History VideoGame / FireEmblemTellius

23rd May '16 5:24:31 PM HamburgerTime
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* INeverSaidItWasPoison: In Ike's battle dialogue with Lekain, the former tricks the latter into [[spoiler: admitting that he wasn't the one who revived the Goddess, thus confirming Ike's suspicions that the ''true'' evil mastermind is someone else]].
22nd May '16 8:56:37 PM IronicMouse
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* TheWarJustBefore: ''Path of Radiance'' has Daein's Mad King Ashnard invade and take over the kingdom of Crimea, leading to a long campaign to liberate it. Three years later in ''Radiant Dawn'', Daein is occupied by forces of the Begnion Empire, who rule with an iron fist. Resentment among the Daein people is high, and conditions are ripening for a full-fledged rebellion against Begnion.
11th May '16 12:44:07 AM BigKlingy
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* GameplayAndStoryIntegration: In Path of Radiance, many of the Skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (+2 movement each turn) because a tiger laguz taught him how to run. This is no longer true in Radiant Dawn since any Skill can be removed from a character and given to another, even those those that don't make much sense story-wise (why does our [[BadAssPacifist heron]] have [[TheDreaded Daunt]] again?)

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
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In Path of Radiance, many of the Skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (+2 movement each turn) because a tiger laguz taught him how to run. This is no longer true in Radiant Dawn since any Skill can be removed from a character and given to another, even those those that don't make much sense story-wise (why does our [[BadAssPacifist heron]] have [[TheDreaded Daunt]] again?) again?)
** Ashera is the Goddess of Order. Fittingly, she has a unique Biorhythm curve: a perfetly straight line that never fluctuates at all.
2nd May '16 8:31:19 AM sonnytapman
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* BadassNormal: Radiant Dawn's 3-13 Archer, who in all likely hood has better stats than the playable Archer in that chapter. He starts the chapter on a Balista and proceeds to Crit everything he shoots at. Then, a common scenario in the chapter is that the mage near the archer will get killed by a hawk. The archer will then kill the hawk and block the ledge so laguz cannot climb while simultaneously attacking them, making him VERY useful to avoid getting overrun from both side. Best part of all, he usually lives.[[https://www.youtube.com/watch?v=i_mo9hZa9bo Witness his unbridled wrath.]]

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* BadassNormal: Radiant Dawn's 3-13 Archer, who in all likely hood has better stats than the playable Archer Leonardo in that chapter. He starts the chapter on a Balista and proceeds to Crit everything he shoots at. Then, a common scenario in the chapter is that the mage near the archer will get killed by a hawk. The archer will then kill the hawk and block the ledge so laguz cannot climb while simultaneously attacking them, making him VERY useful to avoid getting overrun from both side. Best part of all, he usually lives.[[https://www.youtube.com/watch?v=i_mo9hZa9bo Witness his unbridled wrath.]]
18th Apr '16 10:05:11 PM Wuz
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The ninth and tenth games in the ''Franchise/FireEmblem'' series, comprising its fifth canon and timeline. The Tellius games were the first international releases to appear on a home console, and are something of a return to the style of [[FireEmblemJugdral the last console games]] by way of implementing many features not seen since the Jugdral games and their darker art styles and plotting.

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The ninth and tenth games in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series, comprising its fifth canon and timeline. The Tellius games were the first international releases to appear on a home console, and are something of a return to the style of [[FireEmblemJugdral [[VideoGame/FireEmblemJugdral the last console games]] by way of implementing many features not seen since the Jugdral games and their darker art styles and plotting.



* CrutchCharacter: Zig-zagged, unusually for a FireEmblem game. Several characters play the role of Crutch Character like Titania, but have decent enough growths for them to remain feasible throughout the entire game. (In ''Radiant Dawn'', Titania's even a popular end-game choice.) In ''Radiant Dawn'', the characters generally alternate between this. In part 1, several characters play this role. In Part 2, Elincia plays this role (as she actually starts in the third tier of promotion). However, unlike others, they tend to remain pretty feasible throughout the game.

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* CrutchCharacter: Zig-zagged, unusually for a FireEmblem ''VideoGame/FireEmblem'' game. Several characters play the role of Crutch Character like Titania, but have decent enough growths for them to remain feasible throughout the entire game. (In ''Radiant Dawn'', Titania's even a popular end-game choice.) In ''Radiant Dawn'', the characters generally alternate between this. In part 1, several characters play this role. In Part 2, Elincia plays this role (as she actually starts in the third tier of promotion). However, unlike others, they tend to remain pretty feasible throughout the game.



* PlotArmor: Like most FireEmblem games, most characters who are important to the plot will retreat when [[strike:killed]] injured, removing them from gameplay but allowing them to stay around for the story. Unlike the previous games, however, many of the characters who normally have PlotArmor (such as Sothe, Soren, and Titania) can actually be KilledOffForReal in ''Radiant Dawn'''s final chapter.

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* PlotArmor: Like most FireEmblem ''VideoGame/FireEmblem'' games, most characters who are important to the plot will retreat when [[strike:killed]] injured, removing them from gameplay but allowing them to stay around for the story. Unlike the previous games, however, many of the characters who normally have PlotArmor (such as Sothe, Soren, and Titania) can actually be KilledOffForReal in ''Radiant Dawn'''s final chapter.



*** Heck, in general, those two bandits are more or less a ''FireEmblem'' mainstay -- two bosses in ''Awakening'' even wound up resembling them!

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*** Heck, in general, those two bandits are more or less a ''FireEmblem'' ''VideoGame/FireEmblem'' mainstay -- two bosses in ''Awakening'' even wound up resembling them!
5th Apr '16 7:58:43 AM sonnytapman
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* BadassNormal: Radiant Dawn's 3-13 Archer, who in all likely hood has better stats than the playable Archer in that chapter. He starts the chapter on a Balista and proceeds to Crit everything he shoots at. Then, a common scenario in the chapter is that the mage near the archer will get killed by a hawk. The archer will then kill the hawk and block the ledge so laguz cannot climb while simultaneously attacking them, making him VERY useful to avoid getting overrun from both side. Best part of all, he usually lives.[[https://www.youtube.com/watch?v=i_mo9hZa9bo Witness his unbridled wrath.]]



* BadAssCrew: The Greil Mercenaries
** TheLeader: Ike
** NumberTwo: Titania
** TheStrategist: Soren
** TheChick: Mist
** BigThinShortTrio: The Three Brothers

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* ** BadAssCrew: The Greil Mercenaries
** *** TheLeader: Ike
** *** NumberTwo: Titania
** *** TheStrategist: Soren
** *** TheChick: Mist
** *** BigThinShortTrio: The Three Brothers
17th Mar '16 7:49:06 PM HamburgerTime
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* KarmaHoudini:
** In ''Path of Radiance'', there's Izuka, Ashnard's [[MadScientist chief scholar]]. His role is essentially a cameo and is restricted to one chapter, but he [[OneSceneWonder sticks around just long enough]] to take credit for some of the most depraved acts in the game before [[VillainExitStageLeft just leaving]] with no punishment whatsoever. [[spoiler: At least not in ''this'' game]].
** In ''Radiant Dawn'', there's [[spoiler: Naesala, who gets off extremely light once the rest of the cast learns he was bound by a [[DealWithTheDevil Blood Pact]]; even the notoriously vengeful Tibarn lets him go upon hearing of this despite having promised to gut him earlier. This is despite the fact that Naesala put hundreds if not thousands of Tibarn's countrymen to death at Begnion's order]].
29th Feb '16 8:47:17 PM DeisTheAlcano
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The ninth and tenth games in the ''FireEmblem'' series, comprising its fifth canon and timeline. The Tellius games were the first international releases to appear on a home console, and are something of a return to the style of [[FireEmblemJugdral the last console games]] by way of implementing many features not seen since the Jugdral games and their darker art styles and plotting.

to:

The ninth and tenth games in the ''FireEmblem'' ''Franchise/FireEmblem'' series, comprising its fifth canon and timeline. The Tellius games were the first international releases to appear on a home console, and are something of a return to the style of [[FireEmblemJugdral the last console games]] by way of implementing many features not seen since the Jugdral games and their darker art styles and plotting.
31st Jan '16 8:17:36 AM SaphyBeam
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** Sothe in ''Radiant Dawn'' is the straightest example. When he first comes in the third mission of Radiant Dawn, as a level 1 Rogue (thus a prepromoted unit), he is an untouchable god even on hard, and then he remains vital throughout all of Part 1. However as Part 1 goes on, he starts getting a bit less untouchable and a bit less of a one-rounding machine. Then Part 3 comes, where while remains very useful offensively (thanks to being able to wield the Beastkiller while fighting beast Laguz), his frail defenses start really showing and he can't tank hits anymore. Then Part 4 comes, and since he isn't fighting beast Laguz anymore, his offense crumbles away while his defenses don't get any better, despite promoting to a Whisper at the beginning of the part. Then the Endgame comes, where despite being mandatory, he is too weak to do anything. Now Sothe does have decent-to-good growths unlike typical crutch characters, but his class' terrible stat caps (especially his strength caps of 22/28) and being only able to wield knives (by far the weakest weapons in the game) results in Sothe hitting a ceiling really hard in the final part of the game.

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** Sothe in ''Radiant Dawn'' is the straightest example. When he first comes in the third mission of Radiant Dawn, as a level 1 Rogue (thus a prepromoted unit), he is an [[LightningBruiser untouchable god even on hard, and then he remains vital throughout all of Part 1.1]]. However as Part 1 goes on, he starts getting a bit less untouchable and a bit less of a one-rounding machine. Then Part 3 comes, where while remains very useful offensively (thanks to being able to wield the Beastkiller while fighting beast Laguz), [[FragileSpeedster his frail defenses start really showing and he can't tank hits anymore.anymore]]. Then Part 4 comes, and since he isn't fighting beast Laguz anymore, his offense crumbles away while his defenses don't get any better, despite promoting to a Whisper at the beginning of the part. Then the Endgame comes, where despite being mandatory, he is too weak to do anything. Now Sothe does have decent-to-good growths unlike typical crutch characters, but his class' terrible stat caps (especially his strength caps of 22/28) and being only able to wield knives [[KnifeNut knives]] (by far the weakest weapons in the game) results in Sothe hitting a ceiling really hard in the final part of the game.
29th Jan '16 4:12:08 PM nombretomado
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** The worst case is Ike's name, which instead of being pronounced "eye-k" (like in English), it's pronounce "ee-keh" (like it would be read directly with Spanish phonetics), which sounds "off" to say the least. Sadly, that pronunciation was carried over to the ''SuperSmashBrosBrawl'' Spanish dub.

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** The worst case is Ike's name, which instead of being pronounced "eye-k" (like in English), it's pronounce "ee-keh" (like it would be read directly with Spanish phonetics), which sounds "off" to say the least. Sadly, that pronunciation was carried over to the ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' Spanish dub.
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