History VideoGame / FinalFantasyVI

15th Jan '17 8:28:46 PM lalaTKG
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* VillainsActHeroesReact: At first, the story follows this plot--stop the empire, protect the innocent--pretty typical of an RPG. What makes this extra special is that this was the first time in a series that a villain (Kefka) was front-and-center of almost every scene. This was a conscious design choice because of the EnsembleCast: in order to make every scene feel connected, Kefka became the center of the story. Until the WorldOfRuin, in which case the story flips to HeroesActVillainsHinder.

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* VillainsActHeroesReact: At first, the story follows this plot--stop the empire, protect the innocent--pretty typical of an RPG. What makes this extra special is that this was the first time in a series that a villain (Kefka) was front-and-center of almost every scene. This was a conscious design choice because of the EnsembleCast: in order to make every scene feel connected, Kefka became the center of the story. Until the WorldOfRuin, World of Ruin, in which case the story flips to HeroesActVillainsHinder.
15th Jan '17 8:23:53 PM lalaTKG
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** A fun little glitch lets you obtain the airship at any point during the World of Balance. [[http://lparchive.org/Breaking-Final-Fantasy-VI/ This thread]] shows off the glitch and more. One of the upsides of this glitch is that the long-standing UrbanLegendOfZelda about [[spoiler:reviving General Leo]] actually becomes ''possible'' (albeit not for the entire game and with some conditions attached).

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** A fun little glitch lets you obtain the airship at any point during the World of Balance. [[http://lparchive.org/Breaking-Final-Fantasy-VI/ This thread]] shows off the glitch and more. One of the upsides of this glitch is that the long-standing UrbanLegendOfZelda [[invoked]]UrbanLegendOfZelda about [[spoiler:reviving General Leo]] actually becomes ''possible'' (albeit not for the entire game and with some conditions attached).



* SuspiciouslySimilarSong: The intro theme sounds Suspiciously Similar to the first few notes of Music/AlsoSprachZarathustra. The same theme plays as Kefka appears for the final boss battle.



** Played straight in WOR Tzen. The house starts collapsing as soon as you enter the city, but the timer doesn't start until you approach Sabin. Feel free to wander around the city, shopping and talking to NPCs. Likewise, you can go shopping while the mansion in Thamsa burns.

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** Played straight in WOR Tzen. The house starts collapsing as soon as you enter the city, but the timer doesn't start until you approach Sabin. Feel free to wander around the city, shopping and talking to NPCs.[=NPCs=]. Likewise, you can go shopping while the mansion in Thamsa burns.



* TrialAndErrorGameplay: In the days before online FAQs were widely known and used, this was necessary to figure out exactly what all of Gau's Rages did.

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* TrialAndErrorGameplay: In the days before online FAQs [=FAQs=] were widely known and used, this was necessary to figure out exactly what all of Gau's Rages did.
8th Jan '17 12:43:40 PM EBsessed
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** Strago completely lost his mind after [[spoiler:the world come to its end and he become separated from his only family, his grand-daughter Relm]]. Shadow [[spoiler:probably is like this too, if the WMG that he's Relm's father is proven true]].

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** Strago completely lost loses his mind after [[spoiler:the world come comes to its end and he become becomes separated from his only family, his grand-daughter Relm]]. Shadow [[spoiler:probably is like this too, if the WMG that he's Relm's father is proven true]].
29th Dec '16 11:54:57 AM EBsessed
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, some script changes for better accuracy to the original dialogue, bonus features like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, replaced all censored sprites with their uncensored originals, made some script changes for better accuracy to the original dialogue, bonus features featured bonuses like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues. The other port, released on the Game Boy Advance, was fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.
29th Dec '16 11:53:53 AM EBsessed
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it UsefulNotes/PlayStation, which added a number of CGI cutscenes throughout the game, it made no other alterations replaced all censored sprites with their uncensored originals, some script changes for better accuracy to the game (aside original dialogue, bonus features like a bestiary and art gallery, added a run ability that doesn't require the Sprint Shoes to utilize, restored the original logo on the game's title screen, fixed some bugs and glitches from the original game, and changed the battle transitions for the world map and dungeons. Unfortunately it suffered from some slowdown and sound emulation issues). issues. The other port, released on the Game Boy Advance, was much more technically competent: while fixed up even further. While it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the [=PS1=] port recycled Woolsey's script) script with occasional adjustments) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.
29th Dec '16 10:30:24 AM Radhil
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* GottaCatchThemAll: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are {{Permanently Missable|Content}] if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.

to:

* GottaCatchThemAll: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are {{Permanently Missable|Content}] PermanentlyMissableContent if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.
27th Dec '16 1:29:50 PM ADrago
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** The U.S. SNES release has an incredible number of bugs in it. Relm's Sketch ability missing on the wrong monsters can lead to unpleasant side-effects, the worst of which being deletion of save games. However, it can also fill your inventory with zillions of copies of the game's best equipment. Also, killing Doom Gaze with Vanish/X-Zone prevents the boss from dropping the Bahamut magicite because the drop is triggered by a counterattack script and X-Zone and similar abilities prevent counterattacks from being triggered. (Note that it is not LostForever, since this also causes the game to fail to mark Doom Gaze as defeated, meaning he'll continue to reappear until you beat him the proper way.)

to:

** The U.S. SNES release has an incredible number of bugs in it. Relm's Sketch ability missing on the wrong monsters can lead to unpleasant side-effects, the worst of which being deletion of save games. However, it can also fill your inventory with zillions of copies of the game's best equipment. Also, killing Doom Gaze with Vanish/X-Zone prevents the boss from dropping the Bahamut magicite because the drop is triggered by a counterattack script and X-Zone and similar abilities prevent counterattacks from being triggered. (Note that it is not LostForever, {{Permanently Missable|Content}}, since this also causes the game to fail to mark Doom Gaze as defeated, meaning he'll continue to reappear until you beat him the proper way.)



* GottaCatchThemAll: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are LostForever if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.

to:

* GottaCatchThemAll: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are LostForever {{Permanently Missable|Content}] if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.



* LostForever:
** If you don't save Shadow on the Floating Continent, he's gone from the game for good[[note]]Which is a bit of a GuideDangIt, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do ''unless'' you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!"[[/note]]. There are also some weapons and armor that can vanish from the game if you don't get them when they're first available.
** If you leave some chests un-opened that can be opened later, their contents will be upgraded. (The Figaro cave is a nice example.)
** The GBA version has a bestiary. For 100% completion, once you enter the World of Ruin, pretty much the only time you'll ever meet any of the monsters from the World of Balance again is on the Veldt and even then, you will only encounter the ones you encountered in the World of Balance itself.


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* PermanentlyMissableContent:
** If you don't save Shadow on the Floating Continent, he's gone from the game for good[[note]]Which is a bit of a GuideDangIt, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do ''unless'' you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!"[[/note]]. There are also some weapons and armor that can vanish from the game if you don't get them when they're first available.
** If you leave some chests un-opened that can be opened later, their contents will be upgraded. (The Figaro cave is a nice example.)
** The GBA version has a bestiary. For 100% completion, once you enter the World of Ruin, pretty much the only time you'll ever meet any of the monsters from the World of Balance again is on the Veldt and even then, you will only encounter the ones you encountered in the World of Balance itself.
16th Dec '16 1:39:06 PM Kindle4Light
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* FireIceLightning: Ifrit, Shiva and Ramuh. Their trinity become a plot point when you fight the former two in the Magitek Research Facility. After beating them, they sensed Ramuh's power and decided to help the party, revealing the three of them to be siblings in the process.
15th Dec '16 3:37:33 AM Kindle4Light
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* BadassBoast: Atma/Ultima Weapon gives this:

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* BadassBoast: BadassBoast:
**
Atma/Ultima Weapon gives this:
15th Dec '16 3:15:38 AM Kindle4Light
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Added DiffLines:

* FireIceLightning: Ifrit, Shiva and Ramuh. Their trinity become a plot point when you fight the former two in the Magitek Research Facility. After beating them, they sensed Ramuh's power and decided to help the party, revealing the three of them to be siblings in the process.
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