History VideoGame / ETTheExtraterrestrial

6th Nov '17 2:47:23 PM Tailikku
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* SerialNumbersFiledOff: [[https://www.youtube.com/watch?v=EwdOZjS6N4U Abbex made a version for British microcomputers called "ET-X: The Extraterrestrial Xargon,"]] as shown by Creator/GuruLarry.
** Interestingly, the microcomputer version has some instances of {{Woolseyism}}s, relocating the setting to England and changing the Reese's Pieces to bits of fruit [[RealitySubtext as the candy was not available in the UK]] at the time of publishing.
24th Sep '17 4:12:25 AM Tightwire
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Taking into account how little time he was given, Warshaw did well enough; the game isn't bugged or incomplete. This is no ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit, and presumably that people would buy the console just to play the game. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.

to:

Taking into account how little time he was given, Warshaw did well enough; the game isn't bugged or incomplete. This is no ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. did the real damage. Atari produced four million units, expecting a massive hit, and presumably that people would buy the their console just to play the game. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
24th Sep '17 4:10:22 AM Tightwire
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The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.

to:

The Taking into account how little time he was given, Warshaw did well enough; the game is at least complete, and not buggy. This isn't bugged or incomplete. This is no ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit.hit, and presumably that people would buy the console just to play the game. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
24th Aug '17 12:42:10 PM DarkStorm
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The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units[[note]]nearly double the number of game consoles ''for all brands combined'' which had been sold up to that point, and well over double the number of 2600s[[/note]], expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.

to:

The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units[[note]]nearly double the number of game consoles ''for all brands combined'' which had been sold up to that point, and well over double the number of 2600s[[/note]], units, expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
14th Apr '17 12:52:04 PM Schol-R-LEA
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The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units[[note]]nearly double the number of game consoles ''for all brands combined'' which had been sold up to that point[[/note]], expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.

to:

The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units[[note]]nearly double the number of game consoles ''for all brands combined'' which had been sold up to that point[[/note]], point, and well over double the number of 2600s[[/note]], expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
14th Apr '17 12:50:53 PM Schol-R-LEA
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The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.

to:

The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, units[[note]]nearly double the number of game consoles ''for all brands combined'' which had been sold up to that point[[/note]], expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
31st Mar '17 12:01:25 AM FordPrefect
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* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones, and eventually reveals the initials "HSW3" (for Howard Scott Warshaw, and "3" because it was his third game). A stylized "JD" (for Jerome M. Domurat, the graphic designer) is also hidden in the game.

to:

* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones, and eventually reveals the initials "HSW3" [="HSW3"=] (for Howard Scott Warshaw, and "3" because it was his third game). A stylized "JD" (for Jerome M. Domurat, the graphic designer) is also hidden in the game.
11th Jan '17 5:04:31 AM DarkStorm
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In September 1983, Atari buried a bunch of stuff in a New Mexico landfill. An excavation project (helmed by a documentary crew surrounding the old {{urban legend}} about the landfill) was approved in 2013 to find out what was dumped there; in 2014, [[https://twitter.com/kobunheat/status/460128189147140096 the project hit paydirt.]] On April 26, 2014, ''NBC Nightly News'' [[http://thenextweb.com/microsoft/2014/04/26/microsoft-finds-buried-atari-games-landfill/ and others]] reported that the crew had found the cartridges.

The game is considered by the mainstream the worst video game ever made, though that's up for debate by actual Atari 2600 fans. (It remains one of the biggest financial disasters in video game history, though, and definitely helped to sink Atari)

to:

In September 1983, Atari buried a bunch of stuff in a New Mexico landfill. An excavation project (helmed by a documentary crew surrounding the old {{urban legend}} about the landfill) was approved in 2013 to find out what was dumped there; in 2014, [[https://twitter.com/kobunheat/status/460128189147140096 the project hit paydirt.]] On April 26, 2014, ''NBC Nightly News'' [[http://thenextweb.com/microsoft/2014/04/26/microsoft-finds-buried-atari-games-landfill/ and others]] reported that the crew had found the cartridges.

cartridges (though they only found 179 E.T. cartridges total, not the millions of copies that were supposedly buried there).

The game is considered by the mainstream to be the worst video game ever made, though that's up for debate by actual Atari 2600 fans. (It remains fans (and most are [[FandomBerserkButton really sick of talking about it]]). It does, however, undoubtedly remain one of the biggest financial disasters in video game history, though, and definitely helped to sink Atari)Atari.



* AntiFrustrationFeature: Attempted. If you stand in the right spot, you can send the scientist and FBI agent back to their starting points, or check if any of the wells have a telephone part. The frustration comes back when you're frantically searching for either spot on the screen, since both are randomized.

to:

* AntiFrustrationFeature: Attempted. If you stand in the right spot, you can send the scientist and FBI agent back to their starting points, or check if any of the wells have a telephone part. The frustration comes back when you're frantically searching for either spot on the screen, since both are randomized.randomized per game.



* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones, and eventually reveals the initials "HSW3" (for Howard Scott Warshaw, and "3" because it was his third game). A stylized "JD" (for Jerome M. Domurat, the graphic designer) are also hidden in the game.

to:

* EasterEgg: Doing certain things will make the flower turn into a Yar or Indiana Jones, and eventually reveals the initials "HSW3" (for Howard Scott Warshaw, and "3" because it was his third game). A stylized "JD" (for Jerome M. Domurat, the graphic designer) are is also hidden in the game.



* EndlessGame: Make it back to your ship and the game starts over.

to:

* EndlessGame: Make it back to your ship and the game starts over.over after tallying your score.



* KillScreen: Subverted. If you give Elliott at least 33 Reese's Pieces the score count will be glitched up, ET will turn black and the Scientist and the FBI Agent will never appear. You can still go on. It's just boring with no enemies around.
* NonPlayerCharacter: Elliott helps you out, chasing the bad guys away and finding a phone piece for you.

to:

* KillScreen: Subverted. If you give Elliott at least 33 Reese's Pieces the score count will be glitched up, ET will turn black and the Scientist and the FBI Agent will never appear.appear[[note]]There's only supposed to be 32 pieces at most per round, so 33 messes up the counter[[/note]]. You can still go on. It's just boring with no enemies around.
* NonPlayerCharacter: Elliott helps you out, chasing the bad guys away and finding a phone piece for you.you if you give him 9 Reese's Pieces. He also revives you if you die, but only a [[VideoGameLives certain number of times]].



* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, due to technical limitations[[note]]They're playfield objects, so they need to be the same secondary color as the rest of the playfield -- i.e., the wells[[/note]] they're depicted as a single green pixel, instead of the brown, orange, or yellow of real Pieces.
* RoadrunnerPC: Hold down the fire button to run away from the FBI agent and scientist.
* ScoringPoints: Once you go home, you'll see Elliott running around his house and your score. You earn points for getting on the ship, and bonus points for how much energy you had left when you did so, how many Reese's Pieces you were carrying at the time, and a larger bonus for every Resse's Piece you gave to Elliott during the run. [[HereWeGoAgain Then you can press the button and start again]], [[EndlessGame and your score accumulates until you die.]] Even after you die, you still get bonus points for any Reese's pieces carried and given to Elliott.

to:

* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, due to technical limitations[[note]]They're playfield objects, so they need to be the same secondary color as the rest of the playfield -- i.e., the wells[[/note]] they're depicted as a single green dark-green pixel, instead of the brown, orange, or yellow of real Pieces.
* RoadrunnerPC: Hold down the fire button to run away from the FBI agent and scientist.
scientist. This does, however, burn your energy more quickly.
* ScoringPoints: Once you go home, you'll see Elliott running around his house and your score. You earn points for getting on the ship, and bonus points for how much energy you had left when you did so, how many Reese's Pieces you were carrying at the time, and a larger bonus for every Resse's Reese's Piece you gave to Elliott during the run. [[HereWeGoAgain Then you can press the button and start again]], [[EndlessGame and your score accumulates until you die.]] Even after you die, you still get bonus points for any Reese's pieces carried and given to Elliott.
29th Oct '16 11:26:00 AM nombretomado
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An adaptation of [[Film/ETTheExtraTerrestrial the movie]] for the UsefulNotes/{{Atari 2600}}, that became infamous as the {{Trope Maker|s}} for TheProblemWithLicensedGames. Considered one of the worst games of all time, and one of the events that led to TheGreatVideoGameCrashOf1983.

to:

An adaptation of [[Film/ETTheExtraTerrestrial the movie]] for the UsefulNotes/{{Atari 2600}}, that became infamous as the {{Trope Maker|s}} for TheProblemWithLicensedGames. Considered one of the worst games of all time, and one of the events that led to TheGreatVideoGameCrashOf1983.
UsefulNotes/TheGreatVideoGameCrashOf1983.



The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, TheGreatVideoGameCrashOf1983 was underway.

to:

The game is at least complete, and not buggy. This isn't ''VideoGame/BigRigsOverTheRoadRacing''. But the gameplay is boring, confusing, and repetitive. It's also very easy to fall into a well, and once you levitate back out, you often fall right back in again. Watching the movie doesn't in any way help you understand what you are supposed to do in the game; of course, reading the manual helps a lot, but [[ReadTheFreakingManual who would do that anyway]]? Atari also published a [[StrategyGuide Hints Sheet]] later, but the damage was already done. If this had been just another 2600 game, it would have been considered below average and quickly forgotten. But Atari's big bet on it is what made it infamous. Atari produced four million units, expecting a massive hit. One and a half million sold, but most of these were sent back. Atari lost millions, [[note]]Atari's deal with Spielberg required selling ''five million'' copies of the game to recoup their costs, hence the massive overproduction[[/note]] Warner Communications' stock price took a 35% hit, and within a few months, TheGreatVideoGameCrashOf1983 UsefulNotes/TheGreatVideoGameCrashOf1983 was underway.
3rd Oct '16 7:02:07 AM DarkStorm
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* KillScreen: Subverted. If you give Elliot at least 33 Reese's Pieces the score count will be glitched up, ET will turn black and the Scientist and the FBI Agent will never appear. You can still go on. It's just boring with no enemies around.

to:

* KillScreen: Subverted. If you give Elliot Elliott at least 33 Reese's Pieces the score count will be glitched up, ET will turn black and the Scientist and the FBI Agent will never appear. You can still go on. It's just boring with no enemies around.



* PixelHunt: You have to wander all over the map to find areas of certain screens where important things will happen when you press fire, such as calling Elliot or calling your ship. Most zones (as they're called) are on most screens, however. Only the Call Ship and Landing Pad zones are unique (and the Landing Pad is always in the Forest screen).

to:

* PixelHunt: You have to wander all over the map to find areas of certain screens where important things will happen when you press fire, such as calling Elliot Elliott or calling your ship. Most zones (as they're called) are on most screens, however. Only the Call Ship and Landing Pad zones are unique (and the Landing Pad is always in the Forest screen).screen), and all the zones are far larger than a single pixel.



* PressXToNotDie: When falling in a pit, if you hit the joystick button in mid-fall, you can trigger ET's levitation ability and avoid damage.
* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, they're depicted as a single green pixel, instead of the brown, orange, or yellow of real Pieces.

to:

* PressXToNotDie: When falling in a pit, well, if you hit the joystick button in mid-fall, you can trigger ET's levitation ability and avoid damage.
* ProductPlacement: Reese's Pieces are scattered around the game world, and come in handy. However, due to technical limitations[[note]]They're playfield objects, so they need to be the same secondary color as the rest of the playfield -- i.e., the wells[[/note]] they're depicted as a single green pixel, instead of the brown, orange, or yellow of real Pieces.



* ScoringPoints: Once you go home, you'll see Elliot running around his house and your score, which will rise for each Reese's Piece you've collected.

to:

* ScoringPoints: Once you go home, you'll see Elliot Elliott running around his house and your score, which will rise score. You earn points for each getting on the ship, and bonus points for how much energy you had left when you did so, how many Reese's Pieces you were carrying at the time, and a larger bonus for every Resse's Piece you've collected.you gave to Elliott during the run. [[HereWeGoAgain Then you can press the button and start again]], [[EndlessGame and your score accumulates until you die.]] Even after you die, you still get bonus points for any Reese's pieces carried and given to Elliott.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ETTheExtraterrestrial