History VideoGame / EmpireEarth

10th Jan '18 12:24:32 PM Chabal2
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** The MesoAmerican civilizations (Maya, Inca and Aztec) get units long after they'd been wiped out by Europeans, including cavalry and crossbowmen, while the modern era gives them mobile missile launchers, artillery and a more effective medic respectively.

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** The MesoAmerican Meso-American civilizations (Maya, Inca and Aztec) get units long after they'd been wiped out by Europeans, including cavalry cavalry, cannons and crossbowmen, while the modern era gives them mobile missile launchers, artillery and a more effective medic respectively.



* AnachronismStew: Infinite possibilities abound when it comes to having one side on the far end of the technology spectrum attacking another side that is way behind in development. Even on the same side, with the same era featuring UsefulNotes/JuliusCaesar and {{UsefulNotes/Charlemagne}} or Napoleon Bonaparte and Otto von Bismarck.

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* AnachronismStew: AnachronismStew:
**
Infinite possibilities abound when it comes to having one side on the far end of the technology spectrum attacking another side that is way behind in development. Even on the same side, with the same era featuring UsefulNotes/JuliusCaesar and {{UsefulNotes/Charlemagne}} or Napoleon Bonaparte and Otto von Bismarck. Bismarck.
** While it's not exactly history, the first Greek mission has Calchas appear alongside Heracles, long before the Trojan war.



* InterchangeableAsianCultures: All over the place in the Asian campaign, where China is part of a United Federation of Asian Republics (which doesn't include Taiwan or Japan). Japan uses pagodas and has a colony on Mars with a distinctly Chinese-sounding name, while the descendant of the Chinese hero Hu Kwan Do (referred to as Khan by underlings) goes around in future-samurai armor (down to the kabuto and sashimono) DualWielding laser katanas, and his chief spy has a Chinese name but builds Japanese-speaking cyber ninja (note that UFAR and the Japanese are enemies at this point).

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* InterchangeableAsianCultures: InterchangeableAsianCultures:
**
All over the place in the Asian campaign, where China is part of a United Federation of Asian Republics (which doesn't include Taiwan or Japan). Japan uses pagodas and has a colony on Mars with a distinctly Chinese-sounding name, while the descendant of the Chinese hero Hu Kwan Do (referred to as Khan by underlings) goes around in future-samurai armor (down to the kabuto and sashimono) DualWielding laser katanas, and his chief spy has a Chinese name but builds Japanese-speaking cyber ninja (note that UFAR and the Japanese are enemies at this point).point).
** In the sequel, the Far Eastern civilizations use the same buildings and unit models (so they at least look East Asian), except for the unique units (samurai, hwacha, etc.)
9th Jan '18 2:15:25 PM Arima
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* OneHitPointWonder: In the scenario "Waterloo", If one french soldier makes it to Brussels, the Bourbon Monarchy will panic and surrender to Napoleon, causing Wellington to automatically lose.
7th Jan '18 12:47:10 PM nombretomado
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* TheLowMiddleAges: The Dark Age epoch encompasses both the later days of Rome and the beginnings of the MiddleAges (the available heroes for that period are JuliusCaesar and {{Charlemagne}}).

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* TheLowMiddleAges: The Dark Age epoch encompasses both the later days of Rome and the beginnings of the MiddleAges (the available heroes for that period are JuliusCaesar UsefulNotes/JuliusCaesar and {{Charlemagne}}).
23rd Dec '17 2:06:04 PM Arima
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->Holck: "Nonsense! We fly straight through!"
->*Sputter*
->Holck: "What has happened!? I'm losing control! The engine is dying!"

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->Holck: -->'''Holck''': "Nonsense! We fly straight through!"
->*Sputter*
->Holck:
-->'''*Biplane Engine Sputters*'''
-->'''Holck''':
"What has happened!? I'm losing control! The engine is dying!"
23rd Dec '17 2:04:10 PM Arima
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* DidntThinkThisThrough: Count Holck flies through the burning town of Wicznice which starves the engine of oxygen and slows the biplane down long enough for Russian Anti-air fire to hit it.
->Holck: "Nonsense! We fly straight through!"
->*Sputter*
->Holck: "What has happened!? I'm losing control! The engine is dying!"
17th Dec '17 10:56:26 AM costanton11
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* AnachronismStew: Infinite possibilities abound when it comes to having one side on the far end of the technology spectrum attacking another side that is way behind in development. Even on the same side, with the same era featuring Creator/GaiusJuliusCaesar and {{UsefulNotes/Charlemagne}} or Napoleon Bonaparte and Otto von Bismarck.

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* AnachronismStew: Infinite possibilities abound when it comes to having one side on the far end of the technology spectrum attacking another side that is way behind in development. Even on the same side, with the same era featuring Creator/GaiusJuliusCaesar UsefulNotes/JuliusCaesar and {{UsefulNotes/Charlemagne}} or Napoleon Bonaparte and Otto von Bismarck.
16th Dec '17 2:49:51 PM nombretomado
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* SpaceIsAnOcean: This is how space is treated in the expansion pack to ''EmpireEarth.'' See RecycledinSpace.

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* SpaceIsAnOcean: This is how space is treated in the expansion pack to ''EmpireEarth.''VideoGame/EmpireEarth.'' See RecycledinSpace.
9th Dec '17 8:08:38 AM Chabal2
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** The final level of the Roman campaign lets you side with Cleopatra or Ptolemy during the Egyptian civil war.



* BarbarianHero: Hierakles looks exactly like the Barbarian unit (though with a bronze breastplate). One of Alexander's generals ''is'' a barbarian, down to being able to move through trees.

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* BarbarianHero: BarbarianHero:
**
Hierakles looks exactly like the Barbarian unit (though with a bronze breastplate). One of Alexander's generals ''is'' a barbarian, down to being able to move through trees.
** Gallic and Celtic warriors continue the trend, sharing the Barbarian's voiceset.



* PoorMansSubstitute: Palisades are a cheaper form of wall and tower that use wood instead of stone and have less health and damage. Averted with the Bamboo palisade tower, since it packs a ''machine gun'' and attacks faster than the standard tower.



** Although AA Missiles are stronger and have a longer firing range, there is a noticeable delay between shooting and hitting the target (and have an anoying tendency to hit your own buildings). AA Guns, on the other hand, hit the target instantly.
** The very first ship (a war raft that throws rocks at enemies) becomes the Frigate in later epochs. It can still attack submarines.

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** Although AA Missiles are stronger and have a longer firing range, there is a noticeable delay between shooting and hitting the target (and have an anoying annoying tendency to hit your own buildings). AA Guns, on the other hand, hit the target instantly.
** The very first ship (a war raft that throws rocks at enemies) becomes the Frigate in later epochs. It can still attack submarines.submarines with its rocks.



* RuleOfFunny: Prophets in the modern and future eras wear sandwich boards reading "The end is near". [[NakedPeopleAreFunny And nothing else.]]

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* RuleOfFunny: Prophets in the modern and future eras wear sandwich boards reading "The end is near"."TheEndIsNear". [[NakedPeopleAreFunny And nothing else.]]



* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizard Heracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of of the German campaign, [[spoiler:which ends with the successful invasion of Britain]].

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* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizard Heracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of of the German campaign, [[spoiler:which ends with the successful invasion of Britain]].



** The second game on the other hand has four basic resource types and two "special resources" (tin, iron, saltpeter, oil, and uranium) which change depending on the age. You won't get iron and uranium the same age, for example.

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** The second game on the other hand has four basic resource types and two "special resources" (tin, iron, saltpeter, oil, and uranium) which change depending on the age. You won't get iron and uranium the same age, for example.example, leading to the horrifying yet awesome conclusion that in the future, war machines are made of plastics and compressed radioactive material.
12th Nov '17 8:14:55 AM GoodGamer14
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** In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.

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** The Standard Game mode A.I. from ''Empire Earth'' will exclusively focus on building a city of guard towers and anti-air guns, making extremely stressfull for players that attempt an offensive.
** In the skirmish mode A.I. from ''Empire Earth 2'' [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.impossible as the AI will constantly try to ZergRush your base with more than 40 to 70 units at once, mostly artillery/siege guns, tanks/cavalry and bombers in the later ages.



** EE2 has San Juan Hill, in which reinforcements are constantly sent by boat, and the Maasai mission, where you protect your cow herd until you can get to a base and start building.

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** EE2 [=EE2=] has San Juan Hill, in which reinforcements are constantly sent by boat, and the Maasai mission, where you protect your cow herd until you can get to a base and start building.



* [[UsefulNotes/BolivariansWithBMPs Bolivarian Latin America Is Socialist]]: All of the Mesoamerican civilizations in Empire Earth 2 (Mayan, Aztec and Inca) become this during the Digital Age with their soldiers looking like revolutionary cubans and using russian weaponry and vehicles similar to modern ''UsefulNotes/{{Venezuela}}''.

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* [[UsefulNotes/BolivariansWithBMPs Bolivarian All Latin America Is is Socialist]]: All of the Mesoamerican civilizations in Empire ''Empire Earth 2 2'' (Mayan, Aztec and Inca) become this during the Digital Age with their soldiers looking like revolutionary cubans and using russian weaponry and vehicles similar to modern ''UsefulNotes/{{Venezuela}}''.



* TheComputerShallTauntYou: In EE1, AI players make threats as soon as you finish building a Wonder. In EE2, they constantly taunt you when attacking or when you advance an epoch. Amusingly, one taunt tells you you should have used cheats... even if you already have cheats active.

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* TheComputerShallTauntYou: In EE1, AI players make threats as soon as you finish building a Wonder. In EE2, [=EE2=], they constantly taunt you when attacking or when you advance an epoch. Amusingly, one taunt tells you you should have used cheats... even if you already have cheats active.



** UpToEleven in EE2, where every faction has three unique units that can be built during the first/middle/last five epochs (Stone Age through Middle Ages, Renaissance through World War I, and the modern era onwards). The units start out incredibly advanced (like mail-armored men pushing a mangonel alongside cavemen) and get progressively more obsolete.

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** UpToEleven in EE2, [=EE2=], where every faction has three unique units that can be built during the first/middle/last five epochs (Stone Age through Middle Ages, Renaissance through World War I, and the modern era onwards). The units start out incredibly advanced (like mail-armored men pushing a mangonel alongside cavemen) and get progressively more obsolete.



** EE2 takes it in a different direction, dividing troop types into infantry, mounted (cavalry/tanks/mechs), and artillery, with each type divided into light and heavy, each effective against two classes of units.

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** EE2 [=EE2=] takes it in a different direction, dividing troop types into infantry, mounted (cavalry/tanks/mechs), and artillery, with each type divided into light and heavy, each effective against two classes of units.
11th Nov '17 2:20:52 PM Chabal2
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** The MesoAmerican civilizations (Maya, Inca and Aztec) get units long after they'd been wiped out by Europeans, including cavalry and crossbowmen, while the modern era gives them mobile missile launchers, artillery and a more effective medic respectively.



* BatteringRam: Most technology epochs have their own version of a siege engine, something that can destroy buildings. In the Stone Age, it's a "Samson," which is just a guy carrying a log he uses to ram enemy huts.

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* BatteringRam: Most technology epochs have their own version of a siege engine, something that can destroy buildings. In the Stone Age, it's a "Samson," "Samson", which is just a guy carrying a log he uses to ram enemy huts.



** The sequel's unique units suffer from this: A unique unit (one every five epochs) starts off better than its equivalent (for example, building a [[UsefulNotes/KatanasOfTheRisingSun Zero]] or a [[UsefulNotes/GaulsWithGrenades Rafale]] in UsefulNotes/WorldWarOne, or samurai or mangonels in the Stone Age), but is unable to be promoted to Elite until three epochs in. By the time of the fifth epoch, its stats are inferior to the standard unit, and the only reason to build them is because they use different resources (thus using a Zero or a Rafale in an age where planes are entirely automated or attacking from ''orbit'').



* UsefulNotes/BritsWithBattleships: Appropriately enough, the English are the only civilization to get naval bonuses in [=EE2=].



* CoolPet: Caesar keeps two tigers (named Romulus and Remus) which he's trained to attack on command. Sadly, they're notwhere near as strong as standard units, and can't be healed.

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* CoolPet: Caesar keeps two tigers (named Romulus and Remus) which he's trained to attack on command. Sadly, they're notwhere nowhere near as strong as standard units, and can't be healed.



* CultureChopSuey:
** The first game had every culture use the exact same buildings and monuments (so the Chinese could live in Roman villas, build the Lighthouse of Pharos and Library of Alexandria, etc.).
** The second game splits its civilizations by geographic location: East Asian (Japan, Korea, China), Middle Eastern (Egypt, Turkey, Babylon), African (Maasai, Zulu), Mesoamerican (Maya, Inca, Aztec) and European (England, France, Italy, Greece... and Russia and the USA). Slightly better in the sequel where each civilization's buildings and 3 wonders are appropriate to its location (but leads to the equivalent of IdenticalLookingAsians), but the trope is still in play when Russia can build the Parthenon, the Brandenburg Gate and, of all buildings, ''the Pentagon''.



** During the Greek campaign, Heracles is a chieftain leading his people away from extinction by raiding the village that will become Troy. The only references to gods are the TrojanHorse's sudden appearance and Theseus being called up to Olympus (inspiring his people to beat Sparta and Thebes, no mention of the Minotaur).

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** During the Greek campaign, Heracles is a chieftain leading his people away from extinction by raiding the village that will become Troy.Troy and Calchas is the village prophet. The only references to gods are the TrojanHorse's sudden appearance and Theseus being called up to Olympus (inspiring his people to beat Sparta and Thebes, no mention of the Minotaur).


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* MagikarpPower: The American civilization in [=EE2=] only gets bonuses to aircraft, and its first unique unit is an improved scout.
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