History VideoGame / Exile

3rd Jan '16 3:22:25 PM Shinr
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* SoloSequence: A few dungeons in series have sections where only one party member can enter. Usually, these are of the "test of strength/agility/mind" variety.
29th Dec '15 12:09:12 AM tealmage
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* ThatOneDisadvantage: Pacifist in ''Exile II''. Such a character cannot attack the enemy in any way whatsoever, and can't even cast most spells that would indirectly lead to an enemy being harmed. Even worse when you realize that, since most experience is gained by killing stuff, your character will lag behind despite the massive experience bonus he gets by taking this disadvantage. Still, some players use it as a challenge.
** Also, Sluggish. It wasn't worth much in XP savings, and a game like this requires perfect rationing of action points to succeed. A character with less-than-stellar action points will easily be left behind when everyone else advances on the enemy, and also left to be ganged up on and eaten alive when everyone else is fleeing. Furthermore, the Haste spells (critical in the late game) only multiply action points; someone who can barely move before Haste can still only move a little better after it.
28th Dec '15 11:59:38 PM tealmage
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* SolitarySorceress: Erika Redmark. Because of her anti-social personality and all-consuming desire for revenge on TheEmpire, she lives by herself in a MageTower far to the west, rather than [[WizardingSchool some more centralized location]].


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* WizardingSchool: The Tower of the Magi.
25th Sep '15 3:51:53 AM Shinr
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* TheExile: The whole nation of them, and most of the player characters.
25th Sep '15 3:49:14 AM Shinr
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[[SimilarlyNamedWorks Not to be confused with]] ''VideoGame/MystIIIExile'', or a completely different ''[[VideoGame/ExileBBCMicro Exile]]'' created in 1988 for the UsefulNotes/BBCMicro, or the ActionRPG ''VideoGame/PathOfExile'' which shares the premise of being exiled to the very inhospitable place.

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[[SimilarlyNamedWorks Not to be confused with]] ''VideoGame/MystIIIExile'', or a completely different ''[[VideoGame/ExileBBCMicro Exile]]'' created in 1988 for the UsefulNotes/BBCMicro, or the an ActionRPG ''VideoGame/PathOfExile'' which shares the premise of being exiled to the very inhospitable place.
25th Sep '15 3:43:29 AM Shinr
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[[SimilarlyNamedWorks Not to be confused with]] ''VideoGame/MystIIIExile'', or a completely different ''[[VideoGame/ExileBBCMicro Exile]]'' created in 1988 for the UsefulNotes/BBCMicro.

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[[SimilarlyNamedWorks Not to be confused with]] ''VideoGame/MystIIIExile'', or a completely different ''[[VideoGame/ExileBBCMicro Exile]]'' created in 1988 for the UsefulNotes/BBCMicro.
UsefulNotes/BBCMicro, or the ActionRPG ''VideoGame/PathOfExile'' which shares the premise of being exiled to the very inhospitable place.
5th Mar '15 6:00:26 PM RisefromYourGrave
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''Exile'' was a series of [[FantasyVideoGames Fantasy]] [[WesternRPG RPGs]] created by Jeff Vogel of Creator/SpiderwebSoftware. They [[http://www.spiderwebsoftware.com/productsOld.html remain available]] as {{freeware}} for older computers running [[AppleMacintosh Mac OS Classic]] or [[IBMPersonalComputer 32-bit Windows]]. (''Exile III'' was also ported to [[UsefulNotes/{{UNIX}} Linux]] by a third party.) The four games were later remade as an [[IsometricProjection isometric 3D]] series called ''VideoGame/{{Avernum}}'', which added a fifth, sixth, and seventh installment.

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''Exile'' '''''Exile''''' was a series of [[FantasyVideoGames Fantasy]] [[WesternRPG RPGs]] created by Jeff Vogel of Creator/SpiderwebSoftware. They [[http://www.spiderwebsoftware.com/productsOld.html remain available]] as {{freeware}} for older computers running [[AppleMacintosh [[UsefulNotes/AppleMacintosh Mac OS Classic]] or [[IBMPersonalComputer 32-bit [[UsefulNotes/IBMPersonalComputer 32-bit]] [[UsefulNotes/MicrosoftWindows Windows]]. (''Exile III'' was also ported to [[UsefulNotes/{{UNIX}} Linux]] by a third party.) The four games were later remade as an [[IsometricProjection isometric 3D]] series called ''VideoGame/{{Avernum}}'', which added a fifth, sixth, and seventh installment.
14th Feb '15 12:46:19 AM evknucklehead
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* MinmaxersDelight: The Ambidextrous trait. It allows DuelWielding without penalty. Incredibly powerful and the experience penalty for taking it is mild.

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* MinmaxersDelight: The Ambidextrous trait. It allows DuelWielding DualWielding without penalty. Incredibly powerful and the experience penalty for taking it is mild.
8th Feb '15 1:48:10 AM darkpast
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* SuspiciouslySmallArmy: Due to game engine limitations, military units are a lot smaller than you'd expect. Particularly obvious in the fact that towns and cities are usually defended by no more than 10-20 guards.
2nd Feb '15 3:21:44 AM BlackDragon
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* SequenceBreaking: The original series allowed for some cases of this - using the text-entry system, you could sometimes jump ahead simply by asking a character about something you really shouldn't know to ask them about yet. The loss of the text-entry function in the remakes closed most of these holes.
** An odd 'in-game' example appears in the 'Tower of Sixus' dungeon in the second game - where you HAVE to sequence-break to get the best results, by finding a breakable wall halfway through a trap-filled maze, and going through it to find a shortcut directly to the boss-room.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Exile