History VideoGame / FirstEncounterAssaultRecon

27th Jun '16 6:41:34 AM REV6Pilot
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* BigBoosHaunt: The Old Underground Metro Area in ''Perseus Mandate'' is populated exclusively by Alma's hostile apparitions, and is [[NightmareFuel one of the scariest places in the whole series]].
27th Jun '16 6:40:01 AM REV6Pilot
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* ActionizedSequel: ''F.E.A.R. 3'' is more actionized that its predecessors. You're constantly notified of how many points you've accumulated by completing challenges, which gives the whole thing an arcade-y score attack feel. This had a polarizing effect on both critics and gamers in general: the gun combat was fun, ''really'' fun, but the scoring mechanic detracted from the creepy feel for some reviewers.

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* ActionizedSequel: ActionizedSequel:
**
''F.E.A.R. 3'' is more actionized that its predecessors. You're constantly notified of how many points you've accumulated by completing challenges, which gives the whole thing an arcade-y score attack feel. This had a polarizing effect on both critics and gamers in general: the gun combat was fun, ''really'' fun, but the scoring mechanic detracted from the creepy feel for some reviewers.reviewers.
** If an ExpansionPack counts as a sequel, ''Perseus Mandate'' qualifies. The game focuses a lot more on firefights with scary setpieces being few and far between.



* BigBad: Alma, though Genevive Aristide is really pushing it.
** Then again, Alma does help you repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up.
** ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting [[spoiler: Paxton Fettel as the true BigBad.]]

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* BigBad: Alma, though Genevive Aristide is really pushing it.
** Then again, Alma does help you repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up.
**
pushes it. ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting [[spoiler: Paxton Fettel as the true BigBad.]]BigBad]]. Non-canonically, Alma does help the Point Man repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up, or at least her child self does.
21st Jun '16 7:21:40 AM REV6Pilot
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* BulletTime: The Point Man and Becket have SuperReflexes, which is depicted in-game by allowing them to temporarily enter bullet time. In ''F.E.A.R. 3'', any time Point Man uses this ability, time also slows for Paxton Fettel- allowing him to use a special [[ShockwaveStomp psychic shockwave]] attack.

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* BulletTime: The Point Man and Becket have SuperReflexes, which is depicted in-game by allowing them to temporarily enter bullet time. In ''F.E.A.R. 3'', any time Point Man uses this ability, time also slows for Paxton Fettel- allowing him to use a special [[ShockwaveStomp psychic shockwave]] attack. [[SelfImposedChallenge Completing the first game's campaign without using it]] nets you [[VideoGameAchievements an achievement]], "Real Time".
7th Jun '16 11:13:17 AM REV6Pilot
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* ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond to actions undertaken by a human player. If, by any chance, the human player sees two sides duking it out, it'll be nothing more than a simple exchange of bullets, the winner decided by which side manages to put more bullets on target than the other. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.

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* ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the human player sees two sides duking it out, it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other.other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.
7th Jun '16 11:09:31 AM REV6Pilot
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* In another example, this time from ''Extraction Point'': you press a switch to open access to an elevator. Even though the Point Man can't see anything himself from the window in the switch's booth, the screen to the right shows Alma slowly walking towards it, and if you stay and watch, she'll make it all the way in, reach a corner of the lift, then stop. At no point does she vanish from the camera feed. [[ElevatorFailure Guess what happens when you board it]]...

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* ** In another example, this time from ''Extraction Point'': you press a switch to open access to an elevator. Even though the Point Man can't see anything himself from the window in the switch's booth, the screen to the right shows Alma slowly walking towards it, and if you stay and watch, she'll make it all the way in, reach a corner of the lift, then stop. At no point does she vanish from the camera feed. [[ElevatorFailure Guess what happens when you board it]]...
21st May '16 9:49:59 PM nombretomado
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* BadassNormal: Delta Force leader Doug Holiday manages to do just fine against everything the supersoldier Replica battalion throws at him, despite not having the superhuman reflexes of the Pointman. [[spoiler:Alma pretty much curbstomps him, though.]] The nameless Delta operative from the PS3 exclusive bonus mission also does pretty good until [[spoiler:he and his team get liquified by Alma at the end]].

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* BadassNormal: Delta Force leader Doug Holiday manages to do just fine against everything the supersoldier Replica battalion throws at him, despite not having the superhuman reflexes of the Pointman. [[spoiler:Alma pretty much curbstomps him, though.]] The nameless Delta operative from the PS3 [=PS3=] exclusive bonus mission also does pretty good until [[spoiler:he and his team get liquified by Alma at the end]].
20th Apr '16 9:31:47 AM Vovka
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** And while those expansions were well crafted and certainly worth playing, on some level it is thankful that they were retconned because it means Jin and Holiday are still alive (and appear in F.E.A.R. 3).
1st Mar '16 11:00:06 PM erforce
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* ShoutOut: The subway levels in Project Origin look ''exactly'' like the subway levels from ''VideoGame/{{Condemned}}: Criminal Origins''. Given that Monolith made both games, it's highly likely they used the same level resources.

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* ShoutOut: The subway levels in Project Origin look ''exactly'' like the subway levels from ''VideoGame/{{Condemned}}: Criminal Origins''.''VideoGame/CondemnedCriminalOrigins''. Given that Monolith made both games, it's highly likely they used the same level resources.
24th Jan '16 8:43:16 PM Prfnoff
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'''''[[FunWithAcronyms First Encounter Assault Recon]]''''' (F.E.A.R) is a special operations unit working for the United States government. Their purpose: [[WhoYouGonnaCall to deal with paranormal threats to national security.]]

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'''''[[FunWithAcronyms ''[[FunWithAcronyms First Encounter Assault Recon]]''''' Recon]]'' (F.E.A.R) is a special operations unit working for the United States government. Their purpose: [[WhoYouGonnaCall to deal with paranormal threats to national security.]]
21st Jan '16 11:45:40 PM LDragon2
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* SpiritualSuccessor: To ''VideoGame/ShogoMobileArmorDivison''. Not only does it contain many similar weapons and make references to it, both are pastiches of a popular genre of Japanese entertainment (HumongousMecha anime in ''Shogo'' vs. J-Horror movies and anime here).

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* SpiritualSuccessor: To ''VideoGame/ShogoMobileArmorDivison''.''VideoGame/ShogoMobileArmorDivision''. Not only does it contain many similar weapons and make references to it, both are pastiches of a popular genre of Japanese entertainment (HumongousMecha anime in ''Shogo'' vs. J-Horror movies and anime here).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FirstEncounterAssaultRecon