Follow TV Tropes

Following

History VideoGame / Dustforce

Go To

OR

Is there an issue? Send a MessageReason:
None


The game was released on Steam on January 17, 2012. An extensive prototype demo was released a while back, including a set of levels and a full level-editor. Each level has a different character, with some emphasizing acrobatics, others smooth combo-building, and one showcasing some NintendoHard platforming. Be warned though that this prototype is out of date, running on an entirely different engine and having much more temperamental controls than the final product. [[http://www.indiepubgames.com/game/Dustforce You can find the prototype here]].

to:

The game was released on Steam Platform/{{Steam}} on January 17, 2012. An extensive prototype demo was released a while back, including a set of levels and a full level-editor. Each level has a different character, with some emphasizing acrobatics, others smooth combo-building, and one showcasing some NintendoHard platforming. Be warned though that this prototype is out of date, running on an entirely different engine and having much more temperamental controls than the final product. [[http://www.indiepubgames.com/game/Dustforce You can find the prototype here]].



** With the release of Dustforce DX, the [[GottaCatchThemAll Steam trading cards]] now show the names proper.

to:

** With the release of Dustforce DX, ''Dustforce DX'', the [[GottaCatchThemAll Steam trading cards]] now show the names proper.
Is there an issue? Send a MessageReason:
None


A UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).

to:

A UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStationVita Platform/PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConspicuousElectricObstacle: Spikes in Laboratory take a form of electrified constantly sizzling wires.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LivingStatue: There are gargoyle statues in castle levels that attack the player.
Is there an issue? Send a MessageReason:
None


* EasterEgg: Remote locations can feature these.

to:

* EasterEgg: Remote locations can feature these. Sometimes there are apples, sometimes signs. In observatory level, reaching the observatory darkens the level and silences the music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SIPrefixName: The game has a series of bonus levels, the Difficults, named from Kilo to Exa. (eg. "Giga Difficult").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarnYourFun: Simply running a level from beginning to end is simple enough, but in order to unlock new levels you ''must'' get SS ranks, which means cleaning every speck of dust in the level without breaking your combo.
Is there an issue? Send a MessageReason:


* BadassGrandpa: Dustworth.
Is there an issue? Send a MessageReason:
None


->Let's Dust!

to:

->Let's Dust!
->''Let's Dust!''

Added: 119

Changed: 64

Is there an issue? Send a MessageReason:
None


* MooksButNoBosses: The boss-looking {{Evil Counterpart}}s are actually multiplayer characters.

to:

* MooksButNoBosses: The boss-looking {{Evil Counterpart}}s that appear in the startup cutscene and the Steam trading cards are actually multiplayer characters.characters.
* MundaneMadeAwesome: It's a game about cleaning things, but with ample LeParkour and a robust combat system thrown in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dust created by strong attacks counts towards your Completion ranking. However, using a strong attack to kill an enemy that triggers the victory scene won't create dust, since the victory animation prevents you from moving or attacking and the dust you would have made would tarnish your Completion percent.

Added: 369

Changed: 36

Is there an issue? Send a MessageReason:
None


* BadassGrandpa: Dustworth

to:

* AntiFrustrationFeatures:
** If you die without touching any checkpoints, the level resets instead of respawning you at the start, so you have a fresh chance at getting an S rank unhampered by time wasted or deaths taken. This ties in with...
** ...the option to remove all checkpoints in the level. Another way to quickly restart the level from scratch should you die.
* BadassGrandpa: DustworthDustworth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: [[VideoGame/SuperSmashBros Last Stop]], a Survival stage consisting of a single flat platform.
Is there an issue? Send a MessageReason:
None


A UsefulNotes/PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).

to:

A UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).
Is there an issue? Send a MessageReason:
Moved to YMMV subpage


* XMeetsY: N+ meets... cleaning?
** The harder levels are kind of like VideoGame/MeatBoy meets AlmightyJanitor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MartialArtsAndCrafts Elite ninja skills applied to cleaning
Is there an issue? Send a MessageReason:
italics for work names


Dustforce is an acrobatic 2D platformer produced by indie developer Hitbox Team. You play as the Dustforce, a band of the most athletic cleaners in the world. Your objective is to dash, DoubleJump, WallJump, [[WallCrawl wall run]] and somersault through twisting Parkour racecourses while cleaning up all the dust that litters its obscure corners.

to:

Dustforce ''Dustforce'' is an acrobatic 2D platformer produced by indie developer Hitbox Team. You play as the Dustforce, a band of the most athletic cleaners in the world. Your objective is to dash, DoubleJump, WallJump, [[WallCrawl wall run]] and somersault through twisting Parkour racecourses while cleaning up all the dust that litters its obscure corners.
Is there an issue? Send a MessageReason:
None


A PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).

to:

A PlayStationVita UsefulNotes/PlayStationVita port was released on February 4, 2014. An update, ''Dustforce DX'', was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack).

Added: 646

Changed: 1266

Is there an issue? Send a MessageReason:
None


* LevelEditor: The prototype had one, but it was absent from the main game for a while, until its eventual release.

to:

* LevelEditor: The prototype had A quite in-depth one, but it was absent accessible from the main game for a while, until its eventual release.nexus. Design your own levels, or download other players' creations from [[http://atlas.dustforce.com/ the Atlas.]]



* NintendoHard: Many of the gold-key levels fall into this category, as well as the bonus levels, which are only unlocked after getting an SS score on every single gold-key level. The first one, Giga-Difficult, was already hard enough, but the developers then updated the game to include a whole host of bonus levels, ranging from [[SerialEscalation Kilo-Difficult to Exa-Difficult.]] When those proved easy enough that a significant number of players beat them all, they unleashed Zetta-Difficult, which introduced a newly discovered technique to the main game, and [[MarathonLevel Yotta-Difficult.]] Then, with the DX update came the [[BrutalBonusLevel hidden level "Ruin User"]], which makes the jump up to PlatformHell.
** The prototype [[http://www.youtube.com/watch?v=vabPMTwY-ME Difficult]] stage requires pixel-perfect platforming to stay alive, let alone achieve a perfect score.

to:

* NintendoHard: NintendoHard:
**
Many of the gold-key levels fall into this category, such as well as the bonus levels, which are only unlocked after getting Night Temple, Core Temple, or Hideout to name a few.
** Getting
an SS score on every single gold-key level. level unlocks the Difficults. The first one, Giga-Difficult, Giga Difficult, was already hard enough, but the developers then updated the game to include added a whole host of bonus levels, ranging from [[SerialEscalation Kilo-Difficult Kilo to Exa-Difficult.Exa.]] When those proved easy enough that a significant number of players beat them all, enough, they unleashed Zetta-Difficult, Zetta Difficult, which introduced a newly discovered technique to the main game, and [[MarathonLevel Yotta-Difficult.]] Then, with MarathonLevel Yotta Difficult.
** Their precursor,
the DX update came the [[BrutalBonusLevel hidden level "Ruin User"]], which makes the jump up to PlatformHell.
** The
prototype [[http://www.youtube.com/watch?v=vabPMTwY-ME Difficult]] stage requires level, required pixel-perfect platforming to stay alive, let alone achieve a perfect score.alive.
** With the DX update came Inifini Difficult, [[GuideDangIt well hidden]], which jumps directly to PlatformHell.



* OneHitPointWonder: [[ZigZaggingTrope Zig-zagged]]. Falling off the course area or hitting spikes will instantly kill you, but enemies can't actually directly kill you at all. However, their attacks will knock you back and break your combo, ruining your finesse score. Because of this, players aiming for a [[FlawlessVictory SS score]] will often self-enforce OneHitPointWonder status by restarting the level if they're ever hit by an enemy attack.

to:

* OneHitPointWonder: [[ZigZaggingTrope Zig-zagged]]. Falling off the course area or hitting spikes will instantly kill you, you and send you back to the previous checkpoint, but enemies can't actually directly kill you at all. However, their attacks will knock you back and break because taking damage breaks your combo, ruining combo (and drops your finesse score. Because of this, Finesse score), players aiming for a [[FlawlessVictory SS score]] SS]] will often self-enforce OneHitPointWonder status by restarting the level if they're ever hit by an enemy attack.hit.



* VideogameDashing: A big part of gameplay. Grounddashing, air dashing and wall dashing are present.

to:

* VideogameDashing: A big part of gameplay. Grounddashing, Ground dashing, air dashing and wall dashing are present.
Is there an issue? Send a MessageReason:
None


* OneHitPointWonder: {{Zig-zagged}}. Falling off the course area or hitting spikes will instantly kill you, but enemies can't actually directly kill you at all. However, their attacks will knock you back and break your combo, ruining your finesse score. Because of this, players aiming for a [[FlawlessVictory SS score]] will often self-enforce OneHitPointWonder status by restarting the level if they're ever hit by an enemy attack.

to:

* OneHitPointWonder: {{Zig-zagged}}.[[ZigZaggingTrope Zig-zagged]]. Falling off the course area or hitting spikes will instantly kill you, but enemies can't actually directly kill you at all. However, their attacks will knock you back and break your combo, ruining your finesse score. Because of this, players aiming for a [[FlawlessVictory SS score]] will often self-enforce OneHitPointWonder status by restarting the level if they're ever hit by an enemy attack.
Is there an issue? Send a MessageReason:
None


* WholePlotReference: A few levels in the Community Map Pack, including Wonderland (''AliceInWonderland'') and Awareness (''VideoGame/ThomasWasAlone'').

to:

* WholePlotReference: A few levels in the Community Map Pack, including Wonderland (''AliceInWonderland'') (''Literature/AliceInWonderland'') and Awareness (''VideoGame/ThomasWasAlone'').
Is there an issue? Send a MessageReason:
None


* PlatformHell: With the advent of the final DX update, a hidden level was found by attempting to create a custom level and giving it the name "exec func ruin user"[[note]]This code found letter-by-letter nearby the hidden apples scattered throughout the game[[/note]]. It takes the insane difficulty of the already NintendoHard bonus levels, removes any hint of being fair, and adds back the [[GoddamnedBats enemies from the rest of the game]], being especially fond of the projectile-shooting porcupines and DamageSponge bears.

to:

* PlatformHell: With the advent of the final DX update, a hidden level was found by attempting to create a custom level and giving it the name "exec func ruin user"[[note]]This code found letter-by-letter nearby the hidden apples scattered throughout the game[[/note]]. It takes the insane difficulty of the already NintendoHard bonus levels, removes any hint of being fair, and adds back the [[GoddamnedBats enemies from the rest of the game]], being especially fond of including the projectile-shooting porcupines and DamageSponge bears.

Top