History VideoGame / EVEOnline

4th Sep '17 12:40:53 PM themetalstickman
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* AndIMustScream: What happens, according to WordOfGod, when a capsuleer is disconnected from their pod incorrectly. Called ''Jovian Wetgrave Syndrome'' you are able to feel all sensation (hearing, sight, taste, touch, smell) but your brain looses all ability to send signals to the rest of your body. At this point medical science incorrectly labels you a vegetable and slates you for a mercy killing. Whats the most common way of getting rid of a dead or brainless body in space? '''Incineration.'''

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* AndIMustScream: What happens, according to WordOfGod, when a capsuleer is disconnected from their pod incorrectly. Called ''Jovian Wetgrave Syndrome'' you are able to feel all sensation (hearing, sight, taste, touch, smell) but your brain looses loses all ability to send signals to the rest of your body. At this point medical science incorrectly labels you a vegetable and slates you for a mercy killing. Whats the most common way of getting rid of a dead or brainless body in space? '''Incineration.'''
4th Sep '17 10:20:34 AM HalcyonDayz
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* {{Fantasy}}: In spite of being a Sci-Fi game, most of the game's factions name their ships and [=NPCs=] with some kind of mythical or fantasy-themed naming scheme. Part of this is due to TranslationConvention: the Caldari don't know what a Raven is, for example, but they name that battleship after the bird with traits that the 21st century players would associate with ravens.

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* {{Fantasy}}: In spite of being a Sci-Fi game, most of the game's factions name their ships and [=NPCs=] {{Non Player Character}}s with some kind of mythical or fantasy-themed naming scheme. Part of this is due to TranslationConvention: the Caldari don't know what a Raven is, for example, but they name that battleship after the bird with traits that the 21st century players would associate with ravens.



* GimmickLevel: Some Wormhole Systems apply bonuses to some ship stats, and penalties to others. Forcing some players to change up their usual fits for that particular system. It has lead to some absolutely hilarious fleets, including destroyers fighting NPCs that are normally fought by capital ships.

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* GimmickLevel: Some Wormhole Systems apply bonuses to some ship stats, and penalties to others. Forcing some players to change up their usual fits for that particular system. It has lead to some absolutely hilarious fleets, including destroyers fighting NPCs {{Non Player Character}}s that are normally fought by capital ships.
4th Sep '17 8:04:54 AM SeptimusHeap
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** As the game has continued, the dev's inclination to emphasise ship combat to the exclusion of all else has also become obvious to the extent that some have nicknamed the game "VideoGame/{{Counter-Strike}} In Space". Never mind that Eve is ''not'' a twitch shooter...

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** As the game has continued, the dev's inclination to emphasise ship combat to the exclusion of all else has also become obvious to the extent that some have nicknamed the game "VideoGame/{{Counter-Strike}} "VideoGame/CounterStrike In Space". Never mind that Eve is ''not'' a twitch shooter...
26th Aug '17 2:51:49 AM SeptimusHeap
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* {{Expy}}: The Tristan frigate looks very similar to [[ShadowsOfTheEmpire Prince Xizor's personal fighter, the Virago.]]

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* {{Expy}}: The Tristan frigate looks very similar to [[ShadowsOfTheEmpire [[VideoGame/ShadowsOfTheEmpire Prince Xizor's personal fighter, the Virago.]]
10th Aug '17 9:31:38 AM Error2147483647
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** Averted with the "Blockade Runner" class of Tech-II transport ships, which boast an inherent warp core strength modifier (making them harder to tackle) and a hit point potential rivaling a battlecruiser. They're designed to be able to survive long enough to escape a gate camp.

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** Averted with the "Blockade Runner" "Deep Space Transport" class of Tech-II transport ships, which boast an inherent warp core strength modifier (making them harder to tackle) and a hit point potential rivaling rivalling a battlecruiser. They're designed to be able to survive long enough to escape a gate camp.
25th Jul '17 6:04:43 PM nombretomado
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* XMeetsY: Thematically and stylistically, i.e. "feeling"-wise, it's a mix between ''VideoGame/{{Elite}}'' and it's more modern clones (''Privateer'', ''VideoGame/{{Freelancer}}''), and, due to the massive amount of roles players can assume, also being [[{{CorruptCorporateExecutive}} CEOs]] and politicians, grand strategy space games such as ''[[{{VideoGame/SinsOfASolarEmpire}} Sins of A Solar Empire]]''. [[{{DisSimile}} Gameplay-wise, it's different, being a MMO]].
10th Jun '17 7:11:46 AM MexicanJumpingLlama
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** The Talos, the Gallente Tier-1 battlecruiser. Designed to mount a full rack of eight battleship-grade hybrid weapons, with its bonuses optimized for large hybrid weapons [[note]]Contrary to popular belief, Gallente ships are bonus for hybrid weapons in general (both blasters and railguns), it's just that blasters deal more damage overall than railguns. It's possible to use railguns to greatly increase the range of a Talos, but the improved range would come at the cost of up to a third of the damage one would get from blasters, even with Tech II ammunition.[[/note]], it is the ultimate sub-capital sustained damage-dealer ... in theory. The problem is that in order to throw the insane damage it's designed for, it has to get up close and personal, and without the defenses you'd find on a battleship or capital ship, it needs to be flown with skill and a good helping of luck, or it's likely to get melted by defensive fire before it gets close enough for those blasters to do more than scorch the enemy's paint job.

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** The Talos, the Gallente Tier-1 battlecruiser. Designed to mount a full rack of eight battleship-grade hybrid weapons, turrets, with its bonuses optimized for large hybrid weapons [[note]]Contrary to popular belief, Gallente ships are bonus for hybrid weapons in general (both blasters and railguns), it's just that blasters deal more damage overall than railguns. It's possible to use railguns to greatly increase the range of a Talos, but the improved range would come at the cost of up to a third of the damage one would get from blasters, even with Tech II ammunition.[[/note]], it is the ultimate sub-capital sustained damage-dealer ... in theory. The problem is that in order to throw the insane damage it's designed for, it has to get up close and personal, and without the defenses you'd find on a battleship or capital ship, it needs to be flown with skill and a good helping of luck, or it's likely to get melted by defensive fire before it gets close enough for those blasters to do more than scorch the enemy's paint job.
6th Jun '17 8:40:47 PM Blacksun388
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* CrapsackWorld: In New Eden, billions are enslaved by the Amarr Empire under less than humane conditions and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Caldari Provist and Loyalist movements constantly at each other's throats threatening a brutal civil war haven't helped matters either. The Minmatar Republic has a standard of living comparable to Mexico, just barely better than when they were enslaved by the Amarr, and a young government rife with corruption and internal politics. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a SecretPolice to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And ''god help you'' if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.

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* CrapsackWorld: In New Eden, billions are enslaved by the Amarr Empire under less than humane conditions and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Caldari Provist and Loyalist movements constantly at each other's throats threatening a brutal civil war haven't helped matters either. The Minmatar Republic has a standard of living comparable to Mexico, hitting slightly above poverty, just barely better than when they were enslaved by the Amarr, and a young government rife with corruption and internal politics. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a SecretPolice to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And ''god help you'' if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.
6th Jun '17 4:28:12 AM MexicanJumpingLlama
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** A particularly notable example is the Rorqual, a kind of mobile asteroid preprocessing refinery. To operate, it has to deploy, which involves a graceful yet if you think about it, pointless [[https://www.youtube.com/watch?v=uqW3L9-I3WY 270-degree turn]] to become a "vertical" tower of sorts.

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** A particularly notable example is the Rorqual, a kind of mobile asteroid preprocessing refinery. an Industrial Command Ship (mining fleet's flagship) with on board refining capabilities. To operate, operate as a refinery, it has to deploy, which involves a graceful yet (yet if you think about it, pointless pointless) [[https://www.youtube.com/watch?v=uqW3L9-I3WY 270-degree turn]] to become a "vertical" tower of sorts.



** One single supposedly alien craft is seen briefly in a level I or II security mission. The flavor text for the same mission notes that [=UFOs=] are occasionally reported by space vessels but most are chalked up to jove or antique star ships like Sansha's nation.

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** One single supposedly alien craft is seen briefly in a level I or II security mission. The flavor text for the same mission notes that [=UFOs=] are occasionally reported by space vessels but most are chalked up to jove the Jove or antique star ships like Sansha's nation.



* AllegedlyFreeGame: ''DUST 514'' will be a free-to-play game.[[note]]read this as [[CashCowFranchise "a lot of money from EVE"]][[/note]] It was initially considered to be as a regular CD (think ElectronicArts' latest games having an "Online Pass"), but was scrapped along development. Instead, this will have microtransactions, such as slightly tweaked weapons and armor.
** One feature of the game is that regular EVE players will be able to interact with Dust players on-planet worlds, with [[DeathFromAbove orbital bombardment]] by ships in EVE having been demonstrated at the 2012 EVE Fanfest. This could put those without at least a connection with someone who pays at a massive disadvantage.

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* AllegedlyFreeGame: ''DUST 514'' will be a free-to-play game.[[note]]read this Much ado has been made about the new Alpha Clone account configuration, which has been touted as [[CashCowFranchise "a lot of money from EVE"]][[/note]] It was initially considered being supposedly 'free to be as a regular CD (think ElectronicArts' latest games having an "Online Pass"), play' but was scrapped along development. Instead, this will have microtransactions, such as slightly tweaked weapons and armor.
** One feature
simply offers a limited choice of the game is that regular EVE players will be able to interact with Dust players on-planet worlds, with [[DeathFromAbove orbital bombardment]] by ships in and equipment and limits on what skills can be trained, effectively turning EVE having into a freemium game of sorts. Reactions to this change have been demonstrated at the 2012 EVE Fanfest. This could put those without at least a connection with someone who pays at a massive disadvantage.mixed.



* ArbitraryMaximumRange: Somewhat averted - turret weapons have an optimum range and a falloff range, but hitting a target outside of those is possible, just extremely unlikely. Missiles are limited by their speed and flight time, while drones can only be controlled within a certain range.

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** The addition of Skill Extractors and Skill Injectors allows players to sacrifice selected skills in exchange for skill points (nicknamed 'skill goo' by players) which can either be used to shorten training time on other, more pertinent skills or be sold to other players for ISK.
* ArbitraryMaximumRange: Somewhat averted - turret weapons have an optimum range and a falloff range, but hitting a target outside of those is possible, just extremely unlikely. Missiles are limited by their speed and flight time, while drones can only be controlled within a certain range. Smartbombs, on the other hand, have a fixed effective range.



** The Doomsday Weapon used to be broken in that it was basically a giant stupidly overpowered SmartBomb, able to vaporize hundreds of enemy ships in one stroke (and crash the server sometimes because of the lag.) Dominion nerfed the weapon to be single-target only but upped the damage. The Crucible expansion has nerfed it even further by not allowing it to be fired on ships that aren't Capital Ships.

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** The Doomsday Weapon used to be broken in that it was basically a giant stupidly overpowered SmartBomb, smartbomb, able to vaporize hundreds of enemy ships in one stroke (and crash the server sometimes because of the lag.) Dominion nerfed the weapon to be single-target only but upped the damage. The Crucible expansion has nerfed it even further by not allowing it to be fired on ships that aren't Capital Ships.



** The Talos, the Gallente Tier-1 battlecruiser. Designed to mount a full rack of eight battleship-grade hybrid weapons, with its bonuses optimized for large particle blasters, it is the ultimate sub-capital sustained damage-dealer ... in theory. The problem is that in order to throw the insane damage it's designed for, it has get to point-blank range, and without the defenses you'd find on a battleship or capital ship, it needs to be flown with skill and a good helping of luck, or it's likely to get melted by defensive fire before it gets close enough for those blasters to do more than scorch the enemy's paint job.

to:

** The Talos, the Gallente Tier-1 battlecruiser. Designed to mount a full rack of eight battleship-grade hybrid weapons, with its bonuses optimized for large particle hybrid weapons [[note]]Contrary to popular belief, Gallente ships are bonus for hybrid weapons in general (both blasters and railguns), it's just that blasters deal more damage overall than railguns. It's possible to use railguns to greatly increase the range of a Talos, but the improved range would come at the cost of up to a third of the damage one would get from blasters, even with Tech II ammunition.[[/note]], it is the ultimate sub-capital sustained damage-dealer ... in theory. The problem is that in order to throw the insane damage it's designed for, it has to get to point-blank range, up close and personal, and without the defenses you'd find on a battleship or capital ship, it needs to be flown with skill and a good helping of luck, or it's likely to get melted by defensive fire before it gets close enough for those blasters to do more than scorch the enemy's paint job.



** The Chronicle [[http://www.eveonline.com/background/potw/default.asp?cid=02-11-09 A Beautiful Face]] deals with a company who has developed the technology to swap faces into anything a person wants. When Walking In Stations (now officially "Incarna") is released this tech will probably be available to the player characters to justify character customization.



** The recent end of booster prohibition has ended the black market, but led to a roaring trade in legal drugs.



** The CODE. alliance uses this to justify their system of thinly-veiled extortion. People who mine amounts of ore that they deem excessive, don't buy a mining permit, or even swear angrily at an agent who destroyed their ship are looked upon as profligate degenerates. But CODE. agents are not strictly required to enforce any violation, and will only chase violators who operate in high-security space.



* BoringButPractical: Frustrated by the lackluster performance of their missile defense batteries, many high security Caldari station managers turned to their other racial weapon, the ECM battery. The result was the dickstar, a defense designed to literally bore attackers off the battlefield by ensuring they wouldn't achieve target lock for more than five to ten seconds at a time. Since ships with ECM immunity aren't allowed in high security space, only the most persistent pirates continued to attack them.

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* BoringButPractical: Frustrated by Tired of losing your cargo or newly-mined ore to pirates? Fit enough ECM modules to your ship and you can warp away to safety as your attacker loses the lackluster performance of their missile defense batteries, many high security Caldari station managers turned ability to their other racial weapon, the ECM battery. The result was the dickstar, maintain a defense designed to literally bore attackers off the battlefield by ensuring they wouldn't achieve target lock for more than five to ten seconds at a time. Since ships with ECM immunity aren't allowed in high security space, only the most persistent pirates continued to attack them.lock.



* BottomlessMagazines: Averted with launchers and most turret weapons (which require and consume ammunition, and need to occasionally stop firing to replenish their stores from theship's cargo hold), played with with lasers (which require a focusing crystal, though more advanced ones wear out and require occasional replacing), played straight with drones (which do not need any sort of ammo and can fight until destroyed) and civilian weapons (which synthesize their own ammo and aer never used anyway).

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* BottomlessMagazines: Averted with launchers and most turret weapons (which require and consume ammunition, and need to occasionally stop firing to replenish their stores from theship's cargo hold), played with with lasers (which require a focusing crystal, though more advanced ones wear out and require occasional replacing), played straight with drones (which do not need any sort of ammo and can fight until destroyed) and civilian weapons (which synthesize their own ammo and aer are never used anyway).
1st May '17 8:47:30 PM intastiel
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Added DiffLines:

* KillEnemiesToOpen: Justified, as enemy ships carry jammers for the acceleration gates which separate mission pockets. Kill the enemy ships and the jamming stops so you can proceed.
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