History VideoGame / Flower

18th Nov '15 1:47:13 PM DarkStorm
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** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
8th Jul '14 9:43:30 PM Coffeehaus
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Edited Shout Out.
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''.
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* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.]]
25th Mar '14 9:31:52 AM NotJim99
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%% Zero Context Examples have been commented out please add context before un-commenting them.

* [[spoiler:AfterTheEnd]] -- Perhaps implicit, given the state of all things artificial. * AllTheWorldsAreAStage / FinalExamFinale -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]] * AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game. * BeautifulVoid -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending. * BlowYouAway -- You have the power to control the wind. Combined with PetalPower. * CherryBlossoms -- Dream 6. * [[spoiler:TheCorruption]] -- [[spoiler:Girders.]] * TheDevTeamThinksOfEverything -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]] * EarnYourHappyEnding * EverythingsBetterWithRainbows -- End of Dream 2. * [[spoiler:EvilTowerOfOminousness]] -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]] * {{Foreshadowing}} -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance. * GenreBusting * [[spoiler:GrayRainOfDepression]] -- Dream 5. * GreenHillZone -- Dream 1. * [[HappyRain Happy Drizzle]] -- End of the Dream 2. Starts as Gray Drizzle of Depression. * InvisibleWall -- A strong gust of wind will turn you around if you try to go past the level boundaries. * ItsAllUpstairsFromHere -- [[spoiler:The final spire in Dream 6]]. * LevelGoal -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]] * LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]] * MiniGameCredits -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals. * MoodWhiplash -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
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* [[spoiler:AfterTheEnd]] -- [[spoiler:AfterTheEnd]]: Perhaps implicit, given the state of all things artificial. * AllTheWorldsAreAStage / FinalExamFinale -- FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]] * AntiPoopSocking -- AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game. * BeautifulVoid -- BeautifulVoid: There's no one but the wind, flowers and landscapes. The only animal seen is during an ending. * BlowYouAway -- BlowYouAway: You have the power to control the wind. Combined with PetalPower. * CherryBlossoms -- CherryBlossoms: Dream 6. * [[spoiler:TheCorruption]] -- [[spoiler:TheCorruption]]: [[spoiler:Girders.]] * TheDevTeamThinksOfEverything -- TheDevTeamThinksOfEverything: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]] %% * EarnYourHappyEnding * EverythingsBetterWithRainbows -- EverythingsBetterWithRainbows: End of Dream 2. * [[spoiler:EvilTowerOfOminousness]] -- [[spoiler:EvilTowerOfOminousness]]: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]] * {{Foreshadowing}} -- {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance. %% * GenreBusting * [[spoiler:GrayRainOfDepression]] -- [[spoiler:GrayRainOfDepression]]: Dream 5. * GreenHillZone -- GreenHillZone: Dream 1. * [[HappyRain Happy Drizzle]] -- Drizzle]]: End of the Dream 2. Starts as Gray Drizzle of Depression. * InvisibleWall -- InvisibleWall: A strong gust of wind will turn you around if you try to go past the level boundaries. * ItsAllUpstairsFromHere -- ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]]. * LevelGoal -- LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]] * LuddWasRight -- LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]] * MiniGameCredits -- MiniGameCredits: An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals. * MoodWhiplash -- MoodWhiplash: At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]

* NoFlowInCGI -- Averted, big time. * HundredPercentCompletion -- Secret flowers. * PetalPower -- Combined with [[BlowYouAway wind]], these are the only things you use. * PowerGlows -- Dreams 4 and 6 * RecurringRiff -- A certain 4-note motif can be heard in all of the dreams. * RuleOfEmpathy * [[spoiler:SceneryGorn]] -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]] * SceneryPorn -- Near everywhere, especially the meadows. * ShoutOut -- A hidden area in Dream 3 contains audio and visual references to ''flOw''. * SpiritualSuccessor -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''. * [[spoiler:AStormIsComing]] -- End of the Dream 4. * VariableMix -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player. * WidgetSeries * WhamEpisode -- The end of Dream 4. * WorldHealingWave -- Happens at the end of some chapters.
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* NoFlowInCGI -- NoFlowInCGI: Averted, big time. * HundredPercentCompletion -- HundredPercentCompletion: Secret flowers. * PetalPower -- PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use. * PowerGlows -- PowerGlows: Dreams 4 and 6 * RecurringRiff -- RecurringRiff: A certain 4-note motif can be heard in all of the dreams. %% * RuleOfEmpathy * [[spoiler:SceneryGorn]] -- [[spoiler:SceneryGorn]]: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]] * SceneryPorn -- SceneryPorn: Near everywhere, especially the meadows. * ShoutOut -- ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. * SpiritualSuccessor -- SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''. * [[spoiler:AStormIsComing]] -- [[spoiler:AStormIsComing]]: End of the Dream 4. * VariableMix -- VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player. %% * WidgetSeries * WhamEpisode -- WhamEpisode: The end of Dream 4. * WorldHealingWave -- WorldHealingWave: Happens at the end of some chapters.
23rd Oct '13 10:20:56 PM Thexder
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video '[[ArtGame video game version of a poem'. poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, dreary city apartment.

* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial. * AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]] * AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game. * BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending. * BlowYouAway - You have the power to control the wind. Combined with PetalPower. * CherryBlossoms - Dream 6. * [[spoiler:TheCorruption]] - [[spoiler:Girders.]] * TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
to:
* [[spoiler:AfterTheEnd]] - -- Perhaps implicit, given the state of all things artificial. * AllTheWorldsAreAStage / FinalExamFinale - -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]] * AntiPoopSocking: AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game. * BeautifulVoid - -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending. * BlowYouAway - -- You have the power to control the wind. Combined with PetalPower. * CherryBlossoms - -- Dream 6. * [[spoiler:TheCorruption]] - -- [[spoiler:Girders.]] * TheDevTeamThinksOfEverything - -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]

* EverythingsBetterWithRainbows - End of Dream 2. * [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]] * {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
to:
* EverythingsBetterWithRainbows - -- End of Dream 2. * [[spoiler:EvilTowerOfOminousness]] - -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]] * {{Foreshadowing}} - -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.

* [[spoiler:GrayRainOfDepression]] - Dream 5. * GreenHillZone - Dream 1. * [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression. * InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries. * ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]]. * LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]] * LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]] * MiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals. * MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
to:
* [[spoiler:GrayRainOfDepression]] - -- Dream 5. * GreenHillZone - -- Dream 1. * [[HappyRain Happy Drizzle]] - -- End of the Dream 2. Starts as Gray Drizzle of Depression. * InvisibleWall - -- A strong gust of wind will turn you around if you try to go past the level boundaries. * ItsAllUpstairsFromHere - -- [[spoiler:The final spire in Dream 6]]. * LevelGoal - -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]] * LuddWasRight: LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]] * MiniGameCredits - -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals. * MoodWhiplash - -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]

* NoFlowInCGI - Averted, big time. * HundredPercentCompletion: Secret flowers. * PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use. * PowerGlows - Dreams 4 and 6 * RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
to:
* NoFlowInCGI - -- Averted, big time. * HundredPercentCompletion: HundredPercentCompletion -- Secret flowers. * PetalPower - -- Combined with [[BlowYouAway wind]], these are the only things you use. * PowerGlows - -- Dreams 4 and 6 * RecurringRiff - -- A certain 4-note motif can be heard in all of the dreams.

* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]] * SceneryPorn - Near everywhere, especially the meadows. * ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''flOw''. * SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''. * [[spoiler:AStormIsComing]] - End of the Dream 4. * VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
to:
* [[spoiler:SceneryGorn]] - -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]] * SceneryPorn - -- Near everywhere, especially the meadows. * ShoutOut - -- A hidden area in Dream 3 contains audio and visual references to ''flOw''. * SpiritualSuccessor - -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''. * [[spoiler:AStormIsComing]] - -- End of the Dream 4. * VariableMix - -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.

* WhamEpisode - The end of Dream 4. * WorldHealingWave - Happens at the end of some chapters. ----
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* WhamEpisode - -- The end of Dream 4. * WorldHealingWave - -- Happens at the end of some chapters. ----
3rd Jun '13 10:32:30 AM jarxon6
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* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]
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* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]

Added DiffLines:
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]RuleOfEmpathy
18th Apr '13 10:37:13 AM Koveras
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
13th Apr '13 8:59:34 AM SayaAensland
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* MiniGameCredits
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* MiniGameCreditsMiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
13th Apr '13 8:56:57 AM SayaAensland
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Added DiffLines:
* MiniGameCredits
3rd Mar '13 5:03:23 PM 2101OdysseyFour
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Added DiffLines:
* EarnYourHappyEnding
23rd Jan '13 12:52:34 AM iscahrambles
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
to:
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game * AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment. finally an area overrun with girders.]]

* FinalExamFinale - The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
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