History VideoGame / FarCry2

19th Dec '15 10:50:05 AM Josef5678
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* TruceZone: The main cities. Also a case of TheDevTeamThinksOfEverything. If you do start waving guns in people's faces, they stick their hands up and taunt/threaten/try to calm the player. Their buddies however, will all aim their guns at you. If you aim at a dude too long, all the buddies will open fire even if you haven't let off a shot. This can also happen if you sprint and bump into a dude enough times.
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* TruceZone: The main cities. Also a case of TheDevTeamThinksOfEverything.DevelopersForesight. If you do start waving guns in people's faces, they stick their hands up and taunt/threaten/try to calm the player. Their buddies however, will all aim their guns at you. If you aim at a dude too long, all the buddies will open fire even if you haven't let off a shot. This can also happen if you sprint and bump into a dude enough times.
23rd Nov '15 12:39:36 AM mspears
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** Since Far Cry 2 is loosely based on the Sierra Leone Civil War, which occurred mostly in The Ninties, this setting would make sense.
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** Since Far Cry 2 is loosely based on the Sierra Leone Civil War, which occurred mostly in The Ninties, TheNineties, this setting would make sense.
15th Oct '15 9:54:55 PM Kadorhal
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Don't do that.
* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours. * AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''VideoGame/FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.

* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.

* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying and can send you back more than half a hour of progress each time.
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* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying and can send you back undo more than half a hour of progress each time.
28th Sep '15 11:24:40 AM TheD3rp
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* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours. * AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''VideoGame/FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.

* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.
24th Sep '15 3:51:20 PM Kadorhal
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* DragonAscendant[=/=]TheStarscream: Nick Greaves and Hector Voorhees, the foreign mercenary commanders working for [=APR=] and [=UFLL=], end up taking control of the two factions after the top faction leaders are both killed at the end of Act 2. In turn, the faction Lieutenant who saved you at the beginning of the game, and his opposite number on the other side, hire you to kill Greaves and Voorhees so they can take their place as the top warlords. * TheDreaded: The PlayerCharacter essentially becomes this depending on their reputation. At reputation level 0, the player is completely unknown, while at level 4, mooks believe that the player the the devil incarnate and at level 5 the mere sight of him is enough to send even brave men into panic because they know if he is around things will get messy.
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* DragonAscendant[=/=]TheStarscream: Nick Greaves and Hector Voorhees, the foreign mercenary commanders working for [=APR=] the APR and [=UFLL=], UFLL, end up taking control of the two factions after the top faction leaders are both killed at the end of Act 2. In turn, the faction Lieutenant who saved you at the beginning of the game, and his opposite number on the other side, hire you to kill Greaves and Voorhees so they can take their place as the top warlords. * TheDreaded: The PlayerCharacter essentially becomes this depending on their reputation. At reputation level 0, the player is completely unknown, while at level 4, mooks believe that the player the is the devil incarnate incarnate, and at level 5 the mere sight of him is enough to send even brave men into panic because they know if he is around things will get messy.

* EmergencyWeapon: ** The machete, literally. Not "stealth weapon" or "one-hit kill weapon", just "emergency weapon". Creating an account with Ubisoft gives you more options for the cosmetic look of the machete. ** It can be used as a stealth weapon and has a unique OneHitKill animation if used on a downed enemy.
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* EmergencyWeapon: ** EmergencyWeapon: The machete, literally. Not really a "stealth weapon" or "one-hit kill weapon", just "emergency weapon". Creating an account with Ubisoft gives you more options for the cosmetic look of the machete. ** It though it can be used as a stealth weapon and has a unique OneHitKill animation if used on a downed enemy.either in the right circumstances.

* EqualOpportunityEvil: A fairly large portion of the enemy soldiers in the game are white foreign mercenaries (many of whom possess hilarious South African accents). One of the villainous Faction Lieutenants is even an EvilBrit EvilAlbino (Greaves).
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* EqualOpportunityEvil: A fairly large portion of the enemy soldiers in the game are white foreign mercenaries (many of whom possess hilarious South African accents). One of the villainous Faction Lieutenants is even an EvilBrit EvilAlbino [[EvilBrit Brit]] (Greaves).

* SawedOffShotgun: The DLC includes one for the pistol slot. Two, in fact: one traditional double-barreled one for the pistol slot, and one regular (though [[HollywoodSilencer silenced]]) pump-action with a cut-down stock and barrel.
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* SawedOffShotgun: The DLC includes one for the pistol slot. Two, in fact: two: one traditional double-barreled one for the pistol slot, and one regular (though [[HollywoodSilencer silenced]]) pump-action with a cut-down stock and barrel.barrel for the primary slot.

** The Jackal suggests [[InvokedTrope intentionally building this image]] but [[HeWhoFightsMonsters warns against]] ''[[BecomingTheMask becoming]]'' the image.
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** ** The Jackal suggests [[InvokedTrope intentionally building this image]] image]], but [[HeWhoFightsMonsters warns against]] ''[[BecomingTheMask becoming]]'' the image.
24th Sep '15 11:57:43 AM Kadorhal
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* SawedOffShotgun: The DLC includes one for the pistol slot.
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* SawedOffShotgun: The DLC includes one for the pistol slot. Two, in fact: one traditional double-barreled one for the pistol slot, and one regular (though [[HollywoodSilencer silenced]]) pump-action with a cut-down stock and barrel.

* SpiritualSuccessor: To ''VideoGame/{{FarCry}}''. The developers of ''Far Cry 2'' have also stated that it was meant to be a sequel in spirit, not in plot.
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* SpiritualSuccessor: To ''VideoGame/{{FarCry}}''.''VideoGame/FarCry''. The developers of ''Far Cry 2'' have also stated that it was meant to be a sequel in spirit, not in plot.

* TropeCodifier: While the PC-only ''BoilingPointRoadToHell'' and ''{{STALKER}} Shadow of Chernobyl'' both came first, ''Far Cry 2'' was the first open-world sandbox first person shooter to have a console release and thus see widespread distribution. Thus, when most people think of the genre they think of ''Far Cry 2'' as the earliest example.
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* TropeCodifier: While the PC-only ''BoilingPointRoadToHell'' ''VideoGame/BoilingPointRoadToHell'' and ''{{STALKER}} ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' both came first, ''Far Cry 2'' was the first open-world sandbox first person shooter to have a console release and thus see widespread distribution. Thus, when most people think of the genre they think of ''Far Cry 2'' as the earliest example.

* UniversalAmmunition: Weapons of the same type use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and Molotovs use.
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* UniversalAmmunition: Weapons of the same type type, with some distinctions for which slot they go in, use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and Molotovs use. An attempt at justification was made with the automatic rifles, which are all 7.62mm ones (including use of the name of a highly-obscure AR-15 prototype just for that sake), which just made it more apparent because the most common of the four uses an entirely ''different'' 7.62mm round than the other three. Conversely, it also means that some weapons which ''do'' share ammo in real life, like the M79 and M32 grenade launchers, or the sawed-off and silenced shotguns from the ''Fortune's Pack'', cannot share ammo in-game for no other reason than because the former is being used in place of a pistol and the latter is in place of a rifle.

** The flare gun; sure, it can cause fires, but so can Molotovs, without wasting the pistol slot. It also doesn't produce a useful amount of light, even at night.
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** The flare gun; sure, it can cause fires, but so can Molotovs, without wasting the pistol slot. It also doesn't produce a useful amount of light, even at night. The only better use it gets than the Molotovs is lighting up a checkpoint from long distance... which usually means saying goodbye to any supplies in it except for health.

* UselessUsefulStealth: "Conventional" stealth really isn't the best option; you need to pay a ton for a special stealth suit, the silenced weapons are puny and expensive (save the dart rifle, which just has a tiny ammo count), and sneaking around just means if you mess up you'll be surrounded rather than being able to make the enemies come to you. However, a more limited stealth approach of sneaking around the edges of a camp, in order to have the best position to begin an assault, is a very useful and viable tactic.
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* UselessUsefulStealth: "Conventional" stealth really isn't the best option; you need to pay a ton for a special stealth suit, the silenced weapons are puny and expensive (save the dart rifle, which just has a tiny ammo count), count and breaks after less than thirty shots), and sneaking around just means if you mess up you'll be surrounded rather than being able to make the enemies come to you. However, a more limited stealth approach of sneaking around the edges of a camp, in order to have the best position to begin an assault, is a very useful and viable tactic.

* WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight. (To be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound.) You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you getting bullet wounds, broken limbs, and broken teeth by swimming!
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* WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight. (To fight (to be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound.) wound). You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you [[https://www.youtube.com/watch?v=enb0zWbYUik getting bullet wounds, broken limbs, and broken teeth teeth]] by swimming!''swimming''!
24th Sep '15 1:32:13 AM Kadorhal
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* AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.
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* AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''FarCry4'' ''VideoGame/FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.

* ArbitraryMaximumRange: ** Once you light a fire, it will spread... up to a set distance. After which it will go out no matter what's around it. It's fairly obvious this is a gameplay conceit to avoid burning down half the map with a single Molotov, but it's still a little jarring seeing perfect circles of scorched earth surrounded by untouched tinder-dry grass. ** In a post-mortem developer interview, the developer responsible for the fire tech (who was given the task of implementing a basic fire system expecting it to be a fairly routine job, then ended up getting obsessed with fire dynamics and spending the best part of a year on it) said that they had to put an ArbitraryMaximumRange on it after starting a fire to test the technology out and watching it quickly spread and ''engulf the entire game world'', killing every man, woman and beast in it.
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* ArbitraryMaximumRange: ** ArbitraryMaximumRange: Once you light a fire, it will spread... up to a set distance. After which it will go out no matter what's around it. It's fairly obvious this is a gameplay conceit to avoid burning down half the map with a single Molotov, but it's still a little jarring seeing perfect circles of scorched earth surrounded by untouched tinder-dry grass. ** grass. In a post-mortem developer interview, the developer responsible for the fire tech (who was given the task of implementing a basic fire system expecting it to be a fairly routine job, then ended up getting obsessed with fire dynamics and spending the best part of a year on it) said that they had to put an ArbitraryMaximumRange the arbitrary maximum range on it after starting a fire to test the technology out and watching it quickly spread and ''engulf the entire game world'', killing every man, woman and beast in it.

* BigBad: The Jackal, an arms dealer selling weapons to both waring factions, APR and UFLL, who you were sent to kill. [[spoiler: Subverted as he turns out to be one of the good guys ([[GrayAndGreyMorality if you can call it that]]), and by the end of the game you work with him to combat the factions, led by Nick Greaves and Hector Voorhees respectively, which team up by the games climax and intend to commit genocide on the civilians.]]
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* BigBad: The Jackal, an arms dealer selling weapons to both waring warring factions, APR and UFLL, who you were sent to kill. [[spoiler: Subverted as he turns out to be one of the good guys ([[GrayAndGreyMorality if you can call it that]]), and by the end of the game you work with him to combat the factions, led by Nick Greaves and Hector Voorhees respectively, which team up by the games game's climax and intend to commit genocide on the civilians.]]

* BoringButPractical: While there's a large selection of weaponry, the cross-country drives tend to militate against specialist hardware; gravitating towards M79 grenade launcher, SVD sniper rifle and LPO-50 flamethrower lets the player deal with almost any potential threat, but leaves all the shinier hardware back at base.
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* BoringButPractical: While there's a large selection of weaponry, the cross-country drives tend to militate against specialist hardware; gravitating towards the M79 grenade launcher, SVD sniper rifle and LPO-50 flamethrower lets the player deal with almost any potential threat, but leaves all the shinier hardware back at base.

** Weapons have a chance of jamming, or even exploding in your hand, after prolonged use. Poor condition weapons taken from killed enemy soldiers are most prone to these problems, whereas new guns taken from the armories (next to weapon shops) are much more reliable. A lack of means to repair weapons means prolonged firefights and tactical choice of weaponry go hand in hand. ** This reaches [[UpToEleven ridiculous level]], as the weapons get visibly degraded after firing several magazines worth of ammo and break after shooting several more. Even the AK/FAL assault/battle rifles, famed for their robust design. Just to put things in perspective, most weapons of this kind are able to shoot tens of thousand times before they start to malfunction. Bonus points for protagonists being military (or ex-military) who should know how to maintain their guns. They are implied to be shoddy knockoffs, though.
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** Weapons have a chance of jamming, or even exploding in your hand, after prolonged use. Poor condition Poor-condition weapons taken from killed enemy soldiers are most prone to these problems, whereas new guns taken from the armories (next to weapon shops) are much more reliable. A lack of means to repair weapons means prolonged firefights and tactical choice of weaponry go hand in hand. ** This reaches [[UpToEleven ridiculous level]], as the weapons get visibly degraded after firing several magazines worth of ammo and break after shooting several more. Even the AK/FAL assault/battle rifles, famed for their robust design. Just to put things in perspective, most weapons of this kind are able to shoot tens of thousand times before they start to malfunction.malfunction; the in-game ones are so fragile that the USAS-12 ''visibly'' corrodes with every single shell you put through it, and the Dart Rifle will blow up on you after only '''twenty-five shots'''. Bonus points for protagonists being military (or ex-military) who should know how to maintain their guns. They are implied to be shoddy knockoffs, though.though (some weapons are marked as having been made by Precision Armaments, a real-world company known for, well, shoddy knockoffs).

* DownloadableContent: The ''Fortunes Pack'' adds three new weapons (sawed-off shotgun, silenced shotgun, explosive crossbow) in a crate in the middle of the Arms Dealer's warehouse, and two new vehicles, the Unimog (a big truck that always has an M2) and quad bike, which respectively replace some of the trucks and cars. Handy when your starter RPG (If you even get it over the LPO) decides to explode in your face. Good luck taking on jeeps with hand grenades.
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* DownloadableContent: The ''Fortunes Pack'' adds three new weapons (sawed-off shotgun, silenced shotgun, explosive crossbow) in a crate in the middle of the Arms Dealer's warehouse, and two new vehicles, the Unimog (a big truck that always has an M2) and quad bike, which respectively replace some of the trucks and cars. Handy when your starter RPG (If you even get it over the LPO) decides to explode in your face. Good luck taking on moving jeeps with hand grenades.

** The machete, literally. Not "stealth weapon" or "one-hit kill weapon", just "emergency weapon". ** Creating an account with Ubisoft gives you more options for the cosmetic look of the machete.
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** The machete, literally. Not "stealth weapon" or "one-hit kill weapon", just "emergency weapon". ** weapon". Creating an account with Ubisoft gives you more options for the cosmetic look of the machete.

** Allied with one faction? Don't expect help. Or even neutrality: "your" side will try to kill you too. {{Handwave}}d in that you are on a 'secret mission' and that the soldiers are not a aware you're working for them. Once you receive a mission from either of the factions, they warn you of this as you leave the room.
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** Allied with one faction? Don't expect help. Or even neutrality: "your" side will try to kill you too. {{Handwave}}d in that you are on a 'secret mission' and that the soldiers are not a aware you're working for them. Once you receive a mission from either of the factions, they warn you of this as you leave the room.

* GameBreakingBug: The infamous Dogon Sediko Captive mission, where as the name implies, you rescue a captured buddy from Dogon Sediko. It goes down in two ways, one, you reach the building but cannot get in due to a programming error marking the door as locked, and two, you can go inside but the buddy never interacts with you. Both ways freeze the progress of the story, making the game {{Unwinnable}}. The worst part? Ubisoft knows of this bug and never made any effort to fix it.
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* GameBreakingBug: The infamous Dogon Sediko Captive mission, where as the name implies, you rescue a captured buddy from Dogon Sediko. It goes down in two ways, ways: one, you reach the building but cannot get in due to a programming error marking the door as locked, and or two, you can go inside but the buddy never interacts with you. Both ways freeze the progress of the story, making the game {{Unwinnable}}. The worst part? Ubisoft knows of this bug and never made any effort to fix it.

* MissingBackblast: Averted with the Carl Gustav launcher. Firing the weapon while next to or in a patch of grass will cause a wildfire and can hurt you in the process. In the case of vehicles, the backblast may cause it explode, which can probably kill you. Therefore, be careful when putting yourself into position with this weapon. Played straight with the RPG-7, however.
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* MissingBackblast: Averted with the Carl Gustav launcher. launcher, which can kill people close enough behind you with its backblast. Firing the weapon while next to or in a patch of grass will also cause a wildfire and can hurt you in the process. In the case of vehicles, the backblast may cause it explode, which can probably kill you. Therefore, be careful when putting yourself into position with this weapon. Played straight with the RPG-7, however.
8th Jul '15 11:25:06 PM Danuis
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* BreakingSpeech: The Jackal does this every. single. FUCKING TIME. The two of you meet, but it fails horribly as he talks about the horrors of war ''while continually arming both sides in the war'', so any guilt you would get from it is torn away when you realize it's like Hitler talking how bad anti-Semitism is.
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* BreakingSpeech: The Jackal does this every. single.Single. FUCKING TIME. The two of you meet, but it fails horribly as he talks about the horrors of war war, ''while continually arming both sides in the war'', so any guilt you would get from it is torn away when you realize it's like Hitler talking how bad anti-Semitism is.

* HyperactiveMetabolism: You can heal to full by drinking bottle of waters found lying around enemy bases.
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* HyperactiveMetabolism: You can heal to full by drinking bottle bottles of waters water found lying around enemy bases.

* StrawNihilist: The Jackal. The caption on the page picture is quoted from the former TropeNamer, Friedrich Nietzsche.
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* StrawNihilist: The Jackal. The caption on the page picture is quoted from the former TropeNamer, Friedrich Nietzsche.

* SupernaturalAid * TakingYouWithMe: Mortally wounded enemies will draw a pistol if they see you. It's rare to have this happen unless you insist on using the machete on the higher difficulties.
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* SupernaturalAid * TakingYouWithMe: Mortally wounded enemies will draw a pistol if they see you. It's rare to have this happen unless you insist on using the machete on the higher difficulties.and keep shooting.

* UniversalAmmunition: Weapons of the same type use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and molotovs use. Huh?
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* UniversalAmmunition: Weapons of the same type use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and molotovs use. Huh?Molotovs use.

* VillainProtagonist: The main character of the game, in his obsessive pursuit of his target, will help the opposing armies destroy medicine, kill innocents, and eliminate water supplies. Not to mention one of the fellow Mercenary's side quests, which is to kill a dozen or so people for some drugs to smoke, for fun.
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* VillainProtagonist: The main character of the game, in his obsessive pursuit of his target, will help the opposing armies destroy medicine, kill innocents, and eliminate water supplies. Not to mention one of the fellow Mercenary's side quests, which is to kill a dozen or so people for some drugs to smoke, for fun.

* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process. Why the checkpoints have orders to shoot you on sight unless you're on a bus is never particularly clear. It even seems like you're the bus service's only customer, as you never see buses while you're on foot.
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* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process. Why the checkpoints have orders to shoot you on sight unless you're on a bus is never particularly clear. It even seems like you're the bus service's only customer, as you never see buses while you're on foot.

* WideOpenSandbox: Half the map is open for you to explore from the get-go. * WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight. (To be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound.) You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you getting bullet wounds, broken limbs, and broken teeth BY SWIMMING. * YourDaysAreNumbered: Once you get about 55% into the story, [[spoiler:your malaria gets progressively worse until you are at death's door at the end of the game]] subverted because you never will succumb to it if you have [[spoiler:pills]]. * YouHaveOutlivedYourUsefulness: Used [[spoiler:by the faction leaders to you once you finish Arc 1 and 2]].
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* WideOpenSandbox: Half the map is open for you to explore from the get-go. get-go, and once you get into the south you can return to the north. * WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight. (To be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound.) You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you getting bullet wounds, broken limbs, and broken teeth BY SWIMMING. * YourDaysAreNumbered: Once you get about 55% into the story, [[spoiler:your malaria gets progressively worse until you are at death's door at the end of the game]] subverted because you never will succumb to it if you have [[spoiler:pills]]. * YouHaveOutlivedYourUsefulness: Used [[spoiler:by the faction leaders to you once you finish Arc 1 and 2]].by swimming!
8th Jul '15 11:17:37 PM Danuis
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** Allied with one faction? Don't expect help. Or even neutrality: "your" side will try to kill you too. {{Handwave}}d in that you are on a 'secret mission' and that the soldiers are not a aware your working for them. Once you receive a mission from either of the factions, they warn you of this as you leave the room.
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** Allied with one faction? Don't expect help. Or even neutrality: "your" side will try to kill you too. {{Handwave}}d in that you are on a 'secret mission' and that the soldiers are not a aware your you're working for them. Once you receive a mission from either of the factions, they warn you of this as you leave the room.

* KleptomaniacHero: Nobody in the safe areas seems to care about you looting their medical cabinets or walking around with dozens of rough-cut diamonds which presumably belong to someone. They do care if you try to steal theirs though.
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* KleptomaniacHero: Nobody in the safe areas seems to care about you looting their medical cabinets or walking around with dozens of rough-cut diamonds which presumably belong to someone. They do care if you try to steal theirs their diamonds, though.
24th Jun '15 7:55:12 PM EricNeoMatrix
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The game lacks the mutants and sci-fi aspects of the original ''Far Cry'', instead opting for a darker, morally ambiguous and minimalist story inspired by the Joseph Conrad novel ''The Literature/HeartOfDarkness'' and Frederick Forsyth's ''Literature/TheDayOfTheJackal'' and ''Literature/TheDogsOfWar'' . ''Far Cry 2'' features a completely WideOpenSandbox game structure. There are no levels, and the game takes place in a 20 square mile area that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station.
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The game lacks the mutants and sci-fi aspects of the original ''Far Cry'', instead opting for a darker, morally ambiguous and minimalist story inspired by the Joseph Conrad novel ''The Literature/HeartOfDarkness'' Conrad's ''Literature/HeartOfDarkness'' and Frederick Forsyth's ''Literature/TheDayOfTheJackal'' and ''Literature/TheDogsOfWar'' . ''Far Cry 2'' features a completely WideOpenSandbox game structure. There are no levels, and the game takes place in a 20 square mile area that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station.
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