History VideoGame / FinalFantasyVI

21st Oct '17 10:15:24 PM superkeijikun
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* DistantReactionShot: When the World of Balance ends, a distant shot of the planet is shown as explosions split a continent in half.
23rd Sep '17 3:40:36 PM nombretomado
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''Final Fantasy VI'', the sixth entry in the [[RunningGag nuclear-bomb-explodingly popular]] ''Franchise/FinalFantasy'' series, served as the third and final [[SixteenBitEra 16-bit]] entry of the series. Square originally marketed outside Japan as ''Final Fantasy III'' because only two other games of the franchise had ever seen an international release.

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''Final Fantasy VI'', the sixth entry in the [[RunningGag nuclear-bomb-explodingly popular]] ''Franchise/FinalFantasy'' series, served as the third and final [[SixteenBitEra [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] entry of the series. Square originally marketed outside Japan as ''Final Fantasy III'' because only two other games of the franchise had ever seen an international release.
29th Aug '17 9:34:28 AM Nopperabo
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* AnAesop: Your life doesn't have to have some grand impact on the world to be worth something, just having love and friendship and the will to continue living and looking for them makes it special and worth protecting.

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* AnAesop: AnAesop:
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Your life doesn't have to have some grand impact on the world to be worth something, just having love and friendship and the will to continue living and looking for them makes it special and worth protecting.protecting.
** Empires are built on conquest and human misery. They gather the soldiers and raw materials needed to maintain themselves by taking those resources from others.
14th Aug '17 1:50:55 PM Nopperabo
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* TheLostLenore:
** Locke becomes a treasure hunter so that he can track down treasure to revive his dead girlfriend, Rachel.
** Setzer mourns for Darill, his lover who died in a airship crash.
** Cyan was traumatized by the death of his wife, Elaine (as well as that of his son Owaine). His grief becomes a plot point when Wrexsoul and the Dream Stooges invade his mind, and the thought of Elaine and Owaine help him survive the ordeal.
14th Aug '17 1:43:49 PM Nopperabo
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** Kefka dresses like a harlequin from {Commedia dell'Arte}, which was popular in Europe from the 16th to the 18th century. Like the harlequin stock character, Kefka demonstrates trickster qualities and acts as a servant to Emperor Gestahl.

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** Kefka dresses like a harlequin from {Commedia dell'Arte}, Commedia dell'Arte, which was popular in Europe from the 16th to the 18th century. Like the harlequin stock character, Kefka demonstrates trickster qualities and acts as a servant to Emperor Gestahl.
14th Aug '17 1:43:29 PM Nopperabo
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** Kefka dresses like a harlequin from {{Commedia dell'Arte}}, which was popular in Europe from the 16th to the 18th century. Like the harlequin stock character, Kefka demonstrates trickster qualities and acts as a servant to Emperor Gestahl.

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** Kefka dresses like a harlequin from {{Commedia dell'Arte}}, {Commedia dell'Arte}, which was popular in Europe from the 16th to the 18th century. Like the harlequin stock character, Kefka demonstrates trickster qualities and acts as a servant to Emperor Gestahl.
14th Aug '17 1:42:59 PM Nopperabo
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TheEnlightenment:

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* TheEnlightenment:
14th Aug '17 1:42:43 PM Nopperabo
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TheEnlightenment:
** The game's architecture and clothing (especially that of Edgar, Setzer, and townspeople) are reminiscent of those of Enlightenment-era Europe.
** Kefka's final form and the final bosses atop Kefka's tower look vaguely like Baroque art.
** Kefka dresses like a harlequin from {{Commedia dell'Arte}}, which was popular in Europe from the 16th to the 18th century. Like the harlequin stock character, Kefka demonstrates trickster qualities and acts as a servant to Emperor Gestahl.
13th Aug '17 2:28:20 AM KobyFish
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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too. Alternatively, one can use Life3/Reraise on each party member before striking the final blow, to survive the Ultima.

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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too. Alternatively, one can use Life3/Reraise [[AutoRevive Life3]]/Reraise on each party member before striking the final blow, to survive the Ultima.
13th Aug '17 2:23:55 AM KobyFish
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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too.

to:

** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too. Alternatively, one can use Life3/Reraise on each party member before striking the final blow, to survive the Ultima.
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