History VideoGame / EmpireEarth

15th May '16 1:19:52 AM Morgenthaler
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* RussiansWithRustingRockets: The beginning of the Novaya Russia campaign.



* UsefulNotes/SevenWondersOfTheWorld: Only six can be built, and only two of those are from the list: the Pharos lighthouse (reveals a huge radius around it, but only on water) and the Ishtar gate (gives a huge boost to tower HP). The others are the Tower of Babylon (conversions have AreaOfEffect), the Coliseum (increases your pop cap while lowering the enemy's), the Temple of Zeus (gives a HealingFactor to your units) and the Library of Alexandria (reveals all enemy buildings).



* UsefulNotes/WorldWarOne: The first four missions of the German campaign in the first, featuring Manfred von Richtofen, the Red Baron. Also shown are the battles of Verdun and Somme.
** In EE2, featured in the second mission of the US campaign as the Meuse-Argonne offensive.
* UsefulNotes/WorldWarTwo: The last two missions of the aforementioned German campaign. The fifth mission is a reenacting of Germany's ''blitzkrieg'' across Europe while the last scenario is an AlternateHistory (as in, successful) version of Operation Sealion.
** The American campaign in Art of Conquest features key battles in the Pacific Front against the Japanese Empire.
** The American campaign in EE2 sees you slogging through Tunisia, Italy and the Low Countries. A optional mission is also set during the Normandy landing, where you can either take control of the Allies or the Axis.
15th May '16 1:18:58 AM Morgenthaler
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* RussiaTakesOverTheWorld: The game's Russian campaign is set TwentyMinutesIntoTheFuture where the paramilitary group Novaya Russia seizes power and begins a war of expansion against their neighbors. Helped by robotic troops and the US's isolationism, they're able to conquer Asia, Europe, and Africa, and start moving on Cuba when a disillusioned soldier defects to the US and [[spoiler:travels back in time to prevent the fascist regime from ever rising, only to find that future soldiers already got there and need to be eliminated with inferior modern troops.]]
5th May '16 10:01:35 PM DelShiftB
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* ComicallySmallBribe: In the English campaign, the leader is offered treasure chests in exchange for giving up the invasion. It's an insult, as the chests are filled with tennis balls.
30th Mar '16 12:27:32 PM Kingault
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** Playing on an island-type map makes the computer very stupid indeed: since they can't use their usual ZergRush tactics, they'll settle for sending units one transport at a time, often without any guards. Surrounding the island with towers often ensures the transport sinks before it even lands.

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** Playing on an island-type map makes the computer very stupid indeed: indeed; since they can't use their usual ZergRush tactics, they'll settle for sending units one transport at a time, often without any guards. Surrounding the island with towers often ensures the transport sinks before it even lands.
16th Mar '16 10:59:59 AM GrigorII
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* UsefulNotes/AlexanderTheGreat: Featured on the Boxart and in the Game as a Hero Unit and in the last 3 Scenarios of the Greek Campaign.
16th Mar '16 10:40:36 AM Emperor_Oshron
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* TakeAThirdOption: the potential for such exists in the second mission of the English Campaign: with only 4-5 units to your name, you are faced with a blockade of horsemen standing in the road. The three knights that joined you a little bit ago recommend that they pull a HeroicSacrifice and distract the enemy soldiers while William rides on to Falaise. You ''could'' do that...or you could throw all of your units at them, use William's Battle Cry to weaken the enemies, and have him heal your other units as they fight so that ''all'' of them can live and join the battle at the end of the level!
15th Mar '16 10:35:12 AM Doug86
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* AlexanderTheGreat: Featured on the Boxart and in the Game as a Hero Unit and in the last 3 Scenarios of the Greek Campaign.

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* AlexanderTheGreat: UsefulNotes/AlexanderTheGreat: Featured on the Boxart and in the Game as a Hero Unit and in the last 3 Scenarios of the Greek Campaign.
2nd Jan '16 7:14:58 PM Doug86
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* EasilyConqueredWorld: Novaya Russia only had a tough time in the Middle-East, North Africa and China and by the time of [[spoiler:Molotov's defection,]] Novaya Russia held [[AllInTheManual direct or indirect control]] of pretty much the whole world except North America.

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* EasilyConqueredWorld: Novaya Russia only had a tough time in the Middle-East, North Africa and China and by the time of [[spoiler:Molotov's defection,]] Novaya Russia held [[AllInTheManual [[AllThereInTheManual direct or indirect control]] of pretty much the whole world except North America.
24th Dec '15 10:15:24 PM Chabal2
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* BeliefMakesYouStupid: Priests cannot convert units that are within range of a university. However, temples prevent the casting of disasters like earthquakes and pestilence.
15th Dec '15 12:47:02 AM Chabal2
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* AIIsACrapshoot: In the Novaya Russia campaign, AI may not be a crapshoot for Novaya Russia, but from the start, Novaya Russia's advances in robotics prove very disastrous for every other country. In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.

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* AIIsACrapshoot: In the Novaya Russia campaign, AI may not be a crapshoot for Novaya Russia, but from the start, Novaya Russia's advances in robotics prove very disastrous for every other country. country.
**
In the skirmish mode A.I. [[TheComputerIsACheatingBastard is infamous for heavy cheating]]. It will add resources and units to the enemy team instantly if you do too well. Winning is almost impossible.


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* MisplacedWildlife: One of the tutorials has you fight off tiger attacks in the Mediterranean.
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