History VideoGame / DustAnElysianTail

11th Jun '17 3:41:42 PM nombretomado
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The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), voice acting, and parts of the story, the game has been developed entirely by Dean Dodril himself.

to:

The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodril won the grand prize of a contract with Microsoft to release the game as an XboxLiveArcade UsefulNotes/XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), voice acting, and parts of the story, the game has been developed entirely by Dean Dodril himself.
4th May '17 3:20:29 AM MarkLungo
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dust_aet_logo_sm_9738.png]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dust_aet_logo_sm_9738.png]]
org/pmwiki/pub/images/dust_an_elysian_tail.jpg]]
4th May '17 3:15:39 AM MarkLungo
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* LampshadeHanging: Of the game's many {{Metroidvania}} tropes. Really, there's a good chance that Dust's NiceHat ''is'' a lampshade. Check out the LeaningOnTheFourthWall and ShoutOut entries below; expect a lampshade for most of them.

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* LampshadeHanging: Of the game's many {{Metroidvania}} tropes. Really, there's a good chance that Dust's NiceHat ''is'' a lampshade. Check out the LeaningOnTheFourthWall entry and ShoutOut entries below; the [[ShoutOut/DustAnElysianTail Shout-Out page]]; expect a lampshade for most of them.thse examples.
4th May '17 3:13:46 AM MarkLungo
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* ShoutOut: So many that they have [[ShoutOut/DustAnElysianTale their own page]].

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* ShoutOut: So many that they have [[ShoutOut/DustAnElysianTale [[ShoutOut/DustAnElysianTail their own page]].
4th May '17 3:12:54 AM MarkLungo
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* ShoutOut:
** One of the obtainable healing items in the game is [[VideoGame/CastlevaniaI Mysterious Wall Chicken]].
** The way to access the hidden room in the Blackmoor Mountains [[spoiler:where Tim can be found]] with an hour-glass carved into the wall [[spoiler:requires [[VideoGame/CastlevaniaIISimonsQuest the Red Crystal so Dust can ride the tornado]]]]. Fidget even points out just how weird that entire transition was.
** The creator was planning to include another ''Castlevania II'' reference by having Fidget be disappointed about the items at the end of the mansions in Sorrowing Meadow you need to collect not being "some sort of a rib or a rotting body part".
** Fidget gladly lampshades how the Merchant will [[VideoGame/ResidentEvil4 buy materials at a high price]], even saying it in a similar speaking manner.
** One of the game's side-quests is called [[VideoGame/KillerInstinct C-C-C-COMBO BREAKER]].
** The side-quest of finding Gianni's laundry has two Achievements, depending on if you lace them with poison ivy or not. They're called [[Franchise/MassEffect Paragon and Renegade]].
** There's one Achievement in the game called [[VideoGame/MegaMan Blue Bomber]].
** A lot of the areas where you rescue the friends are shout outs to the games they're from:
*** For [[spoiler:[[VideoGame/{{Fez}} Gomez]], you have to traverse through several rooms with really weird perspective puzzles]].
*** When you rescue [[spoiler:[[VideoGame/{{Bastion}} The Kid]], you do so in a room where the ground rises ahead of you as you move]].
*** [[spoiler:[[TheDishwasher The Dishwasher and Yuki]]]] are both found in dark monochrome areas reminiscent of their own games.
*** [[spoiler: [[VideoGame/{{Spelunky}} Spelunker and Damsel]], the former of which is in a cavernous area with one of the golden idols from his game positioned near him and the latter of which is up on a cliff with a rope hanging off it.]]
*** [[spoiler:[[VideoGame/{{Braid}} Tim]]]] who is in an area where the music will start and stop in accordance to your movements.
*** [[spoiler:[[VideoGame/MeatBoy Bandage Girl]]]] has a small bandage floating in midair in the background in the area where you need to use aerial Dust Storm to fly up to the platform high in the air where she's located.
** The ending event, where you [[spoiler:crawl along the ground to reach Gaius as he dangles from a cliff]] is a reference to a similar event at the end of [[spoiler:''VideoGame/AnotherWorld''.]]
** One Achievement is titled [[VideoGame/ParappaTheRapper Push and Turn]].
** Dust's DoubleJump animation is identical to [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's]].
** One sidequest requires Dust to [[spoiler:suffer a fatal wound]] in order to complete it. Fidget's response when she finds out about this:
-->'''Fidget''': You know what? [[Film/{{Ghostbusters 1984}} I love this plan! I'm excited to be a part of it!]]
** Your main aerial combo to throw: XY → XXXY not only looks similar to [[VideoGame/NinjaGaiden Ryu Hayabusa]]'s Izuna Drop, it shares the same button input.
** The ground Dust Storm ability strongly resembles the Prop (Shredder) ability from [[VideoGame/DevilMayCry Devil May Cry]].
** When you pick up Haley's Transmitter she will appear as a blue spirit and tell Dust that she's talking from beyond the grave. This is clearly a reference to [[VideoGame/MuramasaTheDemonBlade Muramasa Senji]], who is also the only NPC in the game who crafts weapons for you.
** Defeating the first boss will cause the screen to FadeToWhite and show a completely different scene from before as the boss lies dying, with a diffuse white glow at the edges of the screen. The two have a conversation ending in a funerary invocation. Afterwards, the two return to the "normal" world. This is a reference to ''Franchise/AssassinsCreed''. [[note]]In ''Assassin's Creed'' and its sequels, assassinating a story target will transport the assassin and the victim to an area inside the Animus--the computer running the simulation of the past--called the "memory corridor", which is an empty room in the Animus, where the two will talk for a while until the victim dies. It is unclear whether this conversation is real, a way to compensate for the simulation not matching real events, or merely symbolical.[[/note]]
** Reed's quest to find a missing box is titled [[Film/{{UHF}} "What's In The Box?"]]. Upon returning it, Fidget says that she opened it hoping to find cupcakes, but inside was nothing. Absolutely Nothing!
** Fidget's suggestion that Haley move her forge using "an army of mutant rats! With MAGIC!" is a reference to ''WesternAnimation/TheSecretOfNIMH''.
** Jin's Design on the [[http://img1.wikia.nocookie.net/__cb20130716044318/elysiantail/images/thumb/3/3b/Jin_and_Cassius.png/500px-Jin_and_Cassius.png Steam Trading Card]] looks an awful lot like a huge ''Franchise/{{Highlander}}'' shout-out, specifically Connor or Quentin [=MacLeod=] as they appear in the AnimatedAdaptation because of the long red hair.
** The names of Gaius and Cassius bring to mind UsefulNotes/JuliusCaesar. "Gaius" was his first name, "Cassius" was the name of one of his betrayers (though confusingly, this Cassius' first name was ''also'' "Gaius").

to:

* ShoutOut:
** One of the obtainable healing items in the game is [[VideoGame/CastlevaniaI Mysterious Wall Chicken]].
** The way to access the hidden room in the Blackmoor Mountains [[spoiler:where Tim can be found]] with an hour-glass carved into the wall [[spoiler:requires [[VideoGame/CastlevaniaIISimonsQuest the Red Crystal so Dust can ride the tornado]]]]. Fidget even points out just how weird
ShoutOut: So many that entire transition was.
** The creator was planning to include another ''Castlevania II'' reference by having Fidget be disappointed about the items at the end of the mansions in Sorrowing Meadow you need to collect not being "some sort of a rib or a rotting body part".
** Fidget gladly lampshades how the Merchant will [[VideoGame/ResidentEvil4 buy materials at a high price]], even saying it in a similar speaking manner.
** One of the game's side-quests is called [[VideoGame/KillerInstinct C-C-C-COMBO BREAKER]].
** The side-quest of finding Gianni's laundry has two Achievements, depending on if you lace them with poison ivy or not. They're called [[Franchise/MassEffect Paragon and Renegade]].
** There's one Achievement in the game called [[VideoGame/MegaMan Blue Bomber]].
** A lot of the areas where you rescue the friends are shout outs to the games they're from:
*** For [[spoiler:[[VideoGame/{{Fez}} Gomez]], you
they have to traverse through several rooms with really weird perspective puzzles]].
*** When you rescue [[spoiler:[[VideoGame/{{Bastion}} The Kid]], you do so in a room where the ground rises ahead of you as you move]].
*** [[spoiler:[[TheDishwasher The Dishwasher and Yuki]]]] are both found in dark monochrome areas reminiscent of
[[ShoutOut/DustAnElysianTale their own games.
*** [[spoiler: [[VideoGame/{{Spelunky}} Spelunker and Damsel]], the former of which is in a cavernous area with one of the golden idols from his game positioned near him and the latter of which is up on a cliff with a rope hanging off it.]]
*** [[spoiler:[[VideoGame/{{Braid}} Tim]]]] who is in an area where the music will start and stop in accordance to your movements.
*** [[spoiler:[[VideoGame/MeatBoy Bandage Girl]]]] has a small bandage floating in midair in the background in the area where you need to use aerial Dust Storm to fly up to the platform high in the air where she's located.
** The ending event, where you [[spoiler:crawl along the ground to reach Gaius as he dangles from a cliff]] is a reference to a similar event at the end of [[spoiler:''VideoGame/AnotherWorld''.]]
** One Achievement is titled [[VideoGame/ParappaTheRapper Push and Turn]].
** Dust's DoubleJump animation is identical to [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's]].
** One sidequest requires Dust to [[spoiler:suffer a fatal wound]] in order to complete it. Fidget's response when she finds out about this:
-->'''Fidget''': You know what? [[Film/{{Ghostbusters 1984}} I love this plan! I'm excited to be a part of it!]]
** Your main aerial combo to throw: XY → XXXY not only looks similar to [[VideoGame/NinjaGaiden Ryu Hayabusa]]'s Izuna Drop, it shares the same button input.
** The ground Dust Storm ability strongly resembles the Prop (Shredder) ability from [[VideoGame/DevilMayCry Devil May Cry]].
** When you pick up Haley's Transmitter she will appear as a blue spirit and tell Dust that she's talking from beyond the grave. This is clearly a reference to [[VideoGame/MuramasaTheDemonBlade Muramasa Senji]], who is also the only NPC in the game who crafts weapons for you.
** Defeating the first boss will cause the screen to FadeToWhite and show a completely different scene from before as the boss lies dying, with a diffuse white glow at the edges of the screen. The two have a conversation ending in a funerary invocation. Afterwards, the two return to the "normal" world. This is a reference to ''Franchise/AssassinsCreed''. [[note]]In ''Assassin's Creed'' and its sequels, assassinating a story target will transport the assassin and the victim to an area inside the Animus--the computer running the simulation of the past--called the "memory corridor", which is an empty room in the Animus, where the two will talk for a while until the victim dies. It is unclear whether this conversation is real, a way to compensate for the simulation not matching real events, or merely symbolical.[[/note]]
** Reed's quest to find a missing box is titled [[Film/{{UHF}} "What's In The Box?"]]. Upon returning it, Fidget says that she opened it hoping to find cupcakes, but inside was nothing. Absolutely Nothing!
** Fidget's suggestion that Haley move her forge using "an army of mutant rats! With MAGIC!" is a reference to ''WesternAnimation/TheSecretOfNIMH''.
** Jin's Design on the [[http://img1.wikia.nocookie.net/__cb20130716044318/elysiantail/images/thumb/3/3b/Jin_and_Cassius.png/500px-Jin_and_Cassius.png Steam Trading Card]] looks an awful lot like a huge ''Franchise/{{Highlander}}'' shout-out, specifically Connor or Quentin [=MacLeod=] as they appear in the AnimatedAdaptation because of the long red hair.
** The names of Gaius and Cassius bring to mind UsefulNotes/JuliusCaesar. "Gaius" was his first name, "Cassius" was the name of one of his betrayers (though confusingly, this Cassius' first name was ''also'' "Gaius").
page]].
4th May '17 3:04:21 AM MarkLungo
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* ATasteOfPower: In the trial version of the game, players are given almost every ability in the game except the Iron Grip and Boost Jump ability.


Added DiffLines:

* BarefootCartoonAnimal: Most of the [=NPCs=].


Added DiffLines:

* ATasteOfPower: In the trial version of the game, players are given almost every ability in the game except the Iron Grip and Boost Jump ability.
24th Mar '17 6:15:22 AM ChristianWS
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''Dust: An Elysian Tail'' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the UsefulNotes/{{Xbox 360}}, UsefulNotes/{{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.

to:

''Dust: An Elysian Tail'' is an independently-made, side-scrolling, {{Metroidvania}}, SpectacleFighter, action RPG game by former ''VideoGame/JazzJackrabbit'' animator Dean Dodril (a.k.a. [=NoogyToad=]) of Humble Hearts for the UsefulNotes/{{Xbox 360}}, UsefulNotes/{{PlayStation 4}}, Windows, Mac, and Linux [=PCs=], and iOS on the App Store.
28th Jan '17 10:06:20 PM DRCEQ
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* CorpseLand: The Sorrowing Meadows. the only enemies you fight that aren't zombies are {{necromancer}}s, and the level boss, who's a ghost.

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* CorpseLand: The Sorrowing Meadows. the The only enemies you fight that aren't zombies are {{necromancer}}s, and the level boss, who's a ghost.



* FunnyBackgroundEvent: You can use the right stick to pan the map screen upwards to see [[spoiler:Fidget sitting on a twig roasting and eating marshmallows or sleeping]].

to:

* FunnyBackgroundEvent: You can use the right stick to pan the map screen upwards to see [[spoiler:Fidget Fidget sitting on a twig roasting and eating marshmallows or sleeping]].sleeping.



* HeKnowsAboutTimedHits: Ahrah serves as a tutorial for the controls as you learn new skills. Due to the game being ported across numerous platforms, he will say to press specific buttons while the text will show the corresponding button to that platform. For example, using an Xbox controller for the PC port will show the Xbox controller buttons.



* {{Irony}}: General Gaius believes that [[spoiler: Dust is merely his friend Cassius under a spell by the Moonbloods.]] The ironic part is that [[spoiler: this is ''true''. While this in no way justifies the genocide, the Moonbloods cast a spell that would call upon the Sen-Mithrarin, one warrior made from two opposite souls that could always keep each other in balance. Cassius was the fearless warrior half, and became Sen-Mithrarin along with a boy named Jin, who'd killed him for murdering his family of Moonblood sympathizers. They hoped that Jin's conscience would temper Cassius's bloodthirstiness, but the resulting gestalt entity has his own personality. (Although the player is often [[{{Railroading}} railroaded]] into doing good things by the plot.)]]

to:

* {{Irony}}: General Gaius believes that [[spoiler: Dust is merely his friend Cassius under a spell by the Moonbloods.]] The ironic part is that [[spoiler: this is ''true''. While this in no way justifies the genocide, the Moonbloods cast a spell that would call upon the Sen-Mithrarin, one warrior made from two opposite souls that could always keep each other in balance. Cassius was the fearless warrior half, and became Sen-Mithrarin along with a boy named Jin, who'd killed him for murdering his family of Moonblood sympathizers. They hoped that Jin's conscience would temper Cassius's Cassius' bloodthirstiness, and they needed Cassius' body and fighting skills, but the resulting gestalt entity has his own personality. (Although personality, due largely in part to the player is often [[{{Railroading}} railroaded]] into doing good things amnesia caused by the plot.)]]fusion.]]



* MinMaxing: Not here, as your strongest stat can only have at most four points more than the weakest.

to:

* MinMaxing: Not here, as your strongest possible with the stat system. When allocating skill gems, you can only have at most boost one stat four points more higher than the weakest.rest. The only way to unlock the next level of those skills is to put one gem into each stat.



** Fidget gladly lampshades how the Merchant will [[VideoGame/ResidentEvil4 buy materials at a high price]].

to:

** Fidget gladly lampshades how the Merchant will [[VideoGame/ResidentEvil4 buy materials at a high price]].price]], even saying it in a similar speaking manner.



* SuicideByCop: Inverted in an early side quest. When Dust gets infected with an evil entity from an opened box, the only way to get rid of it is to get a monster to kill him before the curse does.

to:

* SuicideByCop: Inverted in an early side quest. When Dust gets infected with an evil entity from an opened box, the only way to get rid of it is to get a monster to kill him before the curse does. Gameplay-wise, the curse can't kill you, but only knocks you down to 1 HP.
21st Jan '17 7:51:15 PM DRCEQ
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Added DiffLines:

* DontExplainTheJoke: After rescuing Corbin and retrieving Gianni's laundry, Dust mentions how he'll talk to Gianni.
-->'''Dust:''' Don't worry about Gianni. I'll sort him out.\\
'''Fidget:''' Like the laundry!\\
'''Dust:''' (sighs) ...yes, Fidget. Like the laundry...
26th Nov '16 10:56:41 PM DUHTROOPZ
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Added DiffLines:

* ChangingClothesIsAFreeAction: Exaggerated. Not only can you change clothes mid-battle, if you have Haley's transceiver, you can even [=CRAFT=] them!
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