History VideoGame / EverQuestII

4th Apr '16 8:19:19 PM McJeff
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** A recent example - in the ''Sentinel's Fate'' era Roehn Theer raid boss fight (which a small minority of players will ever see), there are four runes with the names of former Gods that were killed by Theer. Those dead Gods became plot relevant in the ''Terrors of Thalumbra'' expansion.
12th Mar '16 12:56:41 PM McJeff
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* OrcusOnHisThrone: For someone so monstrously powerful, Kerafyrm sure doesn't seem to do much. He has yet to actually make an in-game appearance.

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* OrcusOnHisThrone: For someone so monstrously powerful, Kerafyrm sure doesn't seem to didn't do much. He has yet to actually make an in-game appearance.Of course, once he finally did, it didn't go so well for him.



* OurTrollsAreDifferent: [=EQ2=] trolls are based on standard D&D trolls - big, green, not very intelligent, regenerative, and weak to fire. Though the latter three traits are barely noticeable in these days of ridiculous stat inflation.



* PhlebotinumOverload: [[spoiler:Kerafyrm]] now has the Power of the Nameless. However, the power was meant ''only'' for Roehn Theer, and Theer needed his swords Enoxus and Aeteok to properly channel it. [[spoiler:Kerafyrm]] has neither of the swords, his reasoning being that he now has the power, and the swords are just mundane vessels to store it, so he didn't need them. If he tries to use this power, Theer believes that it will "hasten the cataclysm foretold in the Age's End Prophecy" by literally unmaking the world.
** On top of that, Rallos Zek, the God of War himself, is after the power aswell to become the "True King", a kind of "God of Gods" to plunge the entire universe into war, but even if he does kill Kerafyrm, there is a chance killing the Prismatic Dragon will end the universe as well.

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* PhlebotinumOverload: [[spoiler:Kerafyrm]] now has Kerafyrm had the Power of the Nameless. However, the power was meant ''only'' for Roehn Theer, and Theer needed his swords Enoxus and Aeteok to properly channel it. [[spoiler:Kerafyrm]] has Kerafyrm had neither of the swords, his reasoning being that he now has the power, and the swords are just mundane vessels to store it, so he didn't need them. If he tries Theer believed that if Kerafyrm tried to use this power, Theer believes that it will would "hasten the cataclysm foretold in the Age's End Prophecy" by literally unmaking the world.
** On top of that, Rallos Zek, the God of War himself, is was after the power aswell as well to become the "True King", a kind of "God of Gods" to plunge the entire universe into war, but even war. Even if he does did kill Kerafyrm, there is was a chance killing the Prismatic Dragon will end would have ended the universe as well.well. He ended up getting himself killed instead, though.
29th Feb '16 5:59:47 PM McJeff
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* BigBad: At the start of the game, Overlord Lucan D'lere was the Big Bad. Like its predecessor, [=EQ2=] adds a couple more Big Bads each expansion. Due to the fact that none of the current developers were part of the original [=EQ2=] team, they don't care about the "old world" content and Lucan's threat priority has become increasingly irrelevant.
* BiggerBad: [=EQ2=] now has [[spoiler:Kerafyrm]] as the grand daddy of all Big Bads, being the prominent character found at the core of the Age's End prophecy that Norrath is now facing.

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* BigBad: At BigBadEnsemble: The main villains in the start of the game, setting are Overlord Lucan D'lere was the Big Bad. Like its predecessor, [=EQ2=] adds a couple more Big Bads of Freeport, Queen Cristanos Thex of Neriak, and Lord Nagafen. Then each expansion. Due to expansion will have an ArcVillain or two temporarily join the fact that none of the current developers were part of the original [=EQ2=] team, they don't care about the "old world" content and Lucan's threat priority has become increasingly irrelevant.
ensemble. The expansion usually ends with their defeat.
* BiggerBad: [=EQ2=] now has [[spoiler:Kerafyrm]] as Kerafyrm is the grand daddy of all Big Bads, being the prominent character found at the core of the Age's End prophecy that Norrath is now facing.facing. He did finally get involved, and ended up getting [[SealedEvilInACan sealed inside Luclin]], but he's still alive in there. With Kerafyrm's threat level reduced, however, Lanys Ty'Val has taken his place as the driving force behind the Big Bads.
11th Nov '15 6:46:47 PM McJeff
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* EarlyInstallmentWeirdness: With the initial game, most NPCs actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs and have them actually answer you - especially unimportant 'ecology' NPCs.=]



* FemmeFatale: Raid boss Ludmila Kystov. She even has an ability called "Feminine Guile" that charms male characters.

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* FemmeFatale: Raid ''Rise of Kunark'' raid boss Ludmila Kystov. She even has an ability called "Feminine Guile" that charms male characters.



* InvulnerableCivilians: Most [=NPCs=] cannot be attacked.

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* InvulnerableCivilians: Most [=NPCs=] cannot be attacked. The primary exception is in the ''Desert of Flames'' zones.



* RandomDrop
** RareRandomDrop

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* RandomDrop
RandomDrop: Somewhat averted. The game went through a massive re-itemization in 2013, and now you know (or can quickly find out) which monsters will drop what kind of gear - and further more many if not most of the older zones are designed so that for every kind of gear there's a Named Mob to drop it. That being said, if you're after a particular piece of armor, you've got 1 in 7 odds of getting the right piece...
** RareRandomDropRareRandomDrop: ...and that's if you're looking for the more common stuff. Namers have a common drop and a rare drop, which appears much more rarely than the common drops.
16th Sep '15 3:45:43 PM HighCrate
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* AnAdventurerIsYou
** TheMedic: The various priests.
*** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing.
** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output)
** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits.
** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes.
** SquishyWizard: Any mage class.
** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.

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* AnAdventurerIsYou
** TheMedic: The various priests.
*** CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing.
** StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output)
** FragileSpeedster: Scouts in general, although a good Brigand or Swashbuckler can take a few hits.
** TheBeastmaster: Necromancers and Conjurors. They specialize in undead and elementals, respectively. The Beastlord class takes this to it's logical extreme, taking control of animals. To a lesser extent, Druids can charm animals (and some humanoids) to work for them but it only lasts for a few minutes.
** SquishyWizard: Any mage class.
** Of course, anyone not listed in Stone Wall is probably going to find out the definition of GlassCannon.
%%* AnAdventurerIsYou


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* CombatMedic: Furies, Inquisitors, and to a lesser extent Mystics can produce a significant amount of damage in addition to healing.


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* StoneWall: The Guardian is the most classic example (excellent defense, comparatively low damage output)
8th Aug '15 10:54:57 AM McJeff
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* SpiritedYoungLady: Antonia Bayle. She takes her job as Queen very seriously, but isn't as naive as her detractors claim and perfectly willing to get involved. During Kyle Antihilus Bayle's attempted coup, Antonia [[spoiler:disguises herself as a masked healer named Rinna]] so that she can personally help the efforts and see what's going on in her city for herself.
8th Aug '15 10:48:55 AM McJeff
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* ArabianNightsDays: The setting of the ''Desert of Flames'' expansion. Two different kinds of deserts (a sandy one [Sinking Sands] and a rocky one [Pillars of Flame]). The city of Maj'Dul is the central quest hub, and it's full of feuding factions, has an opulent nobility on one side and a ton of beggars and muggers on the other. The two main dungeons are a floating Djinn palace (The Shining Citadel & Poet's Palace) and a lost city buried under the sands (The Living Tombs & The Silent City).
26th Jul '15 5:47:43 PM McJeff
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* LethalLavaLand: Lavastorm and some of the connected dungeons (Solusek's Eye, Deep Forge, Najena's Hollow Tower). Also the Skyfire Mountains section of Jarsath Wastes, and Veeshan's Peak. And the Allu'thoa caverns in the newer expac.



* NeglectfulPrecursors: The Combine Empire was seen as this for a long time.
10th Jul '15 5:11:01 PM nombretomado
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** ''Thief of Hearts'': {{Madonna}} (Returning Goddess)

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** ''Thief of Hearts'': {{Madonna}} {{Music/Madonna}} (Returning Goddess)
12th Mar '15 11:04:27 AM Kingault
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* DeathIsASlapOnTheWrist: You have to pay to repair your armor, and you get a small xp penalty which regenerates if you have the game turned off. When the game first started, it was a bit more painful, as you'd have to retrieve your "spirit shard" from where you died to get 50% of your exp back, but those were done away with years ago.

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* DeathIsASlapOnTheWrist: You have to pay to repair your armor, and you get a small xp penalty which regenerates if you have the game turned off. When the game first started, it was a bit more painful, as you'd have to retrieve your "spirit shard" from where you died to get 50% of your exp back, but those were that was done away with years ago.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EverQuestII