History VideoGame / Evoland

8th Dec '16 5:16:38 PM SomeNewGuy
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Added DiffLines:

* DownerEnding: [[spoiler:Kuro and co are doomed to repeat the events of the game in a StableTimeLoop ''forever''.]]
5th Dec '16 3:06:11 PM Xtifr
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'''''Evoland''''' is a game developed by Shiro Games originally for [[http://www.ludumdare.com/ Ludum Dare 24]].[[note]]The original entry can be viewed [[http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8497 here]].[[/note]] An expanded and refined version was released on April 4th 2013.

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'''''Evoland''''' ''Evoland'' is a game developed by Shiro Games originally for [[http://www.ludumdare.com/ Ludum Dare 24]].[[note]]The original entry can be viewed [[http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8497 here]].[[/note]] An expanded and refined version was released on April 4th 2013.
11th Nov '16 4:02:58 AM TheomanZero
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* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: ** Save Points liberally scattered throughout the game(including before all boss fights) that heal you to full health
** regenerating MP during the JRPG section(there are no items to restore MP in the game and only one section uses MP)
** party members killed in battle are restored automatically when you win and health-restoring hearts are relatively easy to find(and are sometimes dropped in boss fights)

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* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: including:
** Save Points liberally scattered throughout the game(including game (including before all boss fights) that heal you to full health
** regenerating MP during the JRPG section(there section (there are no items to restore MP in the game and only one section uses MP)
** party members killed in battle are restored automatically when you win and health-restoring hearts are relatively easy to find(and find (and are sometimes dropped in boss fights)



* LeftHanging: Despite having a much better put together story then the orignal, a fair number of plot threads are left unresolved, including: What was [[spoiler:Ceres]] trying to accomplish? What was [[spoiler:the guardian and why was it sitting at the bottom of the ocean for all of history?]], Why did the PC [[spoiler: detonate the weapon]] and why did [[spoiler: he build it in the first place, as professor Giro?]], and finally, what was the Anomaly and how was it created?

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* LeftHanging: Despite having a much better put together story then the orignal, original, a fair number of plot threads are left unresolved, including: What was [[spoiler:Ceres]] trying to accomplish? What was [[spoiler:the guardian and why was it sitting at the bottom of the ocean for all of history?]], Why did the PC [[spoiler: detonate the weapon]] and why did [[spoiler: he build it in the first place, as professor Giro?]], and finally, what was the Anomaly and how was it created?
10th Jul '16 5:42:16 PM nombretomado
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* AffectionateParody: To Video games in general and ChronoTrigger and the Zelda series in particular.

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* AffectionateParody: To Video games in general and ChronoTrigger ''VideoGame/ChronoTrigger'' and the Zelda series in particular.



** ChronoTrigger in the Labratory.

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** ChronoTrigger VideoGame/ChronoTrigger in the Labratory.
12th Jun '16 11:52:47 PM Darson
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** Cherry and Plum are [[CaptainErsatz Captain Ersatzs]] to Scanty and Kneesocks from Anime/PantyAndStockingWithGarterbelt.
1st Jun '16 1:21:16 AM hpl
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* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: Save Points liberally scattered throughout the game(including before all boss fights) that heal you to full health, regenerating MP during the JRPG section(there are no items to restore MP in the game), party members killed in battle are restored automatically when you win, health-restoring hearts are relatively easy to find(and are sometimes dropped in boss fights), and money/experience is retained from when you last died(making it possible to eventually level your way past certain battles even if you lose each time). Justified as some of the gameplay changes are NintendoHard, especially for people playing without a controller.

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* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: ** Save Points liberally scattered throughout the game(including before all boss fights) that heal you to full health, health
**
regenerating MP during the JRPG section(there are no items to restore MP in the game), game and only one section uses MP)
**
party members killed in battle are restored automatically when you win, win and health-restoring hearts are relatively easy to find(and are sometimes dropped in boss fights), fights)
** money
and money/experience is experience are retained from when you last died(making it possible to eventually level your way past certain battles even if you lose each time). Justified as some of the gameplay changes are NintendoHard, especially for people playing without a controller.time).


Added DiffLines:

* NintendoHard: Some of the sections are this, especially if playing without a controller.
6th Mar '16 10:03:37 PM TatsuyaSuou
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** MetalGear when escaping to Genova
24th Jan '16 11:53:03 AM Gamermaster
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* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: Save Points liberally scattered throughout the game(including before all boss fights) that hell you to full health, regenerating MP during the JRPG section(there are no items to restore MP in the game), party members killed in battle are restored automatically when you win, health-restoring hearts are relatively easy to find(and are sometimes dropped in boss fights), and money/experience is retained from when you last died(making it possible to eventually level your way past certain battles even if you lose each time). Justified as some of the gameplay changes are NintendoHard, especially for people playing without a controller.

to:

* AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: Save Points liberally scattered throughout the game(including before all boss fights) that hell heal you to full health, regenerating MP during the JRPG section(there are no items to restore MP in the game), party members killed in battle are restored automatically when you win, health-restoring hearts are relatively easy to find(and are sometimes dropped in boss fights), and money/experience is retained from when you last died(making it possible to eventually level your way past certain battles even if you lose each time). Justified as some of the gameplay changes are NintendoHard, especially for people playing without a controller.
24th Jan '16 11:53:03 AM Gamermaster
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29th Oct '15 5:48:10 PM nombretomado
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** GuitarHero during the fight with [[spoiler:Magus]].

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** GuitarHero VideoGame/GuitarHero during the fight with [[spoiler:Magus]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Evoland