History VideoGame / Fez

28th Jan '16 2:07:49 PM TheAwesomeAutist
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Added DiffLines:
**Actually, the [[spoiler: Binary code]] puzzle in the [[spoiler: observatory]] can also simple be solved by [[spoiler: repeating the left and right flashes of the star on the triggers]].
10th Dec '15 8:06:41 AM SgtFrog1
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Added DiffLines:
* HatOfPower: The eponymous Fez, which allows Gomez's two-dimensional self to rise up into the third dimension and explore places he never thought were possible.
9th Dec '15 8:24:15 AM spirasen
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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''Series/TwinPeaks''.
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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy UsefulNotes/GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''Series/TwinPeaks''.

* VideoGameFlight: The code [[spoiler:Up, Up, Up, Up, Jump]] allows Gomez to fly in the post-game.
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* VideoGameFlight: The code [[spoiler:Up, [[spoiler: Up, Up, Up, Up, Jump]] allows Gomez to fly in the post-game.
9th Dec '15 8:21:10 AM spirasen
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'''''Fez''''' is a 2012 [[PuzzleGame puzzle]]-{{platform game}} by indie game designer Phil Fish, five years in development. The game has players control Gomez, a small white... thing who lives happily in his peaceful, floating 2D village until he is summoned by the town's Old Aventurer. The Old Adventurer gives him a magical fez before revealing a shocking truth: the world is actually 3-Dimensional! The fez allows Gomez to perceive the 3D world and shift dimensions, but he can still only move across 2D planes. Using this newfound ability, he sets off to collect all the pieces of a giant magical cube that has been scattered all over the land, causing the fabric of reality to tear apart.
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'''''Fez''''' is a 2012 [[PuzzleGame puzzle]]-{{platform game}} by indie game designer Phil Fish, five years in development. The game has players control Gomez, a small white... thing Thing who lives happily in his peaceful, floating 2D village until he is summoned by the town's Old Aventurer. The Old Adventurer gives him a magical fez before revealing a shocking truth: the The world is actually 3-Dimensional! The fez allows Gomez to perceive the 3D world and shift dimensions, but he can still only move across 2D planes. Using this newfound ability, he sets off to collect all the pieces of a giant magical cube that has been scattered all over the land, causing the fabric of reality to tear apart.



* HundredPercentCompletion: Collecting all of the cubes[[spoiler:, anti-cubes, artifacts, and heart-shaped polygons.]]
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* HundredPercentCompletion: Collecting all of the cubes[[spoiler:, cubes, [[spoiler: anti-cubes, artifacts, and heart-shaped polygons.]]

* ThreeDMovie: [[spoiler:Beat the game twice to unlock a stereoscopic vision mode.]]
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* ThreeDMovie: [[spoiler:Beat [[spoiler: Beat the game twice to unlock a stereoscopic vision mode.]]

** Bonus points for Dot's design; since Dot is a [[http://en.wikipedia.org/wiki/Tesseract tesseract]][[note]]tesseract is to cube what cube is to square (i.e. a dimension higher)[[/note]], the game contains a 2D character navigating a 3D environment with a 4D companion.
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** Bonus points for Dot's design; since Dot is a [[http://en.wikipedia.org/wiki/Tesseract tesseract]][[note]]tesseract tesseract]] [[note]]tesseract is to cube what cube is to square (i.e. a dimension higher)[[/note]], the game contains a 2D character navigating a 3D environment with a 4D companion.

* EvolutionaryLevels: The village classroom contains a depiction of evolution from single-pixel organisms to people. [[spoiler:The equivalent of proto-humans had narrow, vertical heads, and their ruins (behind the four-cube door) seem to indicate that they were only aware of two dimensions. All the people seen and depicted outside of Village have heads of square proportions. It is implied that the people of Village, with their flat, horizontal heads, are mutants who lost awareness of the third dimension when they devolved.]]
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* EvolutionaryLevels: The village classroom contains a depiction of evolution from single-pixel organisms to people. [[spoiler:The [[spoiler: The equivalent of proto-humans had narrow, vertical heads, and their ruins (behind the four-cube door) seem to indicate that they were only aware of two dimensions. All the people seen and depicted outside of Village have heads of square proportions. It is implied that the people of Village, with their flat, horizontal heads, are mutants who lost awareness of the third dimension when they devolved.]]

* FlatWhat: Dot has this reaction to [[spoiler:the 64-cube door]].
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* FlatWhat: Dot has this reaction to [[spoiler:the [[spoiler: the 64-cube door]].
4th Dec '15 12:07:47 PM MegaMarioMan
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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[VideoGame/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZelda'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''TwinPeaks''. ** Special metion also goes to the Foundry area, which is rendered in VirtualBoy super red.
to:
** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[VideoGame/SuperMarioBros [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''TwinPeaks''. ''Series/TwinPeaks''. ** Special metion mention also goes to the Foundry area, which is rendered in VirtualBoy UsefulNotes/VirtualBoy super red.

* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} from the sky.
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* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} Fez from the sky.

* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? We're talking about the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...
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* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? We're talking about This game has the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...
4th Dec '15 12:00:50 PM MegaMarioMan
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* HeroOfAnotherStory: The Old Adventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.
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* HeroOfAnotherStory: The Old Adventurer's dialogue implies that he has been on a quest similar to the one Gomez is undertaking during the game in his youth.
27th Oct '15 9:51:30 PM supercomputer276
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* HelpHelpTrappedInTitleFactory: Downplayed. One of the stone pillars reads, when translated, "Please send help. Trapped in a fez factory."

* HeroOfAnotherStory: The Old Aventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.
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* HeroOfAnotherStory: The Old Aventurer's Adventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.
12th Oct '15 9:30:48 PM kknizaa
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* GuideDangIt: Unless you're a rocket scientist working at NASA, your chances of finding everything in this game without a walkthrough are slim to none. ** [[spoiler:The heart cubes take the absolute cake.]] *** To elaborate, one of the puzzles has a dozen obtuse hints scattered throughout the game as text, one of the puzzles requires translation from [[spoiler: binary to ASCII]], and one was so tough to even figure out that it was just brute-forced. A few theories as to how it was supposed to be solved have surfaced, but whatever it actually is, Fish isn't talking.
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* GuideDangIt: Unless you're a rocket scientist working at NASA, your chances of finding everything in this game without a walkthrough are slim to none. ** [[spoiler:The heart cubes take the absolute cake.]] *** To elaborate, one none. One of the puzzles has a dozen obtuse hints scattered throughout the game as text, one of the puzzles requires translation from [[spoiler: binary to ASCII]], and one was so tough to even figure out that it was just brute-forced. A few theories as to how it was supposed to be solved have surfaced, but whatever it actually is, Fish isn't talking.

* {{Moon Logic Puzzle}}: Most, if not all, of the [[spoiler:anti-cubes and heart cubes]] are this, with the solutions ranging from {{Fridge Brilliance}} and {{Only Smart People May Pass}} to {{That One Puzzle}}. In fact, some of the ways you are supposed to figure out certain puzzles are solved are so complicated, that [[GuideDangIt no one has figured out how to properly solve them.]]
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* {{Moon Logic Puzzle}}: Most, if not all, of the [[spoiler:anti-cubes and heart cubes]] are this, with the solutions ranging from {{Fridge Brilliance}} and {{Only Smart People May Pass}} to {{That One Puzzle}}.absolute madness. In fact, some of the ways you are supposed to figure out certain puzzles are solved are so complicated, that [[GuideDangIt no one has figured out how to properly solve them.]]

* PaintingTheMedium: [[spoiler:Tuning forks cause the player's controller to vibrate if Gomez stands near them,]] providing a clue towards that room's secret. If you don't ''have'' that particular ability, there's even a backup method also relevant to what it does.
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* PaintingTheMedium: [[spoiler:Tuning forks cause the player's controller to vibrate if Gomez stands near them,]] providing a clue towards that room's secret. If you don't ''have'' that particular ability, there's even a backup method also relevant to what it does.

*** Special metion also goes to the Foundry area, which is rendered in VirtualBoy super red.
to:
*** ** Special metion also goes to the Foundry area, which is rendered in VirtualBoy super red.

* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} from the sky
to:
* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} from the skysky.

* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? ** To elaborate: we're talking about the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...
to:
* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? ** To elaborate: we're bad? We're talking about the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...
19th Apr '15 6:37:35 PM Pixelguin
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Removed "Awesome Music" due to subjectivity.
* AwesomeMusic: [[invoked]] Pretty much the entire soundtrack, in all its retro, melodic beauty.
20th Mar '15 11:56:15 PM Thurisaz314
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