History VideoGame / ExitPath

2nd Oct '15 7:35:54 PM foxley
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* KangarooCourt: In the sequel.


* KangarooCourt: In the sequel.Central has an automated jury that, when you're caught, immediately finds you guilty with no differing opinions, and they leave you to be shoved into a series of saw blades [[spoiler: (but that's never stopped you, even without flow)]]. The surprise is lost a little if you managed to glance at a sign further back that says "All citizens are guilty unless proven innocent!"
16th Sep '13 11:20:52 AM Viira
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It doesn't matter who you are. It doesn't matter what you've done. What matters is ''where'' you are, in a small, dark room adjacent to an arena filled with spinning blades and swinging axes. If the signpost to your right is to be believed, reaching the other side will [[WinYourFreedom win you your freedom]]. If you fail . . . [[LudicrousGibs let's not talk about that]]. [[BreadAndCircuses Either way, the crowds will cheer]].

An [[DarkerAndEdgier uncharacteristically dark]] platformer from Creator/{{jmtb02}}. Play it [[http://armorgames.com/play/5917/exit-path here]]. Play the second game [[http://armorgames.com/play/11887/exit-path-2 here]]

!!Tropes in ''Exit Path'' include:
* BottomlessPits
* BreadAndCircuses
* BulletTime: "Flow," charged up by running in one direction for several seconds.
* CondemnedContestant: [[ShoutOut Referred to as a]] "[[Film/TheRunningMan runner]]."
* CouldntFindAPen: [[spoiler:[[TheCakeIsALie THERE IS NO FREEDOM]]]]
* {{Dystopia}}: Conveyed almost entirely through signposts.
* EndGameResultsScreen: The first game gives your total time and a nickname after the MiniGameCredits.
* FootnoteFever: There's an asterisk on every signpost that has text, and the smaller message tends to reveal that the larger one [[BlatantLies isn't entirely accurate]].
* FrickinLaserBeams: They slowly auto-aim at you if you're not behind cover.
* HundredPercentCompletion: There's a caution sign to collect in every level.
* KangarooCourt: In the sequel.
* MissionControlIsOffItsMeds: The signs
* NintendoHard: You are going to get sliced into little pieces many, many times before you beat this game.
* [[spoiler:RunningBothSides]]: Either this or very close to it in the sequel--[[spoiler:the leaders have enough control of the rebellion that they can "randomly" assign specific rebels to try and steal food. They know exactly who'll be sent and exactly when they'll be sent, so they can capture any rebel who gets too inconvenient.]]
* SequelDifficultyDrop: ''Exit Path 2'' is a bit easier than the first due to a smoother control scheme, an ability to double jump, and bounce pads having a fixed height.
* SpikesOfDoom
* TeleportersAndTransporters: Part of the sci-fi atmosphere.
* TooFastToStop: Frequently the cause of your demise.
* WinYourFreedom
* YourPrincessIsInAnotherCastle: The arena's ten levels long. The game has thirty levels.
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