History VideoGame / FinalFantasyVI

24th Jul '16 5:55:09 AM Schwarzburg
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*** Also averted if Cyan casts the Quick spell. Since the ATB stops during the two turns the spell grants, Cyan will be free to use any Bushido attack twice without harming the pace of the battle. A Cyan with Quick can actually turn out to be a GameBreaker this way.
19th Jul '16 5:02:23 PM Hydrosoul
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* EnsembleCast: While Terra is usually considered the main character, she's more the character you control at the start of the game; while her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin re-recruiting her is optional. Beyond that, a lot of the first half of the game also focuses on Locke, the second half sees Celes as the first character controlled, only she, Edgar, and Setzer have to be recruited to finish the game, and Edgar and Sabin are very important characters for the first quarter of the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, no one of them can really be considered the central hero.

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* EnsembleCast: While Terra is usually considered the main character, she's more the character you control at the start of the game; while her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin re-recruiting her is optional.optional[[note]]She still returns to guide the party out of Kefka's tower after defeating the FinalBoss regardless whether she has been re-recruited or not however.[[/note]]. Beyond that, a lot of the first half of the game also focuses on Locke, the second half sees Celes as the first character controlled, only she, Edgar, and Setzer have to be recruited to finish the game, and Edgar and Sabin are very important characters for the first quarter of the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, no one of them can really be considered the central hero.
14th Jul '16 12:01:16 AM PaulA
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* AlsoSprachZarathustra: The intro theme sounds [[SuspiciouslySimilarSong Suspiciously Similar]] to the first few notes. The same theme plays as Kefka appears for the final boss battle.


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* SuspiciouslySimilarSong: The intro theme sounds Suspiciously Similar to the first few notes of Music/AlsoSprachZarathustra. The same theme plays as Kefka appears for the final boss battle.
1st Jul '16 10:57:52 AM AnotherGamer
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* LuckyTranslation: The BonusBoss Hidon has the same name in both the US and Japanese versions of the game, even though a character calls attention to it living up to its name: in the US version, the character refers to the fact that the monster is elusive and thus spends most of its time in hiding, meaning that you have to solve an elaborate puzzle to reach it, while the Japanese version refers to the word "hidoi", meaning "ugly", which certanly fits the bill.
8th Jun '16 12:51:29 PM 32_Footsteps
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* BalefulPolymorph: Imp/Kappa form. There is specialized equipment that makes that form stronger, not to mention Cyan's infinite counter bug in his imp form. Add the Dragon Horn or Dragoon Boots and you'll acquire the dreaded ''Death God Dragoon Imp''.

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* BalefulPolymorph: BalefulPolymorph:
**
Imp/Kappa form. There is specialized equipment that makes that form stronger, not to mention Cyan's infinite counter bug in his imp form. Add the Dragon Horn or Dragoon Boots and you'll acquire the dreaded ''Death God Dragoon Imp''.Imp''.
** If Ragnarok is kept in magicite form, summoning it in battle will have it attempt to perform one on an enemy, potentially turning the foe into an item.
28th May '16 10:02:28 PM nombretomado
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 [=PS1=] port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.



* {{Bowdlerise}}: As was standard for Nintendo of America at the time, all references to religion and alcohol were censored out of the English SNES version - pubs were changed to cafes, 'holy' was changed to 'pearl' - and some scantily clad female sprites were covered up more. The PS1 English release used the original Woolsey script and contains all dialog censorship, but did not retain the visual censorship, thus reverting the pubs and the nudity. The EnhancedRemake for the GBA release had a new, uncensored script but did retain some censorship to the sprites for nudity. Both the English and Japanese release also censored a scene where guards beat a chained Celes to get a CERO All and E rating, not because of a real life murder as many believe.

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* {{Bowdlerise}}: As was standard for Nintendo of America at the time, all references to religion and alcohol were censored out of the English SNES version - pubs were changed to cafes, 'holy' was changed to 'pearl' - and some scantily clad female sprites were covered up more. The PS1 [=PS1=] English release used the original Woolsey script and contains all dialog censorship, but did not retain the visual censorship, thus reverting the pubs and the nudity. The EnhancedRemake for the GBA release had a new, uncensored script but did retain some censorship to the sprites for nudity. Both the English and Japanese release also censored a scene where guards beat a chained Celes to get a CERO All and E rating, not because of a real life murder as many believe.



* DamnYouMuscleMemory: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 onward) with no option to remap the buttons.

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* DamnYouMuscleMemory: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 [=PS1=] onward) with no option to remap the buttons.



* ItsUpToYou: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the [=FMVs=] in the PS1 port focus on Celes... but by the time of ''VideoGame/DissidiaFinalFantasy'', Terra is considered the main character as she is the game's representative in the cast. [[WordOfGod Kitase has stated in an interview]] that he "wanted to create many characters that could all stand up to be main characters".

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* ItsUpToYou: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the [=FMVs=] in the PS1 [=PS1=] port focus on Celes... but by the time of ''VideoGame/DissidiaFinalFantasy'', Terra is considered the main character as she is the game's representative in the cast. [[WordOfGod Kitase has stated in an interview]] that he "wanted to create many characters that could all stand up to be main characters".
28th May '16 11:57:21 AM nombretomado
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the PlayStation port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original PlayStation; UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the PlayStation [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.



* FightWoosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation port, the effect is a strange side-to-side split of alternating lines that [[LoadsAndLoadsOfLoading feels like it takes forever]].

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* FightWoosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation [=PlayStation=] port, the effect is a strange side-to-side split of alternating lines that [[LoadsAndLoadsOfLoading feels like it takes forever]].
21st May '16 4:51:05 PM JM1982
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* GuestStarPartyMember: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train, and the ten moogles.

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* GuestStarPartyMember: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train, and the ten moogles. Even today, this game has the most guest stars in the entire series.
16th May '16 6:59:54 PM jameygamer
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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.

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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too.
16th May '16 6:56:27 PM jameygamer
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* ChestMonster:
** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap chest. You'll find a lot of Chest Monsters in a collapsing house in the World of Ruin, BTW.
** There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not the good kind). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be tripped to continue in the mansion.
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