History VideoGame / FarCry2

17th Apr '16 2:06:26 PM TheD3rp
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**The Jackal tapes are quite clearly stated to have been recorded in 2008, which sets the game in that year or later.



* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.

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* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.''Literature/HeartofDarkness''.
6th Apr '16 12:41:02 PM SavoryMaggotEggs
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* BigBad: The Jackal, an arms dealer selling weapons to both warring factions, APR and UFLL, who you were sent to kill. [[spoiler: Subverted as he turns out to be one of the good guys ([[GrayAndGreyMorality if you can call it that]]), and by the end of the game you work with him to combat the factions, led by Nick Greaves and Hector Voorhees respectively, which team up by the game's climax and intend to commit genocide on the civilians.]]

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* BigBad: The Jackal, an arms dealer selling weapons to both warring factions, APR and UFLL, who you were sent to kill. [[spoiler: Subverted as he turns out to be one of the good guys ([[GrayAndGreyMorality ([[WellIntentionedExtremist if you can call it that]]), and by the end of the game you work with him to combat the factions, led by Nick Greaves and Hector Voorhees respectively, which team up by the game's climax and intend to commit genocide on the civilians.]]
3rd Apr '16 8:30:42 AM SavoryMaggotEggs
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* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying can undo more than half a hour of progress each time.

to:

* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying can undo more than half a an hour of progress each time.
1st Apr '16 7:45:26 AM SavoryMaggotEggs
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The game lacks the mutants and sci-fi aspects of the original ''Far Cry'', instead opting for a darker, morally ambiguous and minimalist story inspired by the Joseph Conrad's ''Literature/HeartOfDarkness'' and Frederick Forsyth's ''Literature/TheDayOfTheJackal'' and ''Literature/TheDogsOfWar'' . ''Far Cry 2'' features a completely WideOpenSandbox game structure. There are no levels, and the game takes place in a 20 square mile area that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station.

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The game lacks the mutants and sci-fi aspects of the original ''Far Cry'', instead opting for a darker, morally ambiguous and minimalist story inspired by the Joseph Conrad's ''Literature/HeartOfDarkness'' and Frederick Forsyth's ''Literature/TheDayOfTheJackal'' and ''Literature/TheDogsOfWar'' . ''Far Cry 2'' features a completely WideOpenSandbox game structure. There are no levels, and the game takes place in a 20 square mile area (or over 50 square kilometers) that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station.
13th Mar '16 1:47:33 AM Joylock
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Added DiffLines:

** ''Far Cry 2'' actually seems to use the same basic stealth system as ''Far Cry 3''[=/=]''Far Cry 4'', but because the mechanics are much less transparent (no indicators, etc.) it's much less clear what's going on, so most people don't even bother.
7th Mar '16 10:35:09 PM Joylock
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* MooksButNoBosses: Stat-wise, every enemy in the game is identical, even the assassination targets. The only exception are your merc buddies, who are on the level of EliteMooks. At no point is there anything resembling a "boss" enemy or even a CutsceneBoss.

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* MooksButNoBosses: Stat-wise, every enemy in the game is identical, even the assassination targets. The only exception are your merc buddies, who are on the level of EliteMooks. At no point is there anything resembling a "boss" enemy or even a CutsceneBoss. The only real enemy variety come in the form of perched snipers armed with sniper rifles or rpgs, and (later in the game) mortars.



* WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight (to be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound). You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you [[https://www.youtube.com/watch?v=enb0zWbYUik getting bullet wounds, broken limbs, and broken teeth]] by ''swimming''!

to:

* WorstAid: The game requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers (or ''ejecting them from your elbow by straightening your arm''), all without even bandaging the wound up and immediately getting back into the fight (to be fair, one animation has your character lighting a bunch of matches and then cauterizing the open wound). You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you [[https://www.youtube.com/watch?v=enb0zWbYUik getting bullet wounds, broken limbs, and broken teeth]] by ''swimming''!
19th Dec '15 10:50:05 AM Josef5678
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* TruceZone: The main cities. Also a case of TheDevTeamThinksOfEverything. If you do start waving guns in people's faces, they stick their hands up and taunt/threaten/try to calm the player. Their buddies however, will all aim their guns at you. If you aim at a dude too long, all the buddies will open fire even if you haven't let off a shot. This can also happen if you sprint and bump into a dude enough times.

to:

* TruceZone: The main cities. Also a case of TheDevTeamThinksOfEverything.DevelopersForesight. If you do start waving guns in people's faces, they stick their hands up and taunt/threaten/try to calm the player. Their buddies however, will all aim their guns at you. If you aim at a dude too long, all the buddies will open fire even if you haven't let off a shot. This can also happen if you sprint and bump into a dude enough times.
23rd Nov '15 12:39:36 AM mspears
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** Since Far Cry 2 is loosely based on the Sierra Leone Civil War, which occurred mostly in The Ninties, this setting would make sense.

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** Since Far Cry 2 is loosely based on the Sierra Leone Civil War, which occurred mostly in The Ninties, TheNineties, this setting would make sense.
15th Oct '15 9:54:55 PM Kadorhal
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* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours.
* AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''VideoGame/FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.



* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.



* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying and can send you back more than half a hour of progress each time.

to:

* HarderThanHard: Infamous difficulty. Enemies are much more accurate and do a lot more damage, to the point where even at full health you can only survive a couple more bullets than the basic Mooks can. Once alerted, enemies have instantaneous reflexes and aimbot-like accuracy. The maximum amount of ammo and syringes you can carry is also reduced by about half, and you receive much less health/ammo when you pick up items. If combined with the "no manual saves" feature, this is one of the most difficult FPS experiences in existence (or at least the most annoying), since it's very difficult to stay alive and dying and can send you back undo more than half a hour of progress each time.
28th Sep '15 11:24:40 AM TheD3rp
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* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours.
* AmbiguousTimePeriod: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late 80's or 90's, and the ending seems to imply the game is a recollections of events and actually takes place at least a few years before the current date. If Longinus in ''VideoGame/FarCry4'' really is Prosper Kouassi from ''Far Cry 2'', that would support ''Far Cry 2'' being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was.



* {{Expy}}: The Jackal is on of Kurtz, from ''Film/ApocalypseNow''.
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