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* AGodIAmNot: In the prologue, during the aerial battle (if you can hear it over the sounds of battle), Noel asks if Lightning is a war goddess. "I never said I was a goddess" is her reply; essentially true, as while she's ''empowered'' by the goddess Etro, Lightning technically isn't one herself.


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* AGodIAmNot: In the prologue, during the aerial battle (if you can hear it over the sounds of battle), Noel asks if Lightning is a war goddess. "I never said I was a goddess" is her reply; essentially true, as while she's ''empowered'' by the goddess Etro, Lightning technically isn't one herself.
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Crosswicking

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* MarathonBoss: Caius' FinalBoss form can be beaten fairly quickly by a high level party with the right strategy. Then we have the version of Caius who can be encountered in the Void Beyond in a Paradox Ending, and keeps casting Regen on himself. The official guide's recommended strategy is to grind him down with wound damage, and they estimate this will take fifteen to twenty-five minutes.
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Crosswicking

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* UselessUsefulSpell:
** The Wound spell. Wounding reduces the max HP of the victim. On your characters, getting severely wounded was a grave concern, and a serious impetus to finish battles quickly against enemies capable of Wounding. Since enemies tend to have high HP and don't usually heal much, it's much less useful in player hands unless you have a monster with the Bloodthirsty ability.
** The Jungle Law passive ability certain monsters have. It increases the strength and magic of the monster against enemies with less HP than they have, but decreases it against enemies with more HP. This is a game where your average mook has five digit HP, and since only a handful of monsters break five digits, it generally reduces them to infusion fodder or permanent benchwarmers.
** Buffing and debuffing in general aren't much use outside of specific boss battles. It's usually quicker to beat Mooks by hammering them with magical and physical attacks, and the final boss can also be beaten the same way if you have a high level party.
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* LampshadeHanging: After accepting a FetchQuest in Academia 4XX AF, Serah says "If there's one thing we're good at, it's looking for weird objects."
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Shorter.


** It's usually bright and sunny in New Bodhum. The two exceptions are during the intro, when monsters are attacking the town(this exception does make sense though, since it's at night when the monsters attack), and in the year 700 AF, when all humans have perished.

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** It's usually bright and sunny in New Bodhum. The two exceptions are during the intro, when monsters are attacking the town(this exception does make sense though, since it's town at night when the monsters attack), night, and in the year 700 AF, when all humans have perished.



* EndgamePlus: You obtain the Paradox Scope after beating the game, which, after getting it as a skill in Serendipity, will let you access the Paradox Endings that you couldn't access before.

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* EndgamePlus: You obtain the Paradox Scope after beating the game, which, after getting it as a skill in Serendipity, will let you access the Paradox Endings that you couldn't access before. Some fragments can only be obtained after beating the game.
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** There are some inversions as well: The Immortal and Ochus were regular, if strong and rare, enemies in the first game, but are unique {{Bonus Boss}}es here.

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** There are some inversions as well: The Immortal and Ochus were regular, if strong and rare, enemies in the first game, but are unique {{Bonus {{Optional Boss}}es here.



** If you manage to max level the Dragoon from Augusta Tower 200AF, you will be able to use it through the ''rest of the game'', short of {{Bonus Boss}}es. This is because it has ~600 Attack at a time you are at the 250s.

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** If you manage to max level the Dragoon from Augusta Tower 200AF, you will be able to use it through the ''rest of the game'', short of {{Bonus Boss}}es.{{Superboss}}es. This is because it has ~600 Attack at a time you are at the 250s.
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* TheCameo: Gilgamesh and Omega from ''VideoGame/FinalFantasyV'', Ultros and Typhon from ''VideoGame/FinalFantasyVI'', and [=PuPu=] from ''VideoGame/FinalFantasyVIII'' are available as DLC [[BonusBoss bonus bosses]] and can be [[DefeatMeansFriendship recruited after being defeated]].

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* TheCameo: Gilgamesh and Omega from ''VideoGame/FinalFantasyV'', Ultros and Typhon from ''VideoGame/FinalFantasyVI'', and [=PuPu=] from ''VideoGame/FinalFantasyVIII'' are available as DLC [[BonusBoss bonus bosses]] {{Optional Boss}}es and can be [[DefeatMeansFriendship recruited after being defeated]].



** One Fragment requires that you defeat every single enemy in the game. No other Fragment compares to how long this takes, given the number of opponents, the rarity of some opponents (Tezcatlipoca spawns on ''one platform'' in Academia 500AF. If you fought anything else on that platform, you have to redo that level from the beginning, because it doesn't spawn again), and the difficulty of the opponents, like all the BonusBoss versions of Caius, Long Gui, Yomi, and Raspatil.

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** One Fragment requires that you defeat every single enemy in the game. No other Fragment compares to how long this takes, given the number of opponents, the rarity of some opponents (Tezcatlipoca spawns on ''one platform'' in Academia 500AF. If you fought anything else on that platform, you have to redo that level from the beginning, because it doesn't spawn again), and the difficulty of the opponents, like all the BonusBoss OptionalBoss versions of Caius, Long Gui, Yomi, and Raspatil.
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''Final Fantasy XIII-2'' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 and the UsefulNotes/XBox360. The game was also ported to the PC on December 11, 2014.

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''Final Fantasy XIII-2'' is a direct sequel to the 13th game in the [[RunningGag baby-blendingly popular]] ''Franchise/FinalFantasy'' series and third entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, and also the fifth title in the series to be a direct sequel to a main series title. The game was teased on January 27, 2011 at the Square Enix 1st Production Department Premier Conference, and was subsequently released on December 15th, 2011 in Japan, January 31st, 2012 in North America, and February 3rd, 2012 in Europe. Like its predecessor, it is for both the UsefulNotes/PlayStation3 Platform/PlayStation3 and the UsefulNotes/XBox360.Platform/XBox360. The game was also ported to the PC on December 11, 2014.
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* ColorWash: The Archylte Steppe is remarkably brown when you first reach it. This changes when you gain access to the weather control machine.

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* ContinuityNod: Near the beginning of the [[VideoGame/FinalFantasyXIII last game]], when the heroes are turned into l'Cie, a short DeliberatelyMonochrome cinematic showed Ragnarok atop Cocoon as the glimpse of a Focus. In this game, the same clip is shown as part of a prophecy recorded in an Oracle Drive.


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* ContinuityNod: Near the beginning of the [[VideoGame/FinalFantasyXIII last game]], when the heroes are turned into l'Cie, a short DeliberatelyMonochrome cinematic showed Ragnarok atop Cocoon as the glimpse of a Focus. In this game, the same clip is shown as part of a prophecy recorded in an Oracle Drive.
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* EarnYourHappyEnding: Despite there being multiple endings, this game has more "ItsAWonderfulFailure" endings than any other Creator/SquareEnix game. There is only ''one'' perfectly happy ending, which is ''not canon''.

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* EarnYourHappyEnding: [[spoiler:[[SubvertedTrope Canonically subverted]].]] Despite there being multiple endings, MultipleEndings, this game has more "ItsAWonderfulFailure" endings than any other Creator/SquareEnix game. There is only ''one'' perfectly happy ending, which is ''not canon''.



* FailureIsTheOnlyOption: [[spoiler:Caius and Lighting can see the entire timeline from Valhalla, and as discovered in the normal ending and pointed out in the secret ending (and implied in the Paradox endings, since they all pretty much have Serah and Noel unable to try and stop Caius anyway, leaving him unopposed), ''all timelines lead to Etro dying and Caius winning.'' The specifics differ but the end result is always the same... and Caius knew it. Lightning realising it sends her past the DespairEventHorizon and causes her to choose to crystallize herself to attempt to ride out the storm.]]
* FailureKnight: Caius and Noel to Yeul, which justifies Noel's [[TheDulcineaEffect protectiveness]] of Serah. [[spoiler:Caius succeeds in reviving Yeul while Noel fails to protect Serah.]]

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* FailureIsTheOnlyOption: [[spoiler:Caius and Lighting can see the entire timeline from Valhalla, and as discovered in the normal ending and pointed out in the secret ending (and implied in the Paradox endings, since they all pretty much have Serah and Noel unable to try and stop Caius anyway, leaving him unopposed), ''all ''[[TheBadGuyWins all timelines lead to Etro dying and Caius winning.'' ]]'' The specifics differ but the end result is always the same... and Caius knew it. Lightning realising it sends her past the DespairEventHorizon and causes her to choose to crystallize herself to attempt to ride out the storm.]]
* FailureKnight: Caius and Noel to Yeul, which justifies Noel's [[TheDulcineaEffect protectiveness]] of Serah. [[spoiler:Caius (eventually) succeeds in reviving Yeul while Noel fails to protect Serah.]]



** For those who finished XIII's postgame, the datacore you get for the final bonus fight, [[http://finalfantasy.wikia.com/wiki/Datalog/Analects#XIII._Fabula_Nova_Crystallis "Fabula Nova Crystallis"]], definitely has parallels with the 13-2 storyline... [[spoiler:and hints about what may lie beyond "ToBeContinued."]]

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** For those who finished XIII's postgame, the datacore you get for the final bonus fight, [[http://finalfantasy.wikia.com/wiki/Datalog/Analects#XIII._Fabula_Nova_Crystallis "Fabula Nova Crystallis"]], definitely has parallels with the 13-2 XIII-2 storyline... [[spoiler:and hints about what may lie beyond "ToBeContinued."]]



* FromBadToWorse: [[spoiler:The ending goes from Serah dying to chaos engulfing the world to Lightening's crystalization. It's possibly the most bleak the Final Fantasy series has gotten, and that includes ''VideoGame/FinalFantasyVI'', where Kefka destroyed an entire ''planet'' and someone attempted suicide on camera.]]

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* FromBadToWorse: [[spoiler:The ending goes from Serah dying to chaos engulfing the world to Lightening's crystalization. It's possibly the [[DarkerAndEdgier most bleak the Final Fantasy series has gotten, gotten]], and that includes ''VideoGame/FinalFantasyVI'', where Kefka destroyed an entire ''planet'' and someone attempted suicide on camera.]]



* GoldenEnding: The Lightning DLC's own ending is considered to be this, since it expands on the game's own ending. [[spoiler:Ultimately, however, nothing the player does -- from completing the main story, to unlocking all of the secret endings, and even finishing the DLC mentioned above -- can stop Caius from winning. In the final secret ending, Caius even mocks ''the player'' for thinking that they could change this outcome.]]

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* GoldenEnding: The Lightning DLC's own ending is considered to be this, since it expands on the game's own ending. [[spoiler:Ultimately, however, nothing the player does -- from completing the main story, to unlocking all of the secret endings, and even finishing the DLC mentioned above -- can (canonically) stop Caius from winning. In the final secret ending, Caius even mocks ''the player'' ''[[TheFourthWallWillNotProtectYou the player]]'' for thinking that they could change this outcome.]]



* TheHeroDies: [[spoiler: Serah]] dies at the end.

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* TheHeroDies: [[spoiler: Serah]] Serah (and Etro)]] dies at the end.



* YankTheDogsChain: The finale. Caius has been stopped, all the paradoxes are gone, a new Cocoon has risen, Fang and Vanille have been released from the pillar, and Serah is looking forward to a life reunited with her fiance and sister. Then [[spoiler:The Eyes of Etro kill her for having altered time (Even though all she did was undo all of Caius' alterations), it's revealed that killing Caius destroyed the Heart of Chaos and Etro with him, and all of New Cocoon is consumed in an enormous paradox.]]

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* YankTheDogsChain: The finale. Caius has been stopped, all the paradoxes are gone, a new Cocoon has risen, Fang and Vanille have been released from the pillar, and Serah is looking forward to a life reunited with her fiance and sister. Then [[spoiler:The Eyes of Etro kill her for having altered time (Even though all she did was undo all of Caius' alterations), it's revealed that killing Caius destroyed the Heart of Chaos and thus Etro with him, and now all of New Cocoon is consumed in an enormous paradox.]]
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** [[spoiler:You can kill Caius by stabbing his heart. Which was also the heart of the Goddess of Time. Which causes [[TimeCrash time itself to collapse]] and the world to end. Which was the villain's objective all along.]]

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** [[spoiler:You can kill Caius by stabbing his heart. Which was also the heart of the Goddess of Time. Which causes [[TimeCrash time itself to collapse]] and the world to end. Which was the villain's objective all along.]] [[NiceJobBreakingItHero Oops.]]

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* BossAlteringConsequence: Using the Paradox Scope will force you to face harder versions of bosses than you normally would and unlock "Paradox Endings," non-canon alternate endings.

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* BossAlteringConsequence: BossAlteringConsequence:
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Using the Paradox Scope will force you to face harder versions of bosses than you normally would and unlock "Paradox Endings," non-canon alternate endings.endings.
** Normally, you are supposed to use a device to weaken Atlas before fighting him. However, if you fight him head on, he will be a lot stronger and defeating him in this state will lead to the Paradox ending, "A Giant Mistake."
** If you fight the Royal Ripeness a second time without resolving the Paradox affecting Sunleth Waterscape, it will have much higher stats than normal and defeating it will lead to the Paradox Ending, "Mog's Marvellous Flan Plan."
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* BossAlteringConsequence: Using the Paradox Scope will force you to face harder versions of bosses than you normally would and unlock "Paradox Endings," non-canon alternate endings.

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** A near-''literal'' one can be found in Academia 400 AF. While you're following Caius, the path you're ''not'' supposed to take is blocked off by a large Undying. You know, the Cie'th that were [[BonusBoss Bonus Bosses]] in the original game? At this point, your attacks will barely make a dent in it even when Staggered, and all its attacks one-shot you. The game is reminding you to ContinueYourMissionDammit.

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** A near-''literal'' one can be found in Academia 400 AF. While you're following Caius, the path you're ''not'' supposed to take is blocked off by a large Undying. You know, the Cie'th that were [[BonusBoss Bonus Bosses]] optional bosses in the original game? At this point, your attacks will barely make a dent in it even when Staggered, and all its attacks one-shot you. The game is reminding you to ContinueYourMissionDammit.



* BonusBoss: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game. The DLC Coliseum fights consist entirely of BonusBosses that are ''much'' harder than what's in the main game.



* CatharsisFactor: Lightning's DLC Episode has a traditional 'level' system that goes up to Level 10; this can only be achieved after having completed the episode in question. The stats of Lightning at Level 10 have absolutely no excuse but this trope - 999999 HP, 9999 Strength and Magic, and Uncapped Damage (contrast Level 9's 120000 HP and 2400 Attack and Magic that don't even threaten the damage cap).



* SpiritualSuccessor: To the ''VideoGame/ChronoTrigger'' series as mentioned below. The time travel is even facilitated by "gates" to different eras.



* {{Superboss}}: XIII-2 has MANY BONUS BOSSES compared to XIII. The Long Gui returns, and despite only having a quarter of the HP it had in XIII, it's still extremely tough to put down. Yomi is a weaker (but still formidable) version of Vercingetorix. And finally, there's Raspatil, a horrifyingly powerful Undying Cie'th that's probably the hardest fight in the vanilla game. The DLC Coliseum fights consist entirely of bosses that are ''much'' harder than what's in the main game.



* UnexpectedCharacter:
** Available through the {{DLC}} is Lightning's former superior, Lieutenant Amodar. He's a Commando-role "monster".
** Jihl Nabaat is an available combatant.
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* ForcedTransformation: Almost immediately their arrival in Academia 400 AF, the Proto Fal'Cie Adam takes notice of Serah and Noel and begins transforming the humans of the city en massed into monstrous C'ieth to fight them. As you continue through the city, this continues to happen before your eyes, save the few who are able to escape the Fal'Cie's eye. Solving the Paradox allows you to prevent this horrendous future by making it so that Adam was never constructed in the first place.
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* SecondChapterCliffhanger: It ends with Serah abruptly [[HeroicSacrifice dying]] and the world suddenly being reformed due to the release of Chaos. Lightning is revealed to have been crystallized again and "To Be Continued" is displayed. Although this was thought to be a hint for the player to unlock the rest of the game's multiple endings, the Paradox Endings were simply alternate ways to end the story early, while the secret OmegaEnding reveals that Caius [[TheBadGuyWins succeeded in his goal]].
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* ProudHunterRace: Noel comes from the Hunters, a nomadic race on Gran Pulse who carry on the tradition of hunting for food instead of having it provided to them by the Fal'Cie. Noel is known in the mythos of the game as "The Last Hunter."
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* TimeyWimeyBall: The plot runs on it. The characters use the term "paradox" as shorthand for mysterious temporal anomalies like people and objects vanishing from one time period and appearing in another, it's not always fully clear how or why paradoxes occur, and while events in one time period can effect the state of things in another, it's not always clear how, as decades or centuries may pass between time periods. Additionally, it is directly stated both in the datalogs and in dialogue that changing the future can change the past; once something occurs in the future, the past is rewritten to lead up to that future happening. The game then directly lampshades that this doesn't fully make sense, because if that would mean the past would constantly change to fit future events as they unfold, so there must be a point - or a person - who is considered to be "in the future" for purposes of being able to redefine the past.

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* TimeyWimeyBall: The plot runs on it. The characters use the term "paradox" as shorthand for mysterious temporal anomalies like people and objects vanishing from one time period and appearing in another, it's not always fully clear how or why paradoxes occur, and while events in one time period can effect the state of things in another, it's not always clear how, as decades or centuries may pass between time periods. Additionally, it is directly stated both in the datalogs and in dialogue that changing the future can change the past; once something occurs in the future, the past is rewritten to lead up to that future happening. The game then directly lampshades that this doesn't fully make sense, because if it were true that would mean the past would constantly change to fit future events as they unfold, so there must be a point - or a person - who is considered to be "in the future" for purposes of being able to redefine the past.

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