History VideoGame / EveryExtend

4th Jul '17 1:14:26 AM LucaEarlgrey
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* {{Cap}}: In ''Every Extend'' and ''Extra'', the maximum number of Quickens you can have is 8, made obvious in ''Extra'' by displaying number of Quickens obtained as a eight-segment meter. However, the maximum number of Quickens you can have and still allow Quickens to spawn is ''five''; once you get 6 Quickens, no more will show up, so getting to 8 is a matter of getting 3 Quicken items to show up at the same time.

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* {{Cap}}: In ''Every Extend'' and ''Extra'', the maximum number of Quickens you can have is 8, made obvious in ''Extra'' by displaying number of Quickens obtained as a eight-segment meter. However, the maximum number of Quickens you can have and still allow Quickens to spawn is ''five''; once you get 6 Quickens, no more will show up, so getting to 8 is a matter of getting 3 Quicken items to show up at be on the same time.screen at once so you can scoop them all up.
4th Jul '17 1:11:59 AM LucaEarlgrey
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* SequelDifficultyDrop: Survival is completely trivialized in ''Extreme'' compared to its predecessors. In Unlimited mode, you are fairly on top with picking up Time Extend powerups, it is possible to play for hours without needing superplay-level skill.

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* SequelDifficultyDrop: Survival is completely trivialized in ''Extreme'' compared to its predecessors. In Unlimited mode, if you are fairly on top with picking up Time Extend powerups, it is possible to play for hours without needing superplay-level skill.
4th Jul '17 1:11:36 AM LucaEarlgrey
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Added DiffLines:

* TimedMission: All stages are timed, often with ways to extend the timer.
4th Jul '17 1:11:10 AM LucaEarlgrey
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->''"[[EveryTenThousandPoints Extend!]]"''

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->''"[[EveryTenThousandPoints Extend!]]"''
->''"Extend!"''
29th Jun '16 1:05:34 PM ElliottB1
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----

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--------

[[GameOver Time Up! GAME OVER!]]
31st May '16 4:18:05 PM ElliottB1
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* BlackoutBasement: Stage 4 of ''Extreme''. You have to rely on a radar sweep to see enemies.

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* BlackoutBasement: Stage 4 of ''Extreme''. You have to rely on a radar sweep to see enemies.enemies, hence the name "Infrared Radar Tactics".
3rd May '16 2:31:52 AM PinkCelebi
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* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements, causing you to fight another boss instead, AB-A Hedron.

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* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements, requirements[[labelnote:Spoilers]]Capped quickens or either 7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.
7th Nov '15 8:25:51 PM LucaEarlgrey
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* VerticalScrollingShooter: Subverted in that you don't shoot at all; you have to explode to attack.

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* VerticalScrollingShooter: Subverted in that you don't shoot at all; you have to explode to attack. In other words, it's not a shoot-em-up, it's a "blow-em-up".
26th Sep '15 2:59:01 PM LucaEarlgrey
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* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show ''logarithmic score graphs'.

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* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show ''logarithmic score graphs'.graphs''.
26th Sep '15 2:58:52 PM LucaEarlgrey
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* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show score graphs with powers of ten as tick marks.

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* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show ''logarithmic score graphs with powers of ten as tick marks.graphs'.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EveryExtend