History VideoGame / FirstEncounterAssaultrecon

4th Nov '17 1:37:48 PM Kadorhal
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Two mostly [[CanonDiscontinuity non-canon]] expansions, ''Extraction Point'' and ''Perseus Mandate'', have been released. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns [[GaidenGame a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game.]]

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Two mostly [[CanonDiscontinuity non-canon]] expansions, ''Extraction Point'' and ''Perseus Mandate'', have been released.were released just about one and then two years after the original game. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns [[GaidenGame a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game.]]



The DownloadableContent ''F.E.A.R. 2: Reborn'' was released in Fall 2009. In this DLC, the player controls a Replica called Foxtrot 813, who encounters [[spoiler: [[CloningBlues and becomes]]]] Paxton Fettel.

''F.E.A.R. 3'' (written as ''[[OddlyNamedSequel F.]][[Letters2Numbers 3.]][[OddlyNamedSequel A.R.]]'' in some ads) was released in June 2011. The story opens nine months after the events of ''F.E.A.R. 2'', with the Point Man being interrogated in an Armacham prison. Paxton Fettel appears, and the two stage an escape, with Fettel accompanying his brother back to the warzone that Fairport has become.

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The DownloadableContent ''F.E.A.R. 2: Reborn'' was released in Fall 2009. In this DLC, the player controls a Replica called Foxtrot 813, who encounters [[spoiler: [[CloningBlues [[spoiler:[[CloningBlues and becomes]]]] Paxton Fettel.

''F.E.A.R. 3'' (written ([[OddlyNamedSequel written]] as ''[[OddlyNamedSequel ''[[Letters2Numbers F.]][[Letters2Numbers 3.]][[OddlyNamedSequel A.R.]]'' in some ads) was released in June 2011. The story opens nine months after the events of ''F.E.A.R. 2'', with the Point Man being interrogated in an Armacham prison. Paxton Fettel appears, and the two stage an escape, with Fettel accompanying his brother back to the warzone that Fairport has become.



!!Provides Examples Of:

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!!Provides Examples Of:
!!''CONTACT! He's trying to trope!''



** ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out and manages to not gain their attention (at which point [[GangUpOnTheHuman everyone will gang up on the player]] for the above reasons), it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.

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** ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out and manages to not gain their attention (at which point [[GangUpOnTheHuman everyone will gang up on the player]] for the above reasons), it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight. Even when fighting the player they still have a few shortcomings, the biggest being that they are completely blind to proximity or remote mines placed by the player. Also, in a case where they can see the player through something that can't be shot through (bulletproof glass), if there isn't an immediately obvious way for them to get around it to shoot at you, they'll often just stare you down through it until you move forward.



* HeroicMime: The Point Man and Becket never speak, nor do any of the bonus mission or expansion pack characters (i.e. Doug Holiday, Delta Force Operative, FEAR Sergeant), when you control them. Oddly, averted with Replica clone soldier Foxtrot 813, who ''does'' talk (and is pretty badass). ''F.E.A.R. 3'' provides interesting variations, where Becket, as an NPC, is SuddenlyVoiced, Fettel as a playable character also continues speaking (though whether he's "[[EnemyMine heroic]]" is another matter entirely), but the Point Man, whether in cutscenes or gameplay, is still 100% mute.

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* HeroicMime: The Point Man and Becket never speak, nor do any of the bonus mission or expansion pack characters (i.e. Doug Holiday, Delta Force Operative, FEAR Sergeant), when you control them. Oddly, averted with Replica clone soldier Foxtrot 813, who ''does'' talk (and is pretty badass).badass), at least until after he murders his squad in a hallucination and is labeled as rogue. ''F.E.A.R. 3'' provides interesting variations, where Becket, as an NPC, is SuddenlyVoiced, Fettel as a playable character also continues speaking (though whether he's "[[EnemyMine heroic]]" is another matter entirely), but the Point Man, whether in cutscenes or gameplay, is still 100% mute.



* HitPoints

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* HitPointsHitPoints: As typical for video games with combat. The first game gives a straight number (with [[HeartContainer health boosters]] to add five points scattered around once per level), while the second has an abstracted bar, before the third switched to RegeneratingHealth.



* OnlineAlias: Snake Fist in ''F.E.A.R. 2''.

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* OnlineAlias: Snake Fist in ''F.E.A.R. 2''. There are also four intel items across the game showing that Genevieve Aristide's is "Mme_ATC".



* PrivateMilitaryContractors: ATC's Security and Black Ops units. Its [[SuperSoldier Replica soldiers]] were intended to be marketed as a PMC. Armacham also has a more conventional PMC element that appears in ''F.3.A.R.'' that acts as a private conventional military. They were the only side with [=PMCs=], until the somewhat more superior Nightcrawlers hired by Senator Hoyle in the non-canon ''Perseus Mandate'' expansion came along.

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* PrivateMilitaryContractors: ATC's Security and Black Ops units. Its [[SuperSoldier Replica soldiers]] were intended to be marketed as a PMC. Armacham also has a more conventional PMC element that appears in ''F.3.A.R.'' that acts as a private conventional military. They were the only side with [=PMCs=], until the somewhat more superior Nightcrawlers hired by Senator Hoyle in the non-canon The non-canonical ''Perseus Mandate'' expansion came along.also goes a step further with the Nightcrawlers, described as a "private free-standing army".



* RedshirtArmy: The members of Delta Force (1st SFOD-D) who are assigned to assist the F.E.A.R. unit die quickly and in droves; it's rare to have one who is not Holiday survive the first scene he appears in, assuming he wasn't already dead when you found him. Much less of a case with Dark Signal.

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* RedshirtArmy: The members of Delta Force (1st SFOD-D) who are assigned to assist the F.E.A.R. unit die quickly and in droves; it's rare to have one there are exactly two Deltas in the first game who is are not Holiday survive the first scene he appears in, assuming he wasn't and not already dead when you found him.find them or dead within a minute of meeting up, one with Jin who never actually ''sees'' any combat to die in, and one with Holiday who only survives because [[spoiler:ATC security was more interested in shooting [[HeKnowsTooMuch Bishop]] than the people pulling him out]]. Much less of a case with Dark Signal.



* RogueAgent: The Point Man is this as of ''F.E.A.R. 3''. He also doesn't appear to have had a shave or haircut in those nine months.

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* RogueAgent: The Point Man is this as of ''F.E.A.R. 3''. He also doesn't appear to have had a shave or haircut in those nine months.



** Many of the weapons in ''Project: Origin'' are apparently manufactured by companies from ''VideoGame/ShogoMobileArmorDivision'', Monolith's first 3D first person shooter. Snake Fist is even wearing a ''Shogo 2'' T-shirt. Also, newspapers found throughout the game make reference to the formation of the UCA, the One World Government from ''Shogo''.

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** Many of the weapons in ''Project: Origin'' are apparently manufactured by companies from The games make many, many references to ''VideoGame/ShogoMobileArmorDivision'', Monolith's first 3D fully-3D first person shooter. Armacham's name, for starters, as well as the idea behind the MOD-3 rocket launcher and MP-50 repeating cannon. A secret room in one of the final levels has a radio that plays a radio report from ''Shogo'' (one about a pile-up caused by an overly-bright and chromed vehicle blinding other motorists), then the ''Shogo'' theme song. Several weapons in ''Project: Origin'' are also apparently manufactured by companies from ''Shogo'', and Snake Fist is even wearing wears a ''Shogo 2'' T-shirt. Also, newspapers found throughout the game make reference to the formation of the UCA, the One World Government from ''Shogo''.



** While Monolith explicitly rejected the plotline of the 2 outsourced F.E.A.R. expansion packs as noncanonical, ''Project Origin'' has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to melee open doors, the hospital and subway levels, and the crashing airplane.

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** While Monolith explicitly rejected the plotline of the 2 outsourced F.E.A.R. expansion packs as noncanonical, ''Project Origin'' has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to open doors with melee open doors, or explosions, the hospital and subway levels, and the crashing airplane.



** A radio report referencing Shogo can be heard in a secret room in one of the final levels of ''F.E.A.R.'', after which the Shogo theme song plays.



** The "Armacham" name, along with the basic idea behind the MOD-3 Rocket Launcher and the MP-50 cannon, originated from ''Shogo''.



*** DisintegratorRay: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] Type-12 Pulse Weapon work on the same principle: [[StrippedToTheBone stripping a carbon-based target to its bones]].

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*** DisintegratorRay: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] Type-12 Pulse Weapon work on the same principle: [[StrippedToTheBone stripping a carbon-based target to its bones]]. How they approach this differs noticeably though, with the Type-7 acting as a SniperRifle and the Type-12 as a limited-ammo {{BFG}}.



** SniperRifle: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] [=KM50=] Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle.

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** SniperRifle: ''F.E.A.R.''[='s=] Type-7 Particle Weapon and ''F.E.A.R. 2''[='s=] [=KM50=] Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle.rifle, having slightly higher damage than the assault rifle and firing in three-round bursts.



* StrippedToTheBone: Alma often does this to people she doesn't like.
** So does anyone with a DisintegratorRay weapon.

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* StrippedToTheBone: Alma often does this to people she doesn't like.
** So does anyone
like. The player can do this too with a DisintegratorRay weapon.the Type-7 Particle Weapon in the first game or the Type-12 Pulse Weapon in the second.



* SuperNotDrowningSkills: Due to a developer oversight, swimming is a free action in the first generation. You can stay underwater until your entire skin prunes, you won't have to come up for air.

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* SuperNotDrowningSkills: Due to a developer oversight, swimming is a free action in the first generation.game. You can stay underwater until your entire skin prunes, you won't have to come up for air.



* VideogameFlamethrowersSuck: The Napalm Cannon in ''Project Origin'' has wonky hit detection, a relatively low rate of fire, and does fairly mediocre damage. The ammo's also extremely rare - you get about twenty shots for it in the first level it shows up in and don't find one again until ''very'' late, if at all.

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* VideogameFlamethrowersSuck: The Napalm Cannon in ''Project Origin'' has wonky hit detection, a relatively low rate of fire, and does fairly mediocre damage. The ammo's also extremely rare - you get about rare, starting with twenty shots for it in the first level it shows up in and don't one you find one again until ''very'' late, if at all.and ''maybe'' two others across the game to get another ten each.



** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-canon ''Extraction Point'' shows him to be still alive.

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** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-canon ''Extraction Point'' shows him to be still alive.alive... though it also has an EasterEgg that lets you kill him.



* [[WhereTheHellIsSpringfield Where The Hell Is Fairport?]]: The precise location of Fairport is unspecified, and the city itself is so generic that it could be anywhere in the United States. ''F.3.A.R.'' implies that it is located somewhere in the southern parts of the country, as [[spoiler: the Point Man is able to fly a helicopter from the prison in the unspecified Spanish-speaking country to Fairport.]]

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* [[WhereTheHellIsSpringfield Where The Hell Is Fairport?]]: WhereTheHellIsSpringfield: The precise location of Fairport is unspecified, and the city itself is so generic that it could be anywhere in the United States. ''F.3.A.R.'' implies that it is located somewhere in the southern parts of the country, as [[spoiler: the Point Man is able to fly a helicopter from the prison in the unspecified Spanish-speaking country to Fairport.]]
19th Sep '17 1:24:58 PM BaronVonFistcrunch
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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''VideoGame/CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.

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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''VideoGame/CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.
Alma. It was shut down in May 2015 due to poor reviews and a lack of support.
23rd Aug '17 3:27:11 PM ixfd64
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Added DiffLines:

* ImmediateSequel: ''Extraction Point'' starts off immediately after the end of the original game.
4th Aug '17 6:49:31 AM CosmicFerret
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* LimitedLoadout: Point Man can only carry three guns at a time in the first game, four if he [[GunsAkimbos doubles up on the handguns]]. Becket can carry four. For ''F.3.A.R.'' everyone can only carry two weapons.

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* LimitedLoadout: Point Man can only carry three guns at a time in the first game, four if he [[GunsAkimbos [[GunsAkimbo doubles up on the handguns]]. Becket can carry four. For ''F.3.A.R.'' everyone can only carry two weapons.
4th Aug '17 6:42:25 AM CosmicFerret
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* Idiot Ball: in F.E.A.R. Perseus Mandate, so your enemy's trying to steal your mother's DNA to clone and experimente with it and a guy's trying to stop him... The obvious solution for Fettel is to move all your soldiers to fight the good guy.

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* Idiot Ball: IdiotBall: in F.E.A.R. Perseus Mandate, so your enemy's trying to steal your mother's DNA to clone and experimente with it and a guy's trying to stop him... The obvious solution for Fettel is to move all your soldiers to fight the good guy.
2nd Aug '17 11:04:26 AM REV6Pilot
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** If you shoot an enemy that's unaware of danger,

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** If you shoot an enemy that's unaware of danger, they die in a single shot no matter what weapon you're using.
2nd Aug '17 11:03:23 AM REV6Pilot
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* OneHitKill: Several of the Melee attacks on weaker foes, including the ''sliding ankle kick of death.''
** Fettel has a unique one wherein if you psychic lift an enemy and then use a melee attack while close to them, they simply ''[[LudicrousGibs explode.]]''
* OneManArmy: The Point Man, as well as Becket. Holiday also gets this status in the Xbox 360 port, where he manages to take down several dozen Replicas, multiple Heavy Armors, and an Assassin without any slow-mo powers.

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* OneHitKill: OneHitKill:
**
Several of the Melee melee attacks on weaker foes, including the ''sliding "sliding ankle kick of death.''
death".
** Fettel has a unique one wherein if you psychic lift an enemy and then use a melee attack while close to them, they simply ''[[LudicrousGibs explode.]]''
explode]]''.
** If you shoot an enemy that's unaware of danger,
* OneManArmy: The Point Man, as well as Man and Becket. Holiday also gets this status in the Xbox 360 port, where he manages to take down several dozen Replicas, multiple Heavy Armors, and an Assassin without any slow-mo powers. In the non-canon expansions, the Sergeant is another that more than fits the bill.



* OurGhostsAreDifferent: Ghosts are capable of forming physical bodies, [[spoiler: becoming pregnant, and bearing children.]] It is not made clear if this is possible for all ghosts in the setting or simply something that Alma can do, considering her RealityWarper powers.

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* OurGhostsAreDifferent: Ghosts are capable of forming physical bodies, [[spoiler: becoming [[spoiler:becoming pregnant, and bearing children.]] children]]. It is not made clear if this is possible for all ghosts in the setting or simply something that Alma can do, considering her RealityWarper powers.



* EeriePaleSkinnedBrunette: Alma
** Justified, given that she spent most of her life in stasis. Dying probably didn't help either.
* ParentalIncest: [[spoiler: Harlan Wade supplied some of the DNA used to impregnante Alma to make both Fettel and the Point Man.]]
* ThePasswordIsAlwaysSwordfish: "The password should be... Snakefist." Told to you by the guy who is using "Snakefist" as his alias.
** Oh, and Snakefist also happens to in universe be the title of a movie series so popular it has at least seven movies in it....

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* EeriePaleSkinnedBrunette: Alma
** Justified,
Alma. Justified given that she spent most of her life in stasis. Dying probably didn't help either.
* ParentalIncest: [[spoiler: Harlan [[spoiler:Harlan Wade supplied some of the DNA used to impregnante Alma to make both Fettel and the Point Man.]]
Man]].
* ThePasswordIsAlwaysSwordfish: "The password should be... Snakefist." Told to you by the guy who is using "Snakefist" as his alias.
** Oh, and
alias. And Snakefist also happens to in universe be the title of a movie series so popular it has at least seven movies in it....it.



* PersonalSpaceInvader: Alma does this ''a lot'' in ''F.E.A.R. 2''. [[spoiler:With good reason.]]

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* PersonalSpaceInvader: Alma does this ''a lot'' in ''F.E.A.R. 2''. [[spoiler:With good reason.[[spoiler:[[StalkerWithACrush With reason]].]]
24th Jun '17 3:40:27 PM Sullytofu
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As the game starts, the player takes on the role of F.E.A.R.'s new [[NoNameGiven Point Man]]. In his first briefing, F.E.A.R. learns of a secret military project, Perseus, being run by [[MegaCorp Armacham Technology Corporation]] in the city of Fairport. The project, the development of a battalion of [[PsychicPowers telepathically]] controlled "[[CloningBlues Replica]]" {{Super Soldier}}s, [[GoneHorriblyWrong has gone haywire]]. The Replica battalion's telepathic commander, an unstable operative named Paxton Fettel, has led them in an uprising. It is now F.E.A.R.'s job to hunt down and kill Fettel, ending the uprising. [[FromBadToWorse But things start to get complicated]] when Alma, a little girl in a red dress, shows up and starts annihilating F.E.A.R.'s 1st SFOD-D ("Delta Force," a real-life U.S. military special operations unit) escorts, then vanishes.

to:

As the game starts, the player takes on the role of F.E.A.R.'s new [[NoNameGiven Point Man]]. In his first briefing, F.E.A.R. learns of a secret military project, Perseus, being run by [[MegaCorp Armacham Technology Corporation]] in the city of Fairport. The project, the development of a battalion of [[PsychicPowers telepathically]] controlled "[[CloningBlues Replica]]" {{Super Soldier}}s, [[GoneHorriblyWrong has gone haywire]]. The Replica battalion's telepathic commander, an unstable operative named Paxton Fettel, has led them in an uprising. It is now F.E.A.R.'s job to hunt down and kill Fettel, ending the uprising. [[FromBadToWorse But things start to get complicated]] when Alma, a little girl in a red dress, shows up and starts annihilating F.E.A.R.'s 1st SFOD-D ("Delta Force," a real-life U.S. military special operations unit) escorts, then vanishes.
vanishes. It's now up to the Point Man to find and kill Fettel, but this proves to be a much more difficult task than originally envisioned as Alma begins to harass Point Man for unknown reasons.
4th May '17 4:14:54 PM MCGONN
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Added DiffLines:

** A subtle one in the intro to ''2''. At the end of the hallucination/NightmareSequence, Becket sees Alma's music box next to him in the APC... Right where [[spoiler: [[BrainwashedAndCrazy Keegan]]]] is sitting in reality.
16th Apr '17 1:29:31 AM TinMan
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** The first game begins and ends in, or technically just outside, the same building, [[spoiler:where the Point Man was born.]]

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** The first game begins and ends in, or technically just outside, the same building, [[spoiler:where the Point Man was born.]]]] The second time it's in a hallucination, though.
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