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* AwesomeButImpractical: Some area-of-effect attacks while soloing dungeons, particularly at low-mid levels. While facing a group of mobs with one of your AoE attacks active, hitting all of them at once sounds like a great idea, doesn't it? Unfortunately, sometimes these will hit enemies behind walls, grabbing their attention and causing a swarm of them to ''clip through the dungeon walls'' to beat you up. Sometimes, you can aggro mobs - and even [[MiniBoss named enemies]] - from an '''entirely different floor'''.

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* AwesomeButImpractical: Some area-of-effect AreaOfEffect attacks while soloing dungeons, particularly at low-mid levels. While facing a group of mobs with one of your AoE [=AoE=] attacks active, hitting all of them at once sounds like a great idea, doesn't it? Unfortunately, sometimes these will hit enemies behind walls, grabbing their attention and causing a swarm of them to ''clip through the dungeon walls'' to beat you up. Sometimes, you can aggro mobs - and even [[MiniBoss named enemies]] - from an '''entirely different floor'''.
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* NintendoHard: In general, SOE does a fairly good job at providing both easy content for the casual players and really difficult stuff for the hardcore ones. Sentinel's Fate originally had two raid zones. It took the game's best guild 6 months to defeat the 4 Rune Roehn Theer boss, and almost as long to defeat Arkathanthis the Destroyer. Then, so the top level guilds didn't get complacent, they released the Underfoot Depths raid zone in [=LU57=]...
** Starting with ''Destiny of Velious'', SOE has been making "normal mode" and "challenge mode" for most raid content and occasionally for a group-scaled or solo-scaled dungeon or boss as well. Challenge mode monsters hit much harder and the bosses require a more complicated strategy to beat.
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That voice line lives rent free in my head, whether I like it to or not. Very rarely will I ever hear "The waves take me" from those guys.


* AnchoredTeleportation: In the 500 years that have passed since ''[=EverQuest=]'''s timeline, access to Luclin was cut off and eventually [[DetonationMoon destroyed]], and with it the Nexus that the Combine teleport network was connected to. The Quellethulian Erudites took it upon themselves to create a new teleportation network just to help reconnect the various continents of Norrath that had been cut off from travel by the cataclysms. They erected teleportation anchors in the form of a trio of spires that pointed outward. The first network failed, but the Quellethulians were eventually successful in reestablishing their network, and even established anchors at old Combine spires as well.

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* AnchoredTeleportation: In the 500 years that have passed since ''[=EverQuest=]'''s timeline, access to Luclin was cut off and eventually [[DetonationMoon destroyed]], and with it the Nexus that the Combine teleport network was connected to. The Quellethulian Erudites took it upon themselves to create a new teleportation network just to help reconnect the various continents of Norrath that had been cut off from travel by the cataclysms. They erected teleportation anchors in the form of a trio of spires that pointed outward. The first network failed, but the Quellethulians were eventually successful in reestablishing their network, and even established anchors at old Combine spires as well. The various druid rings around Norrath would eventually have their own portal network reestablished thanks in part to adventurers helping to rebuild the ruined rings scattered around Norrath.



* BreastPlate: [=EQ2=] almost completely averted this trope. Unarmored characters wear peasant-like clothing rather than underwear. In fact, there is '''one''' piece of gear in the game that shows any significant amount of skin on a female character, and it's a rather expensive prestige item that only acts as clothing instead of armor anyway.

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* BreastPlate: [=EQ2=] almost completely averted this trope. Unarmored characters wear peasant-like clothing rather than underwear. In fact, For the most part of the early years of the game, there is '''one''' was only one piece of gear in the game that shows any significant amount of skin on a female character, and it's it was a rather expensive prestige item that only acts acted as clothing instead of armor anyway.anyway. That same dress style has since been adopted to brawler gis, and armor sets like the Arasai Racial armor and some Erollisi Day holiday gear shows off a little more skin.



** [[ImpliedTrope implied]] with the [[FishPeople Yha-Lei.]] When you kill them they often say "The waves take me", which is usually taken to mean their idea of the afterlife.

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** [[ImpliedTrope implied]] with the [[FishPeople Yha-Lei.]] When you kill them they often say "The "I can feel the warm waters welcoming me" and ""The waves take me", which is usually taken to mean their idea of the afterlife.

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