History VideoGame / EmpireEarth

2nd Jan '16 7:14:58 PM Doug86
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* EasilyConqueredWorld: Novaya Russia only had a tough time in the Middle-East, North Africa and China and by the time of [[spoiler:Molotov's defection,]] Novaya Russia held [[AllInTheManual direct or indirect control]] of pretty much the whole world except North America.
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* EasilyConqueredWorld: Novaya Russia only had a tough time in the Middle-East, North Africa and China and by the time of [[spoiler:Molotov's defection,]] Novaya Russia held [[AllInTheManual [[AllThereInTheManual direct or indirect control]] of pretty much the whole world except North America.
24th Dec '15 10:15:24 PM Chabal2
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Added DiffLines:
* BeliefMakesYouStupid: Priests cannot convert units that are within range of a university. However, temples prevent the casting of disasters like earthquakes and pestilence.
15th Dec '15 12:47:02 AM Chabal2
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* AIIsACrapshoot: In the Novaya Russia campaign, AI may not be a crapshoot for Novaya Russia, but from the start, Novaya Russia's advances in robotics prove very disastrous for every other country. In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.
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* AIIsACrapshoot: In the Novaya Russia campaign, AI may not be a crapshoot for Novaya Russia, but from the start, Novaya Russia's advances in robotics prove very disastrous for every other country. country. ** In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.

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* AIIsACrapshoot: In MisplacedWildlife: One of the Novaya Russia campaign, AI may not be a crapshoot for Novaya Russia, but from tutorials has you fight off tiger attacks in the start, Novaya Russia's advances in robotics prove very disastrous for every other country. In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible. Mediterranean.
4th Dec '15 2:36:55 PM Willbyr
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** The spaceship that the Martian rebels claim from the colonial powers is called the ''[[SpaceBattleShipYamato Yamato]]'', but it is portrayed as an air/spacecraft carrier rather than a battleship.
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** The spaceship that the Martian rebels claim from the colonial powers is called the ''[[SpaceBattleShipYamato ''[[Anime/SpaceBattleShipYamato Yamato]]'', but it is portrayed as an air/spacecraft carrier rather than a battleship.
29th Sep '15 5:09:22 PM demonfiren
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* BerserkButton: In Skirmish Mode, the AI does ''not'' like it when you finish building a Wonder, and will immediately start to atttack you (and any allies will send troops to protect it) while tauting you. This can be used to set up (very expensive) traps.
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* BerserkButton: In Skirmish Mode, the AI does ''not'' like it when you finish building a Wonder, and will immediately start to atttack you (and any allies will send troops to protect it) while tauting taunting you. This can be used to set up (very expensive) traps.
17th Sep '15 4:50:41 AM Chabal2
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* ArtificialStupidity: Units ordered to attack will sometimes run like hell the other way, no matter the difference in power between the two.
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* ArtificialStupidity: ArtificialStupidity: ** Units ordered to attack will sometimes run like hell the other way, no matter the difference in power between the two.two. ** Playing on an island-type map makes the computer very stupid indeed: since they can't use their usual ZergRush tactics, they'll settle for sending units one transport at a time, often without any guards. Surrounding the island with towers often ensures the transport sinks before it even lands.

* BerserkButton: In SkirmishMode, the AI does ''not'' like it when you finish building a Wonder, and will immediately start to atttack you (and any allies will send troops to protect it) while tauting you. This can be used to set up (very expensive) traps.
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* BerserkButton: In SkirmishMode, Skirmish Mode, the AI does ''not'' like it when you finish building a Wonder, and will immediately start to atttack you (and any allies will send troops to protect it) while tauting you. This can be used to set up (very expensive) traps.

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* BerserkButton: In SkirmishMode, the AI does ''not'' like it when you finish building a Wonder, and will immediately start to atttack you (and any allies will send troops to protect it) while tauting you. This LighthousePoint: The Pharos of Alexandria can be used to set up (very expensive) traps.built repeatedly in multiplayer, as it reveals a vast amount of water (but not land, strangely). In the German campaign, a modern lighthouse can be built for the same effect.
9th Sep '15 12:44:24 PM Chabal2
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* ArtificialStupidity: Units ordered to attack will sometimes run like hell the other way, no matter the difference in power between the two.

* BarbarianHero: Hierakles looks exactly like the Barbarian unit. One of Alexander's generals ''is'' a barbarian, down to being able to move through trees.

* ClapYourHandsIfYouBelieve: The presence of a temple is enough to prevent disasters.

* MoneyForNothing: Generally averted, you'll need all the resources you can get.

* PsychoForHire: Barbarians and Vikings. --> 'Oo can I kill?

* ReligionIsMagic: Prophets are the spellcasters in this game, throwing storms, volcanoes, and plagues at your enemies. Priests convert enemies to your side unless in range of a university.
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* ReligionIsMagic: Prophets are the spellcasters in this game, throwing storms, volcanoes, and plagues at your enemies.enemies (unless there's a temple nearby). Priests convert enemies to your side unless in range of a university.

* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them.
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* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them.them, even faster the more bulders there are.

* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them.** All towers can attack subs, even the very first one, but only nuclear subs can fight back. It is profoundly hilarious to see a state-of-the-art nuclear-powered submarine be defeated by cavemen in towers throwing big rocks.

* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them.** Anti-tanks guns are only referred to by their caliber until the future ages, which are rocket launchers instead.

* UsefulNotes/WorldWarTwo: The last two missions of the aforementioned German campaign. The fifth mission is a reenacting of Germany's ''blitzkrieg'' across Europe while the last scenario is an AlternateHistory version of Operation Sealion.
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* UsefulNotes/WorldWarTwo: The last two missions of the aforementioned German campaign. The fifth mission is a reenacting of Germany's ''blitzkrieg'' across Europe while the last scenario is an AlternateHistory (as in, successful) version of Operation Sealion.

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* UsefulNotes/WorldWarTwo: ZergRush: The last two missions AI has zero qualms about sending a dozen of the aforementioned German campaign. The fifth mission is a reenacting of Germany's ''blitzkrieg'' across Europe while the last scenario is an AlternateHistory version of Operation Sealion.every unit type at once at you.
9th Sep '15 9:43:24 AM Chabal2
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Added DiffLines:
* CantCatchUp: Some AIs randomly stop trying to go up on the tech tree for no reason. Especialy painful if it's in the early ages before anyone has AntiAir weapons.
5th Sep '15 10:32:03 AM talerivr
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Removed because none of the linked videos exist
** The French accents in the English campaign in the first game are SoBadItsGood. [[http://www.youtube.com/watch?v=yjccCNc4aDE&t=1m48s Here]] [[http://www.youtube.com/watch?v=yjccCNc4aDE&t=2m50s are]] [[http://www.youtube.com/watch?v=yjccCNc4aDE&t=4m24s some]] [[http://www.youtube.com/watch?v=yjccCNc4aDE&t=5m19s nice]] [[http://www.youtube.com/watch?v=yjccCNc4aDE&t=5m30s examples.]]
2nd Sep '15 6:29:03 PM Cardinal1989
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* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizardHeracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of one of their campaigns.
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* TheThemeParkVersion: Of [[VideoGame/AgeOfEmpires Age of Empires]]; whereas Age of Empires at least attempted to maintain a semblance of historical accuracy, Empire Earth decided to include more "unusual" ideas, [[MaybeMagicMaybeMundane some fantastical, some mundane, and sometimes a bit of both]]; such as a Euhemeristic interpretation of Greek legends ([[DoingInTheWizardHeracles ([[DoingInTheWizard Heracles as a tribal chief who led his people to Greece]]) to some minor fantastical elements (The Trojan Horse as a gift from the gods and Theseus [[AscendToAHigherPlaneOfExistence ascending to Mount Olympus]]) to holy men who wield the ability to summon natural disasters on a whim and a [[TwentyMinutesIntoTheFuture near future]] featuring Star Wars-esque aesthetics mixed with HumongousMecha and FrickinLaserBeams. That's not even going into the alternate history aspect of one of their campaigns.
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