History VideoGame / EternalSonata

15th Nov '16 2:50:05 PM rixion
Is there an issue? Send a Message


* TranslationCorrection: In the Japanese version, Chopin mispronounced the "grâce" (GRAHS) in his attack [[CoupDeGrace "Coup de Grâce"]] as the English word ''grace''. The English version had the correct pronunciation.
7th Sep '16 7:34:59 PM JMQwilleran
Is there an issue? Send a Message


* EliteFour: Count Waltz has four agents working directly under him: Legato, his right-hand man, [[BeleagueredAssistant Fugue]], the big lug [[GeneralRipper Tuba]], the cruel and calculating [[TheEvilGenius Fugue]] and the [[DualWielding]] assassin [[AnIcePerson Rondo]]. He actually has two other agents, [[spoiler:Claves and Serenade]], but both are spies and don't work directly under him.

to:

* EliteFour: Count Waltz has four agents working directly under him: Legato, his right-hand man, [[BeleagueredAssistant Fugue]], the big lug [[GeneralRipper Tuba]], the cruel and calculating [[TheEvilGenius Fugue]] and the [[DualWielding]] DualWielding assassin [[AnIcePerson Rondo]]. He actually has two other agents, [[spoiler:Claves and Serenade]], but both are spies and don't work directly under him.
7th Sep '16 7:34:46 PM JMQwilleran
Is there an issue? Send a Message

Added DiffLines:

* EliteFour: Count Waltz has four agents working directly under him: Legato, his right-hand man, [[BeleagueredAssistant Fugue]], the big lug [[GeneralRipper Tuba]], the cruel and calculating [[TheEvilGenius Fugue]] and the [[DualWielding]] assassin [[AnIcePerson Rondo]]. He actually has two other agents, [[spoiler:Claves and Serenade]], but both are spies and don't work directly under him.
17th Aug '16 12:02:09 AM JMQwilleran
Is there an issue? Send a Message

Added DiffLines:

** Even if you go through the trouble of [[spoiler:getting Claves back from the bonus dungeon Mysterious Unison]], the game basically acts as if [[spoiler:she isn't there]] for any few remaining scenes in which [[spoiler:her presence]] would be a factor, including the game's ending sequence. In fact, the only time this isn't true is in the UpdatedRerelease exclusive bonus dungeon in which you can get an altered scene with [[spoiler:her presence in the party.]]
14th Jul '16 6:04:47 AM Eyeshield
Is there an issue? Send a Message


* BeethovenWasAnAlienSpy: ''One of the main characters is Frédéric François Chopin.'' Who knew [[{{Badass}} he could kick so much ass with a conductor's baton?]]
* BettyAndVeronica: Falsetto and Claves are both after Jazz, although which is the Betty and which the Veronica is less obvious than in many cases. [[spoiler: rough speaking martial artist Falsetto appears to be the Veronica while soft-spoken and polite LadyOfWar Claves appears to be the Betty but Claves is a spy.]]

to:

* BeethovenWasAnAlienSpy: ''One of the main characters is Frédéric François Chopin.'' Who knew [[{{Badass}} he could kick so much ass with a conductor's baton?]]
baton?]] In fairness, it's (apparently) all a dream, so his extra skills are at least explained. [[spoiler: And by the end he gets godlike power]].
* BettyAndVeronica: Falsetto and Claves are both after Jazz, although which is the Betty and which the Veronica is less obvious than in many cases. [[spoiler: rough speaking martial artist Falsetto appears to be the Veronica but was Jazz's childhood friend while soft-spoken and polite LadyOfWar Claves appears to be the Betty but Claves is a spy.]]
21st May '16 9:29:06 PM nombretomado
Is there an issue? Send a Message


The game was first released for the UsefulNotes/{{Xbox 360}} in 2007, then for the PS3 [[UpdatedRerelease (with added features and a somewhat altered plot)]] in 2008. The PS3 adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the [=Xbox 360=] version includes Achievements, the [=PS3=] one does not support Trophies, as it was a launch title for the [=PS3=] and was apparently created before the UsefulNotes/PlayStationNetwork and Trophies were conceived of.

to:

The game was first released for the UsefulNotes/{{Xbox 360}} in 2007, then for the PS3 UsefulNotes/{{PS3}} [[UpdatedRerelease (with added features and a somewhat altered plot)]] in 2008. The PS3 [=PS3=] adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the [=Xbox 360=] version includes Achievements, the [=PS3=] one does not support Trophies, as it was a launch title for the [=PS3=] and was apparently created before the UsefulNotes/PlayStationNetwork and Trophies were conceived of.



* AndYourRewardIsClothes: The PS3 version added alternate outfits for Polka, Beat and Allegretto, the three characters that you can navigate in the field at various points. While most of these were easy to find, at least one of them was in an obscure area of a dungeon that was added for the PS3 version. [[InstantCostumeChange When selected from the menu, the new costume takes effect for the character in the field the moment you exit the menu.]]

to:

* AndYourRewardIsClothes: The PS3 [=PS3=] version added alternate outfits for Polka, Beat and Allegretto, the three characters that you can navigate in the field at various points. While most of these were easy to find, at least one of them was in an obscure area of a dungeon that was added for the PS3 [=PS3=] version. [[InstantCostumeChange When selected from the menu, the new costume takes effect for the character in the field the moment you exit the menu.]]



* ArbitraryHeadcountLimit: The party size climbs to ten in the 360 version, and a rather large twelve in the PS3 version, possibly a record for any RPG not named ''VideoGame/FinalFantasyVI'', ''VideoGame/ChronoCross'', ''VideoGame/RadiataStories'', [[RunningGag or]] ''{{Suikoden}}'', but you'll only ever have three characters in the active battling party.

to:

* ArbitraryHeadcountLimit: The party size climbs to ten in the 360 version, and a rather large twelve in the PS3 [=PS3=] version, possibly a record for any RPG not named ''VideoGame/FinalFantasyVI'', ''VideoGame/ChronoCross'', ''VideoGame/RadiataStories'', [[RunningGag or]] ''{{Suikoden}}'', but you'll only ever have three characters in the active battling party.



** The Church of Ezi's boss in the PS3 version.

to:

** The Church of Ezi's boss in the PS3 [=PS3=] version.



* BonusDungeon: Mysterious Unison and The Church of Ezi in the PS3 version.
* BossBonanza: The game generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the PS3 version). The ''real'' FinalBoss shows up shortly thereafter.

to:

* BonusDungeon: Mysterious Unison and The Church of Ezi in the PS3 [=PS3=] version.
* BossBonanza: The game generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the PS3 [=PS3=] version). The ''real'' FinalBoss shows up shortly thereafter.



* DidYouJustPunchOutCthulhu?: [[spoiler: On Encore mode on the PS3 version, you can face The Great EZI as an optional boss, who is implied to be a deity.]]
* DualBoss: Waltz and Calamity Wilhm along with Ogre King and Wicked Shrub. In the PS3 version, Waltz and Ruined Body.

to:

* DidYouJustPunchOutCthulhu?: [[spoiler: On Encore mode on the PS3 [=PS3=] version, you can face The Great EZI as an optional boss, who is implied to be a deity.]]
* DualBoss: Waltz and Calamity Wilhm along with Ogre King and Wicked Shrub. In the PS3 [=PS3=] version, Waltz and Ruined Body.



** TheDragon: Legato appears to be the NumberTwo and the one who recieves Waltz's orders for the rest. [[spoiler: In the PS3 version he ''literally'' becomes Waltz's dragon and most powerful minion.]]
** TheBrute: Tuba is a low ranking and dim-witted officier who beats up people Waltz wants him too.

to:

** TheDragon: Legato appears to be the NumberTwo and the one who recieves receives Waltz's orders for the rest. [[spoiler: In the PS3 [=PS3=] version he ''literally'' becomes Waltz's dragon and most powerful minion.]]
** TheBrute: Tuba is a low ranking and dim-witted officier officer who beats up people Waltz wants him too.



* GroundhogDayLoop: [[spoiler:The ending - clarified in the PS3 version - explains that the events of the game have repeated over and over again. This is why the game [[HowWeGotHere starts with the last scene]] and how Polka got hold of Allegretto's charm before he gave it to her. Chopin's presence in the most recent cycle breaks the loop and happy endings occur]].

to:

* GroundhogDayLoop: [[spoiler:The ending - clarified in the PS3 [=PS3=] version - explains that the events of the game have repeated over and over again. This is why the game [[HowWeGotHere starts with the last scene]] and how Polka got hold of Allegretto's charm before he gave it to her. Chopin's presence in the most recent cycle breaks the loop and happy endings occur]].



* JokeItem: Most of the [=EZI=] items areuseless, or worse, do harm to your characters. If you're plyaing the XBox 360 version, then it's still worth collecting them all in order to gain an Achievement, if you like gaining Achievements for XBox Live. If you have the PS3 version, they are just something to collect for fun, as this version doesn't connect to the [=PlayStation=] Network.

to:

* JokeItem: Most of the [=EZI=] items areuseless, or worse, do harm to your characters. If you're plyaing the XBox 360 version, then it's still worth collecting them all in order to gain an Achievement, if you like gaining Achievements for XBox Live. If you have the PS3 [=PS3=] version, they are just something to collect for fun, as this version doesn't connect to the [=PlayStation=] Network.



* MultipleEndings: [[spoiler:If you lose to Chopin in the final battle, he wakes up in the real world.]] The PS3 version of the game also bears some changes on the normal ending. Additionally, the PS3 version has at least three different sequences that can be shown during the first set of closing credits. What's odd is that there doesn't seem to any specific trigger that determines which ending you get. The endings are as follows:

to:

* MultipleEndings: [[spoiler:If you lose to Chopin in the final battle, he wakes up in the real world.]] The PS3 [=PS3=] version of the game also bears some changes on the normal ending. Additionally, the PS3 [=PS3=] version has at least three different sequences that can be shown during the first set of closing credits. What's odd is that there doesn't seem to any specific trigger that determines which ending you get. The endings are as follows:



** [[spoiler:The characters appear and recite lines from the game. However, they don't directly address the player like in the XBox 360 version and some of the lines they use are ones that are exclusive to the PS3 version.]]

to:

** [[spoiler:The characters appear and recite lines from the game. However, they don't directly address the player like in the XBox 360 version and some of the lines they use are ones that are exclusive to the PS3 [=PS3=] version.]]



* TheReasonYouSuckSpeech: [[spoiler:PS3 Waltz delivers a nice one in the final battle against him in the Double Reed Tower, with shots specially directed against Crescendo and Polka. Allegretto tries a KirkSummation but Waltz shrugs it off.]]

to:

* TheReasonYouSuckSpeech: [[spoiler:PS3 [[spoiler:[=PS3=] Waltz delivers a nice one in the final battle against him in the Double Reed Tower, with shots specially directed against Crescendo and Polka. Allegretto tries a KirkSummation but Waltz shrugs it off.]]



* SoLongAndThanksForAllTheGear: There are numerous instances where you switch between different groups of party members. Whenever you do, the party members that are left behind keep whatever equipment they have for the time being and you don't get it back until they rejoin. Not a problem with weapons, since each character has their own unique type, but definitely troublesome with accessories and armor and particularly egregious if you choose to Crescendo and Serenade for the final boss battle of Lament Mirror in the PS3 version, since you don't get them back for two chapters. [[spoiler:Don't even think about equipping anything good to Claves, who ''dies'' at the end of Chapter 3. Though she can rejoin if you visit Mysterious Unison in Chapter 7, at which point you can finally get back anything that was equipped.]]

to:

* SoLongAndThanksForAllTheGear: There are numerous instances where you switch between different groups of party members. Whenever you do, the party members that are left behind keep whatever equipment they have for the time being and you don't get it back until they rejoin. Not a problem with weapons, since each character has their own unique type, but definitely troublesome with accessories and armor and particularly egregious if you choose to Crescendo and Serenade for the final boss battle of Lament Mirror in the PS3 [=PS3=] version, since you don't get them back for two chapters. [[spoiler:Don't even think about equipping anything good to Claves, who ''dies'' at the end of Chapter 3. Though she can rejoin if you visit Mysterious Unison in Chapter 7, at which point you can finally get back anything that was equipped.]]



** In the PS3 version the party has realized that it's not really Polka that Waltz is after, but rather the glowing agogos, and Polka initally refuses Count Waltz's "request."

to:

** In the PS3 [=PS3=] version the party has realized that it's not really Polka that Waltz is after, but rather the glowing agogos, and Polka initally initially refuses Count Waltz's "request."



* UpdatedRerelease: The PS3 version adds several quests, new playable characters, tweaked game mechanics, an altered script, and other minute changes.
* UtopiaJustifiesTheMeans: Count Waltz made the zombie cure the only one the general public could afford and ruined the Agogo Forest while making them, sure, but he did make a miracle cure. [[spoiler: He even invoked this in the PS3 version during his TheReasonYouSuckSpeech.]]

to:

* UpdatedRerelease: The PS3 [=PS3=] version adds several quests, new playable characters, tweaked game mechanics, an altered script, and other minute changes.
* UtopiaJustifiesTheMeans: Count Waltz made the zombie cure the only one the general public could afford and ruined the Agogo Forest while making them, sure, but he did make a miracle cure. [[spoiler: He even invoked this in the PS3 [=PS3=] version during his TheReasonYouSuckSpeech.]]



* TheVeryDefinitelyFinalDungeon: Double Reed Tower is beautiful and ethereal and you will know that it is the final dungeon before you even step foot in it. Unfortunately it is also repetitive as one must climb up two seperate, yet identical towers and then back down both.

to:

* TheVeryDefinitelyFinalDungeon: Double Reed Tower is beautiful and ethereal and you will know that it is the final dungeon before you even step foot in it. Unfortunately it is also repetitive as one must climb up two seperate, separate, yet identical towers and then back down both.
20th May '16 4:24:23 PM nombretomado
Is there an issue? Send a Message


''Eternal Sonata'' [[labelnote:Japanese title]](トラスティベル 〜ショパンの夢〜 Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream)[[/labelnote]] is a role-playing video game developed by Tri-Crescendo and published by Namco Bandai Games. The {{Xbox 360}} version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content [[labelnote:Japanese title]]Trusty Bell: Chopin's Dream Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu)[[/labelnote]] on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe on February 13, 2009.

to:

''Eternal Sonata'' [[labelnote:Japanese title]](トラスティベル 〜ショパンの夢〜 Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream)[[/labelnote]] is a role-playing video game developed by Tri-Crescendo and published by Namco Bandai Games. The {{Xbox 360}} version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 UsefulNotes/PlayStation3 with additional content [[labelnote:Japanese title]]Trusty Bell: Chopin's Dream Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu)[[/labelnote]] on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe on February 13, 2009.



The game was first released for the {{Xbox 360}} in 2007, then for the {{PS3}} [[UpdatedRerelease (with added features and a somewhat altered plot)]] in 2008. The PS3 adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the [=Xbox 360=] version includes Achievements, the [=PS3=] one does not support Trophies, as it was a launch title for the [=PS3=] and was apparently created before the PlayStationNetwork and Trophies were conceived of.

to:

The game was first released for the {{Xbox UsefulNotes/{{Xbox 360}} in 2007, then for the {{PS3}} PS3 [[UpdatedRerelease (with added features and a somewhat altered plot)]] in 2008. The PS3 adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the [=Xbox 360=] version includes Achievements, the [=PS3=] one does not support Trophies, as it was a launch title for the [=PS3=] and was apparently created before the PlayStationNetwork UsefulNotes/PlayStationNetwork and Trophies were conceived of.



* AlwaysSaveTheGirl: Allegretto, more so in the PlayStation3 UpdatedRerelease.

to:

* AlwaysSaveTheGirl: Allegretto, more so in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease.



** The game makes a strong reference to Chopin's younger sister Emilia and the PlayStation 3 version goes further by having him lament Emilia's fate (she died when she was 14, Polka's age) in the opening and having a possible ending sequence in which he addresses a soliloquy to Emilia. There is little evidence of the sort of relationship Chopin had with Emilia; certainly not enough to provide a historical justification for lines such as "Emilia, I have never once forgotten you. Who would have thought that my memories of you, would create a world as vibrant and alive as this one is?"

to:

** The game makes a strong reference to Chopin's younger sister Emilia and the PlayStation [=PlayStation=] 3 version goes further by having him lament Emilia's fate (she died when she was 14, Polka's age) in the opening and having a possible ending sequence in which he addresses a soliloquy to Emilia. There is little evidence of the sort of relationship Chopin had with Emilia; certainly not enough to provide a historical justification for lines such as "Emilia, I have never once forgotten you. Who would have thought that my memories of you, would create a world as vibrant and alive as this one is?"



* ComesGreatResponsibility: In Lament Mirror in the PlayStation3 UpdatedRerelease, Salsa is alone with Frederic and hankering for some food. She asks Frederic why he doesn't use his magic powers to magic up a steak for them. He replies that "Magic is not a tool of convenience," and continues that even if such a thing were possible, their first thought should be of the children starving in the cities. Salsa is not persuaded by this logical argument and breaks down in a tantrum, causing Frederic to FacePalm.
* ComeToGawk: There's a Magic Researcher on the second fall of Baroque Castle. If the player visits him after completing the Lament Mirror sequence (available only in the PlayStation3 UpdatedRerelease of the game), he will ask if the party has come to laugh at them and orders them to "GetOut!" Polka and Frederic, however, note that he's studying magic and quickly explain that they're both magic users, delighting him as he rarely gets to meet live magic users, and he reveals a lot of interesting information.

to:

* ComesGreatResponsibility: In Lament Mirror in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease, Salsa is alone with Frederic and hankering for some food. She asks Frederic why he doesn't use his magic powers to magic up a steak for them. He replies that "Magic is not a tool of convenience," and continues that even if such a thing were possible, their first thought should be of the children starving in the cities. Salsa is not persuaded by this logical argument and breaks down in a tantrum, causing Frederic to FacePalm.
* ComeToGawk: There's a Magic Researcher on the second fall of Baroque Castle. If the player visits him after completing the Lament Mirror sequence (available only in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease of the game), he will ask if the party has come to laugh at them and orders them to "GetOut!" Polka and Frederic, however, note that he's studying magic and quickly explain that they're both magic users, delighting him as he rarely gets to meet live magic users, and he reveals a lot of interesting information.



* GratuitousForeignLanguage: The attack names are in English in the Japanese version, and some of Chopin's are in French, Italian, and Polish. Additionally, for the PlayStation3 UpdatedRerelease with Serenade as a playable character, two of hers are in Latin and one is in French.

to:

* GratuitousForeignLanguage: The attack names are in English in the Japanese version, and some of Chopin's are in French, Italian, and Polish. Additionally, for the PlayStation3 [=PlayStation=] 3 UpdatedRerelease with Serenade as a playable character, two of hers are in Latin and one is in French.



* JokeItem: Most of the [=EZI=] items areuseless, or worse, do harm to your characters. If you're plyaing the XBox 360 version, then it's still worth collecting them all in order to gain an Achievement, if you like gaining Achievements for XBox Live. If you have the PS3 version, they are just something to collect for fun, as this version doesn't connect to the PlayStation Network.

to:

* JokeItem: Most of the [=EZI=] items areuseless, or worse, do harm to your characters. If you're plyaing the XBox 360 version, then it's still worth collecting them all in order to gain an Achievement, if you like gaining Achievements for XBox Live. If you have the PS3 version, they are just something to collect for fun, as this version doesn't connect to the PlayStation [=PlayStation=] Network.



* MythologyGag: A most curious meta example. In the Scrapbook bonus included in the PlayStation3 UpdatedRerelease of ''Eternal Sonata'', there's a picture called "No way!" in which Frederic appears to have a ghostly hand on his shoulder and Allegretto, who took the photo, is all "W-What's that on Frederic's shoulder?" In one of the scenes following a boss fight in the Double Reed Tower, Allegretto makes fun of Beat's camera by suggesting that it could take pictures of ghosts. The curious thing, though, was that this scene was only in the XBox360 version and replaced by something else entirely in the [=PlayStation 3=] one.

to:

* MythologyGag: A most curious meta example. In the Scrapbook bonus included in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease of ''Eternal Sonata'', there's a picture called "No way!" in which Frederic appears to have a ghostly hand on his shoulder and Allegretto, who took the photo, is all "W-What's that on Frederic's shoulder?" In one of the scenes following a boss fight in the Double Reed Tower, Allegretto makes fun of Beat's camera by suggesting that it could take pictures of ghosts. The curious thing, though, was that this scene was only in the XBox360 version and replaced by something else entirely in the [=PlayStation 3=] one.



* NintendoHard: Many elements of the battle system have been altered in the PlayStation3 UpdatedRerelease to remove things that were easy in XBox360. Both roaming enemies and bosses give less EXP, bosses often substantially less. Beat's photos are harder to get Rank A and while in the original even Rank C sold for a lot of gold, in the update the best Rank A generally sell for less than a Rank C of the same monster from the original. Characters learn certain Special Attacks at different levels (usually, though not always, ones less favorable to the player) and one of the most painful - Angel Trumpets (the main items used for reviving) carry a weight of three in the item set instead of two.

to:

* NintendoHard: Many elements of the battle system have been altered in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease to remove things that were easy in XBox360. Both roaming enemies and bosses give less EXP, bosses often substantially less. Beat's photos are harder to get Rank A and while in the original even Rank C sold for a lot of gold, in the update the best Rank A generally sell for less than a Rank C of the same monster from the original. Characters learn certain Special Attacks at different levels (usually, though not always, ones less favorable to the player) and one of the most painful - Angel Trumpets (the main items used for reviving) carry a weight of three in the item set instead of two.



** Heinously used to turn a roster of about thirty types of monsters into seventy. Also used to turn early game bosses into mini bosses in the FinalDungeon. In the PlayStation3 UpdatedRerelease, March LampShades this when after the party defeats the White Jewel in the Double Reed Tower; she notes that its appearance was similar to a monster in the Agogo Forest (the Baby Dragon fought by Allegretto and Beat), so she examined it and found that the texture of its hide was different and a lot more durable.

to:

** Heinously used to turn a roster of about thirty types of monsters into seventy. Also used to turn early game bosses into mini bosses in the FinalDungeon. In the PlayStation3 [=PlayStation=] 3 UpdatedRerelease, March LampShades this when after the party defeats the White Jewel in the Double Reed Tower; she notes that its appearance was similar to a monster in the Agogo Forest (the Baby Dragon fought by Allegretto and Beat), so she examined it and found that the texture of its hide was different and a lot more durable.



* RedOniBlueOni: Salsa {red; aggressive, loud etc) and March {blue; friendly, soft-spoken, etc). Even their hair are the respective colors! March's Blue Oni tendencies are even more pronounced in the PlayStation3 UpdatedRerelease - there are several references to her being passionate about research that aren't present in the XBox360 version.

to:

* RedOniBlueOni: Salsa {red; aggressive, loud etc) and March {blue; friendly, soft-spoken, etc). Even their hair are the respective colors! March's Blue Oni tendencies are even more pronounced in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease - there are several references to her being passionate about research that aren't present in the XBox360 Xbox 360 version.



* ReversePsychology: in the PlayStation3 UpdatedRerelease Waltz sensibly orders his dragons to take out the party. Since trying to take on a group of dragons would be a very bad idea, Salsa and March goad him by telling him that the party is "under the protection of the glowing agogos," with Viola noting that they've already defeated all of his other "little henchmen." This is successful in convincing Count Waltz to decide "If those bumbling idiots couldn't manage it, then why don't we see what I can do!"

to:

* ReversePsychology: in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease Waltz sensibly orders his dragons to take out the party. Since trying to take on a group of dragons would be a very bad idea, Salsa and March goad him by telling him that the party is "under the protection of the glowing agogos," with Viola noting that they've already defeated all of his other "little henchmen." This is successful in convincing Count Waltz to decide "If those bumbling idiots couldn't manage it, then why don't we see what I can do!"



* ScrewDestiny: Allegretto in the PlayStation3 UpdatedRerelease.

to:

* ScrewDestiny: Allegretto in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease.



* ThatsAnOrder: Count Waltz to Legato in the PlayStation3 UpdatedRerelease after Legato is initially hestitant about drinking the enhanced mineral powder, though he phrases it as "This is not a request."

to:

* ThatsAnOrder: Count Waltz to Legato in the PlayStation3 [=PlayStation=] 3 UpdatedRerelease after Legato is initially hestitant about drinking the enhanced mineral powder, though he phrases it as "This is not a request."



* TheseHandsHaveKilled: In the ending of the PlayStation3 version, [[spoiler:Frederic stares at his hands in this manner after he wakes up following Polka's sacrifice. Technically he didn't, but he blames himself for not being able to do anything to stop what happened.]]

to:

* TheseHandsHaveKilled: In the ending of the PlayStation3 [=PlayStation=] 3 version, [[spoiler:Frederic stares at his hands in this manner after he wakes up following Polka's sacrifice. Technically he didn't, but he blames himself for not being able to do anything to stop what happened.]]



* ThisCannotBe: In the PlayStation3 UpdatedRerelease this is uttered by Count Waltz in the second battle against him. "I can't believe this. How could I lose? Impossible. I will not accept it. I will never accept defeat!"

to:

* ThisCannotBe: In the PlayStation3 [=PlayStation=] 3 UpdatedRerelease this is uttered by Count Waltz in the second battle against him. "I can't believe this. How could I lose? Impossible. I will not accept it. I will never accept defeat!"



* TooAwesomeToUse: The Saint's Mirror item, which revives anyone that is [=KOed=] and restores them to full HP. There was only to be found normally as treasure in the main gameplay. Another was available as a drop from a boss fought only in [[NewGamePlus Encore Mode]]. While there was a regular enemy that dropped them in the BonusDungeon, Mysterious Unison, it was an extremely rare drop. Further complicating things in the original Xbox360 version was that they carried an item weight of 10. The PlayStation3 version changed this to 2, making their inclusion in your inventory at least more practical.
* TrailersAlwaysSpoil: The official trailer for the game's PlayStation3 release shows [[spoiler:Count Waltz performing his best move, Apocalypse Fall, as well as Polka making her attempted HeroicSacrifice and Allegretto's wail of [[SayMyName POLLLLLKA]] after she does so.]]

to:

* TooAwesomeToUse: The Saint's Mirror item, which revives anyone that is [=KOed=] and restores them to full HP. There was only to be found normally as treasure in the main gameplay. Another was available as a drop from a boss fought only in [[NewGamePlus Encore Mode]]. While there was a regular enemy that dropped them in the BonusDungeon, Mysterious Unison, it was an extremely rare drop. Further complicating things in the original Xbox360 Xbox 360 version was that they carried an item weight of 10. The PlayStation3 [=PlayStation=] 3 version changed this to 2, making their inclusion in your inventory at least more practical.
* TrailersAlwaysSpoil: The official trailer for the game's PlayStation3 [=PlayStation=] 3 release shows [[spoiler:Count Waltz performing his best move, Apocalypse Fall, as well as Polka making her attempted HeroicSacrifice and Allegretto's wail of [[SayMyName POLLLLLKA]] after she does so.]]
11th Apr '16 9:28:28 PM crackmentos
Is there an issue? Send a Message


** The protagonists speak directly to the player during [[spoiler:the first half of the ending credits in the X-Box 360 version. This is replaced by a soliloquy by Chopin in the first ending of the [=PS3=] version.
** The Encore mode ending simply has the protagonists repeating quotes without addressing the player]].

to:

** The protagonists speak directly to the player during [[spoiler:the first half of the ending credits in the X-Box 360 version. This is replaced by a soliloquy by Chopin in the first ending of the [=PS3=] version. \n** ]]
**[[spoiler:
The Encore mode ending simply has the protagonists repeating quotes without addressing the player]].
24th Mar '16 10:50:36 PM JMQwilleran
Is there an issue? Send a Message


* ChirpingCrickets: Done using the blowing wind variant. The party is trying to decide whether or not to use a secret passage, so they turn to Allegretto to make the decision. He decides to go for it, commenting "You know what they say - 'If you don't go into the lion's den, you can't count you chickens.'" There is a sound of wind blowing from the tunnel and after a pause, Viola comments "That doesn't make any sense."

to:

* ChirpingCrickets: Done using the blowing wind variant. The party is trying to decide whether or not to use a secret passage, so they turn to Allegretto to make the decision. He decides to go for it, commenting "You know what they say - 'If you don't go into the lion's den, you can't count you your chickens.'" There is a sound of wind blowing from the tunnel and after a pause, Viola comments "That doesn't make any sense."
16th Feb '16 10:51:55 AM eroock
Is there an issue? Send a Message


Eternal Sonata [[labelnote:Japanese title]](トラスティベル 〜ショパンの夢〜 Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream)[[/labelnote]] is a role-playing video game developed by Tri-Crescendo and published by Namco Bandai Games. The {{Xbox 360}} version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content [[labelnote:Japanese title]]Trusty Bell: Chopin's Dream Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu)[[/labelnote]] on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe on February 13, 2009.

to:

Eternal Sonata ''Eternal Sonata'' [[labelnote:Japanese title]](トラスティベル 〜ショパンの夢〜 Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream)[[/labelnote]] is a role-playing video game developed by Tri-Crescendo and published by Namco Bandai Games. The {{Xbox 360}} version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content [[labelnote:Japanese title]]Trusty Bell: Chopin's Dream Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu)[[/labelnote]] on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe on February 13, 2009.
This list shows the last 10 events of 109. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalSonata