History VideoGame / FinalFantasyXIII2

27th Dec '16 2:28:53 PM ADrago
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* LostForever: Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Steppe being a major offender.
** Unique monster crystals that can only be gotten by throwing Mog at specific spots used to be this in the sense that if you picked the wrong Crystarium upgrades for them or infused another monster with them (which was the only way to pass on the useful Pack Mentality skill), you couldn't get another one, but thanks to Snow's {{DLC}}, all versions of Valfodr have 2 of the unique monsters as their drop items and thus you can get as many extras as you want.


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* PermanentlyMissableContent:
** Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Steppe being a major offender.
** Unique monster crystals that can only be gotten by throwing Mog at specific spots used to be this in the sense that if you picked the wrong Crystarium upgrades for them or infused another monster with them (which was the only way to pass on the useful Pack Mentality skill), you couldn't get another one, but thanks to Snow's {{DLC}}, all versions of Valfodr have 2 of the unique monsters as their drop items and thus you can get as many extras as you want.
16th Dec '16 1:31:07 AM MacronNotes
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** One of The Undying is located within Academia 400AF. It can [[ForMassiveDamage step on you]].

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** One of The Undying is located within Academia 400AF. It can [[ForMassiveDamage step on you]].you.
16th Dec '16 1:27:41 AM MacronNotes
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* AttackItsWeakPoint ForMassiveDamage: Returning from the previous entry of course.

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* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: Returning from the previous entry of course.
15th Dec '16 12:06:02 AM Antronach
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* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
*** The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons monsters that constantly heal him and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in the game - and gains a group attack that can kill even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.



* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
*** The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons monsters that constantly heal him and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in the game - and gains a group attack that can kill even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.

to:

* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
***
BoringButPractical: The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons popular monsters that constantly heal him are Bunkerbeast and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in Flanitor, thanks to their relative ease of use. Next to them are Cait Sith and Nekton, because you can get them right when the game - introduces monster capturing and gains a group attack that can kill are usable even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.the endgame.
10th Dec '16 5:23:10 PM MacronNotes
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** The Bestiary description for all of the bomb type enemies says "Capable of self-destructing [[ForMassiveDamage for massive damage]]"

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** The Bestiary description for all of the bomb type enemies says "Capable of self-destructing [[ForMassiveDamage for massive damage]]"damage"
4th Dec '16 11:01:15 PM Xtifr
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'''''Final Fantasy [=XIII-2=]''''' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 and the UsefulNotes/XBox360. The game was also ported to the PC on December 11, 2014.

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'''''Final ''Final Fantasy [=XIII-2=]''''' [=XIII-2=]'' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 and the UsefulNotes/XBox360. The game was also ported to the PC on December 11, 2014.
4th Sep '16 3:18:10 PM nombretomado
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* AIIsACrapshoot: [[spoiler:The A.I. of Augusta Tower did not like the idea of the Academy limiting its power, so it killed off the Academy higher-ups and took control of the tower and Academia. Its self-defense system for Academia City involves turning the citizens into Cie'th and sending them in droves to attack intruders. Its madness would later form into Academia 400AF, a BadFuture where said AI controls the entire city. Hello, [[TwoThousandOneASpaceOdyssey HAL Expy.]]]]

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* AIIsACrapshoot: [[spoiler:The A.I. of Augusta Tower did not like the idea of the Academy limiting its power, so it killed off the Academy higher-ups and took control of the tower and Academia. Its self-defense system for Academia City involves turning the citizens into Cie'th and sending them in droves to attack intruders. Its madness would later form into Academia 400AF, a BadFuture where said AI controls the entire city. Hello, [[TwoThousandOneASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey HAL Expy.]]]]
21st Jul '16 7:54:41 PM Bissek
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* YankTheDogsChain: The finale. Caius has been stopped, all the paradoxes are gone, a new Cocoon has risen, Fang and Vanille have been released from the pillar, and Serah is looking forward to a life reunited with her fiance and sister. Then [[spoiler:The Eyes of Etro kill her for having altered time (Even though all she did was undo all of Caius' alterations), it's revealed that killing Caius destroyed the Heart of Chaos and Etro with him, and all of New Cocoon is consumed in an enormous paradox.]]
1st Jul '16 6:33:39 PM omegafire17
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** Gogmagog, an unusual being that pops up in random portals and forces you to fight him in a boss battle several times in the early game. After a long string of {{Wham Episode}}s and a very depressing TearJerker, Gogmagog shows up as the boss in the time period... only for him to rarely attack (and when he does, it's very weak), along with use something called "Writhe", which is like [[Franchise/{{Pokemon}} "Splash"]] but ''worse'': it inflicts a random debuff on himself.
** Caius gets stronger as the game goes on, but he doesn't scale to the party. An underprepared party will have a lot of trouble with Final Boss Caius, but a maxed-out party will crush him.

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** Gogmagog, an unusual being that pops up in random portals and forces you to fight him in a boss battle several times in the early game. After a long string of {{Wham Episode}}s and a very depressing TearJerker, Gogmagog shows up as the boss in the time period... period late in the game... only for him to rarely attack (and when he does, it's very weak), fairly weak to any sufficiently-leveled party), along with use something called "Writhe", which is like [[Franchise/{{Pokemon}} "Splash"]] but ''worse'': it inflicts a random debuff on himself.
himself. [[note]] If you take too long, Gogmagog will transfer ''every'' status ailment he stacked ''to you'', including Pain + Fog at the same time, among others. He just doesn't last enough for most players to experience this. [[/note]]
** Caius gets stronger as the game goes on, but he doesn't directly scale to the party. An underprepared party will have a lot of trouble with Final Boss Caius, but a maxed-out party will crush him.
1st Jul '16 5:43:01 PM omegafire17
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* CutscenePowerToTheMax: In a moment similar to the [[VideoGame/FinalFantasyXIII original]], The Royal Ripeness is blasted and stunned for several seconds by massive fire-ball spells... from Noel. This wouldn't be so bad if it was Serah, as one could argue [[spoiler:Snow's presence makes it ThePowerOfLove]], but it's Noel who does it instead. It's made even worse by the fact that many players level Noel's ''strength'' (i.e. ''not'' his Ravager role), and he doesn't even start with a fire spell in the first place.
** Especially since in the actual gameplay fight, the Royal Ripeness ''[[GameplayAndStorySegregation absorbs]]'' fire

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* CutscenePowerToTheMax: In a moment similar to the [[VideoGame/FinalFantasyXIII original]], The Royal Ripeness is blasted and stunned for several seconds by massive fire-ball spells... from Noel. This wouldn't be so bad if it was Serah, as one could argue [[spoiler:Snow's presence makes it ThePowerOfLove]], but it's Noel Noel, who does it instead. It's made even worse by the fact that many players level Noel's ''strength'' (i.e. ''not'' his Ravager role), and he doesn't even start begin with a fire spell Fire spell, and only learns it a quarter into his Ravager role. [[note]] However, as we later see, Noel was strong/skilled enough to take on a Behemoth ''solo'' give-or-take some effort, which would require ''some'' development in all roles at the first place.
least.[[/note]]
** Especially since in the actual gameplay fight, the Royal Ripeness ''[[GameplayAndStorySegregation absorbs]]'' firefire. Yet even in-fight Noel uses fire spells to blast it's face during the cinematic finish, with regular damage indicators and everything.
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