History VideoGame / EmperorRiseOfTheMiddleKingdom

12th Jun '17 10:23:36 AM TrollBrutal
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* SequelDifficultySpike: The game reintroduces many of the complexities present in ''Caesar III''' and ''Pharaoh'' but dropped in ''Zeus''. Several types of foods are needed to to fully evolve houses, and a fertility system is again present. Taxation takes a while to be implemented, and the appeasement to the gods mechanics returns. No free militia exists anymore and the slow, recruitment process is again used. Money is not carried over from one mission to the next, instead a fixed, limited budget is given at the start of most missions.

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* SequelDifficultySpike: The game reintroduces many of the complexities present in ''Caesar III''' and ''Pharaoh'' but dropped in ''Zeus''. Several types of foods are needed to needed to fully evolve houses, and a fertility system is again present. Taxation takes a while to be implemented, and the appeasement to the gods mechanics returns. No free militia exists anymore and the slow, recruitment process is again used. Money is not carried over from one mission to the next, instead a fixed, limited budget is given at the start of most missions.
12th Jun '17 10:22:31 AM TrollBrutal
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Added DiffLines:

* SequelDifficultySpike: The game reintroduces many of the complexities present in ''Caesar III''' and ''Pharaoh'' but dropped in ''Zeus''. Several types of foods are needed to to fully evolve houses, and a fertility system is again present. Taxation takes a while to be implemented, and the appeasement to the gods mechanics returns. No free militia exists anymore and the slow, recruitment process is again used. Money is not carried over from one mission to the next, instead a fixed, limited budget is given at the start of most missions.
11th Jun '17 2:38:01 PM DrakeClawfang
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** Infantry are MightyGlacier combined with CloseRangeCombatant and ZergRush: they have the best armor and decent hit points, a good melee attack, and train in groups of sixteen to provide numerical superiority.

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** Infantry are MightyGlacier combined with CloseRangeCombatant and ZergRush: they have the best armor and decent hit points, a good melee attack, and train in groups of sixteen to provide numerical superiority.superiority, but are very slow.
11th Jun '17 2:30:03 PM DrakeClawfang
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** Any demands for troops will likely come with a month or two of advance notice, but even if you send your forces immediately they may not arrive in time, and how ''dare'' your soldiers be late when they were so sorely needed! Sometimes you can also send your army, but they're too weak of be of use, so your ally is still annoyed with you. Of course, if you're getting attacked and request military aid from an ally many months in advance (perhaps because you don't have an army of your own, which is possible on numerous maps), they're liable to take their sweet time responding, will just refuse, or will send you ''one infantry unit''.

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** Any demands for troops will likely come with a month or two of advance notice, but even if you send your forces immediately they may not arrive in time, and how ''dare'' your soldiers be late when they were so sorely needed! Sometimes you can also send your army, army and they arrive in time, but they're they were too weak of to be of use, help, so your ally is still annoyed with you. Of course, if you're getting attacked and request military aid from an ally many months in advance (perhaps because you don't have an army of your own, which is possible on numerous maps), they're liable to take their sweet time responding, will just refuse, or will send you ''one infantry unit''.
11th Jun '17 9:14:54 AM 1nightonly
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* InstantWinCondition: The city is hopelessly in dept, outlaws roam the streets killing indiscriminately, people are leaving the city, and in two months the Xiongnu arrive to attack and you don't have an army. Oh good, the year production tallies are in and you met your quota, mission complete! Averted if you actually get conquered -- you cannot win any mission if you're another city's vassal, even if you meet the requirements.

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* InstantWinCondition: The city is hopelessly in dept, debt, outlaws roam the streets killing indiscriminately, people are leaving the city, and in two months the Xiongnu arrive to attack and you don't have an army. Oh good, the year production tallies are in and you met your quota, mission complete! Averted if you actually get conquered -- you cannot win any mission if you're another city's vassal, even if you meet the requirements.
20th Jan '17 11:22:44 PM FurryKef
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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But the game includes winks and nudges about it's more famous uses, including the hemp farm ambient noises including coughing, and the farmers at the hemp farm can be seen smoking. The merchants from the market squares also provide these quotes:

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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But the game includes winks and nudges about it's its more famous uses, including the hemp farm ambient noises including coughing, and the farmers at the hemp farm can be seen smoking. The merchants from the market squares also provide these quotes:
29th Dec '16 6:55:52 AM DrakeClawfang
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* WhatKindOfLamePowerIsHeartAnyway: Guan Yin, the Mother of Mercy; the name should be a hint. All of her abilities and benefits are in the name of city beautification and health, such as reducing the construction cost of gardens and parks, acting as a water carrier, improving city health, and lowering the cost to bribe enemy armies. And only the latter is of any real use, and if you're in a mission where you're at risk of being invaded then you should be building your own army to defend the city anyway.

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* WhatKindOfLamePowerIsHeartAnyway: Guan Yin, the Mother of Mercy; the name should be a hint. All of her abilities and benefits are in the name of city beautification and health, such as health: reducing the construction cost of gardens and parks, acting as a water carrier, improving city health, and lowering the cost to bribe enemy armies. And only Gardens and parks are cheap already, water is the most basic resource a city needs so there's no way you should be wanting for it, and city health is rarely a problem as long as everyone can access your herbalist. Only the latter is of any real use, and if you're in a mission where you're at risk of being invaded then you should be building your own army to defend the city anyway.
29th Dec '16 6:42:32 AM DrakeClawfang
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* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."

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* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."" The last two historical campaigns are particularly bad with this -- since they each combine two historical dynasties, at some point during their run you'll find out that not only is the emperor dead, but the entire government has been overthrown and a new dynasty founded.
29th Dec '16 6:37:06 AM DrakeClawfang
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Added DiffLines:

* AnachronismStew: Inevitably pops up. There's just no way a weaponsmith built in the fourth century BC should look the same as one build in the eighth century BCE, but it will, as will all other structures.


Added DiffLines:

* DroppedABridgeOnHim: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge."
13th Dec '16 7:56:34 AM DrakeClawfang
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* TooDumbToLive: AI cities never learn that if you've got a standing army as large as the game allows, maybe they shouldn't make unreasonable demands of you, or refuse and insult you when you demand something of them. They will do the latter even if your army just returned from ''conquering'' them and making them your vassal. As mentioned above, your rivals will demand resources of you with the warning if you don't comply they'll just march into your city and take them by force. It's almost always a hollow threat, but you the player are full rights to actually do it.

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* TooDumbToLive: AI cities never learn that if you've got a standing army as large as the game allows, maybe they shouldn't make unreasonable demands of you, or refuse and insult you when you demand something of them. They will do the latter even if your army just returned from ''conquering'' them and making them your vassal. As mentioned above, your rivals will demand resources of you with the warning if you don't comply they'll just march into your city and take them by force. It's almost always a hollow threat, but you the player are have full rights right and ability to actually do it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EmperorRiseOfTheMiddleKingdom