History VideoGame / Fez

10th Jun '16 6:28:57 AM jormis29
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** And the creator at some point confirmed that not all of the puzzles had been solved. Some new behaviors were discovered after decompiling the PC version, there are a few puzzle hints that are not attached to any known puzzle, and nobody has any idea what the "crop circles" mean. Since then, all of them seem to have been solved, though.

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** And the creator at some point confirmed that not all of the puzzles had been solved. Some new behaviors were discovered after decompiling the PC version, there are a few puzzle hints that are not attached to any known puzzle, and nobody has any idea what the "crop circles" "{{crop circles}}" mean. Since then, all of them seem to have been solved, though.
22nd May '16 2:47:42 AM Redmess
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After initially releasing the game on XboxLive, ''Fez'' went multiplatform on May 1, 2013, with the release of a [[UsefulNotes/MicrosoftWindows Windows]] version of the game. Fish [[http://en.reddit.com/r/IAmA/comments/1aj74m/i_am_phil_fish_cocreator_of_fez_ask_me_anything/ said]] that [[UsefulNotes/AppleMacintosh Mac]] [[UsefulNotes/MacOS OS X]] and [[UsefulNotes/{{UNIX}} Linux]] versions would eventually follow, but the release date was still to be decided. The game later came out on [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], and UsefulNotes/{{PlayStation Vita}} on March 25, 2014. There was also to be a sequel to the game, simply titled ''Fez II''. However, in late July, after being insulted by Marcus Beer a.k.a. the "Annoyed Gamer", Phil Fish exploded into a [[CreatorBreakdown very angry tirade on Twitter]], and then outright [[ArtistDisillusionment quit]] the entire video game industry and cancelled ''Fez II''.

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After initially releasing the game on XboxLive, ''Fez'' went multiplatform on May 1, 2013, with the release of a [[UsefulNotes/MicrosoftWindows Windows]] version of the game. Fish [[http://en.reddit.com/r/IAmA/comments/1aj74m/i_am_phil_fish_cocreator_of_fez_ask_me_anything/ said]] that [[UsefulNotes/AppleMacintosh Mac]] [[UsefulNotes/MacOS OS X]] and [[UsefulNotes/{{UNIX}} Linux]] versions would eventually follow, but the release date was still to be decided. The game later came out on [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], and UsefulNotes/{{PlayStation Vita}} on March 25, 2014. There was also to be a sequel to the game, simply titled ''Fez II''. However, in late July, July of 2014, after being insulted by Marcus Beer a.k.a. the "Annoyed Gamer", Phil Fish exploded into a [[CreatorBreakdown very angry tirade on Twitter]], and then outright [[ArtistDisillusionment quit]] the entire video game industry and cancelled ''Fez II''.



* GameBreakingBug: Sadly enough, lots of players have been having their saves corrupted by patches whenever close to the completion of the game. The only option is to create an entirely new game, which then is invulnerable to the patch.

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* GameBreakingBug: GameBreakingBug:
**
Sadly enough, lots of players have been having their saves corrupted by patches whenever close to the completion of the game. The only option is to create an entirely new game, which then is invulnerable to the patch.patch.
** Another game breaker relates to the throne room (now fixed), where solving the puzzle for one throne would make the other throne unsolvable. Now, solving either counts for both throne rooms.



** And the creator has confirmed that not all of the puzzles have been solved. Some new behaviors were discovered after decompiling the PC version, there are a few puzzle hints that are not attached to any known puzzle, and nobody has any idea what the "crop circles" mean.

to:

** And the creator has at some point confirmed that not all of the puzzles have had been solved. Some new behaviors were discovered after decompiling the PC version, there are a few puzzle hints that are not attached to any known puzzle, and nobody has any idea what the "crop circles" mean. Since then, all of them seem to have been solved, though.


Added DiffLines:

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27th Mar '16 8:10:26 AM MacronNotes
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* ThreeDMovie: [[spoiler: Beat the game twice to unlock a stereoscopic vision mode.]]
28th Jan '16 2:07:49 PM TheAwesomeAutist
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Added DiffLines:

**Actually, the [[spoiler: Binary code]] puzzle in the [[spoiler: observatory]] can also simple be solved by [[spoiler: repeating the left and right flashes of the star on the triggers]].
10th Dec '15 8:06:41 AM SgtFrog1
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Added DiffLines:

* HatOfPower: The eponymous Fez, which allows Gomez's two-dimensional self to rise up into the third dimension and explore places he never thought were possible.
9th Dec '15 8:24:15 AM spirasen
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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''Series/TwinPeaks''.

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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy UsefulNotes/GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''Series/TwinPeaks''.



* VideoGameFlight: The code [[spoiler:Up, Up, Up, Up, Jump]] allows Gomez to fly in the post-game.

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* VideoGameFlight: The code [[spoiler:Up, [[spoiler: Up, Up, Up, Up, Jump]] allows Gomez to fly in the post-game.
9th Dec '15 8:21:10 AM spirasen
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'''''Fez''''' is a 2012 [[PuzzleGame puzzle]]-{{platform game}} by indie game designer Phil Fish, five years in development. The game has players control Gomez, a small white... thing who lives happily in his peaceful, floating 2D village until he is summoned by the town's Old Aventurer. The Old Adventurer gives him a magical fez before revealing a shocking truth: the world is actually 3-Dimensional! The fez allows Gomez to perceive the 3D world and shift dimensions, but he can still only move across 2D planes. Using this newfound ability, he sets off to collect all the pieces of a giant magical cube that has been scattered all over the land, causing the fabric of reality to tear apart.

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'''''Fez''''' is a 2012 [[PuzzleGame puzzle]]-{{platform game}} by indie game designer Phil Fish, five years in development. The game has players control Gomez, a small white... thing Thing who lives happily in his peaceful, floating 2D village until he is summoned by the town's Old Aventurer. The Old Adventurer gives him a magical fez before revealing a shocking truth: the The world is actually 3-Dimensional! The fez allows Gomez to perceive the 3D world and shift dimensions, but he can still only move across 2D planes. Using this newfound ability, he sets off to collect all the pieces of a giant magical cube that has been scattered all over the land, causing the fabric of reality to tear apart.









* HundredPercentCompletion: Collecting all of the cubes[[spoiler:, anti-cubes, artifacts, and heart-shaped polygons.]]

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* HundredPercentCompletion: Collecting all of the cubes[[spoiler:, cubes, [[spoiler: anti-cubes, artifacts, and heart-shaped polygons.]]



* ThreeDMovie: [[spoiler:Beat the game twice to unlock a stereoscopic vision mode.]]

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* ThreeDMovie: [[spoiler:Beat [[spoiler: Beat the game twice to unlock a stereoscopic vision mode.]]



** Bonus points for Dot's design; since Dot is a [[http://en.wikipedia.org/wiki/Tesseract tesseract]][[note]]tesseract is to cube what cube is to square (i.e. a dimension higher)[[/note]], the game contains a 2D character navigating a 3D environment with a 4D companion.

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** Bonus points for Dot's design; since Dot is a [[http://en.wikipedia.org/wiki/Tesseract tesseract]][[note]]tesseract tesseract]] [[note]]tesseract is to cube what cube is to square (i.e. a dimension higher)[[/note]], the game contains a 2D character navigating a 3D environment with a 4D companion.



* EvolutionaryLevels: The village classroom contains a depiction of evolution from single-pixel organisms to people. [[spoiler:The equivalent of proto-humans had narrow, vertical heads, and their ruins (behind the four-cube door) seem to indicate that they were only aware of two dimensions. All the people seen and depicted outside of Village have heads of square proportions. It is implied that the people of Village, with their flat, horizontal heads, are mutants who lost awareness of the third dimension when they devolved.]]

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* EvolutionaryLevels: The village classroom contains a depiction of evolution from single-pixel organisms to people. [[spoiler:The [[spoiler: The equivalent of proto-humans had narrow, vertical heads, and their ruins (behind the four-cube door) seem to indicate that they were only aware of two dimensions. All the people seen and depicted outside of Village have heads of square proportions. It is implied that the people of Village, with their flat, horizontal heads, are mutants who lost awareness of the third dimension when they devolved.]]



* FlatWhat: Dot has this reaction to [[spoiler:the 64-cube door]].

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* FlatWhat: Dot has this reaction to [[spoiler:the [[spoiler: the 64-cube door]].
4th Dec '15 12:07:47 PM MegaMarioMan
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** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[VideoGame/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZelda'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''TwinPeaks''.
** Special metion also goes to the Foundry area, which is rendered in VirtualBoy super red.

to:

** The library from ''VideoGame/{{Myst}}'' makes an appearance. A well in one area looks suspiciously like a [[spoiler:[[VideoGame/SuperMarioBros [[spoiler:[[Franchise/SuperMarioBros warp pipe]], which leads to an area with a GameBoy color palette and style.]] A poster in Gomez's house appears to be the title screen from ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' with the text removed. As well, the weird owls and various characters' wariness of them, along with a room with walls covered in red curtains could be a ShoutOut to ''TwinPeaks''.
''Series/TwinPeaks''.
** Special metion mention also goes to the Foundry area, which is rendered in VirtualBoy UsefulNotes/VirtualBoy super red.



* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} from the sky.

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* TitleDrop: Extra points are awarded to the developers for literally dropping the {{Fez}} Fez from the sky.



* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? We're talking about the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...

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* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? We're talking about This game has the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...
4th Dec '15 12:00:50 PM MegaMarioMan
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* HeroOfAnotherStory: The Old Adventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.

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* HeroOfAnotherStory: The Old Adventurer's dialogue implies that he has been on a quest similar to the one Gomez is undertaking during the game in his youth.
27th Oct '15 9:51:30 PM supercomputer276
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* HelpHelpTrappedInTitleFactory: Downplayed. One of the stone pillars reads, when translated, "Please send help. Trapped in a fez factory."



* HeroOfAnotherStory: The Old Aventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.

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* HeroOfAnotherStory: The Old Aventurer's Adventurer's dialogue implies that he has been on a quest similar to the one Gomez undertaking during the game in his youth.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Fez