History VideoGame / Fallout2

27th Dec '16 9:36:45 PM DastardlyDemolition
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** The Vindicator Minigun, despite being the strongest gun in the game, proven to take down TheDragon in one combat turn using the right build, eats up rare ammo like a starved pig. You can build up a pretty fast supply of ammo by farming random Hubologist encounters though, as many of them have H&K G11Es on them, which uses the same 4.7 Caseless ammo.

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** The Vindicator Minigun, despite being the strongest gun in the game, proven to take down TheDragon in one combat turn using the right build, eats up rare ammo like a starved pig. You can build up a pretty fast supply of ammo by farming random Hubologist encounters though, as many of them have [[CoolGuns H&K G11Es G11Es]] on them, which uses the same 4.7 Caseless ammo.
19th Dec '16 2:16:11 PM jordanthejq12
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* EarlyGameHell: You have no firearms until you get to Klamath. In the meantime, unless you have Unarmed or Melee Weapons tagged, prepare to spend considerable lengths of time whiffing two out of three attacks (hit-and-run helps you avoid damage, but hardly makes things any quicker).
8th Dec '16 1:20:09 AM Xtifr
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'''''Fallout 2''''', part of, of course the ''VideoGame/{{Fallout}}'' series, was released in 1998. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything, within reason. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a ''wildly'' different experience. Numerous pop culture references make this game a troper's best friend.

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'''''Fallout 2''''', ''Fallout 2'', part of, of course the ''VideoGame/{{Fallout}}'' series, was released in 1998. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything, within reason. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a ''wildly'' different experience. Numerous pop culture references make this game a troper's best friend.
18th Oct '16 4:25:47 PM dlchen145
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* MagikarpPower: [[NotMakingThisUpDisclaimer Believe it or not]], but this trope applies to Vic. He is acclaimed as a [[JokeCharacter totally useless character]] both in and out of universe. It goes so far that your character starting Repair skill tends to be higher than his when you first meet and he's supposed to be your team mechanic. But what most people are unaware of is that he can level-up six times, have 12 Action Points (read - two shots per turn) ''and'' he can use rifles and energy weapons, which he can effectively use just after two level-ups. By comparison, resident {{Badass}} Cassidy gets 10 Action Points on his final level, giving him only one shot per turn and his Small Guns skill is considerably lower. It's debatable how much this truly applies to Vic, though, since even at low level when his repair skills are poor he's still very effective in combat if you can give him a hunting rifle or similar gun.

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* MagikarpPower: [[NotMakingThisUpDisclaimer Believe it or not]], but this trope applies to Vic. He is acclaimed as a [[JokeCharacter totally useless character]] both in and out of universe. It goes so far that your character starting Repair skill tends to be higher than his when you first meet and he's supposed to be your team mechanic. But what most people are unaware of is that he can level-up six times, have 12 Action Points (read - two shots per turn) ''and'' he can use rifles and energy weapons, which he can effectively use just after two level-ups. By comparison, resident {{Badass}} badass Cassidy gets 10 Action Points on his final level, giving him only one shot per turn and his Small Guns skill is considerably lower. It's debatable how much this truly applies to Vic, though, since even at low level when his repair skills are poor he's still very effective in combat if you can give him a hunting rifle or similar gun.
7th Oct '16 12:45:17 PM frogpatrol
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The game was initially going have a sequel created by the original creators entitled''VideoGame/FalloutVanBuren''. Owing to budget issues, the studio was closed before it could be completed. The rights to the franchise were sold to Creator/BethesdaSoftworks, who created [[VideoGame/{{Fallout3}} their own sequel]].

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The game was initially going have a sequel created by the original creators entitled''VideoGame/FalloutVanBuren''.entitled ''VideoGame/FalloutVanBuren''. Owing to budget issues, the studio was closed before it could be completed. The rights to the franchise were sold to Creator/BethesdaSoftworks, who created [[VideoGame/{{Fallout3}} their own sequel]].
7th Oct '16 12:41:08 PM frogpatrol
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The game was initially going to get a sequel created by the original creators, ''VideoGame/FalloutVanBuren'', but due to the budget issues, the studio was closed before it could be finished. The rights to the franchise were eventually sold to Creator/BethesdaSoftworks, who created [[VideoGame/{{Fallout3}} their own sequel]].

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The game was initially going to get have a sequel created by the original creators, ''VideoGame/FalloutVanBuren'', but due creators entitled''VideoGame/FalloutVanBuren''. Owing to the budget issues, the studio was closed before it could be finished. completed. The rights to the franchise were eventually sold to Creator/BethesdaSoftworks, who created [[VideoGame/{{Fallout3}} their own sequel]].
7th Oct '16 12:39:30 PM frogpatrol
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The second game in the ''VideoGame/{{Fallout}}'' series, released in 1998. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a ''wildly'' different experience. Numerous pop culture references make this game a troper's best friend.

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The second game in '''''Fallout 2''''', part of, of course the ''VideoGame/{{Fallout}}'' series, was released in 1998. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything anything, within reason. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a ''wildly'' different experience. Numerous pop culture references make this game a troper's best friend.
21st Sep '16 5:34:04 PM Generality
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* RatKing: "Keeng Ra'at" has an army of rats to do his bidding.
19th Jun '16 8:24:35 AM Woggs123
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* BlessedWithSuck: The Jinxed trait turns you into a WalkingDisasterArea with ''everyone'' [[CriticalFailure critically missing]] as often as not. Pumping points into Luck will mostly counteract your failure chance, and melee/unarmed ignore the worst kinds of failure.[[note]]The worst they can do is drop, lose your turn or break a limb. Guns can lose all your ammo or hit unintended targets as well; energy weapons and grenades add ''exploding in your hand.''[[/note]] When built properly, the Chosen One will have a sadistic [[TheGadfly gadfly]] for a guardian angel, [[HeartIsAnAwesomePower but that's more than their enemies will ever have.]]


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* CursedWithAwesome: The Jinxed trait turns you into a WalkingDisasterArea with ''everyone'' [[CriticalFailure critically missing]] as often as not. Pumping points into Luck will mostly counteract your failure chance, and melee/unarmed ignore the worst kinds of failure.[[note]]The worst they can do is drop, lose your turn or break a limb. Guns can lose all your ammo or hit unintended targets as well; energy weapons and grenades add ''exploding in your hand.''[[/note]] When built properly, the Chosen One will have a sadistic [[TheGadfly gadfly]] for a guardian angel, [[HeartIsAnAwesomePower but that's more than their enemies will ever have.]]
19th Jun '16 5:37:18 AM Woggs123
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* DisasterDemocracy: Downplayed and twisted considerably. [[DepartmentOfRedundancyDepartment NCR is a republic]] with a presidency and council, ''but'' Tandi served countless terms, as did [[HereditaryRepublic her father]]. Having said that, NCR was neither democratic nor a republic, but a humble hamlet known as Shady Sands when Vault Dweller rolled in, sorted their problems and provided them with free "now you can prosper like no-one else" coupons. It also took many years of scavenging and political negotiaion to create the Republic and it's still a shaky structure after a few decades.

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* DisasterDemocracy: Downplayed and twisted considerably. [[DepartmentOfRedundancyDepartment NCR is a republic]] with a presidency and council, ''but'' Tandi served countless terms, as did [[HereditaryRepublic her father]]. Having said that, NCR was neither democratic nor a republic, but a humble hamlet known as Shady Sands when the Vault Dweller rolled in, sorted their problems and provided them with free "now you can prosper like no-one else" coupons. It also took many years of scavenging and political negotiaion to create the Republic and it's still a shaky structure after a few decades.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Fallout2