History VideoGame / FarCry2

9th Apr '18 12:26:45 AM Sullytofu
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* AntiFrustrationFeatures: One of the very few deliberate ''aversions'', as detailed in the description. The game really ''does not like you'', though the caveat is that enemies often suffer from the same problems you do.
9th Apr '18 12:23:49 AM Sullytofu
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Gameplay is downright [[SequelDifficultySpike sadistic]], featuring several gameplay features that serve to heighten the tension of combat. Weapons break at absurdly high rates, forcing the player to switch out their guns and or replace them frequently, and even before they break the weapons can sometimes jam in the middle of a firefight. Combat is fast, brutal, and difficult, with the enemies blending into the environment almost as well as you do and cover being able to be shot through depending on the thickness. Fire spreads dynamically and is a weapon in and of itself, capable of taking care of entire environments on it's own. The player is also stricken with malaria, which cripples them in combat and requires the player to take pills to stave off the effects. Overall, the game is designed to avert AntiFrustrationFeatures, and while it can lead to a difficult and frustrating experience, the level of immersion presented by these mechanics is unrivaled.
3rd Apr '18 10:09:17 PM maestro_89
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* WarWasBeginning: During the opening scenes you are presented before the ceasefire ends and conflict flares up, with people attempting to get the hell out of dodge before the fighting starts and the country becomes locked down.
18th Mar '18 2:53:04 AM Joylock
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* StoryBranching: Generally speaking the game's story can go one of two ways, depending on the faction affiliation of the lieutenant that saves you at the beginning of the game. If you're saved by the [=APR=] lieutenants Quiepo or Purefoy, then at the end of Act 1 you'll assassinate [=APR=] second-in-command Prosper Kouassi at Goka Falls on behalf of the [=UFLL=], be saved by [=APR=] merc commander Nick Greaves after the [=UFLL=] betrays you then kill [=UFLL=] second-in-command Dr. Gakumba in retaliation, find [=APR=] leader Major Tambossa killed by the Jackal and later kill [=UFLL=] leader Mbantuwe at the end of Act 2. Conversely, if you're save by the [=UFLL=] lieutenants Kankaras or Carbonelli, at the end of Act 1 you'll assassinate [=UFLL=] second-in-command Dr. Gakumba at Goka Falls on behalf of the [=APR=], be saved by [=UFLL=] merc commander Hector Voorhees after [=APR=] betrays you then kill [=APR=] second-in-command Prosper Kouassi in retaliation, find [=UFLL=] leader Mbantuwe killed by the Jackal and later kill [=APR=] leader Major Tambossa at the end of Act 2.

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* StoryBranching: Generally speaking the game's story can go one of two ways, depending on the faction affiliation of the lieutenant that saves you at the beginning of the game. If you're saved by the [=APR=] lieutenants Quiepo or Purefoy, then at the end of Act 1 you'll assassinate [=APR=] second-in-command Prosper Kouassi at Goka Falls on behalf of the [=UFLL=], be saved by [=APR=] merc commander Nick Greaves after the [=UFLL=] betrays you then kill [=UFLL=] second-in-command Dr. Gakumba in retaliation, find [=APR=] leader Major Tambossa killed by the Jackal and later kill [=UFLL=] leader Mbantuwe at the end of Act 2. Conversely, if you're save by the [=UFLL=] lieutenants Kankaras or Carbonelli, Carbonell, at the end of Act 1 you'll assassinate [=UFLL=] second-in-command Dr. Gakumba at Goka Falls on behalf of the [=APR=], be saved by [=UFLL=] merc commander Hector Voorhees after [=APR=] betrays you then kill [=APR=] second-in-command Prosper Kouassi in retaliation, find [=UFLL=] leader Mbantuwe killed by the Jackal and later kill [=APR=] leader Major Tambossa at the end of Act 2.
18th Mar '18 2:32:21 AM Joylock
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** PromptlessBranchingPath: The identity of the lieutenant you're rescued by is determined by which quadrant of the town you escape from[=/=]are downed in. Quiepo is to the southwest, Kankaras to the northwest, Carbonelli to the northeast, and Purefoy to the southeast.

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** PromptlessBranchingPath: PromptlessBranchingPoint: The identity of the lieutenant you're rescued by is determined by which quadrant of the town you escape from[=/=]are downed in. Quiepo is to the southwest, Kankaras to the northwest, Carbonelli to the northeast, and Purefoy to the southeast.
18th Mar '18 2:31:39 AM Joylock
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* StoryBranching: Generally speaking the game's story can go one of two ways, depending on the faction affiliation of the lieutenant that saves you at the beginning of the game. If you're saved by the [=APR=] lieutenants Quiepo or Purefoy, then at the end of Act 1 you'll assassinate [=APR=] second-in-command Prosper Kouassi at Goka Falls on behalf of the [=UFLL=], be saved by [=APR=] merc commander Nick Greaves after the [=UFLL=] betrays you then kill [=UFLL=] second-in-command Dr. Gakumba in retaliation, find [=APR=] leader Major Tambossa killed by the Jackal and later kill [=UFLL=] leader Mbantuwe at the end of Act 2. Conversely, if you're save by the [=UFLL=] lieutenants Kankaras or Carbonelli, at the end of Act 1 you'll assassinate [=UFLL=] second-in-command Dr. Gakumba at Goka Falls on behalf of the [=APR=], be saved by [=UFLL=] merc commander Hector Voorhees after [=APR=] betrays you then kill [=APR=] second-in-command Prosper Kouassi in retaliation, find [=UFLL=] leader Mbantuwe killed by the Jackal and later kill [=APR=] leader Major Tambossa at the end of Act 2.
** PromptlessBranchingPath: The identity of the lieutenant you're rescued by is determined by which quadrant of the town you escape from[=/=]are downed in. Quiepo is to the southwest, Kankaras to the northwest, Carbonelli to the northeast, and Purefoy to the southeast.
18th Mar '18 2:19:28 AM Joylock
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* ALighterShadeOfBlack: The three [=APR=] mercenary lieutenants (Greaves, Quiepo, and Purefoy) are noticeably friendlier and less abrasive that their [=UFLL=] counterparts (Voorhees, Kankaras, and Carbonelli). Ultimately all of them turn out to be just as ruthless and self-interested as the rest, however.
15th Mar '18 4:57:35 PM JohnBart
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** The Jackal tapes are quite clearly stated to have been recorded in 2008, which sets the game in that year or later.

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** The Jackal tapes are quite clearly stated to have been recorded in 2008, which sets 2008. The licensed Jeep Liberty and Jeep Wrangler vehicles are also of the 2007-2008 model years, setting the game in that year 2008 or later.
18th Feb '18 11:53:01 AM CynicalBastardo
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* FightingIrish: One of the protagonists, Frank Bilders, is a [[WesternTerrorists former IRA man]] who had a penchant for {{Kneecapping}} people and [[LaserGuidedKarma had the same done to him]]. He's seen wearing a knee brace if he's an NPC, though for some reason, should the player choose to play as him, he doesn't wear one.
7th Feb '18 9:06:02 PM apm483@gmail.com
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** This reaches [[UpToEleven ridiculous level]], as the weapons get visibly degraded after firing several magazines worth of ammo and break after shooting several more. Even the AK and FAL rifles, which are famed for their robust design. Just to put things in perspective, most weapons of this kind are able to shoot tens of thousand times before they start to malfunction; the in-game ones are so fragile that the USAS-12 ''visibly'' corrodes with every single shell you put through it, and the Dart Rifle will blow up on you after only '''twenty-five shots'''. Bonus points for protagonists being military (or ex-military) who should know how to maintain their guns. They are implied to be {{shoddy knockoff|Product}}s, though (some weapons are marked as having been made by Precision Armaments, a real-world company known for them).

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** This reaches [[UpToEleven ridiculous level]], as the weapons get visibly degraded after firing several magazines worth of ammo and break after shooting several more. Even the AK and FAL rifles, which are famed for their robust design. Just to put things in perspective, most weapons of this kind are able to shoot tens of thousand times before they start to malfunction; the in-game ones are so fragile that the USAS-12 ''visibly'' corrodes with every single shell you put through it, and the Dart Rifle will blow up on you after only '''twenty-five shots'''. Bonus points for protagonists being military (or ex-military) who should know how to maintain their guns. They are implied to be {{shoddy knockoff|Product}}s, though (some weapons are marked as having been made by Precision Armaments, a real-world company known for them).firearm accessory company).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FarCry2