intend to [[OmnicidalManiac annihilate all life in the galaxy]] for unknown reasons. Their technology is ultimately far superior to anything the GTVA possesses, their numbers are practically limitless and every victory against them comes at a great cost, and only for them to bring out a much greater superweapon into the fray [[spoiler:'''[[OhCrap or hundreds of them!]]''']]them!]]''']]
** Not ALL life in the galaxy. Just any race that starts using subspace.
11th Mar '16 4:59:51 PM DoomTay
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Added DiffLines:

* FatalFamilyPhoto: The intro to ''[=FreeSpace=] 2'' shows the corpse of a pilot with a hologram of a couple, presumably said pilot and his wife.
11th Jan '16 8:51:56 AM CynicalBastardo
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Added DiffLines:

** An Ace badge is even available for the player to earn in their medals section.
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