History VideoGame / FreeSpace

10th Sep '17 10:44:44 PM DarkHunter
Is there an issue? Send a Message


* VariableMix

to:

* VariableMixUnitsNotToScale: Very pointedly averted. The game's advertisements made a point of showing off that capital ships in this game were realistically large compared to the fightercraft. In-game, the largest capital ships can take several full minutes to fly around, even at the fastest possible speeds for your fighters.
* VariableMix: Each music track contains multiple variations on ambiance and battle themes, and even short stings for events like allied reinforcements, enemy reinforcements, major objectives completed or failed, etc. The game dynamically transfers between them as dictated by the action.
28th Aug '17 9:06:09 AM LordInsane
Is there an issue? Send a Message


* HappyEndingOverride: ''[[InvertedTrope Inverted]]'' by ''Silent Threat'' -- the tone of Freespace's ending cinematic is heavy on assuming the Shivans will overrun everything and that what has been won is a reprieve for Sol (now isolated from the subspace network). Come ''silent Threat'' and... the Shivan invasion force turns out to have suffered a massive loss of coherence and strategic efficiency after the destruction of the Lucifer to the point that the remaining Terran-Vasudan forces in the colonies are '''winning'' the war against them.

to:

* HappyEndingOverride: ''[[InvertedTrope Inverted]]'' by ''Silent Threat'' -- the tone of Freespace's ending cinematic is heavy on assuming the Shivans will overrun everything and that what has been won is a reprieve for Sol (now isolated from the subspace network). Come ''silent ''Silent Threat'' and... the Shivan invasion force turns out to have suffered a massive loss of coherence and strategic efficiency after the destruction of the Lucifer to the point that the remaining Terran-Vasudan forces in the colonies are '''winning'' ''winning'' the war against them.
7th Aug '17 4:02:06 PM DarkHunter
Is there an issue? Send a Message


* AcePilot: The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame. This is balanced by the "cog in the war machine" feel; that you are just one good pilot among many the Alliance possesses. "Alpha 1" is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade... the same mission that ultimately turns the tide of the entire war.
** An Ace badge is even available for the player to earn in their medals section.

to:

* AcePilot: AcePilot:
**
The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame. This is balanced by the "cog in the war machine" feel; that you are just one good pilot among many the Alliance possesses. "Alpha 1" is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade... the same mission that ultimately turns the tide of the entire war.
** An Ace badge is even available for the player to earn in their medals section. It requires 100 confirmed kills to achieve.
26th Jul '17 2:52:39 AM ZuTheSkunk
Is there an issue? Send a Message

Added DiffLines:

* AchievementMockery: The second game has "Congratulations, you have attained the rank of Admiral. ''Now go read a book.''" This is because attaining Admiral requires completing the single-player campaign roughly a hundred times. The first game outright accuses you of cheating and urges you to stop.
10th Jul '17 8:28:00 PM justanid
Is there an issue? Send a Message


[[TheWikiRule Has]] [[http://www.hard-light.net/wiki/index.php/Main_Page its own wiki]].

[[folder:Notable Fan Projects]]
[[index]]
* ''VideoGame/AncientShivanWar'': A three act prequel to the ''[=FreeSpace=]'' games. The first two acts depict the first half of the conflict between the [[AbusivePrecursors Ancients]] and the [[OmnicidalManiac Shivans]]. Sadly the last act, which would've depicted the Ancients' last stand, was cancelled.
* ''VideoGame/TheBabylonProject'': A ''Series/BabylonFive'' game built using the same engine.
* ''VideoGame/BluePlanet''
* ''VideoGame/{{Derelict}}''
* ''VideoGame/DimensionalEclipse''
* ''Homesick''
* ''VideoGame/{{Inferno}}''
* ''VideoGame/JustAnotherDay''
* ''VideoGame/SilentThreatReborn''
* ''VideoGame/WingsOfDawn''
[[/index]]
* ''Diaspora'': A ''Series/{{Battlestar Galactica|2003}}'' game built using the same engine.
* ''Wing Commander Saga'': A ''VideoGame/WingCommander'' game [[RuleOfThree built using the same engine.]]
* [[http://www.hard-light.net/forums/index.php?topic=70582.msg1395781#msg1395781 And many more...]]
[[/folder]]

to:

[[TheWikiRule Has]] [[http://www.hard-light.net/wiki/index.php/Main_Page its own wiki]]. \n\n[[folder:Notable Fan Projects]]\n[[index]]\n* ''VideoGame/AncientShivanWar'': A three act prequel to the ''[=FreeSpace=]'' games. The first two acts depict the first half of the conflict between the [[AbusivePrecursors Ancients]] and the [[OmnicidalManiac Shivans]]. Sadly the last act, which would've depicted the Ancients' last stand, was cancelled.\n* ''VideoGame/TheBabylonProject'': A ''Series/BabylonFive'' game built using the same engine.\n* ''VideoGame/BluePlanet''\n* ''VideoGame/{{Derelict}}''\n* ''VideoGame/DimensionalEclipse''\n* ''Homesick''\n* ''VideoGame/{{Inferno}}''\n* ''VideoGame/JustAnotherDay''\n* ''VideoGame/SilentThreatReborn''\n* ''VideoGame/WingsOfDawn''\n[[/index]]\n* ''Diaspora'': A ''Series/{{Battlestar Galactica|2003}}'' game built using the same engine.\n* ''Wing Commander Saga'': A ''VideoGame/WingCommander'' game [[RuleOfThree built using the same engine.]]\n* [[http://www.hard-light.net/forums/index.php?topic=70582.msg1395781#msg1395781 And many more...]]\n[[/folder]]\n For fan-games, see FanWorks.FreeSpace.



!!This game includes examples of:

to:

!!This game includes video-game provides examples of:
17th Jun '17 3:31:27 PM LordInsane
Is there an issue? Send a Message

Added DiffLines:

* HappyEndingOverride: ''[[InvertedTrope Inverted]]'' by ''Silent Threat'' -- the tone of Freespace's ending cinematic is heavy on assuming the Shivans will overrun everything and that what has been won is a reprieve for Sol (now isolated from the subspace network). Come ''silent Threat'' and... the Shivan invasion force turns out to have suffered a massive loss of coherence and strategic efficiency after the destruction of the Lucifer to the point that the remaining Terran-Vasudan forces in the colonies are '''winning'' the war against them.
17th Jun '17 3:02:36 PM LordInsane
Is there an issue? Send a Message


** When you first encounter the Shivans, it is extremely difficult to hurt them because their shields are extremely resistant to the crappy standard-issue equipment you have. Plus, their weapons are superior to those of the Terrans and Vasudans. Actually managing to kill one results in a different debriefing, where Command congratulates you on proving that the new enemies are not invincible.

to:

** When you first encounter the Shivans, it is extremely difficult to hurt them because their shields are extremely resistant to the crappy standard-issue equipment you have.have and the fact that you can't get a target lock on them at that time[[note]]meaning you have to do without the target lead indicator and can't use tracking missiles[[/note]]. Plus, their weapons are superior to those of the Terrans and Vasudans. Actually managing to kill one results in a different debriefing, where Command congratulates you on proving that the new enemies are not invincible.
31st May '17 7:09:23 PM Hobbie
Is there an issue? Send a Message


* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his 99th Skulls in to assist with taking out reinforcements, then blames the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron into the deepest most dangerous part of the nebula to lead them out.]] Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
* {{Roboteching}}: The Hornet swarm missile. Its more advanced descendent, the Tornado, actually ''corkscrews'' all the way to the target.

to:

* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his [[BadassCrew 99th Skulls Skulls]] in to assist with taking out reinforcements, then blames pins the blame for the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs [=VIPs=] stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron Take the 99th Skulls into the deepest most dangerous part of the nebula to lead them out.]] out]]. Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
* {{Roboteching}}: The Hornet swarm missile. Its more advanced descendent, descendant, the Tornado, actually ''corkscrews'' all the way to the target.



** They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the PortalNetwork at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri ''is'' connected to the PortalNetwork, and it's close enough that ordinary radio signals could have travelled back and forth to Earth in that amount of time. It'd be really ''slow'' communication, but still...

to:

** They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the PortalNetwork at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri ''is'' connected to the PortalNetwork, and it's close enough that ordinary radio signals could have travelled traveled back and forth to Earth in that amount of time. It'd be really ''slow'' communication, but still...
31st May '17 7:06:30 PM Hobbie
Is there an issue? Send a Message

Added DiffLines:

* RefugeInAudacity: Snipes. In ''Love the Treason...'', he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his 99th Skulls in to assist with taking out reinforcements, then blames the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet.
** Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs stranded on a freighter in extremely hostile territory? [[spoiler: Lead a squadron into the deepest most dangerous part of the nebula to lead them out.]] Want to take a peek at what's beyond the nebula Knossos portal? [[spoiler: Refit four enemy fighters and fly them in right under the Shivan's noses]].
17th May '17 8:14:26 AM brianify
Is there an issue? Send a Message

Added DiffLines:

* YouKeepUsingThatWord: Allied Command will often (likely for propaganda purposes) claim that particular jump nodes are "blockaded", even if the blockade consists of a single ship or is completely ineffective.
This list shows the last 10 events of 137. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FreeSpace