History VideoGame / EscapeFromStMarys

9th Oct '17 6:52:30 AM cwickham
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* NoobBridge: This game has a unique (for ''Adventure Games Live'') inventory system: selecting an item from the inventory gives you a sub-menu with a list of options. Some players who don't realise that can get stuck in the very first room.
9th Oct '17 6:49:59 AM cwickham
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* DevelopersForesight: There are a few possible solutions to puzzles which aren't correct, but the player might reasonably think of, such as using the [[spoiler:sheet of glass as a "cover" for the voodoo potion]] which give you a special result rather than the standard "you can't see how that would help" text.
9th Oct '17 12:53:15 AM cwickham
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* ChainOfDeals: Completing each adventure gives you an item required for another adventure. The exception is [[spoiler:Mrs Desai's]] mission, which has the intangible benefit of [[spoiler:emptying the chemistry lab of everyone in it, in case you need to bring something conspicuous to another location later on]].
26th Dec '16 5:28:37 PM ADrago
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* LostForever: If you trigger the game's endgame [[spoiler:by jumping off the roof]] before you find the secret area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.


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* PermanentlyMissableContent: If you trigger the game's endgame [[spoiler:by jumping off the roof]] before you find the secret area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.
11th Aug '16 4:24:14 AM cwickham
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* PointOfNoReturn: [[spoiler:Jumping off the roof]] locks off most of the game's areas; as mentioned above, this makes the secret area inaccessible if you haven't already found it.


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* TakeYourTime: Played straight with some elements such as the English teachers' fight, and for the game as a whole as time never seems to pass in spite of your whole goal being to get out of school early. However, this is occasionally averted; when trying to get someone to drink a cup of tea you've just warmed up in the microwave, you only have a certain number of moves to get to them before the tea gets cold again.


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* UnexpectedlyRealisticGameplay: On occasion. Getting a picture of the English teachers' fight also gets you [[spoiler:the photos from the fashion show as they were on the same spool]], and they remain in your inventory despite serving no purpose, and when trying to deliver [[spoiler:the sleeping kid to Mrs Awatif, you have to put him down, put the Perma-Tie on and pick him up again one move at a time because "you've only got two arms" and can't put the tie on him whilst he's slung over your shoulder.]]


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* WhatTheHellHero: The game calls you out for [[spoiler:trying to deliver one of the Sr. 1C kids to Mrs Awatif without any defence.]]
8th Aug '16 11:48:25 PM cwickham
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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then the secret area is no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.

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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then roof]] before you find the secret area is area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.
8th Aug '16 11:47:28 PM cwickham
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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then the secret area is no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.
7th Aug '16 10:28:32 AM cwickham
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* GameWithinAGame: One of the quests involves completing an interactive fiction game written by another student.



* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is [[YouShouldntKnowThisAlready before your character rightfully should]]."

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* OnlyIdiotsMayPass: According The GameWithinAGame you have to one of beat includes a maze, the hints, "The game solution for which is set up so that hidden somewhere else in St Mary's. Entering the correct move sequence DOES NOT will only work unless if you've found the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is (as well as making the connection between it and the game); [[YouShouldntKnowThisAlready if you discover what the solution is before your character rightfully should]]."does so in-game]], it won't work.
7th Aug '16 7:03:33 AM cwickham
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* NintendoHard: One of only two games on ''Adventure Games Live'' to be given the highest possible difficulty rating.
20th Jul '16 5:34:17 PM tealmage
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* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is before your character rightfully should."

to:

* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is [[YouShouldntKnowThisAlready before your character rightfully should.should]]."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EscapeFromStMarys