History VideoGame / FireEmblemElibe

30th Dec '16 8:14:30 PM eowynjedi
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* TheEmpire: The game kicks off when Bern decides it's going to be this and starts a widespread campaign of conquest.

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* TheEmpire: The game kicks off when Bern Bern, already a powerful and militaristic kingdom, decides it's going to be this rule over the whole continent and starts a widespread campaign of conquest.invades Lycia.



** Sacae: A far-eastern nation with a notable tradition of horseback riding and archery, and a traditional religion that worships the sky and earth. Clearly meant to be based upon Mongolia, with a dash of Japan (Myrmidons clearly use katanas and many of them, ''especially'' Karel, are heavy with "wandering samurai" tropes).

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** Sacae: A far-eastern nation with a notable tradition of horseback riding and archery, and a traditional religion that worships the sky and earth. Clearly meant to be based upon Mongolia, with a dash of Japan (Myrmidons (Myrmidons/Swordmasters clearly use katanas and many of them, ''especially'' those characters, especially Karel, are heavy with "wandering samurai" tropes).



* TheFederation: The Lycian Alliance is a confederation of independent fiefdoms that unite militarily when faced with an outside threat. [[spoiler:In the end, it's united into a single country under Lilina and possibly Roy.]]

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* TheFederation: The Lycian Alliance is a confederation of independent fiefdoms that unite militarily when faced with an outside threat. (In theory.) [[spoiler:In the end, it's united into a single country under Lilina and possibly Roy.]]



* GuideDangIt:
** Chapter 11A. It's technically possible to save all the houses, archers, and pegasus knights, but you have to have made your team really buff beforehand, make a reckless charge forward, and then a reckless charge back.
** Recruiting Douglas. He starts as an enemy and proactively attacks, and nobody can [[ColorCodedForYourConvenience turn him blue]] (including his prince and his adopted daughter). You have to capture the castle first.
* HiddenElfVillage: Arcadia, a small village protected by warriors and tucked away in the desert behind a big sandstorm. It's the only place humans and dragons live side-by-side since the Scouring.



* PrivateMilitaryContractors: Roy recruits two entire mercenary bands and gets several more independent ones. The first group was hired by Eliwood specifically to bolster Roy, the second had a contract with Hector and their leader decided Roy inherited their employ.
* TheQuisling: Etruria is turned into a puppet state for Bern after their king is struck with grief and then taken hostage. All of its generals except Cecilia obey Bern's orders, though they end up joining Roy's army one by one.



* StoryBranching: Roy goes through either Sacae or Ilia depending on whether or not your pair of nomads or pegasus knights, respectively, have higher cumulative experience. You also recruit different characters on each path--the leader of Sue and Shin's clan in Sacae, Thite and Shanna's older sister in Ilia.



* TurnCoat: After Hector's defeat at Araphen, Marquess Erik of Laus sides with Bern to avoid a similar fate. [[{{Irony}} This just gets him killed by Roy's army instead.]]

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* TurnCoat: After Hector's defeat at Araphen, Marquess Erik of Laus sides with Bern to avoid a similar fate. [[{{Irony}} This just gets him killed by Roy's army instead.]]]] A number of Ostian officers also turn against their country when Hector dies.


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* WeHaveReserves: This repeatedly occurs with characters who are hired as mercenaries. Klain's soldiers suggest openly that they fling Thite's pegasus squad in as cannon fodder (which he refuses, one reason she likes him) and Dieck has some horror stories about employers using people like him as bait for enemy forces.


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* YouAreInCommandNow: Roy leads Pherae's soldiers in his father's stead, but Hector places him in charge of the entirety of Lycia's loyal forces (such as they are) after being mortally wounded by Zephiel.
29th Dec '16 2:46:42 PM ADrago
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* LostForever: If you don't meet the conditions to unlock the bonus chapters, you will never see the Divine Weapons, and failing to collect just one of them means you won't face the TrueFinalBoss.


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* PermanentlyMissableContent: If you don't meet the conditions to unlock the bonus chapters, you will never see the Divine Weapons, and failing to collect just one of them means you won't face the TrueFinalBoss.
25th Oct '16 7:57:24 PM billybobfred
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* LostInTranslation: [[spoiler:Nergal's wife, Aenir, who is also Nils and Ninian's mother]], is mentioned by name exactly twice, and both are mistranslated. In the first mention, the name of a person is treated like the name of a place, and in the second, a completely unrelated word is accidentally substituted because the Japanese words are similar. This made it considerably more difficult for English-speaking players to figure out the connection.



* LuckBasedMission: In Battle Before Dawn, there's no physical way to reach Jaffar in time to guarantee that he will live on any mode, but especially Hector Hard Mode. If the enemies kill him before he can use his Elixir, then he dies, meaning you don't get a side chapter ([[CaptainObvious and you can't recruit him]]). In fact, Zephiel, who you [[EscortMission need to protect]], can be killed 3 turns before you can ''get to the area''.
** In ''Blazing Sword'', attempting to defeat Kishuna in "Prisoner of Magic" can be tough. He has an incredible health, good defense, enough Evasion to ensure that ''nobody'' at this point in the game except Lyn, Eliwood, and Guy will have more than a 50% chance to hit him at all, and is a living AntiMagic field. He won't fight back, but you have to take out every last hitpoint in a single turn or he'll disappear. While you aren't required to kill him to proceed with the game, you ''do'' have to kill him to reach Chapter 19xx.
*** Even more so trying to kill him in "Genesis", where he retreats as soon as you attack him or open the door to his chamber. (And his position makes him impossible to hit with anything other than a Longbow, though in Hector's Story he at least moves around enough to be within range of a regular ranged weapon.) This time, though, you aren't actually supposed to defeat him, and there's nothing lost if he retreats rather than being defeated.
** Chapter 11 of ''Blazing Sword'' in Hector's story involves Hector and Matthew sneaking out of a castle while being pursued by assassins. There are only two of you and over a dozen of them. Good strategy helps, but a lot of the mission is praying you don't get screwed by the RNG.

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* LuckBasedMission: LuckBasedMission:
**
In Battle Before Dawn, there's no physical way to reach Jaffar in time to guarantee that he will live on any mode, but especially Hector Hard Mode. If the enemies kill him before he can use his Elixir, then he dies, meaning you don't get a side chapter ([[CaptainObvious and you can't recruit him]]). In fact, Zephiel, who you [[EscortMission need to protect]], can be killed 3 turns before you can ''get to the area''.
** In ''Blazing Sword'', attempting Attempting to defeat Kishuna in "Prisoner of Magic" can be tough. He has an incredible health, good defense, enough Evasion to ensure that ''nobody'' at this point in the game except Lyn, Eliwood, and Guy will have more than a 50% chance to hit him at all, and is a living AntiMagic field. He won't fight back, but you have to take out every last hitpoint in a single turn or he'll disappear. While you aren't required to kill him to proceed with the game, you ''do'' have to kill him to reach Chapter 19xx.
*** ** Even more so trying to kill him in "Genesis", where he retreats as soon as you attack him or open the door to his chamber. (And his position makes him impossible to hit with anything other than a Longbow, though in Hector's Story he at least moves around enough to be within range of a regular ranged weapon.) This time, though, you aren't actually supposed to defeat him, and there's nothing lost if he retreats rather than being defeated.
** Chapter 11 of ''Blazing Sword'' in Hector's story involves Hector and Matthew sneaking out of a castle while being pursued by assassins. There are only two of you and over a dozen of them. Good strategy helps, but a lot of the mission is praying you don't get screwed by the RNG.
23rd Oct '16 2:04:52 PM dlchen145
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* TheWorfEffect: The Lycian Alliance is thoroughly routed in the first few chapters of the game, with Hector of Ostia dying of his wounds. It's [[HarsherInHindsight all the more dire]] if you played ''Blazing Sword'' first and have firsthand experience of Hector's {{badass}}ery.

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* TheWorfEffect: The Lycian Alliance is thoroughly routed in the first few chapters of the game, with Hector of Ostia dying of his wounds. It's [[HarsherInHindsight all the more dire]] if you played ''Blazing Sword'' first and have firsthand experience of Hector's {{badass}}ery.badassery.



* BadAss:
** Hector, with a side of BoisterousBruiser. WordOfGod says he was the basis for Ike in the Tellius series.
** Pent, who can completely destroy the enemy forces in "The Living Legend" and entirely by himself if left alone.
15th Oct '16 2:45:32 PM Malady
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* NextThingTheyKnew: It can happen between [[KnightInShiningArmour Kent]] and [[FailureKnight Fiora]] if you decide to [[RelationshipValues pair them up]]. While it's not outright stated that this is what happened, it's rather evident that this is the case. You can best appreciate the irony of it all by watching it [[http://www.youtube.com/watch?v=r-_Lg9f0ags here.]]
5th Oct '16 8:29:16 AM Anorgil
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* PlotArmor: Important non-lord characters will retreat when defeated rather than die, though they remain unusable for the rest of the game. In ''Blazing Sword'', this also applies to Bartre and Karel, since they're still around in ''Binding Blade''.

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* PlotArmor: Important non-lord characters will retreat when defeated rather than die, though they remain unusable for the rest of the game. In ''Blazing Sword'', this also applies to Bartre and Karel, since they're still around in ''Binding Blade''.Blade'', as well as to Pent, Louise, Rath, Karla, and Nino (all of whom canonically survived long enough to have children).
21st Sep '16 10:43:41 PM sheika
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* AddedAlliterativeAppeal: '''El'''iwood and his parents, '''El'''bert and '''El'''eanora.
6th Sep '16 5:26:12 PM spiritsunami
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** Of all the characters in the game. Karla has a particularly obscure recruitment method. You need to be on Hector's Story, you need to bring Bartre to "Battle Preparations" (the optional shopping trip before the final battle), and ''he needs to be promoted and at least Lv 5''. Do all this and she appears on the map, and you have to have them fight, with ''both'' surviving a round of combat (which parctically requires Bartre to hold the Iron Rune since Karla is a [[CriticalHitClass Swordmaster]]). This makes sense if you've played ''Binding Blade'', where Bartre joined as a Lv 5 Warrior and had a daughter with Karla, but since that game was NoExportForYou, Western fans were left with no hints to this recruitment.

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** Of all the characters in the game. Karla has a particularly obscure recruitment method. You need to be on Hector's Story, you need to bring Bartre to "Battle Preparations" (the optional shopping trip before the final battle), and ''he needs to be promoted and at least Lv 5''. Do all this and she appears on the map, and you have to have them fight, with ''both'' surviving a round of combat (which parctically requires Bartre to hold the Iron Rune since Karla is a [[CriticalHitClass Swordmaster]]). This makes sense if you've played ''Binding Blade'', where Bartre joined as a Lv 5 Warrior (albeit only at level 2) and had a daughter with Karla, but since that game was NoExportForYou, Western fans were left with no hints to this recruitment.



* MotiveDecay: The Black Fang were always a group of assassins, but apparently they started off as a noble one that targeted the unjust. This slowly slipped away when Nergal had Sonia infiltrate by marrying their leader, Branden, and so Nergal had his own group of psychopaths and fanatic followers added...

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* MotiveDecay: The Black Fang were always a group of assassins, but apparently they started off as a noble one that targeted the unjust. This slowly slipped away when Nergal had Sonia infiltrate by marrying their leader, Branden, Brendan, and so Nergal had his own group of psychopaths and fanatic followers added...



** The playable characters themselves play with, subvert, or even avert the usual personalities and traits that come with their archetypes, which can be found in better detail on the character pages. Some prominent examples are the Cleric (Serra) and the Troubadour (Priscilla), as well as the [[ThoseTwoGuys red and green cavaliers]] swapping personalities, a very gentle-natured axe fighter (Dorcas), and the first thief you get (Matthew) being a spy working for the nobility as opposed to just another ruffian.

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** The playable characters themselves play with, subvert, or even avert the usual personalities and traits that come with their archetypes, which can be found in better detail on the character pages. Some prominent examples are the Cleric (Serra) and the Troubadour (Priscilla), as well as the [[ThoseTwoGuys red and green cavaliers]] swapping personalities, personalities/stat specialties, a very gentle-natured axe fighter (Dorcas), and the first thief you get (Matthew) being a spy working for the nobility as opposed to just another ruffian.



* TooAwesomeToUse: You'll come across several awesome weapons of which there is only one (perhaps 2) obtainable copies and probably be too reluctant to actually use them, save for the final chapter. The best example of this are the 3 "Brave Weapons". They are a powerful sword, lance, and axe, respectively, and only one obtainable copy of each can be found in the game. They guarantee a doubling of your overall strikes (meaning two attacks if too heavy or slow, and four if said character can double-attack normally)... and thus use up their durability ''fast''. They can potentially break in a grand total of ''5 uses''.

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* TooAwesomeToUse: You'll come across several awesome weapons of which there is only one (perhaps 2) obtainable copies and probably be too reluctant to actually use them, save for the final chapter. The best example of this are the 3 4 "Brave Weapons". They are a powerful sword, lance, and lance, axe, and bow, respectively, and only one obtainable copy of each can be found in the game. They guarantee a doubling of your overall strikes (meaning two attacks if too heavy or slow, and four if said character can double-attack normally)... and thus use up their durability ''fast''. They can potentially break in a grand total of ''5 uses''.



* WeatherOfWar

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* WeatherOfWarWeatherOfWar: In addition to the usual FogOfWar, certain chapters have rain show up from time to time, slowing down all units.
5th Aug '16 12:34:37 AM GastonRabbit
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* EarlyInstallmentWeirdness: Due to ''Blazing Sword'' being a prequel, there are several instances where characters are ignorant of elements that were also key plot points twenty years ago, although it's not difficult to rationalize things away given the time the heroes spend undercover, Canas' determination to keep the events ''out'' of the history books, and the fact that Eliwood would probably not want to talk about the painful events his InfinityPlusOneSword caused.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Due to ''Blazing Sword'' being a prequel, there are several instances where characters are ignorant of elements that were also key plot points twenty years ago, although it's not difficult to rationalize things away given the time the heroes spend undercover, Canas' determination to keep the events ''out'' of the history books, and the fact that Eliwood would probably not want to talk about the painful events his InfinityPlusOneSword caused.caused.
** In this game, there are no unpromoted classes capable of using light magic, something that isn't the case with the other types of magic. Later Game Boy Advance installments feature the monk class, which is an unpromoted class that uses light magic, essentially giving light magic an equivalent to mages and shamans.



* LeeroyJenkins: Certain NPC's (recruitable or not) will run in and attack the first enemy they see no matter how suicidal it is. Watch as Erk the squishy mage picks a fight with a decent-sized army if left to his own devices.

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* LeeroyJenkins: Certain NPC's [=NPCs=] (recruitable or not) will run in and attack the first enemy they see no matter how suicidal it is. Watch as Erk the squishy mage picks a fight with a decent-sized army if left to his own devices.



* TheChurch: The Church of Saint Elimine. Most monks, clerics, and bishops are members of it. Not clear what they actually teach, though, other than it was founded by a [[LightEmUp light magic using]] member of the legendary heroes who drove away the dragons in the ancient war. (said founder was vaguely referenced as later having AscendedToAHigherPlaneOfExistence.)

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* TheChurch: The Church of Saint Elimine. Most monks, clerics, and bishops are members of it. Not clear what they actually teach, though, other than it was founded by a [[LightEmUp light magic using]] magic-using]] member of the legendary heroes who drove away the dragons in the ancient war. (said founder was vaguely referenced as later having AscendedToAHigherPlaneOfExistence.)
4th Aug '16 2:31:37 PM Codefreak5
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* DoomedByCanon: [[spoiler:Nino, Jaffar, and possibly Erk are killed by bounty hunters or are in hiding. Roy's mother is implied to have died giving birth to Roy, meaning this can either be Fiora, Ninian, or Lyndis. Whoever Hector marries is never mentioned in Binding Blade, and the possibilities include Florina, Farina, and (again) Lyn. Karla dies of illness some time after giving birth to Fir. Canas dies trying to stop a blizzard, and his son is raised by his grandmother -- both appear in ''The Binding Blade''. Not to mention, the Black Fang. Hector dies onscreen in ''The Binding Blade'', and he's actually told that he'll die a violent death for taking Armands; furthermore, outside sources say Oswin dies in the same battle, protecting Hector. Athos and Bramminond don't make it to ''The Binding Blade''. Rath's grandfather and daughter are both in 'The Binding Blade'', but neither of them mentions him, implying the worst. Nino is on the run, regardless if she's married or not in her endings, and her sons mention that the priest who ran the orphanage they were in was killed -- in Lucius' ending, he starts an orphanage, so it's possible that he died as well. Given her loyalty to Bern and Zephiel, and the fact that she never appears in ''The Binding Blade'', it's not looking great for Vaida, and possibly Heath as well.]] This has a lesser impact on western players who never got ''The Binding Blade''

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* DoomedByCanon: [[spoiler:Nino, Jaffar, and possibly Erk are killed by bounty hunters or are in hiding. Roy's mother is implied to have died giving birth to Roy, meaning this can either be Fiora, Ninian, or Lyndis. Whoever Hector marries is never mentioned in Binding Blade, and the possibilities include Florina, Farina, and (again) Lyn. Karla dies of illness some time after giving birth to Fir. Canas dies trying to stop a blizzard, and his son is raised by his grandmother -- both appear in ''The Binding Blade''. Not to mention, the Black Fang. Hector dies onscreen in ''The Binding Blade'', and he's actually told that he'll die a violent death for taking Armands; furthermore, outside sources say Oswin dies in the same battle, protecting Hector. Athos and Bramminond don't make it to ''The Binding Blade''. Rath's grandfather and daughter are both in 'The ''The Binding Blade'', but neither of them mentions him, implying the worst. Nino is on the run, regardless if she's married or not in her endings, and her sons mention that the priest who ran the orphanage they were in was killed -- in Lucius' ending, he starts an orphanage, so it's possible that he died as well. Given her loyalty to Bern and Zephiel, and the fact that she never appears in ''The Binding Blade'', it's not looking great for Vaida, and possibly Heath as well.]] This has a lesser impact on western players who never got ''The Binding Blade''
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