History VideoGame / ETTheExtraterrestrial

8th Mar '16 11:27:48 AM DarkStorm
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In September 1983, Atari buried a bunch of stuff in a New Mexico landfill. An excavation project (helmed by a documentary crew surrounding the old {{urban legend}} about the landfill) was approved in 2013 to find out what was dumped there; in 2014, [[https://twitter.com/kobunheat/status/460128189147140096 the project hit paydirt.]] On April 26, 2014, ''NBC Nightly News'' [[http://thenextweb.com/microsoft/2014/04/26/microsoft-finds-buried-atari-games-landfill/ and others]] reported that the crew had found the cartridges, and that the game is considered the worst video game ever made.

to:

In September 1983, Atari buried a bunch of stuff in a New Mexico landfill. An excavation project (helmed by a documentary crew surrounding the old {{urban legend}} about the landfill) was approved in 2013 to find out what was dumped there; in 2014, [[https://twitter.com/kobunheat/status/460128189147140096 the project hit paydirt.]] On April 26, 2014, ''NBC Nightly News'' [[http://thenextweb.com/microsoft/2014/04/26/microsoft-finds-buried-atari-games-landfill/ and others]] reported that the crew had found the cartridges, and that the cartridges.

The
game is considered by the mainstream the worst video game ever made.made, though that's up for debate by actual Atari 2600 fans. (It remains one of the biggest financial disasters in video game history, though, and definitely helped to sink Atari)



* ThreeQuartersView: The surface. Gameplay is TopDownView, and the pits are seen from above, but the characters are shown in SideView. The prison is also in side view, even though gameplay there is still in top view.

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* ThreeQuartersView: The surface. Gameplay is TopDownView, and the pits are seen from above, but the characters are shown in SideView. The prison is buildings are also in side view, even though gameplay there is still in top view.



* DifficultyLevels: Three, getting easier as you go up. Level 1 has both enemies, level 2 removes the scientist, and level 3 removes the FBI agent.
* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones.
* EmptyRoomPsych: Most of the pits are empty.

to:

* DifficultyLevels: Three, getting easier as you go up. Level 1 has both enemies, level 2 removes the scientist, and level 3 removes the FBI agent.
agent as well.
* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones.
Jones, and eventually reveals the initials "HSW3" (for Howard Scott Warshaw, and "3" because it was his third game). A stylized "JD" (for Jerome M. Domurat, the graphic designer) are also hidden in the game.
* EmptyRoomPsych: Most of the pits are empty. However, activating the "?" symbol at the top of the screen reveals whether there are any phone pieces in any pits.



* VideoGameGeography: A cube-shaped world, with the landing zone at the top, the pits along the sides, and the prison at the bottom.

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* VideoGameGeography: A cube-shaped world, with the landing zone at the top, the pits along the sides, and the prison buildings (Elliott's house, the Institute of Science, and the FBI building) at the bottom.
3rd Mar '16 2:01:45 PM Tonestronaut
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* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, they're depicted as a single green pixel, nothing like the orange packaging or brown chocolate of a real Piece.

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* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, they're depicted as a single green pixel, nothing like instead of the orange packaging brown, orange, or brown chocolate yellow of a real Piece.Pieces.
2nd Mar '16 11:46:47 PM Tonestronaut
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* ObviousBeta: To a certain extent. It's complete and there are no major bugs, but it suffers from a lack of playtesting. A [[http://www.neocomputer.org/projects/et/ third party patch released decades later]] fixes many of the problems.
2nd Mar '16 11:42:58 PM Tonestronaut
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Added DiffLines:

* PixelHunt: You have to wander all over the map to find small areas of certain screens where important things will happen when you press fire, such as calling Elliot or calling your ship.
2nd Mar '16 11:39:19 PM Tonestronaut
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* UsefulNotes/TheGoldenAgeOfVideoGames: [[EndOfAnAge Practically ended it]], though that was due more to circumstances. See The Great Video Game Crash of 1983 below.



* UsefulNotes/TheGreatVideoGameCrashOf1983: Considered a cause of it. Even though it was one of the best selling games on the 2600, Atari produced millions more cartridges than were sold, hoping it would drive additional console sales. It didn't.
** It sold well because it was a hotly anticipated ''E.T.'' video game and consumers hadn't been introduced to TheProblemWithLicensedGames yet; quality wasn't even part of the equation then. ''VideoGame/{{Asteroids}}'' and ''VideoGame/PacMan'' were the other titles to join ''E.T.'' in the landfill (even though ''Asteroids'' is considered one of the better titles, it was simply overproduced).
2nd Mar '16 11:38:06 PM Tonestronaut
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* TheGoldenAgeOfVideoGames: [[EndOfAnAge Practically ended it]], though that was due more to circumstances. See The Great Video Game Crash of 1983 below.

to:

* TheGoldenAgeOfVideoGames: UsefulNotes/TheGoldenAgeOfVideoGames: [[EndOfAnAge Practically ended it]], though that was due more to circumstances. See The Great Video Game Crash of 1983 below.



* TheGreatVideoGameCrashOf1983: Considered a cause of it. Even though it was one of the best selling games on the 2600, Atari produced millions more cartridges than were sold, hoping it would drive additional console sales. It didn't.

to:

* TheGreatVideoGameCrashOf1983: UsefulNotes/TheGreatVideoGameCrashOf1983: Considered a cause of it. Even though it was one of the best selling games on the 2600, Atari produced millions more cartridges than were sold, hoping it would drive additional console sales. It didn't.
2nd Mar '16 11:36:44 PM Tonestronaut
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* ProductPlacement: Reese's Pieces.

to:

* ProductPlacement: Reese's Pieces.Pieces are scattered around the game world, and come in handy. However, they're depicted as a single green pixel, nothing like the orange packaging or brown chocolate of a real Piece.



* ScoringPoints
* SideView: The pits are seen from the side.

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* ScoringPoints
ScoringPoints: Once you go home, you'll see Elliot running around his house and your score, which will rise for each Reese's Piece you've collected.
* SideView: The Graphics and gameplay down in the pits are seen is from the side.
2nd Mar '16 11:19:50 PM Tonestronaut
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* ContextSensitiveButton: Well, considering that the 2600 joystick had only one action button, this is probably a given.

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* ContextSensitiveButton: Well, considering that Pressing the 2600 joystick had only one action button, this is probably a given.fire button will do different things depending on where you're standing. Symbols at the top of the screen tell you what will happen.
2nd Mar '16 11:10:46 PM Tonestronaut
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* ThreeQuartersView: The surface. Similar to VideoGame/TheLegendOfZelda.

to:

* ThreeQuartersView: The surface. Similar to VideoGame/TheLegendOfZelda.Gameplay is TopDownView, and the pits are seen from above, but the characters are shown in SideView. The prison is also in side view, even though gameplay there is still in top view.



* FollowTheMoney: The Reese's Pieces.

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* FollowTheMoney: The Reese's Pieces.Pieces lying around for you to pick up.



* LevelGoal



* PlotCoupon: The telephone.

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* PlotCoupon: The telephone. You need to find its shattered remains so you can call home.
2nd Mar '16 11:05:55 PM Tonestronaut
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* ActionAdventure

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* ActionAdventureActionAdventure: Collect phone pieces while avoiding the FBI agent and scientist. Once you've called home, get back to the landing site, again while avoiding capture.



* EmptyRoomPsych: Most of the pits.
* EndlessGame
* FlipScreenScrolling

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* EmptyRoomPsych: Most of the pits.
pits are empty.
* EndlessGame
EndlessGame: Make it back to your ship and the game starts over.
* FlipScreenScrollingFlipScreenScrolling: when you move off the edge of the screen in the overworld, it flips to the next screen.



* Instant180DegreeTurn: Everybody.
** If you're moving right, though, E.T. will flip back to face the left when you let go of the joystick -- which can be a problem when getting out of the pits.

to:

* Instant180DegreeTurn: Everybody.
**
You, the FBI agent, and the scientist reverse direction instantly. If you're moving right, though, E.T. will flip back to face the left when you let go of the joystick -- which can be a problem when getting out of the pits.



* NonPlayerCharacter: Elliott.

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* NonPlayerCharacter: Elliott.Elliott helps you out, chasing the bad guys away and finding a phone piece for you.



* SideView: The pits.

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* SideView: The pits.pits are seen from the side.



* VideoGameGeography: Cube shaped.

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* VideoGameGeography: Cube shaped.A cube-shaped world, with the landing zone at the top, the pits along the sides, and the prison at the bottom.
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