History VideoGame / FinalFantasyX2

9th Jun '17 4:37:36 AM totoofze47
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* AllForNothing: During ''Final Fantasy X -Will-'', it's hinted that, after all of the battles and sacrifices in ''VideoGame/FinalFantasyX'', [[spoiler:Sin has ''again'' returned thanks to the growing instability of the Farplane.]]

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* AllForNothing: During ''Final Fantasy X -Will-'', it's hinted revealed that, after all of the battles and sacrifices in ''VideoGame/FinalFantasyX'', [[spoiler:Sin has ''again'' returned thanks to the growing instability of the Farplane.]]Farplane]].



* BittersweetEnding: The audio drama ''Final Fantasy X ~Will~'' released with the Final Fantasy X HD Remastered version has one of these. [[spoiler: After an unspecified amount of time from the X-2 ending, it seems Tidus and Yuna are separated by the former's devotion to his life as a blitzball player in Luca and the latter's want for a peaceful life on Besaid. Not only that, Tidus' reappearance is a signal that the thoughts of Spira's people, if strong enough, are capable of also bringing back Sin, and Tidus sets off to protect Yuna when she declares that she will be the one to defeat Sin once again]].


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* HappyEndingOverride: The audio drama ''Final Fantasy X ~Will~'' released with the ''Final Fantasy X/X-2 HD Remaster'' version has one of these. [[spoiler: After an unspecified amount of time from the X-2 ending, it seems Tidus and Yuna are separated by the former's devotion to his life as a blitzball player in Luca and the latter's want for a peaceful life on Besaid. Not only that, Tidus' reappearance is a signal that the thoughts of Spira's people, if strong enough, are capable of also bringing back Sin, and Tidus sets off to protect Yuna when she declares that she will be the one to defeat Sin once again]].
3rd Jun '17 12:13:34 PM nombretomado
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** If you choose "Is that you, Isaaru," when Isaaru asks "What is the meaning of life,", Isaaru responds with [[WhoWantsToBeAMillionaire "Is that your final answer?"]]

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** If you choose "Is that you, Isaaru," when Isaaru asks "What is the meaning of life,", Isaaru responds with [[WhoWantsToBeAMillionaire [[Series/WhoWantsToBeAMillionaire "Is that your final answer?"]]
27th May '17 9:47:45 PM JMQwilleran
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* DarkReprise: From 0:47-0:57 and 1:55-2:05, the game's final boss theme, "Their Resting Place," contains a dark instrumental reprise of the melody of the game's vocal theme "1000 Words."

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* DarkReprise: From 0:47-0:57 and 1:55-2:05, the game's final boss theme, "Their Resting Place," contains a dark instrumental reprise of the melody of the game's vocal theme "1000 Words."" "Their Resting Place" is played while fighting [[spoiler:the 1000-years-tortured spirit of Shuyin, the lover of Lenne, who wrote and performed "1000 Words," and who following the battle tells Shuyin that she has a new song for him, which is implied to be "1000 Words."]]
24th May '17 5:19:44 AM JMQwilleran
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* DarkReprise: From 0:47-0:57 and 1:55-2:05, the game's final boss theme, "Their Resting Place," contains a dark instrumental reprise of the melody of the game's vocal theme "1000 Words."
1st May '17 2:02:18 PM Heartlesswithaheart
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* CameraScrew: Likely to happen at least once in the [[spoiler:Yojimbo]] fight. This is an issue because the opponent has very clear tells as to what attack they're going to do, and one of them is so dangerous that you need to ''immediately'' react to it.
30th Apr '17 11:22:34 PM Heartlesswithaheart
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* RunDontWalk: Noticeable during Chapter 2 if you side with the Youth League. In Mushroom Rock Road, while traveling through, you must walk by the on-screen monsters to go unnoticed. Thing is, it's VERY hard to walk in this game, and chances are you will fight one of the monsters.

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* RunDontWalk: Noticeable during Chapter 2 if you side with the Youth League. In Mushroom Rock Road, while traveling through, you must walk by the on-screen monsters to go unnoticed. Thing is, it's VERY hard to walk in this game, and chances are you will fight one of the monsters. That said, they go down easily enough if you don't want to bother.



* SpoilerOpening: ''Final Fantasy X-2 HD Remaster'' came as a separate game on the UsefulNotes/PSVita, and therefore has its own title screen as a result. The image of said title screen? [[spoiler:It's straight out of the ''GoldenEnding!'']]

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* SpoilerOpening: ''Final Fantasy X-2 HD Remaster'' came as a separate game on the UsefulNotes/PSVita, and therefore has its own title screen as a result. The image of said title screen? [[spoiler:It's It's straight out of the ''GoldenEnding!'']]''GoldenEnding!''



** The special dresspheres, [[spoiler:which are near-useless in [[BonusDungeon Via Infinito's]] lower levels...]]

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** The special dresspheres, [[spoiler:which which are near-useless in [[BonusDungeon [[spoiler:[[BonusDungeon Via Infinito's]] lower levels...]]
30th Apr '17 9:26:36 PM Heartlesswithaheart
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** Sphere Break in general can be this. You can plan things out perfectly and have a great field...then end up getting hit with enough 1s over the course of a game that you can't win.
25th Mar '17 10:57:41 AM erforce
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* ImprobablePowerDiscrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX previous game]]), are weak commons in the final dungeon.

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* ImprobablePowerDiscrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the [[Main/FinalFantasyX [[VideoGame/FinalFantasyX previous game]]), are weak commons in the final dungeon.
6th Mar '17 4:11:00 AM LucaEarlgrey
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* TraumaInn: Not only averted (as ''X'' has them but save points providing free full heals makes them redundant), but mocked at the inn in Guadosalam, where telling the clerk that you want to rest will have her inform Yuna that there's a chair to sit on.
11th Feb '17 3:15:11 AM SonicGamer07
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** First-run OneHundredPercentCompletion for getting the GoldenEnding is notoriously difficult due to the game counting numerous innocuous events towards your completion percentage total, and there's very little leeway as to how much you can miss. Standout examples include a hidden cutscene in the first chapter that can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular cutscene, ''hidden button prompts in cutscenes'', and the decision to side with one of the two factions; siding with the wrong one automatically locks you out of 100%.

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** First-run OneHundredPercentCompletion for getting the GoldenEnding is notoriously difficult due to the game counting numerous innocuous events towards your completion percentage total, and there's very little leeway as to how much you can miss. Standout examples include a hidden cutscene in the first chapter that can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular cutscene, ''hidden button prompts in cutscenes'', and the decision to side with one of either the two factions; siding Youth League or New Yevon. Did you side with the wrong one automatically locks New Yevon? Better reload your last save, because New Yevon won't get you out of 100%.100%!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyX2