History VideoGame / Freespace

2nd Apr '17 7:25:43 AM Gosicrystal
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.
20th Mar '17 7:29:54 AM MaulMachine
Is there an issue? Send a Message

Added DiffLines:

* TheDevTeamThinksOfEverything: In the mission wherein you must hit the Sathanas with Helios torpedoes in order to disarm its forward guns, there is a destroyer present to act as a lure for the Juggernaught. The Sathanas destroys it, of course... unless you know it's going to happen, and open fire on the nearest Super Beam Cannon with your guns the instant you spawn in, which disrupts their charging cycle just enough that the Sathanas can't fire it quickly. If you do so, the destroyer will complain about being bait and jump out, with only three percent health left. Either way, it's not there to block the Sathanas any longer, so the Juggernaught will still accelerate towards the jump node.
9th Jan '17 1:19:56 AM Daefaroth
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: In the mission builder, FRED. It names newly placed ships ''<class of ship> 1'', ''<class of ship> 2'', ''<class of ship> 3'', etc. Attempting to crash it by naming any ship, for example, ''Ulysses 2'', when the next Ulysses would be auto-named that, results in the new ship being called ''[[TakeThatAudience URA Moron 1]]''. If you try to be extra clever and also include a ship called ''URA Moron 1'', the next ship will be named ''URA Moron 2'', and so on.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: In the mission builder, FRED. It names newly placed ships ''<class of ship> 1'', ''<class of ship> 2'', ''<class of ship> 3'', etc. Attempting to crash it by naming any ship, for example, ''Ulysses 2'', when the next Ulysses would be auto-named that, results in the new ship being called ''[[TakeThatAudience URA Moron 1]]''. If you try to be extra clever and also include a ship called ''URA Moron 1'', the next ship will be named ''URA Moron 2'', and so on.
8th Jan '17 12:44:34 PM DustSnitch
Is there an issue? Send a Message


* {{Badass}}: Lieutenant-Commander Snipes, Alpha 1's superior for the optional SOC missions, being one of the only "named" story characters. An expert at infiltration, sabotage, and piloting, he's arguably the most dangerous man in the series. His achievements include hijacking a rebel transport after rigging its escort fighters with explosives, surviving a Shivan infested Nebula, and completing a self described suicide mission to recon the Shivan armada. Even in such a life-threatening situations, he can ''still'' remain calm:
--> ''"Yeah, but I classified that on a need-to-know basis. And until you get us outta here, you don't need to know."''



* SpaceMarine: A squad of Terran marines [[http://www.youtube.com/watch?v=KpAcztB2F-Y board a disabled Shivan transport]]. For Space Marines, they aren't all that {{Badass}}, since they [[spoiler:[[RedShirt predictably end up slaughtered]] by the Shivans]].

to:

* SpaceMarine: A squad of Terran marines [[http://www.youtube.com/watch?v=KpAcztB2F-Y board a disabled Shivan transport]]. For Space Marines, they aren't all that {{Badass}}, badass, since they [[spoiler:[[RedShirt predictably end up slaughtered]] by the Shivans]].
3rd Oct '16 11:08:04 AM brianify
Is there an issue? Send a Message

Added DiffLines:

* WithThisHerring: The Prometheus R fires slowly, uses up a lot of energy, and hits like a beanbag thrown by a newborn, so naturally it's one-half of the standard armament on all GTVA fightercraft. While it stops being mandatory after a while, the R's omnipresence will make you paranoid about ever starting a mission without checking your squadron's loadouts first.
1st Sep '16 2:34:49 PM Gen
Is there an issue? Send a Message


** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of]]the Sathanas Juggernaut[[spoiler:s]].

to:

** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of]]the of]] the Sathanas Juggernaut[[spoiler:s]].
1st Sep '16 2:34:13 PM Gen
Is there an issue? Send a Message


** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of the]] Sathanas Juggernaut[[spoiler:s]].

to:

** And in ''Freespace 2'', when the GTVA Colossus is destroyed by [[spoiler: one of the]] of]]the Sathanas Juggernaut[[spoiler:s]].
4th Aug '16 3:40:08 PM DarkHunter
Is there an issue? Send a Message


** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).
*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.
*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.

to:

** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and occasionally be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).\n*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.\n*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.
14th Jul '16 10:57:05 AM morenohijazo
Is there an issue? Send a Message


* SpecialEffectBranding: The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.

to:

* SpecialEffectBranding: Apart from the fact they all use engines, lasers and subspace drives, It's hard to tell that Terran, Vasudan and Shivan ships are even from the same universe. The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.colors.
** Terran vessels are [[ISOStandardHumanSpaceship boxy, grey and decidedly 'military']] in aspect to reflect their 'utilitarian' attitude. In ''VideoGame/FreeSpace2'' they become more streamlined due to tech-sharing and Vasudan influence, although this process [[PunyEarthlings doesn't seem to work in reverse]].
*** The early Vasudan ships, especially freighters such as the ''Bast'' and ''Ma'at'' classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship BishonenLine much faster than the Terrans. Even the [[StarfishAliens Shivans]] are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.
** Vasudan ships look vaguely like alien creatures, particularly beetles. According to the [[AllThereInTheManual Tech Room]], they are based off creatures that live [[spoiler:or used to live]] on the planet Vasuda, supposedly because [[ScaryDogmaticAliens of their highly philosophical culture]].
** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).
*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.
*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.
6th Jul '16 10:44:49 PM Discar
Is there an issue? Send a Message


* OutsideContextVillain: Neither the Terrans nor the Vasudans were expecting the Shivans. [[spoiler: Neither were the Ancients.]]

to:

* OutsideContextVillain: OutsideContextProblem: Neither the Terrans nor the Vasudans were expecting the Shivans. [[spoiler: Neither were the Ancients.]]
This list shows the last 10 events of 127. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Freespace