History VideoGame / FireEmblemJugdral

25th Nov '16 10:29:30 AM infernape612
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** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the NPCs. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied NPCs actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as NPCs until they've finished defeating him.)
** Presumably there's a third potential glitch involving NPCs, though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows NPCs when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]

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** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the NPCs. [=NPCs=]. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied NPCs [=NPCs=] actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as NPCs [=NPCs=] until they've finished defeating him.)
** Presumably there's a third potential glitch involving NPCs, [=NPCs=], though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows NPCs [=NPCs=] when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]
4th Nov '16 12:42:35 PM cfalcon_yunica
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* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Diadora's his half-sister]]), he becomes remorseful.]]

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* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Diadora's Deirdre is his half-sister]]), he becomes remorseful.]]
27th Oct '16 1:09:55 PM DarthMarth337
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The fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set in the distant past of [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod; in practice the only real tie between the two is the Divine Dragon God Naga.

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The fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set in the distant past of on a different continent roughly 900 years before [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod; in practice WordOfGod. A timeline relating the only real tie between the two is the Divine Dragon God Naga.
events and histories of Jugdral, Archanea, and Valentia can be found [[http://fireemblemwiki.org/Timeline_of_Archanea,_Valentia_and_Jugdral here]].
25th Oct '16 8:36:10 PM mariovsonic999
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* MasterofAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)

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* MasterofAll: MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)



* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)

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* OneStattoRuleThemAll: OneStatToRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
24th Oct '16 3:41:04 PM alexwong
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* Anti-Air: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.

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* Anti-Air: AntiAir: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
** Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.



* Anti-ClimaxBoss: Raydrick and Baldo, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrick in Chapter 24 and a posse of Berserkers to Baldo in Chapter Final)

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* Anti-ClimaxBoss: Raydrick AntiClimaxBoss: Raydrik and Baldo, Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrick Raydrik in Chapter 24 and a posse of Berserkers to Baldo Veld in Chapter Final)



* DefogofWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)

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* DefogofWar: DefogOfWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)



* Jack-of-All-Stats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself

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* Jack-of-All-Stats: JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself



* Low-LevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself in an advantaged position in comparison to someone that come prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilient

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* Low-LevelAdvantage: LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself in an advantaged position in comparison to someone that come prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilient



* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough)

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* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough) enough



* * One-ManParty: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset

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* * One-ManParty: OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset



** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrick, and Veld.

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** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrick, Raydrik, and Veld.
8th Oct '16 11:59:35 AM karl90
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* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this



* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his killbuck guardian) or Amalda and Sleuf (a quite venturesome yet affesed by the child hunt woman general and a dedicated priest to the right cause).



* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game)

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* * One-ManParty: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset
* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game)game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
7th Oct '16 3:46:08 PM karl90
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* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
7th Oct '16 3:16:51 PM karl90
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* DefogofWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)



* FogOfWar: Introduced here.

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* FogOfWar: Introduced here.here at his worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays


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* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid


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* UnblockableAttack: "Luna Skill" allow any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplet the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.
7th Oct '16 2:44:32 PM karl90
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Added DiffLines:

*Anti-Air: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.
* ArbitraryHeadcountLimit: The second most insidious beginner trap in the game: blocking the access to key characters (thieves) because they are fatigued


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* ColourCodedArmies: First and only game in the longlasting series where there are neutral units that WILL act as an army against you themselves


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* DiscOneNuke: Fin's Brave Lance allows him to be this for the first arc of the game, then from chapter 8 until it breaks or Repair Staff uses end
* DummiedOut: Many items, weapons and characters have been jotted from the game before it was released (there would have been more variegated Fire and Light magic, for example)
* DungeonBypass: Warp, Rewarp and Rescue Staffs, enough said
* SequenceBreaking


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* GameBreaker: Rewarp, Rescue and Warp staff allows for otherwise impossible skips through most of the maps (the infamous Chapter 22 and Chapter 24x too). If by any chance you reinsert a Master Seal in the game (dummied out item that would have promoted a character in an alternate class than the one originally intended) and put the cursor on it, the game will outrightly freeze.
* GoodBadBugs: If you start another game while another is in progress, you start with the same amount of money you had on the other save


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* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough)


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* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hidde


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* ScrappyMechanic: Big Shield blocking all damage (Level % based) and Capturing an enemy is somewhat a scrappy mechanic itself (all stats minus luck, Hp and build are halved during the process of capturing an enemy)
7th Oct '16 2:02:15 PM karl90
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** EarlyBirdBoss
* InstantDeathRadius



* DarkIsNotEvil: ''Thracia'' is notable for having Salem, the first playable "dark mage" in the series' history.

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* DarkIsNotEvil: ''Thracia'' is notable for having Salem, the first playable "dark mage" in the series' history.history, and he puts quite a punch while denting the enemies' defences, as the basic Dark-Magic tome, Yotsmungard, possess a power level of 14, which is the highest might for a basic magic tome and, alongside the 10% extra chance to critically hit, it makes him a very good killer and excellent candidate for the Ambush Skill Manual (it allows him to always attack first, weather it is player or enemy phase, so that he will potentially one-shot or severely harm anyone foolish to charge him; always best used if Sara and Pahn with the King Swords are both nearby him, to provide him a very necessary +30 Hit for his 70% hit tome)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FireEmblemJugdral