History VideoGame / FarCry2

18th Apr '17 6:16:33 PM DastardlyDemolition
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* BecomingTheMask: The quote above is from the "Infamy" tape, where the Jackal talks about how to break a man's will and spirit. He warns if you lose yourself in the carnage you become sloppy and make unnecessary risks and could die from them.
16th Apr '17 6:41:49 PM DastardlyDemolition
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* AwesomeButImpractical: The [[GoldColoredSuperiority Gold]] AK-47s are a downplayed example. While the AK-47 is one of the best guns (decent accuracy and power with high durability) the Gold versions do the same exact thing but degrade slower at the cost of limited number (''8'' hidden across both maps, 4 on each). There's no reason to get them other than for [[BraggingRightsReward bragging rights]]

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* AwesomeButImpractical: The [[GoldColoredSuperiority Gold]] AK-47s are a downplayed example. While the AK-47 is one of the best better guns (decent accuracy and power with high durability) the Gold versions do the same exact thing but degrade slower at the cost of limited number (''8'' hidden across both maps, 4 on each). There's no reason to get them other than for [[BraggingRightsReward bragging rights]]
16th Apr '17 4:11:54 PM DastardlyDemolition
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* AwesomeButImpractical: The [[GoldColoredSuperiority Gold]] AK-47s are a downplayed example. While the AK-47 is one of the best guns (decent accuracy and power with high durability) the Gold versions do the same exact thing but degrade slower at the cost of limited number (''8'' hidden across both maps, 4 on each). There's no reason to get them other than for [[BraggingRightsReward bragging rights]]
7th Mar '17 5:18:20 PM garthvader
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**The PC version also has the "Boots" glitch, where every Jackal tape found after the tape about the Jackal seeing a child soldier taking a dead soldier's boots will just play that one again and not count the player as finding a new tape. This might not be as bad as the progression-halting bugs, but it does prevent the player getting the achievement / trophy for finding all the Jackal tapes.
16th Feb '17 8:07:55 PM MelancholicMonkey
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* BadassIsraeli: One of the player characters, Paul Ferenc, is from Israel. He served in the Israeli military before going AWOL and becoming a mercenary.
16th Feb '17 7:10:36 PM MelancholicMonkey
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* FromCamouflageToCriminal: Most of the available player characters have some kind of military background and given the types of things they do during the game, qualify as criminals. The Jackal also most definitely fits the bill as he is a former U.S. Navy SEAL.


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* SemperFi: One of the player characters, Marty Alencar, is a former U.S. Marine.
31st Jan '17 10:17:42 AM garthvader
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* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours.

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* TheAllSeeingAI: Long grass and cover often doesn't seem Like ''Far Cry'', stealth is rendered difficult by the AI being unable to have quite see the same effect on their line things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of sight that it does on yours.the foliage in the game''.



* TheAllSeeingAI: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
31st Jan '17 10:13:26 AM garthvader
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* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process.

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* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process. Why the checkpoints have orders to shoot you on sight unless you're on a bus is never particularly clear. It even seems like you're the bus service's only customer, as you never see buses while you're on foot.
31st Jan '17 9:49:36 AM garthvader
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* TheComputerIsACheatingBastard: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.

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* TheComputerIsACheatingBastard: TheAllSeeingAI: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
31st Jan '17 9:48:14 AM garthvader
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Added DiffLines:

* TheComputerIsACheatingBastard: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
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