History VideoGame / FarCry

9th Apr '18 12:33:59 PM rmctagg09
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* ''VideoGame/FarCry2'' (2008): Set in South Africa during a military conflict between two rival armies, the player character (one of multiple that you can pick) arrives in Africa to find and kill an arms dealer wanted for international war crimes known as the Jackal. Due to being infected with malaria upon arrival, the protagonist must work for the two sides to pay for his medication- all the while instigating the conflict further.
* ''VideoGame/FarCry3'' (2012): Set in the fictional Rook Islands in the Carribbean, this game once against stars a set protagonist in Jason Brody, a young rich American, who's vacation to the aforementioned islands runs amok when he's ambushed by a group of pirates led by the insane Vaas. Jason finds himself allying with the natives to save his friends, but a combination of stress, drugs, and native rituals begins to [[HeWhoFightsMonsters cloud his mind]], and he slowly finds himself slipping away into anger and bloodshed.
** ''VideoGame/FarCry3BloodDragon'' (2013) A {{Retraux}} throwback intentionally molded after cheap 80's [[BMovie B-Movies]]. Originally intended to be a DLC expansion, it soon took on a life of it's own and was released as a standalone product. The plot follows Sergeant [[AwesomeMcCoolname Rex Power Colt]], a badass cyber soldier on a mission to take down his AWOL CO.

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* ''VideoGame/FarCry2'' (2008): Set somewhere in South Central Africa during a military conflict between two rival armies, the player character (one of multiple that you can pick) arrives in Africa to find and kill an arms dealer wanted for international war crimes known as the Jackal. Due to being infected with malaria upon arrival, the protagonist must work for the two sides to pay for his medication- all the while instigating the conflict further.
* ''VideoGame/FarCry3'' (2012): Set in the fictional Rook Islands in the Carribbean, Southeast Asia, this game once against stars a set protagonist in Jason Brody, a young rich American, who's vacation to the aforementioned islands runs amok when he's ambushed by a group of pirates led by the insane Vaas. Jason finds himself allying with the natives to save his friends, but a combination of stress, drugs, and native rituals begins to [[HeWhoFightsMonsters cloud his mind]], and he slowly finds himself slipping away into anger and bloodshed.
** ''VideoGame/FarCry3BloodDragon'' (2013) A {{Retraux}} throwback intentionally molded after cheap 80's [[BMovie B-Movies]]. Originally intended to be a DLC expansion, it soon took on a life of it's its own and was released as a standalone product. The plot follows Sergeant [[AwesomeMcCoolname Rex Power Colt]], a badass cyber soldier on a mission to take down his AWOL CO.



* ''VideoGame/FarCryPrimal'' (2016) Rather than a modern setting, ''Primal'' is set in the distant past during the end of the last Ice Age. The player character is Takkar, a hunter for the Wenja tribe, who is attempting to settle the valley of Oros. Unfortunately, Oros is already inhabited by other hostile tribes including cannibals and slavers, and they won't leave without a fight.
* ''VideoGame/FarCry5'' (2018): Taking the series back into the modern day, ''Far Cry 5'' also reintroduces a non-set player character, now with full [[VirtualPaperDoll customization.]] The plot follows a young deputy in being stranded in Hope County, Montana, a county currently under the oppressive and violent rule of the Project at Eden's Gate, an ApocalypseCult with dangerous intentions led by a man named Joseph Seed.

to:

* ''VideoGame/FarCryPrimal'' (2016) Rather than a modern setting, ''Primal'' is set in the distant past during the end of the last Ice Age. The player character is Takkar, a hunter for the Wenja tribe, who is attempting to settle the valley of Oros. Oros in what is now Central Europe. Unfortunately, Oros is already inhabited by other hostile tribes tribes, including cannibals and slavers, and they won't leave without a fight.
* ''VideoGame/FarCry5'' (2018): Taking the series back into the modern day, ''Far Cry 5'' also reintroduces a non-set player character, now with full [[VirtualPaperDoll customization.]] The plot follows a young deputy in being stranded in fictional Hope County, Montana, a county currently under the oppressive and violent rule of the Project at Eden's Gate, an ApocalypseCult with dangerous intentions led by a man named Joseph Seed.
9th Apr '18 12:07:44 AM Sullytofu
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* ''VideoGame/FarCry1'' (2004)

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* ''VideoGame/FarCry1'' (2004)(2004): Jack Carver, boat captain, is hired to escort a wealthy scientist to a tropical island for research. Once there, his boat is blown up, and he's left stranded on the island with a number of trigger-happy mercenaries out to kill him.



* ''VideoGame/FarCry2'' (2008)
* ''VideoGame/FarCry3'' (2012)
** ''VideoGame/FarCry3BloodDragon'' (2013)
* ''VideoGame/FarCry4'' (2014)
* ''VideoGame/FarCryPrimal'' (2016)
* ''VideoGame/FarCry5'' (2018)

to:

* ''VideoGame/FarCry2'' (2008)
(2008): Set in South Africa during a military conflict between two rival armies, the player character (one of multiple that you can pick) arrives in Africa to find and kill an arms dealer wanted for international war crimes known as the Jackal. Due to being infected with malaria upon arrival, the protagonist must work for the two sides to pay for his medication- all the while instigating the conflict further.
* ''VideoGame/FarCry3'' (2012)
(2012): Set in the fictional Rook Islands in the Carribbean, this game once against stars a set protagonist in Jason Brody, a young rich American, who's vacation to the aforementioned islands runs amok when he's ambushed by a group of pirates led by the insane Vaas. Jason finds himself allying with the natives to save his friends, but a combination of stress, drugs, and native rituals begins to [[HeWhoFightsMonsters cloud his mind]], and he slowly finds himself slipping away into anger and bloodshed.
** ''VideoGame/FarCry3BloodDragon'' (2013)
(2013) A {{Retraux}} throwback intentionally molded after cheap 80's [[BMovie B-Movies]]. Originally intended to be a DLC expansion, it soon took on a life of it's own and was released as a standalone product. The plot follows Sergeant [[AwesomeMcCoolname Rex Power Colt]], a badass cyber soldier on a mission to take down his AWOL CO.
* ''VideoGame/FarCry4'' (2014)
(2014): Set in the fictional Himalayan country of Kyrat, a young Kyrati-American named Ajay Ghale returns to the country to bury his mothers' ashes. Only one problem- the country is currently in the middle of a civil war between the tyrannical Pagan Min Royal Army, and a resistance group known as the Golden Path. Ajay finds himself allying with the Path, and begins learning of his deep family connection to the Golden Path, the country of Kyrat itself, and most importantly- to the king of Kyrat, Pagan Min.
* ''VideoGame/FarCryPrimal'' (2016)
(2016) Rather than a modern setting, ''Primal'' is set in the distant past during the end of the last Ice Age. The player character is Takkar, a hunter for the Wenja tribe, who is attempting to settle the valley of Oros. Unfortunately, Oros is already inhabited by other hostile tribes including cannibals and slavers, and they won't leave without a fight.
* ''VideoGame/FarCry5'' (2018)
(2018): Taking the series back into the modern day, ''Far Cry 5'' also reintroduces a non-set player character, now with full [[VirtualPaperDoll customization.]] The plot follows a young deputy in being stranded in Hope County, Montana, a county currently under the oppressive and violent rule of the Project at Eden's Gate, an ApocalypseCult with dangerous intentions led by a man named Joseph Seed.
8th Apr '18 11:44:38 PM Sullytofu
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Added DiffLines:

Past the first game, the series' main theme can be summed up as "WarIsHell, but Violence is Fun". The games all take a look at escalated military conflict and extremism, examining how the two often go hand in hand. The series also notes how the incredible levels of carnage you inflict, while fun (and sometimes productive) are incredibly horrific when examined from an objective perspective, and how often times solving issues with violence only leads to more violence. The protagonists are often forced to continue doing terrible things to survive and win (that are just as awesome as they are disquieting), and the games often draw parallels between the protagonists and their villains, and how both are linked through violence.
2nd Apr '18 2:41:55 PM delorean225
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* EarlyInstallmentWeirdness: ''VideoGame/FarCry2'', ''VideoGame/FarCry3'', and ''VideoGame/FarCry4'' are set in the "real world" and have reasonably grounded plots. ''Far Cry 1'' is about battling a Bond Villain scientist and his army of genetically engineered mutants. Also, ''Far Cry 1'' is a linear FPS (although its levels are relatively less enclosed than most of other examples in the genre), while the rest of the games belong to the WideOpenSandbox genre. The way ''Far Cry 1'' feels and plays is also a lot closer to the ''Crysis'' series than any of the sequels.

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* EarlyInstallmentWeirdness: ''VideoGame/FarCry2'', ''VideoGame/FarCry3'', ''VideoGame/FarCry4'', and ''VideoGame/FarCry4'' ''VideoGame/FarCry5'' are set in the "real world" and have reasonably grounded plots. ''Far Cry 1'' is about battling a Bond Villain scientist and his army of genetically engineered mutants. Also, ''Far Cry 1'' is a linear FPS (although its levels are relatively less enclosed than most of other examples in the genre), while the rest of the games belong to the WideOpenSandbox genre. The way ''Far Cry 1'' feels and plays is also a lot closer to the ''Crysis'' series than any of the sequels.


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** ''VideoGame/FarCry5'' breaks away from the series' trend of foreign settings (at least to an American audience) and is instead set in rural Montana.
20th Mar '18 5:27:32 AM jormis29
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Added DiffLines:

A {{prequel}} film for ''Far Cry 5'' called ''Film/FarCry5InsideEdensGate'' was released in 2018.
3rd Feb '18 1:15:47 AM Wuz
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** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.
** While the series in general is set in "[[LikeRealityUnlessNoted the real, modern world]]", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in ''Blood Dragon'' or the stone age in ''Primal''.

to:

** While the series in general is set in "[[LikeRealityUnlessNoted the real, modern world]]", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in ''Blood Dragon'' or the stone age in ''Primal''.
* SequelDifficultySpike:
''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.
** While the series in general is set in "[[LikeRealityUnlessNoted the real, modern world]]", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in ''Blood Dragon'' or the stone age in ''Primal''.
this.
3rd Feb '18 1:12:58 AM Wuz
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** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.

to:

** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.this.
** While the series in general is set in "[[LikeRealityUnlessNoted the real, modern world]]", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in ''Blood Dragon'' or the stone age in ''Primal''.
25th Nov '17 1:13:00 AM rmctagg09
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Added DiffLines:

* CentralTheme: Men becoming monsters, either literal, as was the case in the original, or figurative like in its sequels.
25th Nov '17 1:11:52 AM rmctagg09
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** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leaves an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.

to:

** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leaves leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.
24th Nov '17 7:40:53 PM Wuz
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* MacheteMayhem: The series' mascot melee weapon has been the machete - it's the first weapon available to you in the original game, and the next two give it a separate slot that can only be traded out for another melee weapon. Even when the fourth game switched away from it, it went for the similar {{kukri|sAreKool}}, with a pre-order bonus allowing you to use the third game's machete in the Arena.

to:

* MacheteMayhem: The series' mascot melee weapon has been the machete - it's the first weapon available to you in the original game, and the next two give it a separate slot that can only be traded out for another melee weapon. Even when the fourth game switched away from it, it went for the similar {{kukri|sAreKool}}, with a pre-order bonus allowing you to use the third game's machete in the Arena.Arena.
* OddballInTheSeries:
** ''Primal'' is a first-person open world action-adventure game rather than a shooter.
** ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leaves an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FarCry