History VideoGame / FinalFantasyXII

21st Jul '17 9:56:48 AM Rytex
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Has a direct sequel for DS, ''VideoGame/FinalFantasyXIIRevenantWings'', an [[LeftHanging unfinished]] ComicBookAdaptation, and a [[TheCameo cameo]] by Vaan and Penelo in ''VideoGame/FinalFantasyTacticsA2''. An HD UpdatedRerelease for UsefulNotes/PlayStation4, ''Final Fantasy XII: The Zodiac Age'', has been announced for July 2017 in all major regions (July 11 in Western regions, July 17 in Japan).

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Has a direct sequel for DS, ''VideoGame/FinalFantasyXIIRevenantWings'', an [[LeftHanging unfinished]] ComicBookAdaptation, and a [[TheCameo cameo]] by Vaan and Penelo in ''VideoGame/FinalFantasyTacticsA2''. An HD UpdatedRerelease for UsefulNotes/PlayStation4, ''Final Fantasy XII: The Zodiac Age'', has been announced for was released in July 2017 in all major regions (July 11 in Western regions, July 17 in Japan).
Japan), implementing the ''International Zodiac Job System'' release and all of its changes and features, including a high-definition retexturing and orchestrated music tracks.


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*** As of ''The Zodiac Age'', no longer missable due to opening the wrong chest. However, there is no longer a chest in the Necrohol of Nabudis that contains the spear.


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** In ''The Zodiac Age'', the two most powerful weapons in the game are the Trango Tower (1H sword) and the Seitengrate (bow) (which have the added bonus of being invisible when used) are ''ridiculously'' difficult to get without a guide.
*** Trango Tower is found in two places. Either by stealing from Zodiark (at 3% chance of getting it), or by opening a chest in the Subterra level of Pharos (10% chance of chest appearing, 10% chance of chest containing an item, 2% chance of containing Trango Tower, totaling a 1/5000 chance of getting it).
*** Seitengrate is found on the top deck of the transit airships. The chest that contains it is invisible, has no set spawn point, ''has a 1% chance of even spawning'', and has a 1% chance of containing the Seitengrate (equaling 1/10000). You can only find the chest by running into it.
20th Jul '17 3:34:40 PM TheRoadToSomewhere
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* TempleOfDoom: The Stilshrine of Miriam is an abandoned temple loaded with deadly enemies, puzzles, and traps.



-->"The Humes ever skew hist'ry's weave. With haste they move through too-short lives. Driven to err by base desires, t'ward waste and wasting on they run. Undying, we Occuria light the path for wayward sons of man."

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-->"The Humes ever skew hist'ry's weave. With haste they move through too-short lives. Driven to err by base desires, t'ward waste and wasting on they run. Undying, we Occuria light the path for wayward sons of man."


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* WhereItAllBegan: The game begins (post-tutorial) and ends in (well, above) Rabanastre.
20th Jul '17 3:29:29 PM TheRoadToSomewhere
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* AbandonedMine: Several instances. The Lhusu and Henne Mines are a variant, in that they're still in use, but they just happen to be abandoned at the time the party visits them due to outside circumstances. The Barheim Passage, however, plays it straight.


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* AdvancingWallOfDoom: The aptly named Demon Wall enemies.


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* BreatherLevel: Between the relatively intense and challenging Mosphoran Highwaste and Phon Coast lies the Salikawood, a lush green forest where the majority of the enemies are docile, allowing you to just admire the scenery and listen to the beautiful music. Of course, unless you run into the [[BossInMookClothing Marlboros]]...


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* PalmtreePanic: The Phon Coast, a region of sandy white beaches, turquoise water and palm trees... that's also populated with vicious monsters.


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* PortTown: The [[ExactlyWhatItSaysOnTheTin aptly named]] Port at Balfonheim (usually just called Balfonheim for short) is a colorful seaside town controlled by pirates.
20th Jul '17 11:27:18 AM DrakeClawfang
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* {{Nerf}}: Green Magick got this hard in the ''International'' version. In the original release, Green Magick was about buffs and debuffs; it includes Sleep, Silence, Blind, Protect, and Shell, their "-ga" upgrades, as well as Bravery and Faith. For the ''International'' version those all got reclassified under White and Black Magicks. Green Magick now consists of exactly six spells; Oil, Reverse, Decoy, Drain, Syphon, and Bubble. While those spells are nowhere near useless, the loss of all the other spells it once had means Green Magick is ''far'' less useful.
20th Jul '17 5:25:38 AM daveryan3
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* ReverseEscortMission: The tutorial has Reks being escorted by a small army of generic soldiers. They carry an infinite amount of potions and will use them on you the moment your HP runs low, making dying next to impossible. They also have a captain who can hit well with a sword.



* ReverseEscortMission: The tutorial has Reks being escorted by a small army of generic soldiers. They carry an infinite amount of potions and will use them on you the moment your HP runs low, making dying next to impossible. They also have a captain who can hit well with a sword.
20th Jul '17 5:24:13 AM daveryan3
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* ReviveKillsZombie: The mechanism is there in the game, for example Dustia in the Westersand can be killed with a Phoenix Down. Other undead are immune to it though, for example the Wraith mark from one of the hunts.
19th Jul '17 2:04:06 PM dunaway5
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* ArbitraryHeadcountLimit: Only three active characters at a time, proving once and for all that three is too few. The game gets much easier when you have a GuestStarPartyMember. At least LazyBackup is averted.

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* ArbitraryHeadcountLimit: Only three active characters at a time, proving once and for all that three is too few. The game gets much easier when you have a GuestStarPartyMember. At least LazyBackup is averted.time out of your six-man party, but they can switch out anytime.
19th Jul '17 10:58:07 AM DrakeClawfang
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* BossInMookClothing: Several around the world map. If an scary-looking enemy is docile, it's probably for a reason.
** There's even a Schmuck Bait version of this in the very first area of the game. If you're stupid enough to anger the GIANT T-REX, you may be Too Dumb to Live.

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* BossInMookClothing: Several around the world map. Many. If an scary-looking enemy is docile, docile (read: won't attack you unless provoked), it's probably for a reason.
because it's this trope and the developers are giving you fair warning to step lightly around it.
** There's even a Schmuck Bait version Rare Game enemies tend to be this. By their nature Rare Game are stronger enemies that only appear under certain circumstances, but they tend to be much stronger than the normal enemies in the area, often to the point of this in trope. Yet they tend to look just like normal enemies save for maybe being bigger and a different color.
** In
the very Estersand, the first area of the game. If game you explore when leaving Rabanastre, you'll run across a Wild Saurian, a giant T-Rex enemy with several thousand HP. By the time they appear deeper in the desert as normal enemies you're stupid strong enough that they're merely {{Elite Mook}}s.
** Entites and Elementals, who appear alongside normal enemies but have level three magicks and tens of thousands of HP.
** The ''International'' release turns Archaeoaevis into one. Previously a UniqueEnemy EliteMook found in the Zertinan Caverns, it had some 15,000 HP and wasn't too tough if you were strong
enough to anger survive the GIANT T-REX, you may be Too Dumb caverns. The ''International'' release buffs it up to Live.a Level 70-ish monstrosity with several hundred thousand HP, putting it on-par with end-game bosses. Ironically it's now stronger than the ''actual'' boss of the area, Adremmelech.
19th Jul '17 10:28:44 AM daveryan3
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** In the ''Zodiac Age'' re-release, trials can be done to get weaponry far in advance of what is available to the player at the time, in pots or stolen from mobs in the trials. While you can't officially save until completing 10 trials, the auto-save function kicks in after every trial, and the resulting auto-saves can be loaded into the regular game. Instant disk one nukes.
19th Jul '17 9:59:44 AM DrakeClawfang
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** The Deathbringer, a powerful sword normally sold in the final town in the game, can be stolen from a rare enemy in the Barheim Passage, which you can re-enter as soon as you finish Raithwall's Tomb. Also in the Barheim Passage, one can farm Mimeos for the Zeus Mace, one of the most powerful maces in the game.

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** The Deathbringer, a powerful sword normally sold in the final town in the game, can be stolen from a rare enemy in the Barheim Passage, which you can re-enter as soon as you finish Raithwall's Tomb. Also in the Barheim Passage, one can farm Mimeos for the Zeus Mace, one of the most powerful maces in the game.game, and the Francisca, one of the most powerful axes/hammers.
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