History VideoGame / Fahrenheit

7th Aug '16 5:04:09 PM WarriorsGate
Is there an issue? Send a Message

Added DiffLines:

* FakeLongevity: The dialogue choice system, especially near the end. It doesn't really affect the course of the game, it just limits the pieces of super-critical exposition you can question others about. Oh, I'm sorry, did you want to know what the Chroma is? Well, you shouldn't have asked about the Purple Clan then, idiot. Time to start another playthrough!
28th Jul '16 11:45:54 AM Tempus22
Is there an issue? Send a Message


* BittersweetEnding: [[spoiler:The Orange Clan ending. The Oracle manages to access Jade's power, but Lukas and Carla are allowed to live and the new ice age is stopped. Life basically goes on as it does usually, but Lukas thinks that one day the Orange Clan will reveal their true plan for the world, whatever that may be.]]
** [[spoiler:The Purple Clan ending is this as well, although much worse. Most of humanity dies in the new ice age, and the rest (including Lukas and Carla) are being hunted down and killed, and although they do manage to fight them due to Lukas' powers, their chance of victory is small. There ''is'' a small glimmer of hope in that Lukas and Carla's child is the new Indigo Child and savior of humanity according to Lukas' dreams.]]



* TheDragon: The Oracle.

to:

* TheDragon: The Oracle.Oracle, to [[spoiler:the Orange Clan]].


Added DiffLines:

* PetTheDog: In the [[spoiler:Orange Clan ending, despite being a thorn in his side for the entire game the Oracle spares Lukas and Carla in the end, content with accessing Jade's knowledge]].
3rd Jun '16 10:07:35 AM nombretomado
Is there an issue? Send a Message


* UnwinnableByMistake: The PC version suffered from a timing bug in the PressXToNotDie sequences. Depending on your system config, the time when you could enter commands could be as low as a quarter of the time that the game indicated to you. This wasn't too bad in the early sequences, but later in the game the puzzles became impossible to complete, because the game would decide to make you die before it even showed you the full sequence you had to enter. This same bug can also turn up in a few places in the PS2 version (at least the PAL release), notably in the final section, sometimes making it impossible to [[spoiler:defeat the AI]], and therefore making it impossible to get one of the endings.

to:

* UnwinnableByMistake: The PC version suffered from a timing bug in the PressXToNotDie sequences. Depending on your system config, the time when you could enter commands could be as low as a quarter of the time that the game indicated to you. This wasn't too bad in the early sequences, but later in the game the puzzles became impossible to complete, because the game would decide to make you die before it even showed you the full sequence you had to enter. This same bug can also turn up in a few places in the PS2 [=PS2=] version (at least the PAL release), notably in the final section, sometimes making it impossible to [[spoiler:defeat the AI]], and therefore making it impossible to get one of the endings.
21st May '16 9:51:21 AM JustTroper
Is there an issue? Send a Message

Added DiffLines:

* ElectiveBrokenLanguage: A Japanese-American bookstore owner Takeo speaks in stereotypical AsianSpeekeeEngrish fashion. It is later revealed that he does it merely because customers like "that wise old Japanese master stuff", and he was actually born in the US.
7th May '16 7:51:52 PM VeryMelon
Is there an issue? Send a Message


Met by universal critical acclaim and good sales, ''Fahrenheit'' began as one of the best story-driven games of recent years and was occasionally touted as a game to revive the flagging adventure genre. Unfortunately, many players were disappointed with the final third of its story -- allegedly the product of rushed development driven by ExecutiveMeddling -- which quickly balloons into an extreme GainaxEnding, without even the courtesy of foreshadowing, and is remembered mostly for its incoherence.

One of the most prominent gameplay features of the game was so-called "[[PressXToNotDie physical challenges]]", which required the player to press several buttons in close succession or just hit left and right very, very fast. These were used to lend a sense of physical urgency to the game's more fast-paced scenes, and, by and large, succeeded; however, some players found the mechanic distracting or overused.

to:

Met by universal critical acclaim and good sales, ''Fahrenheit'' began as one of the best story-driven games of recent years and was occasionally touted as a game to revive the flagging adventure genre. Unfortunately, many players were disappointed with the final third of its story -- allegedly the product of rushed development driven by ExecutiveMeddling -- which quickly balloons into an extreme GainaxEnding, without even the courtesy of foreshadowing, and is remembered mostly for its incoherence.

One of the most prominent gameplay features of the game was so-called "[[PressXToNotDie physical challenges]]", which required the player to press several buttons in close succession or just hit left and right very, very fast. These were used to lend a sense of physical urgency to the game's more fast-paced scenes, and, by and large, succeeded; however, some players found the mechanic distracting or overused.
scenes.
14th Jan '16 7:21:51 PM 43110
Is there an issue? Send a Message


* BigBad: The [[spoiler:Orange]] and [[spoiler:Purple Clan]].
17th Dec '15 8:21:38 AM Discar
Is there an issue? Send a Message


* MacGuffinGirl: [[spoiler:The "Indigo Child"]] spoken of by the game's (semi-)eponymous Indigo Prophecy.
13th Jul '15 11:14:08 AM nombretomado
Is there an issue? Send a Message


** The professor who is an expert in Mayan societies is called Kuriyakin which is ''very'' similiar to [[TheManFromUNCLE Illya Kuryakin]].

to:

** The professor who is an expert in Mayan societies is called Kuriyakin which is ''very'' similiar to [[TheManFromUNCLE [[Series/TheManFromUncle Illya Kuryakin]].
3rd May '15 11:13:57 PM Joylock
Is there an issue? Send a Message

Added DiffLines:

* VillainousRescue: At the end of the game, if Lucas is tricked into giving [[spoiler: the Indigo Child to the Purple Clan, then later loses the final fight against the A.I. at Wishita, the Oracle will show up to fight the A.I. for the Indigo Child, which buys Carla just enough time to run inside and free Lucas from the A.I.'s control.]]
14th Feb '15 1:00:18 AM GendoIkari
Is there an issue? Send a Message


** Sam. The first time (out of three) we see her, she walks around with only a shirt on. The second time, she wears [[Stripperiffic a really skimpy dress]] to celebrate her and Tyler's anniversary. The first unlockable bonus scene features her and, let's just say it's the most NSFW thing about the game.



** [[spoiler:Chroma]] is pretty much an obvious nod to ''Franchise/StarWars''. No force lightning analogue, though...

to:

** [[spoiler:Chroma]] is pretty much an obvious nod to ''Franchise/StarWars''. At one point near the end a character even says to [[spoiler:Lucas]] that it's "a force in you". No force lightning analogue, though...
This list shows the last 10 events of 91. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Fahrenheit