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* YouRequireMoreVespeneGas: Crystals is required for buildings and summons. You harvest said crystals by crouching next to a big crystal.

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* YouRequireMoreVespeneGas: Crystals is were required for buildings and summons. You harvest harvested said crystals by crouching next to a big crystal.
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* LevelGrinding: PlayedWith; since there are many ways to gain exp. during war that during the early levels (1-20) your almost guaranteed to level up every one or three wars. It's when you hit [[AbsurdlyLowLevelCap levels 30 and above]] when exp. gain slows to a crawl.

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* LevelGrinding: PlayedWith; since there are were so many ways to gain exp. during war that war, during the early levels (1-20) your were almost guaranteed to level up every one or three wars. It's when you hit [[AbsurdlyLowLevelCap levels 30 and above]] when exp. gain slows slowed to a crawl.
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''Fantasy Earth Zero'' was a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. After that it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' was a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. After that it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
2011. Later it was transferred back to Square Enix.

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Changed: 2208

Removed: 132

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* BribingYourWayToVictory: While you can eventually use top-class gears buy-able with in-game currency at max level, gears with same attributes are sold for real-life money always have a lower level requirement. The most powerful enchants can only be bought with real-life money.
** It's mostly averted. The faction shop that randomly changes every week if nation managed to complete 12 "Capture and Hold" missions, has gear that has much lower lvl requirement, needs only in-game money, and, statwise, is on par with gear from cash shop. And cash shop enchants will provide only a slight edge in battle.

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* BribingYourWayToVictory: BribingYourWayToVictory:
**
While you can eventually use top-class gears buy-able gear purchasable with in-game currency at max level, gears with the same attributes are sold for real-life money always have a lower level requirement. The most powerful enchants can only be bought with real-life money.
** It's mostly averted. The faction shop that randomly changes every week if nation managed to complete 12 "Capture and Hold" missions, has gear that has much lower lvl low-level requirement, needs only in-game money, and, statwise, is on par with gear from cash shop. And cash shop enchants will provide only a slight edge in battle.



* DamageIsFire: or rather smoke in this case.
* FighterMageThief: The game start with having only 3 class: Warrior, Sorcerer and Scout. Subverted with the addition of Fencer and Cestus.
* FireIceLightning: The three skill trees for sorcerer, recently subverted with the Gravity spell.
* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically 100-man [[PlayerVersusPlayer PvP]] RTS/Tower Defense.
* LevelGrinding: Slightly Averted since there are many way to gain exp during war that during the early lvl(1-20) your almost guaranteed to lvl up every one or three wars. its when you to the 30+ when the exp gain comes to a complete crawl.

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* DamageIsFire: or rather Or smoke in this case.
* FighterMageThief: The game start starts with having only 3 class: three classes: Warrior, Sorcerer and Scout. Subverted with the later addition of Fencer and Cestus.
* FireIceLightning: The three skill trees for sorcerer, recently subverted with Sorcerers, until the recent addition of the Gravity spell.
* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically a 100-man [[PlayerVersusPlayer PvP]] RTS/Tower Defense.
* LevelGrinding: Slightly Averted PlayedWith; since there are many way ways to gain exp exp. during war that during the early lvl(1-20) levels (1-20) your almost guaranteed to lvl level up every one or three wars. its It's when you to the 30+ hit [[AbsurdlyLowLevelCap levels 30 and above]] when the exp exp. gain comes slows to a complete crawl.



* NoExportForYou: Finally averted in 2010, four years after its first release in Japan.
** And after about 8 months All NA servers were closed and now it went back to NoExportForYou.
* PVPBalanced: Classes are actually very well balanced against one another with each having set rock paper scissor weakness and Advantages. Warrior beats Scout, Scout beats Mage, Mage beats Warrior. and even with the introduction of the Cestus and Fencer classes in which they fall under no real Advantages and no real vulnerabilities over other classes. they still maintain disadvantages with there play style such as Fencers have a good advantages when it comes to one on ones but when it comes to multiple opponent's they tend to have trouble.

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* NoExportForYou: Finally averted Averted at first in 2010, four years after its first release in Japan.
** And
Japan. But after about 8 months All months, all NA servers were closed and now it went down, looping back to NoExportForYou.
No Export For You.
* PVPBalanced: PVPBalanced:
**
Classes are actually very well balanced well-balanced against one another with another, each having set rock paper scissor weakness [[TacticalRockPaperScissors rock-paper-scissor strengths and Advantages. weaknesses]]; Warrior beats Scout, Scout beats Mage, Mage beats Warrior. and even Warrior.
** Even
with the introduction of the Cestus and Fencer classes in which classes, they fall under no have neither real Advantages and no real advantages nor vulnerabilities over against other classes. Although, they still maintain disadvantages with there play style their playstyle, such as Fencers have a good advantages having an advantage when it comes to one on ones one-on-one fights, but when it comes to they'll have trouble against multiple opponent's they tend to have trouble.opponents.



* ShootTheMedicFirst: Averted. The developers KNOW this would happen so they simply omit the healer class, forcing everyone to rely on foods and pots.
* {{Stripperiffic}}: A good portion offemale armor gravitates toward this but none are more this than almost all Female Scout Armors.
* UselessUsefulStealth: it is very difficult to decide whether the “hiding” skill of scout is useless or not. While it does turn the user invisible to enemy, if enemy’s cross-hair happens to come across your invisible character model, a target circle is still shown. Moreover, your footsteps can still be heard although usually it is drown out in a crowd,if your hit by a stray attack then hide immediately cancels, and you continue to makes ripples if you walk through the water. The fact that these are the only ways to actually detect a hiding scout short of carpet bombing somewhat helped. Curiously, you cannot hear footsteps of characters behind you as they’re “not in your screen”. In the end it usually come down to the scout’s maneuvering ability and his enemy’s scanning skill.
** actually all of these disadvantages makes scouts a very challenging class to battle against since all these disadvantages requires a sharp eye to notice but they do not make the class a GameBreaker. it also require the scout to be more weary of the surroundings. also hidden scouts do not show on your map so there's a huge advantage right there.
* YouRequireMoreVespeneGas: Crystals is required for buildings and summons. You harvest crystals by crouching next to a big crystal.

to:

* ShootTheMedicFirst: Averted. The [[DevelopersForesight developers KNOW KNEW this would happen happen]] so they simply omit omitted the healer class, forcing everyone to rely on foods and pots.
* {{Stripperiffic}}: A good portion offemale of female armor gravitates toward this this, but none are more fit this trope than almost nearly all Female Scout Armors.
* UselessUsefulStealth: it It is very difficult to decide whether the Scout's “hiding” skill of scout is useless or not. While it does turn the user invisible to enemy, enemies, if enemy’s cross-hair happens an enemy's crosshairs happen to come across your invisible character model, a target circle is will still shown. show. Moreover, your footsteps can still be heard although (though it's usually it is drown drowned out in a crowd,if your crowd), if you get hit by a stray attack then hide the invisibility immediately cancels, and you continue to makes still leave ripples if you walk when walking through the water. The That said, the fact that these are the only ways to actually detect a hiding scout short of a carpet bombing somewhat helped. Curiously, helps; curiously, you cannot hear the footsteps of characters behind you as they’re “not in on your screen”. screen”, and what is certainly an advantage is that hidden Scouts don't show on maps, [[DifficultButAwesome so as long as a Scout keeps track of their surroundings, they'll more than earn their name going behind enemy lines]]. In the end end, it usually come comes down to the scout’s Scout’s maneuvering ability and his versus their enemy’s scanning skill.
** actually all of these disadvantages makes scouts a very challenging class to battle against since all these disadvantages requires a sharp eye to notice but they do not make the class a GameBreaker. it also require the scout to be more weary of the surroundings. also hidden scouts do not show on your map so there's a huge advantage right there.
* YouRequireMoreVespeneGas: Crystals is required for buildings and summons. You harvest said crystals by crouching next to a big crystal.
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Blade On A Stick has been disambiguated


* 1. Warrior – Well armed and armored Melee combatant. Deal good damage with skills that use a [[BladeOnAStick polearm]] or a {{BFS}}, or they can take sword and board that improve defense and allows you to set up kills with {{shield bash}}.

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* 1. Warrior – Well armed and armored Melee combatant. Deal good damage with skills that use a [[BladeOnAStick polearm]] polearm or a {{BFS}}, or they can take sword and board that improve defense and allows you to set up kills with {{shield bash}}.
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''Fantasy Earth Zero'' was a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' was a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then After that it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is was a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
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“Nation War” is the main attraction of the game. Each battle is basically a MMORTS where every player is a unit. Whichever side drained of their “morale” first loses. To decrease the enemy’s morale, you build structures to capture territory, and kill enemy soldiers. You need crystals to build structures, which have to be harvested on the field. Crystals can also be use to create summons, which may kill soldiers really fast or demolish structures really fast, but there are also summons that kill other summons….

The PVE element of the game is limited to early level grinding, farming gold to buy consumables and, for some players, farming rare-drop equipment. Killing monsters for EXP become less efficient past level 20 and this is the point where most players start participating in nation wars. At the end of a nation war, EXP and rings, another form of currency, are awarded base on performance.

to:

“Nation War” is was the main attraction of the game. Each battle is was basically a MMORTS where every player is was a unit. Whichever side drained of their “morale” first loses. lost. To decrease the enemy’s morale, you build built structures to capture territory, and kill killed enemy soldiers. You need needed crystals to build structures, which have had to be harvested on the field. Crystals can could also be use used to create summons, which may could kill soldiers really fast or demolish structures really fast, but there are were also summons that kill killed other summons….

The PVE element of the game is was limited to early level grinding, farming gold to buy consumables and, for some players, farming rare-drop equipment. Killing monsters for EXP become became less efficient past level 20 and this is was the point where most players start started participating in nation wars. At the end of a nation war, EXP and rings, another form of currency, are were awarded base on performance.
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There were{{tactical rock paper scissors}} between all those classes and summons, so team play was encouraged. It was very difficult, if not impossible, to play {{one man army}}.

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There were{{tactical were {{tactical rock paper scissors}} between all those classes and summons, so team play was encouraged. It was very difficult, if not impossible, to play {{one man army}}.
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There are {{tactical rock paper scissors}} between all those classes and summons, so team play is encouraged. It is very difficult, if not impossible, to play {{one man army}}.

This game is remarkable among [=MMOGs=] that it uses twitch-based aiming. The level of character does not usually matter. While higher level players do get equipment with higher stats, it is not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are just as potent. Besides, lower level players can still participate in logistics efforts. The emphasis on skills and tactics is what fans love most about this game.

to:

There are {{tactical were{{tactical rock paper scissors}} between all those classes and summons, so team play is was encouraged. It is was very difficult, if not impossible, to play {{one man army}}.

This game is was remarkable among [=MMOGs=] because that it uses used twitch-based aiming. The level of character does did not usually matter. While higher level players do did get equipment with higher stats, it is was not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are were just as potent. Besides, lower level players can could still participate in logistics efforts. The emphasis on skills and tactics is was what fans love loved most about this game.
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Currently the English version of the game comes with 3 classes. Later patches added Fencer and Cestus for a total of 5 classes.

to:

Currently the The English version of the game comes came with 3 classes. Later patches added Fencer and Cestus for a total of 5 classes.
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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and between 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and between in 2018-2020 by Ocean Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
Is there an issue? Send a MessageReason:
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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm. (Later it was handled by [=SoftGear=] and then Ocean Frontier.) Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm. (Later it was handled by [=SoftGear=] Multiterm (later [=FenixSoft=] and then [=SoftGear=]) and between 2018-2020 by Ocean Frontier.) Frontier. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
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---

to:

-------
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* Stripperiffic: A good portion of Female armor is Gravitate toward this but none are more this than almost all Female Scout Armor.

to:

* Stripperiffic: {{Stripperiffic}}: A good portion of Female offemale armor is Gravitate gravitates toward this but none are more this than almost all Female Scout Armor.Armors.
Is there an issue? Send a MessageReason:
None


''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm. (Later it was handled by [=SoftGear=] and then Ocean Frontier.) Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by [[Creator/{{Vanillaware}} Puraguru]] and Multiterm. (Later it was handled by [=SoftGear=] and then Ocean Frontier.) Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There are were also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
Is there an issue? Send a MessageReason:
None


''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game launched in 2006. It focuses on large scale PVP battles (50vs50) and was developed by Fenix Soft. [[Creator/{{Vanillaware}} Puraguru]] and Multiterm. (Later it was handled by [=SoftGear=] and then Ocean Frontier.) Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.
Is there an issue? Send a MessageReason:
None


This game is remarkable among MMOGs that it uses twitch-based aiming. The level of character does not usually matter. While higher level players do get equipment with higher stats, it is not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are just as potent. Besides, lower level players can still participate in logistics efforts. The emphasis on skills and tactics is what fans love most about this game.

to:

This game is remarkable among MMOGs [=MMOGs=] that it uses twitch-based aiming. The level of character does not usually matter. While higher level players do get equipment with higher stats, it is not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are just as potent. Besides, lower level players can still participate in logistics efforts. The emphasis on skills and tactics is what fans love most about this game.

Added: 114

Changed: 36

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Game shutting down in September


''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that launched in 2006. It focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over.over as free-to-play. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA, but then the NA servers were closed in March 2011.


Added DiffLines:

The game's Japanese servers [[DefunctOnlineVideoGames shut down]] on September 28, 2022 after 16 years of service.
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* 3. Scout – Lightly armored skirmishers that may use a bow or a gun. You may also go {{knife nut}} by sneaking into enemy and cause disruption with a huge array of debuffs. Can use stealth.

to:

* 3. Scout – Lightly armored skirmishers that may use a bow or a gun. You may also go {{knife nut}} knife nut by sneaking into enemy and cause disruption with a huge array of debuffs. Can use stealth.
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* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically 100-man PvP RTS/Tower Defense.

to:

* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically 100-man PvP [[PlayerVersusPlayer PvP]] RTS/Tower Defense.
Tabs MOD

Changed: 11

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* 5. Cestus – Monks who fight with a giant pair of [[CaptainObvious cestus]]. Specialize in dealing with buildings, either to destroy the enemy’s or to heal your own.

to:

* 5. Cestus – Monks who fight with a giant pair of [[CaptainObvious cestus]].cestus. Specialize in dealing with buildings, either to destroy the enemy’s or to heal your own.
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Sugar Wiki item (does not belong on main wiki)


* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god Creator/HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)
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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that the USA version will be shutting down in March.

to:

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with ''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that USA, but then the USA version will be shutting down NA servers were closed in March.
March 2011.
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None


* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god creator/HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)

to:

* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god creator/HitoshiSakimoto.Creator/HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)
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* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)

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* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god HitoshiSakimoto.creator/HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)
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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with {{Final Fantasy}}. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that the USA version will be shutting down in March.

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''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with {{Final Fantasy}}.''Franchise/FinalFantasy''. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that the USA version will be shutting down in March.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/FEZTitle.jpg]]
[[caption-width-right:350:Choose your Allegiance]]

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with {{Final Fantasy}}. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that the USA version will be shutting down in March.

“Nation War” is the main attraction of the game. Each battle is basically a MMORTS where every player is a unit. Whichever side drained of their “morale” first loses. To decrease the enemy’s morale, you build structures to capture territory, and kill enemy soldiers. You need crystals to build structures, which have to be harvested on the field. Crystals can also be use to create summons, which may kill soldiers really fast or demolish structures really fast, but there are also summons that kill other summons….

The PVE element of the game is limited to early level grinding, farming gold to buy consumables and, for some players, farming rare-drop equipment. Killing monsters for EXP become less efficient past level 20 and this is the point where most players start participating in nation wars. At the end of a nation war, EXP and rings, another form of currency, are awarded base on performance.

Currently the English version of the game comes with 3 classes. Later patches added Fencer and Cestus for a total of 5 classes.
* 1. Warrior – Well armed and armored Melee combatant. Deal good damage with skills that use a [[BladeOnAStick polearm]] or a {{BFS}}, or they can take sword and board that improve defense and allows you to set up kills with {{shield bash}}.
* 2. Sorcerer – Can hurt you with fire that comes with [[KillItWithFire armor-piercing burns]], zap you while overlooking a cliff with lightning spell that ignore height, or freeze you in place with the power of ice.
* 3. Scout – Lightly armored skirmishers that may use a bow or a gun. You may also go {{knife nut}} by sneaking into enemy and cause disruption with a huge array of debuffs. Can use stealth.
* 4. Fencer – Expert with the pointy thing, very swift and also very hard-hitting at times. Specialize in engaging other foot soldier (while doing jack shit to anything else). Has a counterattack skill.
* 5. Cestus – Monks who fight with a giant pair of [[CaptainObvious cestus]]. Specialize in dealing with buildings, either to destroy the enemy’s or to heal your own.

There are {{tactical rock paper scissors}} between all those classes and summons, so team play is encouraged. It is very difficult, if not impossible, to play {{one man army}}.

This game is remarkable among MMOGs that it uses twitch-based aiming. The level of character does not usually matter. While higher level players do get equipment with higher stats, it is not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are just as potent. Besides, lower level players can still participate in logistics efforts. The emphasis on skills and tactics is what fans love most about this game.

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!!This game provides examples of:

* BribingYourWayToVictory: While you can eventually use top-class gears buy-able with in-game currency at max level, gears with same attributes are sold for real-life money always have a lower level requirement. The most powerful enchants can only be bought with real-life money.
** It's mostly averted. The faction shop that randomly changes every week if nation managed to complete 12 "Capture and Hold" missions, has gear that has much lower lvl requirement, needs only in-game money, and, statwise, is on par with gear from cash shop. And cash shop enchants will provide only a slight edge in battle.
* CripplingOverspecialization: The summons. Knight deals good damage against other summons, but can barely scratch anything else. Titans have a cannon attack that can demolish buildings very fast, but deal almost non-existent damage otherwise.
* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)
* DamageIsFire: or rather smoke in this case.
* FighterMageThief: The game start with having only 3 class: Warrior, Sorcerer and Scout. Subverted with the addition of Fencer and Cestus.
* FireIceLightning: The three skill trees for sorcerer, recently subverted with the Gravity spell.
* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically 100-man PvP RTS/Tower Defense.
* LevelGrinding: Slightly Averted since there are many way to gain exp during war that during the early lvl(1-20) your almost guaranteed to lvl up every one or three wars. its when you to the 30+ when the exp gain comes to a complete crawl.
* LightningBruiser: The Fencers have some of the fastest attack in the game. there Flash stinger attack for example hits faster than most skills in the game, has high priority over many attacks, can possibly stun lock if spammed (even if your a warrior with embolden up), and hits three times and does decent damage.
* NoExportForYou: Finally averted in 2010, four years after its first release in Japan.
** And after about 8 months All NA servers were closed and now it went back to NoExportForYou.
* PVPBalanced: Classes are actually very well balanced against one another with each having set rock paper scissor weakness and Advantages. Warrior beats Scout, Scout beats Mage, Mage beats Warrior. and even with the introduction of the Cestus and Fencer classes in which they fall under no real Advantages and no real vulnerabilities over other classes. they still maintain disadvantages with there play style such as Fencers have a good advantages when it comes to one on ones but when it comes to multiple opponent's they tend to have trouble.
* TacticalRockPaperScissors: Warriors have damage bonus to Scouts, same for Scouts to Sorcerers and Sorcerers to Warriors.
* ShootTheMedicFirst: Averted. The developers KNOW this would happen so they simply omit the healer class, forcing everyone to rely on foods and pots.
* Stripperiffic: A good portion of Female armor is Gravitate toward this but none are more this than almost all Female Scout Armor.
* UselessUsefulStealth: it is very difficult to decide whether the “hiding” skill of scout is useless or not. While it does turn the user invisible to enemy, if enemy’s cross-hair happens to come across your invisible character model, a target circle is still shown. Moreover, your footsteps can still be heard although usually it is drown out in a crowd,if your hit by a stray attack then hide immediately cancels, and you continue to makes ripples if you walk through the water. The fact that these are the only ways to actually detect a hiding scout short of carpet bombing somewhat helped. Curiously, you cannot hear footsteps of characters behind you as they’re “not in your screen”. In the end it usually come down to the scout’s maneuvering ability and his enemy’s scanning skill.
** actually all of these disadvantages makes scouts a very challenging class to battle against since all these disadvantages requires a sharp eye to notice but they do not make the class a GameBreaker. it also require the scout to be more weary of the surroundings. also hidden scouts do not show on your map so there's a huge advantage right there.
* YouRequireMoreVespeneGas: Crystals is required for buildings and summons. You harvest crystals by crouching next to a big crystal.
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