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* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' allow you to customize how much experience and AP is earned, including halving or disabling it entirely for increased difficulty.

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* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' allow you to customize how much experience and AP is earned, including halving or disabling it entirely for increased difficulty. This was added to the PC version in a patch in January of 2024.
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* EveryoneCallsHimBarkeep: A man in Jidoor says these exact words about "Impresario" of the Opera House.
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Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop:
** Your life doesn't have to have some grand impact on the world to be worth something, just having love and friendship and the will to continue living and looking for them makes it special and worth protecting.
** Empires are built on conquest and human misery. They gather the soldiers and raw materials needed to maintain themselves by taking those resources from others.
** Just because WeAllDieSomeday doesn't mean our lives don't have meaning and worth.
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** During the ending sequence, ''everyone'' you've rallied participates in the tower escape sequence, even when they were hanging out safely in the comfort of the Falcon. For Terra, it makes sense as even if you didn't recruit her, she'll come in her esper form to guide you out. For everyone else, they can be left out. This means characters like Celes, Edgar, and Setzer (who will be rallied no matter what) will be present in most of the cutscenes despite not participating in the tower siege and ''Shadow'' [[spoiler:facing his fate in the crumbling tower]] despite the fact that it's possible that he was hanging out in the Falcon.
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-->-- '''{{Opening narration}}''', UsefulNotes/GameBoyAdvance version

''Final Fantasy VI'', the sixth game in the [[RunningGag bomb-droppingly popular]] ''Franchise/FinalFantasy'' series, is the third and final [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] entry, released in 1994 for the Platform/SuperNintendoEntertainmentSystem. The game was originally marketed outside Japan as ''Final Fantasy III'' because only two other games in the franchise (''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyIV'') had been given international releases at the time.

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-->-- '''{{Opening narration}}''', UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version

''Final Fantasy VI'', the sixth game in the [[RunningGag bomb-droppingly popular]] ''Franchise/FinalFantasy'' series, is the third and final [[UsefulNotes/The16bitEraOfConsoleVideoGames [[MediaNotes/The16bitEraOfConsoleVideoGames 16-bit]] entry, released in 1994 for the Platform/SuperNintendoEntertainmentSystem. The game was originally marketed outside Japan as ''Final Fantasy III'' because only two other games in the franchise (''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyIV'') had been given international releases at the time.



Square Enix re-released the SNES version on the UsefulNotes/VirtualConsole in Japan, Europe and North America, and the [=PlayStation=] port on the [=PlayStation=] Store. A divisive version of the game was released for mobile devices and Platform/{{Steam}}, but was delisted in 2021. The original version is also one of the twenty-one games included in the SNES Classic Edition, alongside other Square-developed games ''VideoGame/SecretOfMana'' and ''VideoGame/SuperMarioRPG''. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on PC and mobile devices in February 2022. This version was brought to the Platform/NintendoSwitch and Platform/PlayStation4 in April 2023, with extra quality of life additions and boosters, and an optional remastered soundtrack.

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Square Enix re-released the SNES version on the UsefulNotes/VirtualConsole MediaNotes/VirtualConsole in Japan, Europe and North America, and the [=PlayStation=] port on the [=PlayStation=] Store. A divisive version of the game was released for mobile devices and Platform/{{Steam}}, but was delisted in 2021. The original version is also one of the twenty-one games included in the SNES Classic Edition, alongside other Square-developed games ''VideoGame/SecretOfMana'' and ''VideoGame/SuperMarioRPG''. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on PC and mobile devices in February 2022. This version was brought to the Platform/NintendoSwitch and Platform/PlayStation4 in April 2023, with extra quality of life additions and boosters, and an optional remastered soundtrack.



** Exclusive to the UsefulNotes/PlayStation version of ''Final Fantasy VI'', which only checks if Celes and Locke are the first two members in the party. Right before you go to the Opera in the World of Balance, you need Celes and Locke in the party. Only put those two in the party. Move them to the third and fourth party members, then make a team without them. Congratulations, you can't complete the game because there's no sprites for them in Narshe. Later versions prevent this from happening.

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** Exclusive to the UsefulNotes/PlayStation Platform/PlayStation version of ''Final Fantasy VI'', which only checks if Celes and Locke are the first two members in the party. Right before you go to the Opera in the World of Balance, you need Celes and Locke in the party. Only put those two in the party. Move them to the third and fourth party members, then make a team without them. Congratulations, you can't complete the game because there's no sprites for them in Narshe. Later versions prevent this from happening.
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** The Osmose spell, which steals MP, isn't flashy, and it's usually easier to just kill an enemy rather than nerf its spellcasting first. But the ability to refill a character's MP more or less at will means being able to throw around powerful lategame nukes like level 3 elemental spells, Meteor, and Ultima with wild abandon.
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** Magicite Shard is a consumable item that summons a random esper for free (except Odin/Raiden and the GBA exclusives). Awesome when it summons a high-powered esper like Bahamut, Alexander, Valigarmanda or Midgardsormr (or when it summons Quetzalli for a free full-party Jump attack that doesn't even waste anyone's turn when they land). Not so awesome when it summons chumps like Catoblepas or Ragnarok against bosses, early-game espers or [[TotalPartyKill Crusader]].

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** Magicite Shard is a consumable item that summons a random esper for free (except Odin/Raiden and the GBA exclusives). Awesome when it summons a high-powered esper like Bahamut, Alexander, Valigarmanda Tritoch or Midgardsormr (or when it summons Quetzalli Palidor for a free full-party Jump attack that doesn't even waste anyone's turn when they land). Not so awesome when it summons chumps like Catoblepas Shoat or Ragnarok against bosses, early-game espers or [[TotalPartyKill Crusader]].



** Sabin's Soul Spiral Blitz is a full party HP/MP/status recovery (including from things like Doom), but it not just kills Sabin, but drains his MP to 0 and removes him from combat outright, so you cannot bring him back for the rest of the fight. And he just [[ArtificialStupidity loooves]] to use it in the Colliseum.

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** Sabin's Soul Spiral Spiraler Blitz is a full party HP/MP/status recovery (including from things like Doom), but it not just kills Sabin, but drains his MP to 0 and removes him from combat outright, so you cannot bring him back for the rest of the fight. And he just [[ArtificialStupidity loooves]] to use it in the Colliseum.



** Reraise[=/=]Life 3 is neat in theory but doesn’t see much practical use outside of the Magic Master fight; by the time you learn it your characters are already probably walking death merchants and functionally invincible, and instant death attacks aren’t common enough to justify keeping it on.

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** Reraise[=/=]Life 3 is neat in theory but doesn’t see much practical use outside of the Magic Master [=MagiMaster=] fight; by the time you learn it your characters are already probably walking death merchants and functionally invincible, and instant death attacks aren’t common enough to justify keeping it on.
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** Reraise[=/=]Life 3 is neat in theory but doesn’t see much practical use outside of the Magic Master fight; by the time you learn it your characters are already probably walking death merchants and functionally invincible, and instant death attacks aren’t common enough to justify keeping it on.
** The Raise[=/=]Life spell costs a whopping 30 MP and only heals as much as a Phoenix Down, which are cheap and plentiful in this game.

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* AWorldHalfFull: [[spoiler:The state of the planet by the end of the game. Without Kefka, there's no more tyrant at the helm, so everything can start getting back on its feet, with the world becoming lush and green again. However, it's going to be done without the Espers and magic, since all of that fades.]]


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* AWorldHalfFull: [[spoiler:The state of the planet by the end of the game. Without Kefka, there's no more tyrant at the helm, so everything can start getting back on its feet, with the world becoming lush and green again. However, it's going to be done without the Espers and magic, since all of that fades.]]

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* TenMinuteRetirement: One Year Retirement: Almost all of the party after the WorldSundering. Some were more actively trying to strengthen themselves or get the group back together, others were more passive.



* FunnyOctopus: The [[IneffectualSympatheticVillain antagonistic but incompetent]] Ultros/[[SpellMyNameWithAnS Orthros]] is a large purple octopus prone to {{Incredibly Lame Pun}}s and pathetically easy {{Boss Battle}}s.

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* FunnyOctopus: The [[IneffectualSympatheticVillain antagonistic but incompetent]] Ultros/[[SpellMyNameWithAnS Ultros/[[InconsistentSpelling Orthros]] is a large purple octopus prone to {{Incredibly Lame Pun}}s lame puns and pathetically easy {{Boss Battle}}s.



* TenMinuteRetirement: One Year Retirement: Almost all of the party after the WorldSundering. Some were more actively trying to strengthen themselves or get the group back together, others were more passive.
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** In the discontinued iOS/Steam version, the [[MonsterCompendium bestiary]] will give the picture of each normal monster in it a frame and medal for [[MassMonsterSlaughterSidequest every ten of them you slay, up to gold at 30]]. Bosses get a gold frame automatically. There are also a vanishing few monsters that get a gold frame after three are slain, but that number doesn't include most monsters from PreexistingEncounters, which can otherwise only be fought on the Veldt. There's no other reward for slaying so many monsters. The frames and medals appear on the monsters' actual pages, only on the monster list itself.

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** In the discontinued iOS/Steam version, the [[MonsterCompendium bestiary]] will give the picture of each normal monster in it a frame and medal for [[MassMonsterSlaughterSidequest every ten of them you slay, up to gold at 30]]. Bosses get a gold frame automatically. There are also a vanishing few monsters that get a gold frame after three are slain, but that number doesn't include most monsters from PreexistingEncounters, which can otherwise only be fought on the Veldt. There's no other reward for slaying so many monsters. The frames and medals don't appear on the monsters' actual pages, only on the monster list itself.
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* AsLongAsItSoundsForeign: Character names freely mix names and vocabulary from English, French, German, Italian and Latin. For example, "Setzer" is a German surname, while his last name, "Gabbiani", is Italian. And then there are names like "Relm Arrowny" which are completely made-up.

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* CosmeticAward: In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine". It doesn't do anything but prove you beat it.

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* CosmeticAward: CosmeticAward:
**
In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine". It doesn't do anything but prove you beat it.it.
** In the discontinued iOS/Steam version, the [[MonsterCompendium bestiary]] will give the picture of each normal monster in it a frame and medal for [[MassMonsterSlaughterSidequest every ten of them you slay, up to gold at 30]]. Bosses get a gold frame automatically. There are also a vanishing few monsters that get a gold frame after three are slain, but that number doesn't include most monsters from PreexistingEncounters, which can otherwise only be fought on the Veldt. There's no other reward for slaying so many monsters. The frames and medals appear on the monsters' actual pages, only on the monster list itself.
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** The Genji Glove is a downplayed example: it’s handy shortly after you obtain it, but later on you’ll be using magic for the most part, and dual-wielding will force you to forgo the late-game shields, costing significant defense.
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** There are even some earlier during the climactic parts of the World of Balance (specifically the [[StormingTheCastle Magitek Research Facility]] and [[DiscOneFinalDungeon Floating Continent]]). During your first visit to Vector, you fight Ifrit/Shiva, Number 024, Number 128 (with two limbs), and the Imperial Palace Cranes nearly back-to-back. During the Floating Continent, you fight five tough waves of Imperial Air soldiers, then [[DualBoss Ultron and Typhon]], then the Imperial Air Base. After that you deal with the Ultima Weapon, who's the DiscOneFinalBoss of the game.

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** There are even some earlier during the climactic parts of the World of Balance (specifically the [[StormingTheCastle Magitek Research Facility]] and [[DiscOneFinalDungeon Floating Continent]]). During your first visit to Vector, you fight Ifrit/Shiva, Number 024, Number 128 (with two limbs), and the Imperial Palace Cranes nearly back-to-back. During the Floating Continent, you fight five tough waves of Imperial Air soldiers, then [[DualBoss Ultron Ultros and Typhon]], Chupon]], then the Imperial Air Base. After that you deal with the Ultima Weapon, [=AtmaWeapon=], who's the DiscOneFinalBoss ClimaxBoss of the game.

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* BossBonanza: In Kefka's Tower. There’s Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of '''even more''' bosses!).

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* BossBonanza: BossBonanza:
**
In Kefka's Tower. There’s Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of '''even more''' bosses!).bosses!).
** There are even some earlier during the climactic parts of the World of Balance (specifically the [[StormingTheCastle Magitek Research Facility]] and [[DiscOneFinalDungeon Floating Continent]]). During your first visit to Vector, you fight Ifrit/Shiva, Number 024, Number 128 (with two limbs), and the Imperial Palace Cranes nearly back-to-back. During the Floating Continent, you fight five tough waves of Imperial Air soldiers, then [[DualBoss Ultron and Typhon]], then the Imperial Air Base. After that you deal with the Ultima Weapon, who's the DiscOneFinalBoss of the game.

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* LethalLavaLand: The Sealed Cave and the Phoenix Cave. Except the lava isn't lethal.

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* LethalLavaLand: LethalLavaLand:
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The Sealed Cave has a lava floor that the party can fall onto if a bridge moves out from under them. The party is then warped back to the floor's entrance and takes minor damage.
** Downplayed with
the Phoenix Cave. Except Cave, where the lava isn't lethal.lower floor consists of rocks surrounded by lava. Some of the rocks are small enough that the party needs to hop across them. Partway through the cave, you drain the water on the upper floor down onto the lava, cooling it enough to walk on before you ever make direct contact with it.
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** If you don't save Shadow on the Floating Continent, he can't be recruited as a party member for the rest of the game. There's no indication about what you have to do ''unless'' you decline to leave once you get to the exit, which you'd have no reason to do since you're under a strict time limit that will cause an instant game over if time runs out. And this is after a WhamEpisode and defeating a ClimaxBoss, along with having to fend off enemies on the way to the exit, so you'd naturally be in a hurry and wouldn't want to wait. The only way to know how to save Shadow is to either look it up or somehow decline to leave the first time, which will give you a hint as to what must needs be done.
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** [[invoked]]The Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spells[[note]]The Economizer, in particular, which reduces all spell costs to 1 MP[[/note]], but generally, there are more efficient ways to deal lots of damage. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a GameBreaker) that some players may not care.

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** [[invoked]]The Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spells[[note]]The Economizer, in particular, which reduces all spell costs to 1 MP[[/note]], but generally, there are more efficient ways to deal lots of damage. Learning it is a pain as well, with the easiest method (taking the Ragnarok esper over the sword) locking the player out of obtaining the best sword in the game, while the other two involve turning the Cursed Shield into the Paladin Shield or maxing out Terra's level. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a GameBreaker) that some players may not care.

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