History VideoGame / FinalFantasyVI

26th Jul '17 2:47:23 PM DrakeClawfang
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* ArbitrarySkepticism: Ultimately, the world's disbelief in magic ends up looking like this. Monsters who can use magical abilities freely are common, as is equipment with magical properties, several characters like Sabin and Banon are obviously using magic-based powers for Blitz and Pray, and Magicite remains of Espers is surprisingly common to the point they're sold at auction. Within the first ten minutes of the game alone, you're going to fight a slug that eats lightning and stores the energy in its shell to use lightning magic. The reveal that magic does exist in this world surprises the cast far more than it should.

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* ArbitrarySkepticism: Ultimately, the world's disbelief in magic ends up looking like this. Monsters who can use magical abilities freely are common, as is equipment with magical properties, several characters like Sabin and Banon are obviously using magic-based powers for Blitz and Pray, and Magicite remains of Espers is surprisingly common to the point they're sold at auction. Within the first ten minutes of the game alone, you're going to fight a slug that eats lightning and stores the energy in its shell to use lightning magic.magic, and a Moogle who can tap into the power of the terrain to summon ephemeral flames. The reveal that magic does exist in this world surprises the cast far more than it should.
17th Jul '17 3:32:02 PM Aquillion
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** Many scenes dynamically choose who will speak at any given point based on who's in your party, prioritizing more plot-central characters. A lot of these lines are "generic" and can be spoken by anyone; however, if you bring [[RaisedByWolves Gau]] as your only party member to certain scenes (such as meeting Ramuh), the generic dialog will be replaced by his HulkSpeak.
8th Jul '17 8:04:48 PM Nopperabo
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** Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and [[HeelRealization realizing he helped unleash a power beyond his comprehension]], he calls a truce and asks the party to [[EnemyMine help him make peace with the Espers]]. Unfortunately, it was just an act to get Terra to [[NiceJobBreakingItHero help him track down the Espers, turn them to Magicite, and resurrect the Floating Island]].

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** Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and [[HeelRealization realizing he helped unleash a power beyond his comprehension]], he calls a truce and asks the party to [[EnemyMine help him make peace with the Espers]]. Unfortunately, it was just an act to get Terra to [[NiceJobBreakingItHero help him track down the Espers, turn them to Magicite, and resurrect the Floating Island]].Continent]].



* ShapeShifterMashup: The lead up to the final boss battle.


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** The Kefka effigies and other humanoid beings who appear on Kefka's Tower are all scantily clad (or [[FullFrontalAssault nude]], depending on the version of the game).
** During the final battle, Kefka is only wearing a single length of purple cloth around his hips.
6th Jul '17 6:29:39 PM ergeis
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* TheGhost: Maria, the opera singer Celes was substituting for, does not actually appear.
30th Jun '17 7:52:01 AM mlsmithca
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** One of the most egregious (and admittedly kind of hilarious, though {{YMMV}}) examples comes from the opening to the World of Ruin. In the original script, Cid tells Celes that there used to be other people on this deserted island but that, in their despair, they flung themselves off the cliffs to the north and, should Cid die at the end of this sequence, Celes ''attempts suicide'' in this very same way. In the original translation, however, when Celes approaches the cliff, she apparently instead remembers Cid saying that when the other people on the island "were feeling down they'd take a leap of faith from the cliffs up north... perked 'em right up!" Not only is this line ''never spoken'' by Cid prior to this moment (according to him, everyone else passed on of boredom), there are also zero edits made to the scene itself. Celes limply flings herself over the edge of the cliff with tears in her eyes, in the midst of a scene accompanied by incredibly sad music. It does not match up at all with that one and only line that was meant to throw players off of what was really going on.

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** One of the most egregious (and admittedly kind of hilarious, though {{YMMV}}) hilarious) examples comes from the opening to the World of Ruin. In the original script, Cid tells Celes that there used to be other people on this deserted island but that, in their despair, they flung themselves off the cliffs to the north and, should Cid die at the end of this sequence, Celes ''attempts suicide'' in this very same way. In the original translation, however, when Celes approaches the cliff, she apparently instead remembers Cid saying that when the other people on the island "were feeling down they'd take a leap of faith from the cliffs up north... perked 'em right up!" Not only is this line ''never spoken'' by Cid prior to this moment (according to him, everyone else passed on of boredom), there are also zero edits made to the scene itself. Celes limply flings herself over the edge of the cliff with tears in her eyes, in the midst of a scene accompanied by incredibly sad music. It does not match up at all with that one and only line that was meant to throw players off of what was really going on.
28th Jun '17 10:53:30 PM Linneus
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* BigBad: Initially Emperor Gestahl, but ultimately Kefka. Although one could also argue that Kefka was the big bad all along, considering the fact that he was the most recurring villain throughout the game.

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* BigBad: Initially Emperor Gestahl, but ultimately Kefka. Although one could also argue that Kefka was the big bad all along, considering the fact that he was the most recurring villain throughout the game. Gestahl shows up ''very'' infrequently, and almost every major evil event that the characters have to deal with is set in motion by Kefka, with little to no explanation given on whether or not the Emperor even willed Kefka to do half of these things in the first place!



* BossBonanza: You have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss.

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* BossBonanza: You have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss.Boss (which itself is an amalgamation of '''even more''' bosses!).



** One of the most egregious (and admittedly kind of hilarious, though {{YMMV}}) examples comes from the opening to the World of Ruin. In the original script, Cid tells Celes that there used to be other people on this deserted island but that, in their despair, they flung themselves off the cliffs to the north and, should Cid die at the end of this sequence, Celes ''attempts suicide'' in this very same way. In the original translation, however, when Celes approaches the cliff, she apparently instead remembers Cid saying that when the other people on the island "were feeling down they'd take a leap of faith from the cliffs up north... perked 'em right up!" Not only is this line ''never spoken'' by Cid prior to this moment (according to him, everyone else passed on of boredom), there are also zero edits made to the scene itself. Celes limply flings herself over the edge of the cliff with tears in her eyes, in the midst of a scene accompanied by incredibly sad music. It does not match up at all with that one and only line that was meant to throw players off of what was really going on.



* CanonName: During the credits.

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* CanonName: During the credits. In Final Fantasy tradition, the canon names are present at every naming screen, but the credits come complete with canon ''last'' names!



** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap chest. You'll find a lot of Chest Monsters in a collapsing house in the World of Ruin, BTW.

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** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap chest. You'll find a lot of Chest Monsters in a collapsing house in the World of Ruin, BTW. Fortunately, most chest monsters will instead drop a unique treasure (an inversion of previous games that give you the treasure first, and *then* throw you into a boss fight).



* ConvectionSchmonvection: In the cave that leads to the Sealed Gate. Falling into the lava will only bring the party to the beginning of the cave. Later, in the Phoenix Cave, you'll cross lakes of lava by hopping over tiny stepping stones.

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* ConvectionSchmonvection: In the cave that leads to the Sealed Gate. Falling into the lava will only bring the party to the beginning of the cave. Later, in the Phoenix Cave, you'll cross lakes of lava by hopping over tiny stepping stones. Towards the end of that same dungeon, a button that cools/drains the lava is all that's needed to immediately render it safe to walk across.
28th Jun '17 7:10:17 AM Plutopiter
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, made some script changes for better accuracy to the original dialogue, featured bonuses like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers. It also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the UsefulNotes/VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, made some script changes for better accuracy to the original dialogue, featured bonuses like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers. It also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the UsefulNotes/VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.
UsefulNotes/{{Steam}}. The original version is also one of the twenty-one games included in the SNES Classic Edition, alongside other Square-developed games ''VideoGame/SecretOfMana'' and ''VideoGame/SuperMarioRPG''.
24th Jun '17 12:32:49 PM DrakeClawfang
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* SchmuckBait: Crusader is the ultimate Magicite sealed by the Eight Dragons. We ''have'' to summon it to see what it does! Ow, it hit us just as hard as it did the enemies. That's one Esper who won't see the light of day again!

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* SchmuckBait: Crusader is the ultimate Magicite sealed by the Eight Dragons. We ''have'' to summon it to see what it does! Ow, Oh, it hit hits us as well as the enemies and just as hard as it did the enemies. That's wiped out our party. Well, that's one Esper who won't see the light of day again!
27th May '17 3:49:45 PM nombretomado
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, made some script changes for better accuracy to the original dialogue, featured bonuses like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers. It also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, made some script changes for better accuracy to the original dialogue, featured bonuses like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers. It also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole UsefulNotes/VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.
12th Apr '17 9:34:42 AM MarsJenkar
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* PuzzleBoss: There are a remarkable number of bosses, and several {{Mooks}}, rather vulnerable to the seemingly-useless Rasp spell. Not surprisingly, people who miss the hint given in-game about this tend to find them ThatOneBoss. Additionally, the method to defeat Wrexsoul is [[GuideDangIt fairly obscure]]. Unless you Banish the Soul Savers. But that's admittedly very cheap.

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* PuzzleBoss: There are a remarkable number of bosses, and several {{Mooks}}, rather vulnerable to the seemingly-useless Rasp spell. Not surprisingly, people who miss the hint given in-game about this tend to find them ThatOneBoss. Additionally, the method to defeat Wrexsoul is [[GuideDangIt fairly obscure]]. Unless you Banish the Soul Savers. But that's admittedly very cheap.cheap, and won't net you any experience or loot for doing so.



* SpeakingSimlish: The Opera House scene, with both the generic performers and Celes doing it.

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* SpeakingSimlish: The Opera House scene, with both the generic performers and Celes doing it. The SNES (English) version doesn't quite match the words to the music; the GBA remake is better about that.


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* VillainForgotToLevelGrind: For the most part, the locales of the world changed from the World of Balance to the World of Ruin, with a corresponding increase in the danger enemies pose. Zozo proper, however, has the exact same enemies it had before.
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