History VideoGame / EmpireEarth

4th Feb '17 12:30:26 PM morenohijazo
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* CherryTapping: Hyperions standing just next to water will be targeted by submarines (or underwater and targeted by flyers and ground units), but the torpedoes won't hit. The Hyperion's laser, however, will.



* CommieNazis: Novaya Russia seems to combine socialist ideas and nostalgy for Soviet times with ultranationalism, religiousness and expansionism. Note that ideologies which combine leftism with nationalism, such as [[https://en.wikipedia.org/wiki/National_Bolshevism national bolshevism]] are pretty popular in modern Russia.



* CommieNazis: Novaya Russia seems to combine socialist ideas and nostalgy for Soviet times with ultranationalism, religiousness and expansionism. Note that ideologies which combine leftism with nationalism, such as [[https://en.wikipedia.org/wiki/National_Bolshevism national bolshevism]] are pretty popular in modern Russia.
* TheComputerIsACheatingBastard: Computer players don't follow any resource-gathering rules; they just build units at an arbitrarily fast pace. Also computers don't seem to be bothered by FogOfWar, since they commonly send bomber planes after your sneaky armies with impunity. They also know where your forces are strong and weak, so attempts to save scum after the loss of a base and send the bulk of your forces to said doomed base will result in the AI switching targets to the other one, even if they have no legitimate way of knowing where your forces are.
** Computer players also build walls everywhere [[ArtificialStupidity for some reason]] (though how stupid this is depends on the terrain: on maps with small chunks of forest it leaves gaping holes in their defenses, on those with long tracts of woodland it makes getting to them a slow arduous process.



* CherryTapping: Hyperions standing just next to water will be targeted by submarines (or underwater and targeted by flyers and ground units), but the torpedoes won't hit. The Hyperion's laser, however, will.



* CriticalExistenceFailure: Every Unit and Building will still be standing with just one HP. Planes, ships, and buildings will smoke and catch fire but won't work any worse for it.



* TheComputerIsACheatingBastard: Computer players don't follow any resource-gathering rules; they just build units at an arbitrarily fast pace. Also computers don't seem to be bothered by FogOfWar, since they commonly send bomber planes after your sneaky armies with impunity. They also know where your forces are strong and weak, so attempts to save scum after the loss of a base and send the bulk of your forces to said doomed base will result in the AI switching targets to the other one, even if they have no legitimate way of knowing where your forces are.
** Computer players also build walls everywhere [[ArtificialStupidity for some reason]] (though how stupid this is depends on the terrain: on maps with small chunks of forest it leaves gaping holes in their defenses, on those with long tracts of woodland it makes getting to them a slow arduous process.

to:

* TheComputerIsACheatingBastard: Computer players don't follow any resource-gathering rules; they CriticalExistenceFailure: Every Unit and Building will still be standing with just build units at an arbitrarily fast pace. Also computers don't seem to be bothered by FogOfWar, since they commonly send bomber planes after your sneaky armies with impunity. They also know where your forces are strong one HP. Planes, ships, and weak, so attempts to save scum after the loss of a base and send the bulk of your forces to said doomed base buildings will result in the AI switching targets to the other one, even if they smoke and catch fire but won't work any worse for it.
* CrystalLandscape: Space maps
have no legitimate way crystalline carbon deposits instead of knowing where your forces are.
** Computer players also build walls everywhere [[ArtificialStupidity for some reason]] (though how stupid this is depends on the terrain: on maps with small chunks of forest it leaves gaping holes in their defenses, on those with long tracts of woodland it makes getting to them a slow arduous process.
trees.
2nd Feb '17 11:24:44 PM DastardlyDemolition
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* MeaningfulName: Most of the Cybers. Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo is a flying healer, Poseidon is amphibious ([[NonIndicativeName and converts enemy cybers), Zeus is anti-everything...

to:

* MeaningfulName: Most of the Cybers. Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo is a flying healer, Poseidon is amphibious ([[NonIndicativeName and converts enemy cybers), cybers]]), Zeus is anti-everything...
9th Jan '17 2:11:18 PM Chabal2
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* ActionBomb: Furies are melee cybers that blow up on death (or when ordered), damaging ground units, helicopters, planes, and even space units.



* ExactWords: Yes, the game ''does'' span 500,000 years... it's just that around 490,000 of them happen in the very first era.



* MeaningfulName: Most of the Cybers. Pandoras are anti-infantry, Minotaurs are anti-tank, Zeus is anti-everything...
* MedievalStasis: Citizens are dressed like medieval peasants from the Middle Ages onwards, only changing clothes in the modern era.

to:

* MeaningfulName: Most of the Cybers. Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo is a flying healer, Poseidon is amphibious ([[NonIndicativeName and converts enemy cybers), Zeus is anti-everything...
* MedievalStasis: Citizens are dressed like medieval peasants from the Middle Ages onwards, only changing clothes in once the modern era.era is researched.


Added DiffLines:

* NuclearOption: One civ power in the expansion is a missile base, which fires an (extremely expensive) ICBM at a target, even on another planet. It can easily be countered by having anti-missile batteries everywhere.


Added DiffLines:

* YourSizeMayVary: Some units are made impressively huge via triggeres, but for some reason converting or upgrading them turns them back to normal size. One mission in the Asian campaign makes them bigger than ''buildings''.
31st Dec '16 1:38:47 AM Chabal2
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* SpacePlane: Once you reach the Space Age, the only aircraft that doesn't stop at the cliff is the planetary fighter, whch goes in and out of orbit as it pleases. However, ordering an atmospheric fighter to go to an airport on a different planet will result in it cheerfully flying through space until it reaches its destination.



** SpaceCompression: The Creators had to take several liberties with designing the Campaign maps so you can expect a lot of inaccuracies when the locations are compared to real-life.

to:

** SpaceCompression: The Creators creators had to take several liberties with designing the Campaign campaign maps so you can expect a lot of inaccuracies when the locations are compared to real-life.real-life. Most obvious on space maps.
10th Dec '16 11:09:34 PM Arima
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Added DiffLines:

* UsefulNotes/AlexanderTheGreat: In the game and on the box art.
19th Nov '16 8:53:03 PM Chabal2
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Added DiffLines:

* MedievalStasis: Citizens are dressed like medieval peasants from the Middle Ages onwards, only changing clothes in the modern era.
7th Nov '16 9:41:28 PM rmctagg09
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Added DiffLines:

* StealthyMook: Vikings, Sharpshooters and Snipers are invisible (even when firing) until a unit gets close to them. The former is a melee unit, which isn't much of a problem, and the latter two emit a big cloud of smoke when shooting.
21st Sep '16 6:49:25 PM ecuvulle6267
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Added DiffLines:

* TheLowMiddleAges: The Dark Age epoch encompasses both the later days of Rome and the beginnings of the MiddleAges (the available heroes for that period are JuliusCaesar and {{Charlemagne}}).
14th Sep '16 7:55:26 PM DeltaDart
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* BarbarianHero: Hierakles looks exactly like the Barbarian unit. One of Alexander's generals ''is'' a barbarian, down to being able to move through trees.

to:

* BarbarianHero: Hierakles looks exactly like the Barbarian unit.unit (though with a bronze breastplate). One of Alexander's generals ''is'' a barbarian, down to being able to move through trees.



* BreakOutTheMuseumPiece: The final level of the German campaign has attacks from the French resistance featuring Napoleonic units.

to:

* BreakOutTheMuseumPiece: The Emptying a now-advanced Fortress you garrisoned in a past epoch, and receiving an army of outdated troops with long-dead tech trees, such as swordsmen, archers, cavalry, or even rock-throwing ''[[UpToEleven cavemen]]''.
**The
final level of the German campaign has attacks from the French resistance featuring Napoleonic units.
5th Sep '16 12:33:11 AM Chabal2
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Added DiffLines:

* AlternateCharacterInterpretation: InUniverse: The final Greek mission "And Alexander Wept" sees Alexander escape an assassination plot [[spoiler:that Philotas was in on. Philotas is executed in the final cutscene.]] The narration notes that it is said [[TitleDrop Alexander wept]] when he had no more lands to conquer, but [[LonelyAtTheTop maybe there were other reasons for him to do so...]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EmpireEarth