History VideoGame / EmpireEarth

30th May '18 8:57:41 PM Arima
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Added DiffLines:

* TimedMission:
** In the second scenario of the Greek Campaign, you're under pressure to leave Crete as soon as possible as a trigger will activate a spawn point that will send infinite Cretan soldiers to destroy your temporary settlement.
** In the fifth scenario of the German Campaign, you'll need to defeat Poland, Denmark, Norway, the Benelux (Low Countries), and France before fall 1940 as an American-Russian alliance will be made, making future expansion impossible.
11th May '18 6:15:33 AM Chabal2
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* AIBreaker: EE 2's AI is prone to ZergRush with extra resources, but they never seem to get the importance of having multiple territories (which lets you field more troops, get more gold, and get tech points faster), often gaining new territory one at a time where a human player can grab several territories at once. If the map is big enough and a long ceasefire at the start, it's entirely possible to swamp them with troops five or six epochs ahead ([[HopelessBossFight and if aircraft are among those troops...]]).



* RidiculouslyFastConstruction: The buildings also start out as flat and gradually inflate as your villagers build them, even faster the more builders there are.

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* RidiculouslyFastConstruction: RidiculouslyFastConstruction:
**
The buildings also start out as flat and gradually inflate as your villagers build them, even faster the more builders there are.are.
** In the second game, Imperial leaders and Mideastern civilizations can boost construction time.
8th May '18 1:15:13 AM Chabal2
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''Empire Earth 2'' changed the formula in favor of territory management and tech points obtained from universities and temples that are used to upgrade your civilization's military, economy and infrastruture to advance to the next epoch. A year later it recieved an expansion titled ''Art of Supremacy'' that includes three new campaigns, two African civilizations and some new skirmish/multiplayer options and modes.

to:

''Empire Earth 2'' changed the formula in favor of territory management and tech points obtained from universities and temples that are used to upgrade your civilization's military, economy and infrastruture to advance to the next epoch. A year later it recieved received an expansion titled ''Art of Supremacy'' that includes three new campaigns, two African civilizations and some new skirmish/multiplayer options and modes.



* PoorMansSubstitute: Palisades are a cheaper form of wall and tower that use wood instead of stone and have less health and damage. Averted with the Bamboo palisade tower, since it packs a ''machine gun'' and attacks faster than the standard tower.

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* PoorMansSubstitute: Palisades are a cheaper form of wall and tower that use wood instead of stone and have less health and damage. Averted with the Bamboo palisade tower, since it packs a ''machine gun'' and attacks faster than the standard tower.tower (and thus is unavailable in skirmishes).



* RobotWar: The American campaign from [=EE2=] eventually culminates in a battle against Blackworth and his cybernetic army.

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* RobotWar: RobotWar:
**
The American campaign from [=EE2=] eventually culminates in a battle against Blackworth and his cybernetic army.



** Accidentally the case in EE 2, where all Heavy Infantry can hit helicopters but Light Infantry can't. Makes sense when those classes wield machine guns and mortars, less so when they wield swords and bows.



* SpaceCompression: The creators had to take several liberties with designing the campaign maps so you can expect a lot of inaccuracies when the locations are compared to real-life. Most obvious on space maps.



** SpaceCompression: The creators had to take several liberties with designing the campaign maps so you can expect a lot of inaccuracies when the locations are compared to real-life. Most obvious on space maps.

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** SpaceCompression: * UnusableEnemyEquipment: In the sequel, converting an enemy unit or building turns it into to the new owner's equivalent for that era (a modern priest converting an archer or an ancient priest converting a mortar will get a mortar and archer respectively). The creators had to take several liberties with designing only exception are unique units and units that are only available up to/starting from certain eras, such as medics, rams and horsemen/tanks in which case it the campaign maps so you can expect a lot of inaccuracies when unit becomes the locations are compared to real-life. Most obvious on space maps.lowest/highest tier version available.



** A ranged version is the Egyptian unique early unit. It dals the same type of damage as heavy cavalry, but the fact that it's ranged gives it some other uses.

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** A ranged version is the Egyptian unique early unit. It dals deals the same type of damage as heavy cavalry, but the fact that it's ranged gives it some other uses.
27th Apr '18 12:15:01 PM Chabal2
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''Empire Earth 2'' changed the formula in favor of territory management and tech points obtained from universities and temples that are used to upgrade your civilization's military, economy and infrastruture to advance to the next epoch. A year later it recieved an expansion titled; The ''Art of Supremacy'' that includes three new campaigns, three african civilizations and some new skirmish/multiplayer options and modes.

to:

''Empire Earth 2'' changed the formula in favor of territory management and tech points obtained from universities and temples that are used to upgrade your civilization's military, economy and infrastruture to advance to the next epoch. A year later it recieved an expansion titled; The titled ''Art of Supremacy'' that includes three new campaigns, three african two African civilizations and some new skirmish/multiplayer options and modes.



** In the Roman campaign, one barbarian army uses wolves (called guard dogs) as AttackAnimals.

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** In the Roman campaign, one barbarian army uses wolves (called (renamed guard dogs) as AttackAnimals.



* EliteMooks: In addition to the Mk. II versions of cybers, the factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats as their equivalent unit's upgrade, one epoch early (so the 1800s British Infantry is a WWI Doughboy, WWI's German Infantry is the same as a [=WW2=] Marine, etc.). However, they're only available in the campaign or the editor.

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* EliteMooks: EliteMooks:
**
In addition to the Mk. II versions of cybers, the factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats as their equivalent unit's upgrade, one epoch early (so the 1800s British Infantry is a WWI Doughboy, WWI's German Infantry is the same as a [=WW2=] Marine, etc.). However, they're only available in the campaign or the editor.editor.
** EE 2 lets you give units Veteran and Elite training, improving their health and damage. The catch is that if you go up an epoch and they automatically upgrade into that epoch's equivalent, you need to buy the training all over again. Also, unique units can only advance to Elite with a research that's only available in the third/eighth/thirteenth epoch.



** Priests get a serious buff in EE 2, since immunity to conversion is no longer a universally-available condition.



** EE 2 uses this for every unit except cavalry and tanks: a unit of, say, Heavy Infantry will go from maceman to musketeer to assault rifleman, but if converted by a priest of a different epoch will instantly turn into their new owner's epoch-equivalent. Cavalry and tanks, despite being made by the same building, will remain cavalry and tanks of the highest/lowest type, however.



* SirNotAppearingInThisTrailer: The intro cinematics feature combat robot that look nothing like the ones in-game.

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** The Maasai campaign features the discovery of a new element that can absorb enormous amounts of kinetic energy and is found in vast quantities in a single African country, allowing said country to become a glabal superpower... are we talking about Kenya or [[ComicBook/BlackPanther Wakanda?]]
* SirNotAppearingInThisTrailer: The intro cinematics feature combat robot robots that look nothing like the ones in-game.



** [=EE2=] takes it in a different direction, dividing troop types into infantry, mounted (cavalry/tanks/mechs), and artillery, with each type divided into light and heavy, each effective against two classes of units.

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** [=EE2=] takes it in a different direction, dividing troop types troops into infantry, mounted (cavalry/tanks/mechs), and artillery, with each type divided into light and heavy, each effective against two classes of units.



* WarElephants: Available in ranged and melee versions. Both have the same amount of life, but the arrows somehow deal more damage than tusks.

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* WarElephants: WarElephants:
**
Available in ranged and melee versions. Both have the same amount of life, but the arrows somehow deal more damage than tusks.tusks.
** A ranged version is the Egyptian unique early unit. It dals the same type of damage as heavy cavalry, but the fact that it's ranged gives it some other uses.
6th Apr '18 12:29:13 PM costanton11
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* TheLowMiddleAges: The Dark Age epoch encompasses both the later days of Rome and the beginnings of the MiddleAges (the available heroes for that period are UsefulNotes/JuliusCaesar and {{Charlemagne}}).

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* TheLowMiddleAges: The Dark Age epoch encompasses both the later days of Rome and the beginnings of the MiddleAges (the available heroes for that period are UsefulNotes/JuliusCaesar and {{Charlemagne}}).UsefulNotes/{{Charlemagne}}).
3rd Apr '18 7:20:24 PM nombretomado
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** ShoutOutToShakespeare: The Henry V mission is full of references to, well, ''Theater/HenryV'', including the St Crispian's Day speech.

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** ShoutOutToShakespeare: The Henry V mission is full of references to, well, ''Theater/HenryV'', ''Theatre/HenryV'', including the St Crispian's Day speech.
30th Mar '18 1:32:59 PM Chabal2
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** EE2 uses a different mechanic: researching four military, economic or imperialistic upgrades gives you a chance to win the corresponding Crown, giving you a commander with a related power (military units are combat-based, economic units boost resource gathering, imperials boost research and landgrabs).

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** EE2 [=EE2=] uses a different mechanic: researching four military, economic or imperialistic upgrades gives you a chance to win the corresponding Crown, giving you a commander with a related power (military units are combat-based, economic units boost resource gathering, imperials boost research and landgrabs). landgrabs).
30th Mar '18 1:31:13 PM Chabal2
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* HeroUnit: Heroes come in two types: Warriors, which have stronger attacks and increase unit morale around them, and Strategists, with a weaker attack which they don't use by themselves but an automatic healing ability.

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* HeroUnit: HeroUnit:
**
Heroes come in two types: Warriors, which have stronger attacks and increase unit morale around them, and Strategists, with a weaker attack which they don't use by themselves but an automatic healing ability.ability.
** EE2 uses a different mechanic: researching four military, economic or imperialistic upgrades gives you a chance to win the corresponding Crown, giving you a commander with a related power (military units are combat-based, economic units boost resource gathering, imperials boost research and landgrabs).
30th Mar '18 7:38:11 AM Odacon_Spy
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* [[UsefulNotes/BolivariansWithBMPs All Latin America is Socialist]]: All of the Mesoamerican civilizations in ''Empire Earth 2'' (Mayan, Aztec and Inca) become this during the Digital Age with their soldiers looking like revolutionary cubans and using russian weaponry and vehicles similar to modern ''UsefulNotes/{{Venezuela}}''.

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* %%* [[UsefulNotes/BolivariansWithBMPs All Latin America is Socialist]]: All of the Mesoamerican civilizations in ''Empire Earth 2'' (Mayan, Aztec and Inca) become this during the Digital Age with their soldiers looking like revolutionary cubans and using russian weaponry and vehicles similar to modern ''UsefulNotes/{{Venezuela}}''.
18th Mar '18 5:39:38 PM nombretomado
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* JustAStupidAccent / PoirotSpeak : Most of the voice acting in the first installment was pretty {{egregious}}.

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* JustAStupidAccent / PoirotSpeak : Most of the voice acting in the first installment was pretty {{egregious}}.JustForFun/{{egregious}}.
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