History VideoGame / Fallout2

25th Feb '18 4:58:23 AM Benbeasted
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* WouldHurtAChild: Just like in the first game, you can kill children if you feel inclined to do so. [[spoiler: When the Enclave enters the Vault halfway through the game, they slaughter everyone inside, including a little girl named Sandy.]]
2nd Feb '18 3:58:39 PM nombretomado
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* HoistByHisOwnPetard: Just like in MontyPythonAndTheHolyGrail, the Bridgekeeper special encounter can be killed if you answer his question with another question, causing him to explode when he doesn't know the answer.

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* HoistByHisOwnPetard: Just like in MontyPythonAndTheHolyGrail, ''Film/MontyPythonAndTheHolyGrail'', the Bridgekeeper special encounter can be killed if you answer his question with another question, causing him to explode when he doesn't know the answer.
18th Jan '18 4:38:30 AM Benbeasted
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* AKA47: ZigZaggingTrope. A lot of the guns use their real world names, but some are given generic handles.
** The "9mm Mauser" is based off the Mauser C96, the ".44 Magnum Revolver" is a Smith & Wesson Model 29, the "Desert Eagle .44" is n IMI/Magnum Research Desert Eagle Mark VII.
** The "Tommy Gun" is an Thompson M1928, the "H&K P90c" is an FN P90.
** The "Bozar" is a Barrett M82A1 anti-material sniper rifle has been converted to a heavy support weapon, and the "Light Support Weapon" is an Enfield L86A1 LSW.
** The game's M60 is actually the T52, the M60's prototype.
** The M3A1 "Grease gun," H&K G11, FN FAL, Enfield XL70E3. Heckler & Koch CAWS, and Pancor Jackhammer all use their real name. The rest of the weapons are fictional.
16th Jan '18 8:37:12 PM Magnimik
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* BountyHunter: Becoming a childkiller creates a bounty on Chosen One's head, and bounty hunters can be met during special encounters. They are well-armed enough to be a challening opponents for the PC and their equipment improves as the level of Chosen One increases (for example, on the last levels they are equipped with [[PowerArmor standart Power Armors]], Gauss rifles and energy weapons).



* GirlOnGirlIsHot: In a mildly disturbing example, the reaction of Grisham in Modoc when he catches a female Chosen One having sex with his daughter.

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* GirlOnGirlIsHot: [[IncestSubtext In a mildly disturbing example, example]], the reaction of Grisham in Modoc when he catches a female Chosen One having sex with his daughter.



* OutlawTown: The Den

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* OutlawTown: The DenDen. Drug trade and slave trade are the only visible business here, and the local Slaver's Guild is the only organization which comes as close as possible to the central authority in the town, as well as the center of slave trade all around New California.



* SuckinessIsPainful: See LamePunReaction.

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* SuckinessIsPainful: See LamePunReaction.Chosen One seems to feel physicial pain when he learns why [[LamePunReaction Frog Morton chose his nickname]].
15th Jan '18 2:30:36 AM Benbeasted
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* OnlyAFleshWound: Downplayed. On your first visit to Broken Hills with the Highwayman, you will run over a ghoul named Lumpy, who screams at you to get your car off of him. Justified because while he's still clearly in pain, he tells you that he's been through worse and he actually leaves the city when you're done talking to him.
12th Jan '18 3:00:16 PM DastardlyDemolition
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* FunctionalMagic: Downplayed. Most of Fallout is set against a backdrop of warfare and frontier survival, and most "magic" things are only magical to the uneducated tribal. However, even without including [[EasterEgg non-canonical Special Encounters]], there are still genuine psychic and spiritual phenomena. Sulik is a special case, as his "grampy bone" might be a spiritual conduit..... [[MaybeMagicMaybeMundane or he might just be nuts. It's never quite clear.]]

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* FunctionalMagic: Downplayed. Most of Fallout ''Fallout 2'' is set against a backdrop of warfare and frontier survival, and most "magic" things are only magical to the uneducated tribal. However, even without including [[EasterEgg non-canonical Special Encounters]], there are still genuine psychic and spiritual phenomena. Sulik is a special case, as his "grampy bone" might be a spiritual conduit..... [[MaybeMagicMaybeMundane or he might just be nuts. It's never quite clear.]]



* TheLoad: Your spouse if you go through the ShotgunWedding.

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* TheLoad: Your spouse if you go through the ShotgunWedding. A dumb hillbilly from a podunk town in the middle of nowhere with poor skills and little brains. There does exist a mod or too, floating around on the internet, that does allow the wife to actually level up and pull her weight around... but not for the guy.



* MoneyForNothing: Zigzagged. You'll definitely be wanting for money and loot to barter with throughout the beginning of the game, but it's very easy, especially with party members, to hoard enough loot to solve all your bartering problems by the mid-point of the game. Unfortunately, characters don't carry a whole lot of money, so it can be a bit harder when people demand transactions in cash.
* MookMaker: Melchior, who summons [[FourIsDeath four]] of multiple types of enemies from the pools of FEV around him during his fight, from mole rats to fire geckos to even deathclaws.

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* MoneyForNothing: Zigzagged. You'll definitely be wanting for money and loot to barter with throughout the beginning of the game, but it's very easy, especially with party members, to hoard enough loot to solve all your bartering problems by the mid-point of the game. Unfortunately, characters don't carry a whole lot of money, so it can be a bit harder when people demand transactions in cash.
cash such as the $2000 to buy the Highwayman.
* MookMaker: Melchior, who summons [[FourIsDeath four]] of multiple types of enemies from the pools of FEV around him during his fight, from mole rats to fire geckos to even deathclaws. [[spoiler: Talk about pulling a rabbit from your hat]].



** 80 years after the Master's death in the first game, you can still run into small units from the Master's mutant army as random encounters.

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** 80 years after the Master's death in the first game, you can still run into small units from the Master's mutant army as random encounters. Stray floaters and centaurs also litter the land around the old military base.
12th Jan '18 1:14:26 PM DastardlyDemolition
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* ShiningCity: Vault City. Subverted in that it's a totalitarian CrapsaccharineWorld. NCR is a somewhat straighter example, but also much humbler in its appearance.

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* ShiningCity: Vault City. Subverted in that it's a totalitarian CrapsaccharineWorld.CrapsaccharineWorld where outisders live in a shanty town and can be made into slave labor. NCR is a somewhat straighter example, but also much humbler in its appearance.



** Vault City however doesn't have "slaves", no, it has "Servants". Servants who are allocated to their new jobs to work for the rest of their lives.



* SuperSoldier: Frank Horrigan.

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* SuperSoldier: Frank Horrigan. A super mutant encased in life-sustaining power armor it takes a full team of wastelanders, his own Enclave squad turning against him, laser turrets, and a a stockpile of ammo to take him down. He ''still'' talks even when shot in half and holds out long enough to [[spoiler:blow the base sky high and try to kill everyone in it.]]



* UrbanSegregation: Vault City.

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* UselessUsefulNonCombatAbilities: Traps[[note]]The traps in game don't hit very hard so ignoring them is pretty easy[[/note]] and Outdoorsman[[note]]Makes it less likely for you to get a bad random encounter and makes good encounters more likely. Storywise it's useless.[[/note]] are the biggest example. These two and the rest of the non-combat skills (and unarmed) can be trained with the massive amount of books and teachers across the wasteland so spending points into them is a waste.
* UrbanSegregation: Vault City. The courtyard is a slum town that's subjected to random raids (even when vendors have a license) and there's an outdoors jail. Vault City proper is a wonderful adobe town of 103 that rivals NCR in its splendor with the best medical skills outside of the Enclave and even then.
11th Jan '18 7:10:46 AM Grobi
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* NoticeThis: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of the reveals a spy in the NCR, while the other [[spoiler: contains the location of Vault 13.]]

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* NoticeThis: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of the them reveals a spy in the NCR, while the other [[spoiler: contains the location of Vault 13.]]
10th Jan '18 3:30:49 PM Benbeasted
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* NoticeThis: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of the reveals a spy in the NCR, while the other [[spoilers: contains the location of Vault 13.]]

to:

* NoticeThis: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of the reveals a spy in the NCR, while the other [[spoilers: [[spoiler: contains the location of Vault 13.]]
10th Jan '18 3:27:05 PM Benbeasted
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* NoticeThis: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of the reveals a spy in the NCR, while the other [[spoilers: contains the location of Vault 13.]]
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