History VideoGame / FinalFantasyTacticsA2

28th Dec '15 9:00:00 PM skywerewolf
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* AntiFrustrationFeatures: This game is probably the most notable for being the least frustrating in the series, even with its flaws. [[FinalFantasyTactics the first one]] was a confusing maze of astral relations and dragged out and complex mechanics, but knowledge of those mechanics let you smash the game into itty bitty pieces. [[FinalFantasyTacticsAdvance the next game]] was far less complex but with the law system in place for the entire game it quickly became frustrating due to breaking the laws removing a character from the battle. This game's law system only removes a few bonuses if you break a law, and isn't that hard to understand, however it also is the most well balanced, having the fewest ways to outright break the game, but still many ways to build up characters powerfully.
** The game doesn't force you to include any character aside from Luso in any battle, story or otherwise. It seemed the makers were aware players might not like being unable to use the highly trained team of generics they've been building up from the beginning because of a statistically inferior plot character and let you take them out of the battle if they were in your party.
19th Dec '15 2:59:55 PM Gonzool
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** Special mention goes to the goug guardians. There is a tinkerer on board who just doesn't know when to give it up. He keeps casting red spring (haste) until he hits his side with it. The problem being that he generally wastes, unless you stop him with the single character you have, around 3 turns hasting the entire enemy team into an unwieldy bombardment of speed and metal, and when he finally hits your side, he starts it all over again the second a single member loses haste. He doesn't do anything less painful, like green gears(poison), he always casts red spring until the entire party is sped up and only then does he cast the detrimental but significantly less painful green gears.
** The Roar blue magic, which can be cast every turn (since its MP cost is less than you regenerate at the start of your turn) and which removes all positive buffs from all units on the map, completely breaks certain AI enemies. The worst are the Flintlocks from the mission Of Kupos and Cannons; Flintlocks have powerful abilities but must spend a turn Priming their cannons before they can use them, and if you have a Blue Mage using Roar to dispel the Primed buff every turn the Flintlocks will never do anything but attempt to Prime their cannons.

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** Special mention goes to the goug Goug guardians. There is a tinkerer Tinker on board who just doesn't know when to give it up. He keeps casting red spring (haste) Red Spring (which bestows Haste) until he hits his side with it. The problem being that he generally wastes, unless you stop him with the single character you have, around 3 turns hasting the entire enemy team into an unwieldy bombardment of speed and metal, and when he finally hits your side, he starts it all over again the second a single member loses haste. Haste. He doesn't do anything less painful, like green gears(poison), Green Gears (which inflicts Poison), he always casts red spring Red Spring until the entire party is sped up and only then does he cast the detrimental but significantly less painful green gears.
Green Gears.
** The Roar blue magic, Blue Magick ability, which can be cast every turn (since its MP cost is less than you regenerate at the start of your turn) and which removes all positive buffs from all units on the map, completely breaks certain AI enemies. The worst are the Flintlocks from the mission Of Kupos and Cannons; Flintlocks have powerful abilities but must spend a turn Priming their cannons before they can use them, and if you have a Blue Mage using Roar to dispel the Primed buff every turn the Flintlocks will never do anything but attempt to Prime their cannons.



* BadassAdorable: Any of the Moogle classes, but notably Moogleknight. And the fact that some of the classes has them equipped with guns (Remember they are little bunny people)

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* BadassAdorable: Any of the Moogle classes, but notably Moogleknight. Moogle Knight. And the fact that some of the classes has them equipped with guns (Remember (remember, they are little bunny people) bunny-like people).



* BribingYourWayToVictory: In universe. At auction houses, going 20 bids allows you to buy extra tokens for clan pants, which can easily get expensive, but in order to sweep some areas it's almost required you get extra tokens or else your supply will get exhausted getting the other territories, where as others it just gets redundant.

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* BribingYourWayToVictory: In universe.In-universe. At auction houses, going 20 bids allows you to buy extra tokens for clan pants, which can easily get expensive, but in order to sweep some areas it's almost required you get extra tokens or else your supply will get exhausted getting the other territories, where as others it just gets redundant.



** There are other character connections as well, for instance mention of Gaol, a hero mentioned in multiple missions in the original, and whose right-hand... uh... moogle, Lini, you can recruit as a secret character in the previous game..

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** There are other character connections as well, for instance mention of Gaol, a hero mentioned in multiple missions in the original, and whose right-hand... uh... moogle, Lini, you can recruit as a secret character in the previous game..game.



* CrapsaccharineWorld: Much more apparent this time than last. Most visible in the Duelhorn plot and stories that involve zombie powder / Lethean Draught [[spoiler:the two cross at one point, cue a tear jerker]]

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* CrapsaccharineWorld: Much more apparent this time than last. Most visible in the Duelhorn plot and stories that involve zombie powder / Lethean Draught [[spoiler:the two cross at one point, cue a tear jerker]]jerker]].



** The shape of the terrain also affects area-targeting spells. Too much height difference between two tiles and they can't be affected by a spell like fire (higher tier spells can generally cover more height). In addition, too much height makes it impossible for melee attacks to connect, while bows and guns might hit the ground or an ally in the line of fire.

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** The shape of the terrain also affects area-targeting spells. Too much height difference between two tiles and they can't be affected by a spell like fire Fire (higher tier spells can generally cover more height). In addition, too much height makes it impossible for melee attacks to connect, while bows and guns might hit the ground or an ally in the line of fire.



* InexplicableTreasureChests: both played straight and [[LampshadeHanging lampshaded]]

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* InexplicableTreasureChests: both Both played straight and [[LampshadeHanging lampshaded]]lampshaded]].



* KillerRabbit: The aforementioned Dreamhares and their cousins of course. Moogles can be surprisingly effective as well, except for [[SpoonyBard Tinkers]]. Story-wise, the Mooglebane rabbit enemies terrify Moogles. Why? Because they ''eat the Moogles' pom poms''.

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* KillerRabbit: The aforementioned Dreamhares and their cousins of course. Moogles can be surprisingly effective as well, except for [[SpoonyBard Tinkers]]. Story-wise, the Mooglebane rabbit enemies terrify Moogles. Why? Because they ''eat the Moogles' pom poms''.pom-poms''.
7th Dec '15 1:10:56 PM HighCrate
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** Bangaa (Stout): Big and burly lizard men with a gruff attitude. [[MightyGlacier Physically powerful, but slow]] and weak at magic. [[BerserkButton Also hate to be called a lizard]].

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** Bangaa (Stout): Big and burly lizard men with a gruff attitude. [[MightyGlacier Physically powerful, but slow]] and [[MagicallyIneptFighter weak at magic.magic]]. [[BerserkButton Also hate to be called a lizard]].



* LightningBruiser: Stat-wise the Gria's Ravager job is a MightyGlacier, but can also fly (ignoring elevation and passing over enemy units) greatly compensating for it's low speed. Similarly, the Raptor has good attack and speed (another Gria class so it can also fly), and makes up for bad defense with good armor.

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* LightningBruiser: Stat-wise the Gria's Ravager job is a MightyGlacier, but can also fly (ignoring elevation and passing over enemy units) greatly compensating for it's low speed. Similarly, the The Raptor has good attack and speed (another Gria class so it can also fly), and makes up for bad defense with good armor.



* MightyGlacier: Get a few levels in Paladin and you'll qualify for the trope no problem. Same with Defender.
** The Tonberry monsters fit this too. They can only move two panels at a time, and their turns are few and far between, but they resist everything, and their damage is based on the number of kills made by the target character. By the time you fight them, most of their attacks hit for 999 unblockable damage.

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* MightyGlacier: Get a few levels in Paladin and you'll qualify for the trope no problem. Same with Defender.
**
The Tonberry monsters fit this too. They can only move two panels at a time, and their turns are few and far between, but they resist everything, and their damage is based on the number of kills made by the target character. By character, and by the time you fight them, most of their attacks hit for 999 unblockable damage.
25th Nov '15 6:07:40 PM eowynjedi
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* SmallNameBigEgo: The Bonga Bugle editor, who happens to have a high-ranking news job just like the original Ted Baxter. He's level 10 throughout the game, but sometimes tries to take on enemies over 25 levels higher than him.
** And then there's his ''boss'', who the aforementioned Head Editor claims is far more powerful than him. Need I remind you that the Bonga Bugle's owner is level ''1?!''
*** Fortunately for you, if you get fed up with them, the mission that rewards you with access to the Lanista job allows you to beat up these two clowns... after you smite their much stronger bodyguards of course.

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* SmallNameBigEgo: The Bonga Bugle editor, who happens to have a high-ranking news job just like the original Ted Baxter. He's level 10 throughout the game, but sometimes tries to take on enemies over 25 levels higher than him.
** And then there's
him. He also talks up his ''boss'', who boss, the aforementioned Head Editor claims is far more Owner, as a fearsome and powerful than him. Need I remind you that the Bonga Bugle's individual. The owner is level ''1?!''
*** Fortunately for you, if you get fed up with them, the mission that rewards you with access to
''one''. (Obtaining the Lanista job allows you involves giving a sound thrashing to beat up these two clowns... after two.)
* SoreLoser: If
you smite their much stronger bodyguards beat out certain clans at the auction houses, they'll show up at the territory they were trying to win to attack you, or accuse you of course.cheating and attempt to extort you (if you refuse, they'll attack).
22nd Nov '15 9:59:01 PM Gingerkitteh
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* FatBastard: The Bonga Bugle head editorl, though he's more of a slacker and a {{Jerkass}} than an outright villain.

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* FatBastard: The Bonga Bugle head editorl, editor, though he's more of a slacker and a {{Jerkass}} than an outright villain.
22nd Nov '15 9:58:18 PM Gingerkitteh
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** There are a few laws that are just needlessly difficult to uphold in general gameplay, such as "harming the weak" (don't hurt a lower level unit) or "Actions by X" ("X" being the name of a race, and any unit of that race can't use abilities, just basic attacks) can be impossible or needlessly difficult to uphold. Fortunately, on the other side of the coin, there are a number of laws that are of reasonable difficulty, such as "no ice" when only 1/3rd of the enemies are week to it, or "no back attacks".
** Worst of all, laws are no longer applicable to both you and the enemy, making the faki difficulty absolutely blatant: they can impose as many stupid rules as possible, because it only affects the player.

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** There are a few laws that are just needlessly difficult to uphold in general gameplay, such as "harming the weak" (don't hurt a lower level unit) or "Actions by X" ("X" being the name of a race, and any unit of that race can't use abilities, just basic attacks) can be impossible or needlessly difficult to uphold. Fortunately, on the other side of the coin, there are a number of laws that are of reasonable difficulty, such as "no ice" when only 1/3rd of the enemies are week weak to it, or "no back attacks".
** Worst of all, laws are no longer applicable to both you and the enemy, making the faki fake difficulty absolutely blatant: they can impose as many stupid rules as possible, because it only affects the player.
22nd Nov '15 9:20:39 PM Gingerkitteh
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** DuelBoss Ghi Yelghi, unlike the rest of the AI (who will even heal you this way when allied) will use his elementally based attacks if you if you set your equipment to absorb that type of magic. This is nice because the character he duels is a pain in the ass to level.

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** DuelBoss Ghi Yelghi, unlike the rest of the AI (who will even heal you this way when allied) will use his elementally based attacks if you if you set your equipment to absorb that type of magic. This is nice because the character he duels is a pain in the ass to level.
17th Aug '15 1:53:54 AM SeptimusHeap
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** It isn't Impractical in the five kings mission, in which you're surrounded by 5 level 99 mages, who happen to be armored to the teeth. and they get first strike, which makes it all the worse.



*** Although WITH MP resoration AND half mp (or bloodprice) you can spam the most powerful spells/abilites in the game with reckless abandon, and its hard to not respect that kind of massive firepower. Its even cheaper than geomancy paravirs.



*** Although when combined with other jobs certain abilities, it can become a broken set. With the Seer's Magick Frenzy, the Ninja's Dual Wielding, and Halve MP and MP restoration, it allows the player to strike every foe with a spell and two physical hits every turn. Even if one lacks external MP restoration, the Seer job provides Recharge, a decent MP restoration method.
16th Aug '15 9:03:21 AM LovelyPokepuff
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***Although when combined with other jobs certain abilities, it can become a broken set. With the Seer's Magick Frenzy, the Ninja's Dual Wielding, and Halve MP and MP restoration, it allows the player to strike every foe with a spell and two physical hits every turn. Even if one lacks external MP restoration, the Seer job provides Recharge, a decent MP restoration method.
9th May '15 9:10:08 PM Ghostninja109
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* BubblegloopSwamp: Tramdine Fens.


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* TheFairFolk: The Witch of the Fens seems to believe in a form of EquivalentExchange. She won't charge you for potions if you bring your own materials, but ask for something big [[spoiler:like a cure for zombification]] and she'll demand a price along the lines of all your memories.
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