History VideoGame / EverQuestII

11th Nov '15 6:46:47 PM McJeff
Is there an issue? Send a Message
* EarlyInstallmentWeirdness: With the initial game, most NPCs actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs and have them actually answer you - especially unimportant 'ecology' NPCs.=]

* FemmeFatale: Raid boss Ludmila Kystov. She even has an ability called "Feminine Guile" that charms male characters.
to:
* FemmeFatale: Raid ''Rise of Kunark'' raid boss Ludmila Kystov. She even has an ability called "Feminine Guile" that charms male characters.

* InvulnerableCivilians: Most [=NPCs=] cannot be attacked.
to:
* InvulnerableCivilians: Most [=NPCs=] cannot be attacked. The primary exception is in the ''Desert of Flames'' zones.

* RandomDrop ** RareRandomDrop
to:
* RandomDrop RandomDrop: Somewhat averted. The game went through a massive re-itemization in 2013, and now you know (or can quickly find out) which monsters will drop what kind of gear - and further more many if not most of the older zones are designed so that for every kind of gear there's a Named Mob to drop it. That being said, if you're after a particular piece of armor, you've got 1 in 7 odds of getting the right piece... ** RareRandomDropRareRandomDrop: ...and that's if you're looking for the more common stuff. Namers have a common drop and a rare drop, which appears much more rarely than the common drops.
16th Sep '15 3:45:43 PM HighCrate
Is there an issue? Send a Message
* AnAdventurerIsYou ** TheMedic: The various priests. *** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing. ** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output) ** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits. ** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes. ** SquishyWizard: Any mage class. ** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.
to:
* AnAdventurerIsYou ** TheMedic: The various priests. *** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing. ** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output) ** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits. ** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes. ** SquishyWizard: Any mage class. ** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.%%* AnAdventurerIsYou

Added DiffLines:
* AnAdventurerIsYou ** TheMedic: The various priests. *** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing. ** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output) ** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits. ** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes. ** SquishyWizard: Any mage class. ** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.healing.

Added DiffLines:
* AnAdventurerIsYou ** TheMedic: The various priests. *** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing. ** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output) ** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits. ** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes. ** SquishyWizard: Any mage class. ** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.output)
8th Aug '15 10:54:57 AM McJeff
Is there an issue? Send a Message
Added DiffLines:
* SpiritedYoungLady: Antonia Bayle. She takes her job as Queen very seriously, but isn't as naive as her detractors claim and perfectly willing to get involved. During Kyle Antihilus Bayle's attempted coup, Antonia [[spoiler:disguises herself as a masked healer named Rinna]] so that she can personally help the efforts and see what's going on in her city for herself.
8th Aug '15 10:48:55 AM McJeff
Is there an issue? Send a Message
Added DiffLines:
* ArabianNightsDays: The setting of the ''Desert of Flames'' expansion. Two different kinds of deserts (a sandy one [Sinking Sands] and a rocky one [Pillars of Flame]). The city of Maj'Dul is the central quest hub, and it's full of feuding factions, has an opulent nobility on one side and a ton of beggars and muggers on the other. The two main dungeons are a floating Djinn palace (The Shining Citadel & Poet's Palace) and a lost city buried under the sands (The Living Tombs & The Silent City).
26th Jul '15 5:47:43 PM McJeff
Is there an issue? Send a Message
* LethalLavaLand: Lavastorm and some of the connected dungeons (Solusek's Eye, Deep Forge, Najena's Hollow Tower). Also the Skyfire Mountains section of Jarsath Wastes, and Veeshan's Peak. And the Allu'thoa caverns in the newer expac.

* NeglectfulPrecursors: The Combine Empire was seen as this for a long time.
10th Jul '15 5:11:01 PM nombretomado
Is there an issue? Send a Message
** ''Thief of Hearts'': {{Madonna}} (Returning Goddess)
to:
** ''Thief of Hearts'': {{Madonna}} {{Music/Madonna}} (Returning Goddess)
12th Mar '15 11:04:27 AM Kingault
Is there an issue? Send a Message
* DeathIsASlapOnTheWrist: You have to pay to repair your armor, and you get a small xp penalty which regenerates if you have the game turned off. When the game first started, it was a bit more painful, as you'd have to retrieve your "spirit shard" from where you died to get 50% of your exp back, but those were done away with years ago.
to:
* DeathIsASlapOnTheWrist: You have to pay to repair your armor, and you get a small xp penalty which regenerates if you have the game turned off. When the game first started, it was a bit more painful, as you'd have to retrieve your "spirit shard" from where you died to get 50% of your exp back, but those were that was done away with years ago.
12th Mar '15 6:10:34 AM Kingault
Is there an issue? Send a Message
* AllThereInTheManual: A lot of the storyline that goes along with the expansions isn't readily available to players, or at best has to be pieced together bit by bit as you learn the lore.
to:
* AllThereInTheManual: Inverted. A lot of the storyline that goes along with the expansions isn't readily available to players, or at best has to be pieced together bit by bit as you learn the lore.

* OurDwarvesAreAllTheSame: Yep, they're still the same, although the Coldain Dwarves have been changed by their environment enough that they easily stand out.
to:
* OurDwarvesAreAllTheSame: Yep, they're still the same, although the Coldain Dwarves have been changed enough by their environment enough that they easily stand out.
26th Feb '15 6:22:42 PM McJeff
Is there an issue? Send a Message
* BroughtDownToNormal: The fate of Roehn Theer after his defeat in ''Sentinel's Fate''.

* ChekhovsGunman: These have a habit of showing up. For example, Kyle Antihilus Bayle and El'Arad were both mentioned in the ''Kingdom of Sky'' expac. El'Arad showed up in person as a midlevel villain in ''Sentinel's Fate'', four expansions later. Kyle has just shown up as of [=LU64=], [[spoiler:trying to usurp the throne of Qeynos from Antonia Bayle.]]
to:
* ChekhovsGunman: These have a habit of showing up. For example, Kyle Antihilus Bayle and El'Arad were both mentioned in the ''Kingdom of Sky'' expac. El'Arad showed up in person as a midlevel villain in ''Sentinel's Fate'', four expansions later. Kyle has just shown showed back up as of [=LU64=], [[spoiler:trying trying to usurp the throne of Qeynos from Antonia Bayle.]]

* CriticalHit: In the Destiny of Velious expansion, being able to critical hit (by building up your Crit Chance stat) is literally essential to completing any content. Enemies have a stat (that you don't get) called Critical Avoidance, which requires you to have a crit chance of over 100% - for high end raiding, you need around 240% crit chance.
to:
* CriticalHit: In the Destiny of Velious expansion, being able to critical hit (by building up your Crit Chance stat) is literally essential to completing any content. Enemies have a stat (that you don't get) called Critical Avoidance, which requires you to have a As of ''Altar of Malice'', there are now multiple tiers of critical hits (normal, legendary, fabled and mythical). The higher the crit chance of over 100% - for high end raiding, you need around 240% crit chance.tier, the greater the multiplier applied to the base damage is.
27th Dec '14 12:47:30 AM McJeff
Is there an issue? Send a Message
[=EQ2=] added a few new races to the game, as well as vastly different gameplay mechanics. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (95 as of the ''Chains of Eternity'' expansion) without ever stepping into a group. Quest lines are easier to follow, and rewards are easier to come by. However, [=EQ2=] now faces the same issue its predecessor does of too many players at the upper level. SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to level 95 as fast as possible.
to:
[=EQ2=] added a few new races to the game, as well as vastly different gameplay mechanics. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (95 (100 as of the ''Chains ''Altar of Eternity'' Malice'' expansion) without ever stepping into a group. Quest lines are easier to follow, and rewards are easier to come by. However, [=EQ2=] now faces the same issue its predecessor does of too many players at the upper level. SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to level 95 as fast as possible.

Added DiffLines:
[=EQ2=] added a few new races to the game, as well as vastly different gameplay mechanics. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (95 as of the ''Chains of Eternity'' expansion) without ever stepping * SealedEvilInACan: [[spoiler:Kerafyrm]] was stopped by [[spoiler:sealing him into a group. Quest lines are easier to follow, and rewards are easier to come by. However, [=EQ2=] now faces the same issue its predecessor does interior of too many players at the upper level. SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to level 95 as fast as possible. Luclin]].
This list shows the last 10 events of 115. Show all.