History VideoGame / DustAnElysianTail

14th Apr '16 4:47:43 PM Jacob175
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'''''Dust: An Elysian Tail''''' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the {{Xbox 360}}, {{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.

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'''''Dust: An Elysian Tail''''' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the {{Xbox UsefulNotes/{{Xbox 360}}, {{PlayStation UsefulNotes/{{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.



* BiggerBad: [[spoiler:Possibly the unnamed king General Gaius and Cassius served.]]



* GreaterScopeVillain: [[spoiler:Possibly the unnamed king General Gaius and Cassius served.]]



--> [[spoiler:'''Momop:''' "'Bopo, darlin'... Please come inside.'"'\]]

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--> [[spoiler:'''Momop:''' "'Bopo, Bopo, darlin'... Please come inside.'"'\]]]]



* HyperspaceArsenal: Lampshaded. (Example [[http://www.youtube.com/watch?v=cmeTXyHXYWU here.]])

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* HyperspaceArsenal: Lampshaded. (Example [[http://www.youtube.com/watch?v=cmeTXyHXYWU here.]])



* InterchangeableAntimatterKeys: Opening chests and cages requires these, which are scattered about the game world. One size fits all, apparently, but each is only good for one use (with cages requiring 4 keys). Arguably justified in that the keys and the locks are explicitly said to be magical and not even Ahrah can destroy them.

to:

* InterchangeableAntimatterKeys: Opening chests and cages requires these, which are scattered about the game world. One size fits all, apparently, but each is only good for one use (with with cages requiring 4 keys).keys. Arguably justified in that the keys and the locks are explicitly said to be magical and not even Ahrah can destroy them.



** There's an actual sidequest wherein you need to achieve a 1000 hit combo to complete it, that is all.

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** There's an actual sidequest wherein you need to achieve a 1000 hit combo to complete it, it; that is all.
14th Apr '16 4:21:42 PM AzureSeas
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Added DiffLines:

* MinMaxing: Not here, as your strongest stat can only have at most four points more than the weakest.
11th Feb '16 8:27:06 AM PookaMustard
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''Dust: An Elysian Tail'' is also part of a series set within the ''An Elysian Tail'' universe; the series currently consist of this game and an animated film titled ''Elysian Tail'' that is also currently in production. The game has been released on Xbox LIVE Arcade on August 15th, 2012 as part of the "Summer of Arcade" titles, while a Windows port was released on May 24th, 2013 on UsefulNotes/{{Steam}}, both priced at $14.99. A [=PlayStation=] 4 version was also released with graphical improvements in October 2014, and was part of that month's [=PlayStation=] Plus Instant Game Collection. A launch trailer of the game can be seen from Dean's YouTube channel [[http://www.youtube.com/watch?v=Cg81GcutanQ&hd=1 here]]. The game is later released to iOS.

to:

''Dust: An Elysian Tail'' is also part of a series set within the ''An Elysian Tail'' universe; the series currently consist of this game and an animated film titled ''Elysian Tail'' that is also currently in production. The game has been released on Xbox LIVE Arcade on August 15th, 2012 as part of the "Summer of Arcade" titles, while a Windows port was released on May 24th, 2013 on UsefulNotes/{{Steam}}, both priced at $14.99. A [=PlayStation=] 4 version was also released with graphical improvements in October 2014, and was part of that month's [=PlayStation=] Plus Instant Game Collection. The game's Windows and Mac ports were released on November 7, 2013 on Website/GOGDotCom as a DRM-free title. A launch trailer of the game can be seen from Dean's YouTube channel [[http://www.youtube.com/watch?v=Cg81GcutanQ&hd=1 here]]. The game is was later released to iOS.
31st Dec '15 4:54:54 PM chaokiwi
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Dean has confirmed that a sequel to the game is in development.

to:

Dean has confirmed that a sequel to the game is in development.
development. But it won't be his next game, as he is working on a another project not related to ''Elysian Tail''.
14th Dec '15 7:43:13 PM chaokiwi
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14th Dec '15 7:39:11 PM chaokiwi
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''Dust: An Elysian Tail'' is also part of a series set within the ''An Elysian Tail'' universe; the series currently consist of this game and an animated film titled ''Elysian Tail'' that is also currently in production. The game has been released on Xbox LIVE Arcade on August 15th, 2012 as part of the "Summer of Arcade" titles, while a Windows port was released on May 24th, 2013 on UsefulNotes/{{Steam}}, both priced at $14.99. A [=PlayStation=] 4 version was also released with graphical improvements in October 2014, and was part of that month's [=PlayStation=] Plus Instant Game Collection. A launch trailer of the game can be seen from Dean's YouTube channel [[http://www.youtube.com/watch?v=Cg81GcutanQ&hd=1 here]].

to:

''Dust: An Elysian Tail'' is also part of a series set within the ''An Elysian Tail'' universe; the series currently consist of this game and an animated film titled ''Elysian Tail'' that is also currently in production. The game has been released on Xbox LIVE Arcade on August 15th, 2012 as part of the "Summer of Arcade" titles, while a Windows port was released on May 24th, 2013 on UsefulNotes/{{Steam}}, both priced at $14.99. A [=PlayStation=] 4 version was also released with graphical improvements in October 2014, and was part of that month's [=PlayStation=] Plus Instant Game Collection. A launch trailer of the game can be seen from Dean's YouTube channel [[http://www.youtube.com/watch?v=Cg81GcutanQ&hd=1 here]].
here]]. The game is later released to iOS.

Dean has confirmed that a sequel to the game is in development.
27th Oct '15 5:37:12 AM Kingault
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* AutoSave: The game auto-saves whenever you pass a save point although the game does have the option of manual saves as well.

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* AutoSave: The game auto-saves whenever you pass a save point point, although the game does have the option of manual saves as well.
27th Oct '15 3:51:47 AM Kingault
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* {{Homage}}: Of the developer's favorite side-scrolling games.

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* {{Homage}}: Of To the developer's favorite side-scrolling games.
26th Oct '15 11:03:57 AM Kingault
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'''''Dust: An Elysian Tail''''' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the {{Xbox 360}}, {{PlayStation 4}}, and Windows, Mac, and Linux [=PCs=], and iOS on the App Store.

to:

'''''Dust: An Elysian Tail''''' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the {{Xbox 360}}, {{PlayStation 4}}, and Windows, Mac, and Linux [=PCs=], and iOS on the App Store.
19th Oct '15 2:23:42 AM WackyPanda
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** Defeating the first boss will cause the screen to FadeToWhite and show a completely different scene from before as the boss lies dying, with a diffuse white glow at the edges of the screen. Afterwards, the two return to the "normal" world. This is a reference to ''Franchise/AssassinsCreed''. [[note]]In ''Assassin's Creed'' and its sequels, assassinating a story target will transport the assassin and the victim to an area inside the Animus--the computer running the simulation of the past--called the "memory corridor", which is an empty room in the Animus, where the two will talk for a while until the victim dies. It is unclear whether this conversation is real, a way to compensate for the simulation not matching real events, or merely symbolical.[[/note]]

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** Defeating the first boss will cause the screen to FadeToWhite and show a completely different scene from before as the boss lies dying, with a diffuse white glow at the edges of the screen. The two have a conversation ending in a funerary invocation. Afterwards, the two return to the "normal" world. This is a reference to ''Franchise/AssassinsCreed''. [[note]]In ''Assassin's Creed'' and its sequels, assassinating a story target will transport the assassin and the victim to an area inside the Animus--the computer running the simulation of the past--called the "memory corridor", which is an empty room in the Animus, where the two will talk for a while until the victim dies. It is unclear whether this conversation is real, a way to compensate for the simulation not matching real events, or merely symbolical.[[/note]]
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