History VideoGame / FarCry2

7th Mar '17 5:18:20 PM garthvader
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**The PC version also has the "Boots" glitch, where every Jackal tape found after the tape about the Jackal seeing a child soldier taking a dead soldier's boots will just play that one again and not count the player as finding a new tape. This might not be as bad as the progression-halting bugs, but it does prevent the player getting the achievement / trophy for finding all the Jackal tapes.
16th Feb '17 8:07:55 PM MelancholicMonkey
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* BadassIsraeli: One of the player characters, Paul Ferenc, is from Israel. He served in the Israeli military before going AWOL and becoming a mercenary.
16th Feb '17 7:10:36 PM MelancholicMonkey
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* FromCamouflageToCriminal: Most of the available player characters have some kind of military background and given the types of things they do during the game, qualify as criminals. The Jackal also most definitely fits the bill as he is a former U.S. Navy SEAL.


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* SemperFi: One of the player characters, Marty Alencar, is a former U.S. Marine.
31st Jan '17 10:17:42 AM garthvader
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* TheAllSeeingAI: Long grass and cover often doesn't seem to have quite the same effect on their line of sight that it does on yours.

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* TheAllSeeingAI: Long grass and cover often doesn't seem Like ''Far Cry'', stealth is rendered difficult by the AI being unable to have quite see the same effect on their line things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of sight that it does on yours.the foliage in the game''.



* TheAllSeeingAI: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
31st Jan '17 10:13:26 AM garthvader
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* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process.

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* WarpWhistle: For some reason, the bus services in the country are still running and let the player fast-travel to fixed map locations without having to fight anyone in the process. Why the checkpoints have orders to shoot you on sight unless you're on a bus is never particularly clear. It even seems like you're the bus service's only customer, as you never see buses while you're on foot.
31st Jan '17 9:49:36 AM garthvader
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* TheComputerIsACheatingBastard: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.

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* TheComputerIsACheatingBastard: TheAllSeeingAI: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
31st Jan '17 9:48:14 AM garthvader
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* TheComputerIsACheatingBastard: Like ''Far Cry'', stealth is rendered difficult by the AI being unable to see the same things as the player: while the guards are no longer able to look straight through tents, they still can't see any 2D scenery, which includes ''most of the foliage in the game''.
5th Jan '17 12:07:40 PM DastardlyDemolition
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** As stated below in "Boring But Practical", the M79 Grenade Launcher, SVD sniper rifle, and LPO-50 flamethrower have plentiful durability and can be upgraded to last longer. Having such high durability, they're going to be the weapons you'll be carrying around a lot.



* UnusableEnemyEquipment: Averted but since the mercs keep such little care for their weapons you'll only be using them when your weapons eventually breakdown. They are so bad that they are liable to breakdown after a long fire fight. It's likely you'll only keep them until you can reach a weapons storehouse to get better guns.



** There are several useless upgrades, as well, such as the repair upgrades for vehicles (there's replacements pretty much everywhere) and accuracy upgrades for weapons that don't need them at all, such as the Flamethrower and the laser-guided Carl-G.

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** There are several useless upgrades, as well, such as the repair upgrades for vehicles (there's replacements pretty much everywhere) and accuracy upgrades for weapons that don't need them at all, such as the Flamethrower (which already has perfect accuracy) and the laser-guided Carl-G.Carl-G. The only "use" for them is wasting your hard-earned diamonds.



* VideogameFlamethrowersSuck: Except this one. The ammo capacity is ungodly, and thanks to the fire propagation feature, several short bursts can easily flatten an enemy base.

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* VideogameFlamethrowersSuck: Except this one. The ammo capacity is ungodly, and thanks to the fire propagation feature, several short bursts can easily flatten an enemy base. The LPO-50 flamethrower also has extreme accuracy and durability (even more with the upgrade); short bursts will make sure that the flamethrower will last you for hours before you have to replace it.
24th Dec '16 6:15:47 PM Kadorhal
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** The Silenced Shotgun in the DLC seems to be a ShoutOut to ''Film/NoCountryForOldMen'' (where primary antagonist Anton Chigurh utilized a shortened and silenced semi-auto Remington at a few points), and the gold [=AKs=] to ''Film/LordOfWar'' (where André Baptiste, Jr carried a custom short-barreled AK).

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** The Silenced Shotgun in the DLC seems to be a ShoutOut to ''Film/NoCountryForOldMen'' (where primary antagonist Anton Chigurh utilized a shortened and silenced semi-auto Remington at a few points), and the gold [=AKs=] to ''Film/LordOfWar'' (where André Baptiste, Jr carried a custom gold-plated, short-barreled AK).



* VillainProtagonist: The main character of the game, in his obsessive pursuit of his target, will help the opposing armies destroy medicine, kill innocents, and eliminate water supplies.

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* VillainProtagonist: The main character of the game, in his obsessive pursuit of his target, will help the opposing armies destroy medicine, kill innocents, and eliminate water supplies. His buddies can get just as bad, as well, even if it's [[EvilVsEvil to combat equally bad people]]. Xianyong Bai, in particular, has a side-mission involving someone holding onto a massive stack of travel documents and passports because he's waiting for a reason to sell them - rather than recovering them yourself to pass out or even sell, he wants you to just burn them all so ''nobody'' can use them.
24th Dec '16 4:54:53 PM Kadorhal
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* CoolGuns: A fair bit of that page's list is present and correct.

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* CoolGuns: A fair bit of that page's list is present and correct.correct, save for [[RightHandedLeftHandedGuns the reversed models]].



** It gets better; you actually pass out from Malaria at the end of the five-minute taxi ride from the airport to the hotel in the opening cinematic. Your character somehow managed to contract malaria before his plane even landed in-country.

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** It gets better; you actually pass out from Malaria malaria at the end of the five-minute taxi ride from the airport to the hotel in the opening cinematic. Your character somehow managed to contract malaria before his plane even landed in-country.



* RightHandedLeftHandedGuns: Including a top-ejecting Desert Eagle that still has the barrel lock on the wrong side, a Springfield with a lefty bolt (the animation is about as awkward as you'd expect) and, just to get the other side of the equation, a right-ejecting PKM; one of the shotguns even has a left-side ejection port added on despite its real-world base being famous for not ''having'' an ejection port on the side (it ejects shells from the same port they're loaded through).

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* RightHandedLeftHandedGuns: Including a top-ejecting Desert Eagle that still has the barrel lock on the wrong side, a Springfield with a lefty bolt (the animation is about as awkward as you'd expect) and, just to get the other side of the equation, a right-ejecting PKM; one of the shotguns Ithaca 37 even has a left-side ejection port added on despite its real-world base being famous for not ''having'' an ejection port on the side (it ejects shells from the same port they're loaded through).



** The Silenced Shotgun in the DLC seems to be a ShoutOut to ''Film/NoCountryForOldMen'', and the gold [=AKs=] to ''Film/LordOfWar''.

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** The Silenced Shotgun in the DLC seems to be a ShoutOut to ''Film/NoCountryForOldMen'', ''Film/NoCountryForOldMen'' (where primary antagonist Anton Chigurh utilized a shortened and silenced semi-auto Remington at a few points), and the gold [=AKs=] to ''Film/LordOfWar''.''Film/LordOfWar'' (where André Baptiste, Jr carried a custom short-barreled AK).



** The Jackal suggests [[InvokedTrope intentionally building this image]], but [[HeWhoFightsMonsters warns against]] ''[[BecomingTheMask becoming]]'' the image.

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** The Jackal Jackal, in his first interview tape with Reuben, suggests [[InvokedTrope intentionally building this image]], but [[HeWhoFightsMonsters warns against]] ''[[BecomingTheMask becoming]]'' the image.



* SniperPistol: The handguns are surprisingly useful at long range. Ghost-sniping (using the sniper rifle scope to aim, then switching to a different weapon to shoot exactly where you aimed) works in this game as well.

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* SniperPistol: The handguns are surprisingly useful at long range. range, particularly the Makarov and its silenced [=6P9=] variant. Ghost-sniping (using the monocular or a sniper rifle scope to aim, then switching to a different weapon to shoot exactly where you aimed) works in this game as well.



* UniversalAmmunition: Weapons of the same type, with some distinctions for which slot they go in, use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and Molotovs use. An attempt at justification was made with the automatic rifles, which are all 7.62mm ones (including use of the name of a highly-obscure AR-15 prototype just for that sake), which just made it more apparent because the most common of the four uses an entirely ''different'' 7.62mm round than the other three. Conversely, it also means that some weapons which ''do'' share ammo in real life, like the M79 and M32 grenade launchers, or the sawed-off shotgun from the ''Fortune's Pack'' and any of the other shotguns, cannot share ammo in-game for no other reason than because the former is being used in place of a pistol and the latter is in place of a rifle.

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* UniversalAmmunition: Weapons of the same type, with some distinctions for which slot they go in, use the same ammo; this means any given pistol is chambered for .45 ACP, 9mm Makarov and .50 Action Express all at the same time. Gets particularly silly with the flare gun; the ammo pickup is shown as the same can of gasoline the flamethrower and Molotovs use. An attempt at justification was made with the automatic rifles, which are all 7.62mm ones (including use of the name of a highly-obscure AR-15 prototype 7.62mm predecessor to the AR-18 just for that sake), which just made it more apparent because the most common of the four uses an entirely ''different'' 7.62mm round than the other three. Conversely, it also means that some weapons which ''do'' share ammo in real life, like the M79 and M32 grenade launchers, or the sawed-off shotgun from the ''Fortune's Pack'' and any of the other shotguns, cannot share ammo in-game for no other reason than because the former is being used in place of a pistol and the latter is in place of a rifle.
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