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''Earth Defense Force 2017'' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the UsefulNotes/{{Xbox 360}} as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).

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''Earth Defense Force 2017'' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the UsefulNotes/{{Xbox 360}} Platform/Xbox360 as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).



The game later received an UpdatedRerelease on the UsefulNotes/PlayStationVita as ''[[SuperTitle64Advance Earth Defense Force 2017 Portable]]'' featuring online multi-player and the return of the Pale Wings. A SpiritualSuccessor to this title, ''VideoGame/EarthDefenseForceInsectArmageddon'' by Vicious Cycle, is also available on the Xbox 360, UsefulNotes/PlayStation3, and UsefulNotes/{{Steam}}.

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The game later received an UpdatedRerelease on the UsefulNotes/PlayStationVita Platform/PlayStationVita as ''[[SuperTitle64Advance Earth Defense Force 2017 Portable]]'' featuring online multi-player and the return of the Pale Wings. A SpiritualSuccessor to this title, ''VideoGame/EarthDefenseForceInsectArmageddon'' by Vicious Cycle, is also available on the Xbox 360, UsefulNotes/PlayStation3, Platform/Xbox360, Platform/PlayStation3, and UsefulNotes/{{Steam}}.
Platform/{{Steam}}.

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All Myths Are True is misused. Comment out some Zero Context Example. Fix some bad Example Indentation In Trope Lists, a Walkthrough Mode entry is removed.


* ActionGirl: The Pale Wings in the PS Vita re-release.
* AlienInvasion: It's what you're trying to stop.

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* %%* ActionGirl: The Pale Wings in the PS Vita re-release.
* %%* AlienInvasion: It's what you're trying to stop.



* AwesomeButImpractical: The hand-thrown grenades are basically this compared to actual grenade launchers. Their damage is enormous compared to other rockets and grenades you have, but because of the awkward aiming and the relatively low range, it's difficult to actually hit anything reliably.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The hand-thrown grenades are basically this compared to actual grenade launchers. Their damage is enormous compared to other rockets and grenades you have, but because of the awkward aiming and the relatively low range, it's difficult to actually hit anything reliably.



* BeneathTheEarth: The [[ThatOneLevel insect hive missions]].
* BigCreepyCrawlies: The bug enemies.
* BlessedWithSuck: One type of hand grenade, the [=MG13=], is absurdly more powerful than previous models, and has a fantastic blast radius. The downside? It's so heavy, you can't throw it more than a few feet forward, and you're not immune to the explosions from your own weapons. There is one level where you can safely use it, though. This would be the underground area consisting of a large vertical passage with spiders milling about at the bottom. You start at the top, and from there you can safely throw down [=MG13's=] to blow the spiders to smithereens. This could count as a Disc One Nuke, because this tactic even works on Hard, and can get you some very powerful guns a little early.
** Can also be successfully used with a second player with explosives and sharp timing. You are immune to damage while knocked into the air by explosives. Throw the [=MG13=], and, while it's in the air, get blasted aloft by an attack before it detonates and everything nearby dies. Oh, and you go flying, of course.

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* %%* BeneathTheEarth: The [[ThatOneLevel insect hive missions]].
* %%* BigCreepyCrawlies: The bug enemies.
* BlessedWithSuck: BlessedWithSuck:
**
One type of hand grenade, the [=MG13=], is absurdly more powerful than previous models, and has a fantastic blast radius. The downside? It's so heavy, you can't throw it more than a few feet forward, and you're not immune to the explosions from your own weapons. There is one level where you can safely use it, though. This would be the underground area consisting of a large vertical passage with spiders milling about at the bottom. You start at the top, and from there you can safely throw down [=MG13's=] to blow the spiders to smithereens. This could count as a Disc One Nuke, because this tactic even works on Hard, and can get you some very powerful guns a little early.
** Can also be successfully used with a second player with explosives and sharp timing. You are immune to damage while knocked into the air by explosives. Throw the [=MG13=], and, while it's in the air, get blasted aloft by an attack before it detonates and everything nearby dies. Oh, and you go flying, of course.
early.

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Sentry Turrets are insanely powerful. The 20 second reload time is basically a necessity to keep them from being wildly overpowered, and dual-wielding them basically lets you use them non-stop, firing one while reloading another. Considering the only missions where Turrets aren't top tier are ones where you have to snipe long distance targets like dropships or the mothership, there are far more weapons that fit Awesome But Impractical.


* AwesomeButImpractical: Many of the very powerful guns have severe drawbacks, such as obtrusively long reload times, or limited ammo. In particular, the ZE sentry gun series all take 20 seconds to reload, and you can only reload AFTER the deployed sentries have used up all their ammo and disappeared. The sniper rifles suffer from this too; they're powerful, but each shot can only kill one enemy at a time, and the only times you'll need concentrated firepower like that are against the boss monsters, and Walking Arms.

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* AwesomeButImpractical: Many The hand-thrown grenades are basically this compared to actual grenade launchers. Their damage is enormous compared to other rockets and grenades you have, but because of the very powerful guns awkward aiming and the relatively low range, it's difficult to actually hit anything reliably.
** Several of the weapons classified as Special Weapons also qualify as this. The Impulse line of weapons
have severe drawbacks, such as obtrusively long reload times, or limited ammo. In particular, enormous damage if most of the ZE sentry gun series all take 20 seconds shots connect... but actually getting them to reload, and you can only reload AFTER the deployed sentries have used up all hit reliably is extremely difficult. The C## bombs are easier to use thanks to their ammo massive blast area and disappeared. enormous damage, but you have to wait for enemies to cross their path.
**
The sniper rifles suffer from this too; they're powerful, but each shot can only kill one enemy at a time, and the only times you'll need concentrated firepower like that are against the boss monsters, and Walking Arms.Hectors. One exception exists in the form of the Stringer and Stringer J2: they pierce through all enemies they hit and can be useful for smashing through crowds of lined up Hectors as well as bugs. There's no variants strong enough for Inferno though, a problem that's rectified in EDF 2025/4.1.


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* SentryGun: Some of the top tier weapons in the game, particularly in Inferno difficulty, are the deployable ZE series of turrets. They have a lengthy 20 second reload time, but if you dual-wield them it's possible to have a set of 3 firing constantly, reloading one while another is deployed. They also work as a backup weapon to provide some cover for a difficult wave if you're using a more conventional weapon in the other slot. The only thing they can't deal is sniping long distance targets such as the dropships, the four-legged mech, or the Mothership.
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No longer a trope.


* FingerlessGloves: The Pale Wings wear them.
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* ZettaiRyouiki: The [[http://farm9.staticflickr.com/8054/8117416160_95963ccef1_o.png Pale Wings]] have them at Grade-A.
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* BraggingRightsReward: The InfinityPlusOneSword does a million damage, but you need to beat ever stage at the hardest difficulty to get it.

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* BraggingRightsReward: The InfinityPlusOneSword does a million damage, but you need to beat ever every stage at the hardest difficulty to get it.
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* BraggingRightsReward: The InfinityPlusOneSword does a million damage, but you need to beat ever stage at the hardest difficulty to get it.
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Not to be confused with the ShootEmUp game, ''Earth Defense Force'' by Jaleco.

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Not to be confused with the ShootEmUp game, ''Earth Defense Force'' by Jaleco.
Jaleco or the other EDF ([[ComicBook/AlbedoErmaFelnaEDF Extraplanetary Defense Force]])
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* BeneathTheEarth: The [[ScrappyLevel insect hive missions]].

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* BeneathTheEarth: The [[ScrappyLevel [[ThatOneLevel insect hive missions]].



* GiantSpider: Oh yes. Even if you're not an arachnophobe, you have to admit they're pretty damn ugly. Oh yeah, they [[InASingleBound can]] [[LightningBruiser jump!]]. And on top of that, they can stun you with webs that slow you down and deal damage simultaneously, a guaranteed quick kill on higher levels.

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* GiantSpider: Oh yes. Even if you're not an arachnophobe, you have to admit they're pretty damn ugly. Oh yeah, they [[InASingleBound can]] [[LightningBruiser jump!]]. jump]]! And on top of that, they can stun you with webs that slow you down and deal damage simultaneously, a guaranteed quick kill on higher levels.



* IdiosyncraticDifficultyLevels: The game's five difficulty levels are Easy, Normal, Hard, [[HarderThanHard Hardest]], and [[NintendoHard Inferno]].

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* IdiosyncraticDifficultyLevels: The game's five difficulty levels are Easy, Normal, Hard, [[HarderThanHard Hardest]], {{Harde|rThanHard}}st, and [[NintendoHard Inferno]].



* RandomlyDrops: This is how the Weapon items work. For each one you get, after finishing the level the game randomly picks a weapon out of all the weapons you can unlock on that stage of that difficulty level. If it's a weapon you don't have yet, it gets added to your selection. If you already have it, it doesn't count for anything.

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* RandomlyDrops: RandomDrop: This is how the Weapon items work. For each one you get, after finishing the level the game randomly picks a weapon out of all the weapons you can unlock on that stage of that difficulty level. If it's a weapon you don't have yet, it gets added to your selection. If you already have it, it doesn't count for anything.
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'''''Earth Defense Force 2017''''' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the UsefulNotes/{{Xbox 360}} as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).

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'''''Earth ''Earth Defense Force 2017''''' 2017'' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the UsefulNotes/{{Xbox 360}} as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).
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'''''Earth Defense Force 2017''''' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the {{Xbox 360}} as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).

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'''''Earth Defense Force 2017''''' is a ThirdPersonShooter developed by Sandlot and published [=D3Publisher=] for the {{Xbox UsefulNotes/{{Xbox 360}} as a budget title. It is also the follow-up to the Japan and Europe-only ''Earth Defense Force 2'' (released as ''Global Defense Force'' in the European version).
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Tense fix + phrasing change. These dates are in the past now.


A direct sequel titled ''VideoGame/EarthDefenseForce2025'' was released in Japan on July 4th, 2013 for Xbox 360 and [=PlayStation=] 3. The game will be released in North America on February 18th, 2014 and February 21st for Europe.

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A direct sequel titled ''VideoGame/EarthDefenseForce2025'' was first released in Japan on July 4th, 2013 for Xbox 360 and [=PlayStation=] 3. The game will be was later released in North America on February 18th, 2014 and then in Europe on February 21st for Europe.
21st.
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* {{Badass}}: Storm-1, the player character and a HeroicMime. Just think about it. He almost single-handedly repels and defeats an invasion of Earth by thousands upon thousands of alien invaders wielding weapons more powerful and advanced than anything Earth had ever seen. These include hordes of giant, mutant ants and spiders, powerful combat robots, fleets of small airships, fleets of large carrier ships that deploy more giant ants and spiders, humongous fire-breathing dinosaurs, humongous cyber-dinosaurs armed with dual plasma cannons, a gigantic four-legged walking robot with an absurd amount of lasers (including one that it uses to decimate cities), [[spoiler:and the alien mothership, which has even more lasers than the four-legged walker that can deploys air ships ''and'' has an even more powerful city decimating laser]]. He does all of this while being able to carry two weapons to the battlefield at a time, some armor, and the ability to roll. All of the other EDF soldiers are mostly useless and are nothing compared to him. There is a reason that Storm-1 alone is sent to destroy entire mutant bug nests and back up whole teams later in the game.
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* BugWar: The majority of the time you'll be pitted against titanic ants and spiders. Granted, spiders aren't insects, [[BillBailey but in this war they've chosen to side with the insects]].

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* BugWar: The majority of the time you'll be pitted against titanic ants and spiders. Granted, spiders aren't insects, [[BillBailey [[Music/BillBailey but in this war they've chosen to side with the insects]].

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