History VideoGame / EmpireEarth

22nd Jul '16 12:30:26 PM Chabal2
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* CombatMedic: The Strategist hero is the only healer available until actual medics show up in the Industrial era. While they can attack, they won't do so unless specifically ordered.

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* CombatMedic: The Strategist hero is the only healer available until actual medics show up in the Industrial era. While they can attack, they won't do so unless specifically ordered.ordered to, even with the attack-move command.



* CripplingOverspecialization:
** Sea Kings target submarines and only submarines.
** Downplayed with galleys and battleships: galleys do disproportionally high damage to battleships, but still die to them in a one-on-one fight. Until they're replaced by submarines, which can't be targeted by battleships.
** Most units are very good at killing a specific unit type, decent at killing others, and bad at killing their counters (swordsmen have anti-arrow armor to kill archers, archers kill spearmen at range, and spearmen have anti-sword armor and high damage). Even then it's not entirely crippling: archers are the only units that can fire over walls, which can protect them from all melee attacks.



** Computer players also build walls everywhere [[ArtificialStupidity for some reason.]]
*** Maybe it's [[ShoutOut making up]] for all the walls it never got to build in ''VideoGame/WarcraftII''?

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** Computer players also build walls everywhere [[ArtificialStupidity for some reason.]]
*** Maybe it's [[ShoutOut making up]] for all
reason]] (though how stupid this is depends on the walls terrain: on maps with small chunks of forest it never got leaves gaping holes in their defenses, on those with long tracts of woodland it makes getting to build in ''VideoGame/WarcraftII''?them a slow arduous process.



** Gilgamesh is present as the first hero unit, a man on a horse. Useful against prehistoric-era raiders, but quckly outclassed.

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** Gilgamesh is present as the first hero unit, a man on a horse. horse (the other option being the historical Sargon of Akkad). Useful against prehistoric-era raiders, but quckly quickly outclassed.



* FogOfWar: Unexplored areas of the map are pitch-black, and areas unobserved by the players' units or buildings do not show enemy movements. Building the Library of Alexandria allows the player to see all enemy buildings and target them, but not the units around them.

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* FogOfWar: Unexplored areas of the map are pitch-black, and areas unobserved by the players' units or buildings do not show enemy movements. Building the Library of Alexandria allows the player to see all enemy buildings and target them, but not the units around them.them (except farms).



* HistoricalDomainCharacter: Every HeroUnit up to the Modern era is an actual historical figure from that era, despite the considerable gaps (Napoleon and Bismark is already a stretch, Julius Caesar and Charlemagne even more so).



* ImprobableAimingSkills: The animators messed up on Napoleon's attack animation: When he shoots, it looks like he's firing into the air. It doesn't stop the bullet from hitting the enemy though.

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* ImprobableAimingSkills: The animators messed up on Napoleon's attack animation: When he shoots, it looks like he's firing into the air.FiringIntoTheAir. It doesn't stop the bullet from hitting the enemy though.



* TheMafiya: Grigor was an enforcer whose brutality earned him the moniker "the Crocodile". Then he got into politics...



* MoraleMechanic: Morale increases your units' defense, and can be obtained either by by in a capitol/town center's influence if houses are built in it, or by being close to a Warrior hero.

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* MoraleMechanic: Morale increases your units' defense, defense (up to 50%), and can be obtained either by by being in a capitol/town center's influence if houses are built in it, or by being close to a Warrior hero.



* ThePhilosopher: The second Prophet is the classic bald, bearded, [[HollywoodHistory toga-wearing]] Greek philosopher. Best seen when commanding Aristotle, who figures out how to use local plant life to attract rats towards enemies.



* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them, even faster the more bulders there are.

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* RevolversAreJustBetter: WW1, WW2 and Modern heroes use revolvers where other units use rifles or machines guns.
* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them, even faster the more bulders builders there are.



* RuleOfFunny: Prophets in the modern and future eras wear sandwich boards. [[NakedPeopleAreFunny And nothing else.]]

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* RuleOfFunny: Prophets in the modern and future eras wear sandwich boards.boards reading "The end is near". [[NakedPeopleAreFunny And nothing else.]]



** Anti-tanks guns are only referred to by their caliber until the future ages, which are rocket launchers instead.

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** Anti-tanks Anti-tank guns are only referred to by their caliber until the future ages, which are rocket launchers instead.



* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizard Heracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of one of their campaigns.

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* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizard Heracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of one of their campaigns.the German campaign, [[spoiler:which ends with the successful invasion of Britain]].
4th Jul '16 1:11:42 AM Chabal2
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* EliteMooks: In addition to the Mk. II versions of cybers, the factional units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats as their equivalent unit's upgrade, one epoch early (so the 1800s British Infantry is a WWI Doughboy, WWI's German Infantry is the same as a WW2 Marine, etc.). However, they're only available in the campaign or the editor.
1st Jul '16 1:30:44 PM IHateAlmostEverything
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* CommieNazis: Novaya Russia seems to combine socialist ideas and nostalgy for Soviet times with ultranationalism, religiousness and expansionism. Note that ideologies which combine leftism with nationalism, such as [[https://en.wikipedia.org/wiki/National_Bolshevism national bolshevism]] are pretty popular in modern Russia.


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* CreepyCoolCrosses: Novaya Russia heavily uses Orthodox tri-bar crosses in their imagery.
30th Jun '16 11:36:50 PM Chabal2
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* CanineCompanion: The Canine Scout unit serves as, well, a scout (it can move through trees).



* {{Demythification}}:
** During the Greek campaign, Heracles is a chieftain leading his people away from extinction by raiding the vilage that will become Troy. The only references to gods are the TrojanHorse's sudden appearance and Theseus being called up to Olympus (inspiring his people to beat Sparta and Thebes, no mention of the Minotaur).
** Gilgamesh is present as the first hero unit, a man on a horse. Useful against prehistoric-era raiders, but quckly outclassed.



* EvolvingWeapon: Nearly every unit has a superior version it can be upgraded into by going to a better era. Best seen on the Arquebus unit, which goes from arqubus to rifle to laser gun while the citizens start by dragging their loads on the ground before using buckets and finally using wheelbarrows.

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* EvolvingWeapon: EvolvingWeapon:
**
Nearly every unit has a superior version it can be upgraded into by going to a better era. Best seen on the Arquebus unit, which goes from arqubus to rifle to laser gun while the citizens start by dragging their loads on the ground before using buckets and finally using wheelbarrows.wheelbarrows.
** The humble War Raft (two guys on a raft throwing big rocks at enemies) is the longest-running one, becoming a Frigate and going from rocks to arrows to cannons to lasers.



* GarrisonableStructures - Forts are available, but other structures too. And for certain structures (especially in the first game) it is wise to do so as garrisoning a certain number of units in them will upgrade the structure. But you won't get the units back after you upgrade said buildings.

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* GarrisonableStructures - GarrisonableStructures: Forts are available, but they only serve to other structures too. And for certain structures (especially in the first game) it is wise to do so as garrisoning a certain number of units in them will upgrade the structure. But you won't get the units back after you upgrade said buildings.



* HealThyself: Medics can't heal themselves (though they can heal each other). Heroes have slow regeneration, but they only heal in the presence of a hospital (even the Strategist hero can't heal other heroes).



* OlderIsBetter: Averted, the last Russian mission has you facing final-age troops with only modern (well, 2030s) units. Thankfully, defenses are final-tier as well, and you can use spies to upgrade your units to their future equivalents.



* PaletteSwap: Several of the infantry and hero unit models resemble and share the exact same animations as each other, the most notable is the "Diplomat" unit which, excepting the medieval variant, is just a swap of that time period's male Citizen unit.

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* PaletteSwap: Several of the infantry and hero unit models resemble and share the exact same animations as each other, the most notable is the "Diplomat" unit which, excepting the medieval variant, is just a better-dressed swap of that time period's male Citizen unit.



* PraetorianGuard: Grigor's Black Robe goons.



** All towers can attack subs, even the very first one, but only nuclear subs can fight back. It is profoundly hilarious to see a state-of-the-art nuclear-powered submarine be defeated by cavemen in towers throwing big rocks.

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** All towers can attack subs, even the very first one, but only nuclear nuclear-missile subs can fight back. It is profoundly hilarious to see a state-of-the-art nuclear-powered submarine be defeated by cavemen in towers throwing big rocks.


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* SequenceBreaking: In "The Rise of Athens", Theseus AscendsToAHigherPlaneOfExistence before the final part of the level, defeating both Thebes and Sparta. It is entirely possible to destroy both before he does so, and is in fact easier to do so as they won't sent attacks towards your base, can be aggroed one at a time and Theseus provides a big defense aura.
15th May '16 1:19:52 AM Morgenthaler
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* RussiansWithRustingRockets: The beginning of the Novaya Russia campaign.



* UsefulNotes/SevenWondersOfTheWorld: Only six can be built, and only two of those are from the list: the Pharos lighthouse (reveals a huge radius around it, but only on water) and the Ishtar gate (gives a huge boost to tower HP). The others are the Tower of Babylon (conversions have AreaOfEffect), the Coliseum (increases your pop cap while lowering the enemy's), the Temple of Zeus (gives a HealingFactor to your units) and the Library of Alexandria (reveals all enemy buildings).



* UsefulNotes/WorldWarOne: The first four missions of the German campaign in the first, featuring Manfred von Richtofen, the Red Baron. Also shown are the battles of Verdun and Somme.
** In EE2, featured in the second mission of the US campaign as the Meuse-Argonne offensive.
* UsefulNotes/WorldWarTwo: The last two missions of the aforementioned German campaign. The fifth mission is a reenacting of Germany's ''blitzkrieg'' across Europe while the last scenario is an AlternateHistory (as in, successful) version of Operation Sealion.
** The American campaign in Art of Conquest features key battles in the Pacific Front against the Japanese Empire.
** The American campaign in EE2 sees you slogging through Tunisia, Italy and the Low Countries. A optional mission is also set during the Normandy landing, where you can either take control of the Allies or the Axis.
15th May '16 1:18:58 AM Morgenthaler
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* RussiaTakesOverTheWorld: The game's Russian campaign is set TwentyMinutesIntoTheFuture where the paramilitary group Novaya Russia seizes power and begins a war of expansion against their neighbors. Helped by robotic troops and the US's isolationism, they're able to conquer Asia, Europe, and Africa, and start moving on Cuba when a disillusioned soldier defects to the US and [[spoiler:travels back in time to prevent the fascist regime from ever rising, only to find that future soldiers already got there and need to be eliminated with inferior modern troops.]]
5th May '16 10:01:35 PM DelShiftB
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* ComicallySmallBribe: In the English campaign, the leader is offered treasure chests in exchange for giving up the invasion. It's an insult, as the chests are filled with tennis balls.
30th Mar '16 12:27:32 PM Kingault
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** Playing on an island-type map makes the computer very stupid indeed: since they can't use their usual ZergRush tactics, they'll settle for sending units one transport at a time, often without any guards. Surrounding the island with towers often ensures the transport sinks before it even lands.

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** Playing on an island-type map makes the computer very stupid indeed: indeed; since they can't use their usual ZergRush tactics, they'll settle for sending units one transport at a time, often without any guards. Surrounding the island with towers often ensures the transport sinks before it even lands.
16th Mar '16 10:59:59 AM GrigorII
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* UsefulNotes/AlexanderTheGreat: Featured on the Boxart and in the Game as a Hero Unit and in the last 3 Scenarios of the Greek Campaign.
16th Mar '16 10:40:36 AM Emperor_Oshron
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* TakeAThirdOption: the potential for such exists in the second mission of the English Campaign: with only 4-5 units to your name, you are faced with a blockade of horsemen standing in the road. The three knights that joined you a little bit ago recommend that they pull a HeroicSacrifice and distract the enemy soldiers while William rides on to Falaise. You ''could'' do that...or you could throw all of your units at them, use William's Battle Cry to weaken the enemies, and have him heal your other units as they fight so that ''all'' of them can live and join the battle at the end of the level!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EmpireEarth