History VideoGame / FirstEncounterAssaultrecon

20th Feb '18 2:42:41 PM Miss_Desperado
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* The powered armour units in ''F.E.A.R. 2'' crouch and open their cockpit when they're usable so the pilot can climb in, or stand up straight with a shield activated when they're in an automatic repair mode (which tends to be how you find unoccupied ones to hijack).
24th Jan '18 6:25:43 AM lolface123
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* F.E.A.R 2 introduced the Remnants, who were once people that have been corrupted beyond all recognition by Alma’s power. They appear as hideously distorted, cadaverous perversions of what they used to be who are able to emit psychic screams that hurt anyone who hears it as well as raise the dead to fight for them, and after being killed they disintegrate into ashes. Despite being mindless they retain enough of themselves to ape their former lives and can also still act human enough that even [[ProperlyParanoid the ATC cleanup crew are told to stay the hell away from any seeming pedestrians they find after they lose contact with several teams as a result.]]

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* ** F.E.A.R 2 introduced the Remnants, who were once people that have been corrupted beyond all recognition by Alma’s power. They appear as hideously distorted, cadaverous perversions of what they used to be who are able to emit psychic screams that hurt anyone who hears it as well as raise the dead to fight for them, and after being killed they disintegrate into ashes. Despite being mindless they retain enough of themselves to ape their former lives and can also still act human enough that even [[ProperlyParanoid the ATC cleanup crew are told to stay the hell away from any seeming pedestrians they find after they lose contact with several teams as a result.]]
24th Jan '18 6:24:40 AM lolface123
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* F.E.A.R 2 introduced the Remnants, who were once people that have been corrupted beyond all recognition by Alma’s power. They appear as hideously distorted, cadaverous perversions of what they used to be who are able to emit psychic screams that hurt anyone who hears it as well as raise the dead to fight for them, and after being killed they disintegrate into ashes. Despite being mindless they retain enough of themselves to ape their former lives and can also still act human enough that even [[ProperlyParanoid the ATC cleanup crew are told to stay the hell away from any seeming pedestrians they find after they lose contact with several teams as a result.]]
27th Nov '17 2:23:52 AM KingClark
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* AdvancingWallOfDoom: One multiplayer mode of ''F.E.A.R. 3'' has this involved. [[http://www.giantbomb.com/fear-3-multiplayer-modes/17-4023/ Believe it or not,]] it's titled ''F**cking Run''.

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* AdvancingWallOfDoom: One multiplayer mode of ''F.E.A.R. 3'' has this involved. [[http://www.giantbomb.com/fear-3-multiplayer-modes/17-4023/ Believe it or not,]] it's titled ''F**cking ''F*cking Run''.
21st Nov '17 8:31:03 AM Kadorhal
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** The Point Man, the Sergeant and Becket can regenerate back up 25 health points, although since this is only enough to survive 1 or 2 bullets, [[HealThyself picking up medkits and body armor]] is still the primary means of restoring lost health. Entirely averted in [[HarderThanHard Extreme difficulty]].

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** The Point Man, Man and the Sergeant in the first game and Becket its expansions can regenerate back up 25 health points, although since this is only enough to survive 1 or 2 bullets, [[HealThyself picking up medkits and body armor]] is still the primary means of restoring lost health. Entirely averted in [[HarderThanHard Extreme difficulty]].difficulty]].
** Becket and Foxtrot 813 in the second game and its DLC are slightly better in this regard, as their natural regeneration at low health brings them back up to about 40%.
21st Nov '17 8:24:16 AM Kadorhal
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** If an ExpansionPack counts as a sequel, ''Perseus Mandate'' qualifies. The game focuses a lot more on firefights with scary setpieces being few and far between.

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** If an ExpansionPack counts as a sequel, ''Perseus Mandate'' qualifies. The game focuses a lot more on firefights with scary setpieces being few and far between. Its new enemies are even closer to upgrades to the Replica than they are new varieties of ghosts.



* AKA47: Primarily in the first game - such as an H&K [=SL8=] with a different rear sight and magazine as the "Rakow [=G2A2=]" - as later ones shifted more towards hybrids of two or more real guns than playing this completely straight. ''F.E.A.R. 3'' interestingly inverts this with its successor to the above [=G2A2=], a hybrid of the Bushmaster ACR and TDI Vector named the [[CoolGuns/BattleRifles G3A3]].

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* AKA47: Primarily in the first game - game, such as an H&K [=SL8=] with a different rear sight and magazine as the "Rakow [=G2A2=]" - [=G2A2=]", or an unmodified SPAS-12 as later the "Vollmer VK-12". Later ones shifted started to shift more towards hybrids of two or more real guns guns, like the second game's "SHO Series-3" shotgun being a Remington with a Benelli M4 stock and an [=M16A2=]'s bolt and case deflector, or making the straight copies into {{energy weapon}}s rather than playing this completely straight.traditional bullet-shooters, like its F2000-alike [[{{BFG}} firing giant blasts of flesh-searing energy]] as the "Type-12 Pulse Weapon". ''F.E.A.R. 3'' interestingly inverts this with its successor to the above [=G2A2=], a hybrid of the Bushmaster ACR and TDI Vector named the [[CoolGuns/BattleRifles G3A3]].



* {{Animesque}}: Surprisingly, the series has much in common with anime. The MegaCorp, psychic-powers, villain origins, and military personal bring to mind more than a few similarities with anime such as ''Manga/{{Akira}}'' and especially ''Manga/ElfenLied'', and when in slow-mo, the combat has a lot in common with the techniques seen in anime, complete with subtle SpeedLines effects. Not surprisingly, a few names and ideas behind the series were re-used from ''VideoGame/ShogoMobileArmorDivision'', an earlier FPS from the same developers that was more obviously anime-influenced.

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* {{Animesque}}: Surprisingly, the series has much in common with anime. The MegaCorp, psychic-powers, psychic powers, villain origins, and military personal personnel bring to mind more than a few similarities with anime such as ''Manga/{{Akira}}'' and especially ''Manga/ElfenLied'', and when in slow-mo, the combat has a lot in common with the techniques seen in anime, complete with subtle SpeedLines effects. Not surprisingly, a few names and ideas behind the series were re-used from ''VideoGame/ShogoMobileArmorDivision'', an earlier FPS from the same developers that was more obviously anime-influenced.



* AttemptedRape: [[spoiler: Any time Becket has to fight Alma hand-to-hand in ''F.E.A.R. 2''.]]
** [[spoiler: The ending of ''F.E.A.R. 2'' makes it successful rape...]]

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* AttemptedRape: [[spoiler: Any time Becket has to fight Alma hand-to-hand in ''F.E.A.R. 2''.]]
** [[spoiler:
The ending of ''F.E.A.R. 2'' ending, unfortunately, makes it successful rape...rape.]]



* AwesomeButImpractical: Typically applies to the {{BFG}}s, especially when you're talking about ammo abundance. As such, they generally suffer from TooAwesomeToUse. ''F.E.A.R. 2'''s FL-3 Laser and Type-12 Pulse Weapon are notorious examples, the former for its ammo hunger, which is only worsened by its poor aiming system and the latter for its extreme rarity and the fact that it straight-up disappears if you drop it.

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* AwesomeButImpractical: Typically applies to the {{BFG}}s, especially when you're talking about ammo abundance. As such, they generally suffer from TooAwesomeToUse. ''F.E.A.R. 2'''s FL-3 Laser and Type-12 Pulse Weapon are notorious examples, the former for its ammo hunger, which is only worsened by its poor aiming system system, and the latter for its extreme rarity and the fact that it straight-up disappears ''disappears'' if you drop it.



* BackStab: In both games, shooting an unaware enemy typically results in an instant kill. This doesn't work on the {{Giant Mook}}s, though.
** ''F.E.A.R. 3'' lets you pull off an actual Back Stab, either with the Point Man's knife or Fettel's psychic attacks.

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* BackStab: In both games, shooting an unaware enemy typically results in an instant kill. This doesn't work on kill; in the {{Giant Mook}}s, though.
** ''F.E.A.R. 3'' lets you pull off an actual Back Stab, either with
third game, this is literal, through the Point Man's knife or Fettel's psychic attacks.attacks. This doesn't work on the {{Giant Mook}}s, though.



*** Each of the Intervals always start the player off with the Strader Mk. VII, regardless of what weapons they had beforehand [[GameplayAndStorySegregation or if they even had it by the end of the Interval to begin with]], and their other weapons will normally be removed from the inventory.

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*** Each of the Intervals always start the player off with the Strader Mk. VII, regardless of what weapons they had beforehand [[GameplayAndStorySegregation or if they even had it by the end of the Interval to begin with]], and their other weapons will normally be removed from the inventory. Appropriately, the Point Man is permanently modeled with the Strader in a chest holster.



* {{BFG}}: Many kinds to go around with. Just by mentioning the first ''F.E.A.R.'' and its two {{expansion pack}}s alone will give you an [[MoreDakka automatic cannon]], a {{grenade launcher}}, a [[MacrossMissileMassacre robotech rocket rifle]], a [[FrickinLaserBeams frickin' laser carbine]], a [[GatlingGood gatling gun]], a [[StrippedToTheBone flesh-vaporizing]] {{disintegrator ray}} and a [[ChainLightning chain]] {{lightning gun}}.
* BigBad: Alma, though Genevive Aristide really pushes it. ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting [[spoiler: Paxton Fettel as the true Big Bad]]. Non-canonically, Alma does help the Point Man repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up, or at least her child self does.

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* {{BFG}}: Many kinds to go around with. Just by mentioning the The first ''F.E.A.R.'' and its two {{expansion pack}}s alone will give you an [[MoreDakka automatic cannon]], a revolving {{grenade launcher}}, a [[MacrossMissileMassacre robotech multishot rocket rifle]], a [[FrickinLaserBeams frickin' laser carbine]], a [[GatlingGood gatling gun]], a [[StrippedToTheBone flesh-vaporizing]] {{disintegrator ray}} and a [[ChainLightning chain]] {{lightning gun}}.
* BigBad: Alma, though Genevive Aristide really pushes it. ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting [[spoiler: Paxton [[spoiler:Paxton Fettel as the true Big Bad]]. Non-canonically, Alma does help the Point Man repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up, pick-up - or at least her child self does.does; her adult/emaciated self is just as bloodthirsty and much less discriminate in who she vaporizes.



** The first ''F.E.A.R.'' [[spoiler: ends with the Pointman barely surviving the nuclear explosion, only to have the game cut to the credits when Alma appears crawling into the helicopter the player is aboard]]

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** The first ''F.E.A.R.'' [[spoiler: ends with the Pointman barely surviving the nuclear explosion, only to have the game cut to the credits when Alma appears crawling into the helicopter the player is aboard]]aboard.]]



** ''F.E.A.R. Perseus Mandate'' almost gets away with a closing end.. [[spoiler: but TheStinger is pulled and reveals the Nightcrawlers succeeded in their mission of bringing the Senator Paxton Fettel's DNA.]]

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** ''F.E.A.R. Perseus Mandate'' almost gets away with a closing end..(and surprisingly happy) end... [[spoiler: but TheStinger is pulled and reveals the Nightcrawlers succeeded in their mission of bringing the Senator Paxton Fettel's DNA.]]



** Even the supposed series finale ''F.E.A.R. 3'' pulls one off.. [[spoiler: in ''both'' endings: Fettel's ending is him killing his brother to supposedly possess him permanently, and then goes to take Alma's newborn baby to raise as a pawn. Pointman's ending is him exorcising his brother with three bullets to the brain, and taking the baby for himself. But in TheStinger for both endings, Fettel claims he will continue his revenge against Armacham (and possibly Point Man), and asks Point Man if he has the strength to go on as well.]]

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** Even the supposed series finale ''F.E.A.R. 3'' pulls one off..off... [[spoiler: in ''both'' endings: Fettel's ending is him killing his brother to supposedly possess him permanently, and then goes to take Alma's newborn baby to raise as a pawn. Pointman's ending is him exorcising his brother with three bullets to the brain, and taking the baby for himself. But in TheStinger for both endings, Fettel claims he will continue his revenge against Armacham (and possibly Point Man), and asks Point Man if he has the strength to go on as well.]]
4th Nov '17 1:37:48 PM Kadorhal
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Two mostly [[CanonDiscontinuity non-canon]] expansions, ''Extraction Point'' and ''Perseus Mandate'', have been released. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns [[GaidenGame a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game.]]

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Two mostly [[CanonDiscontinuity non-canon]] expansions, ''Extraction Point'' and ''Perseus Mandate'', have been released.were released just about one and then two years after the original game. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns [[GaidenGame a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game.]]



The DownloadableContent ''F.E.A.R. 2: Reborn'' was released in Fall 2009. In this DLC, the player controls a Replica called Foxtrot 813, who encounters [[spoiler: [[CloningBlues and becomes]]]] Paxton Fettel.

''F.E.A.R. 3'' (written as ''[[OddlyNamedSequel F.]][[Letters2Numbers 3.]][[OddlyNamedSequel A.R.]]'' in some ads) was released in June 2011. The story opens nine months after the events of ''F.E.A.R. 2'', with the Point Man being interrogated in an Armacham prison. Paxton Fettel appears, and the two stage an escape, with Fettel accompanying his brother back to the warzone that Fairport has become.

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The DownloadableContent ''F.E.A.R. 2: Reborn'' was released in Fall 2009. In this DLC, the player controls a Replica called Foxtrot 813, who encounters [[spoiler: [[CloningBlues [[spoiler:[[CloningBlues and becomes]]]] Paxton Fettel.

''F.E.A.R. 3'' (written ([[OddlyNamedSequel written]] as ''[[OddlyNamedSequel ''[[Letters2Numbers F.]][[Letters2Numbers 3.]][[OddlyNamedSequel A.R.]]'' in some ads) was released in June 2011. The story opens nine months after the events of ''F.E.A.R. 2'', with the Point Man being interrogated in an Armacham prison. Paxton Fettel appears, and the two stage an escape, with Fettel accompanying his brother back to the warzone that Fairport has become.



!!Provides Examples Of:

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!!Provides Examples Of:
!!''CONTACT! He's trying to trope!''



** ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out and manages to not gain their attention (at which point [[GangUpOnTheHuman everyone will gang up on the player]] for the above reasons), it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.

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** ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out and manages to not gain their attention (at which point [[GangUpOnTheHuman everyone will gang up on the player]] for the above reasons), it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight. Even when fighting the player they still have a few shortcomings, the biggest being that they are completely blind to proximity or remote mines placed by the player. Also, in a case where they can see the player through something that can't be shot through (bulletproof glass), if there isn't an immediately obvious way for them to get around it to shoot at you, they'll often just stare you down through it until you move forward.



* HeroicMime: The Point Man and Becket never speak, nor do any of the bonus mission or expansion pack characters (i.e. Doug Holiday, Delta Force Operative, FEAR Sergeant), when you control them. Oddly, averted with Replica clone soldier Foxtrot 813, who ''does'' talk (and is pretty badass). ''F.E.A.R. 3'' provides interesting variations, where Becket, as an NPC, is SuddenlyVoiced, Fettel as a playable character also continues speaking (though whether he's "[[EnemyMine heroic]]" is another matter entirely), but the Point Man, whether in cutscenes or gameplay, is still 100% mute.

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* HeroicMime: The Point Man and Becket never speak, nor do any of the bonus mission or expansion pack characters (i.e. Doug Holiday, Delta Force Operative, FEAR Sergeant), when you control them. Oddly, averted with Replica clone soldier Foxtrot 813, who ''does'' talk (and is pretty badass).badass), at least until after he murders his squad in a hallucination and is labeled as rogue. ''F.E.A.R. 3'' provides interesting variations, where Becket, as an NPC, is SuddenlyVoiced, Fettel as a playable character also continues speaking (though whether he's "[[EnemyMine heroic]]" is another matter entirely), but the Point Man, whether in cutscenes or gameplay, is still 100% mute.



* HitPoints

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* HitPointsHitPoints: As typical for video games with combat. The first game gives a straight number (with [[HeartContainer health boosters]] to add five points scattered around once per level), while the second has an abstracted bar, before the third switched to RegeneratingHealth.



* OnlineAlias: Snake Fist in ''F.E.A.R. 2''.

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* OnlineAlias: Snake Fist in ''F.E.A.R. 2''. There are also four intel items across the game showing that Genevieve Aristide's is "Mme_ATC".



* PrivateMilitaryContractors: ATC's Security and Black Ops units. Its [[SuperSoldier Replica soldiers]] were intended to be marketed as a PMC. Armacham also has a more conventional PMC element that appears in ''F.3.A.R.'' that acts as a private conventional military. They were the only side with [=PMCs=], until the somewhat more superior Nightcrawlers hired by Senator Hoyle in the non-canon ''Perseus Mandate'' expansion came along.

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* PrivateMilitaryContractors: ATC's Security and Black Ops units. Its [[SuperSoldier Replica soldiers]] were intended to be marketed as a PMC. Armacham also has a more conventional PMC element that appears in ''F.3.A.R.'' that acts as a private conventional military. They were the only side with [=PMCs=], until the somewhat more superior Nightcrawlers hired by Senator Hoyle in the non-canon The non-canonical ''Perseus Mandate'' expansion came along.also goes a step further with the Nightcrawlers, described as a "private free-standing army".



* RedshirtArmy: The members of Delta Force (1st SFOD-D) who are assigned to assist the F.E.A.R. unit die quickly and in droves; it's rare to have one who is not Holiday survive the first scene he appears in, assuming he wasn't already dead when you found him. Much less of a case with Dark Signal.

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* RedshirtArmy: The members of Delta Force (1st SFOD-D) who are assigned to assist the F.E.A.R. unit die quickly and in droves; it's rare to have one there are exactly two Deltas in the first game who is are not Holiday survive the first scene he appears in, assuming he wasn't and not already dead when you found him.find them or dead within a minute of meeting up, one with Jin who never actually ''sees'' any combat to die in, and one with Holiday who only survives because [[spoiler:ATC security was more interested in shooting [[HeKnowsTooMuch Bishop]] than the people pulling him out]]. Much less of a case with Dark Signal.



* RogueAgent: The Point Man is this as of ''F.E.A.R. 3''. He also doesn't appear to have had a shave or haircut in those nine months.

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* RogueAgent: The Point Man is this as of ''F.E.A.R. 3''. He also doesn't appear to have had a shave or haircut in those nine months.



** Many of the weapons in ''Project: Origin'' are apparently manufactured by companies from ''VideoGame/ShogoMobileArmorDivision'', Monolith's first 3D first person shooter. Snake Fist is even wearing a ''Shogo 2'' T-shirt. Also, newspapers found throughout the game make reference to the formation of the UCA, the One World Government from ''Shogo''.

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** Many of the weapons in ''Project: Origin'' are apparently manufactured by companies from The games make many, many references to ''VideoGame/ShogoMobileArmorDivision'', Monolith's first 3D fully-3D first person shooter. Armacham's name, for starters, as well as the idea behind the MOD-3 rocket launcher and MP-50 repeating cannon. A secret room in one of the final levels has a radio that plays a radio report from ''Shogo'' (one about a pile-up caused by an overly-bright and chromed vehicle blinding other motorists), then the ''Shogo'' theme song. Several weapons in ''Project: Origin'' are also apparently manufactured by companies from ''Shogo'', and Snake Fist is even wearing wears a ''Shogo 2'' T-shirt. Also, newspapers found throughout the game make reference to the formation of the UCA, the One World Government from ''Shogo''.



** While Monolith explicitly rejected the plotline of the 2 outsourced F.E.A.R. expansion packs as noncanonical, ''Project Origin'' has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to melee open doors, the hospital and subway levels, and the crashing airplane.

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** While Monolith explicitly rejected the plotline of the 2 outsourced F.E.A.R. expansion packs as noncanonical, ''Project Origin'' has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to open doors with melee open doors, or explosions, the hospital and subway levels, and the crashing airplane.



** A radio report referencing Shogo can be heard in a secret room in one of the final levels of ''F.E.A.R.'', after which the Shogo theme song plays.



** The "Armacham" name, along with the basic idea behind the MOD-3 Rocket Launcher and the MP-50 cannon, originated from ''Shogo''.



*** DisintegratorRay: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] Type-12 Pulse Weapon work on the same principle: [[StrippedToTheBone stripping a carbon-based target to its bones]].

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*** DisintegratorRay: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] Type-12 Pulse Weapon work on the same principle: [[StrippedToTheBone stripping a carbon-based target to its bones]]. How they approach this differs noticeably though, with the Type-7 acting as a SniperRifle and the Type-12 as a limited-ammo {{BFG}}.



** SniperRifle: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] [=KM50=] Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle.

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** SniperRifle: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] [=KM50=] Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle.rifle, having slightly higher damage than the assault rifle and firing in three-round bursts.



* StrippedToTheBone: Alma often does this to people she doesn't like.
** So does anyone with a DisintegratorRay weapon.

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* StrippedToTheBone: Alma often does this to people she doesn't like.
** So does anyone
like. The player can do this too with a DisintegratorRay weapon.the Type-7 Particle Weapon in the first game or the Type-12 Pulse Weapon in the second.



* SuperNotDrowningSkills: Due to a developer oversight, swimming is a free action in the first generation. You can stay underwater until your entire skin prunes, you won't have to come up for air.

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* SuperNotDrowningSkills: Due to a developer oversight, swimming is a free action in the first generation.game. You can stay underwater until your entire skin prunes, you won't have to come up for air.



* VideogameFlamethrowersSuck: The Napalm Cannon in ''Project Origin'' has wonky hit detection, a relatively low rate of fire, and does fairly mediocre damage. The ammo's also extremely rare - you get about twenty shots for it in the first level it shows up in and don't find one again until ''very'' late, if at all.

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* VideogameFlamethrowersSuck: The Napalm Cannon in ''Project Origin'' has wonky hit detection, a relatively low rate of fire, and does fairly mediocre damage. The ammo's also extremely rare - you get about rare, starting with twenty shots for it in the first level it shows up in and don't one you find one again until ''very'' late, if at all.and ''maybe'' two others across the game to get another ten each.



** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-canon ''Extraction Point'' shows him to be still alive.

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** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-canon ''Extraction Point'' shows him to be still alive.alive... though it also has an EasterEgg that lets you kill him.



* [[WhereTheHellIsSpringfield Where The Hell Is Fairport?]]: The precise location of Fairport is unspecified, and the city itself is so generic that it could be anywhere in the United States. ''F.3.A.R.'' implies that it is located somewhere in the southern parts of the country, as [[spoiler: the Point Man is able to fly a helicopter from the prison in the unspecified Spanish-speaking country to Fairport.]]

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* [[WhereTheHellIsSpringfield Where The Hell Is Fairport?]]: WhereTheHellIsSpringfield: The precise location of Fairport is unspecified, and the city itself is so generic that it could be anywhere in the United States. ''F.3.A.R.'' implies that it is located somewhere in the southern parts of the country, as [[spoiler: the Point Man is able to fly a helicopter from the prison in the unspecified Spanish-speaking country to Fairport.]]
19th Sep '17 1:24:58 PM BaronVonFistcrunch
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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''VideoGame/CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.

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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''VideoGame/CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.
Alma. It was shut down in May 2015 due to poor reviews and a lack of support.
23rd Aug '17 3:27:11 PM ixfd64
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Added DiffLines:

* ImmediateSequel: ''Extraction Point'' starts off immediately after the end of the original game.
4th Aug '17 6:49:31 AM CosmicFerret
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* LimitedLoadout: Point Man can only carry three guns at a time in the first game, four if he [[GunsAkimbos doubles up on the handguns]]. Becket can carry four. For ''F.3.A.R.'' everyone can only carry two weapons.

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* LimitedLoadout: Point Man can only carry three guns at a time in the first game, four if he [[GunsAkimbos [[GunsAkimbo doubles up on the handguns]]. Becket can carry four. For ''F.3.A.R.'' everyone can only carry two weapons.
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