History VideoGame / EmperorRiseOfTheMiddleKingdom

23rd Aug '16 1:38:58 PM intastiel
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* MundaneUtility: Offer sacrifices to the heavens. Entice a PhysicalGod to manifest in your city. Put it to work blessing you with free materials and extra-productive buildings. Rinse and repeat.
15th Jun '16 8:04:30 AM TrollBrutal
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* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders will spear the same single target at the same time if the odds allow it.

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* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers engine/saga. Soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders soldiers will spear the same single target at the same time if the odds allow it.
15th Jun '16 3:57:50 AM TrollBrutal
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* MookChivalry: The only aversion in the ''Caesar III'' engine/saga, soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soliders will spear the same single target at the same time if the odds allow it.
11th Mar '16 5:49:19 PM DrakeClawfang
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** For the heroes, Xi Wang Mu and Su Wu Kong. Xi Wang Mu reduces monument construction time by variably increasing the amount of workers that can be at the monument at a time, allowing them to do more work before they leave, and/or causing them to work quicker. When monuments take years to complete, the speed boost is appreciated. So Wu Kong meanwhile makes emissaries to other cities free and they travel faster, invaluable if you need to speed up communications for whatever reason.,

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** For the heroes, Xi Wang Mu and Su Wu Kong. Xi Wang Mu reduces monument construction time by variably increasing the amount of workers that can be at the monument at a time, allowing them to do more work before they leave, and/or causing them to work quicker. When monuments take years to complete, the speed boost is appreciated. So Wu Kong meanwhile makes emissaries to other cities free and they travel faster, invaluable if you need to speed up communications for whatever reason.,reason and have a lot of allies to send messengers to.
24th Sep '15 8:27:03 AM DrakeClawfang
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** In the last two missions, the Mongolian Empire is treated like any other rival city. This means a few gifts of silk and tea can get them to like you and they'll become your ally.
13th Sep '15 8:52:15 PM DrakeClawfang
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* NumericalHard: Higher difficulty levels don't actually change the mission objectives at all, and basic gameplay remains identical. All that difficulty affects is how many workers are employed for each level of wages (on higher difficulties, Normal wages employ fewer people), and building costs (more expensive on higher difficulties). The result, the difference between Normal and Very Hard is that you run out of money faster and have a smaller workforce to put to task.
12th Sep '15 6:31:25 PM DrakeClawfang
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* ShaggyDogStory: Naturally, given the game somewhat keeps to historical events. It doesn't matter how big and grand you build Chang-an and how big the army defending it is, it is going to be sacked, and of course the Great Wall won't keep out the Mongols, sorry for the real-life hours you spent building it last mission. And every campaign ends with the current dynasty falling apart no matter how good a job of running it you were doing.
7th Sep '15 5:48:09 PM DrakeClawfang
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* InstantWinCondition: The Xiongnu are attacking, the walls are broken and your troops lie dead, the city has fallen! Oh, it's the new year and your production tallies are in, mission complete! Averted if you actually get conquered -- you cannot win any mission if you're another city's vassal, even if you meet the requirements.

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* InstantWinCondition: The city is hopelessly in dept, outlaws roam the streets killing indiscriminately, people are leaving the city, and in two months the Xiongnu are attacking, arrive to attack and you don't have an army. Oh good, the walls are broken and your troops lie dead, the city has fallen! Oh, it's the new year and your production tallies are in, in and you met your quota, mission complete! Averted if you actually get conquered -- you cannot win any mission if you're another city's vassal, even if you meet the requirements.
7th Sep '15 5:46:04 PM DrakeClawfang
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what do the market sellers say of it?
7th Sep '15 5:44:32 PM DrakeClawfang
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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But what do the market sellers say of it?

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* GettingCrapPastTheRadar: Hemp cloth is one of the core resources of any city, which is historically accurate, the Chinese along with a lot of other civilizations used hemp for clothing. But the game includes winks and nudges about it's more famous uses, including the hemp farm ambient noises including coughing, and the farmers at the hemp farm can be seen smoking. The merchants from the market squares also provide these quotes:
what do the market sellers say of it?



** And what's more, the ambient noises for the farms include people coughing, and the farms themselves show a farmer smoking ''something'', you can't tell what but you can guess.
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