History VideoGame / FinalFantasyX2

25th Mar '17 10:57:41 AM erforce
Is there an issue? Send a Message


* ImprobablePowerDiscrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX previous game]]), are weak commons in the final dungeon.

to:

* ImprobablePowerDiscrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX [[VideoGame/FinalFantasyX previous game]]), are weak commons in the final dungeon.
6th Mar '17 4:11:00 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* TraumaInn: Not only averted (as ''X'' has them but save points providing free full heals makes them redundant), but mocked at the inn in Guadosalam, where telling the clerk that you want to rest will have her inform Yuna that there's a chair to sit on.
11th Feb '17 3:15:11 AM SonicGamer07
Is there an issue? Send a Message


** First-run OneHundredPercentCompletion for getting the GoldenEnding is notoriously difficult due to the game counting numerous innocuous events towards your completion percentage total, and there's very little leeway as to how much you can miss. Standout examples include a hidden cutscene in the first chapter that can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular cutscene, ''hidden button prompts in cutscenes'', and the decision to side with one of the two factions; siding with the wrong one automatically locks you out of 100%.

to:

** First-run OneHundredPercentCompletion for getting the GoldenEnding is notoriously difficult due to the game counting numerous innocuous events towards your completion percentage total, and there's very little leeway as to how much you can miss. Standout examples include a hidden cutscene in the first chapter that can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular cutscene, ''hidden button prompts in cutscenes'', and the decision to side with one of either the two factions; siding Youth League or New Yevon. Did you side with the wrong one automatically locks New Yevon? Better reload your last save, because New Yevon won't get you out of 100%.100%!
7th Feb '17 12:31:21 AM SonicGamer07
Is there an issue? Send a Message


* OneHundredPercentCompletion: Required to get the GoldenEnding, although you can go ''past'' 100% via NewGamePlus. It's practically necessary too; you ''can'' get 100% in a single playthrough, [[GuideDangIt it's just notoriously difficult to do so.]]



** Getting 100 percent completion on your first playthrough without a guide is impossible, especially since the game doesn't show you fractions of a percentage even though many actions only earn a fraction of a percentage. Most players actually rendered getting 100% impossible during the first FIVE MINUTES of gameplay. There is a very short hidden conversation off to the side of the first area. Miss it, and even if you do EVERYTHING else perfectly throughout the game, you'll never get that 100%. Not to mention the fact that skipping scenes ''also'' deducts points. As does going through the wrong path, and accidentally hitting X during an extremely long lecture, etc. On the other hand, going through NewGamePlus and taking the second path will practically guarantee 100%, since there's actually a total of about 140% if you count both paths, and your percentages carry over.
** Getting [[MultipleEndings the best ending]] without one is nearly impossible. How the ''hell'' is anyone supposed to figure out on their own that you hit X during this particular scene, especially when, as mentioned above, the game otherwise punishes you for button-mashing during cutscenes?

to:

** Getting 100 percent First-run OneHundredPercentCompletion for getting the GoldenEnding is notoriously difficult due to the game counting numerous innocuous events towards your completion on your first playthrough without a guide is impossible, especially since the game doesn't show you fractions of a percentage even though many actions only earn a fraction of a percentage. Most players actually rendered getting 100% impossible during the first FIVE MINUTES of gameplay. There is a very short hidden conversation off to the side of the first area. Miss it, total, and even if you do EVERYTHING else perfectly throughout the game, you'll never get that 100%. Not to mention the fact that skipping scenes ''also'' deducts points. As does going through the wrong path, and accidentally hitting X during an extremely long lecture, etc. On the other hand, going through NewGamePlus and taking the second path will practically guarantee 100%, since there's actually a total of about 140% if very little leeway as to how much you count both paths, and your percentages carry over.
** Getting [[MultipleEndings
can miss. Standout examples include a hidden cutscene in the best ending]] without one is nearly impossible. How the ''hell'' is anyone supposed to figure out on their own first chapter that you hit X during this can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular scene, especially when, as mentioned above, cutscene, ''hidden button prompts in cutscenes'', and the game otherwise punishes decision to side with one of the two factions; siding with the wrong one automatically locks you for button-mashing during cutscenes?out of 100%.
31st Jan '17 10:24:04 AM MisterVercetti
Is there an issue? Send a Message


** Getting [[MultipleEndings the best ending]] without one is nearly impossible. How the ''hell'' is anyone supposed to figure out on their own that you hit X during this particular scene?

to:

** Getting [[MultipleEndings the best ending]] without one is nearly impossible. How the ''hell'' is anyone supposed to figure out on their own that you hit X during this particular scene?scene, especially when, as mentioned above, the game otherwise punishes you for button-mashing during cutscenes?
25th Jan '17 12:29:53 PM Scabbard
Is there an issue? Send a Message


* AdamSmithHatesYourGuts: averted with O'aka: if you cover his debts, he sells items to you at very low prices. Low enough that you can sell some of them back for a profit!

to:

* AdamSmithHatesYourGuts: averted Averted with O'aka: if you cover his debts, he sells items to you at very low prices. Low enough that you can sell some of them back for a profit!
31st Dec '16 11:32:05 PM NateD
Is there an issue? Send a Message


** You can obtain ''two'' Adamantite accessories very early on. Adamantite gives Auto-Wall (permanent Protect and Shell), a massive +120 to both Defense and Magic Defense, and double HP, making its wearer several orders of magnitude more durable (at the relatively minor cost of losing 30 Agility). The first can be obtained before you even set foot on Mt. Gagazet in chapter 1, by going into the Creature Creator and completing the fiend tales of Killer Hound, YSLS-Zero, and Machina Panzer. The second is given as a prize for scoring over 2800 points in the Gunner's Gauntlet.

to:

** You can obtain ''two'' Adamantite accessories very early on. Adamantite The incredibly powerful defense-oriented accessory, Adamantite, gives Auto-Wall (permanent Protect and Shell), a massive +120 to both Defense and Magic Defense, and double HP, making its wearer several orders of magnitude more durable (at the relatively minor cost of losing 30 Agility). You can obtain '''two''' Adamantite accessories[[note]](In the Int/HD versions, anyway - otherwise, just one)[[/note]] very early on. The first can be obtained before you even set foot on Mt. Gagazet in chapter 1, by going into the Creature Creator and completing the fiend tales of Killer Hound, YSLS-Zero, and Machina Panzer. The second is given as a prize for scoring over 2800 points in the Gunner's Gauntlet.
31st Dec '16 8:48:01 PM sarysa
Is there an issue? Send a Message


* ImprobablePowerDiscrepancy: The series is infamous for this trope, but FFX2 does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX previous game]]), are weak commons in the final dungeon.

to:

* ImprobablePowerDiscrepancy: The series is infamous for this trope, but FFX2 this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX previous game]]), are weak commons in the final dungeon.
31st Dec '16 8:47:01 PM sarysa
Is there an issue? Send a Message

Added DiffLines:

* ImprobablePowerDiscrepancy: The series is infamous for this trope, but FFX2 does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX previous game]]), are weak commons in the final dungeon.
31st Dec '16 12:36:29 PM NateD
Is there an issue? Send a Message

Added DiffLines:

** You can obtain ''two'' Adamantite accessories very early on. Adamantite gives Auto-Wall (permanent Protect and Shell), a massive +120 to both Defense and Magic Defense, and double HP, making its wearer several orders of magnitude more durable (at the relatively minor cost of losing 30 Agility). The first can be obtained before you even set foot on Mt. Gagazet in chapter 1, by going into the Creature Creator and completing the fiend tales of Killer Hound, YSLS-Zero, and Machina Panzer. The second is given as a prize for scoring over 2800 points in the Gunner's Gauntlet.
This list shows the last 10 events of 288. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyX2