History VideoGame / DustAnElysianTail

26th Nov '16 10:56:41 PM DUHTROOPZ
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* ChangingClothesIsAFreeAction: Exaggerated. Not only can you change clothes mid-battle, if you have Haley's transceiver, you can even [=CRAFT=] them!
12th Oct '16 12:31:09 PM RashandFierce
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** [[Creator/{{Toonami}} TOM]] complains about how much his thumb hurts at the end of his review of this game.
-->'''TOM:''' Man, my thumb hurts...
7th Oct '16 3:22:43 AM VVK
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'''Dust: An Elysian Tail'' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the UsefulNotes/{{Xbox 360}}, UsefulNotes/{{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.

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'''Dust: ''Dust: An Elysian Tail'' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the UsefulNotes/{{Xbox 360}}, UsefulNotes/{{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.
11th Jul '16 10:29:10 PM rjwut
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** This exchange early in the game:
-->'''Fidget:''' "AHHH!! Monsters!"
-->'''Ahrah:''' "Calm yourself, Fidget. Dust, focus! Remember what you've learned thus far."
-->'''Fidget:''' "No, no! Mash the buttons! DO SOMETHING!!"
11th Jul '16 10:22:42 PM rjwut
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* MoneySpider: Enemies drop gold coins and sacks of gold. They also drop various types of inventory items; some make sense (body parts), some don't (jewelry, item blueprints, prepared food).

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* MoneySpider: Enemies drop gold coins and sacks of gold. They also drop various types of inventory items; some make sense are at least fairly sensible VendorTrash (body parts), some don't others make no sense at all (jewelry, item blueprints, prepared food).


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* VendorTrash: Defeated creatures often drop body parts such as a bit of hide or a tooth, which can be sold to vendors or used to craft items.
11th Jul '16 10:20:06 PM rjwut
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* MoneySpiders: Enemies drop gold coins and sacks of gold. They also drop various types of inventory items; some make sense (body parts), some don't (jewelry, item blueprints, prepared food).

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* MoneySpiders: MoneySpider: Enemies drop gold coins and sacks of gold. They also drop various types of inventory items; some make sense (body parts), some don't (jewelry, item blueprints, prepared food).
11th Jul '16 10:19:34 PM rjwut
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* MoneySpiders: Enemies drop gold coins and sacks of gold. They also drop various types of inventory items; some make sense (body parts), some don't (jewelry, item blueprints, prepared food).
25th Jun '16 6:00:49 PM Hoven
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The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]) voice acting, and parts of the story, the game has been developed entirely by Dean Dodril himself.

to:

The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]) SoundWorks]]), voice acting, and parts of the story, the game has been developed entirely by Dean Dodril himself.
25th Jun '16 6:00:17 PM Hoven
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The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]) and voice acting, the game has been developed entirely by Dean Dodril himself.

to:

The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]) and voice acting, and parts of the story, the game has been developed entirely by Dean Dodril himself.
25th Jun '16 5:58:09 PM Hoven
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The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), the game has been developed entirely by Dean Dodril himself.

to:

The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), SoundWorks]]) and voice acting, the game has been developed entirely by Dean Dodril himself.


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* CrewOfOne: Meta-wise, developing a video game is usually done with a team and besides voice acting and music, the number of developers is a grand total of one.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DustAnElysianTail