History VideoGame / FinalFantasyXII

10th Dec '17 3:50:43 PM nombretomado
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** A Pirate Gossip in the bar in Balfonheim tells you about a strange fellow he met who talked about defeating a wyrm on Cerobi Steppe... "But I heard all he does is [[DonQuixote yell at windmills.]] Pity the man that rides with ''him''."

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** A Pirate Gossip in the bar in Balfonheim tells you about a strange fellow he met who talked about defeating a wyrm on Cerobi Steppe... "But I heard all he does is [[DonQuixote [[Literature/DonQuixote yell at windmills.]] Pity the man that rides with ''him''."
21st Nov '17 10:06:42 PM Chocoroll
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* AchievementSystem: The "Sky Pirates' Den" gradually collects sprites as the player meets certain tasks like completing story mode or hunting down rare Elite Marks. Each sprite in the Den clearly details the accomplishment it was awarded for. In ''The Zodiac Age'', the Sky Pirate's Den is eliminated in favor of standard [=PlayStation=] 4 Trophies, most of which match what was originally in the Sky Pirate's Den, though with a few new ones added in.

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* AchievementSystem: The "Sky Pirates' Pirate's Den" gradually collects sprites as the player meets certain tasks like completing story mode or hunting down rare Elite Marks. Each sprite in the Den clearly details the accomplishment it was awarded for. In ''The Zodiac Age'', the Sky Pirate's Den is was eliminated in favor of standard [=PlayStation=] 4 Trophies, most of which match what was originally in the Sky Pirate's Den, though with a few new ones added in.in. It was added back in the 1.04 update.
6th Nov '17 6:00:56 AM AntonF
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** The main party are Vaan, Penelo, Princess Ashelia, Basch, Balthier and Fran. Fran has a sister called Mjrn.

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** The main party are Vaan, Penelo, Princess Ashelia, Basch, Balthier Balthier/Ffamran and Fran. Fran has a sister two sisters called Mjrn. Jote and Mjrn.
** The Judges seem not to be this at first glance: Ghis, Bergan, Gabranth, Zecht, Drace, and Zargabaath. Then you learn that [[spoiler: Gabranth's real name is Noah.]] By extension, [[spoiler: this would make the twin Ronsenburg brothers Basch and Noah.]]



* AllThereInTheManual: There's a much more complicated story here than most fans give it credit for, but considering [[VideoGame/FinalFantasyTactics the development team]] [[VideoGame/VagrantStory behind it]], you'll be doing a lot of reading and deciphering a lot of subtext if you want the full picture.

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* AllThereInTheManual: AllThereInTheManual:
**
There's a much more complicated story here than most fans give it credit for, but considering [[VideoGame/FinalFantasyTactics the development team]] [[VideoGame/VagrantStory behind it]], you'll be doing a lot of reading and deciphering a lot of subtext if you want the full picture.



* AncientTomb: The Tomb of Raithwall, a town-sized mausoleum to store the body of Ivalice's equivalent of Cyrus the Great.

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* AncientTomb: AncientTomb:
**
The Tomb of Raithwall, a town-sized mausoleum to store the body of Ivalice's equivalent of Cyrus the Great.



* ArtificialBrilliance: What you get if you use your Gambits well:
** Gambits to cast healing spells or use healing items only execute once when appropriate. For example, if you have all three party members with Gambits to use Eye Drops on an ally inflicted with Blind, the first party member to get their next turn will use Eye Drops on the Blinded ally and the other two will keep fighting, unless more than one person has been inflicted with Blind. Allies can also detect an enemy's elemental weaknesses even if you don't know them, so Gambits that trigger when fighting an enemy weak to a certain element will go off appropriately.
* ArtificialStupidity: What you get if you use your Gambits poorly, also also because of poor programming:
** Gambits for Steal will continue to execute as long as the conditions are met again, even if the enemy in question has already be Stolen from (and thus cannot be Stolen from again). There's also no Gambits that can tell if an enemy is immune to certain Technicks, so Gambits for those abilities will keep going off regardless of if they'll have no effect. For Gambits that target allies with Cura or Curaja, or enemies with group-hitting spells, the caster cannot pick targets intelligently, leading to a healing spell going off but by the time it affects an ally they've been killed, or a damaging spell targeting an enemy that dies before it is cast and thus the time spent charging the spell is wasted.

to:

* ArtificialBrilliance: What you get if you use your Gambits well:
**
well. Gambits to cast healing spells or use healing items only execute once when appropriate. For example, if you have all three party members with Gambits to use Eye Drops on an ally inflicted with Blind, the first party member to get their next turn will use Eye Drops on the Blinded ally and the other two will keep fighting, unless more than one person has been inflicted with Blind. Allies can also detect an enemy's elemental weaknesses even if you don't know them, so Gambits that trigger when fighting an enemy weak to a certain element will go off appropriately.
* ArtificialStupidity: What you get if you use your Gambits poorly, also also because of poor programming:
**
programming. Gambits for Steal will continue to execute as long as the conditions are met again, even if the enemy in question has already be Stolen from (and thus cannot be Stolen from again). There's also no Gambits that can tell if an enemy is immune to certain Technicks, so Gambits for those abilities will keep going off regardless of if they'll have no effect. For Gambits that target allies with Cura or Curaja, or enemies with group-hitting spells, the caster cannot pick targets intelligently, leading to a healing spell going off but by the time it affects an ally they've been killed, or a damaging spell targeting an enemy that dies before it is cast and thus the time spent charging the spell is wasted.



* AwesomeButImpractical: Espers cannot be controlled, but they can be killed and so require healing and buffing like normal party members if you want to get any real use out of them, and a lot of the optional Espers cannot be acquired until late in the game. Furthermore, the strongest Espers require three Mist Charges to summon -- that is, you need to give up ''all'' your MP. The Esper will go away, too, if its master is KO'd. It simply isn't worth it. The [[NoExportForYou International Version]] fixes this by letting Espers be controllable, and the player can Syphon MP from the Espers, as they get summoned with full MP Gauges and none of their attacks require any. That was likely put in there to counteract using a lot of MP to summon an Esper.
** Zalera can be pretty useful for sweeping lower mooks you don't want to fight, provided they are vulnerable to instant death.

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* AwesomeButImpractical: Espers AwesomeButImpractical:
** Espers:
*** They
cannot be controlled, but they can be killed and so require healing and buffing like normal party members if you want to get any real use out of them, and a lot of the optional Espers cannot be acquired until late in the game. Furthermore, the strongest Espers require three Mist Charges to summon -- that is, you need to give up ''all'' your MP.MP, although you can freely Syphon MP from the Espers, as they get summoned with full MP Gauges and none of their attacks require any. They have unchangeable gambits which affect all their actions, including the LimitBreak that you're probably looking for, all of which have wildly different (and mostly impractical) ways of activation. The Esper will go away, too, if its master is KO'd. It simply isn't worth it.
***
The [[NoExportForYou International Version]] fixes Zodiac versions fix this by letting Espers be controllable, and allocating the player can Syphon MP from the Espers, as they get summoned with full MP Gauges and none of their attacks require any. That was likely put in there to counteract using a lot of MP new Mist Gauge to summon an Esper.
** Zalera can be pretty useful for sweeping lower mooks
Espers, so you don't want have to fight, provided worry about your MP being chewed down to zero when you summon Zodiark, for instance. Also, you can finally control them manually and release their super attacks as you wish, though you still can't change their gambits.
** Plot-related accessories and weapons including the Goddess' Magicite, the Dawn Shard, the Sword of Kings, and the Treaty Blade. The former two give you good magick protection but don't allow you to cast any, because
they are vulnerable drain your MP to instant death.0. The latter two, meanwhile, aren't so much impractical as bland, since reasonably priced weapons sold at the same time they're collected have better stats.



* BareYourMidriff: In addition to the party outfits, this type of fashion is widespread in Dalmasca, thanks largely due to the kingdom being located on a desert.

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* BareYourMidriff: In addition to Other than the party outfits, main party, this type of fashion is widespread in Dalmasca, thanks largely due to the kingdom being located on a desert.



** The Necrohol of Nabudis is an oft-cited example. The enemies are most probably beyond your handle at the earliest time you can access the area. However, many people still visit the area prematurely due to the game-breaking Zodiac Spear. This method is removed in the zodiac versions, however.
** Ditto with the Feywood. If for whatever reason you want to avoid fighting the Elder Wyrm after the Mjrn quest, you can take a detour to the south of Golmore Jungle and head east to Paramina Rift. Problem is, you're advised to head east ''immediately''; the enemies of the Feywood, from tomatoes to rabbits to wolves, are a magnitude above the level of the Elder Wyrm (who is about Lv.20). If you're stupid enough to wander to the second area and head west, you'll find yourself in a cut-off part of Henne Mines populated by Lv.60-65 bats. Death is guaranteed.



** You may accidentally stumble on Henne Mines while navigating through the fogged areas of the Feywood towards Giruvegan (or, if you're suicidal, when you're taking a detour on the way to Mt. Bur-Omisace). And you'll find that no matter how hard you attack, cast spells, or do Quickenings, the bats there won't freaking die. In fact, it's 99% you who'll die instead. This is because they're all above Lv.60, which, by the way, is higher than the FinalBoss (the average level of the party should be about 45-50 by this point).



* BreatherLevel: Between the relatively intense and challenging Mosphoran Highwaste and Phon Coast lies the Salikawood, a lush green forest where the majority of the enemies are docile, allowing you to just admire the scenery and listen to the beautiful music. Of course, unless you run into the [[BossInMookClothing Marlboros]]...
* BrickJoke: The petitioner for the Wraith mark mentions the ghost has begun haunting the Garamsythe Waterway and suspects it came into being to seek vengeance for the slain rats and other vermin living in the sewers. Guess what Vaan spent his time doing to train prior to the game?
** If you talk to the petitioner several times, she actually subtly implies she knows Vaan is the culprit:

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* BreatherLevel: Between the relatively intense and challenging Mosphoran Highwaste and Phon Coast lies the Salikawood, a lush green forest where the majority of the enemies are docile, allowing you to just admire the scenery and listen to the beautiful music. Of course, unless you run into the [[BossInMookClothing Marlboros]]...
* BrickJoke: The petitioner for the Wraith mark mentions the ghost has begun haunting the Garamsythe Waterway and suspects it came into being to seek vengeance for the slain rats and other vermin living in the sewers. Guess what Vaan spent his time doing to train prior to the game?
**
game? If you talk to the petitioner several times, she actually subtly implies she knows Vaan is the culprit:



** In the ''Zodiac Age'' re-release, trials can be done to get weaponry far in advance of what is available to the player at the time, in pots or stolen from mobs in the trials. While you can't officially save until completing 10 trials, the auto-save function kicks in after every trial, and the resulting auto-saves can be loaded into the regular game. Instant disk one nukes.
*** Of note is the Karkata, the Knight's ultimate 1H sword, which can be stolen from the Flowering Cactus as early as ''Stage 3''. While the grinding for LP can get tiresome, if you're at the point where you can equip a Golden Armlet, it takes no time at all to have a 92-Strength sword that deals Confuse on hit.
** The Seitengrat Bow, the [[GameBreaker Game Breaking]] InfinityPlusOneSword that completely shatters any semblance of difficulty in the game[[note]]We're talking about a bow that deals ''tens of thousands'' of HP in damage ''even at level 20''.[[/note]], can be obtained as soon as Raithwall's Tomb is completed. Normally, the Seitengrat appears in an invisible chest on the Air Deck of a leisure craft airship to another city that has a 1% chance of appearing and a 1% chance of containing the bow, but [[https://www.youtube.com/watch?v=8s97POHkYGo people found a way of manipulating the RNG to make the bow easy to farm.]]

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** In the ''Zodiac Age'' re-release, trials can be done to get weaponry far in advance of what is available to the player at the time, in pots or stolen from mobs in the trials. While you can't officially save until completing 10 trials, the auto-save function kicks in after every trial, and the resulting auto-saves can be loaded into the regular game. Of note is the Karkata, the Knight's ultimate 1H sword, which can be stolen from the Flowering Cactus as early as ''Stage 3''. While the grinding for LP can get tiresome, if you're at the point where you can equip a Golden Armlet, it takes no time at all to have a 92-Strength sword that deals Confuse on hit. Instant disk one nukes.
*** Of note is the Karkata, the Knight's ultimate 1H sword, which can be stolen from the Flowering Cactus as early as ''Stage 3''. While the grinding for LP can get tiresome, if you're at the point where you can equip a Golden Armlet, it takes no time at all to have a 92-Strength sword that deals Confuse on hit.
** The Seitengrat Bow, the [[GameBreaker Game Breaking]] Breaking InfinityPlusOneSword that completely shatters any semblance of difficulty in the game[[note]]We're talking about a bow that deals ''tens of thousands'' of HP in damage ''even at level 20''.[[/note]], can be obtained as soon as Raithwall's Tomb is completed. Normally, the Seitengrat appears in an invisible chest on the Air Deck of a leisure craft airship to another city that has a 1% chance of appearing and a 1% chance of containing the bow, but [[https://www.youtube.com/watch?v=8s97POHkYGo people found a way of manipulating the RNG to make the bow easy to farm.]]]]
* DisconnectedSideArea: Ubiquitous, especially in optional areas.
** Paramina Rift has an area separated by a pond in the middle. You can see the cut-off bit from one side, but need to walk around to reach there.
** Some areas of Garamsythe Waterway are separated by floodwaters you can control using the sluice gates.
** Zertinan Caverns is ''made'' of Disconnected Side Areas. All seemingly bits and pieces areas strewn about are actually connected; you just need to run around and push rocks to chain them together. An elite mark located in Nam-Yensa Sandsea [[spoiler: actually your rematch with Ba'Gamnan]] can only be reached through a convoluted pathway in Zertinan Caverns, which itself is entered from Ogir-Yensa Sandsea.



* DroughtLevelOfDoom: The game can be like this when trekking between key locations. The long road can wear you down with nary a save crystal or a shop in sight as you waste MP and items on monsters that keep swarming you.

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* DroughtLevelOfDoom: DroughtLevelOfDoom: The game can be like this when trekking between key locations. The long road can wear you down with nary a save crystal or a shop in sight as you waste MP and items on monsters that keep swarming you.you.
** Henne Mines has exactly one restore/save point: the Gate Crystal before the Tiamat boss battle. If you run out of MP and half of your party on the way to Zodiark, well, luck's simply not on your side.
** And then there's the Great Crystal. There are upwards of 75 areas, but only one Save Crystal, located before the Ultima boss battle. Yes, it's not indicated on the map, either.
** The Necrohol of Nabudis has ''no'' Save or Gate Crystal whatsoever. The nearest ones are the Gate Crystals of the Salikawood and Nabreus Deadlands, both equally distant and filled with tough enemies.



* EldritchLocation: Giruvegan, full stop. The first thing signifying that there's something wrong with the place is that you can't see the Feywood from ''any'' direction in the entrance area; instead, you're in a set of platforms in the middle of an endless, calm open sea. And it gets worse from there.



* EscapeBattleTechnique: A subversion to the trope. Since all battles take place in real time, there isn't any escape techniques. Holding the flee button forces the party to put away their weapons and their running speed is slightly increased to help them get away from enemies.

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* EscapeBattleTechnique: EscapeBattleTechnique:
**
A subversion to the trope. Since all battles take place in real time, there isn't any escape techniques. Holding the flee button forces the party to put away their weapons and their running speed is slightly increased to help them get away from enemies.



* FallenPrincess:
** Ashe, obviously.
** Fran is implied to be this. Her older sister is the leader of their community, while her younger sister is well-known enough that many viera take notice of her absence from the Wood, usually, they couldn't care less of renegades. It's entirely likely that Fran would have been an important figure within Eruyt Village hadn't she chose to leave it.
** Balthier, [[spoiler: real name Ffamran mied Bunansa, used to serve as a Judge of Archadia before he called enough of his father's endless ramblings, left Archadia, and became a free-spirited sky pirate.]]



* FantasyWorldMap: The map provided by the game only covers the landmass of the important kingdoms and empires, so it may seem that the world is flat, since east doesn't chain with the west. It's actually not the case, and the cutscene before the party lands at the Ridorana Cataract (which is located at the eastern edge of the map) further corroborates this with the presence of another land across the cataract.

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* FantasyWorldMap: FantasyCounterpartCulture:
** Dalmasca is inspired by cultures from the Fertile Crescent, being a strategic desert country inheriting relics from the ancient past and constantly in danger of being invaded by outsiders. Lowtown's architecture and music have an ArabianNightsDays theme.
The map provided by Nebra's expanse and importance can be compared to the Tigris and Euphrates. Heck, the name Dalmasca sounds like and rhymes with [[UsefulNotes/{{Syria}} Damascus]].
** Archadia is obviously based on UsefulNotes/TheBritishEmpire. Accent notwithstanding, they're famous for their airship superiority (airships in this
game only covers = ships in Early Modern real life). Their research for nethicites (mined from a flying continent populated by people speaking Indian-accented English) allow them to advance their technology much faster than their neighbors; in real-life, Britain pioneered the landmass of the important kingdoms and empires, so it may seem that the world is flat, since east doesn't chain with the west. It's actually not the case, and the cutscene before the party lands at the Ridorana Cataract (which is located at the eastern edge of the map) further corroborates this with the presence of another land across the cataract.Industrial Revolution, including textile manufacturing worked from raw materials imported from its colonies (chiefly UsefulNotes/TheRaj).



* TheFriendsWhoNeverHang: The game is pretty lax on showing interaction or relationships between its main cast, perhaps more so than any other ''FF'' game. Specifically:
** Ashe only has significant development to her friendship with Balthier.

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* TheFriendsWhoNeverHang: The game What everyone can agree on about the game's shortcoming is pretty lax on showing that it has very little in character interaction or relationships between its the main cast, perhaps more so than any party. General CharacterDevelopment is also sparse. All characters do communicate with each other ''FF'' game. Specifically:
to at some point, but basically they're left on their own; by the end of the game, they may very well still be strangers.
** Ashe only has significant development to her friendship with Balthier. She has some interaction with Vaan, though it mostly delves on recounting their shared tragic past.



* GetBackHereBoss: Vorpal Bunny, good god. Almost all of the Dreamhare monsters are like this.

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* GetBackHereBoss: GetBackHereBoss:
**
Vorpal Bunny, good god. Almost all of the Dreamhare monsters are like this.



* GhostCity:
** Nabudis, though the Baknamy call it their home of sorts (yes, they're living humanoids). One even sets up an improvised store there. It's unclear whether they're already present since before the nethicite's explosion, though.
** Giruvegan is also an example, regardless of [[MalevolentArchitecture how impracticable]] the whole place is for habitation. Then again, considering that it's been abandoned for millennia; who knows what beings made their home there.



* GreatOffscreenWar: Archadia and Rozarria have had many wars in the past. You're actually in the middle of one during the opening movie and the prologue with Reks. At the present they're currently on a ceasefire (established after Archadia conquered Dalmasca) but all options to continue the war are on the table.



* GuardianEntity: Venat to Cid and Vayne.

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* GuardianEntity: GuardianEntity:
**
Venat to Cid and Vayne.



** Getting those Loot items only comes after spawning the enemy that has them, because a lot of enemies, particularly Rare Game, only spawn under specific conditions in one single area. These conditions include certain weather conditions, having a party member at critical HP, killing all enemies in the area then leaving and returning, being in the area for a period of time, defeating a certain number of enemies in the area, ''not'' killing any enemies in the area before you get to their spawn point, and having the game's minute timer between two particular values when you enter the area.
*** Particular mention to the Tournesol, another of the most powerful weapons in the game, because it encompasses all of the above. It can only be obtained by purchasing it at the Bazaar by selling three each of three particular pieces of loot. You get one each of them from Montblanc for doing various tasks, so how do you get the other two each? You have to track down more very rare loot items, three for each loot piece, most only obtainable from one or two enemies, often times Rare Game. Hoard those nine very rare loot items, sell them to the Bazaar in the right quantities to unlock the Tournesol's trade components, buy those trade components, and then sell them back to unlock the sword at last.

to:

** Getting those Loot items only comes after spawning the enemy that has them, because a lot of enemies, particularly Rare Game, only spawn under specific conditions in one single area. These conditions include certain weather conditions, having a party member at critical HP, killing all enemies in the area then leaving and returning, being in the area for a period of time, defeating a certain number of enemies in the area, ''not'' killing any enemies in the area before you get to their spawn point, and having the game's minute timer between two particular values when you enter the area.
***
area.\\
\\
Particular mention to the Tournesol, another of the most powerful weapons in the game, because it encompasses all of the above. It can only be obtained by purchasing it at the Bazaar by selling three each of three particular pieces of loot. You get one each of them from Montblanc for doing various tasks, so how do you get the other two each? You have to track down more very rare loot items, three for each loot piece, most only obtainable from one or two enemies, often times Rare Game. Hoard those nine very rare loot items, sell them to the Bazaar in the right quantities to unlock the Tournesol's trade components, buy those trade components, and then sell them back to unlock the sword at last.



** A number of the treasure chests that can only be opened once can be wasted by using (or sometimes not using) the Diamond Armlet, an accessory that improves the quality of items you find from chests, but sometimes screws you over by turning a really good item into vendor trash. This was at least fixed in the NoExportForYou international edition, in which all one time chests will always give you a specific treasure (though some of them still have a limited chance to spawn in the first place).
** In ''The Zodiac Age'', the two most powerful weapons in the game are the Great Trango (1H sword) and the Seitengrat (bow) (which have the added bonus of being invisible when used) are ''ridiculously'' difficult to get without a guide.

to:

** A number of the treasure chests that can only be opened once can be wasted by using (or sometimes not using) the Diamond Armlet, an accessory that improves the quality of items you find from chests, but sometimes screws you over by turning a really good item into vendor trash. This was at least fixed in the NoExportForYou international edition, zodiac versions, in which all one time chests will always give you a specific treasure (though some of them still have a limited chance to spawn in the first place).
** In ''The Zodiac Age'', the zodiac editions, the two most powerful weapons in the game are the Great Trango (1H sword) and the Seitengrat (bow) (which have the added bonus of being invisible when used) are ''ridiculously'' difficult to get without a guide.



* HumansAreTheRealMonsters: Humes are portrayed as very power-hungry and driven to make their mark on the world due to their short lives, including via war and conquest. Ashe gets singled out several times by non-Hume characters for embodying this trait [[spoiler:[[YourApprovalFillsMeWithShame including the Occuria]]]].

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* HumansAreTheRealMonsters: Humes are portrayed as very power-hungry and driven to make their mark on the world due to their short lives, including via war and conquest. Ashe gets singled out several times by non-Hume characters (especially the [[CantArgueWithElves viera) for embodying this trait [[spoiler:[[YourApprovalFillsMeWithShame including the Occuria]]]].



** The [[CantArgueWithElves Viera]] make this sentiment most often.



* InexplicablyIdenticalIndividuals: In every city, the chocobo stables are run by a pink moogle named Gurdy. Rabanastre even has '''three'''.

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* InexplicablyIdenticalIndividuals: InexplicablyIdenticalIndividuals:
**
In every city, the chocobo stables are run by a pink moogle named Gurdy. Rabanastre even has '''three'''.



* ItemAmplifier: The Item Lore Augments increase the effectiveness of items for each one purchased.

to:

* ItemAmplifier: ItemAmplifier:
**
The Item Lore Augments increase the effectiveness of items for each one purchased.



* JerkassGods: The Occuria. [[AlternateCharacterInterpretation On the other hand]], they may merely be WellIntentionedExtremist Gods.
** The problem with the Occuria is that they have a BlueAndOrangeMorality, so opinions vary.

to:

* JerkassGods: The Occuria. [[AlternateCharacterInterpretation On the other hand]], they may merely be WellIntentionedExtremist Gods.
**
Gods. The problem with the Occuria is that they have a BlueAndOrangeMorality, so opinions vary.



* LargeHam: Dr. Cid - "A trial for Ashelia B'Nargin Dalmasca!"; also, to some extent, Balthier [[spoiler:(runs in the family)]], Judge Ghis and Reddas.

to:

* LargeHam: LargeHam:
**
Dr. Cid - "A trial for Ashelia B'Nargin Dalmasca!"; also, to some extent, Balthier [[spoiler:(runs in the family)]], Judge Ghis and Reddas.



* LayeredMetropolis: Rabanastre is divided into two halves following its occupation by Archadian forces. "Lowtown", as its name suggests, lies beneath the streets and is comprised of storerooms, now converted into residences.

to:

* LayeredMetropolis: LayeredMetropolis:
**
Rabanastre is divided into two halves following its occupation by Archadian forces. "Lowtown", as its name suggests, lies beneath the streets and is comprised of storerooms, now converted into residences.



* TheLawOfConservationOfDetail: The map provided by the game only covers the landmass of the important kingdoms and empires. Plus, you don't actually visit every inch of them, because the game's events are centered on Dalmasca and its surroundings. Compare [[https://vignette.wikia.nocookie.net/finalfantasy/images/c/c1/FFXII_Airship_World_Map.png this map]] (indicating which area you can explore) with [[https://vignette.wikia.nocookie.net/finalfantasy/images/f/fe/Ivalice_map.jpg this]] (used in Ondore's narration). Archadia and Rozarria have a ''lot'' more land stretching to the north and west, as well as colonies in Kerwon, but your northern limit is Archades (which is conveniently located close to Nabradia), and Rozarria is outright not explored (Jagd Yensa is entirely within Dalmascan territory).



* LeaningOnTheFourthWall: Right from the get-go, Balthier refers to himself as "the leading man", and furthermore makes mention to "the story". He seems a bit too aware of his role as one of the leads in a video game.
** The irony is that he fancies himself the leading man, but that status more rightly belongs with Ashe or Basch. He's more WrongGenreSavvy.

to:

* LeaningOnTheFourthWall: Balthier, good lord.
**
Right from the get-go, Balthier he refers to himself as "the leading man", and furthermore makes mention to "the story". He seems a bit too aware of his role as one of the leads in a video game.
**
game. The irony is that he fancies himself the leading man, but that status more rightly belongs with Ashe or Basch. He's more WrongGenreSavvy.



* LightIsNotGood: The ultimate mark, an ancient dragon with ''50 million hit points'', that killed Montblanc's mentor, is light elemental.

to:

* LightIsNotGood: LightIsNotGood:
**
The ultimate mark, an ancient dragon with ''50 million hit points'', that killed Montblanc's mentor, is light elemental.



* LimitedSpecialCollectorsUltimateEdition: Final Fantasy XII International Zodiac Job System. There was also a tin-boxed special edition available at launch which contianed a FF Retrospective DVD.
* LoadsAndLoadsOfRaces: At least 10 races exist in this iteration of Ivalice: humes, bangaas, seeqs, moogles, vieras, garifs, nu mous, baknamies, urutan yensas, and helgas.

to:

* LimitedSpecialCollectorsUltimateEdition: Final Fantasy XII International Zodiac Job System. There was also a tin-boxed special edition available at launch which contianed a FF Retrospective DVD.
* LoadsAndLoadsOfRaces: At least 10 11 races exist in this iteration of Ivalice: humes, bangaas, seeqs, moogles, vieras, garifs, hume, bangaa, seeq, moogle, viera, garif, nu mous, baknamies, baknamy, urutan yensas, yensa, rev, and helgas. helga.



* MadScientist: The first ''Franchise/FinalFantasy'' Cid to play the role of a villain all the way through.
** Subverted. The invisible being he was seen talking to when he was introduced was real after all and Cid himself is just extremely theatrical.

to:

* MadScientist: The Subverted. Though Dr. Cid is the first ''Franchise/FinalFantasy'' Cid to play the role of a villain all the way through.
** Subverted. The
through, the invisible being he was seen talking to when he was introduced was real after all and Cid himself is just extremely theatrical.



* ManualLeaderAIParty: It was the first game in the series to use this. The player controls one party member at once and has the option of customizing the AI of the party.
** You can override your party's AI at any time with the exception of espers and guest characters, though.

to:

* ManualLeaderAIParty: It was the first game in the series to use this. The player controls one party member at once and has the option of customizing the AI of the party.
**
party. You can override your party's AI at any time with the exception of espers and guest characters, though.



* MassMonsterSlaughterSidequest: You can only complete the Clan Primer by killing a certain number of every single enemy in the game.
** Getting some rare enemies requires chaining a specific number of a single enemy type. The biggest offender is the Urutan Exile, which requires kill 100 Urutan Yensa in a row.

to:

* MassMonsterSlaughterSidequest: MassMonsterSlaughterSidequest:
**
You can only complete the Clan Primer by killing a certain number of every single enemy in the game.
** Getting some rare enemies requires chaining a specific number of a single enemy type. The One of the biggest offender offenders is the Urutan Exile, which requires kill 100 Urutan Yensa in a row.row. However, it still pales in comparison to Larva Eater, whose guaranteed spawn requirement has you kill 256 same enemies in a row without using a single waystone. There ''is'' a much easier way, but it's, well, not guaranteed.



** OneHitPointWonder: Disease lasts after a character has been KO'd, meaning that you first have to revive them, then remove the status, THEN heal them.



** At the end of the game [[spoiler:Balthier]] is said to be off looking for the "Cache of Glabados"--a reference to St. Ajora Glabados of ''VideoGame/FinalFantasyTactics''. According to background information, Ajora is supposedly alive around the time in Ivalice when ''Final Fantasy XII'' occurs.
*** He's still looking for it when he appears as a cameo in the PSP version of Tactics. How he did the TimeTravel is not explained, but, unlike Cloud, nobody sees him as strange because he's talking about something that probably has some (even if probably different) meaning in their timeline.

to:

** At the end of the game [[spoiler:Balthier]] is said to be off looking for the "Cache of Glabados"--a reference to St. Ajora Glabados of ''VideoGame/FinalFantasyTactics''. According to background information, Ajora is supposedly alive around the time in Ivalice when ''Final Fantasy XII'' occurs.
*** He's
occurs. Balthier is still looking for it when he appears as a cameo in the PSP version of Tactics. How he did the TimeTravel is not explained, but, unlike Cloud, nobody sees him as strange because he's talking about something that probably has some (even if probably different) meaning in their timeline.



* NonHumanUndead: Many of the monster types have an undead version. Examples include undead wolves, undead war horses, undead vampire bats, undead slimes, and undead ''bombs''. There's also the requisite undead boss who is a ConjoinedTwins demon with visible skull.



* NewWorldTease: As stated above, you can reach the optional part of Henne Mines through Feywood as soon as the completion of the Mjrn subplot. However, the junction road is blocked by a rock that won't disappear until you beat Zodiark, whose earliest access is granted after you beat Giruvegan. And you probably won't risk going there unprepared, considering the Abysteels can do a quick work of your party before you even have a chance to flee.



* NonHumanUndead: Many of the monster types have an undead version. Examples include undead wolves, undead war horses, undead vampire bats, undead slimes, and undead ''bombs''. There's also the requisite undead boss who is a ConjoinedTwins demon with visible skull.



* OneHitPointWonder: Disease lasts after a character has been KO'd, meaning that you first have to revive them, then remove the status, THEN heal them.



** The [[MemeticMutation famous]] sequence in which Vaan runs around Bhujerba declaring himself "Basch fon Ronsenberg of Dalmasca!" is a [[SubvertedTrope subversion]]: it was designed to stir up trouble rather than convince anyone that he really was Basch. [[PersonaNonGrata It worked]].

to:

** The [[MemeticMutation famous]] famous sequence in which Vaan runs around Bhujerba declaring himself "Basch fon Ronsenberg of Dalmasca!" is a [[SubvertedTrope subversion]]: it was designed to stir up trouble rather than convince anyone that he really was Basch. [[PersonaNonGrata It worked]].



* PatchworkMap: The Kerwon continent is screwed up. Frozen tundra & mountains border lush tropical jungles. Most oddly, Mt. Bur-Omisace, at the top of a long climb through the frozen Paramina Rift, is relatively nice & sunny (or rainy). It's warmer on top of the mountain than at the base! Similarly, the continent temperature varies strongly east-to-west instead of north-to-south.
** Of course, this is in a game with sand seas & floating continents. At least all the deserts are equatorial.

to:

* PatchworkMap: The Kerwon continent is screwed up.
**
Frozen tundra & mountains border lush tropical jungles. Most oddly, Mt. Bur-Omisace, at the top of a long climb through the frozen Paramina Rift, is relatively nice & sunny (or rainy). It's warmer on top of the mountain than at the base! Similarly, the continent temperature varies strongly east-to-west instead of north-to-south.
**
north-to-south. Of course, this is in a game with sand seas & floating continents. At least all the deserts are equatorial.



*** There's also the fact that with certain environmental conditions (mainly volcanic heat), things like Mt. Bur-Omisace is very much in the realm of possibility.

to:

*** ** There's also the fact that with certain environmental conditions (mainly volcanic heat), things like Mt. Bur-Omisace is very much in the realm of possibility.



* PointBuildSystem: The License Grid, which was the same for all six characters and thus led to a certain amount of homogeniety within characters. The LimitedSpecialCollectorsUltimateEdition gives you the option of switching to a ClassAndLevelSystem for your License Grids (as long as you [[NoExportForYou live in Japan]]). (There is now a translation patch for the International edition which makes the game 99% in English.)
** ''The Zodiac Age'' not only gives you the class system from the International edition, but also allows you to pick a second class for each character.

to:

* PointBuildSystem: The License Grid, which was the same for all six characters and thus led to a certain amount of homogeniety within characters. The LimitedSpecialCollectorsUltimateEdition Japan-only international version gives you the option of switching to a ClassAndLevelSystem for your License Grids (as long as you [[NoExportForYou live in Japan]]). (There is now a translation patch for the International edition which makes the game 99% in English.)
**
Grids. ''The Zodiac Age'' not only gives you the class system from the International edition, but also allows you to pick a second class for each character.



* PortalNetwork: You can expend a teleport stone to use save crystals you've visited before to get to all the important locations in the world. In fact, despite Balthier [[GlobalAirship owning an airship]], this will be your dominant means of long-distance transport in the game, and it can take you to far more locations than the airship can. Given that it's cheaper than commercial travel in the game (which you'll never use outside of one sidequest), one has to wonder if only clan people are allowed to use them--otherwise aerodromes would go out of business.
** It's less 'allowed' and more that no one outside of clans and other adventurers can even get the stones needed to teleport-they only appear in the Clan marketplace and as loot drops from certain enemies. The average traveler would be stuck flying.

to:

* PortalNetwork: You can expend a teleport stone to use save crystals you've visited before to get to all the important locations in the world. In fact, despite Balthier [[GlobalAirship owning an airship]], this will be your dominant means of long-distance transport in the game, and it can take you to far more locations than the airship can. Given that it's cheaper than commercial travel in the game (which you'll never use outside of one sidequest), one has to wonder if only clan people are allowed to use them--otherwise aerodromes would go out of business.
** It's
business. Most likely, it's less 'allowed' and more that no one outside of clans and other adventurers can even get the stones needed to teleport-they only appear in the Clan marketplace and as loot drops from certain enemies. The average traveler would be stuck flying.



** Vaan and Penelo are the only major characters that avoid it by virtue of being common folk and not having the formal speech pattern used by every other character.



* RecurringBoss: Gilgamesh in more than one sense. You can fight him twice during the game. Furthermore, this could be the same Gilgamesh from previous Final Fantasy games as evidenced by him possessing various (replicas of) familiar swords such as the [[VideoGame/FinalFantasyVIII Gunblade]] and the [[VideoGame/FinalFantasyVII Buster Sword]].
** It was implied in an earlier game that Gilgamesh's "death" in ''FFV'' really just sent him careening through time and space, sticking his nose into every game along the way and borrowing trophies.

to:

* RecurringBoss: Gilgamesh in more than one sense. You can fight him twice during the game. Furthermore, this could be the same Gilgamesh from previous Final Fantasy games as evidenced by him possessing various (replicas of) familiar swords such as the [[VideoGame/FinalFantasyVIII Gunblade]] and the [[VideoGame/FinalFantasyVII Buster Sword]].
**
Sword]]. It was ''was'' implied in an earlier game that Gilgamesh's "death" in ''FFV'' really just sent him careening through time and space, sticking his nose into every game along the way and borrowing trophies.



* RidiculouslyCuteCritter: The moogles, who in this game are turned into cats with wings and pompoms. However, the seeq owner at Old Archades would beg to differ, when [[DeathByWomanScorned his plan to sell the moogles are leaked]].

to:

* RidiculouslyCuteCritter: RidiculouslyCuteCritter:
**
The moogles, who in this game are turned into cats with wings and pompoms. However, the seeq owner at Old Archades would beg to differ, when [[DeathByWomanScorned his plan to sell the moogles are is leaked]].



* RunningGag: Ashe [[InsistentTerminology would like you to know]] that she leads a [[LaResistance resistance]], not an insurgence.

to:

* RunningGag: RunningGag:
**
Ashe [[InsistentTerminology would like you to know]] that she leads a [[LaResistance resistance]], not an insurgence.



* ScienceIsBad: Most tech you see hails from the evil Archadian Empire [[spoiler:which isn't evil at all]], and the divine Occuria condemn it for manufacturing Nethicite ("the power of the gods") [[spoiler:because they don't want mortals to have control of their own fates]].
** Completely averted with the Moogles, whose engineering skills are second to none, kupo!
** Moogles are the source of a lot of other technology, including Bhujerban airships.

to:

* ScienceIsBad: ScienceIsBad:
**
Most tech you see hails from the evil Archadian Empire [[spoiler:which isn't evil at all]], and the divine Occuria condemn it for manufacturing Nethicite ("the power of the gods") [[spoiler:because they don't want mortals to have control of their own fates]].
** Completely averted with the Moogles, whose engineering skills are second to none, kupo!
**
kupo! Moogles are the source of a lot of other technology, including Bhujerban airships.airships as well.



* SkyscraperCity: The Imperial City of Archades. The higher your residence is, the more posh you are.
* SlippySlideyIceWorld: Paramina Rift, alongside the associated SoundtrackDissonance.
* TheSmurfettePrinciple: Ultima and Shemhazzai are the only female Espers while Drace is the only female Judge.

to:

* SkyscraperCity: The Imperial City of Archades. The higher your residence is, the more posh posher you are.
* SlippySlideyIceWorld: Paramina Rift, alongside the associated SoundtrackDissonance.
SoundtrackDissonance. The Feywood is also one.
* TheSmurfettePrinciple: Ultima and Shemhazzai are the only female Espers while TheSmurfettePrinciple:
**
Drace is the only female Judge.



* SpaceColdWar: Rozarria = NATO, Archades = Warsaw Pact, Nethicite = Nuclear Weapons, Dalmasca = any country that got a proxy war in it such as Korea and Vietnam. This game could even be viewed as what would happen if during the Cuban Missile Crisis, Cuba was researching ancient magic that would let them mass-produce even more nuclear weapons. All in all, this is why so much of the plot of the game is about politics and faction leaders while your party tries to get an edge in on the coming conflict -- Rozarria and Archadia both don't trust the other to back down and don't want to do so themselves for fear of appearing weak, and while Archadia's nethicite research is allowing them to acquire more and more power, Rozarria is itching to seize the chance to make the first move before Archadia can. [[spoiler:This is why the game's climax centers around ''stopping'' the battle between Archadia and the Resistance, because it's the chance Rozarria has been waiting for and if they get involved the dreaded world war will begin]].
** [[spoiler:Subverted since the conflict between Archadia and Rozarria was sparked by Vayne moving toward an unrelated goal that is revealed later in the game.]]

to:

* SpaceColdWar: Rozarria = NATO, Archades = Warsaw Pact, Nethicite = Nuclear Weapons, Dalmasca = any country that got a proxy war in it such as Korea and Vietnam. This game could even be viewed as what would happen if during the Cuban Missile Crisis, Cuba was researching ancient magic that would let them mass-produce even more nuclear weapons. All in all, this is why so much of the plot of the game is about politics and faction leaders while your party tries to get an edge in on the coming conflict -- Rozarria and Archadia both don't trust the other to back down and don't want to do so themselves for fear of appearing weak, and while Archadia's nethicite research is allowing them to acquire more and more power, Rozarria is itching to seize the chance to make the first move before Archadia can. [[spoiler:This is why the game's climax centers around ''stopping'' the battle between Archadia and the Resistance, because it's the chance Rozarria has been waiting for and if they get involved the dreaded world war will begin]].
** [[spoiler:Subverted since the conflict between Archadia and Rozarria was sparked by Vayne moving toward an unrelated goal that is revealed later in the game.
begin.]]



* {{Stripperiffic}}: Ashe and her micro-skirt and Fran and her armored teddy for the guys, and Vaan's vest and pants for the girls. Penelo's skintight jumpsuit is modest by those standards, but still pretty revealing.

to:

* {{Stripperiffic}}: {{Stripperiffic}}:
**
Ashe and her micro-skirt and Fran and her armored teddy for the guys, and Vaan's vest and pants for the girls. Penelo's skintight jumpsuit is modest by those standards, but still pretty revealing.



* SwordOfPlotAdvancement: Uniquely, all the magic doodads you find during the course of the game - such as Nethicite and the swords you're sent to find, etc. - are equippable but have ridiculously bad stats. Nethicite, true to its plot purpose of sucking up magic, reduces your MP to zero, but also reduces magic attacks against you big time. Helpful against the boss fight with Mateus.
** Justified in the case of the swords, seeing as they were made with the sole purpose of destroying nethicite [[spoiler:and the Sun-Cryst]] and not for combat.

to:

* SwordOfPlotAdvancement: Uniquely, all the magic doodads you find during the course of the game - such as Nethicite and the swords you're sent to find, etc. - are equippable but have ridiculously bad stats. Nethicite, true to its plot purpose of sucking up magic, reduces your MP to zero, but also reduces magic attacks against you big time. Helpful against the boss fight with Mateus.
**
Mateus. Justified in the case of the swords, seeing as they were made with the sole purpose of destroying nethicite [[spoiler:and the Sun-Cryst]] and not for combat.



* TheUnpronounceable: An NPC called Ktjn is involved in an optional sidequest. According to supplementary materials, it's pronounced "kitten", though in Japanese it's "Katrine". Most of the other Viera fall under this too - Fran seems to be the only exception as one of the few Viera fortunate enough to afford a vowel in her name, which seems to fit considering she's not like other Viera.

to:

* TheUnpronounceable: TheUnpronounceable:
**
An NPC called Ktjn is involved in an optional sidequest. According to supplementary materials, it's pronounced "kitten", though in Japanese it's "Katrine". Most of the other Viera fall under this too - Fran seems to be the only exception as one of the few Viera fortunate enough to afford a vowel in her name, which seems to fit considering she's not like other Viera.



* UnnecessarilyLargeInterior:
** Giruvegan has an infinitely huge interior that somehow manages to house a crystal so big it's designated as another subsection larger than the city itself. Then again, you're not supposed to go there unless you explicitly have the Occuria's blessing...
** The Pharos is a lesser scale. Except for the topmost level housing the Sun-Cryst, the whole thing has no sky lobby. From the Heaven's Challenge sublevel 4 all the way to Floor 99, it's open space.



* UrbanSegregation: The citizens of Rabanastre who are poor or lose their wealth after the Archadian invasion are forced to reside in Lowtown, where they live in wretched but still otherwise normal existence. Keep in mind that Lowtown is a former warehouse.

to:

* UrbanSegregation: UrbanSegregation:
**
The citizens of Rabanastre who are poor or lose their wealth after the Archadian invasion are forced to reside in Lowtown, where they live in wretched but still otherwise normal existence. Keep in mind that Lowtown is a former warehouse.



* UselessUsefulSpell: [[ZigZaggingTrope Averted, subverted, played sorta straight, and played completely straight in equal measure.]] Some of your status effect spells are the difference between success & failure in most boss battles and against many normal enemies (which ''really'' don't pull their punches in this game). Others are useless.

to:

* UselessUsefulSpell: UselessUsefulSpell:
**
[[ZigZaggingTrope Averted, subverted, played sorta straight, and played completely straight in equal measure.]] Some of your status effect spells are the difference between success & failure in most boss battles and against many normal enemies (which ''really'' don't pull their punches in this game). Others are useless.



* VendorTrash: It's your main source of income. Unlike previous entries enemies don't randomly drop gil when killed, they drop Loot instead, which you have to sell to make money.
** Humanoid enemies do drop money, and you can steal gil from some other enemies, but that's a drop in the bucket.

to:

* VendorTrash: It's your main source of income. Unlike previous entries entries, non-humanoid enemies (who make up 99% of enemies in the game) don't randomly drop gil when killed, they drop Loot instead, which you have to sell to make money.
**
money. Humanoid enemies do drop money, and you can steal gil from some other enemies, others, but that's a drop in the bucket.



* YouBastard: Some of the Mark hunts are memorably harsh, particularly the "Legendary" ones such as the White Chocobo and Black Chocobo, who keel over with a pathetic "Kweh." It's enough to make an FF fan die inside.

to:

* YouBastard: YouBastard:
**
Some of the Mark hunts are memorably harsh, particularly the "Legendary" ones such as the White Chocobo and Black Chocobo, who keel over with a pathetic "Kweh." It's enough to make an FF fan die inside.
10th Oct '17 3:38:37 PM dartblaze
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Added DiffLines:

* TheFriendsWhoNeverHang: The game is pretty lax on showing interaction or relationships between its main cast, perhaps more so than any other ''FF'' game. Specifically:
** Ashe only has significant development to her friendship with Balthier.
** Vaan is childhood friends with Penelo and has a very inconsistent mentor relationship with Balthier that never really goes anywhere.
** Balthier most often talks to Ashe, acts as a sort-of mentor to Vaan, is Fran's partner and pretty much ignores the rest aside from scattered dialogue.
** Fran is Balthier's partner; otherwise, she has no real bond with any of the other characters.
** Basch is there to protect Ashe (though once her quarrel with him ends, they rarely speak to each other), sometimes banters with Vaan and has no significant relationship with anyone else.
** Penelo is Vaan's childhood friend. That's it.
9th Oct '17 7:45:24 AM TheOrbOfConfusion
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* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].

to:

* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw throws the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].
7th Oct '17 1:30:40 AM TheOrbOfConfusion
Is there an issue? Send a Message

Added DiffLines:

* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].
24th Sep '17 8:32:04 AM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

* BrutalBonusLevel: Trial Mode in the ''Zodiac'' releases. A 100 stage gauntlet of enemies that eventually becomes a BossRush that includes the strongest Hunts and Rare Game in the game, the Espers, Omega, Hell Wyrm, Yiazmat, and culminating with a battle against all five Judge Magisters. WordOfGod is that this mode was specifically designed to push players to their limits, even if they had a Level 99 party with the best equipment in the game.
20th Sep '17 3:59:34 PM TheOrbOfConfusion
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For the first time since ''VideoGame/FinalFantasyII'', the player has the option of strategizing around weapon types and character skills almost indefinitely, and to explore the whole world from the very start of the game. It's also noticeable as having a step up in difficulty compared to previous installments, and demanding more hours of investment from the player. Whereas in previous games you can level up reasonably well by just defeating every enemy you encounter ''en route'' from point A to point B, in XII enemies in one area can be very easy and in the next NintendoHard, so the game will force you to level grind just to progress with the plot.

to:

For the first time since ''VideoGame/FinalFantasyII'', the player has the option of strategizing around weapon types and character skills almost indefinitely, and to explore the whole world from the very start of the game.indefinitely. It's also noticeable as having a step up in difficulty compared to previous installments, and demanding more hours of investment from the player. Whereas in previous games you can level up reasonably well by just defeating every enemy you encounter ''en route'' from point A to point B, in XII enemies in one area can be very easy and in the next NintendoHard, so the game will force you to level grind just to progress with the plot.
7th Sep '17 9:31:21 PM CastleSuperbeast
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Added DiffLines:

* TokenGoodTeammate: Precisely one example each of the Urutan-Yensa and Baknamy defy their species AlwaysChaoticEvil nature, with the former seeking outside help to slay his species' natural predator [[spoiler:and being executed for it by the Urutan Queen]] and the latter being [[spoiler:a secret merchant inside the Necrohol of Nabudis, ground zero of a FantasticNuke]].
7th Sep '17 3:23:10 PM Chocoroll
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->''"[[ArcWords The reins of history back in the hands of Man.]]"''

to:

->''"[[ArcWords The reins of history History back in the hands of Man.]]"''



* ArcWords: "The reins of history back in the hands of man."

to:

* ArcWords: "The reins of history History back in the hands of man.Man."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyXII