History VideoGame / FinalFantasyXIII2

2nd Apr '17 1:17:50 PM nombretomado
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** The soundtrack. Examples: [[http://www.youtube.com/watch?v=LBZvtVpynXA LIMIT BREAK]], [[http://www.youtube.com/watch?v=VGZzR5Zmlpo Colliding Worlds]], and [[http://www.youtube.com/watch?v=nZc-pzCKgjE Groovy Chocobo]]. The first two are a few of several tracks vocalized for the game, somewhat like ''{{Persona 3}}''.

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** The soundtrack. Examples: [[http://www.youtube.com/watch?v=LBZvtVpynXA LIMIT BREAK]], [[http://www.youtube.com/watch?v=VGZzR5Zmlpo Colliding Worlds]], and [[http://www.youtube.com/watch?v=nZc-pzCKgjE Groovy Chocobo]]. The first two are a few of several tracks vocalized for the game, somewhat like ''{{Persona 3}}''.''VideoGame/Persona3''.
4th Feb '17 11:57:51 PM omegafire17
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** Gogmagog, an unusual being that pops up in random portals and forces you to fight him in a boss battle several times in the early game. After a long string of {{Wham Episode}}s and a very depressing TearJerker, Gogmagog shows up as the boss in the time period late in the game... only for him to rarely attack (and when he does, it's fairly weak to any sufficiently-leveled party), along with use "Writhe", which is like [[Franchise/{{Pokemon}} "Splash"]] but ''worse'': it inflicts a random debuff on himself. [[note]] If you take too long, Gogmagog will transfer ''every'' status ailment he stacked ''to you'', including Pain + Fog at the same time, among others. He just doesn't last enough for most players to experience this. [[/note]]

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** Gogmagog, an unusual being that pops up in random portals and forces you to fight him in a boss battle several times in the early game. After a long string of {{Wham Episode}}s and a very depressing TearJerker, Gogmagog shows up as the boss in the time period late in the game... only for him to rarely attack (and when he does, it's fairly weak to any sufficiently-leveled party), along with use "Writhe", which is like [[Franchise/{{Pokemon}} "Splash"]] but ''worse'': it inflicts a random debuff on himself. [[note]] If [[note]]If you take too long, Gogmagog will transfer ''every'' status ailment he stacked ''to you'', the entire party'', including Pain + and Fog at the same time, among others. He just doesn't last enough for most players to experience this. [[/note]]
30th Jan '17 12:15:14 PM Sedirex
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** [[spoiler:Serah and Noel in the Paradox Ending at Archlyte Steppe.]]

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** [[spoiler:Serah and Noel in the Paradox Ending at Archlyte Archylte Steppe.]]



* GenreShift: ''VideoGame/FinalFantasyXIII'' had LighterAndSofter music with vibrant strings layered onto a common style most often associated with past Final Fantasy titles, [[SoundtrackDissonance which contrasts]] the "[[EarnYourHappyEnding brighter future]]" theme akin to ''VideoGame/FinalFantasyX''. This game is the exact opposite: DarkerAndEdgier soundtrack with strong emphasis on individual instruments optionally layered with a subtle rap-like voice-over, which contrasts the apparent theme of [[ThePowerOfFriendship how relying on others is extremely helpful]].

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* GenreShift: ''VideoGame/FinalFantasyXIII'' GenreShift:
** In gameplay terms it's still an action RPG, but XIII-2's story is basically a 180 on the themes of the original - XIII leaned heavily into its sci-fi elements, while XIII-2 is more of a cosmic fantasy. In addition, the mythology has been completely turned on its head - the Fal'Cie were portrayed as the closest thing Cocoon had to gods and the story went to great lengths to show that they couldn't care less about humans, while XIII-2 almost completely drops them and instead gives us Etro, a BigGood who effectively gives her life to protect the protagonists of the first game.
**''VideoGame/FinalFantasyXIII''
had LighterAndSofter music with vibrant strings layered onto a common style most often associated with past Final Fantasy titles, [[SoundtrackDissonance which contrasts]] the "[[EarnYourHappyEnding brighter future]]" theme akin to ''VideoGame/FinalFantasyX''. This game is the exact opposite: DarkerAndEdgier soundtrack with strong emphasis on individual instruments optionally layered with a subtle rap-like voice-over, which contrasts the apparent theme of [[ThePowerOfFriendship how relying on others is extremely helpful]].



** For monster materials, Archlyte Steppe -Year Unknown- just throws them at you. Especially in storm weather.

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** For monster materials, Archlyte Archylte Steppe -Year Unknown- just throws them at you. Especially in storm weather.



** Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Steppe being a major offender.

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** Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Archylte Steppe being a major offender.
30th Jan '17 11:16:21 AM Sedirex
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** [[VideoGame/FinalFantasyVI Terra Branford]] is briefly mentioned in one of Captain Cryptic's quiz questions. Given who [[Creator/DaveWittenberg the Captain]] [[VideoGame/DissidiaFinalFantasy is voiced by]], it is also extremely ironic as well as extremely hilarious.
27th Dec '16 2:28:53 PM ADrago
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* LostForever: Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Steppe being a major offender.
** Unique monster crystals that can only be gotten by throwing Mog at specific spots used to be this in the sense that if you picked the wrong Crystarium upgrades for them or infused another monster with them (which was the only way to pass on the useful Pack Mentality skill), you couldn't get another one, but thanks to Snow's {{DLC}}, all versions of Valfodr have 2 of the unique monsters as their drop items and thus you can get as many extras as you want.


Added DiffLines:

* PermanentlyMissableContent:
** Mostly averted. After obtaining the proper seal, you can lock a time gate and go back to the area as it was when you first arrived. Because of this, few things are truly lost, even the Live Trigger rewards, but at the moment some of the gate seals don't work properly and thus don't return you to the very beginning of that location, Archelyte Steppe being a major offender.
** Unique monster crystals that can only be gotten by throwing Mog at specific spots used to be this in the sense that if you picked the wrong Crystarium upgrades for them or infused another monster with them (which was the only way to pass on the useful Pack Mentality skill), you couldn't get another one, but thanks to Snow's {{DLC}}, all versions of Valfodr have 2 of the unique monsters as their drop items and thus you can get as many extras as you want.
16th Dec '16 1:31:07 AM MacronNotes
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** One of The Undying is located within Academia 400AF. It can [[ForMassiveDamage step on you]].

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** One of The Undying is located within Academia 400AF. It can [[ForMassiveDamage step on you]].you.
16th Dec '16 1:27:41 AM MacronNotes
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* AttackItsWeakPoint ForMassiveDamage: Returning from the previous entry of course.

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* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: Returning from the previous entry of course.
15th Dec '16 12:06:02 AM Antronach
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* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
*** The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons monsters that constantly heal him and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in the game - and gains a group attack that can kill even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.



* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
*** The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons monsters that constantly heal him and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in the game - and gains a group attack that can kill even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.

to:

* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game.
** The DLC Coliseum battles are all nasty even at maximum level, so this makes up for the normal game being pretty easy. One of the hardest ones is Jihl, the one person everyone who played XIII wanted to kill and now can't because of her summoning tricks and Sadistic Surge, and Gilgamesh, who has almost 10 million HP, can heal himself for 1 million after stagger and once he reaches half HP, he goes into enhance power mode, complete with auto-haste and attacks that even a Sentinel can struggle to keep up with.
***
BoringButPractical: The most notorious fighters in the Coliseum however, are Snow and Valfodr. First off, before you can fight Valfodr, you have to fight Snow, who has 10 million HP and if you don't provoke him into attacking someone else and he continues to attack the same character for a set amount of time, he will use a TotalPartyKill attack that you cannot survive even if you use Sentinels. And his attacks are BRUTAL. He is relentless and extremely strong, even at Max level. He can even use the WOUNDING SPELL on you to reduce your max HP. Once you defeat him, you fight Valfodr. He has five forms, progressively getting harder. While Level 1 and Level 15 aren't too much to be concerned about, at Level 45, he summons popular monsters that constantly heal him are Bunkerbeast and gains a powerful axe attack. At Level 70, he summons Chichu - the ever famous best commando in Flanitor, thanks to their relative ease of use. Next to them are Cait Sith and Nekton, because you can get them right when the game - introduces monster capturing and gains a group attack that can kill are usable even a triple Sentinel party (Reprieve won't save you either). And while he doesn't summon anything at level 99, his attacks are even more powerful, and he's much quicker.the endgame.
10th Dec '16 5:23:10 PM MacronNotes
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** The Bestiary description for all of the bomb type enemies says "Capable of self-destructing [[ForMassiveDamage for massive damage]]"

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** The Bestiary description for all of the bomb type enemies says "Capable of self-destructing [[ForMassiveDamage for massive damage]]"damage"
4th Dec '16 11:01:15 PM Xtifr
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'''''Final Fantasy [=XIII-2=]''''' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 and the UsefulNotes/XBox360. The game was also ported to the PC on December 11, 2014.

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'''''Final ''Final Fantasy [=XIII-2=]''''' [=XIII-2=]'' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 and the UsefulNotes/XBox360. The game was also ported to the PC on December 11, 2014.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyXIII2