History VideoGame / EmperorRiseOfTheMiddleKingdom

20th Jan '17 11:22:44 PM FurryKef
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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But the game includes winks and nudges about it's more famous uses, including the hemp farm ambient noises including coughing, and the farmers at the hemp farm can be seen smoking. The merchants from the market squares also provide these quotes:

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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But the game includes winks and nudges about it's its more famous uses, including the hemp farm ambient noises including coughing, and the farmers at the hemp farm can be seen smoking. The merchants from the market squares also provide these quotes:
29th Dec '16 6:55:52 AM DrakeClawfang
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* WhatKindOfLamePowerIsHeartAnyway: Guan Yin, the Mother of Mercy; the name should be a hint. All of her abilities and benefits are in the name of city beautification and health, such as reducing the construction cost of gardens and parks, acting as a water carrier, improving city health, and lowering the cost to bribe enemy armies. And only the latter is of any real use, and if you're in a mission where you're at risk of being invaded then you should be building your own army to defend the city anyway.

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* WhatKindOfLamePowerIsHeartAnyway: Guan Yin, the Mother of Mercy; the name should be a hint. All of her abilities and benefits are in the name of city beautification and health, such as health: reducing the construction cost of gardens and parks, acting as a water carrier, improving city health, and lowering the cost to bribe enemy armies. And only Gardens and parks are cheap already, water is the most basic resource a city needs so there's no way you should be wanting for it, and city health is rarely a problem as long as everyone can access your herbalist. Only the latter is of any real use, and if you're in a mission where you're at risk of being invaded then you should be building your own army to defend the city anyway.
29th Dec '16 6:42:32 AM DrakeClawfang
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* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."

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* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."" The last two historical campaigns are particularly bad with this -- since they each combine two historical dynasties, at some point during their run you'll find out that not only is the emperor dead, but the entire government has been overthrown and a new dynasty founded.
29th Dec '16 6:37:06 AM DrakeClawfang
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Added DiffLines:

* AnachronismStew: Inevitably pops up. There's just no way a weaponsmith built in the fourth century BC should look the same as one build in the eighth century BCE, but it will, as will all other structures.


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* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."
13th Dec '16 7:56:34 AM DrakeClawfang
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* TooDumbToLive: AI cities never learn that if you've got a standing army as large as the game allows, maybe they shouldn't make unreasonable demands of you, or refuse and insult you when you demand something of them. They will do the latter even if your army just returned from ''conquering'' them and making them your vassal. As mentioned above, your rivals will demand resources of you with the warning if you don't comply they'll just march into your city and take them by force. It's almost always a hollow threat, but you the player are full rights to actually do it.

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* TooDumbToLive: AI cities never learn that if you've got a standing army as large as the game allows, maybe they shouldn't make unreasonable demands of you, or refuse and insult you when you demand something of them. They will do the latter even if your army just returned from ''conquering'' them and making them your vassal. As mentioned above, your rivals will demand resources of you with the warning if you don't comply they'll just march into your city and take them by force. It's almost always a hollow threat, but you the player are have full rights right and ability to actually do it.
13th Dec '16 7:47:35 AM DrakeClawfang
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* PaperThinDisguise: It usually isn't too difficult to spot spies in your city. Hint -- it's the random herbalist/water carrier/taoist priest wandering through your industrial sector, or walking halfway across the map to reach your trading posts. Subverted if they disguise themselves as inspectors, which are omnipresent in cities and thus rarely look out of place.

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* PaperThinDisguise: It usually isn't too difficult to spot spies in your city. Hint -- it's the random herbalist/water carrier/taoist priest wandering through your industrial sector, or walking halfway across the map to reach your trading posts. They'll even disguise themselves as religious walkers for religions you may not even be able to build yet. Subverted if they disguise themselves as inspectors, which are omnipresent in cities and thus rarely look out of place.
23rd Aug '16 1:38:58 PM intastiel
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* MundaneUtility: Offer sacrifices to the heavens. Entice a PhysicalGod to manifest in your city. Put it to work blessing you with free materials and extra-productive buildings. Rinse and repeat.
15th Jun '16 8:04:30 AM TrollBrutal
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* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders will spear the same single target at the same time if the odds allow it.

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* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers engine/saga. Soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders soldiers will spear the same single target at the same time if the odds allow it.
15th Jun '16 3:57:50 AM TrollBrutal
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Added DiffLines:

* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders will spear the same single target at the same time if the odds allow it.
11th Mar '16 5:49:19 PM DrakeClawfang
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** For the heroes, Xi Wang Mu and Su Wu Kong. Xi Wang Mu reduces monument construction time by variably increasing the amount of workers that can be at the monument at a time, allowing them to do more work before they leave, and/or causing them to work quicker. When monuments take years to complete, the speed boost is appreciated. So Wu Kong meanwhile makes emissaries to other cities free and they travel faster, invaluable if you need to speed up communications for whatever reason.,

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** For the heroes, Xi Wang Mu and Su Wu Kong. Xi Wang Mu reduces monument construction time by variably increasing the amount of workers that can be at the monument at a time, allowing them to do more work before they leave, and/or causing them to work quicker. When monuments take years to complete, the speed boost is appreciated. So Wu Kong meanwhile makes emissaries to other cities free and they travel faster, invaluable if you need to speed up communications for whatever reason.,reason and have a lot of allies to send messengers to.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EmperorRiseOfTheMiddleKingdom